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000000.

000|
0.0000kb|
0.0000kb added| ALWAYS| Logging started at 2015
-03-23T20:07:12.263
000000.000|
0.0000kb|
0.0000kb added| ALWAYS| Loading RADS dynamic li
brary: C:\Riot Games\League of Legends\RADS\RiotRadsIO.dll
000000.013|
0.0000kb|
0.0000kb added| OKAY| Riot::RADS::Reader::Rad
sExportsMain::Initialize: RADS library initializing with specified working direc
tory "C:\Riot Games\League of Legends\RADS\solutions\lol_game_client_sln\release
s\0.0.1.81\deploy".
000000.013|
0.0000kb|
0.0000kb added| OKAY| Riot::RADS::Reader::Run
timeEnvironment::Create: Creating RADS runtime environment: RADS root directory
= "C:/Riot Games/League of Legends/RADS"
000000.013|
0.0000kb|
0.0000kb added| OKAY| Riot::RADS::Reader::Sol
utionManifest::Load: ("C:/Riot Games/League of Legends/RADS/solutions/lol_game_c
lient_sln/releases/0.0.1.81/solutionmanifest")
000000.014|
0.0000kb|
0.0000kb added| OKAY| Riot::RADS::Reader::Con
figurationManifest::Load: ("C:/Riot Games/League of Legends/RADS/solutions/lol_g
ame_client_sln/releases/0.0.1.81/configurationmanifest")
000000.014|
0.0000kb|
0.0000kb added| OKAY| Riot::RADS::Reader::Rel
easeManifest::LoadInternal: ("C:/Riot Games/League of Legends/RADS/projects/lol_
game_client_de_de/releases/0.0.0.246/releasemanifest")
000000.241|
0.0000kb|
0.0000kb added| OKAY| Riot::RADS::Reader::Rel
easeManifest::LoadInternal: ("C:/Riot Games/League of Legends/RADS/projects/lol_
game_client/releases/0.0.1.21/releasemanifest")
000000.927|
0.0000kb|
0.0000kb added| ALWAYS| Loaded RADS dynamic lib
rary: C:\Riot Games\League of Legends\RADS\RiotRadsIO.dll
000000.985|
0.0000kb|
0.0000kb added| OKAY| Unable to process data
overlay file ./ToolsConfig.xml, defaulting to overlay now
000000.985|
0.0000kb|
0.0000kb added| ALWAYS| Data overlay start fold
er initialized to DATA, Content/Src
000000.985|
0.0000kb|
0.0000kb added| ALWAYS| Global logging level se
t to WARN
000000.986|
0.0000kb|
0.0000kb added| ALWAYS| Build Version: Version
5.5.0.278 (Mar 13 2015/14:45:30) [PUBLIC] <Releases/5.5> ChangeList: 928030
000001.106|
0.0000kb|
0.0000kb added| ALWAYS| Started System Init
000001.109|
0.0000kb|
0.0000kb added| ALWAYS| Maestro Init
000001.114|
0.0000kb|
0.0000kb added| ALWAYS| Maestro completed init
000001.114|
0.0000kb|
0.0000kb added| ALWAYS| zip manifest, 'ClientZi
ps.txt', not found (expected).
000001.126|
0.0000kb|
0.0000kb added| ALWAYS| StartSession called
000001.126|
0.0000kb|
0.0000kb added| ALWAYS| Started Init event argu
ments
000001.127|
0.0000kb|
0.0000kb added| ALWAYS| Waiting until connectio
n...
000001.332|
0.0000kb|
0.0000kb added| ALWAYS| InitRenderer() enter
000001.332|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::Init(0x
00050aa6) enter
000001.350|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::Init()
exit successfully
000001.511|
0.0000kb|
0.0000kb added| ERROR| Error: FontConfig(File
fontconfig_de_DE.txt, Line 5843) - unexpected statement
000001.582|
0.0000kb|
0.0000kb added| ALWAYS| Loaded locale de_DE via
fontconfig
000001.589|
0.0000kb|
0.0000kb added| ALWAYS| IME file, 'C:/Riot Game
s/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.81/deploy/
Data/Menu/IMEConfig.xml', is optional. The following error is expected.
000001.589|
0.0000kb|
0.0000kb added| ALWAYS| SharedConfigPath: C:\Ri
ot Games\League of Legends\RADS\projects/lol_air_client/releases/0.0.1.134/deplo
y/preferences/
000001.590|
0.0000kb|
0.0000kb added| ALWAYS| In Riot::Win::Resize: R
esizing the window and retrieving monitor info

