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Instituto Tecnológico y de Estudios Superiores de Monterrey

Campus Toluca

Preface

It is widely recognized that to develop successful products, systems or services it


is extremely important to follow a structured product development process. Al-
though each company follows a process tailored to its specific needs, in general the
start of a product development process is the mission statement for the product.
It identifies the target markets for the product, provides a basic functional descrip-
tion of the product, and specifies the key business goals of the effort. The end of
Product design: the development effort occurs when the product is launched and becomes available
for purchase in the market place. The different activities that take place during the
techniques for robustness, reliability and product development process can be grouped into five phases: Concept development,
optimization system-level design, detail design, testing and refinement, and production ramp-up.
During the detailed design and the testing and refinement phases, product optimiza-
tion, robustness and reliability becomes critical. As many powerful techniques have
appeared to make a product more optimal, robust and reliable, it is necessary to
know how they work and how can they be applied to design products that exceed
customer expectations and minimize costs.

The present notes have been prepared for the courses of Design Methodologies and
Product Design that I teach. Although these notes are far from complete and there-
fore may contain many mistakes and inaccuracies, they evolve term after term and
with the help and suggestions of my students are continuously improved. Once
Class Notes these notes are mature, it is my desire to publish them to reach a wider audience
Dr. José Carlos Miranda V. and receive further comments.

If you have any feedback, suggestions or have detected any mistakes, or simply would
like to assist me or contribute in this effort, please do not hesitate to contact me. I
will be very happy to hear from you.

José Carlos Miranda


v. Fall 2004
Research Center for Automotive Mechatronics
jmiranda@itesm.mx

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CHAPTER 1

The Engineering Design Process

Part I
1.1 Definition of design
The product design process
The word design has had different meanings over the last decades. While
sometimes a designer is considered to be the person drafting at the drawing
board or in the computer, the word design really conveys a more engineering
and analytical sense. Design is much more than just drafting.

Suh (1990) defines design as the creation of synthesized solutions in the form
of products, processes or systems, that satisfy perceived needs through the
mapping between functional requirements and design parameters.

In the scope of the previous definition, functional requirements (FRs) respond


to the question of what a product must do or accomplish. On the other hand,
design parameters (DPs) respond to the question of how the functional require-
ments will be achieved. What relates the domain of functional requirements to
the domain of design parameters is design (see figure 1.1). It should be noted
that although design parameters should fulfill the functional requirements, the
mapping between them is not unique. For a set of functional requirements
may be several design parameters that fulfill those functional requirements.

Another, less technical, definition of design is the one promulgated by ABET


(Accreditation Board for Engineering and Technology):

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3 1.2 The design process 1.2 The design process 4

WHAT? HOW?
Mechanical
Engineering
List of List of Electronic
Purchasing Engineering
Functional design Design
Requirements Parameters Product
Design
Marketing Manufacture
Engineering
Figure 1.1: Design is the process of mapping functional requirements to design Industrial
parameters. Design

“Engineering design is the process of devising a system, component, Figure 1.2: Engineering design core disciplines.
or process to meet desired needs. It is a decision making process
(often iterative) in which the basic sciences, mathematics and engi- 1.2.1. Design process Probably the most simple model of the design process
neering sciences are applied to convert resources optimally to meet models is the one shown in figure 1.3, where only four general
a stated objective. Among the fundamental elements of design stages are outlined.
process are the establishment of objectives and criteria, synthesis,
analysis, construction, testing and evaluation. . . It is essential to Another relatively simple model is presented by Ullman (1992) who suggest to
include a variety of realistic constraints such as economic factors, view the design as problem solving. When solving a given problem, five basic
safety, reliability, aesthetics, ethics and social impacts.” actions are taken:

1. Establishment of need or realize there is a problem to be solved.


Although several definitions of design may be found, the last one highlights 2. Understanding of the problem.
one of the main difficulties associated with design: its truly multidisciplinary 3. Generation of potential solutions for it.
nature. Design involves several, if not all, different departments in a given
4. Evaluation of the solutions by comparing the potential solutions and
company (see figure 1.2). Design engineers should always be aware of this
deciding on the best one.
condition, involving in the design process the expertise of people of different
disciplines. 5. Documentation of the work.

While it is possible to see design as problem solving, it is important to realize


that most analysis problems have one correct solution whereas most design
problems have many satisfactory solutions.
1.2 The design process
A more detailed model, which involves all steps of the design process, is pre-
sented in figure 1.4. As shown, this model divides design process in 5 phases:
There are many different maps or models of the design process. Some of these Concept development, System-Level design, Detail design, Testing and refine-
models describe steps and their sequence as they occur in the design process. ment and Production. Each phase has one or more steps. It is important
Some other models try to define or prescribe a better or more appropriate to realize that this model is general and may be necessary to follow different
pattern of activities. Cross (1994) describe some of these models. paths in one or more phases depending on the project at hand.

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5 1.2 The design process 1.2 The design process 6

Phase 1:
Concept Recognition of need
Development
Exploration
Conceptualization
Phase 2:
System-Level
Design
Feasibility
assessment
Generation Phase 3:
Detail
Design
Preliminary design

cost analysis / redesign


Evaluation
Development Detailed design
Phase 4: testing Qualification testing
Testing and
Refinement
Communication Production planning
Phase 5: and Tooling design
Production

Acceptance testing Production


Figure 1.3: A simple model of the design process with 4 stages.
Figure 1.4: Detailed model of the design process.

Independently of the model, it is generally agreed that the design process


should always start with the recognition of a need. After the need has been be substituted for an idea of a product with possibilities of becoming commer-
recognized it is necessary to consider alternatives for its solution, which is done cially successful.
during the concept development phase. Here the statement of the problem is Eide et al. (1988) state that in industry, it is essential that products sell for
taken and broad solutions to it are generated. This phase presents the greatest the company to survive. Inasmuch as most companies exist to make a profit,
chance for improvements and hence is specially imperative to be objective, profit can be considered to be the basic need. Hence, a bias toward profit
open to new ideas and recognize when changes are needed. and economic advantage should not be viewed as a selfish position because
Once the best ideas have been selected, preliminary design may start to further products are purchased by people who feel that they are buying to satisfy a
evaluate those ideas. In this phase testing may be of great help to differentiate need which they perceived as real. The consumers are ultimately the judges
good ideas from regular ones. After a design has been finally selected, detailed of whether there is truly a need.
design begins to incorporate every feature that the design may need to incor- Identifying the needs of the costumer is one of the most important steps in
porate. Hence, a very large number of small but essential points should be the design process and is, at the same time, one of the most difficult since is
decided. After the detailed design has been re-evaluated and tested, produc- not unusual to find that the customer does not know exactly what features
tion planning may be started and final products tested for final acceptance. the product must have. Once the needs have been specified together with the
In what follows the different steps in the design process are discussed more in costumer, this information is used to guide the design team in establishing
depth. design parameters, generating concepts and selecting the best one of them.

According to Ulrich & Eppinger (2000) the process of identifying customer


1.2.2. Identifying customer The need to design a new product may come needs includes five steps:
needs from different sources: consumers, organizations
or governments. The need may also sometimes 1. Gather raw data from customers.

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7 1.2 The design process 1.2 The design process 8

Metric Value 1.2.4. Concept generation According to French (1985) in this phase the state-
ment of the design problem is taken and broad
The product must be . . .
solutions are generated in the form of schemes. It is the phase that makes the
easy to install Average time for installation < x seg. greatest demands on the designer, and where there is more scope for striking
durable Must withstand 10x cycles improvements. It is the phase where engineering science, practical knowledge,
easy to open Opens with a force of max. x newtons. production methods and commercial aspects need to be brought together. It
is also the stage where the most important decisions are taken.
able to resist impacts Withstand drops from x meters.
able to work in cold weather Operation possible at -x◦ C. In the scope of design, a concept is an abstraction, an idea that can be rep-
resented in notes and/or sketches and that will eventually become a product.
Table 1.1: Examples of metrics and their value. It is generally recognized that, for a given product, several ideas (sometimes
hundreds of them) should be generated. From this pool of ideas, a couple of
2. Interpret the raw data in terms of customers needs. them will merit serious consideration for further evaluation and development.
3. Organize the needs into a hierarchy of primary and secondary needs. The concept generation stage can be divided into 4 steps:
4. Establish the relative importance of the needs.
5. Reflect on the results and the process. 1. Clarification of the problem.
2. Gathering of information.
1.2.3. Establishing the As was briefly discussed above, when the design en- 3. Use and adaptation of design team’ s knowledge.
design requirements gineer is first approached with a product need, it is 4. Organization of team’s thinking.
very unlikely that the customer will express clearly
what is needed. In most occasions it is only know what is wanted in a very Although concept generation is an inherently creative process, it is possible to
general way without idea of the particularities involved. use some techniques to improve it like functional decomposition and genera-
tion of concepts from functions. Although sources for conceptual ideas come
Hence, the starting point for a design engineer is to turn an ill-defined problem
primarily from the designer’s own expertise, it can be enhanced through the
with vague requirements into a set of requirements that are clearly defined.
use of books, experts, lead engineers, patent search, brainstorming and current
This set of product requirements may change as the project advances, so it is
designs.
convenient to clarify them at all stages of the design process.

For the product requirements to be helpful, they must be translated to tech- 1.2.5. Concept selection The purpose of concept selection is assessing the
nical specifications that are precise, easily understood and can be measure by feasibility of concepts to ensure that they are achiev-
means of one or more design variables. Ulrich & Eppinger state that “A spec- able technically and economically. The feasibility of the concept is based on
ification consists of a metric and a value.” Table 1.1 shows some examples of the design engineer’s knowledge. As in the generation of concepts, the design
metrics and their values. engineer can rely in tools –like the decision-matrix method– to compare and
evaluate concepts.
Several tools can be used to establish product specifications. Although simple
to apply, the objectives tree and decision tree methods offer a clear and useful The importance of the concept selection phase cannot be understated. It is
starting format for such a statement of requirements and their relative impor- known that decisions made during the design process have the greatest effect
tance. As will be discussed later, other more sophisticated and more useful on the cost of a product for the least investment. In figure 1.5, the cost
method is Quality Function Deployment (QFD). of design and its influence in manufacturing cost for an automotive project

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9 1.2 The design process 1.2 The design process 10

Overhead

Design changes
100 Labor Company A
Material
80 Design

60
Percent

Company B

40

20

0 Begin Release for Time


Final Influence on
design production
Manufacturing Final Manufacturing
Cost Cost
Figure 1.6: Engineering changes in automobile development (After Ullman,
Figure 1.5: Design influence on manufacturing cost (After Ullman, 1992). 1992).

is shown. From the figure it can be stated that the decisions made during
the design process is at its end. Although this seems natural, it is important
the design process have the greatest effect on the cost of a product for the
to realize that, by the end of the process, most decisions have already been
least investment. Typically, around 70% to 80% of the manufacturing cost is
made.
committed by the end of the conceptual phase of the design process. Hence
the importance of concept evaluation. This increased knowledge at the end of the project tempt most design teams
to feel the need of re-doing the project now that they fully understand it.
Also, the generation and evaluation of concepts have a great effect on the time
Unfortunately, economics almost always drive the design process, and second
it takes to produce a new product. Figure 1.6 shows the number of design
chances rarely exist.
changes made by two automobile companies with different design strategies.
Figure 1.7 shows the dilemma above. At the beginning of the process, the
Company A made many changes during the early stages of the design process
design team has the most freedom since no decisions have been made. As time
as a result of the iterative process of generation and evaluation of concepts.
goes by, knowledge increases as a result of the design time efforts, but freedom
Company B made just a few changes in the initial stage, but was still making
is lost since decisions have been made and changes are increasingly expensive
changes later in the process, even when the product was released for produc-
to perform.
tion. The advantage gained by company A is clear since changes made late in
the process are far more expensive than changes made in early stages.
1.2.6. Concept testing Concept testing is closely related to concept selection.
The evaluation of concepts to find its viability may occur not only during It is used to gather opinions and information from
concept development, but throughout the design process. This will lead to the potential customers about one or more of the selected concepts that may be
so called Design process paradox (Ullman, 1992). The design process paradox pursued. It can also be used gather information about how to improve an
states that during the design process, the knowledge about the design increases specific product and to estimate the sales potential of the product.
as the project runs in time and the design team gains understanding of the
problem at hand. Hence, the knowledge of the design team is at its top when Ulrich & Eppinger (2000) suggest to divide the concept testing into 6 steps:

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11 1.2 The design process 1.2 The design process 12

100 integration between different engineering disciplines involved on the design


Knowledge about
the design problem effort.
80
The preliminary design helps to obtain more precise design requirements in-
60 volving analysis, benchmarking, literature search, experience, good judgment
Percent

and, if necessary, testing. The refinement of the project also helps to have a
40 better estimate of the project cost and required time for completion.
Design
20 freedom 1.2.8. Detailed design After the preliminary design stage has been carried
out, it is necessary to go into the details of the design
0
in order to better understand the concepts. Detail design is mostly concerned
Time into design process
with the design of the subsystems and components that make up the entire
design. Because of the latter, this stage is sometimes divided into two inde-
Figure 1.7: The design process paradox (After Ullman, 1992).
pendent parts, System-level design and the detail design itself.

1. Definition of the purpose of the concept test. In the system-level design the product arquitecture is defined and decomposi-
tion of the product into subsystems and components takes place. These com-
2. Choosing of a survey population. ponents may be integrated circuits, resistors, shafts, bearings, beams, plates,
3. Choosing of a survey format. handles, seats, etc., depending on the nature of the product under develop-
4. Communication of the concept. ment. Here, geometric layouts of the product and functional specifications for
each subsystem are stated.
5. Measurement of customer response.
6. Interpretation of results. The detail design phase includes the complete specification of each independent
part such as geometry, materials and tolerances and identifies all those parts
Both concept selection and concept testing are used to narrow the possible that will be purchased from suppliers. In this stage, the control documentation
concepts under consideration. Concept selection relies in the work and judg- of the product is generated, including technical drawings, part production
ment of the development team. Concept testing is based in data gathered plans and assembly sequences.
directly from potential customers.
1.2.9. Production planning This stage initiates with the identification of the
1.2.7. Preliminary design The preliminary design stage or embodiment de- machines, tooling and processes required to man-
sign stage, fills the gap between design concept ufacture the designed product. Technical data such as dimensions, tolerances,
and detailed design. According to French, in this phase the schemes are worked materials and surface finishes among others are evaluated to determine the
up in greater detail and, if there is more than one, a final choice between them appropriate assembly sequence for the manufacturing operations. According
is made. There is (or should be) a great deal of feedback from this phase to to Ertas and Jones (2000), typical tasks included in the production planning
the conceptual design phase. include:

Is during this stage of the design process that the overall system configura-
1. Interpretation of design drawings and specifications.
tion is defined. Extensive engineering documentation in the form of schemes,
diagrams, layouts, drawings, notes or other types of documents is generated 2. Selection of material stock.
to provide control over the project and to ensure better communication and 3. Selection of production processes.

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13 1.2 The design process 1.3 Quality Function Deployment 14

4. Selection of machines to be used in production.


With QFD
5. Determination of the sequence of operations.

Effort
6. Selection of jigs, fixtures, tooling and reference datum. Traditional approach

7. Establishment of tool cutting parameters, such as speed, depth and feed


rate.
8. Selection of inspection gauges and instruments.
9. Calculation of processing time.
10. Generation of process documentation and numerically controlled ma-
Time
chine data. Design Details Process Production

Once the production planning has been made and all the decisions regarding Figure 1.8: Traditional vs. QFD design approaches (After Ouyang et al.
production have been taken, a production ramp-up is made using the intended
production system. The purpose of the production ramp-up is to evaluate the
correctness of the production plan, the tooling and the assembly sequences to When the design effort has concluded, standard drawings or computer data
follow as well as to identify possible flaws before going to a full-scale produc- files of components showing all the information necessary for the production
tion. of the product have to be generated. This drawings usually include written
documentation regarding manufacturing, assembly, quality control, inspection,
installation, maintenance and, retirement.
1.2.10. Documentation Engineers feel most of times burdened with the idea
of documenting their designs. The preparation of
documents describing the design process and the reasons behind decisions
taken is oftenly seen as as an activity that does not directly contribute to 1.3 Quality Function Deployment
the design. Other times documentation is seen as an unattractive task that
does not involve any challenge at all.
It is not uncommon that designers find themselves working a problem only
Nevertheless, documentation is as important as any other in the task in the to find out later that they were solving the wrong one. An efficient designer
design process. Product documentation is important not only in terms of must try by all possible means to define the correct problem at the beginning
instructions to user, maintainers or others, but is imperative for purposes like or discover the problem at earliest possible moment. The Quality Function
legal protection or future product redesign. Deployment technique provides a methodological way to do it.
Hence, keeping track of the ideas developed and decisions made in a design Quality Function Deployment (QFD) originated in Japan as a help to trans-
notebook is essential. It is advisable to keep, for patent or legal purposes, late customer requirements into technical requirements throughout the devel-
a notebook with dated pages that is sequentially numbered and signed. In opment and production of a product. It originated in Japan in the 1970’s as
this notebook, all information related to the design such as sketches, notes, the Kobe supertanker company wanted to develop the logistics for building
calculations and reasons behind decisions should be included. The notebook complex cargo ships. Professors were asked to create a technique that would
does not have to be neat, but certain order has to be kept. When design ensure that each step of the construction process would be linked to fulfilling
information like plots, photocopies, drawings or results of analyses are too a specific customer requirement.
large or bulky to keep in the notebook, a note stating what the document is,
a brief summary of its contents and where it is filed should be written. Using this technique, Toyota was able to reduce the costs of bringing a new car

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15 1.3 Quality Function Deployment 1.3 Quality Function Deployment 16

The QFD technique uses six steps to do this translation:


HOWS

Design
Requirements 1. Identifying the customer(s).

HOWS
Parts
2. Determining customer requirements.
WHATS

Requirements
Requirements
Customer

3. Determining relative importance of the requirements.


1

HOWS
Process
WHATS

Requirements
Requirements

4. Competition benchmarking.
2
Design

HOWS
Production

WHATS
Design Requirements

Requirements
5. Translating customer requirements into measurable engineering require-
3
Parts

WHATS
Details
ments.

Requirements
4

Product
Process 6. Setting engineering targets for the design.
Production

Each step will be reviewed in more detail, but before going any further is
Figure 1.9: The four phases of QFD. From customer requirements to client convenient to highlight that:
satisfaction. The hows on each House of Quality becomes the whats in the
next.
• No matter how well a design team thinks it understand a problem, it
should employ the QFD method.

model to the market by 60 percent and to decrease the time required for its • Customer requirements must be translated into clear engineering targets
development by one third. As shown in figure 1.8, QFD requires more effort involving measurable quantities.
on the design stage, but as most design flaws are catched early in the design
• The QFD technique may be applied to the whole design as well as to
process, later stages are less prone to fail or require adjustments or redesigns.
subsystems or subproblems.
According to Ouyang et al., Qualify Function Deployment has four distinct
phases: design, details, process and production. As shown in figure 1.9, in the • It is important to first worry about what needs to be designed and, once
Design phase, the customer helps to define the requirements for the product the problem is fully understood, to worry about how it will be designed.
or service. In the Details phase, design parameters (hows) carried over the
design phase become the functional requirements (whats) of individual part 1.3.1. Identification of Sometimes is not only not clear what the customer
details. In the Process phase, the processes required to produce the product are costumers wants, but also who the customer is. Furthermore,
developed. Once more, the design parameters of the details phase become the is very common to find that there is more than one
functional requirements of the process phase. Finally, in the Production phase, customer to satisfy.
the design parameters of the process phase become functional requirements for
production. Independently of how many customers may be, it is essential to realize that the
customer, and not the engineer, is the one driving the product development
As discussed above, QFD can be applied all the way through the design pro- process. Many times the engineer has a mental picture of how the product
cess from concept to production using the same principles on each phase. It should be like and how it should perform, picture that may be very different
is generally agreed that the QFD technique is most valuable at the early de- from what the customer really wants. On the other hand, may products have
sign stages where customer requirements have to be translated to engineering been poorly received by the customers simply because the engineer failed to
targets. identify accurately the customers’ desires.

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17 1.3 Quality Function Deployment 1.4 Some important design considerations 18

1.3.2. Determination of The determination of customer requirements should 1.3.5. Conversion of Once a set of customer requirements have been
costumers requirements be made through customers surveys or evaluation of customer needs into selected due to its importance, it is necessary to
similar existing products. Customer requirements engineering requirements develop a set of engineering requirements that are
should be made in the customer’s own words such as “fast”, “easy”, “durable”, measurable.
“light”, “strong”, etc. As much as possible, customer requirements should be
stated in positive terms. Some of these engineering requirements, or design specifications, may be cleared
defined from the beginning. One example is the weight that a chair must with-
In order to facilitate understanding, requirements may be grouped in types like stand. Others, may be more difficult to characterize as will be measurable by
performance requirements, appearance requirements, safety requirements, and different means. In the case of a chair that is to be “easily assembled” by the
so on. If the customer has specific preference for one given type, determining customer, “easily” may be measured in terms of the number of tools needed
the relative importance of different requirements may be easier to do. for the assembly, the number of parts to be assembled, the number of steps
needed for the assembly or the time needed for the assembly.

In this step, every effort should be made in order to find all possible ways in
1.3.3. Determination of Not all requirements will be regarded as equally which a customer requirement may be measured.
relative importance of the important to customers. For example, “easy to
requirements use” may be more important for the customer 1.3.6. Setting engineering The last step in the process is setting the engi-
than “easy to maintain”, and “easy to maintain” targets neering targets. For each engineering measure de-
may be regarded as more more important than “good looking”. On the other termined in the previous step, a target value will
hand, some requirements like “safe to use”, may be regarded as absolute re- be set. This target values will be used to evaluate the ability of the product
quirements rather than relative preferences. to satisfy customer requirements. Two actions will be needed, to examine how
the competition meets the engineering requirements, and to establish the value
In order to design effectively, the design team should know which attributes
to be obtained with the new product.
of their product design are the ones that most heavily affect the perception
of the product. Hence, it is necessary to establish the relative importance of Best targets are established using specific values. Less precise, but still usable,
those attributes to the customers themselves. are those targets set within some range. Another type, extreme values, are
targets set to a minimum or maximum value. Although extreme type targets
are measurable, they are not the best since they give no clear information of
when the performance of a new product is acceptable. Here, evaluation of the
1.3.4. Competition Sometimes customers often make judgment about prod-
competition can give at least some range for the target value.
benchmarking uct attributes in terms of comparisons with other prod-
ucts. One screwdriver, for example, may have better
grip than others or another screwdriver may seem more durable. Given that
customers are not generally experts, they may compare different attributes by 1.4 Some important design considerations
observation of what some products achieve.

If the product is to be well positioned in a competitive market, the design When designing products, several considerations must be taken into account.
team must ensure that its product will satisfy customer requirements better For the inexpert designer, this considerations may or may not be obvious
than competitor products. Therefore, the performance of the competition of sources for requirements, parameters and targets. In what follows, three design
those product attributes that are weighted high in relative importance should considerations, whose importance may depend on the project at hand, are
be analyzed. briefly discussed.

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19 1.4 Some important design considerations 1.5 Good design practices 20

1.4.1. Product distribution Most of the times, when designing a new prod- process from early stages.
uct, the design team does not pay much atten-
tion in how the product will be distributed. Decisions regarding packaging, In order to translate functional requirements into design parameters, the study
transportation and shelf stocking are taken after the product has been de- of ergonomics has produced a body of anthropometric (human measure) data
signed. Nevertheless, design features that could be avoided may increase the that can be used in designing anything that involves interaction between a
distribution cost due to the need of special packaging, transportation or shelfs. human and a product. As anyone will agree, humans bodies come in a variety
Design teams must do everything at their hands to avoid this situations that of shapes and sizes, which makes somewhat difficult to design a product to fit
unnecessarily increase the cost of the product. absolutely everybody. Nevertheless, human measure can be well represented
as normal distributions.
Taking into account the distribution of the product is specially important when
redesigning a product. Generally speaking, companies looking for an existing This last feature makes it possible to define parameters to fit, let say, 90%
product of better features are unwilling to make extensive modifications to the percent of the population. In many occasions, to be able to design for such a
existing distribution infrastructure. In this cases, product distribution will be high percentage of the population it is required to include adjustable features
a major source of requirements. to the product. One typical example is the way in which seat and steering
wheel positions can be altered in many cars to adapt the height and size of the
driver.
1.4.2. Design for after life It is normally assumed for most engineering prod-
ucts, that after it has completed its useful life, the Other three ways in which humans may interact with products is as a source
product will be removed from its original installation, retired and dispose of. of power (for example when opening a door), as a sensor (for example reading
Nevertheless, in many occasions the product is put to some second use that is a dashboard) or as a controller (for example the operating a CD player).
different from its original purpose. Consider for example, an empty 20 lts. (4
Gal.) bucket that is used as a step. In the first case, information about the average force that a human can provide
(or is expected to provide) is vital toward a successful product. In the second
The problem arises as this second use was not included in the initial design case, if the human is expected to be able to read information is important that
specifications and is therefore not accounted for in the design process. The the person has only one way to interpret the data. In the third way, a product
result may be failure and personal injury leading to product liability litigation. must be designed so there is no ambiguities in the form in which the product
The fact that a certain product was used in a way never intended by the operates. For the product to be easy to interact with, there must be only one
original design may not be of importance on the court. Courts seem to focus obviously correct thing to do for every action that is required.
on whether the failure was foreseeable and not whether there was negligence
or ignorance. The best the design team can do is to try to foresee both use
and misuse an make provision in the design for credible failures.
1.5 Good design practices
1.4.3. Human factors in Almost every product that is designed will interact
design with humans whether during manufacture, opera-
tion, maintenance, repair or disposal. Operation is 1.5.1. Good design versus The goal for the introduction of models for the
probably the most important since it will involve the largest span of interac- bad design design process is to provide a guideline to help
tion. the engineer/designer to achieve a better prod-
uct through the use of good design practices. As
Considering operation, a good product will be the one that becomes an ex- experience would tell, in most occasions it is not difficult to tell either as en-
tension of the user’s motor and cognitive functions. To achieve this, human– gineer or consumer, a good design from a bad design. Table 1.2 show some
machine interaction features should be included as parameters in the design general characteristics of good design versus bad design.

