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TALLA PADMAVATHI COLLEGE OF ENGINEERING

Kazipet, Warangal

Department of
Computer Science Engineering

Seminar Report
On

Wearable Devices and Smart Tattoos

Submitted by
B.N.ANURAG
12UC1A0504
B.TECH (CSE), IV Year II Semester.

TALLA PADMAVATHI COLLEGE OF ENGINEERING


Kazipet, Warangal

Department of
Computer Science Engineering

Certificate
This is to certify that technical seminar entitled WEARABLE DEVICES AND
SMART TATTOOS is given out by B.N.ANURAG(12UC1A0504) in partial
fulfilment of requirement for the award of the degree of Bachelor of Technology in
Computer science Engineering by Jawaharlal Nehru Technological University,
Hyderabad during the year 2015-2016, the project is a bonfide work to the best of
my knowledge

ACKNOLEDGEMENTS

Table of Contents
Abstract
Introduction
What is Wearable Technology?
Kinds of Wearables
o Smart Watches
o Fitness Bands
o Sport Watches
o Head-Mounted Displays
o Smart Clothing
Smart Jewelry
o Ring Translates Hand Movements into Spoken Words
Big Players of Wearable Tech.
Ones to watch
Implantable
Smart Tattoos
Influence of Wearables
How to cash on Wearable Computing Boom
Conclusion

Future Enhancement
Bibilography

Abstract
Wearable technology is the next wave of devices. It could be a game-changer that
may send shockwaves across digital marketing segments such as advertising. The digitally
enhanced wearables technological advancement is capable of immediate gratification from an
information perspective for marketers.
Wearable technology is literally technology one wears. Wearable tech devices are
physically attached to our bodies. Therefore, they can be a source of truly real time data and
thereby dictate consumer behavior.
The new age of wearables tap into the connected self they're laden with smart sensors, and
make use of a web connection, usually using Bluetooth to connect wirelessly to your
smartphone. They use these sensors to connect to you as a person, and they help you to achieve
goals such as staying fit, active, losing weight or being more organized.

Wearable technologies allow users to access technology hands free. There will no
longer be the need to carry around bulky devices. Information can be accessed at your command
and pictures or videos can be taken with the wink of an eye. What are the key features of this
technology? How are these functions different from the traditional computer and phone
programs? How can wearable technologies be integrated with already established technologies?
The general public is eagerly anticipating the release of the wearable technologies.
Although release dates are not set, supporters and critics alike want to learn more about these
sought-after technologies. What steps are being taken to further improve the technology? How is
the industry taking note of privacy and safety concerns? What are the expected changes that
these technologies will bring upon? How far wearable technology can go?

Introduction
With the exponential rise of smart devices in recent years, the powerful combination of
computing technology and internet connectivity has moved from our offices and homes to our
bags and pockets. Now, experts are predicting that devices that can be worn on the body, or even
inside the body, will be the next major step in this trend towards more pervasive or even
'ubiquitous' computing the idea that computing technology and the internet will be accessible
anywhere as an integrated part of our environment.
These new devices hark back to the calculator wristwatches of the 1980s and are akin to
Bluetooth mobile or audio headsets but are usually defined by their greater functionality and
internet connectivity. They often operate in partnership with a smartphone which acts as the
internet hub for the device and powers related apps although this may change as new, more
sophisticated, devices emerge. There are other devices or technologies such as e-textiles
which can be grouped in the wearable technology category, but which may not use internet
connectivity.
We may have come across wearable technology in the form of fitness and health
monitoring devices, such as Fitbit, Nike+ and Jawbone UP which can track the wearers activity
and movement and have been available for some time. You may have read about Google Glass in
the news: these prototype smart glasses which can take videos or photos and project information
from the internet into the right eye of the wearer via a tiny display, are generating a huge amount
of buzz amongst developers, tech enthusiasts and related media. Other subcategories of wearable
technology include smart watches, wearable cameras, video glasses, people-tracking devices and
smart clothing.
Wearable technology is still at an 'early adopter' stage in terms of public and commercial
use. For example, Google Glass was only recently released to a limited number of developers
and enthusiasts. However, concerns are already being voiced about the privacy implications of
this technology category.

