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Chapter 6 - Physically Based Materials (3ds Max 2010 Architectural Visualization)
Unavailable
Chapter 6 - Physically Based Materials (3ds Max 2010 Architectural Visualization)
Unavailable
Chapter 6 - Physically Based Materials (3ds Max 2010 Architectural Visualization)
Ebook45 pages35 minutes

Chapter 6 - Physically Based Materials (3ds Max 2010 Architectural Visualization)

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About this ebook

Representing materials and colors accurately in computer graphics has always been a challenge for anyone who desires to represent architectural finishes accurately. This chapter does not instruct you about what button to press in V-Ray or mental ray to create nicely looking wood or concrete, but rather focuses on strategies of how to estimate characteristics of material samples with affordable hardware, such as digital cameras and light metering tools. You will learn how to correlate them to user interface parameters of commonly used, physically based renderers.

LanguageEnglish
Release dateSep 26, 2012
ISBN9781301656530
Unavailable
Chapter 6 - Physically Based Materials (3ds Max 2010 Architectural Visualization)
Author

CGschool (Formerly 3DATS)

The CGschool is the only company in the world that provides Autodesk Authorized books and training dedicated to architectural visualization while simultaneously working full-time in visualization production.

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