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21 1.5 Good design practices 1.5 Good design practices 22

Good Design Bad Design • Equates pure trial and error with engineering design.
1. Works all the time 1. Stops working after a short time
2. Meets all technical requirements 2. Meets only some technical requirements Green (1992) summarizes skills that seem to mark the expert designer in do-
mains of routine design.
3. Meets cost requirements 3. Costs more than it should
4. Requires little or no maintenance 4. Requires frequent maintenance Supplying context. The requirements seldom provide enough information to
create a design. This occurs in part because the client himself does not know
5. Is safe 5. Poses a hazard to user
precisely what he/she wants. However, another problem is that the stated
6. Creates no ethical dilemma 6. Fulfills a need that is questionable requirements imply several other, unstated, requirements. The expert can
Table 1.2: Characteristics of good design versus bad design. After Horenstein “read between the lines” and supply context that reduces the search space.
(1999). Decision ordering. Strategic knowledge is a major part of the designers’ ex-
pertise. The expert designer is able to make decisions in the correct order
1.5.2. Good design Horenstein (1999) highlights the traits of good to avoid spending much time in backtracking and revising. Decision ordering
engineer versus bad design design engineer and bad design engineers. Ac- is important because it rank constraints. The expert’s decision ordering set
engineer cording to Horenstein, a good engineer: constraint values in some optimal sequence.

Heuristic classification. Although the overall design problem may be ill-structured,


• Listens to new ideas with an open mind. it usually contains some well-structured components. Some decisions fell into
• Considers a variety of solution methodologies before choosing a design the heuristic classification paradigm (here, heuristic means problem-solving
approach. techniques that utilize self-education techniques, as the evaluation of feed-
back, to improve performance). The designer begins by listing requirements,
• Does not consider a project complete at the first sign of success, but both stated and unstated, and maps them to design parameters which enables
insists on testing and retesting. him/her to choose a set of design classes.
• Is never content to arrive at a set of design parameters by trial and error. Parameter abstraction. Much of routine design requires to simultaneously man-
age a large collection of variable values. This can be a very complex cognitive
• Use phrases such as “I need to understand why” and “Let’s consider all task since it requires the expert to maintain a large amount of information in
the possibilities”. working memory. Experts are able to reduce the complexity of the problem by
abstracting only the most important parameters, treating related parameters
A Bad Engineer: as single entities whenever possible.

• Thinks he/she has all the answers; seldom listens to the ideas of others.

• Has tunnel vision; pursues with intensity the first approach that comes References
to mind.

• Ships the product out the door without thorough testing. 1. Cross, N. (1994) Engineering Design Methods, John Wiley & Sons.
2. Eide, A., Jenison, R., Mashaw, L. & Northup, L. (1998) Introduction to
• Use phrases such as “good enough” and “I don’t understand why it won’t Engineering Design. McGraw-Hill.
works; so-and-so I it this way.” 3. Ertas A. & Jones, J. (1996) The Engineering Design Process, second ed.,

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Copyright 2004 Dr. José Carlos Miranda. Todos los derechos reservados.
23 1.5 Good design practices

John Wiley & Sons.


4. Horenstein, M. (1999) Design Concepts for Engineers, Prentice-Hall.
5. Otto, K. & Wood, K. (2001) Product Design - Techniques in Reverse
Engineering and New Product Development, Prentice-Hall.
6. Ouyang, S., Fai, J., Wang, Q. & Johnson, K. Quality Function Deployment.
University of Calgary Report.
7. Pugh, S. (1990) Total Design, Addison Wesley.
8. Suh, N. (1990) The Principles of Design. Oxford University Press.
CHAPTER 2
9. Ullman, D. (1992) The Mechanical Design Process, McGraw-Hill.
10. Ulrich, K. & Eppinger, S. (2000) Product Design and Development. Irwin
McGraw-Hill. Identifying customer needs

If a new or redesign product is to be successful, it should fulfill the needs of the


customer. Unfortunately, the process of finding which are the real needs to be
fulfilled is not a straightforward one. According to Ulrich & Eppinger (2000),
the goals of a method for comprehensively identifying a set of customer needs
should be:

1. Ensure that the product is focused on customer needs.

2. Identify latent or hidden needs as well as explicit needs.

3. Provide a fact base for justifying the product specification.

4. Create an archival record of the needs activity of the development pro-


cess.

5. Ensure that no critical customer need is missed or forgotten.

6. Develop a common understanding of customer needs among members of


the development team.

The main purpose of identifying customer needs is to create a direct informa-


tion link between customers and developers. The involvement of members of
the design team (specially engineers and industrial designers) results essential
as they must have a clear view of how the product will be used by the end

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Copyright 2004 Dr. José CarlosMiranda. Todos los derechos reservados.
25 2.1 Customer satisfaction 2.1 Customer satisfaction 26

user. This direct experience will help the design team not only to discover the Delighted

Satisfaction
Customer
e
true needs of the customer, but also to create better concepts and to evaluate urv
eC
them in a more accurate form. a nc
rm
e rfo
In this chapter, the next 5 steps to effectively identify customer needs will be dP
cte
pe
discussed: Delighted Performance Curve Ex

Fully Implemented
1. Gather raw data from customers. Absent Function

2. Interpret the raw data. Basic Performance Curve


3. Organize the needs into a hierarchy.
4. Establish the relative importance of the needs.
5. The review of the process and its results.
Disgusted

Figure 2.1: Kano diagram of customer satisfaction. After Otto & Wood (2001).
2.1 Customer satisfaction

In order to satisfy customers, a given product must fulfill customer expecta-


tions about it. Even when finding which features are wanted by the customer
is a difficult task since customers usually not mention them directly, customer
satisfaction translates to the implementation in a given product as much de- They satisfy customers when fulfilled. But they do not leave customers dis-
sired features as possible. In order to better understand this relationship, the satisfied when left unfulfilled. And they are invisible to customers since they
Kano diagram may be of help. are not even known.

2.1.1. The Kano diagram The Kano model shown in figure 2.1, shows the The center line of the Kano diagram is called the one-to-one quality or lin-
relationship between customer needs and satisfac- ear quality line. It represents the minimum expectation of any new product
tion in an easy to appreciate diagram ranking the customer satisfaction from development undertaking. It is related also to performance type issues such
disgusted to delighted. as “faster is better.” These represent what most customers talk about. Thus,
they are visible to the company and its competitors. The expected require-
The lower curve in Kano’s diagram is called the basic performance curve or ments and exciting requirements provide the best opportunity for competitive
expected requirements curve. It represent the essentially basic functions or advantage. Hence, ways to make hem visible and then deliver on them are
features that customers normally expect of a product or service. They are needed.
usually unvoiced and invisible since successful companies rarely make catas-
trophic mistakes. However, they become visible when they are unfulfilled. Kano’s diagram is often interpreted simply as a relationship model of expected
quality vs. excited quality. What is really important, however, is that the tar-
The upper curve in Kano’s diagram is called the delighted performance curve or get of customer satisfaction can not only invisible but also moving. Customer
exciting requirements curve. They are a sort of “out of the ordinary” functions expectations increase over time. This calls for a more complex analysis and
or features of a product or service that cause “wow” reactions in customers. deeper market understanding.

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27 2.1 Customer satisfaction 2.2 Gather data from customers 28

2.1.2. Types of customer According to Otto & Wood (2001) customer needs 2.2 Gather data from customers
needs may be profitably considered in general categories
based on how easy the customer can express them
and how rapidly they change. They can be classified in three categories: first, In order to obtain information from customers, several methods are available:
direct and latent needs which consider observability, second, constant and interviews, questionnaires, focus groups, observing the product in use and
variable needs which consider technological changes and finally, general and finally, be the customer oneself. In what follows, a brief description of each
niche needs which consider variance in the consumers. one together with pros and cons is given.

Direct needs These are the needs that, when asked about the product Interviews One or more members of the design team interview a number of
customer have no trouble declaring as something they are concerned about. customers, one at a time. Interviews are generally carried out in the environ-
These are easily uncovered using standard methods as the one that will be ment of the costumer where the product is used. They typically last for one
described hereafter. to two hours.

Latent needs These are the needs that typically are not directly expressed Questionnaires A list of important concerns, questions and criteria is pre-
by the customer without probing. Customer typically do not think in modes pared by the design team and sent to selected customers. Although this type
that allow themselves to express these needs directly. Latent needs are better of survey is quite useful at later stages of the design process, at this stage they
characterized as customer needs, not of the product, but of the system within do not provide enough information about the use environment of the product.
which the product operates. Other products, services or actions currently It is also important to notice that not all needs may be revealed using this
satisfy the needs directly. Yet, these needs might be fulfilled with a developing method.
product, and doing so can provide competitive advantage.
Focus groups A group of 8 to 12 customers participate in a discussion
Constant needs These needs are intrinsic to the task of the product and session facilitated by a moderator. Focus groups are typically conducted in a
always will be. When a product is used, this need will always be there. Such special room equipped with a two-way mirror allowing several members of the
needs are effective to examine with customer needs analysis, since the cost can development team to observe the group. It is desired for the moderator to be
be spread over time. a professional market researcher, but a member of the development team can
also perform as moderator.
Variable needs These needs are not necessarily constant; if a foreseeable
technological change can happen, these needs go away. These needs are more Observing the product in use When watching a customer using an ex-
difficult to understand through discussions with the customer, since the cus- isting product or perform a task for which a new product is intended, details
tomer may not understand them yet. about customer needs can be reveled. Observation may be passive, leaving the
customer to use the product without any direct interference or can be carried
General needs These needs apply to every person in the customer popula- out along with one of the design team members allowing the development of
tion. It is necessary for a product to fulfill these needs if it is to compete in firsthand experience about the use of the product.
the existing market.
Be the customer In many situations, members of the design team may
Niche needs These needs apply only to a smaller market segment within perform as users of existing competitor products or, in later stages of the
the entire buying population. design process, of prototypes. Although this method is very cost effective and
relatively easy to perform as no persons outside the design team are involved,
it posses two main problems. First, members of the design team may not
have the required skills or experience to accurately evaluate the product, and
second, they may feel biased towards certain characteristics of the product.

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29 2.2 Gather data from customers 2.2 Gather data from customers 30

Retailer or Service 2.2.2. Conducting Ulrich and Eppinger provide some general hints for effec-
Lead Users Users
Sales Outlet Centers Interviews tive customer interaction. First, they suggest to sketch
an interview guide that help to obtain an honest expres-
Occasional User
sion of needs. This can not be stressed enough, the goal of the interview is to
obtain customer needs, not to convince the customer of what he or she really
Frequent User
wants. Some helpful questions and prompts to use are:
Heavy−duty User
• When and why do you use this type of product?

Figure 2.2: Customer selection matrix. After Ulrich & Eppinger (2000). • Walk us through a typical session using the product.
• What do you like about the existing products?
• What do you dislike about the existing products?
• What issues do you consider when purchasing the product?
From the above methods, research carried out by Griffin and Hauser (1993)
reports that conducting interviews is the most cost and effort effective method. • What improvements would you make to the product?
According to their report, one 2-hour focus group reveals about the same
number of needs as two 1-hour interviews. They also report that interviewing Second, they suggest the following general hints for effective interaction with
nine customers for one hour each will obtain over 90% of the customer needs customers:
that would be uncovered when interviewing 60 customers. These figures where
obtained when a single function product was being considered, and may change
when considering multi-function products. According to Ulrich & Eppinger, • Go with the flow. If the customer is providing useful information, do not
as a practical guideline for most products, conducting fewer than 10 interviews worry about conforming to the interview guide. The goal is to gather
is probably inadequate and 50 interviews are probably too many. information data on customer needs, not to complete the interview guide
in the allotted time.
• Use visual stimuli and props. Bring a collection of existing and com-
2.2.1. Selecting customers Selecting customers is not always a straightfor-
petitors’ products, or even products that are tangentially related to the
ward activity as many different persons may be
product under development. At the end of a session, the interviewers
considered a “customer”. Consider, for example, all those products that are
might even show some preliminary product concepts to get customers’
purchased by one person and used by another. In all cases, it is important to
early reactions to various approaches.
gather information from the end user, and then gather information from other
type of customers and stake-holders. • Suppress preconceived hypotheses about the product technology. Frequently
customers will make assumptions about the product concept they ex-
A customer selection matrix like the one shown in figure 2.2, is useful for pect would meet their needs. In these situations, the interviewers should
planning exploration of both market and customer variety. It is recommended avoid biasing the discussion with assumptions about how the product
that market segments be listed on the left side of the matrix while the different will eventually be designed or produced. When customers mention spe-
types of customers are listed across the top. The number of intended customer cific technologies or product features, the interviewer should probe for
contacts is entered in each cell to indicate the depth of coverage. the underlying need the customer believes the suggested solution would
satisfy.

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31 2.2 Gather data from customers 2.2 Gather data from customers 32

• Have the customer demonstrate the product and/or typical tasks related Customer Data: Project/Product Name
Customer: Interviewer(s):
to the product. If the interview is conducted in the use environment, a Address: Date:
demonstration is usually convenient and invariably reveals new informa- Willing to do follow up? Currently uses:
Type of user:
tion. Question Customer Statement Interpreted Need Importance

• Be alert for surprises and the expression of latent needs. If a customer


mentions something surprising, pursue the lead with follow-up questions.
Frequently, an unexpected line of questioning will reveal latent needs
important dimensions of the customers’ needs that are neither fulfilled
nor commonly articulated and understood.
• Watch for nonverbal information. The design process is usually aimed
at developing better physical products. Unfortunately, words are not
always the best way to communicate needs related to the physical word.
This is particularly true of needs involving the human dimensions of the
product, such as comfort, image or style. The development team must
be constantly aware of the nonverbal messages provided by customers.
What are their facial expressions? How do they hold competitors’ prod-
ucts?

Figure 2.3: Customer data template. After Otto & Wood (2001).
2.2.3. How to document There are four main methods for documenting in-
interactions teractions with customers:

Notes Handwriting notes are the most common method of documenting an the advantage of being inexpensive and easy to do.
interview. If a person is designated as notetaker, other person can concentrate
in effectively questioning the customer. The notetaker should try to capture One useful aid in the collection of data from a customer interview is a customer
the answers of the customer in a verbatim form. If the notes from the interview data template. A customer data template, like the one shown in figure 2.3,
are transcribed inmediately after it, a very close account of the interview can helps to record questions, answers and comments. The template can be filled
be obtained. during the interview or inmediately afterwards.

Audio recording Audio recording is probably the easiest way of docu- In the first column, the question prompted is recorded. In the second column,
menting and interview. Unfortunately, many customers feel intimidated by it. a verbatim description of the answer and comments given by the customer is
Another disadvantage is that transcribing the recording into text is very time recorded. In the third column, the customer needs implied by the raw data are
consuming. written. Special attention must be given to clues that may identify potential
latent needs like humorous remarks, frustrations or non-verbal information. In
Video recording Video recording is the usual way of documenting focus the last column, linguistic expressions of importance that the customer may
group sessions. It is also very useful for documenting observations of the have used are recorded. The importance may be expressed in terms of words
customer in the use environment and the performance of existing products. like must, good, should, nice or poor.

Still photography Even when dynamic information cannot be captured by According to Otto & Wood, a must is used when a customer absolutely must
it, still photography can be used to capture high quality images. It also has have this feature, generally when it is a determining criterion in purchasing

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33 2.3 Interpret raw data 2.4 Organization of needs 34

the product. Must ratings should be used very sparingly; only a few must’s Guideline Customer Statement Need Statement - Right Need Statement - Wrong

per customer interview is a good rule. A very important customer need should
“What” not “how” “Why don’t you put The screwdriver battery is The screwdriver battery
have a good importance rating. Needs that are presumed should have at least a protective shields around protected from accidental contacts are covered by a
the battery contacts?” shorting. plastic sliding door.
should rating. If the customer feels the product should satisfy this requirement,
it is important enough for the design team to consider it. The nice category Specificity “I drop my screwdriver all
the time.”
The screwdriver operates
normally after repeated
The screwdriver is rugged.

is for customer needs that would be nice if the product satisfied them but are dropping.

not critical. Positive not negative “It doesn’t matter if it’s The screwdriver operates The screwdriver is not
raining; I still need to work normally in the rain. disabled by the rain.
outside on Saturdays.”

An attribute of “I’d like to charge my The screwdriver battery can An automobile cigarette
the product battery from my cigarette be charged from an lighter adapter can charge
lighter.” automobile cigarette
2.3 Interpret raw data lighter.

Avoid “must” “I hate it when I don’t know The screwdriver provides an The screwdriver should
and “should” how much juice is left in indication of the energy provide an indication of
the batteries of my level of the battery. the energy level of the
At this point, customer needs are expressed in terms of verbatim written state- cordless tools.” battery.

ments. Every customer comment or observation as expressed in the customer


data template may be translated into any number of customer needs. It has Table 2.1: Examples illustrating the guidelines for writing need statements for
been found that multiple analysts may translate the same interview notes into a cordless screwdriver (After Ulrich & Eppinger, 2000).
different needs, so it is convenient for more than one team member to be
involved in this task. • Express the need as an attribute of the product. Wording needs
as statements about the product ensure consistency and facilitates sub-
Ulrich & Eppinger provide five guidelines for writing need statements. They sequent translation into product specifications.
recognize the first two as fundamental and critical to effective translation, and
the remaining three as guidelines to ensure consistency of phrasing and style • Avoid the words must and should. The words must and should
across all team members. Table 2.1 shows examples to illustrate each guideline. imply a level of importance for the need.

• Express the need in terms of what the product has to do, not After all the customer comments have been translated into need statements,
in terms of how it might do it. Customers often express their pref- the design team ends up with a group of maybe tens or even hundreds of need
erences by describing a solution concept or an implementation approach; statements. At this point, some may be similar, other may not be technological
however, the need statement should be expressed in terms independent feasible, and others may express conflicting needs. In the following section,
of a particular technological solution. methods for organizing and classifying these needs are presented.

• Express the need as specifically as the raw data. Needs can be


expressed at many different levels of detail. To avoid loss of information, 2.4 Organization of needs
express the need at the same level of detail as the raw data.

• Use positive, not negative, phrasing. Subsequent translation of a 2.4.1. Classification of In order to work effectively with all the customer
need into a product specification is easier if the need is expressed as a needs needs, it is necessary to classify them in groups of
positive statement. This may not apply in those occasions when the equal or similar statements. Each group may be sub-
statement is expressed more naturally in negative terms. sequently sorted out in a list according to the relative

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35 2.4 Organization of needs 2.5 Design brief 36

importance of each need in the group. Each group list typically consists of a set Importance Ranking 1 Ranking 2
of primary needs, each one of which will be characterized by a set of secondary
Must 9 1.0
needs and if needed, tertiary needs.
Good 7 0.7
This process of sorting and classification is normally performed by the design Should 5 0.5
team. Nevertheless, it also exists the possibility of leaving this task to a group
of selected customers. According to Otto and Wood, this approach prevents Nice 3 0.3
the customer data from being biased by the development team. not mentioned 0 0

The classification of needs can be done without many difficulties following the Table 2.2: Two different ranking systems for the importance of needs.
next steps:
interpreted importance rank of the ith customer need can be obtained from
1. Write each need on a small card. number of times mentioned
Ri = (2.1)
number of subjects
2. Group similar needs eliminating redundant statements.
It is important to have in mind that the above method may raise inconclusive
3. Choose a descriptive name for each group.
results as it mainly measures the obviousness of the need as opposed to its
4. Review the process and consider alternative ways of grouping the state- importance. Therefore, needs that may be obvious but not important may be
ments. ranked high as opposed to important needs that may not be obvious.

A more correct approach, is to include in the ranking the importance state-


When working with different customer segments, cards with different color ments given by the customer during the interview. In order to do so, it is
labels can be used to distinguish between them. The sorting and classifica- necessary to convert the subjective importance ratings into numerical equiva-
tion process can also be done separately for each customer segment observing lents. A typical transformation is shown in table 2.2.
differences in both the needs themselves and their organization. The latter
approach is best suited when the segments are very different in their needs Once the mapping has been carried out, the importance assigned to each cus-
and when there is the question if just one product may suit the needs of all tomer need can be calculated as:
segments. average rating × number of times mentioned
Ri = (2.2)
number of subjects
2.4.2. Determination of As of now, the classification of needs does not pro-
relative importance of vide any information regarding the relative impor- Although a better method of ranking customer needs, the previous method
needs tance that the customer place on different needs. has also its own flaws as it still may hide important needs that were reveled
Each customer need has an importance expressed by only few customers but were not seen by the rest.
by the own customer during the interview. It is expected that different cus-
tomers will feel different regarding the importance of features according to
their own use of the product. 2.5 Design brief
An elementary approach to establish the relative importance of needs is to
first construct a set of normalized weightings by comparing the number of After grouping and ranking customer needs, a better idea of the design problem
subjects who mention a need versus the total number of subjects. Hence, the is at hand. To keep a clear idea of the direction of the design process, the design

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37 2.6 Clarifying customer needs 2.6 Clarifying customer needs 38

team may issue what is called a design brief or mission statement. A design 2.6.1. The objectives tree The objectives tree method offers a clear and use-
statement includes a brief description of the product, key business goals, target method ful format for such a clarification of customer
markets, assumptions and constraints and stakeholders: need statements in form of objectives. It also
shows in a diagrammatic form the ways in which different objectives are re-
lated to each other and the hierarchical pattern in which they are organized.
• Description of the product A brief description typically includes the As with many methods in the design process, the objectives tree is not as
key customer benefits of the product avoiding implying a specific product important as the procedure for arriving at it.
concept.
One way to start making vague statements more specific is to try to simple
• Key business goals. These goals generally include goals for time, cost, specify what it means. Consider the following example provided by Cross
quality and market share. Other goals may be added as deem appropri- (1994) where an objective for a machine tool must be ‘safe’. This objective
ate. might be expanded to mean:

• Target markets. Identifies the primary as well as secondary markets 1. Low risk of injury to operator.
that should be considered during the design process. 2. Low risk of operator mistakes.
• Assumptions and constraints. In some projects is necessary to make 3. Low risk of damage to work-piece or tool
assumptions in order to keep a project of manageable scope and size. In
other occasions, time, cost or even feature constraints are known from 4. Automatic cut-out on overload.
the beginning of the product.
These different statements can be generated simply at random as the design
• Stakeholders. It is always convenient to list all the stakeholders in team discusses about the objective. The types of questions that are useful in
order to handle subtle issues that may appear during the development expanding and clarifying objectives are simple ones like ‘why do we want to
process. Stakeholders are all the groups of people who are affected by achieve this objective?’ and ‘what is the problem really about?’.
the success or failure of the product. The list usually begins with the end Some authors also include questions like ‘How can we achieve it?’ starting to
user and the customer who makes the buying decision about the product. give some insight about how the objectives may be accomplished. This gives
Stakeholders also include the customers residing within the firm such as way to statements like ‘automatic cut-out on overload’ which are not objectives
the sales force, the service organization and the production departments. by themselves but means of achieving certain objectives.

Nevertheless, it is difficult to avoid making concessions reducing the scope


of the possible solutions that may be generated in later stages of the design
2.6 Clarifying customer needs process. For this reason, in the approach followed here, everything related to
the ‘how to’ accomplish objectives will be left to the concept generation stage.
One step further in the determination of customer needs is to try to clarify As the list of objectives is expanded, it becomes clear that some are at higher
all the customer need that were grouped, classified and prioritized. In fact, it levels of importance than others. This relative importance may be represented
is very helpful to have the clearest possible idea of the customer needs at all in a hierarchical diagram of relationships as shown in figure 2.4.
stages of the design process. These customer needs, that will guide the design
process, should be expressed in a form which is easily understood and which In some cases, the relative position of each statement in the diagram may be
can be agreed by both, client and designer. a source of disagreement between the different members of the design team.

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39 2.6 Clarifying customer needs 2.6 Clarifying customer needs 40

Machine must
be safe

How Provide
opening
Low risk Low risk Low risk of
of injury to of operator damage to Enable Pivot
operator mistakes workpiece or tool in/out door
Open
Why door
Push/pull
Automatic door
cut−out on
overload
Close
door
Figure 2.4: Hierarchical diagram of relationships. After Cross (1994). Keep
weather out
Povide
However, exact precision of relative levels is not important, and most people seal Safe
can agree when only a few levels are being considered. direction

At this point, it is important to notice that the level of importance of the When Correct
statement should not be confused with the level of importance of the customer open amount
need. Here, importance is related to the statements written to try to clarify
one objective, which correspond to one customer need. Provide Safe
protection force
In many cases, different people will draw different objectives trees for the same Against When
problem or the same set of objective statements. The tree diagram simply injury closing Resist
impact
represents one perception of the problem structure. It is only a temporary Resist
representation, which will probably change as the design process proceeds. damage
Safe
Provide
One more elaborated example of an objective tree is shown in figure 2.5 where safety When interior
the objectives tree for the design of a car door is shown. closed

Provides
The procedure of building an objectives tree can be summarized using the Strong latch
Latches
following steps: latch
securely
Against Secure
theft handle

Inaccessible
lock

Figure 2.5: Objectives tree for a car door. After Pugh (1991).

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41 2.6 Clarifying customer needs 2.6 Clarifying customer needs 42

1. Prepare a list of design objectives.


Black Box
2. Order the list into sets of higher-level and lower-level objectives.