000001.590|
0.0000kb|
0.0000kb added| ALWAYS| In Riot::Win::Resize: I
nitial VideoMode(65d2f48) and resolution (1920 x 1080)
000001.590|
0.0000kb|
0.0000kb added| ALWAYS| In Riot::Win::Resize: V
ideoMode(65d2f48) and resolution (960 x 540)
000001.592|
0.0000kb|
0.0000kb added| ALWAYS| In Riot::Win::Resize: R
esized window to resolution 1920x1080
000001.592|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::SetMode
(XRes = 1920, YRes = 1080, BPP = 32, Flags=256) enter
000001.592|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::SetMode
: Creating d3d device
000001.871|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::SetMode
: Initialize shaders for current rendering path
000002.115|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::Recreat
eOwnedResources
000002.126|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::SetMode
exit successfully
000002.185|
0.0000kb|
0.0000kb added| WARN| Duplicate key/value pai
r ([relativeTeams, 1] in DATA/Menu/HUD/minimap_fenrir.ini
000002.189|
0.0000kb|
0.0000kb added| ALWAYS| Waiting for client ID
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| OS Version String: 7 Se
rvice Pack 1 Ultimate, x64
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| CPU: AuthenticAMD, AMD
FX(tm)-4300 Quad-Core Processor
, AMD64 Family 21 Model 2 Stepping 0,
4085 (0 core)
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| Measured processor spee
d: 4086
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| Display info: AMD Radeo
n R7 200 Series 2147483648 14.501.1003.0
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| Physical memory: 858993
4592
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| {"messageType":"hardwar
e_information","message_body":"Hardware Info","operating_system":"7 Service Pack
1 Ultimate, x64","cpu":"AuthenticAMD","cpu_processor":"AMD FX(tm)-4300 Quad-Cor
e Processor
","cpu_identifier":"AMD64 Family 21 Model 2 Stepping 0","
cpu_topology":2,"gpu":"AMD Radeon R7 200 Series","video_memory":"2147483648","dr
iver_version":"14.501.1003.0","physical_memory":8589934592,"wine":false}
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| -----HARDWARE INFORMATI
ON START----000002.230|
0.0000kb|
0.0000kb added| ALWAYS| Operating System: 7 Ser
vice Pack 1 Ultimate, x64
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| GPU Manufacturer: AMD R
adeon R7 200 Series
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| GPU Memory: 2147483648
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| GPU Driver Version: 14.
501.1003.0
000002.230|
0.0000kb|
0.0000kb added| ALWAYS| CPU Brand: AuthenticAMD
000002.231|
0.0000kb|
0.0000kb added| ALWAYS| CPU Processor Name: AMD
FX(tm)-4300 Quad-Core Processor
000002.231|
0.0000kb|
0.0000kb added| ALWAYS| CPU Identifier: AMD64 F
amily 21 Model 2 Stepping 0
000002.231|
0.0000kb|
0.0000kb added| ALWAYS| CPU Speed: 4085
000002.231|
0.0000kb|
0.0000kb added| ALWAYS| CPU Topology: 2 Core
000002.231|
0.0000kb|
0.0000kb added| ALWAYS| Physical memory: 858993
4592
000002.231|
0.0000kb|
0.0000kb added| ALWAYS| -----HARDWARE INFORMATI
ON END----000002.391|
0.0000kb|
0.0000kb added| ALWAYS| {"messageType":"riot__g
ame_client__connection_info","message_body":"Hard Connect"}
000002.391|
0.0000kb|
0.0000kb added| ALWAYS| Received client ID
000002.391|
0.0000kb|
0.0000kb added| ALWAYS| Set focus to app

