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Technology Integration Matrix

Introduction
The goal is to promote technology integration that is seamless and that adds significant value to students learning of core
curriculum (language arts, math, social studies, and science content). You will investigate theoretical and practical issues
surrounding the use of multimedia, applications, Internet resources, educational software, and hardware within K-12 classrooms.
The Technology Integration Matrix is to assist preservice educators in making connections between theories, resources, content,
and pedagogy.
Learning Objective
Students will analyze projects completed in class on the Technology Integration Matrix to demonstrate the relationships between
theories, content, technology, and pedagogy.
Course Objectives
Instruction
2. Integrate technology into curriculum and pedagogy for ALL students.
Issues
4. Describe appropriate uses of technologies (Internet, multimedia, communication tools, etc.) in learning environments.
Skills Development
5. Apply information literacy skills (including searching and evaluation strategies) while using electronic resources.
6. Locate, analyze, and contribute to information from Web 2.0 sources.
Teaching with Technology
12.Research, teach, and publish ways to use innovative technology in education.
Directions
1. Read all information (introduction, objectives, explanations, the matrix)
2. Compare the concept, project, or method to the matrix.
3. Fill in how and why the concept, project, or method applies to the theory and standard and provide suggestions for use.
4. Write a five sentence reflection describing more detail or providing clarification for the information you filled in on the
matrix.
5. Load the matrix to the appropriate dropbox in BlackBoard and post it to the matrix page on your ePortfolio.
Explanation of Standards
www.cde.state.co.us
Colorado Academic Standards were created by the Colorado Department of Education to increase student performance in K-12
education and success post high school. The standards create accountability and are a topical organization of material in multiple
content areas. Every grade level has several standards for each content area designed to provide clarity and direction.
The standard elements include:

Prepared Graduate Competencies


Standard

Grade Level Expectations or High School Expectations


Evidence Outcomes
21st Century Skills and Readiness Competencies

Explanation of ISTE Standards for Teachers and Students


www.iste.org
ISTE is The International Society for Technology in Education. ISTE created technology standards for teachers and students in K-12
education to assist learning in a digital society, because technology has forever changed the way teaching and learning occur.
The benefits of using the ISTE Standards include:
Improving higher-order thinking skills, such as problem solving, critical thinking and creativity
Preparing students for their future in a competitive global job market
Designing student-centered, project-based and online learning environments
Guiding systemic change in our schools to create digital places of learning
Inspiring digital age professional models for working, collaborating and decision making
Explanation of Educational Theories
Education theory is the theory of the purpose, application and interpretation of education and learning. It largely an umbrella
term, being comprised of a number of theories, rather than a single explanation of how we learn, and how we should teach.
Rather, it is affected by several factors, including theoretical perspective and epistemological position.
There is no one, clear, universal explanation of how we learn and subsequent guidebook as to how we should teach. Rather, there
are a range of theories, each with their background in a different psychological and epistemological tradition. To understand
learning then, we have to understand the theories, and the rationale behind them.
http://www.ucdoer.ie/index.php/Education_Theory

You may agree or disagree with theories presented, but knowing and understanding if they have any value to add to your
pedagogy, and if they are in alignment with your teaching and technology integration philosophies, is vital to your preparation for
becoming an educator. If you are unfamiliar with the concepts and theories presented, please take the time to follow the links for
further information.
Explanation of Differentiation
Technology can be the great equalizer. In a classroom of 30 students, how will you meet the diverse needs of students?
Technology is one method to assist you in making this process a bit easier. Differentiation is modifying instruction to help
students with diverse academic needs and learning styles to master the same academic content using engaging techniques and
methods. As you complete projects for this class, you need to think of how they can be adjusted for gifted and talented students,
students with physical disabilities, and students with learning disabilities.

Technology Integration Matrix


Colorado Academic
Standards

ISTE
Standards
for
Teachers

ISTE
Standards
for Students

Blooms
Taxonomy

Constructivism

Gamification

Flipped
Classroom

Students are using an


inquiry base process.
Students are asking real
world questions about
their peers and
generating practical real
world statistics.

Create a monopoly
type board game
where students
move around a
board with different
statistical questions.
If students can
answer these
questions they get
the property/piece.
Students will collect
go money when
everyone answers
part of their poll.

Have students
watch a video
discussing all
characteristics of
statistics and
probability. Have
students use class
time to use LMS to
poll other classmate
to create their
statistics. From that
students will put
together journals,
charts, and pictures.
Students use class
time to incorporate
these visuals into
their own learning
management
system.

Mathematics
1. Number Sense,
Properties, and
Operations

2. Patterns, Functions,
and Algebraic
Structures
3. Analysis, Statistics,
and Probability

Use LMS to assess


students
understanding of
number sense.
Use a LMS quiz.
2. Design and
develop digital
age learning
experiences and
assessments
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity.

Evaluate: students are


testing knowledge of
number sense.