3. The expanded list of objectives and sub-objectives is grouped roughly


Inputs Function Outputs
into hierarchical levels.
Figure 2.6: A ‘black box’ system model. After Cross (1994).
4. Draw a diagrammatic tree of objectives showing hierarchical relation-
ships which suggest means of achieving objectives.
Transparent Box

2.6.2. The functional From the objectives tree method, it is clear that de- Subfunction Subfunction
decomposition method sign problems can have different levels of generality
or detail. Hence, the level at which the problem is
defined is crucial and it is always appropriate to question the level at which
the design problem is posed. On the other hand, focusing too narrowly on a Subfunction Subfunction
certain level may hide a more radical or innovative solution.

In any way, it is useful to have means of considering the problem level at which
a design team is to work. It is also very useful if this can be done considering Inputs Function Outputs
the essential functions that a solution will be required to satisfy. This approach
leaves the design team free to develop alternative solution proposals that satisfy Figure 2.7: A ‘transparent box’ model. After Cross (1994).
the functional requirements.

The function decomposition method offers such means of considering essential are the outputs for?, what is the next stage of conversion?, etc. can be made
functions and the level at which the problem is to be addressed. The essential to the customer.
functions are those that the device, product or system to be design must satisfy, Usually the conversion of the set of inputs into the set of outputs is a complex
independently what physical components might be used to fulfill them. set of tasks occurring inside the black box. This complex set of tasks must
The starting point of this method is to clarify what is the main purpose of the be broken down into sub-tasks or sub-functions which linked together by their
design. As it has been up to now, it is important what has to be achieved by inputs and outputs satisfy the overall function of the product or device being
the new design and not how is going to be achieved. The most simple way of designed. As this necessary sub-functions are establish, the black box is redraw
representing this main purpose is to draw a ‘black box ’ which converts certain as a ‘transparent box ’ (see figure 2.7).
inputs into desired outputs (see figure 2.6). This black box contains all the According to Pahl and Beitz (2001), anyone setting up a function structure
functions which are necessary for converting inputs into outputs. ought to bear the following points in mind:
At this point, it is preferable to try to make this overall function as broad
as possible, avoiding to start with a narrow function that limits the range of 1. First derive a rough function structure with a few sub-functions from
possible solutions. In order to establish in an accurately way the required what functional relationships you can identify in the requirements list,
inputs and outputs as well as the ‘system boundary’ which defines the function and then break this rough structure down, step by step, by the solution
of the product or device, questions like where do the inputs come from?, what of complex sub-functions. This is much simpler than starting out with

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43 2.6 Clarifying customer needs 2.6 Clarifying customer needs 44

more complicated structures. In certain circumstances, it may be helpful • Storing energy – for instance, storing kinetic energy.
to substitute a first solution idea for the rough structure and then, by
analysis of that first idea, to derive other important sub-functions. It is Conversion of material:
also possible to begin with subfunctions whose inputs and outputs cross
the assumed system boundary. From these it is possible to determine the • Changing matter – for instance, liquefying a gas.
inputs and outputs for the neighboring functions, in other words, work • Varying material dimensions – for instance, rolling sheet metal.
from the system boundary inwards.
• Connecting matter with energy – for instance, moving parts.
2. If no clear relationship between the sub-functions can be identified, the • Connecting matter with signal – for instance, cutting off steam.
search for a first solution principle may, under certain circumstances,
be based on the mere enumeration of important sub-functions without • Connecting materials of different type – for instance, mixing or
logical or physical relationships, but if possible, arranged according to separating materials.
the extent to which they have been realized. • Channelling material - for instance, mining coal.
3. Logical relationships may lead to function structures through which the • Storing material - for instance, keeping grain in a silo.
logical elements of various working principles (mechanical, electrical,
etc.) can be anticipated. Conversion of signals:

4. Function structures are not complete unless the existing or expected flow • Changing signals – for instance, changing a mechanical into an elec-
of energy, material and signals can be specified. Nevertheless, it is useful trical signal, or a continuous into an intermittent signal.
to begin by focusing attention on the main flow because, as a rule, it
• Varying signal magnitudes – for instance, increasing a signal’s am-
determines the design and is more easily derived from the requirements.
plitude.
The auxiliary flows then help in the further elaboration of the design, in
coping with faults, and in dealing with problems of power transmission, • Connecting signals with energy – for instance, amplifying measure-
control, etc. The complete function structure, comprising all flows and ments.
their relationships, can be obtained by iteration, that is, by looking first • Connecting signals with matter – for instance, marking materials.
for the structure of the main flow, completing that structure by taking the
auxiliary flows into account, and then establishing the overall structure. • Connecting signals with signals – for instance, comparing target
values with actual values.
5. In setting up function structures it is helpful to know that, in the conver-
• Channelling signals – for instance, transferring data.
sion of energy, material and signals, several sub-functions recur in most
structures and should therefore be introduced first. Essentially, the gen- • Storing signals – for instance, in data banks.
erally valid functions are described next.
Conversion of energy: 6. In the case of mechanical devices, table 2.3 can be a good starting point
to identify functions.
• Changing energy – for instance, electrical into mechanical energy.
• Varying energy components – for instance, amplifying torque. 7. For the application of micro-electronics, it is useful to consider signal
flows as shown in figure 2.5. This results in a function structure that
• Connecting energy with a signal – for instance, switching on elec- suggests clearly the modular use of elements to detect (sensors), to acti-
trical energy. vate (actuators), to operate (controllers), to indicate (displays) and, in
• Channeling energy – for instance, transferring power. particular, to process signals using microprocessors.

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45 2.6 Clarifying customer needs 2.6 Clarifying customer needs 46

Absorb/remove Dissipate Release


Actuate Drive Rectify
User
Operate Indicate Amplify Hold or fasten Rotate
Assemble/disassemble Increase/decrease Secure
Process Change Interrupt Shield
(control)
Channel or guide Join/separate Start/stop
Clear or avoid Lift Steer
Detect Technical Activate Collect Limit Store
system
Conduct Locate Supply
Control Move Support
Convert Orient Transform
Figure 2.8: Basic signal flow functions for modular use in micro-electronics.
After Pahl and Beitz (2001). Couple/interrupt Position Translate
Direct Protect Verify
8. From a rough structure, or from a function structure obtained by the Table 2.3: Typical mechanical design functions. After Ullman (2003).
analysis of known systems, it is possible to derive further variants and
hence to optimize the solution, by:
The procedure to follow to establish the required functions and the system
• braking down or combining individual sub-functions; boundary of a new design can be stated using the following steps:
• changing the arrangement of individual sub-functions;
1. Express the overall function for the design in terms of the conversion of
• changing the type of switching used (series switching, parallel switch- inputs and outputs.
ing or bridge switching); and
2. Break down the overall function into a set of essential subfunctions.
• shifting in the system boundary.
3. Draw a block diagram showing the interaction between subfunctions.
Because varying the function structure introduces distinct solutions, the
setting up of function structures constitutes a first step in the search for 4. Draw the system boundary. The system boundary defines the functional
solutions. limits for the product or device to be designed.

9. Function structures should be kept as simple as possible, so as to lead to


In order to effectively apply the functional decomposition method, the follow-
simple and economical solutions. To this end, it is also advisable to aim
ing guidelines should be followed:
at the combination of functions for the purpose of obtaining integrated
function carriers. There are, however, some problems in which discrete
functions must be assigned to discrete function carriers, for instance, 1. Document what not how.
when the requirements demand separation, or when there is a need for 2. Use standard notation when possible.
extreme loading and quality.
3. Consider logical flows.

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47 2.6 Clarifying customer needs 2.6 Clarifying customer needs 48

Cold water
Hot tea
(measured quantity)
Tea begin
BREWED
Tea leaves
Tea leaves
(measured quantity) (waste)

Figure 2.9: Black box model of the tea brewing process. After Cross (1994).

4. Match inputs and outputs in the functional decomposition.


(a) Water Tea
5. Break the function down as finely as possible. Water is Water and Tea is Tea and water
heated tea united infusing are separated
Energy
One simple example that can be used to illustrate the process of functional
decomposition is that of a tea maker (Cross, 1994). The fundamental process Tea leaves Leaves
to be achieved by such a machine is to convert cold water and tea leaves into
hot tea as illustrated in figure 2.9. (b) Water Tea
Water is Tea leaves
Some transparent box models of the tea maker are shown in figure 2.10. These heated are immersed
models represent three alternative processes by which the overall function can Energy
be achieved. After considering them, the designer settled on the first pro-
Tea leaves Leaves
cess where various necessary auxiliary functions became apparent, specially
regarding the control of the heating and brewing processes.
(c) Water Tea leaves
are wetted Tea
Water is Concentrate and
heated water are united
References Energy

1. Cross, N. (1994) Engineering Design Methods, John Wiley & Sons. Figure 2.10: Three alternatives to the transparent box model for the tea brew-
2. Otto, K. & Wood, K. (2001) Product Design - Techniques in Reverse ing process. After Cross (1994).
Engineering and New Product Development, Prentice-Hall.
3. Pahl, G. and Beitz W. (2001) Engineering Design - A systematic Approach.
Second Ed. Springer. 4. Ullman, D. (2003) The Mechanical Design Process.
Third Ed. McGraw-Hill.
5. Ulrich, K. & Eppinger, S. (2000) Product Design and Development. Second
Ed. Irwin McGraw-Hill.

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3.1 Benchmarking 50

they understand their product by mere self-inspection, they are closing doors
to a wide array of alternative possibilities.

A famous example of understanding the competition is that of Xerox Corpo-


ration. When in 1979 Xerox marketshare in the copy machines segment was
rapidly decreasing, its engineers pondered the following question: “How in the
CHAPTER 3 world could the Japanese manufacture in Japan, ship it over to the United
States, land it, sell it to a distributor who sells it to a dealer who marks up the
cost to the final customer, and the price the customer pays is about what it
would cost us to build the machine in the first place?” (Jacobson and Hillkirk,
1986). Even when at the time Xerox was not able to analyze and understand
Benchmarking and Product Specifications competitor’s product, production and distribution, they have now competitive
benchmarking activities. These activities allows them to focus on how to be
successful, rather than how competitors can be better than them.

In order to understand the competition, design teams must tear down and an-
Benchmarking the competition as an activity in the product development pro- alyze competitive products. This activity must be done periodically, not only
cess overlaps many of the other activities as it generates data that is important supporting new design efforts but also developing a continuous understanding
to understand a product and forecast its future development. This activ- of trends and directions in technology development. Many large companies
ity cannot be understated, product developers must learn from competitors. have entire departments devoted only to benchmarking activities. These de-
Companies must avoid the Not-Invented-Here (NIH) syndrome that presents partments provide insight not only on new technological developments, but
when engineers at a company choose not to use technology developed outside also in the position of the company’s products in the marketplace in terms of
it as it is considered to not be of any good. This may cause a product to fail, quality, value and performance.
as it leaves the design teams and companies behind as new technology emerges Benchmarking activities are vital at all stages of the product development as
at the marketplace. they:
Design teams must understand the importance of newly introduced technology
by competitors and be ready to respond. Benchmarking allows to meet this • provide a way to understand what needs other products are satisfying
goal. It is also an important step in establishing engineering specifications.
• provide means to establish product specifications ensuring that products
goals superpass existing competition

• help in the concept generation stage providing best-in-class concepts


3.1 Benchmarking
• help to incorporate in the detailed design new and improved design fea-
tures of the best-in-class products
There are two main purposes for studying existing competitive products: first,
creates an awareness of what products are already available, and second, reveal • help to find the best-in-class components and suppliers
opportunities to improve what already exists. Design teams must be aware
not only on what other products offer, but also how other competitors provide According to Otto & Wood (2001), product benchmarking can be carried out
similar products. As Otto & Wood (2001) clearly state, when engineers think following the next steps:

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51 3.1 Benchmarking 3.1 Benchmarking 52

1. Form a list of design issues 3.1.3. Conduct an The information search is a step of great importance. In
information search order to benchmark a piece of hardware, the design team
2. Form a list of competitive or related products must gather as much information about the product as
possible. Any printed article that mentions the product, its features, its ma-
3. Conduct an information search terials, the company, manufacturing locations or problems, customers, market
reception or share, or any other information will be useful. Because of the
4. Tear down multiple products in class proliferation of computerized databases and the World Wide Web, a good li-
brary is essential. There is a generous amount of information available about
5. Benchmark by function all business operations. Before starting any design activity, a team must un-
derstand the market demand for product features and what the competition
6. Establish best-in-class competitors by function is doing to meet it. A design team should gather information on

7. Plot industry trends • the products and related products

• the functions they perform


3.1.1. Form a list of design A list of issues must be developed for compara-
issues tive benchmarking. Further, this list should be • the targeted market segments
continually revised and updated. With a focus
for benchmarking efforts, an efficient exploration path may be pursued. The
result is a reduction in wasted time and resources. All keywords associated with these three categories should be formed and used
in informational searches.
3.1.2. Form a list of Considering the design issues and product function Sources of information can be quite varied. Most businesspersons are perfectly
competitive or related in product development, the next step is to exam- happy to discuss the market and noncompetitive business units. Although
products ine retailer stores and sales outlets for products that most businesspersons will not provide strategic information about their own
demonstrate these issues. For a product, it is neces- companies, many people are happy to tell all about their competitors. Sup-
sary to list all competitors and their different product models. In addition, pliers will usually discuss their customers as they can, if it appears that the
all related products in their portfolio should be listed. If the competitors requester might provide an additional sale. The key is always to be open,
have a family of products under a common platform (they use identical com- honest and ethical when questioning for information. Once people understand
ponents for some aspects of each product but different components for niche that a design team is designing a new product or redesigning an existing one,
demands), detailed information about this should be included as it indicate they naturally want to get involved with new orders and will help the team as
the competitor’s preferred market segments and compromises made for other far as they legally can. Pursuit of information beyond that point is unethical
market segments. and not necessary. Most people are happy to share information, and so simple
This step should only be an identification of the competitors in the form of honesty and a friendly attitude can get team members along way.
company names and product names. With a complete set of different products, Sources of information can be divided in two main groups: public sources that
vendors and suppliers to examine, the list should be screened by highlighting are freely accessible, and market research databases that are accessible through
the particular competitors that appear most crucial for the design team to a fee.
fully understand. This step serves as basis for the next step, conducting an
information search. Public sources of product information include:

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53 3.1 Benchmarking 3.2 Setting product specification 54

Libraries University libraries are filled with technical engineering modeling mation proves very useful for determining competitors manufacturing costs.
references. Many libraries that does not have a large book count, have access
to other larger libraries where information may be found and retrieved through Census of Manufactures Taken every 5 years by the U.S. Department of
inter-library loans. Commerce, this census includes statistics on employment, payroll, inventories,
capital expenditures, and selected manufacturing costs. Also, the supplemental
Thomas Register of Companies This set of documents is a “yellow pages” Current Industrial Reports lists production and shipment data on industries
for manufacturing-related business. The Thomas Register list vendor by prod- and some products.
uct name (http://www.thomasregister.com).
Moody’s Industry Review Taken every 6 months, this survey provides key
Consumer Reports Magazines These magazines survey and test a number financial information, operating data, and ratios on about 3,500 companies.
of common consumer products. Useful data are available for customer needs, Companies as an industry group may be compared with one another group
qualitative benchmarking, engineering specifications, and warranty andmain- and against industry average.
tenance information. If a given product is not covered in the magazines, other
products can provide analogies as a starting point. 3.1.4. Some comments Even when benchmarking can help to understand the
(http://www.consumerreports.com/, about benchmarking market, forecast trends and identify key innovations
http://www.profeco.gob.mx/new/html/revista.htm). and technology, one complaint about it is that always
provide lagging information. Hence, it is argued that market leaders can find
Trade Magazines Consumer trade magazines such as Car and driver, Byte,
little or no information at all through this practice.
Consumer Electronics, JD Powers and Associates, and others provide com-
parative studies of products within a field. Such studies are very useful to Nevertheless, it should be realized that very few market leaders constantly
understand how a given product compares with the competition and to under- produce leading technology in a market. Markets are always evolving and
stand important customer and technical criteria. the opportunity for a competitor to produce new exciting technology is always
latent. One way market leaders can benefit from benchmarking is from focusing
Patents After examining trade journals and uncovering which competitors
it on components rather than in products. Components benchmarking may
have new innovations, gathering the patents on these new innovations explains
allow them to introduce new technology in components that are not directly
much. Patent searches based on company names are difficult since companies
developed by them.
typically “bury” their patents by filing them under the individual names of
designers. Uncovering the individual patents is usually through refined top- One problem is commonly associated with benchmarking is the “chasing the
ical searches, and hence, as much information as possible should be at hand competition” syndrome. This problem presents when benchmarking is only
when doing the research. Patent information may be obtained from the Clas- used to see what the competition is doing rather than to help the development
sification and Search Support System (CASSIS) of from Web sites such as of new competitive products.
http://www.patents.ibm.com/.

Market Share Reporter Published every year by International Thomson


Publishers, this book summarizes the previous market research of Gale Re- 3.2 Setting product specification
search, Inc. It is composed of market research reports from the periodicals
literature. It includes corporate market shares, institutional shares and brand
market shares. After benchmarking, one next step is to use the information gathered up to this
point to set targets for a new product development effort. Specifications for a
National Bureau of Standards This U.S. government branch provides, new product are quantitative, measurable criteria that the product should be
among other things, national labor rates for all major countries. This infor- designed to satisfy. In order to be useful, each specification should consist of a

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55 3.2 Setting product specification 3.2 Setting product specification 56

metric and a value. This value can be a specific number or a range. Examples of variables in product development; some are dependent, such the mass
are: 50 Hz, 30-40 N, > 10 dB, etc. of a product and other are independent, such as the material used to
manufacture the product. In other words, designers cannot control mass
In general terms, specifications fall into two categories, functional requirements directly because it arises from other independent decisions the designer
and constraints. As discussed before, functional requirements or engineering will make, such as dimensions and material choices. Metrics specify the
design specifications are statements of the specific performance of a design, overall performance of a product and should therefore be the dependent
what the device should do. On the other hand, constraints are external fac- variables in the design problem. By using dependent variables for the
tors that limit the selection of the characteristics of the system or subsystem. specifications, designers are left with the freedom to achieve the specifi-
Constraints are not directly related to the function of the system, but apply cations using the best approach possible.
across the set of functions for the system. In many situations, constraints
can drive the design process of a product and should be established only after • Specifications should be practical. It does not serve the team to
critical evaluation. devise a specification for a given product that can only be measured
Setting specifications is generally not a straightforward task, and specifications by a scientific laboratory at a cost of several thousand dollars. Ideally,
are usually checked several times during the design process. Several concepts specifications will be directly observable or analyzable properties of the
may be derived from a customer requirement giving rise to different engineer- product that can be easily evaluated by the team.
ing specifications. Take for example a lid that can be either screwed or pushed
to close a container. Both solutions will give way to different engineering spec- • Some needs cannot easily be translated into quantifiable spec-
ifications since in the first case to screw is related to torque and in the second ifications. Needs like “the product instills pride” may be critical to
one to push is related to force. In this case, early concept-independent criteria success, but are difficult to quantify. In this cases the team simply re-
such as “opening ease” may be refined later into performance specifications for peats the need statement as a specification and notes that the metric is
the selected concept. In those specifications that are not expected to change subjective and would be evaluated by a panel of customers.
during the design process, margins in target values of ±30% at the beginning
of the design process are commonly expected. • The specifications should include the popular criteria for com-
parison in the marketplace. Many customers in various markets buy
In any case, it is primordial for each specification should be measurable, and products based on independently published evaluations (see examples of
testing and verification of it should be possible at any stage. If for any reason, sources in the previous section). If the team knows that its product will
a specification is not testable and quantifiable, it is not a specification. be evaluated by the trade media and knows what the evaluation crite-
ria will be, then it should include specifications corresponding to these
Ulrich and Eppinger (2000) suggest to consider a few guidelines when con- criteria.
structing the list of specifications:

• Specifications should be complete. Ideally each customer need 3.2.1. Specification Lists With the above guidelines, a specification list like
would correspond to a single specification, and the value of that specifica- the ones shown in tables 3.1 and 3.2 can be gen-
tion would correlate perfectly with satisfaction of that need. In practice, erated. In order to help with the search for relevant design specifications, an
several specifications may be necessary to completely reflect a single cus- approach known as Specification List Generation can be of some help.
tomer need.
Specification List Generation uses the decomposition method to obtain a list
• Specifications should be dependent, not independent, variables. of general specifications from latent needs such as safety, regulations and en-
As do customer needs, specifications also indicate what the product must vironmental factors. Each specification can be labeled as a required demand
do, not how the specifications will be achieved. Designers use many types or a desirable wish to communicate its level of importance.

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57 3.2 Setting product specification 3.2 Setting product specification 58

To identify specifications, the table 3.3 devised by Franke (1995) provides a


good starting point. In order to apply Franke approach follow the next steps:

1. Compile specifications and constraints and label them accordingly. Start


M. N. Metric Imp Units
with specifications and follow with constraints.
1 1,3 Attenuation from dropout to handlebar at 10 Hz 3 dB

2. Determine if each of the functional requirements and constraints is a 2 2,6 Spring preload 3 N

demand or wish. 3 1,3 Maximum value from the Monster 5 g


4 1,3 Minimum descent time on test track 5 s
3. Determine if each of the functional requirements and constraints are log- 5 4 Damping coefficient adjustment range 3 N-s/m

ically consistent. Check for obvious conflicts. Check that specifications 6 5 Maximum travel (26 in. wheel) 3 mm

are technically and economically feasible. 7 5 Rake offset 3 mm


8 6 Lateral stiffness at the tip 3 kN/m
4. Quantify wherever possible. 9 7 Total mass 4 kg
10 8 Lateral stiffness at brake pivots 2 kN/m
5. Determine detailed approaches for ultimately testing and verifying the 11 9 Headset sizes 5 in
specifications during the product development process. 12 9 Steertube length 5 mm
13 9 Wheel sizes 5 List
6. Circulate specifications for comment and/or amendment inside and out- 14 9 Maximum tire width 5 in
side the development team. 15 10 Time to assemble to frame 1 s
16 11 Fender compatibility 1 list
7. Evaluate comments and amendments. 17 12 Instills pride 5 Subj.
18 13 Unit manufacturing cost 5 US
19 14 Time in spray chamber without water entry 5 s
3.2.2. Quality function Up to this point, several pieces of information are
20 15 Cycles in mud chamber without contamination 5 cycles
deployment available to the design team. Without proper guid-
21 16,17 Time to disassemble/assemble 3 s
ance, the team may feel that is “lost in a see of infor- 22 17,18 Special tools required for maintenance 3 list
mation”. One technique that is commonly used to help in the design process 23 19 UV test duration to degrade rubber parts 5 hours
is Quality Function Deployment (QFD). One of the main advantages of the 24 19 Monster cycles to failure 5 cycles
QFD method is that it is organized to develop the major pieces of information 25 20 Japan Industrial Standards test 5 binary
necessary to understand a design problem: 26 20 Bending strength (frontal loading) 5 kN

Table 3.1: List of metrics for a mountain bike suspension. The relative impor-
tance of each metric and the units for the metric are shown. “M.” and “N.”
are abbreviations for the number of specification and the need it comes from.
“Subj.” is an abbreviation indicating that a metric is subjective. (Adapted
after Ulrich & Eppinger, 2000).

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59 3.2 Setting product specification 3.2 Setting product specification 60

1. The specifications of the product.


Date Demand/ Design specification Test/
2. How the competition meets the goals.
Wish Verification
Functional Requirements 3. What is important from the point of view of the customer.
1/25 D Provide thrust for maximum height Bernoulli and conservation
(velocity > (20 m/s) of momentum analysis 4. Engineering specifications to work toward.
1/25 D Maintain stable vertical flight path (less Flight tests with prototype
than 0.25 m deviation from vertical path) Design of experiments
Constraints There are two points that are worth considering before applying QFD to a
1/25 D Rocket length ≤ 15 cm Verify with engr. drawings design problem. First, no matter how well it is taught that a design problem
during concept generation, is understood, the design team should employ the QFD method for all original
detail design, etc. design or redesign projects. Second, the QFD technique can be applied to an
1/26 D No detachable part less than Verify with dimensional entire product and its sub-systems.
5 cm in diameter check of engr. drawings
To apply the QFD methodology, the following steps should be followed:
Table 3.2: Specification sheet template, example of a toy rocket product (par-
tial). Adapted after Otto & Wood (2001).
1. Identify the customers.

2. Determine the requirements of the customers.

Specification category Description 3. Determine the relative importance of the requirements.


Geometry Dimensions, space requirements, . . .
4. Perform a benchmarking activity to determine how competition satisfy
Kinematics Type and direction of motion, velocity, . . .
Forces Direction and magnitude, frequency,load imposed by, energy type,
the customers.
efficiency, capacity, conversion, temperature
5. Generate engineering specifications.
Material Properties of final products, flow of materials, design for manufacturing
Signals Input and output, display 6. Set engineering targets.
Safety Protection issues
Ergonomics Comfort issues, human interface issues 7. Relate the requirements of the customers to engineering specifications.
Production Factory limitations, tolerances, wastage
Quality Control Possibilities for testing 8. Identify relationships between engineering requirements.
Assembly Set by DFMA or special regulations or needs
Transport Packaging needs
Applying the above steps builds what is known as the house of quality. This
Operation Environmental issues such as noise
house provides in a single picture all the pieces of information gathered by the
Maintenance Servicing intervals, repair
design team and their relationships. As shown in figure 3.1, the house has
Costs Manufacturing costs, material costs
Schedules Time constraints
many rooms, each containing valuable information.

Table 3.3: Categories for searching and decomposing specifications (After


Franke, 1995).

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61 3.2 Setting product specification 3.2 Setting product specification 62

The first step for documenting information in the house of quality is to deter-
mine the customer requirements and its relative importance. This information
can be registered in the first room of the house: customer requirements. This
room relates to what the customers want.

