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Santa Claus

A Holiday NPC
I want a brooch of shielding!
I want boots of striding and springing!
If your player characters have been extra good this
year, treat them to a visit from Nicholas the Gift-Giver,
better known as Santa Claus.
You may think youve got the skinny on Saint Nick,
but how much do you really know about the jolly old elf?
Case in point: Hes not really an elf, despite what you
read in seasonal poetry. And the reindeer arent Tiny.
The only way to know all about the man reading
your PCs holiday wish lists is to check out these official D&D Santa Claus stats.
Whats that on the roof? Make a Listen check....

Santas Helpers
Designer: . . . . . . . . . . . . . . . . . . . . . . . Sean K Reynolds
Editor and Typesetter: . . . . . . . . . Sue Weinlein Cook
Illustrator: . . . . . . . . . . . . . . . . . . . . . . . . . Arnie Swekel
ShockwaveDesignerandColorist: . . . . . . . . . . . . . Jen Ponce
Web Producer: . . . . . . . . . . . . . . . . . . . . . . .Julia Martin
Web Developer: . . . . . . . . . . . . . . . . . . . Mark A. Jindra
Wants to Be a Dentist: . . . . . . . . . . . . . Hermie the Elf
Based on the original DUNGEONS & DRAGONS game by E. Gary
Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
D&D and DUNGEONS & DRAGONS are registered trademarks owned by Wizards of
the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All
Wizards characters, character names, and the distinctive likenesses thereof are
trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of
the Coast, Inc.
This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
This Wizards of the Coast game product contains no
Open Game Content. No portion of this work may be
reproduced in any form without written permission. To
learn more about the Open Gaming License and the
d20 System License, please visit www.wizards.com/d20.
2001 Wizards of the Coast, Inc. All rights reserved.
Made in the U.S.A.

Santa Claus: Male human Drd13/Clr5/Rog2; CR


20; Medium-size humanoid (Human); HD 13d8+13,
5d8+5, 2d6+2; hp 125; Init +1; Spd 30 ft.; AC 24 (touch
11, flat-footed 23); Atk +14/ +9/ +4 melee (1d6+1,
staff ); SA sneak attack (+1d6), turn undead 6/day;
SQ a thousand faces, animal companions (see below),
evasion, nature sense, resist natures lure, search for
traps, trackless step, venom immunity, wild shape
(Tiny, Small, Medium-size, Large, or dire animal
4/day), woodland stride; AL NG; SV Fort +19,
Ref +13, Will +23; Str 12, Dex 12, Con 12, Int 13,
Wis 24, Cha 16.
Skills and Feats: Animal Empathy +13, Concentration +22, Craft (toy making) +11, Diplomacy +8, Escape
Artist +6, Gather Information +8, Handle Animal +13,
Heal +22, Intuit Direction +12, Knowledge (geography)
+6, Knowledge (nature) +6, Move Silently +6, Open
Lock +6, Profession (teamster) +12, Profession (toy
maker) +12, Ride (horse) +3, Scry +11, Wilderness
Lore +17; Craft Staff, Craft Wondrous Item, Expertise,
Great Fortitude, Improved Disarm, Iron Will, Leadership, Magical Artisan (Craft Wondrous Item) (multiply
base price of wondrous item by 75% to determine cost
to create) .
Animal Companions: All of Santa Clauss reindeer
animal companions have been awakened with the
awaken spell and no longer count as animal companions (they are now magical beasts instead of animals).
He may acquire other animal companions if he feels
the need.
Cleric Spells Prepared: (5/6/5/4; base DC = 17 +
spell level): 0create water, detect magic, guidance, resistance, virtue; 1stcommand, comprehend languages, detect
evil, protection from evil*, remove fear, sanctuary; 2ndcalm
emotions, detect thoughts*, make whole, resist elements, shield
other; 3rdclairaudience/clairvoyance*, magic vestment,
remove curse, water walk.
* Domain spell. Domains: Good (cast good spells at +1
caster level), Knowledge (cast divinations at +1 caster
level).

animal trance (1 charge)


calm animals (1 charge)
charm person or animal (1 charge)
dominate animal (1 charge)
invisibility to animals (1 charge)
speak with animals (1 charge)
Caster Level: 6th; Prerequisites: Craft Staff,
animal trance, calm animals, charm person or animal, dominate animal, invisibility to animals, speak with animals;
Market Price: 28,125 gp.

SLEIGH TEAM

Druid Spells Prepared: (6/7/7/6/5/4/3/2; base DC


= 17 + spell level): 0create water, detect poison, know
direction, light, mending, purify food and drink; 1st
animal friendship, calm animals, detect animals or plants,
invisibility to animals, obscuring mist (2), pass without trace;
2ndbarkskin, charm person or animal, hold animal (2),
lesser restoration, speak with animals, wood shape; 3rdcure
moderate wounds, dominate animal, neutralize poison, protection from elements, remove disease, summon natures ally
III; 4thcure serious wounds, dispel magic, freedom of
movement (2), sleet storm; 5thawaken, control winds, tree
stride (2); 6thfind the path, healing circle, transport via
plants; 7thheal, true seeing.
Equipment: Bag of tricks (tan), belt of control weather
(3/day), boots of spider climbing (as the slippers), bracers of
armor +8, cap of all-speaking (understand and speak all
languages), cloak of resistance +4, flying sleigh (as 6 ft. by 9
ft. carpet of flying, needs reindeer for steering),
Keoghtoms ointment (3), Santas staff of animals (see
below), periapt of wisdom +6, ring of natural armor +5, sack
of holding (as bag type 4) (holds about 9,000 gp worth of
toys and minor protective, healing, or nonviolent
magic items), vest of weather resistance (provides cold and
fire resistance 5).

MAGICAL ITEM
Santas Staff of Animals: This finely crafted wooden
staff is adorned with gold, detailed emerald enamelwork, and bells; its crowned with a carving of a reindeer. It allows the use of the following spells:

d Sleigh Reindeer (8): Awakened reindeer (as pony)


Rgr2; CR 4; Medium-size magical beast; HD 4d8+4,
2d10+2; hp 36; Init +1; Spd 40 ft.; AC 16 (touch 11, flatfooted 16); Atk +5 melee (1d3+2, 2 hooves); SQ favored
enemy (beasts, +1), scent; AL N; SV Fort +8, Ref +5,
Will +1; Str 14, Dex 13, Con 12, Int 10, Wis 11, Cha 5.
Skills and Feats: Intuit Direction +5, Jump +5,
Listen +5, Spot +5; Run.
Equipment: Harness of natural armor +5.

PERSONALITY
Santa Claus is generous, kind, friendly, and jolly. He
loves a good conversation, good meals, and working with
his hands. He is particularly protective of children, and
threatening a child is one of the few things that can
rouse his ire. He is patient with fools and the misguided,
but deals harshly with bad-tempered or violent folk. He
gives small gifts to any children or innocent folk he
encounters, and has been known to help out goodminded people in need with small magic items that can
heal, protect, or aid without causing harm to others.
He often uses animal friendship to befriend local animals, then dismisses the bond when he has to leave. He
even uses awaken on pets of vulnerable children,
entrusting them to secretly watch over their twolegged friends.

TACTICS
Santa Claus dislikes violence and prefers to deal with
opponents using words rather than direct action. He
casts spells that soothe emotions, charm enemies, negate
hostile magic, and remove people from harms way
rather than trying to harm his adversaries. He would
much rather divert or distract an opponent, remove himself, his allies, and any innocents from the area, then
send a more martial person to deal with the situation.

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