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TDL: *** To turn off the desktop log file add a file called nodesktoplog.

txt to
C:\Users\offlinefreaks\AppData\Roaming\Sandswept Studios\The Dead Linger ***
TDL: 13/4/2016 (d/m/y) 22:47:27 GMT
Loading a profile from disk...
TDL: Could not find the fileC:\Users\offlinefreaks\AppData\Roaming\Sandswept Stu
dios\The Dead Linger\defaultprofile.tdlconf
Could not load a profile from disk. Creating a new one.
Validating Ogre Plugins...
Plugins Validated Ok.
Ogre initialized
Unable to open dynamic config file C:\Users\offlinefreaks\AppData\Roaming\Sandsw
ept Studios\The Dead Linger\TDLGameOptions.cfg
key invert_mouse not found. Added to dynamic config file.
key mouse_sensitivity not found. Added to dynamic config file.
Allocating Havok memory...
Load C:\Games\The Dead Linger Alpha v006d\content\resources.cfg
Recursive load sections
Initialize all resource groups
Initialize all resource groups - Done
-------------------- TDL Content Engine ------------------------Loading content generator engine config script: C:\Games\The Dead Linger Alpha v
006d\content\itemstats\ContentGenConfig.xml
-------------------- TDL Content Engine ------------------------- end
Initializing Resource Groups...
key graphics_normalmap not found. Added to dynamic config file.
key graphics_specularmap not found. Added to dynamic config file.
key graphics_shadows not found. Added to dynamic config file.
Initializing Sound...
Creating value index for sound_mv...
key sound_mv not found. Added to dynamic config file.
Creating value index for sound_sndv...
key sound_sndv not found. Added to dynamic config file.
Creating value index for sound_musv...
key sound_musv not found. Added to dynamic config file.
***********************************************************
** Sound System Initialized...
** Sounds loaded: 305
***********************************************************
Initializing GUI...
key use_hw_cursor not found. Added to dynamic config file.
The Dead Linger Alpha Build 006d
*****************************************************************************
The Dead Linger: Copyright Sandswept Studios, LLC. 2012, All Rights Reserved.
*****************************************************************************
Client Started.
Ogre: 1-8-0 Byatis
Havok: hk_2011.3.1-r1
Sizes int 4, GameObject 168, GameObjectMovable 240
Sizes Persons 448, SPPlayer 488, SPZombie 512
Sizes GameObjectGR 116, SPGenericPropGR 116, PersonsGR 148
Sizes SPPlayerGR 152, SPZombieGR 148
Sizes ScSubCube 192, ScSubSquare 184
UnitTestTDL --------Running Profile unit tests...
Profile unit tests finished.
Starting TDLServerMain.exe

My IP addresses:
1. 192.168.178.20
My GUID is 103582975938789727
cNM_LoginRequest::serializeTo
cNM_LoginAck::serializeFrom
Scenario seeds: 184967000
hkVisualDebugger.cpp(38): [0x1293ADEF] Report: VDB Server instance has been crea
ted
System\Io\Socket\Bsd\hkBsdSocket.cpp(396): [0x1293ADE8] Report: Listening on hos
t[ASD1] port 25001
hkVisualDebugger.cpp(102): [0x1293ADE8] Report: Server created and will poll for
new client(s) on port 25001 every frame
=================== Player added to ID table 1 ===
TDLNetClient::receive::Login Acknowledged. 1 Spawn at 307.2 114.2 536.6
Received a PlayerInfoRequest from the server.
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 1
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 230.77 0.00 783.77 , first point -219.19 -475.95
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 2
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 3
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 4
PhysicalTerrainBatch::fillHeightmap end -----------------------------,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_0 in C:\Games\The Dead Linger Alpha v006d
\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_1 in C:\Games\The Dead Linger Alpha v006d
\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_2 in C:\Games\The Dead Linger Alpha v006d
\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_0 in C:\Games\The Dead Linger Alpha
v006d\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_1 in C:\Games\The Dead Linger Alpha
v006d\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_2 in C:\Games\The Dead Linger Alpha
v006d\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX
Player 1 created at 307.2 114.2 536.6
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_0 in C:\Games\The Dead Linger Alpha v006d
\content/exported/Props/Rural/Farm/prop_silo_grain_col.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_0 in C:\Games\The Dead Linger Alpha
v006d\content/exported/Props/Rural/Farm/prop_silo_grain_col.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_0 in C:\Games\The Dead Linger Alpha v006d
\content/exported/Props/Rural/Farm/prop_barn_old_col.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_1 in C:\Games\The Dead Linger Alpha v006d
\content/exported/Props/Rural/Farm/prop_barn_old_col.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_0 in C:\Games\The Dead Linger Alpha
v006d\content/exported/Props/Rural/Farm/prop_barn_old_col.HKX
,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_1 in C:\Games\The Dead Linger Alpha
v006d\content/exported/Props/Rural/Farm/prop_barn_old_col.HKX
SPRoad serialize world: 797.58 0.00 1675.95 , first point -663.01 77.30
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 5
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 6
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 7

PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -695.93 0.00 1473.55 , first point -325.06 145.17
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 8
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 9
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 10
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -181.55 0.00 -310.82 , first point 180.29 -315.06
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 11
PhysicalTerrainBatch::fillHeightmap end -----------------------------Hit head shot.
Hit head shot.
Hit head shot.
Hit head shot.
SPRoad serialize world: 1724.27 0.00 162.17 , first point -20.36 -158.70
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 12
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 13
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 14
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -1932.24 0.00 378.96 , first point -110.78 -65.11
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 15
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 16
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -1365.43 0.00 1271.14 , first point -410.93 363.30
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 17
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 18
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 19
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 20
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 21
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 1414.65 0.00 -1622.19 , first point 565.14 596.22
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 22
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 23
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 1209.89 0.00 2770.53 , first point -164.98 299.57
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 24
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 25
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 26
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 27
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 28
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 29
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 30
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 3887.28 0.00 566.97 , first point 208.14 -399.53
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 31

PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 32


PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 33
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2601.74 0.00 176.56 , first point -466.18 -107.87
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 34
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 35
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 283.20 0.00 3460.31 , first point 520.01 294.27
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 36
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 37
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 38
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 3320.47 0.00 -325.21 , first point 744.77 123.84
Net updates: 1000 (item_food_banana_rot)
SPRoad serialize world: -386.31 0.00 3257.91 , first point 344.68 73.83
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 39
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 40
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 41
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 42
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 43
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 44
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2292.13 0.00 2784.92 , first point 241.85 280.01
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 45
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 46
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 47
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -1879.81 0.00 3879.51 , first point 845.83 -78.84
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 48
PhysicalTerrainBatch::fillHeightmap end -----------------------------Set right hand tool UID 264
PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 49
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 50
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 51
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 52
PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 53
PhysicalTerrainBatch::fillHeightmap end -----------------------------SPGameObjectGR::unHookFromBone 264 (why=GlobalItemUnEquipped)
Set right hand tool UID 260
Net updates: 2000 (item_food_banana_rot)
Tried to take 12 Gauge from item_ammo_12ga
Tried to take 12 Gauge from item_ammo_12ga
ActorSequenceLoadMagazine: Gun is fully loaded.
SPGameObjectGR::unHookFromBone 260 (why=GlobalItemUnEquipped)

Deleting Items...
Music worker thread term
Havok object destroys: 500
Havok object destroys: 1000
Havok object destroys: 1500
Havok object destroys: 2000
Havok object destroys: 2500
Havok object destroys: 3000
Havok object destroys: 3500
Havok object destroys: 4000
Havok object destroys: 4500
Havok object destroys: 5000
Havok object destroys: 5500
Havok object destroys: 6000
Havok object destroys: 6500
Havok object destroys: 7000
Havok object destroys: 7500
Havok object destroys: 8000
Havok object destroys: 8500
ScenarioBlock::RemovePart.
ScenarioBlock::RemovePart. SetOwnerBlock(NULL)
ScenarioBlock::RemovePart. Done
Havok object destroys: 9000
Havok object destroys: 9500
Havok object destroys: 10000
Havok object destroys: 10500
Havok object destroys: 11000
Havok object destroys: 11500
Havok object destroys: 12000
Havok object destroys: 12500
Havok object destroys: 13000
Havok object destroys: 13500
Deleting Items...
Writing version to disk...
Done writing version.

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