The next step is to write down the information regarding the benchmarking
activities carried out in the second room of the house: Customer targets and
ratings. This room relates to now vs. what or how the customer are currently
Correlation being satisfied.
Matrix
How vs How In this step, each competing product must be compared with the requirements
of customers, rating each existing design on a scale of 1 to 5:

Engineering Design
Specifications 1. The product does not meet the requirement at all.
HOW 2. The product meets the requirement slightly.
3. The product meets the requirement somewhat.
4. The product meets the requirement mostly.
5. The product fulfills the requirement completely.
Importance Rating

Customer Targets

The benchmarking step is very important as it shows opportunities for both


Now vs. What
and Ratings

Customer Relationship product improvement and gain in market share. If all the competition rank low
Requirements Matrix
WHAT What vs How on one requirement, that is clearly an opportunity, specially if the customer
ranked that specific requirement as essential.

After the engineering specifications have been generated, each one can be writ-
ten in the third room of the house: engineering design specifications. This room
relates how customer requirements will be measured to ensure satisfaction.

Hand in hand with the previous room is the targets room, which specify how
Targets
How Much much should be achieved. In this room all the target values related to each
one of the engineering design specifications are stated. In many cases, extreme
values for the delighted and disgusted states of customer satisfaction are also
Figure 3.1: Template for the House of Quality. included for each specification.

After the previous steps have been carried out, only two more steps are missing,
to relate the requirements of the customers to engineering specifications and
to identify relationships between engineering requirements.

To relate the requirements of the customers to engineering specifications, the


room at the center of the house, the relationship matrix, is used. In this matrix,

c
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63 3.2 Setting product specification 3.2 Setting product specification 64

Indicator Meaning Strength down the design process, but it does not. Time spent developing information
is returned in time saved later in the process. Finally, it should be kept also
Strong relationship 9
in mind that QFD is a tool to build consensus. It is a tool to ensure that a
Some relationship 5 variety of specifications from different areas converge to a successful product.
4 Small relationship 3
Blank Indicates no relationship 0

Table 3.4: Symbols used to indicate the level of relationship between customer
References
requirements and engineering design specifications.
1. Jacobson, G. & Hillkirk, J. (1986) Xerox: American Samurai.
Indicator Meaning Strength 2. Franke, H. J. (1975) Methodische Schritte beim Klaren konstruktiver Auf-
gabenstellungen. Konstruktion. 27, 395-402.
⊕ Strong positive correlation 9
3. Otto, K. & Wood, K. (2001) Product Design - Techniques in Reverse Engi-
+ Some positive correlation 3 neering and New Product Development, Prentice-Hall.
- Some negative correlation -1 4. Ullman, D. (2001) The Mechanical Design Process. Third Ed. McGraw-
Strong negative correlation -3 Hill.
5. Ulrich, K. & Eppinger, S. (2000) Product Design and Development. Second
Table 3.5: Symbols used to indicate the level of correlation between engineering Ed. Irwin McGraw-Hill.
design specifications.

each cell represents how an engineering specification relates to a customer


requirement. Although many parameters can measure more than one customer
requirement, the strength of the relationship can vary. The strength of the
relationship is represented through the specific symbols shown in table 3.4.

To finish with the procedure, the roof of the quality house, the correlation
matrix is filled. Here, the relationship between different engineering specifica-
tions is shown. The idea of the roof is to show that as one works to meet one
specification, you may be having a positive or negative effect on others. For
this purpose, the symbols shown in table 3.5 may be used.

As the above steps are completed, the house of quality fills up. Figures 3.2 and
3.3 show two different examples of houses of quality for two different products.

3.2.3. Comments on QFD One hint for effectively using the House of Quality
and the house of quality is that the matrix should not grow too large. If
the house is larger than 50 rows and columns,
then the design team should operate at different levels in the product. Another
is to devote QFD as much time as needed. It may appear that QFD slows

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65 3.2 Setting product specification 3.2 Setting product specification 66

Temperature of water in sleeping basket

Hottest temperature outside container

Max accel on 2.5 cm standard pothole


Max accel on 5.0 cm standard pothole
Time water is in contact with tea

Energy transmitted on standard road


Max acceleration on standard street
Temperature of exiting hot tea

Amount of change in spring rate


Mr. Coffee Iced Tea Maker

West Bend Iced Tea Maker

Amount of change in damping


West Bend Coffee Maker
Volume of water in tank
Time needed to add tea

# number of tools to adjust


Time to clean product

Riders that notice pogoing


Largest size of brew

Old Fashion Way

Rider weight range


Powdered Tea

# of tools to adjust
Rider height range
Total Volume

Mountain Bike
Recumbent
BikeE CT
Stronger tea 9 4 1 5 5 1
5 2 2

Environment Adjustability Performance


Easy to add ice 3 2 3 Smooth ride on streets 1 3 3
Easy to add tea 5 3 3 2 2 3 Eliminate shock from bumps 1 2 4
Easy to clean 3 3 3 2 4 3 No pogoing 5 2 1
Easy to store 3 4 3 5 5 3 Easy to adjust for different weights 5 3 2
Brew larger amount 2 3 2 4 4 3 Easy to adjust for different heights 5 3 3
Contain steam 2 4 4 2 5 1 Easy to adjust ride hardness 1 1 3
Technical Difficulty 3 4 1 3 3 2 3 3 2 No noticeable temperature effect 5 4 4
Measurements Units C sec cup C sec sec sec ft3 qt No noticeable dirt effect 5 4 4
Object Target values 98 8.0 3 44 0 30 0.2 3 ? No noticeable water effect 5 5 5
Objective West Bend 98 << 4.75 88 5 20 0.4 2 100 Units % gs gs gs % lbs in # # % %
Measures Mr. Coffee ? 8 4.75 ? 1 20 0.2 2 ? BikeE CT 95 0.4 1.6 3.0 0.0 100 6.0 0.0 0.0 0.0 0.0
WB Coffee Maker 98 na 0 ? 5 20 0.4 1.5 ? Mountain Bike 35 0.1 0.4 0.5 20 30 4.0 2.0 1.0 0.0 0.0
Old Fashion Way 99 5 na hot 5 240 na na 100
Recumbent 50 0.1 0.7 0.9 40 40 6.0 1.0 1.0 0.0 0.0
Powered Tea na na na 25 5 60 na na 25 Target (delighted) 30 0.1 0.4 0.5 100 100 6.0 0.0 1.0 0.0 0.0
Technical Absolute 83 81 63 45 45 27 36 27 18 Target (disgusted) 50 0.2 0.7 1.0 50 50 3.0 1.0 1.0 0.0 0.0
Importance Relative 1 2 3 4 4 6 5 6 8
Figure 3.3: House of quality for suspension system (partial). Adapted from
Figure 3.2: House of quality for iced tea maker (partial). After Otto & Wood Ullman (2003).
(2001).
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4.1 Brainstorming 68

Brainstorming
Basic Methods
6−3−5 Method

Concept
generation methods The Morphological Chart

CHAPTER 4
TRIZ (TIPS)
Logical methods
Axiomatic design

Concept Generation Figure 4.1: Some concept Generation methods.

creates a tendency for designers to take their first idea and start to refine it
toward a product. This is considered a very weak practice.
Up to now, all energies have been focused to understand the design problem In order to avoid the previous problems, various methods aimed to generate
and to develop its specifications and requirements. The goal now is to generate concepts are presented here. Some may be more complicated to follow or have
concepts that will lead to a quality product. A concept may be defined as their particular value. In any case, it is a decision of the design team which to
an idea that is sufficiently developed to evaluate the physical principles that follow. Figure 4.1 shows the methods that will be discussed in this chapter.
govern its behavior (Ullman, 2003). Hence, concepts must be refined enough
to evaluate their form and the technologies needed to realize them. Concepts It is important to recall once more the importance of information gathering.
can be represented in rough sketches, flow diagrams, set of calculations or Considered the first method for concept generation, this activity should be
textual notes. In any case, each concept must contain enough details so the really the starting point of any concept generation method. This activity will
functionality of the idea can be ensured. include the search for documented ideas on solving problem functions that will
increase the scope of possible solution generated by the design team.
Sometimes, design begins with a concept to be developed into a product. This
is considered to be a weak philosophy and generally does not lead to quality In the last chapter several sources of information were reviewed in the scope
design. In order to minimize changes later in the process, it is normally ex- of the benchmarking activity. This sources are also valid here, and figure 4.2
pected that the concept generation scheme should take 20-25 percent of the shows a summary of them.
design process.

It is very important for the design team to generate as many concepts as


possible, following the old advice:
4.1 Brainstorming
Generate one idea, and it will probably be a poor one.
Generate twenty ideas, and you may have a good one. Brainstorming is a group-oriented technique aimed to generate as many con-
cepts as possible. The procedure is quite simple and has the advantage that
It is a natural tendency to generate concepts as the design process progress, a committed team can create a large number of ideas from different points of
as it is naturally to associate ideas with things that we already known. This view. The guidelines for brainstorming are as follows:

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69 4.1 Brainstorming 4.2 The 6-3-5 method 70

Benchmarking 5. Avoid confining the group to experts in the area, that may limit the
introduction of new ideas.
Nature
Analogies Product Function
6. Avoid hierarchically structured groups. Bosses, supervisors and man-
Product Architecture
agers should not be included in many of the sessions.

Patents
Some hints may be used to stimulate new thinking and the generation of new
ideas:
Journals
Information Published Product Information
Sources media • Make analogies, think what other devices solve a related problem, even
Textbooks
if they are applied to an unrelated area of application.
Consumer Products Periodicals
Goverment Reports • Wish and wonder. Think wild. Sometimes silly, impossible ideas, give
way to useful ones.
Professionals in Field
• Use related and unrelated stimuli. First, use photos of objects or devices
People Customers
that are related to the problem at hand. Next, use photos of objects
Experts
unrelated to the problem. This activity usually gives way to new ideas.
Figure 4.2: Information sources for concept generation. Many of this informa- • Set quantitative goals. Set a reasonable number of concepts and do
tion can be found through the World Wide Web. not leave the session until you have achieve them. For a group session,
individual targets of 10 to 20 concepts is reasonable.
1. Form a group with 5 to 15 people.

2. Designate a person to work as facilitator to prevent judgments and en- 4.2 The 6-3-5 method
courage participation by all. Although some authors state that the fa-
cilitator should also be a contributor. Other suggest that the facilitator One of the two main disadvantages with brainstorming is that first, all ideas
should only guide and record the session avoiding further participation. are conveyed by words. Second, the generation of ideas can be dominated by
The latter allows the designation of the most participate person of the one or two team members. The 6-4-5 method forces equal participation by all.
team as facilitator to encourage other team members to participate ac-
tively. The guidelines for the 6-3-5 method are also very simple:

3. Brainstorm for 30-25 minutes. The first 10 minutes are generally devoted 1. Arrange teams around a table. Although 6 members are optimal, a
to introduce the problem at hand. The next 20-25 minutes sees the most number between 3 and 8 should suffice.
generation of ideas, and during the last 10 minutes a sharp decline in
2. Establish a specific function of the product to work with.
ideas may happen.
3. Ask each member to draw in a sheet of paper two lines in order to create
4. Do not allow the evaluation of ideas, just the generation of them. This three columns. After that, ask each member to write, 3 ideas, one on
is very important. Ignore any comments about the usefulness, validity each column, about how the function could be fulfilled. Ideas can be
or value of any idea. communicated by words, sketches or both.

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71 4.3 TRIZ 4.3 TRIZ 72

4. After 5 minutes of working in the concepts, pass the sheets of papers to Approximate
Degree of Percent of Source of number of
the right. Level
inventiveness solutions knowledge solutions to
consider
5. Give the participants another 5 minutes to add other three ideas to the
list. 1 Apparent 32% Personal 10
solution Knowledge
6. After completing a cycle stop to discuss the results and find the best 2 Minor 45% Knowledge 100
possibilities. improvement within company
3 Major 18% Knowledge 1000
improvement within industry
It is important to mention that there should be no verbal communication in 4 New 4% Knowledge 100,000
this technique until the end. This rules forces interpretation of the previous concept outside industry
ideas only from what it is on the paper. 5 Discovery 1% All that is knowable 1,000,000

Table 4.1: Levels of Inventiveness.

4.3 TRIZ The first two categories were designated as “routine design”, meaning that they
do not exhibit significant innovations beyond the current technology. The last
The Teoriya Resheniya Izobreatatelskikh Zadatch (TRIZ) or Theory of Inven- three categories represent designs that included inventive solutions. He also
tive Problem Solving (TIPS), was developed by Genrikh S. Altshuller in the noted that as the importance of the innovation increased, the source of the
former U.S.S.R. at the end of the 1940’s. The TRIZ theory is based on the solution required broader knowledge and more solutions to consider before an
idea that many of the problems that engineers face contain elements that have ideal one could be found. Table 4.1 summarizes this idea.
already been solved, often in a completely different industry for a totally unre-
lated situation that uses an entirely different technology to solve the problem.
Based on this idea, Altshuller collaborated with an informal collection of aca-
demic and industrial colleagues to study patents and search for the patterns
that exist.

After spending 1500+ person-years studying at first around 400,000 patents


(today the database extend up to 2.5 million patents), Altshuller discovered
that they could be classified into five categories:

1. basic parametric advancement


2. change or rearrangement in a configuration
3. identifying conflicts and solving them with known physical properties
4. identifying new principles
5. identifying new product functions and solving them with known or new
principles.

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73 4.3 TRIZ 4.3 TRIZ 74

1 Weight of movable object 21 Power


2 Weight of stationary object 22 Waste of energy
PROBLEM 3 Lenght of movable object 23 Loss of substance
Find
TO contradictions 4 Lenght of stationary object 24 Loss of information
SOLVE Contradiction
Matrix 5 Area of movable object 25 Waste of time
6 Area of fixed object 26 Quantity of substance
7 Volume of movable object 27 Reliability
8 volume of stationary object 28 Measurement accuracy
9 Speed 29 Manufacturing precision
10 Force 30 Harmful action at object
1
Apply 2 11 Stress or pressure 31 Harmful effect caused by object
3
SOLUTION Inventive 4 12 Shape 32 Ease of manufacture
Principles n
Inventive
13 Stability of the object’s composition 33 Ease of operation
Principles 14 Strength 34 Ease of repair
15 Durability of a moving object 35 Adaptation
TRIZ
16 Durability of a stationary object 36 Device complexity

Figure 4.3: TRIZ methodology. 17 Temperature 37 Measurement or test complexity


18 Illumination intensity 38 Degree of automation

Based on his studies, Altshuller observed some trends in historical inventions: 19 Use of energy by moving object 39 Productivity
20 Use of energy by stationary object
• Evolution of engineering systems develops according to the same pat- Table 4.2: TRIZ 39 design parameters.
terns, independently of the engineering discipline or product domain.
These patterns can be used to predict trends and direct search for new
concepts. Then, use the 40 inventive principles of TRIZ to generate ideas to overcome
this problem. The 40 inventive principles were found by Altshuller to be the
• Conflicts and contradictions are the key drivers for product invention. underlying principles behind all patents. This procedure is depicted in figure
4.3.
• The systematic application of physical effects aids invention, since a par-
ticular product team does not know all physical knowledge. Applying TRIZ principles allows the innovation without having to wait for in-
spiration. Practitioners of the TRIZ theory have a very high rate of developing
In this regard, Altshuller noticed that almost all invention problems involved new, patentable ideas.
in one way or another the solution to a contradition. By contradition it is
understood a situation in which the improvement of one feature means de-
tracting another. The quality of the invention was in most occasions related
to the quality of the solution to the contradiction.

Based on this premise, Altshuller devised TRIZ. The goal of using TRIZ is
to find those contradictions that makes the design problem hard to solve.

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75 4.3 TRIZ 4.3 TRIZ 76

15. Duration of moving object’s

19. Energy expense of movable


4. Lenght of a stationary object
1. Weight of a movable object

16. Duration of fixed object’s


7. Volume of movable object

20. Energy expense of fixed


13. Stability of the object’s
2. Weight of a fixed object

5. Area of movable object

8. Volume of fixed object

26. Quantity of substance


What is deteriorated?

What is deteriorated?
3. Length of fixed object

24. Loss of information


6. Area of fixed object

23. Loss of substance


11. Stress or pressure

22. Waste of energy

25. Waste of time


composition

17. Temperature

18. Illumination
operation

operation
14. Strength

21. Power
12. Shape

object

object
10. Force
9. Speed
What should be improved? What should be improved?

1. Weight of a movable object 15 8 29 17 29 2 2 8 8 10 10 36 10 14 1 35 1. Weight of a movable object 28 27 5 34 6 29 19 1 25 12 13 36 6 2 5 35 10 24 10 35 3 26


29 34 38 34 40 28 15 38 18 37 37 40 35 40 19 39 18 40 31 35 4 38 32 34 31 18 31 34 19 3 31 35 20 28 18 31
2. Weight of a stationary object 10 1 35 30 5 35 8 10 13 29 13 10 26 39 2. Weight of a stationary object 28 2 2 27 28 19 35 19 18 19 15 19 18 19 5 8 10 15 10 20 19 6
29 35 13 2 14 2 19 35 10 18 29 14 1 40 10 27 19 6 32 22 32 28 1 18 22 28 15 13 30 35 35 26 18 26
3. Length of movable object 8 15 15 17 7 17 13 4 17 10 1 8 1 8 1 8 3. Length of movable object 8 35 19 10 15 32 8 35 1 35 7 2 4 29 1 24 15 2 29 35
29 34 4 4 35 8 4 35 10 29 15 34 29 34 19 24 35 39 23 10 29
4. Lenght of a stationary object 35 28 17 7 35 8 28 10 1 14 13 14 39 37 4. Lenght of a stationary object 14 1 3 35 3 25 12 8 6 28 10 28 24 26 30 29
40 29 10 40 2 14 35 15 7 35 28 26 35 38 18 24 35 14
5. Area of movable object 2 17 14 15 7 14 29 30 19 30 10 15 5 34 11 2 5. Area of movable object 3 15 6 3 2 15 15 32 19 32 19 10 15 17 10 35 30 26 26 4 29 30
29 4 18 4 17 4 4 34 35 2 36 28 29 4 13 39 40 14 16 19 13 32 18 30 26 2 39 6 13
6. Area of stationary object 30 2 26 7 1 18 10 15 2 38 6. Area of stationary object 40 2 10 35 39 17 32 17 7 10 14 30 16 10 35 2 18
14 18 9 39 35 36 36 37 19 30 38 30 18 39 4 18 40 4
7. Volume of movable object 2 26 1 7 29 4 15 35 6 35 1 15 28 10 7. Volume of movable object 9 14 6 35 34 39 10 13 35 35 6 7 15 36 39 2 22 2 6 29 30
29 40 4 17 38 34 36 37 36 37 29 4 1 39 15 7 4 10 18 2 13 18 13 16 34 10 34 10 7
8. Volume of stationary object 35 10 19 14 35 8 2 18 24 35 7 2 34 28 8. Volume of stationary object 9 14 35 34 35 6 30 6 10 39 35 16 35 3
19 14 2 14 37 35 35 40 17 15 38 4 35 34 32 18
9. Speed 2 28 13 14 29 30 7 29 13 28 6 18 35 15 28 33 9. Speed 8 3 3 19 28 30 10 13 8 15 19 35 14 20 10 13 13 26 10 19
13 38 8 34 34 15 19 38 40 18 34 1 18 26 14 35 5 36 2 19 35 38 38 2 19 35 28 38 29 38
10. Force 8 1 18 13 17 19 28 10 19 10 1 18 15 9 2 36 13 28 18 21 10 35 35 10 10. Force 35 10 19 2 35 10 19 17 1 16 19 35 14 15 8 35 10 37 14 29
37 18 1 28 9 36 15 36 37 12 37 18 37 15 12 11 40 34 21 14 27 21 10 36 37 18 37 40 5 36 18 36
11. Stress or pressure 10 36 13 29 35 10 35 1 10 15 10 15 6 35 35 24 6 35 36 35 35 4 35 33 11. Stress or pressure 9 18 19 3 35 39 14 24 10 35 2 36 10 36 37 36 10 14
37 40 10 18 36 14 16 36 28 36 37 10 36 21 15 10 2 40 3 40 27 19 2 10 37 14 25 3 37 4 36

12. Shape 8 10 15 10 29 34 13 14 5 34 14 4 7 2 35 15 35 10 34 15 33 1 12. Shape 30 14 14 26 22 14 13 15 2 6 4 6 14 35 29 14 34 36 22


29 40 26 3 5 4 10 7 4 10 15 22 35 34 18 37 40 10 14 18 4 10 40 9 25 19 32 32 34 14 2 3 5 10 17
13. Stability of the object’s 21 35 26 39 13 15 37 2 11 39 28 10 34 28 33 15 10 35 2 35 22 1 13. Stability of the object’s 17 9 13 27 39 3 35 1 32 3 13 19 27 4 32 35 14 2 2 14 35 27 15 32
composition 2 39 1 4 1 28 13 19 39 35 40 28 18 21 16 40 18 4 composition 15 10 35 35 23 32 27 15 29 18 27 31 39 6 30 40 35
14. Strength 1 8 40 26 1 15 15 14 3 34 9 40 10 15 9 14 8 13 10 18 10 3 10 30 13 17 14. Strength 27 3 30 10 35 19 19 35 35 10 26 35 35 28 29 3 29 10
40 15 27 1 8 35 28 26 40 29 28 14 7 17 15 26 14 3 14 18 40 35 40 35 26 40 10 35 28 31 40 28 10 27
15. Durability of 19 5 2 19 3 17 10 2 3 35 19 2 19 3 14 26 13 3 15. Durability of 27 3 19 35 2 19 28 6 19 10 28 27 10 20 10 3 35
a movable object 34 31 9 19 19 30 5 16 27 28 25 35 a movable object 10 39 4 35 35 18 35 38 3 18 28 18 10 40
16. Durability of a 6 27 1 40 35 34 39 3 16. Durability of a 19 18 16 27 16 10 28 20 3 35
stationary object 19 16 35 38 35 23 stationary object 36 40 18 38 10 16 31
17. Temperature 36 22 22 35 15 19 15 19 3 35 35 38 34 39 35 6 2 28 35 10 35 39 14 22 1 35 17. Temperature 10 30 19 3 19 18 32 30 19 15 2 14 21 17 21 36 35 28 3 17
6 38 32 9 9 39 18 40 18 4 36 30 3 21 19 2 19 32 32 22 40 39 36 40 21 16 3 17 17 25 35 38 29 31 21 18 30 39
18. Illumination intensity 19 1 2 35 19 32 19 32 2 13 10 13 26 19 32 30 32 3 18. Illumination intensity 35 19 2 19 32 19 32 1 32 35 32 19 16 13 1 1 6 19 1 1 19
32 32 16 26 10 19 6 27 6 35 19 1 15 1 6 26 17
19. Use of energy by moving 12 18 12 28 15 19 35 13 8 35 16 26 23 14 12 2 19 13 19. Use of energy by moving 5 19 28 35 19 24 2 15 6 19 12 22 35 24 35 38 34 23
object 2 8 31 25 18 35 21 2 25 29 17 24 object 9 35 6 18 3 14 19 37 18 15 24 18 5 19 18 16 18
20. Use of energy by stationary 19 9 36 37 27 4 20. Use of energy by stationary 35 19 2 28 27 3 35
object 6 27 29 18 object 35 32 18 31 31

Figure 4.4: TRIZ contradiction matrix.Continued. Figure 4.5: TRIZ contradiction matrix. Continued.

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77 4.3 TRIZ 4.3 TRIZ 78

31. Harmful effect caused by


29. Manufacturing precision

30. Harmful action at object

4. Lenght of a stationary object


28. Measurement accuracy

1. Weight of a movable object


38. Degree of automation
What is deteriorated?

7. Volume of movable object


32. Ease of manufacture

37. Measurement or test

13. Stability of the object’s


36. Device complexity

2. Weight of a fixed object

5. Area of movable object

8. Volume of fixed object


What is deteriorated?
33. Ease of operation

3. Length of fixed object

6. Area of fixed object


34. Ease of repair

11. Stress or pressure


39. Productivity
complexity
35. Adaptation
27. Reliability

composition
object

12. Shape
10. Force
9. Speed
What should be improved?

3 11 1 28 27 28 35 22 21 22 35 27 28 35 3 2 27 29 5 26 30 28 29 26 35 35 3 What should be improved?


