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#include "stdafx.

h"
#include<gl/glut.h>
void init(void)
{
printf("OpenGL version %s\n",(char*) glGetString(GL_VERSION));
printf("OpenGL renderer; %s\n",(char*) glGetString(GL_RENDERER));
//configuracion de parametros basicos openGL
glClearColor(0.0,0.0,0.0,0.0);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
}
void display()
{
//limpiar pantalla y configuracion matriz inicial
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glMatrixModel(GL_MODELVIEW);
glLoadIdentity();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(800, 600);
glutInitWiindowPosition(100, 100);
glutCreateWindow("OpenGL TEST");
glutDisplayFunc( display);
init();
glutMainLoop();
return 0;
}

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