000002.391|
0.0000kb|
0.0000kb added| ALWAYS| Input started
000002.411|
0.0000kb|
0.0000kb added| ALWAYS| Query Status Req starte
d
000002.524|
0.0000kb|
0.0000kb added| ALWAYS| Query Status Req ended
000002.524|
0.0000kb|
0.0000kb added| ALWAYS| Waiting for server resp
onse...
000002.828|
0.0000kb|
0.0000kb added| ALWAYS| Initializing GameModeCo
mponents for mode=TUTORIAL.
000002.828|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = default.
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = LoadingScreenBackground(Data).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = Clouds(Clouds).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = FOWTexture(FogOfWarOverlay.dds).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = HudSkin(Default).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = NavigationMesh(AIPath).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = MiniMapTexture(2DLevelMinimap.dds).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = MapMusic(None).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = BotSummonerIcon(0).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = EndOfGameScreenText(Default).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = EnemyRespawnTimers(0).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = HealthTextModifier(default).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = DamageTextModifier(default).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = RenderUIScoreboard(0).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = MapObjectESportTeamCustomization(0).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = LocalizationEncryptKey(none).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = UseTrackerBuffs(1).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = TUTORIAL.
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = HumanDeathTimerMod(0.5).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = HumanInnerTurretDamageMod(0.75).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = HumanOuterTurretDamageMod(0.5).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = HumanAmbientGoldMod(1.5).
000002.829|
0.0000kb|
0.0000kb added| ALWAYS| ... Processing GameMode
Mutator = ABTest(IGOCursors) ? CursorFileProvider(NewPlayer).
000002.830|
0.0000kb|
0.0000kb added| ALWAYS| netUID: 0 defaultname
000002.835|
0.0000kb|
0.0000kb added| ALWAYS| PlayGame Started
000003.290|
0.0000kb|
0.0000kb added| WARN| General performance war
ning: more than 11 texture samplers are being used simultanously.
Please bump this number if this is intentional up to 16 (inclusive)
000003.290|
0.0000kb|
0.0000kb added| ALWAYS| PlayGame Entered