1. Weight of a movable object
27 35 26 26 18 18 27 31 39 1 36 2 24 28 11 15 8 36 34 26 32 18 19 24 37 21. Power 8 36 19 26 1 10 19 38 17 32 35 6 30 6 15 35 26 2 22 10 29 14 35 32
2. Weight of a stationary object 10 28 18 26 10 1 2 19 35 22 28 1 6 13 2 27 19 15 1 10 25 28 2 26 1 28 38 31 17 27 35 37 13 38 38 25 2 36 35 35 2 40 15 31
8 3 28 35 17 22 37 1 39 9 1 32 28 11 29 26 39 17 15 35 15 35 22. Waste of energy 15 6 19 6 7 2 6 38 15 26 17 7 7 18 7 16 35 36 38 14 2
3. Length of movable object 10 14 28 32 10 28 1 15 17 15 1 29 15 29 1 28 14 15 1 19 35 1 17 26 14 4 19 28 18 9 6 13 7 17 30 30 18 23 38 39 6
29 40 4 29 37 17 24 17 35 4 10 1 16 26 24 26 24 24 16 28 29 23. Loss of substance 35 6 35 6 14 29 10 28 35 2 10 18 1 29 3 39 10 13 14 15 3 36 29 35 2 14
4. Lenght of a stationary object 15 29 32 28 2 32 1 18 15 17 2 25 3 1 35 1 26 26 30 14 23 40 22 32 10 39 24 10 31 39 31 30 36 18 31 28 38 18 40 37 10 3 5 30 40
28 3 10 27 7 26 24. Loss of information 10 24 10 35 1 26 26 30 26 30 16 2 22 26 32
5. Area of movable object 29 9 26 28 2 32 22 33 17 2 13 1 15 17 15 13 15 30 14 1 2 36 14 30 10 26 35 5
32 3 28 1 18 39 26 24 13 16 10 1 13 26 18 28 23 34 2 25. Waste of time 10 20 10 20 15 2 30 24 26 4 10 35 2 5 35 16 10 37 36 37 4 10 35 3
6. Area of stationary object 32 35 26 28 2 29 27 2 22 1 40 16 16 4 16 15 16 1 18 2 35 23 10 15 37 35 26 5 29 14 5 5 16 17 4 34 10 32 18 36 5 4 34 17 22 5
40 4 32 3 18 36 39 35 40 36 30 18 17 7 26. Quantity of substance 35 6 27 26 29 14 15 14 2 18 15 20 35 29 35 14 10 36 35 14 15 2
7. Volume of movable object 14 1 25 26 25 28 22 21 17 2 29 1 15 13 10 15 29 26 1 29 26 35 34 10 6 2 18 31 18 35 35 18 29 40 4 29 34 28 3 14 3 17 40
40 11 28 2 16 27 35 40 1 40 30 12 4 16 24 34 27. Reliability 3 8 3 10 15 9 15 29 17 10 32 35 3 10 2 35 21 35 8 28 10 24 35 1
8. Volume of stationary object 2 35 35 10 34 39 30 18 35 1 1 31 2 17 35 37 10 40 8 28 14 4 28 11 14 16 40 4 14 24 24 11 28 10 3 35 19 16 11
16 25 19 27 35 4 26 10 2 28. Measurement accuracy 32 35 28 35 28 26 32 28 26 28 26 28 32 13 28 13 32 2 6 28 6 28 32 35
9. Speed 11 35 28 32 10 28 1 28 2 24 35 13 32 28 34 2 15 10 10 28 3 34 10 18 26 28 25 26 5 16 3 16 32 3 32 3 6 32 24 32 32 13
27 28 1 24 32 25 35 23 35 21 8 1 13 12 28 27 26 4 34 27 16 29. Manufacturing precision 28 32 28 35 10 28 2 32 28 33 2 29 32 28 25 10 10 28 28 19 3 35 32 30 30 18
10. Force 3 35 35 10 28 29 1 35 13 3 15 37 1 28 15 1 15 17 26 35 36 37 2 35 3 28 13 18 27 9 29 37 10 29 32 18 36 2 35 32 34 36 40 30 18
13 21 23 24 37 36 40 18 36 24 18 1 3 25 11 18 20 10 18 10 19 35 37 30. Harmful action at object 22 21 2 22 17 1 1 18 22 1 27 2 22 23 34 39 21 22 13 35 22 2 22 1 35 24
11. Stress or pressure 10 13 6 28 3 35 22 2 2 33 1 35 11 2 35 19 1 2 36 35 24 10 14 27 39 13 24 39 4 33 28 39 35 37 35 19 27 35 28 39 18 37 3 35
19 35 25 37 27 18 16 35 37 35 37 31. Harmful effect caused by 19 22 35 22 17 15 17 2 22 1 17 2 30 18 35 28 35 28 2 33 35 1 35 40
10 40 28 32 32 30 22 1 35 1 1 32 32 15 2 13 1 1 15 16 29 15 13 15 1 17 26 the object 15 39 1 39 16 22 18 39 40 40 35 4 3 23 1 40 27 18 27 39
12. Shape
16 1 40 2 35 17 28 26 29 1 28 39 32 34 10 32. Ease of manufacture 28 29 1 27 1 29 15 17 13 1 16 40 13 29 35 35 13 35 12 35 19 1 28 11 13
13. Stability of the object’s 13 18 35 24 35 40 35 19 32 35 2 15 35 30 2 35 35 22 1 8 23 35 15 16 36 13 13 17 27 26 12 1 40 8 1 1 37 13 27 1
composition 18 30 27 39 30 10 16 34 2 22 26 39 23 35 40 3 25 2 6 13 1 17 1 17 18 16 1 16 4 18 18 13 28 13 2 32 15 34 32 35
33. Ease of operation
14. Strength 11 3 3 27 3 27 18 35 15 35 11 3 32 40 27 11 15 3 2 2 13 27 3 15 29 35 13 15 1 25 13 12 13 16 15 39 35 15 39 31 34 35 12 29 28 30
16 37 1 22 2 10 32 28 2 3 3 28 15 40 10 14 34. Ease of repair 2 27 2 27 1 28 3 18 15 13 16 25 25 2 1 34 9 1 11 13 1 13 2 35
15. Durability of 11 2 3 3 27 22 15 21 39 27 1 12 27 29 10 1 35 10 4 19 29 6 10 35 17 35 11 35 11 10 25 31 32 35 11 10 2 4
a movable object 13 16 40 33 28 16 22 4 27 13 29 35 39 35 14 19 35. Adaptation 1 6 19 15 35 1 1 35 35 30 15 16 15 35 35 10 15 17 35 16 15 37 35 30
16. Durability of a 34 27 10 26 17 1 22 35 10 1 1 2 25 14 1 20 10 15 8 29 16 29 2 16 29 7 29 14 20 1 8 14
stationary object 6 40 24 40 33 6 35 16 38 36. Device complexity 26 30 2 26 1 19 26 14 1 6 36 34 26 1 16 34 10 26 16 19 1 29 13 2 22
17. Temperature 19 35 32 19 24 22 33 22 35 26 27 26 27 4 10 2 18 2 17 3 27 26 2
15 28 34 36 35 39 26 24 13 16 6 28 35 28 15 17 19
3 10 24 35 2 2 24 16 27 16 35 31 19 16 35 37. Measurement or test 27 26 6 13 16 17 26 2 13 2 39 29 1 2 18 3 4 36 28 35 36 27 13 11 22
11 15 3 32 15 19 35 19 19 35 28 26 15 17 15 1 6 32 32 15 2 26 2 25 complexity 28 13 28 1 26 24 18 17 30 16 4 16 26 31 16 35 40 19 37 32 1 39 39 30
18. Illumination intensity
32 32 39 28 26 19 13 16 19 13 10 16 38. Degree of automation 28 26 28 26 14 13 23 17 14 35 13 28 10 2 35 13 35 15 32 18 1
19. Use of energy by moving 19 21 3 1 1 35 2 35 28 26 19 35 1 15 15 17 2 29 35 38 32 2 12 28 18 35 35 10 28 17 13 16 1 13
object 11 27 32 6 27 6 30 17 28 13 16 27 28 35 39. Productivity 35 26 28 27 18 4 30 14 10 26 10 35 2 6 35 37 28 15 10 37 10 10 35 3
20. Use of energy by stationary 10 36 10 2 19 22 1 4 19 35 1 6 24 37 15 3 28 38 26 7 34 31 17 7 34 10 10 2 10 36 14 34 40 22 39
object 23 22 37 18 16 25

Figure 4.7: TRIZ contradiction matrix. Continued.


Figure 4.6: TRIZ contradiction matrix. Continued.

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79 4.3 TRIZ 4.3 TRIZ 80

15. Duration of moving object’s

19. Energy expense of movable


16. Duration of fixed object’s

31. Harmful effect caused by


29. Manufacturing precision
20. Energy expense of fixed

30. Harmful action at object


28. Measurement accuracy
26. Quantity of substance

38. Degree of automation


What is deteriorated?

What is deteriorated?

32. Ease of manufacture

37. Measurement or test


24. Loss of information

36. Device complexity


23. Loss of substance

33. Ease of operation


22. Waste of energy

25. Waste of time

34. Ease of repair


17. Temperature

18. Illumination

39. Productivity
complexity
35. Adaptation
27. Reliability

the object
operation

operation
14. Strenght

object

object

21. Power
What should be improved? What should be improved?

21. Power 26 10 19 35 16 2 14 16 6 16 6 10 35 28 27 10 19 35 20 4 34 21. Power 19 24 32 15 32 2 19 22 2 35 26 10 26 35 35 2 19 17 20 19 19 35 28 2 28 35


28 10 38 17 25 19 19 37 38 18 38 10 6 19 26 31 2 31 2 18 34 10 10 34 34 30 34 16 17 34
22. Waste of energy 26 19 38 1 13 3 38 35 27 19 10 10 18 7 18 22. Waste of energy 11 10 32 21 22 21 35 35 32 2 19 7 23 35 3 2 28 10
7 32 15 2 37 32 7 25 35 35 2 2 22 1 15 23 29 35
23. Loss of substance 35 28 28 27 27 16 21 36 1 6 35 18 28 27 28 27 35 27 15 18 6 3 23. Loss of substance 10 29 16 34 35 10 33 22 10 1 15 34 32 28 2 35 15 10 35 10 35 18 35 10 28 35
31 40 3 18 18 38 39 31 13 24 5 12 31 18 38 2 31 35 10 10 24 39 35 31 28 24 31 30 40 34 29 33 2 24 34 27 2 28 24 10 13 18 10 23
24. Loss of information 10 10 19 10 19 19 10 24 26 24 28 24. Loss of information 10 28 22 10 10 21 32 27 22 35 33 35 13 23
28 32 35 23 1 22 15
25. Waste of time 29 3 20 10 28 20 35 29 1 19 35 38 1 35 20 10 5 35 18 24 26 35 38 25. Waste of time 10 30 24 34 24 26 35 18 35 22 35 28 4 28 32 1 35 28 6 29 18 28 24 28
28 18 28 18 10 16 21 18 26 17 19 18 10 6 18 32 10 39 28 32 18 16 4 28 32 28 18 34 18 39 34 4 10 34 10 32 10 35 30
26. Quantity of substance 14 35 3 35 3 35 3 17 34 29 3 35 35 7 18 6 3 24 28 35 38 26. Quantity of substance 18 3 3 2 33 30 35 33 3 35 29 1 35 29 2 32 15 3 3 13 3 27 8 35 13 29
34 10 10 40 31 39 16 18 31 25 10 24 35 18 16 28 40 28 29 31 40 39 35 27 10 25 10 25 29 27 10 29 18 3 27
27. Reliability 11 28 2 35 34 27 3 35 11 32 21 17 36 23 21 11 10 11 10 35 10 28 10 30 21 28 27. Reliability 32 3 11 32 27 35 35 2 27 17 1 11 13 35 13 35 27 40 11 13 1 35
3 25 6 40 10 13 27 19 26 31 35 29 39 4 40 3 11 23 1 2 40 40 26 40 8 24 1 28 27 29 38
28. Measurement accuracy 28 6 28 6 10 26 6 19 6 1 3 6 3 6 26 32 10 16 24 34 2 6 28. Measurement accuracy 5 11 28 24 3 33 6 35 1 13 1 32 13 35 27 35 26 24 28 2 10 34
32 32 24 28 24 32 32 32 27 31 28 28 32 32 1 23 22 26 39 10 25 18 17 34 13 11 2 10 34 32 28 10 34 28 32
29. Manufacturing precision 3 27 3 27 19 26 3 32 32 2 32 2 13 32 35 31 32 26 32 30 29. Manufacturing precision 11 32 26 28 4 17 1 32 25 10 26 2 26 28 10 18
40 2 10 24 28 18 1 10 36 34 26 35 23 18 18 23 32 39
30. Harmful action at object 18 35 22 15 17 1 22 33 1 19 1 24 10 2 19 22 21 22 33 22 22 10 35 18 35 33 30. Harmful action at object 27 24 28 33 26 28 24 35 2 25 35 10 35 11 22 19 23 19 33 3 22 31
37 1 33 28 40 33 35 2 32 13 6 27 22 37 31 2 35 2 19 40 2 34 29 31 2 40 23 26 10 18 2 28 39 2 22 31 29 40 29 40 34 13 24
31. Harmful effect caused by 15 35 15 22 21 39 22 35 19 24 2 35 19 22 2 35 21 35 10 1 10 21 1 22 3 24 31. Harmful effect caused by 24 2 3 33 4 17 19 1 3 2 21 2 22 35
the object 22 2 33 31 16 22 2 24 39 32 6 18 18 22 2 34 29 39 1 the object 40 39 26 34 26 1 27 1 18 39
32. Ease of manufacture 1 3 27 1 35 16 27 26 28 24 28 26 1 4 27 1 19 35 15 34 32 24 35 28 35 23 32. Ease of manufacture 1 35 24 2 2 5 35 1 2 13 27 26 6 28 8 28 35 1
10 32 4 18 27 1 27 1 12 24 33 18 16 34 4 1 24 12 18 13 16 11 19 15 1 11 1 1 10 28

33. Ease of operation 32 40 29 3 1 16 26 27 13 17 1 13 35 34 2 19 28 32 4 10 4 28 12 35 33. Ease of operation 17 27 25 13 1 32 2 25 2 5 12 26 15 34 32 25 1 34 15 1


3 28 8 25 25 13 1 24 24 2 10 13 2 24 27 22 10 34 8 40 2 34 35 23 28 39 12 1 32 1 16 12 17 12 3 28
34. Ease of repair 1 11 11 29 1 4 10 15 1 15 1 15 10 15 1 2 35 32 1 2 28 34. Ease of repair 11 10 10 2 25 10 35 10 1 35 1 12 714 35 1 34 35 1 32
2 9 28 27 13 28 16 32 2 32 19 34 27 10 25 10 25 1 16 13 2 16 11 10 26 15 16 13 11 7 13 10
35. Adaptation 35 3 13 1 2 16 27 2 6 22 19 35 19 1 18 15 15 10 35 28 3 35 35. Adaptation 35 13 35 5 35 11 1 13 15 34 1 16 15 29 1 27 34 35 28
32 6 35 3 35 26 1 29 13 29 1 2 13 15 8 24 1 10 32 31 31 1 16 7 4 37 28 35 6 37
36. Device complexity 2 13 10 4 2 17 24 17 27 2 20 19 10 35 35 10 6 29 13 3 36. Device complexity 13 35 2 26 26 24 22 19 19 1 27 26 27 1 13 29 15 15 10 15 1 12 17
28 28 15 13 13 29 28 30 34 13 2 28 29 27 10 1 10 34 32 29 40 1 13 9 26 24 28 37 37 28 28
37. Measurement or test 27 3 19 29 25 34 3 27 2 24 35 38 19 35 19 1 35 3 1 18 35 33 18 28 3 27 37. Measurement or test 27 40 26 24 22 19 2 21 5 28 2 5 12 26 1 15 15 10 34 21 35 18
complexity 15 28 25 39 6 35 35 16 26 16 16 10 15 19 10 24 27 22 32 9 29 18 complexity 28 8 32 28 29 28 11 29 37 28 24
38. Degree of automation 25 13 6 9 26 2 8 32 2 32 28 2 23 28 35 10 35 33 24 28 35 13 38. Degree of automation 11 27 28 26 28 26 2 33 2 1 26 1 12 1 35 27 4 15 24 34 27 5 12
19 19 13 27 18 5 35 30 32 10 34 18 23 13 34 3 13 1 35 10 25 35 26
39. Productivity 29 28 35 10 20 10 35 21 26 17 35 10 1 35 20 28 10 28 10 13 1 35 38 39. Productivity 1 35 1 10 32 1 22 35 35 22 35 28 1 28 1 32 1 35 12 17 35 18 5 12
10 18 2 18 16 38 28 10 19 1 38 19 10 29 35 35 23 5 23 10 38 34 28 18 10 13 24 18 39 2 24 7 19 10 25 28 37 28 24 27 2 35 26

Figure 4.8: TRIZ contradiction matrix. Continued. Figure 4.9: TRIZ contradiction matrix. Continued.

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81 4.3 TRIZ 4.3 TRIZ 82

4.3.1. 39 design From the patents studied, Altshuller extracted 39 design • To scare birds from buildings and airports, reproduce the sound of
parameters parameters that cause conflict. These 39 parameters are a scare bird using a tape recorder.
listed in table . To effectively use these parameters, it is • Hovercraft.
necessary to find those two that are cause of conflict in a given design. Consider
for example that a non-moving mechanical component needs to be lighter but 3. Principle of local quality
remain as strong. From the 39 design parameters, find the principle that
needs to be changed, in this case, “Weight of stationary object” (principle #2). • Change the structure of the object or environment from homoge-
Then find the parameter that is negatively affected, in this case, “Strength” neous to non-homogeneous.
(principle #14). Then, using the contradictions matrix shown in figure 4.9, • Have different parts of the object carry out different functions.
find those inventive principles that are candidates to solve the conflict. From
• Place each part of the object under conditions most favorable for
the contradictions matrix, the inventive principles that solve the contradiction
its operation.
between “Weight of a stationary object” and “Strenght” are 2, 10, 27 and 28.
Examples:
4.3.2. Forty inventive Once the matrix has been used to find those inventive
principles principles candidates to solve the engineering contra- • Fuselage skin of commercial airplanes.
diction, they can be applied to generate solutions for • Stapler. A pencil and an eraser in one unit.
the problem at hand. These inventive principles can also be used indepen-
dently of the contradiction matrix as a source of ideas to solve conflicts. The 4. Principle of asymmetry
forty TRIZ design principles to solve engineering conflicts are:
• Make an object asymmetrical.
• Increase the object asymmetry.
1. Principle of segmentation
Examples:
• Divide an object into independent parts that are easy to disassem-
ble. • Eccentric weight on motor creates vibration.
• Increase the degree of segmentation as much as possible. 5. Principle of joining
Examples: • Merge homogeneous objects or those intended for contiguous (ad-
jacent) operations.
• Sectional furniture, modular computer components, folding wooden
ruler, food processor. • Combine in time homogeneous or contiguous operations.
• Garden hoses can be joined together to form any length needed. Examples:
Drill shafts.
• TV/VCR, Cassette tape heads.
2. Principle of removal
• The working element of a rotary excavator has special steam nozzles
• Remove the disturbing part or property of the object. to defrost and soften frozen ground in a single step.

• Remove the necessary part or property of the object. 6. Principle of universality

Examples: • Let one object perform several different functions.

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83 4.3 TRIZ 4.3 TRIZ 84

• Remove redundant objects. • Set up the object such that they can perform their action immedi-
ately when required.
Examples:
Examples:
• Sofa which converts from a sofa in the daytime to a bed at night.
Fingernail clipper. • Cutter blades ready to be snapped off when old.

7. The nesting principle • Correction tape.

• Place one object inside another, which in turn is placed in a third, 11. Principle of introducing protection in advance
etc. • Compensate for the low reliability of an object by introducing pro-
• Let an object pass through a cavity into another. tections against accidents before the action is performed.

Examples: Examples:

• Telescoping antenna, stacking chairs. • Fuses, electric breakers. Shaft couplers.


• Mechanical pencil with lead stored inside. • Shoplifting protection by means of magnetized plates in products.

8. Principle of counterweight 12. Principle of equipotentiality

• Compensate for the weight of an object by joining it with another • Change the conditions such that the object does not need to be
object that has a lifting force. raised or lowered.
• Compensate for the weight of an object by interaction with an en- Examples:
vironment providing aerodynamic or hydrodynamic forces.
• Pit for change oil, Loading dock, airport gate.
Examples:
13. Principle of opposite solution
• Boat with hydrofoils, hot air balloon.
• Implement the opposite action of what is specified.
• Rear wings in racing cars to increase the pressure from the car to
the ground. • Make a moving part fixed and the fixed part mobile.
• Turn the object upside down.
9. Principle of preliminary counteraction
Examples:
• Perform a counter-action to the desired action before the desired
action is performed. • Abrasively cleaning parts by vibrating the parts instead of the abra-
sive.
Examples:
• Lathe, Mill.
• Reinforced concrete column or floor. Reinforced shaft.
14. Principle of spheroidality
10. Principle of preliminary action
• Switch from linear to curvilinear paths, from flat to spherical sur-
• Perform the required action before it is needed. faces, etc.

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85 4.3 TRIZ 4.3 TRIZ 86

• Make use of rollers, ball bearings, spirals. • A computer mouse where a 2D screen is transformed into a hori-
• Switch from direct to rotation motion. zontal mouse pad.

• Use centrifugal force. • A composite wing where loads are in only one direction per layer.

Examples: 18. Use of mechanical vibrations

• Computer mouse. • Make the object vibrate.

• Screw lift. • Increase the frequency of vibration.


• Use resonance, piezovibrations, ultrasonic, or electromagnetic vi-
15. Principle of dynamism brations.
• Make the object or environment able to change to become optimal Examples:
at any stage of work.
• Make the object consist of parts that can move relative to each • Vibrating casting molds.
other. • Quartz clocks.
• If the object is fixed, make it movable.
19. Principle of periodic action
Examples:
• Use periodic or pulsed actions, change periodicity.
• A flashlight with flexible neck. • Use pauses between impulses to change the effect.
• Bicycle drivetrain and derailer.
Examples:
16. Principle of partial or excessive action
• Hammer drill.
• If it is difficult to obtain 100% of a desired effect, achieve somewhat • Emergency flashing lights.
more or less to greatly simplify the problem.
20. Principle of uninterrupted useful effect
Examples:
• Keep all parts of the object constantly operating at full power.
• Raincoats, snowboards.
• Remove idle and intermediate motions.
17. Principle of moving into a new dimension
Examples:
• Increase the degrees of freedom of the object.
• Steam turbine, mechanical watch.
• Use a multi-layered assembly instead of a single layer.
• Incline the object or turn it on its side. 21. Principle of rushing through

• Use the other side of an area. • Carry out a process or individual stages of a process at high speeds.

Examples: Examples:

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87 4.3 TRIZ 4.3 TRIZ 88

• Cutting thin wall plastic tubes at very high speeds so cutting action • Nail resistant tires.
occurs before deformation.
26. The copying principle
22. Principle of turning harm into good
• Instead of unavailable, complicated or fragile objects, use a simpli-
• Use harmful factor to obtain a positive effect. fied cheap copy.
• Remove a harmful factor by combining it with other harmful factors. • Replace an object by its optical copy, make use of scale effects.
• Strengthen a harmful factor to the extent where it ceases to be • If visible copies are used, switch to infrared or ultraviolet copies.
harmful.
Examples:
Examples: • Rapid prototyping. Crash test dummies.
• Medical defibrillator. Use of high frequency current to heat the • Measure shadows instead of actual objects.
outer surface of metals for heat treatment.
27. Cheap short life instead of expensive longevity
23. The feedback principle
• Replace an expensive object that has long life with many cheap
• Introduce feedback. objects having shorter life.
• If feedback already exists, reverse it. Examples:
Examples: • Inkjet printer heads embedded in ink cartridges. Cardboard box.

• Air conditioning systems. 28. Replacement of a mechanical pattern


• Noise canceling devices. • Replace a mechanical pattern by an optical, acoustical or odor pat-
tern.
24. The go between principle
• Use electrical, magnetic or electromagnetic fields to interact with
• Use an intermediary object to transfer or transmit the action. the object.
• Merge the object temporarily with another object that can be easily • Switch from fixed to movable fields changing over time.
taken away. • Go from unstructured to structured fields.
Examples: Examples:
• Gear trains. • CD player.
25. The self service principle • Microwave oven. Crane with electromagnetic plate.

• The object should service and repair itself. 29. Use of pneumatic or hydraulic solutions
• Use waste products from the object to produce the desired actions. • Replace solid parts or an object by gas or liquid.

Examples: Examples:

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89 4.3 TRIZ 4.3 TRIZ 90

• Power steering. Bubble envelopes. • Once a part has fulfilled its purpose and is no longer necessary, it
should automatically be discarded or disappear.
30. Using flexible membranes and fine membranes
• Parts that become useful after a while should be automatically gen-
• Replace customary constructions with flexible membranes and thin erated.
film.
Examples:
• Isolate an object from outside environment with thin film or fine
membranes. • Multistage rockets. Bullet castings.

Examples: 35. Changing the aggregate state of an object

• Dome tent. High Altitude Balloon. • Change the aggregate state of an object, concentration or density,
the degree of flexibility or its temperature.
31. Using porous materials
Examples:
• Make the object porous or use porous elements.
• If the object is already porous, fill the pores in advance with some • Heat packs. Light sticks.
useful substance. 36. The use of phase changes
Examples: • Use phenomena occurring in phase changes like change of volume
• Running shoe soles. Air filters. and liberation or absorption of heat.

32. The principle of using color Examples:

• Change the color or translucency of an object or its surroundings. • Fire extinguisher.

• Use colored additives to observe certain objects or processes. 37. Application of thermal expansion
• If such additives are already used, employ luminescence traces. • Use expansion or contraction of materials by heat.
Examples: • use materials with different thermal expansion coefficients.

• Transparent bandage. Roadway signs. Examples:

33. The principle of homogeneity • Thermometers. Bimetallic plates.

• Interacting objects should be made of the same material, or material 38. Using strong oxidation agents
with identical properties.
• Replace air with enriched air or replace enriched air with oxygen.
Examples: • Treat the air or oxygen with ionizing radiation.
• Shaft and bushing. • Use ionized oxygen or ozone.

34. The principle of discarding and regenerating parts Examples:

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91 4.4 The morphological chart 4.4 The morphological chart 92

• Metal forming ovens. Torch cutting. Convert


Electrical Energy to Rotary motor with Rail gun
Linear Motor Solenoid
Translational Energy transmission
39. Using an inert atmosphere
Accumulate
Spring Moving mass
• Replace the normal environment with an inert one. Energy

• Carry out the process in a vacuum. Apply


Translational Simgle impact Multiple impacts Push nail
Examples: Energy to Nail

• Aluminum cans for beverages. Arc welding. Figure 4.10: Morphological table for a hand-held nailer. Adapted from Ulrich
& Eppinger (2000).
40. Using composite materials

• Replace a homogeneous material with a composite one. 2. For each feature or function, list the means by which it may be achieved.
These lists will be the columns of the chart. Lists might include new
Examples: ideas as well as known solutions.

• Steel belted tires. Tennis racquets. High performance aircraft 3. After the chart has been filled out, identify feasible combinations of sub-
wings. solutions. Each combination will be a possible solution to identify.

