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Google’s key success factors

November 2008

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Preliminary note –
This study does not aim to give an exhaustive description of Google’s strategy. We
mostly attempt to identify the company and industry’s specificities and to give a wide
vision of Google’s key success factors, part of these factors applying to the digital
ecosystem. However, the teachings of this analysis may as well apply to any industry
facing the need to evolve and innovate in a competitive environment. The Internet
revolution is neither technical nor organizational, but a conjunction of both. Hence,
the innovation paradigm of Google is considered as widely a replicable.

Google web culture

Throughout this paper, we identified major reasons on which is based Google’s


success. A common denominator applies to the firm’s management model, to its
innovation machine, and to its industrial strategy: Google is the first major company
to fully understand and implement the recently born web culture.

As an illustration, we can spot a few characteristics that are idiosyncratic of the


Internet and hence of the Google model.

-Scalability: what works on a small scale has to work on a large scale. This applies to
infrastructures - a system must be ready for high loads – as well as to business
models – a product must be adapted for a very important number of customers.

-Network effects: the benefit of a product or service increases with the number of
users. The reach of a critical mass of users constitutes a significant barrier to the
entry of competitors.

-Data: whether it be for internal management or for customer knowledge, the web
offers the opportunity to collect, exploit and analyze a very large amount of data. This
metric environment helps optimizing uncertainty management.

-Openness: the traditional walled garden media strategy exploded; content and
services must be open to all, and be interoperable.

-Co-creation: Non-traditional actors become part of the value chain. In particular,


users, content creators and external developers are given the tools to create new
markets.

-Business Model: advertising is not a market but a business model. Google is able to
extend its domination by creating new markets or changing the model of existing
industries.

KSF Scalability Network Data Openness Cocreation Business


Model

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Google’s key success factors .................................................................................................................. 1

I Google as a Platform .......................................................................................................................... 4


1 The Google business model ......................................................................................................... 4
1.1 Google’s multi-sided market: making profit out of network effects ....................................... 4
1.2 Setting up a pricing system: who is paying for the service ................................................... 5
1.3 A scalable architecture: being prepared to get bigger .......................................................... 6
1.4 A disruptive business model ................................................................................................. 7
1.5 Google’s long tail of advertisers ............................................................................................ 8
1.6 The perfect ad ....................................................................................................................... 9
2 Google’s search for new ad supports ......................................................................................... 10
2.1 Monetizing the Web: AdSense ........................................................................................... 10
2.2 Moving up the long tail of publisher: acquisition of DoubleClick ........................................ 11
2.3 From search to content and services.................................................................................. 12
2.4 Offline Google ..................................................................................................................... 13
3 Google’s video strategy............................................................................................................... 16
3.1 Content and diffusion .......................................................................................................... 17
3.2 Attracting advertisers .......................................................................................................... 20
4 Google’s Mobile Strategy ............................................................................................................ 22
4.1 Moving the mobile industry to the web ............................................................................... 23
4.2 New mobile products and services ..................................................................................... 24

II Google in its ecosystem .................................................................................................................. 27


1 Google and the crowds ............................................................................................................... 28
1.1 PageRank: from neutral hyperlinks to a ranking algorithm ................................................ 28
1.2 Google Image Labeler: when players index images .......................................................... 29
1.3 Google 411: a phonemes database to empower speech recognition ................................ 30
1.4 Google My Location: GPS users create cell phone databases .......................................... 30
2 Google and the acquisition of traffic ........................................................................................... 31
2.1 Acquisition of traffic from browsers and toolbars ................................................................ 31
2.2 Acquisition of traffic from hardware manufacturers ............................................................ 32
2.3 Acquisition of traffic from web portals ................................................................................. 32
3 Investing in Internet Access infrastructures ................................................................................ 33
3.1 Strengthening existing infrastructure in mature markets .................................................... 33
3.2 Democratizing access for billions of users ......................................................................... 34
4 Google and the developers ......................................................................................................... 36
4.1 Google Code ....................................................................................................................... 36
4.2 Financing Firefox................................................................................................................. 37
4.3 Entering the offline software market ................................................................................... 37
4.4 Promoting open source applications on mobile platforms .................................................. 37
5 The promotion of a more open Web and Mobile environment ................................................... 38
5.1 Opensocial: network effects on an open Web .................................................................... 38
5.2 Gears: interoperable standards for offline capabilities ....................................................... 39
6 Creative destruction .................................................................................................................... 39
6.1 Google’s destructive effect on other industries’ value ........................................................ 40
6.2 Creative destruction in specific industries .......................................................................... 41

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I Google as a Platform
1 The Google business model

Google applied all of its success factors in its business


model by focusing on the users to create network effects,
implementing a performance-based model to seduce
advertisers, creating a scalable architecture for a
worldwide market and by definitely changing the rules of
the market.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance High High Normal Low Low High

1.1 Google’s multi-sided market: making profit out of network


effects

Like many Internet companies, Google had a large pool of users before it knew how
to make money. Unlike many of those companies, Google found an effective
business model and achieved considerable success.

One of Google’s mantra, “focus on the user” comes from that time when Google
could record 60 million searches a day and only made a few dollars out of it. In fact
Google only had to deal with the user, because he was its one and only customer.
Google understood that money was not to be made from the individual user and
quickly gave up the hypothesis of licensing its technology in a B2B model. By
deciding to let everybody use their search engine for free, Google had to introduce a
new type of player that would pay for the users: advertisers. By this simple fact,
Google entered what is called a “two-sided market”.

