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EDID 6506 Assignment 4| 12/11/2013

ASSIGNMENT 4 FUTURIST REPORT OF TEN EMERGING TRENDS IN 2015 by Gilzene, S.

A Paper Presented in Partial Fulfilment Of the Requirements of EDID 6506 Issues, Trends, Innovations and Research in Instructional Design, Instructional Technology and Distance Education Trimester III, 2013-2014

Email: University: e-Tutor: Course Coordinator Date of Submission

sharon.gilzene@open.uwi.edu University of the West Indies Open Campus Ms. Sandhya Gunness Ms. Camille Dixon Deane December 12, 2013

EDID 6506 Assignment 4| 12/11/2013

TABLE OF CONTENTS Personalized and Connected Learning Wearable Technology - Google Glass Big Data and Learning Analytics More and Better Mobile Apps Gamification in Learning VGo in the Classroom Surface Computing in Education Ubiquitous Technology Touchable Holograms Microsofts 360 degrees holograms 4 D Printing 2 2 2 2 2 2 2 3 3 3

EDID 6506 Assignment 4| 12/11/2013

My Ten Emerging Trends in Instructional Technology and Distance Education Tools as Statements

1. Personalized and Connected Learning the wave of the future. Technology is employed to increase the productivity and connectedness of students both inside and outside the class room. Collaboration not only happens between classmates doing a project but also with school and home as parents are able to see how well their children are doing as they log into the system to see what is happening. http://youtu.be/ZpQCEgEfRyc
2. Wearable Technology - Google Glass Bringing the World Wide Web from our desktops

and phones to our bodies not only increases portability but serious immediate access.
http://www.takepart.com/photos/future-education-technology/wearabletechnology

3. Big Data and Learning Analytics accessing data sets and instant analytics to create personalized learning plans for students. Everything that a student does is used/analysed to see how they learn so that www.takepart.com/photos/futureeducation-technology/big-data-and-learning-analytics 4. More and Better Mobile Apps changing our interactions with ourselves and the world. There seems to be an application for everything and everyone. http://www.cmswire.com/cms/customer-experience/forrester-report-on-mobile-inappads-targeted-messages-no-disruptions-022684.php 5. Gamification in Learning digital immersion for meaningful engagement in a fun way. It is more than just the use of games; it is more of a way to get students more involved in learning and making what they learn stick so to speak. Game mechanics and game thinking are utilized in a non-game context to enhance each learners experience. http://4.bp.blogspot.com/VmyhETvN9Wk/T6nB75zp1uI/AAAAAAAACl0/pcoKU1q8Zpk/s1600/gamification.JPG 6. VGo in the Classroom the robotic tele-presence for ill and differently abled students who cannot attend school but are able to send VGo, the remote student on their behalf. http://www.vgocom.com/vgo-students-special-health-needs 7. Surface Computing in Education offers multi-touch technology without the use of a mouse or a key board. Allows multiple users to touch the surface all at once to interface with the application from anywhere around the surface. http://rofa427.blogspot.com/2010/05/surface-computer-latest.html

EDID 6506 Assignment 4| 12/11/2013

8. Ubiquitous Technology computers are becoming smaller and smaller and being embedded in almost everything and are being set to automatically speak to and listen to each other in unobtrusive ways. The idea is to not really be aware that they are there but they are able to both support and monitor you no matter where you are. http://www.colorado.edu/atconference/geeklopedia_2006_html/html/web_data/file34 .htm
9. Touchable Holograms Microsofts 360 degrees holograms - you will be able to

touch or interact with the virtual object as if they were actually there actual physical space and time. http://youtu.be/3seTlvQtIgc

10. 4 D Printing - 4D printing is about using a 3D printer to produce self-reconfiguring, programmable material that intelligently arranges itself into basically any object -- with no computers or electricity required! Skylar Tibbits, an MIT researcher, has already developed prototypes from his self-assembly lab. http://www.youtube.com/watch?v=ow5TgVTTUdY

EDID 6506 Assignment 4| 12/11/2013

My Reflections This process has been both frustrating and exhilarating. The involvement of self in the role of prophet in a sense was liberating while at the same time difficult difficult in the sense that I was required to predict the future and make decisions about things that I knew very little about if anything and I had to think carefully about the choices that I made. The research required and the time involved inclusive of second guessing myself was not easy. Making choices and then discarding them when at closer glance I realized that they were neither emerging nor trends anymore did not make my task any easier. The fact is that I learnt a lot during the research and the choices there are numerous emerging technologies and tools out there that have the potential to be useful both online and faceto-face; ones creativity is only limited by self and that there is a lot to learn still in the area of instructional design and technology. I have also learnt how to actually create something for publication on YouTube learning how to make a power point into a movie and actually uploading it for public consumption was just awesome. I came to the realization that the course writers that I supervise could actually create content for some aspects of their courses, make it into a movie and have the learners go to You Tube to view it, discuss it or whatever else they would be asked to do with it. Learners are being sent to You Tube but to view content done by other persons who may not be culturally or otherwise sensitive to the Caribbean situation. That being said though, there is a plethora of new technologies that can help to further change and reshape the landscape in distance education and instructional design as I found out. As an Instructional Designer I believe I have a role to play in the use some of these technological tools to enhance the quality of the teaching/learning experience of our students in higher education.

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