Figure 4.10 shows an example of a morphological chart for a hand nailer pre-
sented by Ullrich & Eppinger (2000). The rows in the table correspond to
4.4 The morphological chart the functions identified by the design team: convertion of electrical energy to
translational energy, acummulation of translational energy and application of
The aim of the morphological chart is to generate a complete range of alter- translational energy to the nail. The entries in each column correspond to
native design solutions for a product widening the search for potential new possible solutions for the function at hand.
solutions. It is based on the use of identified functions to foster ideas and
It is important to notice that in order for the chart to be most useful, the
has two parts. First, to generate as many concepts as possible. Second, to
items in the list of functions should all be at the same level of generality, and
combine the individual concepts into overall concepts that meet all functional
they should be as independent of each other as possible. The list should not
requirements.
be too long, however, and no more than 10 functions should be considered.
The procedure to create and use a morphological chart is quite simple and can Some authors advice to use no more than 4 functions at a time. If some func-
be summarized as follows: tions are to be disregarded for this matter, the development team must clearly
understand the risks and tradeoffs of not taking them into consideration.

1. List the features or functions that are essential to the product. Each It is also advisable to arrange solution principles so that the columns create
function will be a row of the chart. The list of functions should contain logical grouping, for example, of mechanical type, of electrical type, etc. Also,
all the features that are essential to the product, at an appropriate level sketches should be used whenever possible to convey as much information as
of generalization. If a QFD procedure has been already performed, the possible. Finally, consideration should be given only to solutions that meet
list of customer requirements can be used as the list of functions. the estimated engineering specifications.

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93 4.4 The morphological chart 4.4 The morphological chart 94

Once the chart is filled with solutions to all the specific functions listed, the Convert
Rotary motor with
next step is to consider combinations from the range of all possible solutions. Electrical Energy to
transmission
Linear Motor Solenoid Rail gun
Translational Energy
Usually a large number of combinations is possible, although restrictions apply
as not all combinations of solutions are possible, for example, combinations Accumulate
Spring Moving mass
that have intrinsic incompatibilities should be discarded. Energy

It is essential to analyze very carefully each option before rejecting it. The Apply
Translational Simgle impact Multiple impacts Push nail
design team must have in mind that, initially many combinations may not Energy to Nail
seem to provide a practical solution to the problem at hand, specially to the
inexperienced designer.

  
  
  
  
  
  
  
  
  
  
  
In the example shown in figure 4.10, 24 combinations can be found from the

       
     
     
     
     
     
  
  
  
  
  
concepts generated ( 4×2×3). Figures 4.11, 4.12 and 4.13 show the sketch of
four possible solutions arising from the combination of concepts. The first so-

     
  
  
  
  
  
  
  
  
  
  
lution, shown in figure 4.11, is due to the combination the concepts “solenoid”,
“spring” and “Multiple impacts”. The second solution, shown in figure 4.12,
results from the combination of “rotary motor with transmission”, “spring” Figure 4.11: Concept 1. Solenoid compressing a spring which is then released
and “multiple impacts”. The third, fourth and fifth solutions, shown in figure repeatedly in order to drive the nail with multiple impacts. Adapted from
4.13, arise from the combinations of concepts “rotary motor with transmis- Ulrich & Eppinger (2000).
sion”, “spring” and “single impact”.
Convert
Electrical Energy to Rotary motor with Rail gun
Linear Motor Solenoid
Translational Energy transmission

Accumulate
Spring Moving mass
Energy

Apply
Translational Simgle impact Multiple impacts Push nail
Energy to Nail

  
  
  
  
  

  
  
  
  
  
Figure 4.12: Concept 2 showing a possible combination of a motor with a
transmission, a spring and multiple impacts. The motor repeatedly winds and
releases the spring, storing and delivering energy over several hits. Adapted
from Ulrich & Eppinger (2000).

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95 4.4 The morphological chart 4.4 The morphological chart 96

Feature Means

Air
Support Wheels Track Slides Pedipulators
cushion

Driven Air Moving Linear


Propulsion
wheels thrust cable induction
Bottled
Power Electric Petrol Diesel Steam
gas

Convert Gears and Flexible


Rotary motor with Transmission Belts Chains Hydraulic
Electrical Energy to Linear Motor Solenoid Rail gun shafts cable
Translational Energy transmission
Turning Air
Steering Rails
wheels thrust
Accumulate Reverse
Spring Moving mass Stopping Brakes Ratchet
Energy thrust
Hydraulic Rack and Chain or
Lifting Screw
Apply ram pinion rope hoist
Translational Simgle impact Multiple impacts Push nail
Seated at Seated Standing Walking Remote
Energy to Nail Operator
front at rear control

Figure 4.14: Morphological chart for a forklift truck, with one possible combi-



nation of sub-solutions picked out by the dashed line (After Cross, 1994).







MOTOR

Two examples of morphological charts are presented by Cross (1994). The first


one is concerned with finding alternative versions of the conventional forklift
   

TRIGGER truck used for lifting and carrying loads. In the second one, alternatives for
 
  


 

the design of a welding positioner are explorer.


CAM Regarding the finding of alternative versions of a lifting truck, the essential
features of the truck are:

1. Means of support which allows movement.


Figure 4.13: Concept 3, 4 and 5 showing possible combinations of a motor 2. Means of moving the vehicle.
with a transmission, a spring and a single impact. The motor winds a spring,
3. Means of steering the vehicle.
accumulating potential energy which is then delivered to the nail in a single
hit. Adapted from Ulrich & Eppinger (2000). 4. Means of stopping the vehicle.
5. Means of lifting loads.
6. Location of the operator.

The morphological chart generated for the above functions is shown in figure
4.14 where one possible solution is highlighted. It is interesting to note that

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97 4.4 The morphological chart 4.4 The morphological chart 98

there are 90 000 possible combinations in the chart, although, some of them
obviously, are not possible or include incompatible concepts.

In the second example, alternatives for the design of a welding positioner,


a device used to support and hold a workpiece and locating it in a suitable Action Principles / Families of Function carriers

position are explored. Figure 4.15 shows the morphological chart for this
Partial Functions 1 2 3 4 5 6
case where several concepts are described by means of sketchs and text. One
possible combination of concepts is indicated by the zig-zag line through the ENABLE Force locking (friction)
connection Form
chart. with interlocking mechanical
workpiece screw or bolt wedge pneumatic hydraulic magnetic

Rotational
ENABLE guidance
References rotational
movement sliding journal
bearing rolling bearing

cylinder sphere fulcrum pin hang from


ENABLE position above
1. Altshuller, G. S. (1984) Creativity as an exact science. Gordon and Breach tilting
Science Publishers, New York, U.S.A. movement

 
 
 
2. Cross, N. (1994) Engineering Design Methods, John Wiley & Sons. lever

 

ENABLE screw thread
3. Otto, K. & Wood, K. (2001) Product Design - Techniques in Reverse height
straight line mechanism

 
guidance
Engineering and New Product Development, Prentice-Hall. adjustment

 
bearing, sliding or rolling

 
4. Pahl, G. and Beitz W. (2001) Engineering Design - A systematic Approach.
hold directly
Second Ed. Springer. LOCK by hand,
form interlocking force locking (friction)
screw
5. Ullman, D. (2001) The Mechanical Design Process. Third Ed. McGraw- state weight of
workpiece hole − pin
ratchet within screw with wedge,
mechanism guidance washer brake block
Hill.
6. Ulrich, K. & Eppinger, S. (2000) Product Design and Development. Second DRIVE
with mechanical advantage device
band, lever
Ed. Irwin McGraw-Hill. (by hand) Direct gear wheel
pair
rack and helical gears worm and rope, eccentric
pinion (crossed) worm−wheel chain cam

CONTROL through through


of drive locking
movement mechanism (ratchet)

Show mechanical
optical electronic mechanical
position stop
line scale pointer scale

Figure 4.15: Morphological chart for a welding positioner, with one possible
combination of sub-solutions picked out by the zig-zag line (After Cross, 1994).

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5.0 100

Concepts

Design Final
Brief Concept
Generation Screening Screening Development
Feasibility and and
Generation and and Testing
Judgment Screening Testing
Scoring Scoring

CHAPTER 5

Concept Selection Figure 5.1: Concept selection is an iterative process that goes through different
phases and is closely related to concept generation and concept testing.

In the previous chapter some methods to generate potential solutions for a


design problem where reviewed. Normally, a design team should generate tens
The last to steps are usually done in an iterative fashion, where concepts
or even hundred of ideas. Clearly not all ideas will lead to a successful product.
However, at this point in time, with few information at hand, it is not possible are discarded and some other are combined to generate new concepts. After
to say which concept is best. In concept selection the goal is to expend the sufficient iterations have been carried out, the team goes to the next stage:
concept testing. Figure 5.1 depicts the above procedure.
least amount of time and resources on deciding which concepts have the best
chances to become a successful product. The iterative behavior of the design cycle is perhaps better represented by the
Concept selection requires the evaluation, of concepts with respect to some design-build-test cycle shown in figure 5.2. In the diagram, two different design
cycles are represented by the inner and outer loops. The first loop represent
criteria comparing their relative strengths and weaknesses in order to select
one or more concepts for further evaluation and testing. Here, evaluation the design cycle when new or complex technologies are being use. In this case,
should be understood as the process of comparison and decision making. The building a physical model and testing it is the only approach possible.
concept selection phase usually requires at least three steps: The outer loop represent a more common approach where no physical de-
vices are build until the very end of the process. Here, the time and expense
1. Estimate the technical feasibility of the concepts. All those con- of building physical models is eliminated by developing analytical models and
cepts that are regarded as not feasible or ill-conceived are quickly dis- simulating the concept before anything is build. All the iterations occurs with-
carded. out building any prototypes as all ideas are represented by means of analytical
models and graphical representations, usually with the help of computers.
2. Concept screening. Concepts are compared roughly in relative terms
against a common reference concept. Those that do not offer any advan- Regardless of which design path is chosen, several benefits arises when a struc-
tage or fail to fulfill the requirements of the customer are discarded. tured approach is followed to select concepts. Probably the most most im-
portant is that because concepts are compared against customer needs, the
3. Concept scoring. A more detailed comparison is carried out including selected concept is likely to be focused on the customer. Other benefits may
more information about the concepts for finer resolution. include a reduced time to product introduction and effective decision making.

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101 5.1 Estimating Technical Feasibility 5.1 Estimating Technical Feasibility 102

DESIGN
Simulatable represent a problem to estimate as different people will give values that can
technology
Design
vary by orders of magnitude.
prototypes Iterate
What allows an engineer to become more familiar with derived dimensions is
Analytical models to associate them with known values. For example, one might realize that
and graphical drawings
BUILD
Iterate
to refine concept 2000W is 3hp, the common power for a lawnmower; or that 0.1MPa is 1atm,
and product the atmospheric pressure at sea level. It is said that a skilled engineer will
Build prototypes Test physical have at least three readily understood reference levels for every dimensional
with each closer protoypes
to the final product unit such as power, energy, pressure, force, acceleration, etc. Table 5.1 shows
TEST some approximated values for different units to be used as reference.
Build final
product
The “gut feeling” reactions to the generated concepts are worth exploring since
they have different implications and may induce the individual or design team
to discard potentially good ideas or adapt potentially dangerous ones.
Figure 5.2: Design evaluation cycles. After Ullman (2003). It will never work. Before discarding concepts that appears to be infeasible
or unworkable, consider it briefly from different points of view before reject it.
5.1 Estimating Technical Feasibility As a guideline, before rejecting the concept answer the following questions:

• Why it is not technologically feasible?


When concepts are generated, members of the design team may experience
• Does it meet the requirements of the customer?
feelings about the idea that can be grouped in three main reactions:
• Is the concept different from the rest?

1. It will never work • Is the concept an original idea?

2. It may work depending on something else


To answer the first two cases, where more attention is deserved, the methods
3. It is an idea worth considering described later in this chapter will be of help. In the case of the last two, it
is worth analyzing if the reaction is a product of resistance to change or the
The above judgments regarding technical feasibility are based on the expe- “not invented here” syndrome.
rience of the design team and the individual engineers and their ability to It may work depending on something else. This reaction is product of
estimate correctly. In general, it is safe to say that the more experience, the a doubt in the design team due to internal or external requirement that may
more chances the decision will be reliable at this point. Fortunately, estimating be judged to be either non-existent or not ready for consideration. Typical
is a skill that any person can learn and cultivate to a very good degree. question to be made in order to get insight of this reaction are:
According to Otto and Wood (2001), the estimating skill of an engineer is
dependent mainly on familiarity with dimensional units and with the differ- • Is the technology needed available?
ent values along the dimensions. This familiarity takes place in two different • Is the technology ready for production?
levels of abstraction. First, perceived units like length or mass usually repre- • Is all information needed readily available?
sent no problem as everyone can associate their dimensions with day-to-day
experiences. On the other hand, derived units like energy or power, usually • Is is dependent on other parts of the product?

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103
Power Energy Mass Force Pressure Acceleration Velocity Length
(W) (J) (kg) (N) (MPa) (m/s2 ) (m/s) (m)
10−6 Ant crawling up Moving 5g snail: 1” × 1” piece Electrostatic attraction Moon surface: 0.13 × Centripetal acceleration of Tip speed of a wrist watch Human hair
a wall at 0.56µJ kinetic of paper: 40 between electron and 10−9 MPa a regular clock hour hour hand: 20µm/s. 10’ thickness:
1cm/s: 33µW energy ×10−6 kg proton in hydrogen hand: 0.3µm/s2 snow accumulation rate 30µm
atom: 0.08µN over 2 winter months:
0.1µm/s
Copyright 2004

10−3 LED: 40mW Bee in flight: Grape: 10g Piece of paper, weight: Blood pressure: 16 × Centripetal acceleration of Tip speed of a wrist watch Book cover
2 mJ kinetic Penny: 3g 0.04N 10−3 MPa. Mars a regular clock minute minute hand: 1mm/s thickness: 2mm
energy atmosphere: 0.8× hand: 1 mm/s2 Speed of tide rising from
10−3 MPa low to high: 0.1 mm/s
c

1 Small flashlight: A small apple Small meal or a Small apple, weight: 1N 10m underwater: 0.10 MPa Fast car acceleration: Falling body after 1/10s: Person’s height:
10W lifted 1m in large snack: Finger force for 1atm = 0.10MPa 3m/s2 . Hard braking 1m/s. Walking speed: 2m
Dr. José Carlos Miranda. Todos los derechos reservados.

2
gravity: 1J. 1kg appliance buttons: 7N Piston engine car: 7m/s . Earth gravity 1.5m/s
A small apple compression pressure: at sea level: 9.8m/s2
falling 1m: 1J 1.3 MPa
kinetic energy

100 Bright light 140km/hr fast ball: Average Bag of potatoes, weight: Piston engine firing Humans black out: 40 Highway speed: 30m/s Soccer field
bulb: 100W 114J kinetic person: 100N pressure: 3.5MPa m/s2 . Belly flopping Jetliners: 250m/s length: 100m
Typical energy 70kg hard in water from a 10m Height of the
household diving board jump, Statue of
appliance: causing broken bones: Liberty: 93m
100-1000W 100m/s2.

5.1 Estimating Technical Feasibility


103 Small lawn Energy effectively Mid-sized car: Two small people, Pressure to create a Marble dropped from 1m 3 times the speed of Width of a small
mower extractable 1300kg weight: 1.5kN diamond: 5GPa stopping in sand, sound: 1km/s town: 5km
engine: from a AA Elephant: Deep ocean trench: Head-on car collision
2000W battery: 1kJ 5000kg 0.11GPa occupant deceleration:
D-sized battery: 10km/s2. Bullet fired
80kJ from a rifle: 60km/s2

106 Electrical power Car @ 130km/h: A 747 fully Boeing 747: 1MN Center of the Earth: 0.40× Projectile fired from a rail Voyager 1 traveling in Dallas, TX to
to a small 1 MJ kinetic loaded: thrust. 106 MPa gun: 800km/s2 outer space: 17km/s Denver, CO or
town: 1MW energy 300,000kg Boston MA to
Automotive Ocean liner: Pittsburgh PA:
Battery: 5MJ 107×106kg 1000km

109 Electrical power USS Nimitz Aircraft carrier: Saturn V or Space Center of the sun: Centrifugal acceleration of Speed of light in Earth to moon:
plant: 1GW 91,400 tons @ 0.5×109kg Shuttle: 20 ×109 MPa light trapped in a black vacuum: 3.84×109m
30 knots: 9.9 0.2 GN thrust hole: 2×1013m/s2 3×108m/s
GJ kinetic energy

Table 5.1: Approximate reference values on different dimensions (adapted). After Otto & Wood (2001).
to know the basis on which the different concepts will be compared with each
Step 1: Choose the criteria for comparison. To start, it is necessary

Concept screening is based on the following steps:

concepts whenever possible.


the concepts between themselves based on common criteria and to improve the
idea of the technique is to narrow the number of concepts quickly comparing
and is also known as Pugh concept selection method (Pugh, 1990). The main
Concept screening is a technique based on a method developed by Stuart Pugh

5.2

develop a deeper knowledge about the concept in order to evaluate it.


ation of its feasibility. The methods described later in the chapter will help to
evaluate, since knowledge and experience are an important part for the evalu-
It is an idea worth considering. This is generally the hardest case to

design process.
modified to accommodate the intended design without causing a delay in the
in the last case, it should be pondered if other parts of the product could be
decide if it is worth waiting for more information to become available. Finally,
reach production. In the third case, serious consideration should be given to
see if it is available and if it is already mature or can be by the time the product
In the first two cases, the technology needed should be carefully examined to

5.2 Concept screening


8. Select one or more concepts.
7. Combine and improve the concepts.
6. Rank the concepts.
5. Rate the concepts.
4. Prepare the selection chart.
3. Decide on a reference concept to be used as a datum.
2. Choose which concepts will be evaluated.
1. Choose the criteria for comparison.

Concept screening
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104
105 5.2 Concept screening 5.2 Concept screening 106

other. During QFD, an effort was made to develop a set of customer require- Concepts
ments. This requirements are generally well suited to be used as a criteria for
Datum Concept Concept Concept Concept Concept
comparison. In some cases, when the concepts are well refined, engineering B C D E F
Selection Criteria
targets may be used instead.
Criterion 1
Step 2: Choose which concepts will be evaluated. After concept gen- Criterion 2
eration several options where available. These options where narrowed down Criterion 3
discarding those concepts that were not technically feasible. From the options Criterion 4
left, choose the group to be evaluated. If more than 12 concepts are to be
Criterion 5
considered, the design team can vote to select the 12 concepts that will be
Criterion 6
compared.
Criterion 7
Step 3: Decide on a reference concept to be used as a datum. To Sum +’s
select a reference concept or datum, the design team can follow several ap- Sum 0´s
proaches. If the company already has a current product, it may serve well as Sum −’s
a well understood concept. Other option is to use a competitive product that
Net Score
the team wish to superpass. Pugh (1990) recommends using as a datum the
Rank
concept that the team vote best.
Continue?
Step 4: Prepare the selection chart. Once the criteria for comparison, the
concepts that will be evaluated and the datum all have been chosen, the next Figure 5.3: Template for the Pugh selection chart.
step is to prepare the selection chart. For that purpose the template shown in
figure 5.3 can be of help.
Ullman (2003):
Step 5: Rate the concepts. To rate the concepts, compare them against the
datum using a very simple scale. It is recommended to use a + if the concept • If a concept or group of similar concepts has a good overall total score
is better than the datum for the current criterion, a − if the concept is worse or a high + total score, it is important to notice what strengths they ex-
than the datum and a 0 or an S (“same”) if the concept is judged to be about hibit, that is, which criteria they meet better than the datum. Likewise,
the same as the datum or there is some ambivalence. If the decision matrix is groupings of − scores will show which requirements are especially hard
carried out in a spreadsheet use +1, 0 and −1 for scoring. It is advisable to to meet.
to rate every concept on one criterion before moving to the next.
• If most concepts get the same score on a certain criterion, examine that
Step 6: Rank the concepts. After all the concepts have been rated for criterion closely. It may be necessary to develop more knowledge in the
each one of the criterion, four scores are generated: the number of +’s, the area of the criterion in order to generate better concepts.
number of −’s, the number of 0’s and the net score. The net score is obtained
subtracting the number of −’s from the number of +’s. To rank the concepts,
simple use the one with the best net score as 1, the next one as 2 and so forth. In many occasions, concepts can be combined to improve them. Here, to help
visualize if concepts can be combined, Ullrich and Eppinger suggest to answer
Step 8: Combine and improve the concepts. After the concepts have the following questions:
been rated and ranked, the design team should verify the validity of the results.
Some recommendations for the interpretation of results are pointed out by
• Is there a generally good concept which is degraded by one bad feature?

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107 5.2 Concept screening 5.2 Concept screening 108

• Can a minor modification improve the overall concept and yet preserve
Removable Removable Removable
a distinction from the other concepts? Washable Scraper Unit
Chamber Blade
• Are the two concepts which can be combined to preserve the “better
than” qualities while annulling the “worse than” qualities?

If any improved concepts arose from combination, these are added to the se-
lection chart and ranked along the original concepts.
Selection Criteria
Step 9: Select one or more concepts. Once the above steps have been Cost 0 + _ + 0
carried out, and the design team is satisfied with their understanding of each
Store Grinder 0 + + + 0
concept, its strengths and weaknesses, it is time to decide which concepts _ _
Put in Beans 0 0 0
should be selected for further refinement and analysis. The design team should
Take Out Coffee 0 _ _ _ _
also clarify if issues need to be investigated further before a final decision can
be made. In addition, decisions should be made if the screening matrix has Power Setup 0 0 0 0 0
provided enough resolution and if another round of concept screening should be Cleanable 0 _ 0 _ 0
performed. If concept screening has not provided enough resolution, concept Development Risk 0 + _ + 0
scoring should be applied next. la An example of a Pugh chart for the redesign Sum +’s 0 3 1 3 0
of a coffee grinder is shown in figure 5.4. In this example, presented by Otto & Sum 0´s 7 2 2 1 6
Wood (2001), the goal was to evaluate different concepts all restricted to the
Sum −’s 0 2 4 3 1
use of a chopper. Several ideas were developed to improve the grinder, focusing
Net Score 0 1 −3 0 −1
on cleaning functions. The criteria for the redesign evaluation gathered directly
from customer needs and engineering specifications are as follows: Rank 2 1 4 2 3

Figure 5.4: Pugh chart for coffee mill redesign concepts regarding cleanability.
• Cost: unit manufacturing cost (development and delivery costs were not Adapted from Otto & Wood (2001).
considered). Measured in $.

• Store grinder: facility to put away in a cabinet out of sight. Measured • Cleanable: Time or steps needed from the point where the coffee has
in cm3 . been taken out until the point of being spotless. Measured in number of
steps or seconds.
• Put in beans: Time elapsed between the beans are in a bag until the • Development risks: Difficulty getting a working alpha prototype. Mea-
chopper switch can be activated. Measured in seconds. sured in number of potential faults or difficulties.
• Take out coffee: Time elapsed between removing all grounds until all
the coffee is poured into a coffee maker. Measured in seconds. From the chart some conclusions could be drawn. First, the power setup
criteria does not distinguish between concepts as all of them were about the
• Power setup: Time elapsed between the grinder is plugged in until the same. Therefore, although it was an important criterion for the product, it
switch can be activated. Measured in seconds. did not impact cleanability, and was dropped from further discussion. Next,
the removable blade concept was clearly ahead of the rest and was a natural

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109 5.3 Concept scoring 5.3 Concept scoring 110

candidate for further development. Concepts

Datum B C D
5.3 Concept scoring Weighted Weighted Weighted Weighted
Selection Criteria Weight Rating Rating Rating Rating
Score Score Score Score
Ease of use
Concept scoring is a technique very similar to concept screening and it is used Readability of settings
when increased resolution will better differentiate among concepts. In this Ease of handling

method, the teams weight the relative importance of the selection criteria and Dose metering accuracy
Durability
focuses on more refined comparisons with respect to each criterion. The steps
Ease of manufacture
to use the method are as follows: Portability
Total Score
Rank
1. Choose the criteria for comparison. Continue?

2. Choose which concepts will be evaluated.


Figure 5.5: Template for a concept scoring matrix.
3. Decide on whether only one concept will be used as a datum or, if dif-
ferent concepts will be used as reference for different criteria.
4. Prepare the selection chart and decide the weight for each criterion. it will be seen later. For this reason, many times different concepts are used
5. Rate the concepts. as reference for different criteria.
6. Rank the concepts. Step 4: Prepare the selection chart and decide the weight for each
7. Combine and improve the concepts. criterion. The selection charts for the scoring method is very similar to Pugh
8. Select one or more concepts. charts with two exceptions. First, for each criterion, it includes its weight.
Second, the chart includes two columns per concept: rating and weighted score.
A template for an scoring chart is shown in figure 5.5. The weight for each
As most of the steps are identical to the concept screening ones, only those criterion is usually defined as the percentage of importance that the criterion
different will be discussed next. has relative to the other criteria. Each percentage is defined such that the sum
of all different percentages is 100%. An example illustrating the use of weights
Step 3: Decide on whether only one concept will be used as a datum is shown in figure 5.6 where three different cars are compared in base to four
or if different concepts will be used as reference for different criteria. different criteria: fuel consumption, cost of spare parts, simplicity of servicing
Although a single reference concept can be used for the comparative ratings of and comfort. Each criterion has its own weight defined by some chosen rules:
all criteria as in the screening method, this is not always appropriate. Unless fuel consumption weight is 50%, the cost of spare parts has a weight of 20%,
by pure coincidence the reference concept is of average performance relative easy to maintain 10% and finally, comfort 10%. It is easy to see in this example
to all criteria, the use of the same reference concept for the evaluation of that the sum of all weights is 100%.
each criterion may lead to what is known as the “scale compression effect”.
Consider, for example, that the reference concept to be used as datum is In many ocassions, the selection of the right weighting factors can be a cum-
better than the rest in 1 criterion. If this is the case, all the concepts could bersome task, specially if many different criteria have to be taken into account.
be evaluated only as “same as” or “worse than”, effectively compressing the One alternative is to use a objectives tree that includes weighting for each cri-
evaluation scale to 2/3. This effect applies independently of the scale used, as terion. To show how objectives trees are constructed, consider the objective

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111 5.3 Concept scoring 5.3 Concept scoring 112

Car A Car B Car C 1

Selection Criteria Weight Parameter Value Rating Score Value Rating Score Value Rating Score 1.0 1.0
Low fuel Miles per
consumption 50% galon 33 2 1.0 40 4 2.0 36 3 1.5

Low cost of Cost of 5


spare parts 20% typical parts £18 7 1.4 £22 5 1.0 £28 2 0.4
11 12 13
Simplicity Very Com−
Easy to maintain 10% of servicing simple 5 0.5 plicated 2 0.2 Average 3 0.3
0.25 0.25 0.60 0.60 0.15 0.15
Comfort Very
High comfort 20% rating Poor 2 0.4 good 5 1.0 Good 4 0.8

Total Score 3.3 4.2 3.0


Rank 2 1 3
121 122 131 132

Figure 5.6: Scoring matrix for three alternative motorcars. Adapted from 0.75 0.45 0.25 0.15 0.30 0.05 0.70 0.11
Cross (1994).