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Typically, a two-sided market is made up of a platform and two user groups. If the
platform wants to be successful, it needs to appeal to both groups that are necessary
to its economic activity. For instance, to be successful, a credit card company needs
consumers to own its credit cards and businesses to run its system. This type of
market has been unveiled and studied by Parker and Van Alstyne1 as well as Rochet
and Tirole2.

One of the main characteristics of these markets is their “network effects”3. It means
that a service becomes more valuable as more people are using it. For instance, the
value of the telephone depends on the number of people who own one. For a single
user, the value of Google search engine partly increases with the total amount of
people logging into Google since Google exploits and analyzes customer data to
better its system. The same cannot be said for advertisers: any single one of them
would rather appear alone on a page and have no competitors.

On the other hand, indirect network effects played a major part in Google’s success.
Indirect network effects are a phenomenon increasing the value of a service with the
number of members of the other group. In Google’s case, advertisers benefit from
any increase in the amount of people using Google search Engine. That explains
Google’s “focus on the user”, users come first and advertisers will follow.

1.2 Setting up a pricing system: who is paying for the service


In order to maximize its profit, a company has to choose the right price for each
group4. Setting a lower price and giving up some value on one side may lead to more
“clients” on this side, which in turn would attract more “clients” on the other side and
more than make up for the difference of profit. The company usually has to figure out
1
Information Complements, Substitutes, and Strategic Product Design, Parker and Van Alstyne
2
Platform competition in two-sided market, Rochet and Tirole
3
References: Metcalfe's law, Reed's law
4
The price theory for two-sided markets: E. Glen Weyl

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which side is more price sensitive and accept to lower its price for this group in order
to increase demand. Money is earned on the other side of the market.

In other words, the platform wants the rectangle area to be as big as possible. It
wants to maximize the sum of the two rectangles and it can mean that the platform
deliberately gives up value on one side. To figure out from which side will come most
of the money, the platform must take into account a couple of factors.

First, it has to understand which side is the most price sensitive. This side will be
subsidized to some extent. On this figure the consumer demand is the most price
sensitive side. Any decrease in the price will lead to a significant growth in the
demand. This figure is a good illustration of what Google is facing.

Second, the platform has to subsidize the side that gives platform value. For
instance, on the operating system market, developers add value to the platform. An
operating system only has the value of the programs that can run on it. In Google’s
market, users make for platform value. A search engine is not more valuable when it
gets more advertisers but when it gets more users.

To sum up, in this model, Google is the platform, Internet users account for one
group and advertisers for the second one. Google decided to subsidize the group
that made up of individual Internet users. Advertisers represent the money side.
However, if Google’s “focus on the user” is at the core of its culture and its success,
the mantra only covers part of Google activity.

1.3 A scalable architecture: being prepared to get bigger

However significant may have been the creation of the Pagerank algorithm in the
quality of Google’s search engine, it does not constitute a high barrier to entry for
other competitors. On the other hand, Google creators have always been focused on
the importance of a scalable architecture to provide a cheaper and more efficient
service: “Google is designed to scale well to extremely large data sets”5.

5
The Anatomy of a Large-Scale Hypertextual Web Search Engine, Sergey Brin and Lawrence Page,
Stanford 1998 - http://infolab.stanford.edu/~backrub/google.html

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As an example, let us examine the difference between Google’s and Altavista’s
search engine cost structures. Whereas Google used numerous cheap Linux
machines, adapting smoothly to demand variations, Altavista operated expensive
and powerful supercomputers (Alpha servers). In that context, the cost structure
evolves as described below, following the demand growth.

Google cost-optimization in a scalable architecture

1.4 A disruptive business model

Incentives for individuals to use Google search engine are well known and explain
Google’s position in search: a very simple and well-designed homepage, quick
response to any query, accurate results, etc. It was only after the battle for users had
been won that Google started to monetize its search engine. Ironically, the system
which made Google rich was pioneered by Overture, a company later bought by
Yahoo, and its implementation in Google search engine lead Overture to sue Google
for patent infringement. The system consists in linking text-ads to user queries and
displaying them on the result page.

This ad system, named Google AdWord was launched in 2000 and provides
numerous benefits for businesses:

Cheap. The cost-per-click pricing and bidding systems make advertising


cheaper: companies only pay for the traffic that really occurs on their website,
and can set a fixed price for any keyword they buy as well as setting a daily
budget for any campaign

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Tracking. Companies can easily follow the results of their campaign: Google
provides free tracking software (Google Analytics) which allows them to
calculate their return on investment for every campaign, and even for any
individual keyword

Targeting. Advertisers can choose at what time of the day their ads will
appear by setting up precise activation periods. They can also use tools such
as “negative keywords” (the ads will not show up on the page should such a
keyword be part of a query), “phrase match” (keywords are to appear in a
particular order in the query for the ad to be displayed) or “exact match” (the
query has to match exactly the keywords for the ad to show up)
It is the first advertising business model that was created specifically for the Internet
and that has no equivalent in the offline world. Display ads recreate the TV model of
visual ads and the CPM (cost per thousand) pricing system.

1.5 Google’s long tail of advertisers

The ad system’s success is based on its ability to broaden significantly the market of
potential advertisers. In the beginning, the “advertiser” side of Google’s two-sided
market was mainly made up of businesses that usually did not advertise on
traditional media. The tracking possibilities linked to those ads suited perfectly e-retail
websites that could display one ad by product and precisely follow its performance.
Small businesses find the most appeal in these ads. They usually cannot
afford any other kind of advertisement and every feature of AdWords seems to fit
their need perfectly: focus on any geographical area, pricing system etc.