By their very design, many of these wearable devices can capture a great deal of personal
data about the wearer and in the case of Google Glass, for instance individuals in the vicinity
of the wearer. Google Glass can capture both video and audio with the potential to take photos,
shoot video and record conversations of anyone near the wearer, to upload the content to
Google's servers and, potentially, to share that data with anyone via the internet (e.g. via email or
social media).
A small red light on the Google Glass eyepiece indicates to the public that the wearer is
making an audio-visual recording. Yet those in the vicinity of the wearer who are unfamiliar with
what this light signifies may not be aware that they are being captured in this way and have no
chance to regulate their behavior (e.g. by moving out of range of the device, or stopping private
conversations). And even if they are aware of the device and its functionality, they may not be
able to avoid being captured (e.g. if they are stuck next to the wearer on a crowded train).
Privacy campaigners (such as the Stop the Cyborgs movement) have criticized this aspect of the
technology, highlighting that surreptitious footage and sound recordings can be uploaded to the
cloud and used and distributed without the subjects' knowledge or consent. A private argument or
your child's meltdown in the supermarket could appear on YouTube or Facebook without you
even being aware that these incidents were being recorded.

What is Wearable Technology? What are Wearable


Devices?
While the clue's in the name, it doesn't quite tell the whole story. Wearable technology is
clearly gadgets you wear, but there are important distinctions.
The terms wearable technology, wearable devices, and wearables all refer
to electronic technologies or computers that are incorporated into items of clothing and
accessories which can comfortably be worn on the body. These wearable devices can perform
many of the same computing tasks as mobile phones and laptop computers; however, in some
cases, wearable technology can outperform these hand-held devices entirely. Wearable

technology tends to be more sophisticated than hand-held technology on the market today
because it can provide sensory and scanning features not typically seen in mobile and laptop
devices, such as biofeedback and tracking of physiological function.
Generally, wearable technology will have some form of communications capability and
will allow the wearer access to information in real time. Data-input capabilities are also a feature
of such devices, as is local storage. Examples of wearable devices include watches, glasses,
contact lenses, e-textiles and smart fabrics, headbands, beanies and caps, jewelry such as rings,
bracelets, and hearing aid-like devices that are designed to look like earrings.
While wearable technology tends to refer to items which can be put on and taken off with
ease, there are more invasive versions of the concept as in the case of implanted devices such as
micro-chips or even smart tattoos. Ultimately, whether a device is worn on or incorporated into
the body, the purpose of wearable technology is to create constant, convenient, seamless,
portable, and mostly hands-free access to electronics and computers.
The implications and uses of wearable technology are far reaching and can influence the
fields of health and medicine, fitness, aging, disabilities, education, transportation, enterprise,
finance, gaming and music. The goal of wearable technologies in each of these fields will be to
smoothly incorporate functional, portable electronics and computers into individuals daily lives.
Prior to their presence in the consumer market, wearable devices were primarily used in the field
of military technology and had the biggest implications for healthcare and medicine. In fact, just
10 years ago, medical engineers were talking about wearable devices which could unobtrusively
monitor the health and wellbeing of patients in the form of a Wearable Motherboard or the
Smart Shirt, aimed at monitoring vital signs and sending that biofeedback information to a hub
station in real time.
Even though wearable technology could potentially have the most impact in the fields of
health and fitness, the technology also promises great influence on gaming and entertainment.
Augmented reality and wearable technology can combine to create a much more realistic and
immersive environment in real time. The concept is not necessarily new, as augmented reality
through the use of wearable devices has been discussed since the late 1990s; however, the
prototypes are moving away from bulky technology such as large goggles and backpacks, to

smaller, lightweight and more mobile systems. If the more polished designs of mobile phones
and digital cameras currently on the market are any indication for the future of wearable devices,
then fashion, practicality, function and design will all be taken into account as these products
advance. This consideration for both technology and aesthetics is already evident in devices such
as Google Glass, which has a very sleek, lightweight, unobtrusive design.
As the potential uses in various fields continue to grow, the sociological and cultural
impact wearable technology will have in the future should not be minimized. Already, the current
hand-held devices available to consumers, such as Smart Phones, iPods and tablets, have
changed the technological and social landscapes on a global scale, such that, walking out in
public and seeing an individual engaging with a hand-held device is commonplace. Such an
image was nonexistent only 20 years ago. With that in mind, developers and analysts predict that
wearable technology will very quickly change the technological and cultural landscapes once
again, and may even change the nature of mobile phones and other hand-held devices entirely.