1211 1212
tree in figure 5.7. Each criterion in the objectives tree is represented by a circle
or box with three numbers on it. At the top of each box, a number represents 0.50 0.22 0.50 0.22
the level of the criterion. For example, the set of criteria is level 1, representing
a weight of 100% or 1. If there are three main criteria, then the first would
be represented by the number 11, the second by the number 12, the third by
1.0 = 0.25 + 0.22 + 0.22 + 0.15 + 0.05 + 0.11
the number 13, an so on. If the second criterion, number 12 has two criterions
that must be considered, then the first one will be identified by the number Figure 5.7: An objetive tree with weighting factors.
121 and the second one by the number 122. If the criterion identified by the
number 121 has to be divided into two different criteria, then the first would
be 1211 and the second one 1212. The objectives three can have as many levels
as necessary. The second number, at the lower left side of the box, indicates
the weight of the factor to whom it belongs. The third number, at the lower for 0.25, mechanical behavior for 0.60 and cost of manufacturing for 0.15.
right end, is result of the multiplication of the weight of the criterion times
the weight factor of its parent box. This product gives the contribution of the Mechanical behavior was divided in two criteria, first, strenght (121) which
criterion to the total 100%. accounted for 0.75 of the original 0.60 specified for mechanical behavior, and
second, freedom from resonance (122) which accounted for 0.25 of the original
This procedure is better explained through an example. The above objectives 0.60. It is important to stress at this point that the sum of weights of factors
tree was constructed to aid in the selection of weighting factors for the se- which have the same parent and are at the same level must be 1.0 or 100% (here
lection of a mechanical component. The main factors for the selection of the 0.75 + 0.25 = 1.0). It was considered to divided strenght further into two more
component were specified as how safe the component was (criterion 11), its specific criteria, both with the same weight, stiffness (1211) and maximum
mechanical behaviour (criterion 12) and and its cost of manufacturing (crite- allowable stress in the component (1212). Carrying out the products, the final
rion 13). Since these three factors must add 100%, or 1 for short, then 1.0 weight for stiffness is 0.22, which is the same value for the maximum stress
have to be divided between these factors. It was decided that safety accounted criterion.

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113 5.3 Concept scoring 5.3 Concept scoring 114

TEST RIG CONCEPTS Renuzit


Do Baking Cedar Vented Activated
BOTTOM−RIGHT HINGE Nothing Air Soda Chips Walls Carbon
SCORING MATRIX Reference B C D Freshner

Weighted Weighted Weighted Weighted Selection Criteria Weight Rating Score Rating Score Rating Score Rating Score Rating Score Rating Score
Selection Criteria Weight Rating Rating Rating Rating
Score Score Score Score
Performance
(olfactory distance − ft) 50% 0 0 70 35 70 35 80 40 20 10 90 45
Safety 0.25
Stiffness 0.22 Cost 25% 100 25 52 13 76 19 84 21 100 25 20 5
Max. allowable stress 0.22
Ease of replacement 13% 100 12.5 70 9 90 11 40 5 100 13 20 3
Freedom from resonance 0.15
Frequency of
Cost of tooling 0.05 12% 100 12.5 0 0 50 6 67 8 100 13 67 8
Replacement
Cost of materials 0.11
Total
Score 50 57 71 74 61 61
Total Score
Rank Rank 6 5 2 1 3 4
Continue?

Figure 5.9: Concept scoring matrix for the selection of odor control alterna-
Figure 5.8: An objetive tree with weighting factors. tives. Adapted from Otto & Wood (2001).

Finally, the cost of manufacturing was divided into two more specific costs:
cost of tooling (131) and cost of materials (132). Cost of tooling had a weight
of 0.30 whereas the cost of materials had a weight of 0.70. Hence, cost of Sometimes a 10 or more levels scale is used, but its use is discouraged as it
tooling final weight is 0.05 and the final weight for cost of materials is 0.11. requires more time and effort. For example, figure 5.10 presents a scoring ma-
trix for an outpatient syringe where four different concepts are been evaluated.
As final observation about objectives trees, it is important to notice that the Note that in this example a 5 levels scale is being used and that different con-
sum of weights of each level is always 1 as shown in figure 5.7 for the final cepts serve as datum for different criteria. This example is different from the
level. In figure 5.8 the final template for the scoring matrix for this problem one presented in figure 5.6 where a 10 levels scale is used.
is presented.
Step 6: Rank the concepts. Once the ratings have been specified for each
Step 5: Rate the concepts. Similar to the procedure followed in the screen- criterion, the weighted score is obtained multiplying the rating for the weight
ing method, here each concept is rated using a simple comparative scale. As of the criteria. The total score for each concepts is simply the sum of all
more detail is needed, a more detailed rating scale is generally used. A common weighted scores. Finally, each concept is given a rank corresponding to its
option is to use a 5 levels scale: total score.

Another example showing a more elaborated scoring matrix is presented by


Otto & Wood (2001). The matrix, shown in figure 5.9, helped the design
Relative performance Rating team to evaluate between different alternatives to control the odors in a cat
Much worse than reference 1 litter box. The careful reader should notice that the rating scale used in
Worse than reference 2 this example goes from 0 to 100, which at first sight may look unnecessary.
Nevertheless, in this case a 0-100 scale was chosen as the team had high-quality
Same as reference 3
information about the relative performance of each concept regarding each one
Better than reference 4 of the criteria. This high-quality information is usually gathered directly from
Much better than reference 5 testing and experimentation, and it is not influenced by the opinion of the
design team members.

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115 5.4 Concept Testing 5.4 Concept Testing 116

5.4 Concept Testing • Which of several alternatives should be pursued?

• How the concept may be improved to better meet customer needs?


In the concept selection process, it is very likely that some form of customer’s
response will be needed in order to further discuss the possibilities of the • Approximately how many units are likely to be sold?
proposed concepts. In order to communicate the idea of the concept and to • Should development be continued?
measure the response of the customer, in some cases simple verbal descriptions
or drawings will suffice. In other cases, there is no other choice but to create
physical prototypes of the product. This testing will give a better idea on the 5.4.2. Choosing a survey It is necessary to define the number of possible
feasibility of the concepts and the sales potential of the product. population customers to survey and in what market segments
they will be. This selection is carried out in a
Concept testing is carried out to facilitate decision-making during final concept similar fashion as the selection of customers in the “Identifying customer needs
selection stages, generally after some detailed design has been done. Concept phase”. It is important, however, to have in mind that concept testing is a
testing is not necessary when: much more expensive activity.

The most important question to answer is how large the survey population
• time required to test the concept is large relatively to the product life should be. Some useful guidelines are outlined next.
cycle.
Factors favoring a smaller sample size:
• cost of testing is large relative to the cost of actually launching the prod-
uct.
• Test occurs early in the concept development process.
Ulrich & Eppinger (2000) presents a 6 steps methodology for testing product • Test is primarly intended to gather qualitative data.
concepts:
• Surveying potential customers is relatively costly in time and money.
1. Definition of the purpose of the concept test. • Required investment to develop and launch the product is relatively
small.
2. Choosing of a survey population.
• A relatively large fraction of the target market is expected to value the
3. Choosing of a survey format.
product.
4. Communication of the concept.
Factors favoring a larger sample size:
5. Measurement of customer response.

6. Interpretation of results. • Test occurs later in the concept development process.

• Test is primarily intended to assess demand quantitatively.


5.4.1. Concept testing In this initial step, the design team should clarify
purpose what questions they want to answer with the test. It • Surveying customers is relatively fast and inexpensive.
is essential to define what the test or experiment is
for. Some typical questions are: • Required investment to develop and launch the product is relatively high.

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117 5.4 Concept Testing 5.4 Concept Testing 118

• A relatively small fraction of the target market is expected to value the 5.4.5. Measure customer Most concept test surveys first communicate the
product. response product concept and then measure customer re-
sponse. Although is good practice to include ques-
Concept tests can be done in the early stages of the development process to tions to measure customer response to product concepts, in many occasions
solicit feedback on the basic concept. concept test generally attempt to measure purchase intent. A useful scale to
measure purchase intent may be:
5.4.3. Choosing a survey The following formats are commonly used in con-
format cept testing: • Definitely would buy

• face-to-face interaction • Probably would buy

• telephone • Might or might not buy


• postal mail • Probably would not buy
• electronic mail • Definitely would not buy
• internet
5.4.6. Interpreting results Usually interpretation is straightforward if the
It is important to realize that each of these formats presents risks of sample design team is just comparing two or more con-
bias. cepts. It is important, though, to be sure that customers understood the key
differences among concepts.
5.4.4. Communicating the The way in which the concept will be surveyed,
concept is closely related to the way in which the concept
will be communicated. Communication of the References
concept can be carried out by the following means:

• verbal descriptions 1. Cross, N. (1994) Engineering Design Methods, John Wiley & Sons.
2. Otto, K. & Wood, K. (2001) Product Design - Techniques in Reverse
• sketch Engineering and New Product Development, Prentice-Hall.
• photos and renderings 3. Pugh, S. (1990) Total Design, Addison Wesley.
4. Ullman, D. (2003) The Mechanical Design Process, Third Edition. McGraw-
• storyboard Hill.
• video 5. Ulrich, K. & Eppinger, S. (2000) Product Design and Development. Irwin
McGraw-Hill.
• simulation
• interactive multimedia
• physical appearance models
• working prototypes

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119 5.4 Concept Testing

CHAPTER 6

Concepts
Embodiment design
A B C D

Master Cylinder Lever Stop Swash Ring Dial Screw

Weighted Weighted Weighted Weighted


Selection Criteria Weight Rating Rating Rating Rating
Score Score Score Score
As a design task, concept embodiment is perhaps the one that is most identified
Ease of use 5% 3 0.15 3 0.15 4 0.2 4 0.2
Readability of settings 15% 3 0.45 4 0.6 4 0.6 3 0.45
with engineers as in this phase of the design process the choice of components,
Ease of handling 10% 2 0.2 3 0.3 5 0.5 5 0.5 interfaces, materials, dimensions, shapes, tolerances, surface finishes, union
Dose metering accuracy 25% 3 0.75 3 0.75 2 0.5 3 0.75 methods, manufacturing and assembly processes, etc., are carried out.
Durability 15% 2 0.3 5 0.75 4 0.6 3 0.45
Ease of manufacture 20% 3 0.6 3 0.6 2 0.4 2 0.4 In order to make wise choices, engineers should be able to understand throughly
Portability 10% 3 0.3 3 0.3 3 0.3 3 0.3
Total Score 2.75 3.45 3.10 3.05
the design, its functionality, objectives and constraints. Is in this stage
Rank 4 1 2 3 where engineers apply their skills in mathematics and basic science.
Continue? No Develop No No Regardless of size, complexity or cost, products must be effectively modeled,
tested and, whenever possible, refined. Methods for concept embodiment must
Figure 5.10: Concept scoring matrix for an outpatient syringe. The reference aid in this process.
points for each criterion are signified by bold rating values. Adapted from
Ulrich & Eppinger (2000).

6.1 Product Architecture

Product architecture is the the definition of the layout of systems, sub-systems


and components according to their functional purposes. This definition of
the layout of the product must also deal with what interfaces are necessary
between components, sub-systems and systems. Product architecture allows
the design to be divided so building blocks can be assigned to individuals,
teams or suppliers in order to permit parallel detailed design, testing and
refinement.

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121 6.1 Product Architecture 6.1 Product Architecture 122

Product Architecture
Product Architecture for the Product and Common Derivatives Pros Cons

Type Product Derivatives Type Characteristics Improves device reconfigurability May make devices look too similar
Handheld vegetable peeler Fisted vegetable peeler Fixed unsharing Shares no common components Increases the device variety and speed of Makes imitation of device easier by competitors
Integral Wooden pencil #1, #3 lead pencils Modular platform Differing lead hardness introduction for new devices
Kitchen knife Kitchen knife set Modular platform Parametric handle size Improves maintainability and serviceability Reduces device performance
Modular architecture
Swiss Army Knife Complex knives Modular platform Expanding width of device
PC computer More RAM, devices Adjustable for purchase Standard interfaces
Decouples development tasks (and Modular design may be more expensive than
Modular Black and Decker cordless VersaPak line of power Common battery
Modular platform manufacturing to some extent) integral design
drill tools Common motor
Standard interfaces
Tinkertoys Theme sets Adjustable for use Harder for competitors to copy design Hinders change of design in production
Component variety
Tighter coupling of team with less interface Reduces the variety of devices that can be
Integral architecture problems produced
Figure 6.1: Product architecture examples. After Otto & Wood (2001). Increases system performance
Possible reduction in system cost

Product architecture is also related what is called portfolio architecture. Port- Figure 6.2: Comparison of modular and integral architectures. After Otto &
folio Architecture relates to a group or family of products, where design strat- Wood (2001).
egy revolves around how to share components or subsystems across products
in the portfolio. Figure 6.1 shows some examples of product and portfolio
architecture. types: slot, bus and sectional. These three types, shown in figure 6.3, are
explained next.

6.1.1. Types of product In general terms, product architecture can be di- Slot-modular architecture. Each of the interfaces between modules in a
architecture vided in two main types: integral architecture and slot-modular architecture is of a different type from the others, so that the
modular architecture. Each type has its own ad- various modules in the product cannot be interchanged. An example of this
vantages and disadvantages as shown in figure 6.2. type of architecture are products that are to be assembled by the customer
and are constructed in such a way that any given module can fit in only one
A product has an integral architecture when no attempt is made to divide place.
functions into components or systems resulting in on a very small number of
physical elements carrying out all functions of the product. Integral architec- Bus-modular architecture. In a bus-modular architecture, there is a com-
ture is common for high-volume products where cost is not reduced through mon bus to which the other modules connect via the same type of interface.
sharing components but through easiness of assembly. This results in products An example of bus-modular architecture are the floppy drive, DVD, CDRW
with fewer components but much function sharing. and battery that connects to a bay in a laptop using the same interface.

Modular product architecture is the result of dividing product functions into Sectional-modular architecture. In a sectional-modular architecture, all
a similar number of blocks or modules that perform a limited set of func- interfaces are of the same type, but there is no single element to which all the
tions. Ideally, a one-to-one correspondence between modules and functions is other modules attach. The assembly is built up by connecting the modules
achieved. In practice, modularity is not strict, and generally speaking, prod- each other via identical interfaces. An example may be modular office furniture
ucts are neither fully modular or fully integral. Rather, a given product will that can be arrange in different ways depending on the modules used.
present more or less modularity than another comparative product.
Slot-modular architectures are the most common type of modular architecture
According to Ulrich (1995), modular architecture can be classified in three because for most products, different modules require different interfaces to

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123 6.1 Product Architecture 6.1 Product Architecture 124

Product variety

Product variety refers to the amount of different products that any given com-
pany can manufacture over a period of time. Product variety generally respond
Slot−Modular Bus−Modular Sectional−Modular
Architecture Architecture Architecture to market needs, as consumers want distinctive products. Product architecture
can help to achieve a large product variety for a minimum overhead in its cost.
Figure 6.3: Three types of modular architectures. After Ulrich & Eppinger An example is Swatch watches, where hundreds of different combinations can
(2000) be achieved choosing different components during assembly.

accommodate unique interactions with the rest of the system.


Component standardization

6.1.2. Implications of the Even when the architecture of a product is ini-


Component standardization is the use of the same components or modules in
architecture tially defined, at least informally, since the con-
multiple products. This standardization allows the manufacturer to minimize
cept generation stage, formal decisions are made
cost and increase quality through the production of larger volumes and the
during the embodiment design phase. Product architecture is one of the devel-
refined design of such common components. An example are cars within same
opment decisions that plays a major impact in the ability to deliver a variety of
or sister companies that share many parts and subsystems.
products with standard components that allows better product performance,
manufacturability and maintenance.
Product Performance
Product change
Product performance is related to how well the final product meets customer
requirements in terms of intended functions. Some examples of typical per-
Modules are the building blocks of the product and the architecture defines how formance measures are speed, acceleration, efficiency, life, accuracy and noise.
this blocks relate to the function of the product and how the blocks interact Here, architecture can facilitate the optimization of performance characteris-
with each other. If each module is responsible for certain isolated functions, it tics by means of integration and function sharing. Function sharing refers to
would be possible to replace or change any given module without affecting the the implementation of multiple functions through a single module or compo-
rest of the product. The contrary is true for an integral architecture, where nent. Function sharing can help to optimize a design, but trade offs in the
changing one part of the product may have an influence in the functions carried advantages of modular architecture have to be considered by the design team.
out by the rest of it. Some of the motives for product change are:

• Upgrades Manufacturability
• Add-ons
As discussed above, product architecture can influence the manufacturing cost
• Adaptation through product variety and component standardization. In addition, many
• Wear decisions regarding the architecture of a product influence the easiness of man-
ufacturing as many complicated modules can be produced in larger volumes
• Consumption
to reduce cost or many functions can be implemented in a single module to
• Flexibility in use and reuse. reduce either parts or manufacturing operations.

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125 6.1 Product Architecture 6.1 Product Architecture 126

6.1.3. Establishing the Due to the importance of product architecture in


architecture subsequent steps of the product design process, it
should be throughly discussed by the team design
and established in a cross-functional fashion. At the end of this step, an ap-
proximate geometric layout of the product, description of the major modules
and documentation about the interaction between modules should be obtained. Enclose
Printer
Ulrich & Eppinger (2000) suggest to follow a four steps approach that will be
illustrated using a DeskJet printer as an example. The four recommended Print
Cartridge
steps are: Provide
Structural
Support
1. Create a schematic of the product. Position Accept
Display
Cartridge User
2. Cluster the elements of the schematic. in X−Axis Inputs Status

3. Create a rough geometric layout.


4. Identify the fundamental and incidental interactions. Position
Store
Output Paper
in Y−Axis
Step 1: Create a schematic of the product. A schematic is a diagram Control
showing the constituent elements of a product as understood by the design Printer
team. It is important that the schematic reflects the best understanding of the Store
"Pick"
Blank
team, although great detail is not necessary at this step. For the purpose of Paper
Paper Supply
DC
establishing product architecture, some authors recommend to aim for fewer Power
than 30 elements in the schematic. It also should be realized that there is not
a unique schematic for any given product, so the team should generate several
alternatives to select from.
Communicate
Command
Flow of forces or energy with
In figure 6.4 The schematic for a DeskJet printer is shown. Many elements in Host
Printer
Flow of material
the schematic represent physical components such as the print cartridge, while Flow of signals or data
other elements represent functional elements such as store output. Functional
Connect
elements are those that have not yet been reduced to physical concepts or to
components, requiring further discussion by the design team in order to achieve Host
a final decision about how they will be implemented. On the other hand,
components that have been reduced to physical components are generally those Figure 6.4: Schematic of the DeskJet printer. Note the presence of both
that are central to the basic product concept that the team has generated and functional elements (e.g., “Store Output”) and physical elements (e.g., “Print
selected. Cartridge”). For clarity, not all connections among elements are shown. After
Ulrich & Eppinger (2000)
Step 2: Cluster the elements of the schematic. In this step, the objective
is to assign the different elements in the schematic into specific modules. As
in the previous step, the assignment of elements into modules is not unique,
and the design team will be faced with different viable alternatives that can
range from the few to the hundreds.

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127 6.1 Product Architecture 6.1 Product Architecture 128

One method to manage such complexity is for each element to be assigned to


its own module and then to cluster elements when advantageous. Some factors
worth considering when clustering elements are:

Enclosure • Geometric integration and precision. In some cases, it is convenient


to cluster elements that control certain functions that are related between
Enclose
Printer themselves. Elements requiring precise location or close geometric inte-
Print gration can often be best designed if they are part of the same module.
Cartridge In the case of the DeskJet, this principle would suggest clustering the
Provide elements associated with positioning the cartridge and the paper.
Structural User Interface Board
Support
Position Accept
User Display • Function sharing. When a single device can implement several differ-
Chassis Cartridge
in X−Axis Inputs Status ent functions, it is best to cluster the related components together. For
the DeskJet it was believed that that the status display and the user
controls could be incorporated into the same component.
Store Position
Output Paper
in Y−Axis • Capability of vendors. If a specific vendor is know for its capacity
Control
Power Cord
in developing and manufacturing certain components, it is best if those
Printer
Store and "Brick" components are cluster together. This will help the vendor to integrate
"Pick"
Blank
Paper Supply more efficiently the said components.
Paper
DC
Power
Paper Tray Print • Similarity of design or production technology. When two or more
Mechanism components are designed or manufactured using the same or similar tech-
nology is best to cluster them in order to save costs. An typical example
Communicate
Command of the application of this principle is the clustering of several electronic
Flow of forces or energy with
Host
Printer devices into a single circuit board.
Flow of material
Flow of signals or data Host Driver
Software • Localization and change. If the design team anticipates that a com-
Connect
to
ponent will suffer several changes over time, it is best to isolate that
Host component into its own module. In the case of the DeskJet, the engi-
Logic Board neers decided that the printer would suffer cosmetic shape modifications
and decided to isolate the enclosure into its own module.
Figure 6.5: Clustering the elements into modules. Nine modules make up this
• Accommodate variety. If some components of the product will be
proposed architecture for the DeskJet printer. After Ulrich & Eppinger (2000)
changed to satisfy different market or operative conditions, it is best to
isolate these components in a module that can be easily replaced. For
the Deskjet, the engineers decided to isolate the components associated
with the DC power supply as the printer was going to be sold in different
parts of the world with different power standards.

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129 6.1 Product Architecture 6.1 Product Architecture 130

• Enabling standardization. When a component or components can be User interface board


used in different products, it is best to isolated them in separate module
or modules. This allows the higher production of the elements in the
Logic
module. An example of this standardization is the printer cartridge in board
the DeskJet printer.
print
• Portability of the interfaces. Some interactions are more easily trans- cartridge Paper tray
mitted over large distances than others. For example, it is easier to
transmit electric or light signals over a distance than mechanical forces
and motions. It is also true for the transmission of fluid connections.
As a result, it is easier to separate elements with electronic and fluid
Print
interactions. In the case of the DeskJet, the flexibility of electrical in- mechanism Chassis
teractions allowed the design team to cluster control and communication
functions into the same chunk. On the other hand, the design team was
constrained by the geometric and mechanical interactions of the paper
Enclosure
handling mechanism.

Logic board
Step 3: Create a rough geometric layout. Print cartridge

The next step once the general components have been arranged in modules, is Roller/guide
to generate a general geometric layout to analyze if the proposed distribution is Paper
physically possible. This rough sketch can be made out of foam or cardboard, Paper tray
or even as a rough 3-D computer model, as it is not necessary to include
Chassis
great detail. Nevertheless, it should be sufficient to decide whether component
and interface distributions are possible. An example of a geometric layout for Figure 6.6: Geometric layout of the printer. After Ulrich & Eppinger (2000)
the DeskJet printer is shown in figure 6.6. In this example, the design team
realized that there was a trade off between the height of the machine and how
much paper could be stored in the paper tray. According to Ulrich & Eppinger (2000) there are two types of interactions
In many cases, the design team may decide that the geometric layout or the between modules. First, fundamental interactions are those corresponding
clustering chosen are not feasible. In this cases, components may be assigned to the lines on the schematic that connect the chunks to one another (see
to different modules. Figure 6.4). This interaction is planned and is fundamental to the operation
of the system. Second, incidental interactions, are those that arise because of
Step 4: Identify the fundamental and incidental interactions. particular geometric or physical implementation of modules. In the Deskjet
example, the vibration from the actuator in the paper tray could interfere with
It is common practice to divide the design so each module can be assigned the precise location of the print cartridge in the x−axis.
to an specific person or team. Since the different modules interact in one
way or another, different persons or teams have to constantly coordinate their Even when the principal interaction between modules were described in the
activities and exchange information. To facilitate this interaction, interactions schematic, incidental ones should be documented apart. When the system
between modules have to be identified. includes a reasonable small number of incidental interactions (less than 10),

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131 6.1 Product Architecture 6.2 Geometry and layout refinement 132

Enclosure
User Interface
Board
6.2 Geometry and layout refinement
Styling
In the quest of creating a robust product, two main activities take place once
Thermal rough concepts have been generated and selected:
Vibration Print Distortion Host Driver
Paper Tray Logic Board
Mechanism Software

Thermal Distortion 1. refining the geometry and architecture of the product,


RF Shielding RF Interference
2. systems modeling toward detail design.
Power Cord
Chassis
and "Brick"
Take for example the electric wok presented by Otto & Wood (2001) shown in
figure 6.8. In this case the design team was faced with the task of improving an
Figure 6.7: Incidental interaction graph. After Ulrich & Eppinger (2000) existing product. As shown, the original concept of the wok evolved to a new
one that included more advanced controls and configurations accommodating
improved product cleaning and storage. As a result of the embodiment design
an incidental interaction graph is convenient. Figure 6.7 shows an example of
phase, components, parts, assemblies and interfaces were clearly defined, from
an interaction graph regarding the DeskJet example. This graph shows that
both geometrical, and functional points of view. Another example of the result
vibration and thermal distortion are two incidental interactions that may affect
of embodiment design is shown in figure 6.9, where an exploded view of the
the performance of the print mechanism. The design team should be careful
PrestoTM hot air popcorn popper is shown.
to address these issues.
In any case, the embodiment process include the following tangible documen-
To define the interactions between modules, flows in material, energy and
tation:
signals must be investigated and refined at each module boundary. These
flows usually define the interactions and the boundaries define the interfaces.
According to Cutherell (1996), four types of interactions are typically investi- • detailed drawings,
gated: • exploded views,
• assembly diagrams,
• tool designing,
1. Material interactions: solid, liquids, or gases that flow from one module
• manufacturing process plans,
to the next.
• tolerance design,
• packaging,
2. Energy interactions: energies that must be transmitted or shielded be-
tween modules. • maintenance and warranty information and
• user’s manual.