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1.6 The perfect ad

Interestingly, Google doesn’t forget that its roots lie in “the focus on the user”, and
aims at making its ad system but also the ads themselves efficient and relevant for
the advertisers.

An efficient ad system for the advertiser

Google ads are based on a Vickrey auction6 model in which the winner is the person
who makes the highest bid. However the winner only has to pay the amount bid by
the second highest bidder. Among various reasons, this ad system was implemented
so as to stop advertisers from adjusting their bids constantly, as it would have been
necessary in an open outcry auction.

Relevant information for the user

However, the position of the ads on the page is not only decided through the bidding
price; it also depends on Google’s “quality score”. This metric is calculating how
relevant a keyword is to a user's search query. The higher a keyword's Quality Score,
the lower its minimum bid and the better its ad position, thus giving a true positioning
advantage to ads considered relevant for the user.

With this system, Google is able to claim that their ads are in fact a way for them to
provide additional information to the user. This focus on the relevance of the
displayed ads leads Larry Page to claim that the ultimate goal would be to show only
one ad, the perfect ad. In this respect, Google’s position as a platform of a two-sided
market is totally clear: advertisers need the largest possible pool of users to make
their campaign as effective as possible. According to Google, users “need”
advertisers because they provide valuable additional information.

Once Google managed to make money out of its search engine and benefit from its
first position in market share, it looked for other areas where it could implement its
advertising expertise.

6
Hal R. Varian: "Position Auctions". International Journal of Industrial Organization, 2006

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2 Google’s search for new ad supports

Despite the success of its search engine, Google’s


monetization was limited to a unique entry point. Its
winning ad system coupled with a wide range of
advertisers gave Google the opportunity to look for new
advertising supports.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance High High Normal Low Low High

2.1 Monetizing the Web: AdSense

Through the implementation of ads, Google managed, with great success, to benefit
from its large pool of users and make money. Following the logic that says that any
website page drawing some traffic is a potential support for ads, Google launched the
Google AdSense program in 2003 which allows website administrators to easily
display ads run by Google. When a user clicks on an ad displayed on a website
which is enrolled in the AdSense program, the advertiser will pay Google and Google
will, in turn, give a percentage of that amount to the website displaying the ad.

Once again, Google is a platform in a two-sided market where advertisers still make
up for one side, but where websites make up for the other site.

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As a platform, Google’s role is here to connect advertisers and websites. Each side
needs the other to be able to function efficiently and make money. Google created a
system that is attractive to both sides:

Relevance. Thanks to the acquisition of Applied Semantics in 2001, Google


is able to analyze the content of any page of a website which enrolled in the
AdSense program. Google performs latent semantic indexing of these pages
to extract high value keywords. This analysis allows them to display only
relevant ads on the page, which benefit to both the advertiser and the website.
The advertiser places its ads in a favorable context, while the website can
keep the essence of its pages intact

Scalability. For the website: Google administrates the advertisements and


can run the ads regardless of the traffic of the page or the number of pages
enrolled in the program. For the advertiser: each page of every website
enrolled in the program is a support for ad displaying. The sheer number of
those pages makes even the largest campaign easy to run, especially since
Google automatically matches the ads to the websites.
Furthermore, the system is easy to use for both sides. Advertisers do not have to
enroll in a specific program – they can simply use the Google AdWords platform to
display their ads on Google AdSense websites. Webmasters only have to insert a
JavaScript code on their pages to display Google ads.

AdSense is not only a way for Google to expand the area where it can put ads.
Indeed, if Google only allows text-based ads on its search engine, AdSense is a way
of embedding images or even videos on a website and allows Google to make its first
step in the market of banner advertising.

2.2 Moving up the long tail of publisher: acquisition of


DoubleClick

The second step was the $3.1 billion acquisition of the ad serving company
DoubleClick, which is specialized in banner or display advertising. Indeed,
DoubleClick is the second company in terms of market share when it comes to
monetizing content:

7
Source: www.attributor.com

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Furthermore, Google acquired DoubleClik as a means to get a new typology of
customers. Indeed, Google AdSense is essentially used by small and medium-sized
websites. Google’s market share on websites with less than 100,000 monthly unique
visitors is 71.38%. On the other end, Google has a meager 15.85% share for
websites with more than a million monthly unique visitors whereas DoubleClick has a
48% market share. DoubleClick can then provide its expertise on major websites, as
well as its customer base to Google.

2.3 From search to content and services

As a way of increasing its advertising support, Google has also launched a few
services that show a shift in Google’s position in the Web. Google has not only
monetized its search engine and external websites, it was also bent on monetizing
the free service it offers to the users. These services are meant primarily to draw a
huge amount of traffic. Google is confident in its ability to later find a business
model for every one of these services, whether it is by using some of its “traditional”
advertising systems or by inventing new ad types. Some of the most well known
features of the Web are the result of that logic: drawing huge amount of traffic before
trying to monetize them.

Some services are paradigmatic of this strategic move towards new audiences by
Google: Blogger, Gmail and Google Maps. We can identify a double goal in Google’s
acquisitions and service providing:
1- Direct monetization of these services through advertising
2- Indirect effects
a. Google needs to acquire data to better its search engine
b. Google wants to build an ecosystem of services to guide users towards
monetized services

Blogger: a new audience for direct monetization

Google offers people two main ways to monetize the content of their blogs. First,
they can enroll in the AdSense program and display ads on the pages of the blog.
The second way consists in displaying ads in RSS feeds, which are used for content

8
Source: www.attributor.com

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delivery in a standardized format. In 2007 Google acquired FeedBurner for a
reported $100 million. Thanks to this acquisition, Google is able to effectively display
ads in RSS feeds, which constitute a major part of a blog.