Kinds of Wearables
There are a few different categories of wearables at the moment. Some products manage to get
their feet in more than one camp and a few others define new categories all of their own.

Smartwatches

Smartwatches are wrist-worn devices that connect to your mobile phone to act as mini-windows
onto your digital life. Telling the time is simply an after-thought of these wrist watches; they'll
tell you about the notifications of calls, messages and usually email and social media as well.

Fitness Trackers

Fitness trackers come in all sorts of shapes, sizes and levels of sophistication too. Usually worn
on the wrist or clipped to a belt, they're generally bands or watches of some sort which will keep
a count of the number of steps you make each day.
The newest bands are adding continuous heart rate monitoring, for even more accurate data on
your calorific burn and exercise.
Demand for Fitness Technology to Quadruple in 2015.

Sports watches

For those active types who love running, cycling, swimming and more a dedicated sports watch
should be at the top of your wearable wish list.
These devices should have GPS (don't be suckered into one that isn't, it won't be accurate) and
can provide another level of information about your chosen sport, and take your training to the
next level.

Head-mounted displays

If you want some kind of virtual information delivered right to your eyes, then a head-mounted
display (HMD) is what you'll need. Some are designed to block out the rest of the world, like
Oculus Rift, and present a computer-generated virtual reality to fool your brain into thinking it's
somewhere else entirely.
Others would rather just act as an overlay of information on top of what's already there
like Google Glass or other so-called smart glasses.

Smart clothing

Smart clothing is a rather broad category which encompasses both garments with electronics in
that make them look more interesting or fashionable, as well as clothing that essentially appears
normal but houses additional functionality.
It's predicted that over the next few years a lot of the features in fitness trackers will find their
way to smart garments.

Gloves That Will Bring Music to Your Earsand Hands


One of the best ways to start the wearable technology revolution is with a good pair of gloves.
Not just any gloves though really high tech gloves
Imogen Heap, famed English singer-songwriter and composer, is diving head first into the
exciting world of wearable devices with Mi.Mu a glove that will change the way you make
music, and possibly much more. Imogen has already showcased the glove at a number of
reputable organizations, including TED, Wired, and the UK Arts and Humanities Research
Council.
Mi.Mu is a glove intended to facilitate the creation of music with gesture control, steering
musicians away from dials and computer screens. Move your hand up and the pitch shifts to a
heavenly choir, extend your index finger to add some reverb, or snap your palm shut to bring
everything to a silent halt. The glove literally makes the phrase, at the touch of a button,
obsolete no buttons required.

Specifically, the glove is able to capture the orientation of the users hand, the flex of the
fingers, hand posture (open or closed fist), the direction of the hand, and sharp events such as
a drum hit. Thousands of gesture combinations are Mapp able using the included software, which
the team has agreed to make open-source upon completion of their Kickstarter campaign.
Imogen and her team have been passionately developing the project for the past several
years as a labor of love. It all started when Imogen visited the MIT Media Lab back in 2010
where she saw a researcher manipulating data with a glove-like device. Since then, the team of
musicians, artists, engineers, and scientists has built on existing research from the University of
the West of England. The original prototype was large and expensive with lots of wires, but over
the past 18 months, the group has managed to condense the technology down to a simple and
respectable sized glove with built-in Wi-Fi circuitry. While the group admits that they have not
created the first data gloves, they do state that they have created a significantly more convenient
form, primarily targeted to artists and musicians their earliest supporters.
Surely such a device could be opened up for other exciting uses, which the team
confirmed to Wearable Devices Magazine via email: The team is opening up discussions now
with the right communities to explore those opportunities. They include deaf people using the
glove to turn American Sign Language motions into sound; doctors using the glove during
training to have audio cues guide their hands during an exam or surgery; and virtual reality
games making use of the glove as well as goggles such as the Oculus Rift to make experiences
more immersive
From the medical perspective, I can see Mi.Mu integrating well with patients who suffer
from hearing loss, blindness, autism, tremors, and a variety of other illnesses. In daily life,
perhaps the glove could be combined with smart glasses which could then be used to control a
vehicle or journey through augmented reality. Indeed, the possibilities for gesture control are
only limited by ones wildest imagination.