3. Information interactions: signals (tactile, acoustic, electrical, visual, etc.)


that must be processed from one module to the next, and In order to generate the above documentation, some guidelines described next
may be followed. The main objective of these guidelines is to transform a
concept sketch into refined geometry and material choices focusing on the
4. Spatial interactions: geometrical dimensions, degrees-of-freedom, toler- functional performance of the product, including all relevant engineering spec-
ances, and constraints that must be maintained between modules. ifications.

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133 6.2 Geometry and layout refinement 6.2 Geometry and layout refinement 134

Figure 6.8: Embodiment example of a new electric wok concept. (a) Original
wok concept. (b) Original product realization. (c) Evolved wok concept. (d)
Realization of new product concept. After Otto & Wood (2001)

In the embodiment design phase, specific layouts and parameters are generated
in order to logically chose a given concept from a number of solution alterna-
tives that have been developed. Ideally, the result of this phase is a single
developed concept, in its definitive form, for the product or each subsystem
defined including:

• geometric layout
• material composition
• quality and manufacturability issues
• economics
Figure 6.9: Embodiment example of the PrestoTM hot air popcorn popper.
In practice, the design team may be faced with the situation that further After Otto & Wood (2001)
refinement of the selected concepts is needed before commitment for a single
solution occurs.

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135 6.2 Geometry and layout refinement 6.2 Geometry and layout refinement 136

In this situation, parallel development of the concepts should be carried out.


It is important to try to select one final concept as soon as possible in order
to direct more resources for the development of the final product.

Without doubt, the main challenge of embodiment design is that when param-

Prepare parts lists (BOM), assembly drawings,


eters in the different subsystems or modules change, they usually affect other

Evaluate against customer, technical, robust,

Engineer the dimensions of components

part drawings, product process plans


subsystems or modules, they propagate. This behavior is the result of hav-

Check for robustness and errors


Complete form design with detailed drawings
safety, and business case criteria

3. Preliminary Layout
ing parameters that are highly coupled between product subsystems/modules.

4. Definitive Layout
This scenario means that embodiment design activities of the different sub-
systems/modules must be carried out simultaneously and iteratively. As one
change is made, its effects in the other subsystems/modules are studied and, if
acceptable, the change is approved and its effects mitigated. The process stop
when the performance of the product becomes acceptable.

In order to deal with these complex characteristics of embodiment design, Pahl


& Beitz (1996) suggest a general process to iteratively refine the geometry and
layout of a product from an abstract form to a well-defined one. Figure 6.10
illustrates this general process.

The process begins defining customer needs and the engineering specifications
that fulfill them. Critical specifications/requirements that will drive the em-
bodiment process are identified. Some examples of critical specifications are:

Define the spatial form with preliminary scale drawings

Develop possible layouts for supporting functions


Select and effective layout for module placement

Inventory required supporting functionality


Develop preliminary layouts possibilities
• size and geometric specifications

Identify the main functional modules


Using the engineering specifications,
identify crucial requirements
• material specifications

Select an effective layout


Fill in the spatial form with scale drawings
for the module placement
• arrangement specifications

2. Concept Layout
1. Concept
After critical specifications have been selected, the next step is to draw a
scale sketches of the product. These sketches should have enough detail to
incorporate all critical aspects of the alternatives but care should be taken
to avoid over-constraining the models. These drawings includes the following
items:

• maximum/minimum dimensions of the product


• clearance between relative subsystems/modules Figure 6.10: A general process for concept embodiment. After Pahl & Beitz
• installation paths (1996)
• general arrangement of components relative to one another.

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137 6.2 Geometry and layout refinement 6.2 Geometry and layout refinement 138

Once the sketches have been completed, it should be verify that each product Embodiment Checklist issue
Function Are the customer needs satisfied, as measured by the target values?
subsystem, module, part or assembly fulfills its intended function completely. Is the stipulated product architecture and function(s) fulfilled?
Also, the different sketches should be checked for possible geometry simplifi- What auxiliary or supporting functions are needed?
cations and function sharing. Working principles Do the chosen form solutions (architecture and components per function) produce the desired effects
and advantages?
What disturbing noise factors may be expected?
Based on the results, alternative sketches should be generated if needed. Next,
What byproducts may be expected?
ranges of geometric, materials, and other variables should be established and Layout, geometry Do the chosen layout, component shapes, materials, and dimensions provide
listed for each subsystem/module. Also, decisions regarding the possible use of and materials minimal performance variance to noise (robustness),

standard components in each subsystem/module should be made. This process adequate durability (strength),
efficient material usage (strength-to-mass ratio),
stage is finished by choosing between alternative layouts using the product suitable life (fatigue),
specifications. The scale drawings are updated with the choices made. permissible deformation (stiffness),
adequate force flows (interfaces and strength concentrations),
As the next stage, additional functions that may be needed to carry out sup- adequate stability,
impact resistance,
port and auxiliary requirements should be identified. Then, rough layouts for
freedom from resonance,
these additional functions should be developed ensuring the compatibility of unimpeded expansion and heat transfer, and
all subassembly interfaces. This task usually requires the use of standards, acceptable corrosion and wear with the stipulated service life and loads?
Energy and Do the chosen layout and components provide
mathematical models, design guidelines and experimentation in order to de-
kinematics efficient transfer of energy (efficiency),
termine all appropriate parameters. At the same time, the product should be adequate transient and steady state behavior (dynamics and control across energy domains), and
evaluated against customer, technical, robust, safety an economic criteria and appropriate motion, velocity and acceleration profiles?
the layout should be checked to estimate potential faults. Safety Have all of the factors affecting the safety of the user, components, function, operation, and the
environment been taken into account?
Ergonomics Have the human-machine relationships been fully considered?
The embodiment process concludes with the testing of physical prototypes and Have unnecessary human stress or injurious factors been predicted and avoided?
the design of appropriate tooling. Has attention been paid to aesthetics and economic analysis of the production process, capability, and
suppliers?
Quality control Have standard product tolerances been chosen (not too tight)?
6.2.1. Embodiment A second method to supplement the general embod- Have the necessary quality checks been chosen (type, measurements, and time)?
checklist iment process, is the application of the embodiment check- Assembly Can all internal and external assembly operations be performed simply, repeatedly, an in the

list developed by Pahl & Beitz shown in table 6.1. This correct order (without ambiguity)?
Can components be combined (minimize part count) without affecting modular architectures
table provides a systematic approach to apply proven design principles dur- and functional independence of the product?
ing the embodiment phase. The objective of the list is to ensure robustness, Transport Have the internal and external transport conditions and risks been identified and solved?
clarity, simplicity and safety in a product. Have the required packaging and dunnage been designed?
Operation Have all of the factors influencing the product’s operation, such as noise,
vibration, and handling been considered?
The checklist involves categories of possible engineering specifications, where
Life cycle Can the product, its components, its packaging be reused or recycled?
each category has a set of basic questions that should be exhaustively applied to Have the materials been chosen and clumped to aid recycling?
the product and the different subsystems/modules as they are being detailed. Is the product easily disassembled?
Maintenance Can maintenance, inspection, repair, and overhaul be easily performed and checked?
It should be noted that mathematical models or physical prototypes may be
What features have been added to the product to aid in maintenance?
needed to effectively answer each of the questions. Costs Have the stipulated cost limits been observed?
Will additional operational or subsidiary costs arise?
Schedules Can the delivery dates be met, including tooling?
What design modifications might reduce cycle time and improve delivery?

Table 6.1: Checklist for embodying a product concept. Adapted from Pahl &
Beitz (1996).
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139 6.3 Trends for the design process 6.3 Trends for the design process 140

6.3 Trends for the design process Market


Specifica-
tions
Concept
Design
Detail
Design Manufacture Sell

Iterations
In the last decades technology has brought profound changes in the way en-
gineers design. Computational tools together with methods to increase the Figure 6.11: Depiction of concurrent engineering in the design process. After
communication with all parts involved in the life cycle of a product have short- Pugh (1991).
ened significantly the amount of time needed to put a initial concept or idea
into the market as a final product. From all the techniques that are or have
been applied, concurrent engineering and computer aided tools have been most
significant. Life cycle means that all aspect of the product, such as design, development,
production, distribution, use, disposal, and recycling, are considered simulta-
neously. The basic goals of concurrent engineering are to reduce changes in a
6.3.1. Concurrent Traditionally, design, manufacturing and marketing ac- product’s design and engineering to reduce the time and costs involved in tak-
engineering tivities have taken place sequentially rather than concur- ing the product from its design concept to its production and its introduction
rently or simultaneously. The designer team would spend into the marketplace. Figure 6.11 shows a simple design process models that
large amounts of time analyzing components and preparing detail drawings for makes emphasis in the interaction between phases due to the use of concurrent
a new product. After the design was considered satisfactory, the design team engineering principles.
forwarded the information to the manufacturing team who would, once more,
spend large amounts of time figuring out how to manufacture the product ac-
cording to design specifications. After facilities and manufacturing processes 6.3.2. Design for As discussed above, while designing a product,
were ready for production, the marketing team began to prepare a marketing manufacture and assembly several disciplines must be taken into account.
strategy based on the product features. One of those disciplines that is specially bounded
to the design process is manufacturing. Many times new products have been
Although may seem logical at first, this linear scheme proved to be inadequate. designed only to find out that the technology needed for its manufacturing was
In many occasions the design team ended up with a product that was difficult not readily available.
to manufacture and even difficult to sell. Great efforts were wasted (and some-
times still are) doing re-designs to improve manufacturing and to add features Hence, each component of the product must be designed not only to fulfill
to improve the marketing of the product. engineering requirements but also to be easily and cheaply manufactured. This
emphasis is called design for manufacture, and it groups selection of materials,
To avoid the previous problems it is best to include members of the manu- manufacturing methods, planning, assembly, testing and quality assurance.
facturing and marketing divisions into the design team from the conceptual
stages of the design process. The inclusion of the members will help to achieve The design team must be capable of evaluating the impact that design changes
a better decisions to avoid design features that are difficult to manufacture have in manufacturing processes.
or no desirable from the marketing point of view. This approach, that may
also include members from other areas like distribution and disposal, is called After the individual parts have been manufactured, they usually have to be
Concurrent Engineering. assembled to make the final product. The importance of the assemblies can-
not be understated, in many products assembly takes the largest time of the
Kalpakjian & Schmidt (2001) define Concurrent Engineering as a systematic manufacturing process. Much can be done during the design phase to make
approach integrating the design and manufacture of products, with a view the assembly as simple and fast as possible. Figure 6.12 shows some good and
towards optimizing all elements involved in the life cycle of the product. bad design practices regarding assemblies.

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141 6.3 Trends for the design process 6.3 Trends for the design process 142

Material Material Waste


Manufacturing Use
extraction Processing managment











Bad



































Recycle Remanufacture Reuse
























Bad Good Bad Good Good

Figure 6.12: Design considerations for assembly.


Figure 6.13: Stages of a product life cycle. After Otto & Wood (2001).

6.3.4. CAD, CAM, CAE Nowadays, computers are an integral part of the
and CIM conceptual, refinement, evaluation and production
phases of the design process either as engineering
6.3.3. Design for the During the centuries the impact that humans have in or management tools. The use of computers has greatly simplified the rep-
environment the environment has grown steadily as both, popula- resentation, study and construction of analytical models through Computer
tions and its needs, increase. In the last decades, the Aided Design (CAD), Computer Aided Engineering (CAE) and Computer
awareness about the consequences of extracting resources and dumping waste Aided Manufacturing (CAM).
without control has modified the way engineers design.
These tools use computer software to assist in the creation and revision of
If populations is to keep enjoying the advantages of technological advances and engineering drawings and models (CAD), manufacturing (CAM), and analysis
higher standards of living for the centuries to come, products must have little (CAE) of new products.
or no impact in the environment. Design for environment (DFE) is a product
design approach for reducing the impact of products on the environment. The use of CAD/CAM/CAE tools avoids the need of making costly illus-
trations, models and prototypes, shortening the time needed to bring a new
Most of the times, the impact of products into the environment is thought of product from concept to production. Although these tools may be applied in
in terms of their disposal. Nevertheless, products have an impact during all of different parts of the design process, they are better suited for certain parts of
its life cycle from the extraction of the materials it is made from up to their the process (see figure 6.14).
disposal (see figure 6.13).
Regarding Computer Integrated Manufacturing (CIM), Egan and Greene (1989)
Products can have adverse impact on the environment during their manufac- state that the appearance of CIM is based on the recognition that steps in the
ture through the use of polluting processes, the use of high amounts of raw development of a manufactured product are interrelated and can be accom-
materials, or the need of high quantities of energy. They can also have dif- plished effectively and efficiently by using computers.
ferent levels of impact on their disposal due to large half-lives or the need of
large amounts of energy for their destruction. As shown in figure 6.13 there CIM provides a mean to integrate all the steps in the manufacturing process
are many opportunities for recycling, remanufacturing and reuse to reduce en- taking into account processes, specifications, instructions and data that need
vironmental impact. Unfortunately, products that are designed without this to be controlled and organized.
vision in mind are difficult to remanufacture, reuse or even recycle. Design-
ers must use all their knowledge and creativity to create products that are
environmentally friendly products throughout their manufacture, packaging,
transportation, use and disposal.

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143 6.3 Trends for the design process 6.4 Failure Mode and Effect Analysis 144

Definition of product need;


marketing information
6.4 Failure Mode and Effect Analysis

The notion of a reliable product comes from two different parts. First, there is
Conceptual design and evaluation; the minimization of performance variation across different environments and
feasibility study
user conditions. Second, is the assurance that the product will work as in-
tended, without falling short of a given set of customer expectations. The first
Computer Aided part is achieved through customer quality. The second part is achieved through
Design analysis; codes/standards review; Design
physical and analytical models (CAD)
the more fundamental engineering quality. With the latter, it is ensured that
the product has adequate strength, reliability and failure prevention. Tradi-
Computer Aided
Engineering tionally, reliability has been achieved through extensive testing at the end of
(CAE)
Prototype production; testing the design process. A better idea is to design from the early design stages
and evaluation incorporating the concepts of quality and reliability.

Historically, engineers have not been very good at designing with reliability and
Production drawings; quality. In most occasions, engineers use a safety factor as a way of making
instruction manuals
up for all the possible failure modes that were not considered in the design.
As the engineer had less idea of what could go wrong with the product, the
larger the safety factor that the engineer would use.
Material specification; process Computer Aided
and equipment selection; safety review Manufacturing
(CAM) Unfortunately, as stated in the Mechanical Engineering magazine:
Computer Aided
Process Planning A large safety factor does not necessarily translate
Pilot production (CAPP) into a reliable product. Instead, it often leads to an
overdesigned product with reliability problems.

Production Failure Mode and Effect Analysis (FMEA) is an analytical methodology used
Computer Integrated
Manufacturing as means for analyzing potential reliability problems early in the product de-
(CIM)
sign process, where it is easier and cheaper to take corrective actions. FMEA
Inspection and quality assurance is used to identify potential failure modes, determine their effect on the use
of the product, and identify counter-actions to correct them. FMEA focuses
on the entire product and not just in the different components and interfaces,
Packaging; marketing and although failure modes may be related to specific components or interfaces.
sales literature

6.4.1. Types of FMEA There are several types of FMEAs, each one with its
own focus and objectives. Independently of the task
Product
at hand, FMEA should always be used whenever failures would mean potential
harm or injury to the user. The types of FMEA are:
Figure 6.14: The use of computer aided tools in the different steps of the design
process (after Kalpakjian & Schmid, 2001). • System FMEA: focuses on global system functions

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145 6.4 Failure Mode and Effect Analysis 6.4 Failure Mode and Effect Analysis 146

• Design FMEA: focuses on components and subsystems • Capture engineering/organization knowledge

• Process FMEA: focuses on manufacturing and assembly processes • Emphasizes problem prevention

• Service FMEA: focuses on service functions • Documents risk and actions taken to reduce risk

• Software FMEA: focuses on software functions • Provide focus for improved testing and development

• Minimizes late changes and associated cost


6.4.2. FMEA Usage According to the Society of Automotive Engineers (2002),
FMEA supports the product development process in re- • Catalyst for teamwork and idea exchange between functions
ducing the risk of failure by:
In order to effectively apply FMEA, the greatest challenge that the design team
• aiding in the objective evaluation of design requirements and design al- faces is to anticipate what might go wrong with a product. While anticipating
ternatives every possible failure mode is almost always impossible, the development team
should generate a detailed list of potential failures. Some questions that may
• aiding in the initial design for manufacturing and assembly requirements help in this task are (Stamatis, 1995):
• increasing the probability that potential failure modes and their effects
on system operation have been considered in the design/development 1. What does the product do and what are its intended uses?
process
2. How does the product perform its function?
• providing additional information to aid in the planning of through and
efficient design improvements and development testing 3. What raw materials and components are used to build the product?

• providing an open issue format for recommending and tracking risk re- 4. How, and under what conditions does the product interface with other
ducing action products?

• providing future references to aid in analyzing field concerns, evaluating 5. What by-products are created by the product or by the use of the prod-
design changes, and developing advanced designs uct?

6. How is the product used, maintained, repaired, and disposed of at the


Properly used, FMEA provides the engineer with several benefits that include end of its useful life?
(Crow, 2002):
7. What are the manufacturing steps in the production of the product?

• Improve product/process reliability and quality 8. What energy sources are involved and how?

• Increase customer satisfaction 9. Who will use or be in the vicinity of the product, and what are the
capabilities and limitations of these individuals?
• Early identification and elimination of potential product/process failure
modes
The above questions should be aimed to gather information in order to address
• Prioritize product/process deficiencies six basic questions:

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147 6.4 Failure Mode and Effect Analysis 6.4 Failure Mode and Effect Analysis 148

1. What could fail or go wrong with each component of the product?

2. How or why can the part fail to meet its engineering specifications?

3. What circumstances could cause the failure?

4. To what extent might it fail? List of example failure modes

5. What are the potential hazards produced by the failure? Corrosion Ingress Delamination
Fracture Vibrations Erosion
6. What steps should be implemented to prevent the failure?
Material Yield Whirl Thermal shock
Electrical short Sagging Thermal relaxation
6.4.3. Step by step Design The use of FMEA is straightforward consisting
FMEA Analysis of a series of steps. Following the procedure sug- Open Circuit Cracking Bonding failure
gested by Otto & Wood (2000), the 10 steps pro- Buckling Stall Starved for lubrication
cedure is explained in what follows. Resonance Creep Staining
Step 1: List each subassembly and component number, along with the basic Fatigue Thermal expansion Inefficient
functions or function chains of the component. The component numbers may Deflections or deformations Oxidation Fretting
be referenced from a product’s bill of materials. Likewise, the component Seizure UV deterioration Thermal fatigue
functions should be consistent with the functional models and architecture
developed for a product. Any functions listed for a component should concisely Burning Acoustic noise Sticking
represent the design intent. Environmental and operational parameters, such Misalignment Scratching and hardness Intermittent system
as temperature, humidity, and pressure ranges, should be listed to clarify this operation
intent.
Stripping Unstable Egress
Step 2: Identify and list the potential failures for each product component. Wear Loose fittings Surge
Simple prototype models and brainstorming techniques can aid in identifying Binding Unbalanced
potential failure modes. Likewise, sketches, storyboards, free-body diagrams,
force-flow diagrams, and process-flow diagrams can help in understanding the Overshooting Enbrittlement
physics of a failure mode. Tables 6.1 and 6.2 should be used to check for typical Ringing Loosening
problems with components and product systems. For any listed failure mode, Loose Scoring
the idea is that the failure could occur, but not that will necessarily occur for
Leaking Radiation damage
the product under consideration.
Table 6.2: Abbreviated list of example failure modes. After Otto & Wood
Step 3: List possible potential causes or mechanisms of the failure modes. Ex- (2000).
ample causes include tolerance stack-up, assembly errors, poor maintenance,
impact loading, overstressing, and so forth. These causes will provide insights
into modeling of the failure mode. They will also indicate appropriate preven-
tive measures that might be adopted.

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149 6.4 Failure Mode and Effect Analysis 6.4 Failure Mode and Effect Analysis 150

Step 4: List the potential effects of the failure, including impact on the envi- 1 Almost certain
ronment, property, or hazards to human users. Example effects include noise,
2 High
poor appearance, flying debris, unpleasant odor, erratic operation and so forth.
3 Moderate
Step 5: Rate the likelihood of occurrence (O) of the failure. The ratings 4/5/6 Moderate – most customers are annoyed
should be on a scale of 1-10 as given by:
7/8 Low
9/10 Very remote to absolute uncertainty

1 No effect Step 8: Calculate the Risk Priority Number (RPN). An RPN prioritizes the
2/3 Low (relatively few failures) relative importance of each failure mode and effect on a scale of 1-1000. It can
4/5/6 Moderate (occasional failures) be calculated with the following relation:
7/8 High (repeated failures) RPN = (S) × (O) × (D)
9/10 Very high (failure is almost inevitable)
A “1000” rating implies a certain failure that is hazardous and harmful and will
occur, whereas a “1” rating is a failure that is highly unlikely and unimportant.
Rating above “100” will occur, whereas ratings below “30” become reasonable
Step 6: Estimate the potential severity (S) of the failure and its effect. Again,
a 1-10 scale should be used. The following meanings are associated with this for typical applications. It is important to notice that the RPN scale is non-
scale: linear in risk.

Step 9: Develop recommended actions for the failure modes, assign respon-
sibilities to appropriate parties and team members, and set a schedule for
implementing the actions. Corrective actions should be first developed for
the highest ranked failure modes based on the RPN. Example actions include
1 No effect revised component or subassembly design, revised test plan or material spec-
2 Very minor (only noticed by discriminating customer) ification, design of experiments and prototypes, etc. These actions should be
3 Minor (affects very little of the system; notice by average customer) specific.
4/5/6 Moderate (most customers are annoyed) Step 10: Implement the corrective actions, update the S-O-D ratings, and
7/8 High (causes a loss of a primary function; customers are dissatisfied) recalculate the RPN for the updated design.
9/10 Very high and hazardous (product becomes inoperative; customers are The process and results of the FMEA should be documented, perhaps with
angered; the failure may result in unsafe operation and possible injury) the help of a template like the one shown in figure 6.15.

Step 7: List current or expected design controls/test for detecting (D) the
failure before the product is released for production. A 1-10 scale is used to
assess detection:

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151 6.4 Failure Mode and Effect Analysis 6.4 Failure Mode and Effect Analysis 152

References

1. Cross, N. (1994) Engineering Design Methods, John Wiley & Sons.

D RPN
2. Crow, K. (2002) Failure Modes and Effects Analysis (FMEA), DRM Asso-
Improved situation
ciates, www.npd-solutions.com. 3. Cutherell, D. (1996) Product Architecture.
O S
Chap 16. in “The PDMA handbook of new product development”, edited by
M. Rosenau, Jr. et al. New York: Wiley. 4. Kalpakjian, S. & Schmid, S.
By (Name/Department/Telephone)

Applied

(2001) Manufacturing Engineering and Technology, fourth ed., Prentice-Hall.


steps

5. Otto, K. & Wood, K. (2001) Product Design - Techniques in Reverse Engi-


Suggested remedial

neering and New Product Development, Prentice-Hall.


Component name

6. Pahl, G. and Beitz W. (2001) Engineering Design - A systematic Approach.


measures

Second Ed. Springer.


7. Pugh, S. (1990) Total Design, Addison Wesley.
8. SAE (2002) Potential Failure Mode and Effects Analysis in Design (Design
D RPN

FMEA) and Potential Failure Mode and Effects Analysis in Manufacturing


and Assembly Processes (Process FMEA) and Effects Analysis for Machinery
Current situation

O S

(Machinery FMEA). SAE Standard J1739.


FAILURE MODE AND EFFECT ANALYSIS

9. Stamatis, D. H. (1995) Failure Mode and Effect Analysis - FMEA from


Proposed test
Process FMEA

Theory to Execution. ASQ Quality Press.


10. Ullman, D. (2003) The Mechanical Design Process, Third Edition. McGraw-
steps

Hill.
Name/Department/Supplier/Telephone

Failure

11. Ulrich, K. (1995) “The role of product architecture in the manufacturing


Cause

firm”. Research Policy, 24, 419-440.


12. Ulrich, K. & Eppinger, S. (2000) Product Design and Development. Irwin
Consequence

McGraw-Hill.
Design FMEA

Failure
Failure
Type
Failure Location

Figure 6.15: FMEA Template.

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Copyright 2004 Dr. José Carlos Miranda. Todos los derechos reservados.

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