Gmail: reinforcing Google’s ecosystem and exploiting data

First, Gmail provides Google with a new audience targeted according to the mail
exchanges. Google runs a semantic analysis of the incoming and outgoing mails to
determine relevant ads, which are displayed on the right of the pages. Second, Gmail
encourages users to stay within Google’s set of services. Third, Google hosts billions
of written conversations they can exploit statistically to improve their search engine.

Google Maps: a new search engine

Rather than Google indexing external websites and simply gathering information from
other places, Google Maps offers a free database hosted by Google and accessible
by users, webmasters and programmers alike through an API. Indeed, Google
acquired a number of mapping companies (Where2, Keyhole, etc.) so as to own the
maps needed to run this service. Google Maps is used both to display traditional text-
ads and customized sponsored icons on the map as part of the Local Business Ads
program. Furthermore, Google Maps makes sense as a leading service for mobile
users.

2.4 Offline Google

US advertising spending measured by media (2007-2008)9

As exposed here above, despite a permanent growth the Internet, as a media, still
accounts for a small 8% in the US advertising market. On the other hand, the

9
Source: TNS Media Intelligence, US advertising market.

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Internet as a communication protocol is extending to all kinds of devices and
supports such as television, radio, billboards and video games.

Consequently, Google is aiming to expand its growth according to two models:


-Transferring online onto an offline advertising market. E.g. Youtube on TV
-Going fully offline. E.g. Adwords platform for newspapers

Google has not tried to duplicate its online advertising programs

Some of the main features are not compatible with the offline media: cost-per-click
pricing would not mean much when related to TV or radio ads. More surprisingly,
Google has not even tried to adapt its bidding system to its radio, TV or print ads. In
fact, everything from the pricing system to the ad format remains as it has been for
decades and Google is only entering a new industry, as would any competitor. The
presence of Google in these industries is still limited, but gives an indication as to
their business model ambitions.

However, Google does bring its AdWords platform to the table. As for online ads, it is
the only system of reservation Google offers. Google believes that the simplicity and
flexibility of the platform is sufficient incentive for the advertisers to use Google as a
multi-media advertising center. Right now, through the AdWords platform, advertisers
can put ads:

On the Internet

On TV: networks such as ESPN, MTV, CNBC, ABC family

On the radio with more than 1600 radio stations

In magazines and news paper: 800 newspapers representing 70% of


US paid circulation
Google always looks to expand its area of expertise in advertising, and has filed
patent or bought companies to develop its activity in new advertising system.

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Videogames: entering a new advertising market

Digital advertising in games is limited to IP-connected games where ads can be


changed or updated through the Internet connection such as persistent worlds,
massively multiplayer online games and casual online games. Still, the market of in-
game advertising should represent $732 million by 2010 10 . By buying Adscape,
specialized in in-game advertising for $23 million and by launching Google Adsense
for Games in September 2008, Google expanded its advertising presence in other
digital worlds. Furthermore, Google proved its interest in virtual universes with the
release of Google Lively, a 3D virtual environment, able to embed Youtube videos.

Street advertising: a patent to connect billboards to the Internet.

Although for now, Google has not launched a product that translates its online
advertising system into a real-life product, they filed a patent that would connect
billboards to the Internet and to the AdWords platform. Such a billboard would display
ads for local businesses, especially for products available in stock. Once a product is
no longer available, the billboard would display another ad.
Such a patent could extend the whole street advertising market by connecting kiosk-
type billboards, ATM machines and all other digital displays in malls and hotel
lobbies.

10
Source : Yankee Group 2007

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3 Google’s video strategy

Google is largely dominating the online video market. They


focused on creating a wide network of contributors and on
opening their content to all possible sources of audience.
They are now facing the difficulty of attracting advertisers
and promoting an efficient revenue model on a new market

KSF Scalability Network Data Openness Cocreation Business


Model
Importance Low High Normal High High Low

Google’s $1.6 billion take-over of YouTube in 2006 is still criticized for its lack of
efficient revenue model. However, this buy-out makes sense as part of a larger
strategy of content control and audience domination.

New medium, new media. Google’s decision to acquire YouTube is


part of an overall strategy of running for the audience. In the “winner
takes all” context of the web industry, Google has to control the
eyeballs and monetize leading entry points. However, the ambitions of
the video-sharing leader exceed that of being a mere portal: Google
fosters third parties to capitalize on YouTube content and to monetize it
in partnership.

Organizing the world’s information. On the other hand, controlling


video is a competitive advantage in Google’s original mission of
information organization. Google confirms its leading position as a
search engine by enriching it with a new silo of information: searching
for videos in the short term and searching for information within videos
in the medium term, thanks to speech-to-text technology.

Accessibility: according to recent reports11, Google may be spending


$1 million a day to pay for YouTube bandwidth.

11
Source: CNN Money

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Market Share of top 5 US Video websites: March 2007 vs. March 200812

3.1 Content and diffusion

Google and YouTube have won the battle for “eyeballs” in the online video industry.
As Google did as a search engine, YouTube managed to draw a huge amount of
traffic and outgrow the market’s development.

Youtube exploited the multi-sided network effects of video diffusion:


1. Ensuring a maximum number of content providers enriches the service
2. Attracting a large audience
3. Providing advertisers with efficient tools

Content: from amateur to professional providers

Youtube gathers its videos, relying primarily on UGC – User Generated Content. In
this model of content sourcing, YouTube is but a platform which purpose is to
connect content providers – in the case of UGC, individual uploaders – to content
seekers. Once again, Google plays the part of a platform in a two-sided market.