Smart Jewelry

Brands like Covert Designs have brought the idea of smartwatches to items of jewelry finding
ground somewhere between the two.
Smart jewelry is mostly aimed at women right now, and the most common usage is to discreetly
notify the user of texts, calls or emails when their phone is out of reach.

Sign Language Ring Translates Hand Movements into Spoken Words


A set of rings and bracelet might help the hearing impaired communicate more easily
with others. Sign language is the gold standard form of communication among these individuals.
However, most people do not understand sign language, and are often alienated by this barrier.
Thankfully, a group of designers from Asian University have conceptualized The Sign Language
Ring, which utilizes 6 rings on the hands of the hearing impaired. Worn on the thumb, pointer,
and middle finger of each hand, the rings then translate hand movements into spoken words, via
the bracelet. The bracelet can also recognize and transcribe speech from others, which is then

viewable by the wearer. The rings are also able to understand customized movements for faster
communication. When not in use, the rings can be stored in the bracelet.
Cao Zu-Wei, Hu Ya-Chun, Huang Ching-Lan, Liao Po-Yang, Tsai Yu-Chi, and Yang YiHsien from Asia University came up with the concept, which made them one of the winners of
the 2013 Red Dot Design Award. The designers say that inspiration for the Sign Language Ring
concept came from Buddhist prayer beads.

Big Players of Wearable Tech.

So far, it's largely the smaller companies that are making the better name for themselves in the
wearable tech space.
Jawbone, Fitbit, Misfit and Withings have had huge successes with fitness trackers for the
masses. TomTom, Garmin, Polar and Suunto make some of the very best sports watches for
running, swimming, cycling, hiking and even skiing and golf.
With smartwatches, it's more about your traditional multinational tech brands with Sony,
Samsung, Asus, Motorola, LG and Apple leading the way.
As for headgear, Oculus Rift is the big name in virtual reality although both Sony, with
its Project Morpheus, and HTC's Vive are causing much excitement.
Google Glass was a player in AR glasses but it remains to be seen if and what the second
iteration of the project ends up looking like. In the meantime, Microsoft's HoloLens is perhaps
the most interesting AR device.

Ones to watch

The Apple Watch was the one that was expected to re-sculpt the landscape but it seems
we'll have to wait for the Apple Watch 2 for any serious innovation.
On a grand scale, it's probably Oculus Rift and the world of virtual reality that could have
the biggest impact on the way we live.
Sitting front row at sporting events, hanging with your bizzes, learning what chemistry is
all about by standing at the molecular level and all from the face-strapped comfort of your own
abode that's some pretty big stuff.

Implantable

Implantable are a group of wearables that you have no choice but to carry with you
wherever you go. These are devices surgically attached somewhere under your skin.

They might be for medical reasons, like insulin pumps, or for contraception or, on the
other hand, you might just fancy sticking some magnets in your fingertips. Yeah, that's a thing.
Take a closer look at the world of implantable, and expect it to get a whole lot bigger in the next
20 years.

Smart Tattoos

Smart 'tattoos' to store data & deliver medicines


Wearables are not going to be just clunky watches or nerdy glasses.
Researchers announced this weekend they have created a wearable device as thin as a
temporary tattoo essentially, a wearable skin that can store data and deliver
drugs.
The patch the team developed is about four centimeters long, two centimeters
wide and 0.003 millimeters thick.
A skin-like polymer material was layered with stretchable, motion and
temperature sensors, resistive RAM, micro heaters and drugs to be delivered through
the skin. One possible use case is on-the-spot delivery of medicine in response to
muscle movement, such as for epilepsy or Parkinsons disease.
The new electronic skin does not include battery or transmitter, as both still need
to be made skin-like. Some candidates, such as lithium batteries or RFID tags, are not
yet flexible enough.
If power and transmission issues can be solved, electronic skin could be the endgame for wearables at least until technology embedded or genetically encoded in the
body makes a serious entrance.