000003.290|
0.0000kb|
0.0000kb added| ALWAYS| gRenderPipeline
000003.312|
0.0000kb|
0.0000kb added| ALWAYS| CreateParticleSystemMan
ager
000003.971|
0.0000kb|
0.0000kb added| ALWAYS| CreateAudioManager: Cre
ate audio manager Wwise.
000004.014|
0.0000kb|
0.0000kb added| ALWAYS| AudioManager: Wwise Ver
sion v2013.2.2 initialized.
000004.027|
0.0000kb|
0.0000kb added| ERROR| RadsOpenFile: RADS cann
ot open file "Data/Shared/Sounds/EventLookupTable.csv" because it's not in the m
anifest.
000004.407|
0.0000kb|
0.0000kb added| ERROR| AudioManager: Failed to
load bank file MISC_Map12_SFX_audio_FEATUREDMODES.bnk! Error description: File
not found.
000004.407|
0.0000kb|
0.0000kb added| ERROR| AudioManager: Failed to
load bank file MISC_Map12_SFX_events_FEATUREDMODES.bnk! Error description: File
not found.
000004.408|
0.0000kb|
0.0000kb added| ERROR| AudioManager: Failed to
load bank file MISC_Map12_VO_audio_FEATUREDMODES.bnk! Error description: File n
ot found.
000004.408|
0.0000kb|
0.0000kb added| ERROR| AudioManager: Failed to
load bank file MISC_Map12_VO_events_FEATUREDMODES.bnk! Error description: File
not found.
000004.418|
0.0000kb|
0.0000kb added| ERROR| Audio::LoadLevelSoundBa
nks(): Error when loading sound banks for Map [12].
000004.926|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: - not f
ound. Dummy texture created.
000005.072|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: - not f
ound. Dummy texture created.
000005.688|
0.0000kb|
0.0000kb added| ERROR| RadsOpenFile: RADS cann
ot open file "Levels/Map12/Scene/MapObjects.mob" because it's not in the manifes
t.
000006.580|
0.0000kb|
0.0000kb added| ALWAYS| Begin Game Object Updat
e
000006.823|
0.0000kb|
0.0000kb added| ALWAYS| End Game Object Update
000007.148|
0.0000kb|
0.0000kb added| ERROR| Can not open file <Summ
oner_fortify.dds> *********
000007.148|
0.0000kb|
0.0000kb added| ERROR| Failed to load Summoner
_fortify.dds
000007.148|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: Summoner
_fortify.dds - not found. Dummy texture created.
000007.284|
0.0000kb|
0.0000kb added| ERROR| Can not open file <055_
Borses_Staff_of_Apocalypse.tga> *********
000007.284|
0.0000kb|
0.0000kb added| ERROR| Failed to load 055_Bors
es_Staff_of_Apocalypse.tga
000007.284|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: 055_Bors
es_Staff_of_Apocalypse.tga - not found. Dummy texture created.
000007.499|
0.0000kb|
0.0000kb added| ERROR| Missing effect texture
<color-wraith_flicker.tga>
000007.500|
0.0000kb|
0.0000kb added| ERROR| Missing effect texture
<color-wraith_flicker.tga>
000007.503|
0.0000kb|
0.0000kb added| ERROR| Missing effect texture
<wraith_twirl.tga>
000007.503|
0.0000kb|
0.0000kb added| ERROR| Effects could not find
mesh file <wraith_hit.sco>.
000007.791|
0.0000kb|
0.0000kb added| ERROR| Missing effect texture
<Soraka_heal_color.tga>
000007.966|
0.0000kb|
0.0000kb added| ERROR| Can not open file <3154
_WriggleLantern.dds> *********
000007.967|
0.0000kb|
0.0000kb added| ERROR| Failed to load 3154_Wri
ggleLantern.dds

000007.967|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: 3154_Wri
ggleLantern.dds - not found. Dummy texture created.
000008.107|
0.0000kb|
0.0000kb added| ERROR| Can not open file <3210
_Instigator.dds> *********
000008.107|
0.0000kb|
0.0000kb added| ERROR| Failed to load 3210_Ins
tigator.dds
000008.107|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: 3210_Ins
tigator.dds - not found. Dummy texture created.
000008.325|
0.0000kb|
0.0000kb added| ERROR| Failed to load spell in
i or script: "timebombcountdown"
000008.362|
0.0000kb|
0.0000kb added| ERROR| Can not open file <3400
_Karache.dds> *********
000008.362|
0.0000kb|
0.0000kb added| ERROR| Failed to load 3400_Kar
ache.dds
000008.362|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: 3400_Kar
ache.dds - not found. Dummy texture created.
000008.401|
0.0000kb|
0.0000kb added| ERROR| Missing effect texture
<Global_Asc_teleport_dust.tga>
000008.401|
0.0000kb|
0.0000kb added| ERROR| Effects could not find
mesh file <Global_Asc_teleport_dust.scb>.
000008.503|
0.0000kb|
0.0000kb added| ERROR| Failed to load spell in
i or script: "attack1"
000008.548|
0.0000kb|
0.0000kb added| ERROR| Failed to load spell in
i or script: "attack1"
000008.560|
0.0000kb|
0.0000kb added| ERROR| Can not open file <Fall
enAngel_BlackShield.dds> *********
000008.560|
0.0000kb|
0.0000kb added| ERROR| Failed to load FallenAn
gel_BlackShield.dds
000008.560|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: FallenAn
gel_BlackShield.dds - not found. Dummy texture created.
000008.563|
0.0000kb|
0.0000kb added| ERROR| Can not open file <3712
_Kindled_Spirit.dds> *********
000008.563|
0.0000kb|
0.0000kb added| ERROR| Failed to load 3712_Kin
dled_Spirit.dds
000008.563|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: 3712_Kin
dled_Spirit.dds - not found. Dummy texture created.
000009.188|
0.0000kb|
0.0000kb added| ERROR| RadsOpenFile: RADS cann
ot open file "DATA/Menu_SC4/-nolink.dds" because it's not in the manifest.
000009.188|
0.0000kb|
0.0000kb added| ERROR| Missing file on r3dGFil
e open :DATA/Menu_SC4/-nolink.dds
000009.188|
0.0000kb|
0.0000kb added| ERROR| RadsOpenFile: RADS cann
ot open file "DATA/Menu_SC4/TurretTipImage.png-nolink.dds" because it's not in t
he manifest.
000009.188|
0.0000kb|
0.0000kb added| ERROR| Missing file on r3dGFil
e open :DATA/Menu_SC4/TurretTipImage.png-nolink.dds
000009.188|
0.0000kb|
0.0000kb added| ERROR| RadsOpenFile: RADS cann
ot open file "DATA/Menu_SC4/recapSplash.png-nolink.dds" because it's not in the
manifest.
000009.188|
0.0000kb|
0.0000kb added| ERROR| Missing file on r3dGFil
e open :DATA/Menu_SC4/recapSplash.png-nolink.dds
000011.242|
0.0000kb|
0.0000kb added| ALWAYS| PreloadGlobalEffects
000011.603|
0.0000kb|
0.0000kb added| ALWAYS| PreloadGlobalEffects Fi
nished
000011.604|
0.0000kb|
0.0000kb added| ERROR| Can not open file <Mino
taur_TriumphantRoar.dds> *********
000011.604|
0.0000kb|
0.0000kb added| ERROR| Failed to load Minotaur
_TriumphantRoar.dds
000011.604|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: Minotaur
_TriumphantRoar.dds - not found. Dummy texture created.
000011.614|
0.0000kb|
0.0000kb added| ERROR| Can not open file <48th

