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Rules for Terrain at ETC 2013. V.2.

3 2013/4/8 These are the Rules for Terrain assumed in the moment of making the proposed maps. It is intended as advice, or suggestion, to AR.com and Captains, as a basis to work on, not something we intend to impose on community. Hills - As per BRB description of an ordinary hill (p. 118 first 5 paragraphs, i.e. without the Examples of hills subsection) with following additional explanations : Line of Sight: Hills block Line of Sight. Size: Hills are roughly 6 x 8. Forests - As per BRB description of an ordinary forest (p. 119 first 6 paragraphs, i.e. without Mysterious Forests subsection) with following additional explanations: Line of Sight: Forests are Interfering terrain providing Soft Cover for units, as described in BRB. For Line of Sight purposes Forests count as being of infinite height. This implies that units shooting trough forest will always suffer Soft Cover penalty, even if shooting from a hill or building. Size: Forests are roughly 6 x 12 Lake - As per BRB description of a Normal River (p. 120 first 5 paragraphs, i.e. without Mysterious Rivers subsection) with following additional explanations: Line of Sight: Lakes are non-interfering terrain features. Lakes are Water Features. Size: Lakes are roughly 6 x 12 Obstacles - As per BRB description of an ordinary Wall (p. 123 with common rules for Obstacles, p.122) with following additional explanations: Walls definition of a unit behind is applied only to units actually defending the obstacle (i.e. aligned with it and touching it). Line of Sight: Obstacles are non-interfering terrain features. Size: Obstacles are made out of 2 sections of 6 each. Buildings - As per BRB description of an ordinary building (p.126 129, i.e. without Arcane Architecture subsection) with following additional explanations: Regardless of actual representation, all buildings are considered to be single part (i.e. there are NO multipart buildings).

Regardless of actual representation, all buildings are considered to be 2 stories high, with all implications on number of models that can shoot. Line of Sight: Buildings block Line of Sight. Size: Varies. Ruins - As per BRB description of an ordinary marshland (p.121 first 3 paragraphs, i.e. without Examples of Marshland subsection) with following additional explanations: Ruins are NOT Water Features. Line of Sight: Ruins are non-interfering terrain features, providing Hard Cover for all units with majority of their models in the feature. Size: Ruins are roughly 8 x 8 Impassable Line of Sight: Impassable terrain blocks Line of Sight. Movement: No model can end its movement in the impassable terrain, regardless of any special rules it might have. Size: Impassable terrain is roughly 6 x 6 Summary: Blocking Terrain: Hills, Buildings and Impassable. Blocking Terrain blocks Line of Sight and is considered infinite height for this purpose. Interfering Terrain: Forests. Interfering terrain does not block Line of Sight, but provides Cover for units shooting trough them, except for units shooting from them (i.e. with majority of models in the feature in question). Non-interfering Terrain: Lake, Obstacles and Ruins. Non-Interfering Terrain does not block line of sight. Might give cover to some units in some cases, as explained above, or in some special rules for the army.

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