Should UGC provide an absurd amount of content to the website, it reflects on


YouTube. The website has been criticized, especially by potential advertisers, about
its amateurish and oftentimes low quality clips. YouTube has tackled this problem by:

Launching the YouTube partner program geared towards semi-


professional uploaders who receive a compensation for their work

Striking deals with major content providers such as television networks,


cinema studios and sports organizations: Warner, Sony BMG, BBC,
CBS, etc.

12
Source : Hitwise 2008

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Diffusion: from the Internet to all IP-devices

To win the battle for eyeballs, YouTube not only managed to draw traffic on its
website, but it also allowed its technology to be very accessible for anyone who
wished to use it. As a matter of fact, one of the most popular features of YouTube is
the capacity to “embed” a YouTube video on one’s blog or website, for free.
Furthermore, YouTube has developed an API that lets webmasters tap into YouTube
features and video database and exploit them in an external website. Once again,
Google managed to benefit from traffic from external websites.

A third way of broadcasting YouTube videos is through Google websites, by using an


existing Google audience. YouTube videos are indeed displayed in Google News,
Google’s automated news aggregator. Furthermore, Google made a deal with the
creator of “Family Guy” to broadcast his new comic series consisting of several short
clips through the AdSense network.

This differs strongly from how competitors work. For example, Dailymotion insists
strongly on the website and doesn’t offer such powerful tools to broadcast videos on
external or partner websites, thus cannot benefit from a network as strong as Google
websites.

These three sources of traffic – the YouTube website, the videos embedded in blogs
and external websites and the use of Google websites as a support for diffusion –
has made YouTube the number one player in the online video industry. However,
with the launching of AdSense, Google acknowledged the fact that drawing traffic to
one’s website is only part of the equation. For a website to be successful and achieve
profitability, one must be able to monetize it, to make money out of the thousands –or
millions- of people who visit it each month. Furthermore, YouTube has implemented
several aggressive changes to make its platform even more accessible and valuable.

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For every one of its services and features, Google decided that money would be
earned through advertising and the user would receive full use free of charge.
YouTube is no exception, and neither users watching videos nor video uploaders
have to pay a fee to use YouTube.

Advertising is Google’s business model and Google naturally intends to monetize


YouTube with advertisements. However, many analysts have described Google’s
attempts to make money out of YouTube as a failure.

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3.2 Attracting advertisers

Usual ads do not mix up well with YouTube.

The traditional way of putting ads in a video consists in what is called a “pre-roll ad”.
Before watching a video on a website, users have to watch a short clip (usually 30
seconds) that cannot be speeded up or skipped: a video ad. When the ad has been
played, the real video can begin. However, this system of advertising is not well
suited for YouTube for a couple of reasons.

YouTube content. YouTube videos mainly come from users


themselves. User Generated Content (UGC) is not easily accepted by
advertisers, who are reluctant to display one of their ads and link their
brand name to an amateur video whose quality or topic may be seen as
not appropriate for them.

Google’s focus on the user. Users usually don’t appreciate pre-roll


ads, for they are seen as obtrusive and of little relevance. Since
YouTube videos are mainly very short clips, the perception of the
obtrusiveness of these ads would only increase and be a nuisance for
the user. These two characteristics – obtrusiveness and lack of
usefulness – are exactly what Google has always claimed to avoid – they
pride themselves in providing additional and useful information which
happens to take the form of advertisements.

The quest for new types of ads

Traditional Ads In-video ads Brand engagement

While YouTube cannot be monetized through classic ads, Google has still tried to
implement different kinds of advertising in order to make money out of the online
video website.

Traditional ads. Google implemented traditional video within YouTube pages. These
ads may have different formats reproducing a usual monetization model: text ads,
display ads and video ads.

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In-video ads. Since August 2007, as a way to display ads that would at least be a
lesser nuisance, Google has been experimenting overlay ads. These ads are
displayed for a dozen of seconds after the beginning of the video at the bottom of the
player, in the form of a text-ad that opens a new window and pauses the video, if
clicked on. Also, Google introduced pre-roll and post-roll formats, enabling
advertisers to be present before or after the diffusion of the video.

Brand engagement. One way to make money while making the user happy is to
offer a new type of content. Companies can pay Google money to open up a channel
and upload whatever videos they want. As described by Google, “advertisers can
participate in the community, engaging users with contests, promotions, and
sponsorships”. With this format, Google found a way to make money from
businesses and please the user by offering him useful and unobtrusive sponsored
content. However, it has not resulted in significant YouTube revenues for Google.

Furthermore, Google took the first experimental steps forward transforming Youtube
into a digital retailer in 2008. “Click to buy” buttons linked to the videos will redirect
users to Amazon or iTunes to purchase video games from Electronic Arts or music
from EMI Music and Universal Music Group.

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4 Google’s Mobile Strategy

The search engine mobile strategy is confronted to the


existence of a value-chain structured around strong
players, from manufacturers to mobile carriers. Google’s
energy is focused on recreating an open ecosystem in
which they could reproduce their web model. Still, they are
investing on the hypothesis of a significant mobile
advertising market.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance Low Low Normal High High Low

Promising advertising revenues

The mobile phone universe is promising when considering Google’s advertising


model. By 2012, mobile Internet users are expected to exceed traditional Internet
users 13 in numbers. In addition, personalized and localized mobile uses provide
significant market targeting opportunities that may ensure consequent advertising
revenues in the mid term.

