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The Pixar Touch (Review and Analysis of Price's Book)
The Pixar Touch (Review and Analysis of Price's Book)
The Pixar Touch (Review and Analysis of Price's Book)
Ebook47 pages31 minutes

The Pixar Touch (Review and Analysis of Price's Book)

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The must-read summary of David Price's book: "The Pixar Touch: The Making of a Company".

This complete summary of the ideas from David Price's book "The Pixar Touch" is based on interviews given by company insiders. It tells the story of the American computer animation film studio, from its early days to its acquisition by Disney. In his book, the author explains how computer innovations revolutionised the world of animated cartoons. This summary provides an insight into the incredible success story of this multi-billion dollar company, which was created for the pleasure of both children and adults.

Added-value of this summary:
• Save time
• Understand key concepts
• Expand your knowledge

To learn more, read "The Pixar Touch" and discover the story behind the success of this world-class animation company.
LanguageEnglish
Release dateSep 29, 2014
ISBN9782511016763
The Pixar Touch (Review and Analysis of Price's Book)

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    The Pixar Touch (Review and Analysis of Price's Book) - BusinessNews Publishing

    Book Presentation

    The Pixar Touch by David Price

    About the Author

    Important Note About This Ebook

    Summary of The Pixar Touch (David Price)

    1. The early days – Utah and NYIT

    2. The George Lucas Era

    3. Steve Jobs and Pixar

    4. Harsh commercial realities

    4. The Disney breakthrough

    5. The juggling act to keep growing

    6. The Disney acquisition

    About the Author

    DAVID PRICE was formerly a reporter in the Washington D.C. office of Investor’s Business Daily. He has written articles which have been published in The Wall Street Journal, Business 2.0, The Washington Post, Forbes and Inc. He is the author of Love and Hate in Jamestown. Mr. Price is a graduate of the College of William and Mary, Harvard Law School and Cambridge University.

    Important Note About This Ebook

    This is a summary and not a critique or a review of the book. It does not offer judgment or opinion on the content of the book. This summary may not be organized chapter-wise but is an overview of the main ideas, viewpoints and arguments from the book as a whole. This means that the organization of this summary is not a representation of the book.

    1. The early days – Utah and NYIT

    Now and then in history one finds a time and place that seems to be charmed, where talent has assembled in a way that appears to defy all laws of probability – drama in Elizabethan London, philosophy in Athens during the third century BC, painting in late-fifteenth-century and early-sixteenth-century Florence. One of the lesser knowns among these is Salt Lake City in the 1960s and early 1970s – to be more precise, computer graphics at the University of Utah computer science department.

    – David Price

    Although it was not realized at the time, a genuine academic dream team for computer science assembled at the University of Utah in the 1960s and 1070s. The university was just in the throes of setting up a new computer science department and it recruited a number of people to work there who were on the cutting edge of developments in the brand new field of computer graphics. Not only were the UofU staff the best in the field but many of the graduate students were earning their doctorates doing work which would come to lay the foundation for how the computer graphics industry would grow in the future.

    Some of the students who attended the University of Utah in this era went on to highly impressive commercial achievements. John Warnock co-founded Adobe Systems. Jim Clark would

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