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Instructional Software

Choose one Instructional Software title. Complete all fields in the following template to describe the software and how you would use this
product in your future classroom to help elementary students achieve required learning standards.
Note: This template uses the forms feature in MS Word. Select the highlighted text boxes and type over the sample text. Simply click on the
boxes to check them.
Name: Rori Brewer
Software Title: Quizlet
URL: quizlet.com
Function(s) of Instructional Software (check all that apply):
Drill and Practice
Tutorial
Simulation
Instructional Game
Problem Solving
Features of the Software (check all that apply):
Assessment Monitoring/Reporting (Keeps track of student data and/or generates reports for the teacher)
Allows
teacher to create customized lessons for students
Multi-user or collaborative functions with others in class
Multiuser or collaborative functions with others beyond local class
Accessible to students beyond the school day
Accessible via mobile devices
Multiple languages
Safety, security, and/or privacy features
Strengths of the Software: Easy to use and adapt for lesson, content specific, has a gaming feature to add another
level, gives some feedback
Suggestions for Improvement: Improve feedback and individual student information, add a search tool for content
Standards Addressed. See https://www.georgiastandards.org/Pages/Default.aspx
English Language Arts Language/Vocabulary Acquisition and Use: ELAGSE6L4
Use common, grade-appropriate Greek or Latin affixes and roots as clues to the meaning of a word (e.g., audience, auditory, audible).
Grade Level/Content Area(s): 6-8
Blooms Level of Critical Thinking Required (check all that apply). See http://epltt.coe.uga.edu/index.php?
title=Bloom%27s_Taxonomy

Remembering
Understanding
Applying
Analyzing
Evaluating
Creating
Description of how to implement in the class:
At the beginning of the lesson, the teacher will practice the Greek or Latin roots and affixes with students in the
classroom by first giving groups matching activities in which they can guess the meanings of the roots. After the
students complete the assignment, the teacher will give the students the correct answers and then take the class to
the computer lab, in which each student will be assigned to a computer. Students can then pick different games to
practice what was learned in class and the teacher will walk around, instructing students who are having difficulty to
practice the flashcard lesson first, letting them master each level before moving on.
After the lesson, the teacher will ask students to show a finger count of how well they understand the lesson, zero
fingers meaning not at all and five fingers meaning they feel comfortable with the knowledge. Back in class, the
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Instructional Software
teacher will give students new matching activities to complete individually in class, collecting them at the end of the
lesson. The teacher will use these to assess which students understand the roots and affixes and which students need
more work.
* Examples of common instructional models include whole group, teacher-led, student self-paced, small group, or
individual learning activities. Use as many of these descriptors or other descriptors as apply.

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