Slave_Pacify.dds> *********
000011.614|
0.0000kb|
0.0000kb added| ERROR| Failed to load 48thSlav
e_Pacify.dds
000011.614|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: 48thSlav
e_Pacify.dds - not found. Dummy texture created.
000011.614|
0.0000kb|
0.0000kb added| ERROR| Can not open file <Fidd
lesticks_Terrify.dds> *********
000011.614|
0.0000kb|
0.0000kb added| ERROR| Failed to load Fiddlest
icks_Terrify.dds
000011.614|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: Fiddlest
icks_Terrify.dds - not found. Dummy texture created.
000011.615|
0.0000kb|
0.0000kb added| ERROR| Can not open file <Teem
o_TranquilizingShot.dds> *********
000011.615|
0.0000kb|
0.0000kb added| ERROR| Failed to load Teemo_Tr
anquilizingShot.dds
000011.615|
0.0000kb|
0.0000kb added| WARN| r3dTexture EX: Teemo_Tr
anquilizingShot.dds - not found. Dummy texture created.
000014.568|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP PreR
ender
000014.568|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Rend
er
000014.578|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Flus
hText
000014.580|
0.0000kb|
0.0000kb added| ERROR| RadsOpenFile: RADS cann
ot open file "Data/loadtimings_Map12_default.txt" because it's not in the manife
st.
000014.611|
0.0000kb|
0.0000kb added| ALWAYS| Start Main Loop
000014.611|
0.0000kb|
0.0000kb added| ALWAYS| Waiting for all players
to connect
000014.611|
0.0000kb|
0.0000kb added| ALWAYS| Waiting for all players
to connect end
000014.861|
0.0000kb|
0.0000kb added| ALWAYS| Creating Hero...
000014.864|
0.0000kb|
0.0000kb added| ALWAYS| Spawning champion (Ashe
) with skinID 0 on team 100 for clientID 0 and summonername (NoSkillz2601) (is H
UMAN PLAYER)
000014.898|
0.0000kb|
0.0000kb added| ALWAYS| Hero Ashe(0) created fo
r NoSkillz2601
000014.931|
0.0000kb|
0.0000kb added| ERROR| Effects could not find
mesh file <global_ss_exhaust_Spiral.scb>.
000014.937|
0.0000kb|
0.0000kb added| ERROR| Effects could not find
mesh file <global_ss_exhaust_Spiral.scb>.
000015.820|
0.0000kb|
0.0000kb added| ALWAYS| Creating Hero...
000015.822|
0.0000kb|
0.0000kb added| ALWAYS| Spawning champion (Nunu
) with skinID 0 on team 100 for clientID -1 and summonername (Nunu-Bot) (is BOT
AI)
000015.822|
0.0000kb|
0.0000kb added| ALWAYS| Hero Nunu(0) created fo
r Nunu-Bot
000015.951|
0.0000kb|
0.0000kb added| ALWAYS| Creating Hero...
000015.952|
0.0000kb|
0.0000kb added| ALWAYS| Spawning champion (Trun
dle) with skinID 0 on team 200 for clientID -1 and summonername (Trundle-Bot) (i
s BOT AI)
000015.952|
0.0000kb|
0.0000kb added| ALWAYS| Hero Trundle(0) created
for Trundle-Bot
000015.953|
0.0000kb|
0.0000kb added| ALWAYS| Spawning heroes/minions
000016.097|
0.0000kb|
0.0000kb added| ALWAYS| Finished spawning heroe
s/minions
000016.889|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Begi
n
000016.889|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Upda
te World

