Professional Documents
Culture Documents
Game
(Based on Aberrant d10)
~~~~~~~~~~~~~~~
~~~~~~~
Bending Mechanics
Waterbending = Anima(Water)
Extras
-Bloodbending (As Domination with Anima)
-Healing (As Heal with Anima)
-Plantbending (As Anima(Plant))
-At 4 Dots may manifest water from air / Life
forms
Earthbending = Anima(Earth)
extras
-Metalbending (As Anima(Metal))
-Sandbending (as Anima(Sand))
-Lavabending(Must successfully superheat
metal first)
-At 4 Dots may gain Seismic Sense(As Ultraperipheral Perception)
Firebending = Mastery(Fire)
Restrictions
-No Non-lethal Blast
-No Crush
-No Imprison
Extras
- Lightningbending (as Mastery (fire) with
only Lethal blast and Shield)
- Combustionbending (as a grenade
explosion on target area. Adds weakness, Third eye.)
-Enhanced Firebending (fire is Blue, hotter,
deals [Quantum x 2] + [Anima x 3] damage. Must
Successfully superheat fire first)
-At 4 dots may gain Heat Control /
Redirection
Airbending = Anima(Air)
Restrictions
-No Lethal Blast
-No Wall
Extras
Non-bending Mechanics
Chi-Blocking
Mega-Dexterity ( 1 Dot Available)
- Accuracy
Mega-Wits ( 1 Dot Available)
- Quickness
Disrupt ( with Martial arts, activate on strike)
~~~~~~~~~~~~~~~
~~~~~~~
Weapons
Melee
Name
1 Hand
Hammer
Damage
3 D10 B
Strength Min
**
**
Club
3 D10 B
Knife
2 D10 L
2 Handed
Staf
6 D10 B
**
1 handed
sword
4 D10 L
***
Hand Axe
3 D10 L
**
Mace
4 D10 B
***
2 Handed
Spear
4 D10 l
(Reach)
***
Ranged
Name
Damage
Strength Min
Boomerang
2 D10 B (+1
acc)
**
Longbow
3 D10 L (+1
acc)
***
Shortbow
2 D10 L (+1
acc)
**
Crossbow
3 D10 B
*(without
crank ***)
Throwing
Knife
1 D10 B
Equalist Weapons
Name
Damage
Strength
Min
Bolas
2 D10 B
**
Electric
Gloves
8 D10 B
Extra
Tangle
Smoke
Grenades
Obstruc
t Sight
Knockout
Gas
save vs
pass out