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Tabletop Role Playing

Game
(Based on Aberrant d10)

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Bending Mechanics
Waterbending = Anima(Water)
Extras
-Bloodbending (As Domination with Anima)
-Healing (As Heal with Anima)
-Plantbending (As Anima(Plant))
-At 4 Dots may manifest water from air / Life
forms

Earthbending = Anima(Earth)
extras
-Metalbending (As Anima(Metal))
-Sandbending (as Anima(Sand))
-Lavabending(Must successfully superheat
metal first)
-At 4 Dots may gain Seismic Sense(As Ultraperipheral Perception)

Firebending = Mastery(Fire)
Restrictions
-No Non-lethal Blast
-No Crush
-No Imprison

Extras
- Lightningbending (as Mastery (fire) with
only Lethal blast and Shield)
- Combustionbending (as a grenade
explosion on target area. Adds weakness, Third eye.)
-Enhanced Firebending (fire is Blue, hotter,
deals [Quantum x 2] + [Anima x 3] damage. Must
Successfully superheat fire first)
-At 4 dots may gain Heat Control /
Redirection

Airbending = Anima(Air)
Restrictions
-No Lethal Blast
-No Wall

Extras

-Flight (Must have 5 Dots, Enlightenment,


and No earthly tethers)
-At 4 Dots may Gain Tattoos and if Bald may
gain
Air Flow Connection (as Ultra-peripheral Perception)

Non-bending Mechanics
Chi-Blocking
Mega-Dexterity ( 1 Dot Available)
- Accuracy
Mega-Wits ( 1 Dot Available)
- Quickness
Disrupt ( with Martial arts, activate on strike)

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Weapons
Melee
Name
1 Hand
Hammer

Damage
3 D10 B

Strength Min
**

2 Handed Axe 5 D10 L

**

Club

3 D10 B

Knife

2 D10 L

2 Handed
Staf

6 D10 B

**

1 handed
sword

4 D10 L

***

Hand Axe

3 D10 L

**

Mace

4 D10 B

***

2 Handed
Spear

4 D10 l
(Reach)

***

Ranged
Name

Damage

Strength Min

Boomerang

2 D10 B (+1
acc)

**

Longbow

3 D10 L (+1
acc)

***

Shortbow

2 D10 L (+1
acc)

**

Crossbow

3 D10 B

*(without
crank ***)

Throwing
Knife

1 D10 B

Equalist Weapons
Name

Damage

Strength
Min

Bolas

2 D10 B

**

Electric
Gloves

8 D10 B

Extra
Tangle

Smoke
Grenades

Obstruc
t Sight

Knockout
Gas

save vs
pass out

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