000016.890|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP GUIM
enuProcess
000016.890|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP HUDP
rocess
000016.890|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Part
icle Simulation
000016.890|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP FOWU
pdate
000016.892|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Upda
teVis
000016.904|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP PreR
ender
000016.904|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Rend
er
000016.915|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Post
Process
000016.915|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Appl
yGamma
000016.915|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP HUDD
raw
000016.920|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP GUIM
enuDraw
000016.920|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Draw
SysInfo
000016.920|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP MCom
mandDraw
000016.920|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Flus
hText
000016.921|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP Audi
oUpdate
000016.921|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP EndR
ender & EndFrame
000016.925|
0.0000kb|
0.0000kb added| ALWAYS| GAMESTATE_GAMELOOP End
000020.717|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::Recreat
eOwnedResources
000027.472|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::Recreat
eOwnedResources
000033.142|
0.0000kb|
0.0000kb added| ALWAYS| Finished Main Loop
000033.142|
0.0000kb|
0.0000kb added| ALWAYS| FPS Average = 43.694946
000033.142|
0.0000kb|
0.0000kb added| ALWAYS| FPS Average Minimum = 1
4.274383
000033.142|
0.0000kb|
0.0000kb added| ALWAYS| FPS Average Maximum = 8
6.194984
000033.142|
0.0000kb|
0.0000kb added| ALWAYS| FPS Variance = 12.44358
3
000033.142|
0.0000kb|
0.0000kb added| ALWAYS| FPS Slow Count = 8
000033.142|
0.0000kb|
0.0000kb added| ALWAYS| Total Frame Count = 417
9
000036.140|
0.0000kb|
0.0000kb added| ALWAYS| Finished Play game
000036.140|
0.0000kb|
0.0000kb added| ALWAYS| {"messageType":"riot__g
ame_client__connection_info","message_body":"Game exited","exit_code":"EXITCODE_
ABANDON"}
000036.162|
0.0000kb|
0.0000kb added| ALWAYS| r3dRenderLayer::Close()
enter
000036.197|
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
xtures: The following texture was not released: "caution_small.dds" ref count 1.
000036.197|
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
xtures: The following texture was not released: "attack_small.dds" ref count 1.
000036.197|
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
xtures: The following texture was not released: "directionIndicator.dds" ref cou

nt 1.
000036.197|
xtures: The
.
000036.198|
xtures: The
000036.198|
xtures: The
count 1.
000036.198|
xtures: The
ef count 1.
000036.198|
xtures: The
000036.198|
xtures: The
nt 1.
000036.198|
xtures: The
000036.198|
xtures: The
.
000036.198|
xtures: The
.
000036.198|
xtures: The
000036.199|
xtures: The
count 1.
000036.199|
xtures: The
000036.199|
xtures: The
1.
000036.199|
xtures: The
t 1.
000036.199|
xtures: The
000036.199|
xtures: The
nt 1.
000036.199|
xtures: The
000036.199|
xtures: The
000036.200|
xtures: The
.
000036.200|
xtures: The
.
000036.200|
xtures: The
000036.200|
xtures: The
000036.200|
xtures: The
ount 1.