This latest step toward a category of skin-based devices follows the publication
last November of patent application by Motorola Mobility, then owned by Google, for a
temporary electronic skin tattoo capable of being applied to a throat region of a body.
In Motorolas vision, the skin tattoo can talk to larger devices like smartphones or
Google Glass through Bluetooth, and, at least in the application, includes a mike and a
power source. Oh, yes, and it can function as a lie detector, measuring galvanic skin
response.
In 2011, a research team at the University of Illinois in Urbana-Champaign
announced development of a skin-like, flexible lattice that could be applied or removed
as if it were a temporary tattoo, without any kind of adhesive. It is able to record a
beating heart, brain activity and muscle contractions, and can be powered inductively
through a wireless power supply.

Smart tattoo generates electricity from sweat, could power future wearable
computers
Smart tattoos are the hottest thing since mood rings. When they become commonplace,
they will be a great way to eavesdrop on both vital signs and not-so-vital signs. The only thing
that seems to be holding them back is getting power to them. Joseph Wang, a researchers from
UCSD, has now come up with a way to generate power for these devices without using any
external equipment. The secret is to harness electrons from lactate acid secreted in sweat.
The muscle burn we feel when exercising to exhaustion has been commonly associated
with the buildup of lactic acid. For muscle, lactate is a waste product, a metabolic endpoint from
which there is no escape. The brain, on the other hand, thrives on lactate. As far as the muscle is
concerned, the brain is its metabolic trash man.
Exercise physiologists, quite naturally, have sought to measure lactate levels in the
muscle or blood. When lactate was discovered to be released in sweat, a new sensor technology
was born. Wang has taken the next logical step of adding provisions to accumulate charge when
lactate is enzymatically sensed. By embedding enzymes that process lactate into the tattoo, he
was able to extract 70 microwatts per cm of skin.

That measure may be a bit misleading, because the actual device was only a few
millimeters in size and so only made about 4 microwatts. Technically speaking, if you want to
say that you made $1,000 per hour during the hour that you got your paycheck for the week, who
can fault you if you can scale that? The catch with this tattoo is that you need to be hot as in
pedaling your heart out on a bike for 30 minutes to get the lactate out. That, however, may not
be the death knell for such a technology.
One could imagine selectively activating the sympathetic nerves that control the sweat
glands in a discrete patch of skin. That way, you override the normal control and can sweat
without the heat or exertion. The other part of the puzzle would be to actually generate the lactic
acid. Preferably, this would be done locally as well, rather than having to have high levels
circulating in the blood.
Other researchers have already imagined e-tattoos to read your thoughts and desires. This
concept is not your grandmas skin conductance, but rather a sophisticated electronic package
with on-board signal processing and communications. With a discrete way to power such
devices, a formidable tool for self-discovery might be had.

The Influence of Wearables


When it comes to the wrist bands, watches and other devices we strap onto ourselves,
much of what we touch is just noise in the form of data.
The challengeand opportunityis to find smarter ways to interpret the information
these gadgets collect about us. Thats not the only target. Tech makers also cant lose sight of
other critical aspects, including battery life, device communication and interface development.
Its a lot of work right now, but it could lead to advancements in data-facilitated care,
personalized wearables, active coaching, gesture-based interfaces and even authentication.

