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CARAVELAS VARIANTS

by BGG user Ralph Hyde; modified by BGG user squash


Setup (For use with the new destination cards distribution rule from the game designers)
With a 4-player game, each player draws 3 destination cards from each pile instead of 4.
Navigation/Discoveries/Goods
Placing a discovery monument in a port and loading a goods cube at a port each cost 1
navigation marker. When using an action card (or receiving a bonus move from another
players action card), players ignore blue and red event card symbols, pirate symbols, and
the effects of currents. Placing discovery monuments and loading goods each still cost 1
of the bonus moves.
Event Cards
When a ship enters a hex containing a blue event card symbol and plays the event card,
only players with ships in sea zones on either side of the line of blue event card symbols
are affected by, or receive a bonus from, the event card. (A sea zone is an area of the
ocean that is bordered by 2 rows of hexes containing blue, or blue and red, event card
symbols.) If another players ship is on a hex with an event symbol, it is considered to be
in both sea zones on either side of the border. (The group of hexes containing blue and
red event symbols south of the Cape of Good Hope count as a single border for this
purpose.)
If a player has 4 red cards (Storm or Calm) OR a total of 12 or more negative storm
points in the hand of event cards, s/he can visit any port to refit the ships. While at the
port, the player may discard 2 navigation markers to discard his/her hand of navigation
cards and draw an equal number of new cards. If these new cards also fit the above
criteria, the player must sail to a different port in order to attempt another refit.
The Black Ship (For use with The Black Ship expansion rules)
When the Black Ship enters a hex containing a players ship, instead of rolling the red
die, the player must move up 3 navigation markers on his/her player card. On that
players next turn, s/he thus has 3 fewer navigation markers to use. (This also applies if a
player voluntary sails into the hex containing the Black Ship. If a player wishes to avoid
the penalty, s/he must first spend 1 or more navigation markers to move the Black Ship
out of the hex.)
Victory points
At the end of the game, the player who has discovered the most ports receives a 10 VP
bonus for being the Greatest Explorer. (If tied, divide up the points evenly amongst the
tied players and discard any remaining points.)

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