Expected worldwide mobile advertising spending 2006-2011 in millions $14

13
Source: International Data Group - 2008
14
Source: Emarketers 2007

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4.1 Moving the mobile industry to the web

i. A locked mobile universe

Google was born inside the Internet ecosystem and took benefit from its industrial
and economic mechanisms: openness, interoperability, decentralization and
accessibility favored important network effects. Nevertheless, reproducing the same
success within the mobile universe requires changing the rules of the game.
Indeed, the mobile industry is structured on a locked value chain with controls access
and distribution.

Several barriers prevent Google from reproducing its Internet model:


- Barriers on network access:
o Handsets are locked on a unique carrier
o Bandwidth trading by third party is limited

- Barriers on services/contents access and creation


o Carriers favor their own walled-gardens and portals
o Handsets manufacturers favour their own services
o Mobile OS are rarely open and interoperable

ii. Changing the rules of the game

Google must create a favorable environment to distribute its services and open
access to all web contents. Its opening efforts are on a triple scale:

An “open source” operating system: Android

Google developed a partially open source mobile operating system. Even though,
Google still retains a partial control on the OS, its expected goal is the diffusion of
services and applications developed by Google or by third parties.
To ensure the success of this initiative, Google drags all mobile actors along with
him:
-Application developers: they benefit from Google development tools and incentive
contests such as the Android Developer Challenge
-Market actors: they are the carriers, manufacturers and distributors, 34 of whom
are joining Google within the Open Handset Alliance initiative.

An active and powerful lobbying toward regulating entities

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In parallel, the rise of a free-constraint market cannot be done without the regulating
agencies. In 2007, Google was involved in a 700 MHz mobile frequencies auction for
integrating a quadruple opening clause to its offer. This clause has been partly
imposed by the FCC to Verizon, the highest bidder.

Partnership on products with operators

Eventually, Google’s fame and high quality products put them in a comfortable
position to negotiate directly with operators to distribute its application. The firm
imposed the installation of its services as Original Equipment Manufacturer, thus
generating advertising revenue share.

4.2 New mobile products and services

Google has been trying to impose the rules of the web on a mobile world. On the
other hand, they intensely focus on the new trends lead by mobile uses. Not only do
they want to transfer their existing products and services on handheld devices, but
also to create new markets and to be present on all use cases. This strategy is

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illustrated by external growth through acquisitions of existing solutions as well as
internal development of mobile products.

i. A large range of acquisitions

Acquiring innovative technology and audience on mobile services. Since May


2005, Google has begun an integration strategy towards mobile service. The
forthcoming acquisitions show a certain interest in two specific fields/categories:

Products and services

Dodgeball: a location-based social networking service for mobile that provides


text alert to a circle of friends; a dating service given the location of the user
Zingku: a mobile social network service helping people to manage their inner
circle of friends. Zingku was bought for an estimated amount of 1 million
dollars
Jaiku: a micro blogging service available via the phone and the web
purchased for an estimated 1,5 million dollars

Technologies

Grand Central: a voice over Internet protocol service that provides a simple
interface to manage one’s phone numbers. Grand central gathers all phone
calls on a single call and organizes one’s private and business phone
numbers. Grand central was acquired for an estimated amount of 45 million
dollars
Reqwireless: a mobile browser for J2ME/MIDP devices and other rich content
AllPay Gmbh: payment services for mobile OS
Android: before developing the actual OS for mobile, Android was known as a
software company for mobile phones

Yet, fitting the actual trends is only part of Google’s vision. Google is not afraid to
upset the status quo and is actively seeking to create new trends. To that purpose, it
had to find a way to encourage innovation.

ii. Developing new solutions

Shaping new trends through innovation. On the first quarters of 2008, Google
organized a contest for Android with total offered prizes of 10 million dollars. The goal
of the contest was to design the most innovative application for Google mobile OS.
Developers were encouraged to explore wide fields from media consumption and
gaming to mash up (combined) functionalities and humanitarian benefits15. Judging
criteria were set to leverage Android features through original and intuitive
application. Thus, developers were asked to specially focus on:

15
“Social networking, Media consumption, management, editing, or sharing, e.g., photo, Productivity and collaboration such as
email, IM, calendar, etc., Gaming, News and information, Rethinking of traditional user interface, Use of mash-up functionality,
Use of location-based services, Humanitarian benefits, Applications in service of global economic development, Whatever
you're excited about!” Source: http://code.google.com/android/adc.html

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-Originality of the application through novel and value added services.

-Effective use of the Android Platform with location-based services that would
encourage networking with a speedy and designed application.

-Polish and Appeal through easy and intuitive application.


-Indispensability with a compelling application for a given segment of the population

Part of Android’s main future applications can be considered through the following
scheme. Gaming, location-based services, productivity and collaboration, but also
media consumption seem to be the new promising emerging services. Some
applications such as Gocart which allows an instant comparison of best prices
nearby through the scan of a product barcode or ShareyourBoard that simplifies the
capture and sharing of whiteboard data were particularly rewarded by Google for
their high degree of innovation16. They are an example of what future applications on
Android could be.

16
Receiving respectively $250 000 and $100 000 prizes from Google.

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II Google in its ecosystem
Traditional visions of industrial strategies tend to identify a unique market and a clear
typology of actors. The roles of these agents are easily analyzed with long-
established logics: customers buy services or products, providers supply service or
commodity, competitive threats may come from new entrants or substitution products
and business models episodically evolve.

In the IT world and particularly in the web industry, these models have evolved to
such an extent that former analysis proved incomplete or false. A developer can
either be a customer or a provider according to the business model implemented. A
customer may pay zero and still be a key value-creation asset. The definition of the
market itself is put into question since network externalities can destroy the value of
unrelated industries, by financing them through advertising.