Data-Facilitated Care
What it is: Embedded biometric sensors and software that provide continuous capture, delivery
and interpretation of health and performance. This allows physicians, care teams and coaches to
make prescriptive decisions quickly and from anywhere.
Dr. David Berkoff, sports medicine physician at the University of North Carolinas
Department of Orthopedics, explains: One of the main objectives right now is to improve
continuity of care, he told me. Currently we get a very inconsistent snapshot of a patients
health. They come in for a visit,we review the data presented that day and make decisions.
Wearables can fill in many of the important gaps, thanks to the consistent nature of the
monitoring these devices can offer. [With these gadgets,] we are close to having continuous,
accurate data about an individual's physiology and daily behaviors, he said. "This is key to
empowering healthcare professionals to make better decisions and help drive behavior change
and outcomes.
Personalized Wearables
What it is: Made-to-fit" sensor-equipped apparel and medical devices that use 3D-printing
technology for individual customization.
Nike reportedly is using advances in nano-technology to embed sensors in its apparel,
and it wont be long before individuals will be able to 3D printing their own smart T-shirts.
Athletes and coaches will better understand when they are over-training or under-training and
when they are under hydrated and overstressed. It will also reduce the cost of production and
management of the supply chain for companies like Nike.
Sensor-embedded 3D printing will also impact the medical device industry. Mayo Clinic
has already produced its first custom hip. They are looking for ways to embed sensors in the
devices to improve monitoring of a patient's function and wear and tear on the joint.

Active Coaching
What it is: Sensor-embedded hardware and apparel that monitor performance, provide
interpretation and make suggestions on how to progress. This next step in wearable technology
will help individuals improve everything from their fitness to their biomechanics (posture and
gait for example).
One of the keys for active coaching to be successful is to improve the validity of the data
and interpretation. That's a key concern for Dr. Steven LeBoeuf, founder and president of
Valencell. When I spoke to him, he explained, One reason we started with optical signal sensor
based technology in the ear was the validity of the data.
The next step, according to LeBoeuf is to make the data relevant to improve engagement.
We need good data and then software that accurately interprets the data and provides useful
advice on how to progress to make a dent in improving health and fitness outcomes.
Gesture-Based Interfaces
What it is: Human-to-computer interactions that let individuals use gestures and other natural
movements to interact with devices. By adopting everyday movements and gestures in lieu of
complex machine-based tasks, we can improve the user experience and make it easier for people
to onboard to new devices and software.
Weve already seen the beginning of gesture-based interfacing with Google Glass, which
lets users take a picture by blinking. Recent patents from Apple suggest its new Watch may allow
for gesture-based adaptive learning. This may communicate actions like navigating through
Apple TV, flipping pages on your iPad while running on a treadmill, shutting off the lights, and
more.
Authentication
What it is: Wearables that have the ability to provide a unique signature to the individual. Use of
distinctive characteristics, such as heart rhythm, could take the place of outdated credentialing
methods like a written password.

How many times have you forgotten your password or had your email hacked? This
could soon be a problem of the past. New technologies like watch-enabled heart rate monitors
can measure ones unique rhythm and convert it to a password. Other companies are exploring
how external devices could automatically log in individuals when they are near, similar to the
way Android can keep a phone and smartwatch unlocked when they are in close proximity of
each other.

How to Cash In on the Wearable Computing Boom


From brainwave readers to exercise trackers, wearable devices are taking off--and
creating a big opportunity for start-ups.
The famous line from Socrates that the unexamined life is not worth living has taken on a
new meaning in the modern era. A wave of companies, many of them start-ups funded through
sites such as Kickstarter and Indiegogo, is creating wearable electronic tracking devices for
nearly every part of the human body, from brainwave-monitoring headbands to smart socks. And
analysts expect the industry to explode over the next five years.
Retail revenue from wearable technology is predicted to jump from about $1.4 billion in
2013 to as much as $19 billion in 2018, according to a new study from Juniper Research. Heres
a quick industry snapshot. If you want in, move fast: Theres hardly any room left on the human
body that isnt about to be covered by a device.
Exercise Trackers
So far, most wearable devices are activity trackers, and the competition for customers
wrist space is especially fierce. There are so many companies in this space that it is starting to

see consolidation: In April, Jawbone bought BodyMedia for an estimated $100 million. One of
the most formidable competitors in this category is Fitbit. Its new Force tracker, which doubles
as a smartwatch, could steal market share from the likes of Pebble and Samsung's Galaxy Gear.
Life-Logging Devices
Now that people share every mundane moment of their lives on Facebook and Twitter,
the natural next step is a 24-hour video log. Camera maker GoPro has a big lead in this space,
particularly among sports enthusiasts. The company already sells north of $500 million a year
worth of cameras, which can be mounted to ones body. But there may be an opportunity for
less-conspicuous recording devices that can be worn all day, every day. Start-ups such as
Narrative and Kapture have already managed to raise hundreds of thousands of dollars via
crowdfunding sites.