Students use LMS to


collaborate with
peers on statistics
projects. Students
create polls and
answers peers polls
and analyze various
statistics.
2. Communication
and collaboration
Students use digital
media and
environments to
communicate and
work
collaboratively,
including
at a distance, to
support individual
learning and
contribute to the

Apply: students will


apply what they have
learned to calculate
statistics about their
classmates
Create: Students are
constructing their own
polls

learning of others.
a. Interact,
collaborate, and
publish with peers,
experts, or others
employing a variety
of digital
environments and
media.

4. Shape, Dimension,
and Geometric
Relationships
Reading, Writing, and Communicating
1. Oral Expression and
Listening
2. Reading for All
Purposes

3. Writing and
Composition

Students
collaborate with
peers on readings
using the discussion
board. Students
form reading groups
and discuss books in
a discussion board
on a learning
management
system.
2. Communication
and collaboration
b. Communicate
information and
ideas effectively to
multiple audiences
using a variety of
media and formats.
4. Critical thinking,
problem solving,
and decision making
a. identifies and
define authentic
problems and
significant questions
for investigation.
Create a poll on
Schoology on
grammar errors.
Have students
answer polls and
comment why
they chose their
answer.

Understand: Students
are summarizing and
interpreting readings.

Analyze: Students will


be analyzing grammar
errors.

Students will discuss


characters
problems/conflicts and
present real world
solutions.

Every time a group


completes a
discussion board
(everyone
participates) they
will pass onto the
next level.
Students must
create a discussion
board for each book
they read. Once
they have finished
reading all the
books they receive a
prize for finishing
the game.

Create a virtual
lesson on conflicts
and solutions.
Students view
virtual lesson for
homework. have
students use class
time to post to
discussion board.

3. Model digital
age work and
learning
Teachers exhibit
knowledge, skills,
and work
processes
representative of
an innovative
professional in a
global and digital
society.
a. Demonstrate
fluency in
technology
systems
and the transfer
of current
knowledge to new
technologies and
situations

4. Research and
Reasoning
Social Studies
Have students
create a paper on
history topic of their
choice. Students
upload paper to
discussion board.
Have students
discuss and proof
read each others
papers. Students
will be collaborating
through technology.
2. Communication
and collaboration
b. Communicate
information and
ideas effectively to
multiple audiences
using a variety of
media and formats.

1. History

2. Geography
3. Economics
4. Civics

Use learning
management
system to assess

Analyze: Students
analyze a broad topic.
Create: Students
create their own
report and post it
online.

Evaluate: students are


testing knowledge of
government.

Have students use


inquiry based process to
draw real world
solutions to historical
contexts.

Create a mini
society. A mini
society is a selforganizing,
experience-based
approach to
instructing students
on
entrepreneurship,
economics,
government, career
opportunity,
consumer issues,
and values.
Whenever students
complete a portion
of their writing
process, they are
rewarded with coins
to use in the mini
society.

Create a video that


covers different
time periods that
students can use as
topics for their
papers. Students
watch video at
home. Students use
class time to draft
research paper.

students
understanding of
the US
government. Use
a learning
management
system quiz.
2. Design and
develop digital
age learning
experiences and
assessments
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity.

Science
1. Physical Science

2. Life Science
3. Earth Systems
Science

Students
collaborate using
Pinterest to find
science experiments
relating to physical
changes in matter.
Students then
present
experiments to
classmates.
3. Research and
information fluency
Students apply
digital tools to
gather, evaluate,
and use
information.
b. Locate, organize,
analyze, evaluate,
synthesize,
and ethically use
information from a
variety of
sources and media
Post discussion
board prompting
students to
discuss their
favorite

Understand- Students
will understand the
changes that occur
within a substance.
Create: Students will
create their own
experiment.

Evaluate: Students
evaluate
constellations.

Students use online


resources to inquire
about real world
solutions to help create
an understanding of
changes in matter.

When students
complete an
element of their
ePortfolio they are
rewarded with time
on a Nintendo Wii.

Students learn
about physical
changes in matter
through
instructional video
before class. During
class students work
on researching ideas
and creating
experiments.

constellations and
why. Require
students to
present 3
concrete facts
about their
constellations to
share with their
classmates on the
discussion board.
2. Design and
develop digital
age learning
experiences and
assessments
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity.

Differentiation
Learning Disabilities EEOs

Physical Disabilities
Gifted/ Talented

Other

Students with
learning
disabilities can
work with
partners to create
projects designed
for learning
management
systems.
Gifted and talented
students could
create their own
Learning
management
system designed
around a unit in
class. Students
would create their
own discussion
board posts and
polls.

Reflection: I believe that learning management systems are an effective tool for education. I believe this tool is useful for not only
teachers, but students as well. As I was reflecting on learning management systems, I realized how easily students could create
their own learning management systems on a unit we are covering in class. This way the students who are researching the unit
would gain an understanding. The students peers would also gain a better understanding through participation in their online
unity. Learning management systems are also incredibly effective in facilitating collaboration among students. Polls and
discussion boards get student involved and engaged with their classmates.

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