In that context, Google has been able to evaluate the weight and limits of its
ecosystem:

-users are key data providers, thus wide pools of users account for great barriers to
competitors
-developers and webmasters are necessary to create content on the internet and
have to be considered as indirect providers
-network infrastructures are compulsory to provide users with persistent and high-
speed internet
-the advertising mechanisms financing the search engine can be scaled to other
existing markets monetized as services
-the Internet is a marketplace for eyeballs and traffic has to be brought at the entry
points through browsers or manufacturers

We shall give a wide overview of how Google managed to coexist with a wide range
of partners and to recreate its own ecosystem. The aim is to identify how the search
engine totally redefined the perimeter of the advertising market and the potential
roles of all key players.

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1 Google and the crowds

As a sheer Internet player, Google has always understood


the major part people play in the Web. Designed for users,
Google’s search engines have always included user data
into their technology. Analysis of the users’ behaviors as a
measure of quality, having the users be part of the creation
of databases and thus pillars of search technology. This
exploitation has been expanded to other products.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance Low Low High High High Normal

Crowdsourcing, defined by Jeff Howe in Wired Magazine 17 as the process of


outsourcing a task to the crowds or users is at the heart of Google’s philosophy and
strategy. The following table describes examples of information crowd sourced by
Google and exploited for product creation or enhancement.

1.1 PageRank: from neutral hyperlinks to a ranking algorithm


Google’s approach to search was completely different from its competitors’. At that
time, Search engines used statistical techniques to rank pages. Indexed pages were

17
The Rise of Crowdsourcing: Jeff Howe, Wired Magazine

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analyzed and compared to the actual query. The page with the most occurrence of
the keyword appeared first in the search engine.

Rather that insisting on the actual analysis of the pages’ contents, Sergey Brin and
Larry Page focused on the analysis of hyperlink – one of the papers they published
while in Stanford was titled “The anatomy of a Large-Scale Hypertextual Web Search
Engine”18. By taking into account the “popularity” of a page, measured through the
use of the PageRank, Google made the statement that users and webmasters were
best suited to say which pages were relevant and which were not.

The most emblematic technology of Google is then based on the analysis and use of
the work of “the crowds”. This idea of involving users, whether they know it or not in
the making of Google search algorithms has been used several times to improve
Google technology.

1.2 Google Image Labeler: when players index images

Searching for images is more difficult than searching for text. Since we use text to
make a query, Google analyses the text on the page to find and rank images. Since
most images on the Internet are not next to an accurate description of their content,
Google has tried to improve its image search engine.

Image Labeler is the tool used to manually add a description to images. Since it’s a
huge and daunting task, Google decided to get help from its millions of users. Google
Image Labeler is a game in which participants have to “label” images – they’re shown
an image and they have to enter words related to it – and win points if their “partner”
has entered the same words.

This game is sheer crowdsourcing: Google tries to bypass a technical difficulty by


getting free help from individual users. Unlike some other features, the purpose of
this game is clearly explained to the users. “Want to help improve Google Image
Search? Try Google Image Labeler”19

18
Source: http://infolab.stanford.edu/~backrub/google.html
19
http://images.google.com/imagelabeler/

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1.3 Google 411: a phonemes database to empower speech
recognition

Launched in September 2007, Google 411 is a free service that lets users call a toll-
free number to make a business search. The service uses a speech recognition
software to answer users’ questions and is thus, entirely automatic. As stated, this
service is completely free for users and is furthermore fully ad-free.

Since the service has no business model, Google acknowledged that it was designed
to gather a very large database of phonemes, prerequisite to building efficient speech
recognition software 20 . However, the true purpose of this enhancement is not to
improve the Google 411 service but to improve audio and video search.

In July 2008, Google launched such an application with Google Elections Video
Search. Says Google: “videos from YouTube's Politicians channels are automatically
transcribed from speech to text and indexed”21. This feature allows users to enter a
text query such as “Iraq” or “health” and search into the spoken content of videos.

1.4 Google My Location: GPS users create cell phone databases


In a near future, mobile advertising revenues will be dependent on contextual
targeting, optimized by users’ locations. In that situation, the market share of devices
having access to a location system (Wifi, GPS, AGPS, eGPS…) is quite limited. The
alternative is to exploit the location coming from the mobile carrier’s antennas (cell-ID
location), accessible to all handsets with no waiting time. However, mobile carriers
own the databases necessary to translate the cell identity into a location. A time-
consuming substitute would be to scan all possible signals of cell-IDs with a GPS to
translate them into locations.

Therefore, Google implemented a quite successful strategy of location


crowdsourcing. All mobile devices using Google Maps with a GPS are exploited by
Google to identify the location of mobile operators cells: for each cell, these mobiles
upload the cell-ID (the “name” of the cell) and the GPS geographic coordinate. With
such crowd-sourced database, Google can now run its own proprietary location
system, for all mobile phones, and without the need of mobile carrier partnerships.

20
« If you want us to build a really robust speech model, we need a lot of phonemes, which is a
syllable as spoken by a particular voice with a particular intonation. So we need a lot of people talking,
saying things so that we can ultimately train off of that », Marissa Mayer, Google vice president of
Search Products & User Experience, interview By Juan Carlos Perez, IDG News Service, October
2007
21
Source: The Official Google Blog

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2 Google and the acquisition of traffic

Google often claims its ability to attract users thanks to the


sole quality of its products, thus neglecting traditional
marketing investment. Still, Google’s important financial
resources and ability to monetize eyeballs lead the
company to buy huge amounts of traffic from traditional
partners (Adsense network, Doubleclick network), non-
traditional partners (Web browsers, device providers) and
even from competitors.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance Low Low Low High Low High

2.1 Acquisition of traffic from browsers and toolbars


Google has been mainly following two strategies to draw traffic to its search engine
from the browser.