0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "lichLoadScreen.dds" ref count 1
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "profileIcon0.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_BannerMidBridge.dds" ref
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_Hermit_Robot_TX_GM.dds" r
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_Viking.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_PeriphBridge.dds" ref cou
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_Cutaway.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_ShpSouth.dds" ref count 1
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_ShpNorth.dds" ref count 1
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_Hermit.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_BridgeLaneStatue.dds" ref
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_Chains.dds" ref count 4.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "HA_AP_HeroTower.dds" ref count
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "Summoner_teleport.dds" ref coun
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "Summoner_heal.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "Trundle_base_TX_GM.dds" ref cou
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "AOE_trundle.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "PlagueBlock.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "lichLoadScreen.dds" ref count 1
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "Trundle_Square.dds" ref count 1
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "Yeti.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "Yeti_Square.dds" ref count 1.
0.0000kb|
0.0000kb added| WARN| r3dRenderLayer::FlushTe
following texture was not released: "ashe_base_2011_TX_CM.dds" ref c

000036.200|
0.0000kb|
xtures: The following texture
000036.200|
0.0000kb|
xtures: The following texture
1.
000036.200|
0.0000kb|
xtures: The following texture
1.
000036.200|
0.0000kb|
xtures: The following texture
000036.200|
0.0000kb|
xtures: The following texture
.
000036.201|
0.0000kb|
xtures: The following texture
000036.201|
0.0000kb|
xtures: The following texture
000036.201|
0.0000kb|
xtures: The following texture
000036.201|
0.0000kb|
xtures: The following texture
000036.201|
0.0000kb|
xtures: The following texture
000036.201|
0.0000kb|
xtures: The following texture
000036.201|
0.0000kb|
xtures: The following texture
1.
000036.201|
0.0000kb|
xtures: The following texture
1.
000036.201|
0.0000kb|
xtures: The following texture
unt 1.
000036.201|
0.0000kb|
xtures: The following texture
.
000036.201|
0.0000kb|
xtures: The following texture
t 1.
000036.201|
0.0000kb|
xtures: The following texture
s" ref count 1.
000036.201|
0.0000kb|
xtures: The following texture
unt 1.
000036.201|
0.0000kb|
xtures: The following texture
000036.202|
0.0000kb|
xtures: The following texture
.
000036.202|
0.0000kb|
xtures: The following texture
000036.202|
0.0000kb|
xtures: The following texture
000036.202|
0.0000kb|
xtures: The following texture
count 1.
000036.202|
0.0000kb|
xtures: The following texture

0.0000kb added| WARN| r3dRenderLayer::FlushTe


was not released: "Ashe_Square.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "come_here_small.dds" ref count
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "on_my_way_small.dds" ref count
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "mia_small.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "get_back_small.dds" ref count 1
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "UNNAMED" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "pingCancel.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "pingMIA.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "pingComeHere.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "pingOMW.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "PingGetBack.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "VoidSpawnTracer.dds" ref count
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "VoidSpawn_TX_CM.dds" ref count
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "VoidGate_base_TX_CM.DDS" ref co
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "lichLoadScreen.dds" ref count 1
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "BlueTrinket_TX_CM.dds" ref coun
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Trinket_Yellow_Upgrade_TX_CM.dd
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "YellowTrinket_TX_CM.dds" ref co
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Lesserwraith.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Summoner_haste.dds" ref count 1
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "SightWard.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "VisionWard.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_OrderInhibitor_D.dds" ref
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_Inhibitor_diff.dds" ref c