Brainwave Readers
Judging by the new breed of headwear devices that respond to human brainwaves, its
hard to tell whose dystopian vision of the future won out: George Orwells 1984 or Woody
Allens Sleeper. Fortunately, these devices from start-ups such as InteraXon and Emotiv arent
meant to police a persons innermost thoughts but rather to improve concentration and give a
user hands-free control of connected devices. If these products manage to live up to their claims,
they could attract a big following. InteraXon has already raised more than $6 million in VC
funding.
Clothes
Now that the technology exists to weave sensors into washable garments, expect to see
more clothing like the forthcoming smart shirts from start-ups Hexoskin and OMsignal. The
upside: Putting sensors into clothing provides more accurate and detailed information about vital
signs and physical activity than wrist devices do. The downside: The clothes dont seem

particularly affordable or practical. (Hexoskins shirt, out in early 2014, is priced at $399.) Will
consumers want to wear the same shirt every day?
Glasses
In what seems like the longest product rollout in history--thanks in part to 10,000
influential beta testers--Google Glass is set to hit the market in 2014. Googles delay has opened
the door for other companies designing their own specs with built-in displays. Microsoft is
reportedly testing a rival eyewear device, and start-ups such as Vergence Labs and Recon
Instruments are launching their own niche models.
Watches
When it raised $10 million on Kickstarter, Pebble proved there was huge customer
demand for a high-tech watch that notifies users of incoming emails or phone calls. But before
long, the category will be crowded with big competitors. Samsung is heavily promoting its
Galaxy Gear, and Apple, Sony, and Google are all expected to launch their own watches soon.

Conclusion
The most recognizable offerings currently available represent merely the tip of the
emerging wearable market. With wearable technology, the digital and physical worlds truly
become one in the same. Consequently, technology will not only enter physical stores, it will also
stream real-time data right to shoppers as they walk the aisles. Likewise, prices, comparisons,
reviews, coupons, frequently asked questions and answers, and payments all would happen
without the shopper lifting a finger.
Without a doubt, Wearable Technology is and will be the most prevailing topic this year. As it
is mentioned:
Getting smaller in size

Wearables will continue to reign in popularity


Even reaching to animals
Brave attempts at fashionable Bluetooth jewellery and clothing
Focusing needed on better designs for mass appeal
Future projections seems to be reaching to the highest level
Wearables will integrate more seamlessly into daily life
Adding more sensors will consolidate devices and broaden market appeal

What Lies Ahead The Future Enhancement


What do wearables still need to get right?
Wearables are getting very good at measuring us. They can record your heart rate, body
fat composition, perspiration, health, and temperature and muscle activity all by just touching
your skin as well as movement, distance and speed using GPS, accelerometers and gyroscopes.
However, a weakness is still interpreting the results. The key to that interpretation lies in
hordes of expert medical, sports, photographic and all sorts of other professional opinion to come
up with the right kind of software and algorithms to extract the salient trends and markers of

what's going on when we run, swim, play golf, make food choices or take thousands of daily
pictures without w n just items of curiosity. Anting to manually edit them all.
These consumer-facing scenarios just scratch the surface. Go past that, and you can delve
into anything from bionics or connected prostheticsarguably the ultimate wearables
to circuit-equipped contact lenses.
Theres even research suggesting stomach acid can power batteries, which takes the notion of
wearable technology and plunges it a few steps further, even going into ingestible technology.
Though its still early days, theres little doubt now that human beings are increasingly
merging with their technology. The innovations that establish and advance the concept arent just
inevitable. They are, in fact, well underway. The entrepreneurs who understand this inevitability
and plan for itwill be the best poised to usher it in and benefit.

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