ount 1.
000036.202|
0.0000kb|
xtures: The following texture
t 3.
000036.202|
0.0000kb|
xtures: The following texture
t 2.
000036.202|
0.0000kb|
xtures: The following texture
1.
000036.202|
0.0000kb|
xtures: The following texture
ount 1.
000036.202|
0.0000kb|
xtures: The following texture
1.
000036.203|
0.0000kb|
xtures: The following texture
000036.203|
0.0000kb|
xtures: The following texture
000036.203|
0.0000kb|
xtures: The following texture
000036.203|
0.0000kb|
xtures: The following texture
count 1.
000036.203|
0.0000kb|
xtures: The following texture
ref count 1.
000036.203|
0.0000kb|
xtures: The following texture
ount 1.
000036.203|
0.0000kb|
xtures: The following texture
000036.203|
0.0000kb|
xtures: The following texture
000036.203|
0.0000kb|
xtures: The following texture
ref count 1.
000036.204|
0.0000kb|
xtures: The following texture
t 1.
000036.204|
0.0000kb|
xtures: The following texture
nt 1.
000036.204|
0.0000kb|
xtures: The following texture
t 1.
000036.204|
0.0000kb|
xtures: The following texture
1.
000036.204|
0.0000kb|
xtures: The following texture
ount 1.
000036.204|
0.0000kb|
xtures: The following texture
count 1.
000036.204|
0.0000kb|
xtures: The following texture
nt 1.
000036.204|
0.0000kb|

0.0000kb added| WARN| r3dRenderLayer::FlushTe


was not released: "HA_AP_OrderTurret.dds" ref coun
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_ChaosTurret.dds" ref coun
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_OrderNexus.dds" ref count
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Nexus_Destroyed_diff.dds" ref c
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_ChaosNexus.dds" ref count
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "UNNAMED" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "UNNAMED" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "UNNAMED" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_ChaosInhibitor_D.dds" ref
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_Chaos_Inhibitor_diff.dds"
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "tower_destroyed_diff.dds" ref c
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "HA_AP_Poro.dds" ref count 2.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Dragon.dds" ref count 1.
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Tutorial_Red_minion_Wizard.dds"
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "RedLaneTower_diff.dds" ref coun
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "BlueLaneTower_diff.dds" ref cou
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Red_minion_Wizard.dds" ref coun
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Red_Minion_Basic.dds" ref count
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Red_Minion_MechMelee.dds" ref c
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Red_Minion_MechCannon.dds" ref
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Blue_Minion_Wizard.dds" ref cou
0.0000kb added|

WARN| r3dRenderLayer::FlushTe

xtures: The following texture


t 1.
000036.204|
0.0000kb|
xtures: The following texture
count 1.
000036.204|
0.0000kb|
xtures: The following texture
count 1.
000036.204|
0.0000kb|
xtures: The following texture
.
000036.204|
0.0000kb|
xtures: The following texture
000036.208|
0.0000kb|
exit
000036.208|
0.0000kb|
(1)
000036.208|
0.0000kb|
cluster is still active
000036.865|
0.0000kb|
000036.865|
0.0000kb|
000036.865|
0.0000kb|
of game?)
000036.888|
0.0000kb|

was not released: "Blue_Minion_Basic.dds" ref coun


0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Blue_Minion_MechMelee.dds" ref
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "Blue_Minion_MechCannon.dds" ref
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "lichLoadScreen.dds" ref count 1
0.0000kb added| WARN| r3dRenderLayer::FlushTe
was not released: "AOE.tga" ref count 2.
0.0000kb added| ALWAYS| r3dRenderLayer::Close()
0.0000kb added| ALWAYS| Destroying the Renderer
0.0000kb added|

WARN| Dradis: CleanupDradis,

0.0000kb added| ALWAYS| game::Shutdown


0.0000kb added| ALWAYS| ClientFacade::Stop
0.0000kb added| ALWAYS| Bugsplat disabled (end
0.0000kb added| ALWAYS| Exiting WinMain

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