Deals with browser makers. Google has a deal with Mozilla to put it
search engine by default in the top right search bow, as well as a
Google search bow in the default Firefox homepage. Same can be said
of Safari or Opera. By 2008, Firefox accounted for 60 million daily
users.

Google Toolbar. To bypass Internet explorer’s emphasis on the


Microsoft search engine, the one browser Google cannot strike a deal
with, Google launched the Google Toolbar, which basically embeds a
Google Search box into the browser. Google Toolbar is mainly installed
through popular free software such as Java 22, Adobe’s Shockwave 23
and Flash. As a default, the option to install the toolbar is selected,
which shows Google’s willingness to be aggressive in its pursuit of
partners allowing its presence in their browsers.

22
Java accounts for 20 millions downloads monthly (source : faberNovel)
23
Shockwave is used by 390 million users in 2008 (source : Adobe)

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2.2 Acquisition of traffic from hardware manufacturers

Microsoft proved that linking software to operating system and hardware was a very
efficient way of doing business. Since Windows and Internet Explorer are installed by
default on most PCs, if Google wants to be present by default on a brand new
machine, it had to make a deal directly with PC makers.

For instance, Google signed a deal with Dell to include the Google toolbar and
Google Desktop on all consumer PCs. Thanks to this deal, Google can be present by
default on all these PCs. According to the deal, advertising revenues will be split
between the two parties.

This type of deal is especially critical for the mobile market. If Firefox has managed to
gain a significant share of the market, mobile users traditionally keep the original
browser installed on their phone. Part of Google’s effort to acquire mobile traffic is the
development of Android. Even then, Google is still trying to strike deals with phone
makers to implement its search engine as the default option. One of those deals was
made with Apple for its iPhone. Sure enough, the result was that Google has
recorded 50 times more visits from the iPhone than from any other device. By the
end of 2008, iPhones sales had reached 13 million units24. Google also made a deal
with Nokia to be the preferred search engine on Nokia mobile phones.

2.3 Acquisition of traffic from web portals

Although web portals and walled-garden strategies is contrary to Google opened


strategy, the search engine does not neglect the huge pools of traffic generated by
these players. In 2005, Google invested $1 billion for a 5% stake in AOL.

Google and AOL wanted to make more AOL content available to Google users.
However, this was mainly justified by the need to monetize new eyeballs25 through
white labeling of Google’s advertising technology and to expand display advertising
throughout the Google network.

25
AOL declined from 20 million subscribers in 2005 to 8 million subscribers in 2008

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3 Investing in Internet Access infrastructures

Internet infrastructures are a free provider for Google: the


search engine indirectly benefits from Wifi providers, cable
and satellite operators or backbone manufacturers who all
subsidy the access of users to the Internet. On a
macroeconomic scale, Google is becoming dependent on
this value chain and must secure its providers.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance High High Low High Low Normal

Google is consequently driving towards infrastructure investing. This trend is aiming


at a multiple goal:
-Ensuring long-lasting existing infrastructures
-Giving access to the Internet for non-connected populations and countries
-Offering high-speed and permanent access to the World Wide Web

3.1 Strengthening existing infrastructure in mature markets


Google WiFi?

Since August 2006, Mountain View inhabitants can freely connect to the Internet after
having created a Google account. So far, the network covers 25 000 homes to serve
15 000 unique users. For people to access the web, Google has already committed
to provide free Wifi for the city of San Francisco. This ad-financed service will not be
expanded to other cities in the short-run.

In order to extend its free wireless network, Google is more than willing to invest in
hybrid shared wireless networks, a technology that allows Internet users to voluntarily
share a portion of their broadband connections.

For the city of San Francisco, Google invested with Sequoia capital on Meraki, a
network equipment manufacturer that provides hardware and software for wireless
community networks. In July 2008, Meraki provided free Internet access to 100 000
people in San Francisco.
Fon Wireless is another for-profit company funded by Google along with Sequoia
Capital, Index Venture and Skype. Thanks to the shared wireless network services,
Fon claims to be the world’s largest WiFi community through its shared wireless
network service.

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Exploring backbone services

In 2005, Google, Goldman Sachs and Hearst invested more than 100 million dollars
in Current Communication Group, a company specialized in power-line broadband.
Current broadband allows users to send data up to 10 times faster than typical
technologies. New investment money is currently expanding deployments in the
United States and overseas. Seemingly, high-speed services have become a
strategic issue.

Going Wimax

Sprint Nextel Corporation, a telecommunications company, announced in May


2008 a formal partnership with Google to deploy WiMax 26 technology. With an
expected market of 100 million people by the end of 2008, Sprint opens a consistent
market to Google that will provide search, collaboration, social-networking
applications and services.

3.2 Democratizing access for billions of users

Google is planning to build a bridge for remote areas and emerging countries.
Because of high infrastructure costs, a lot of remote areas, not only in the USA but
also across the world, remain completely untapped with Internet access. However,
these large populations lacking Internet access might soon be able to go online.
Google is supporting two technologies to cover these markets.

Satellite Launch

In September 2008, Google, along with HSBC holding, Liberty global and Allen&Co
made a 60 million dollar investment in O3b Networks, a company dedicated to
offering high speed and low cost Internet services to emerging countries. In order to
reach more than 150 countries and a growing demand, the system has been
designed to be scalable and to easily allow additional satellites. Google applications
will be offered to potential customers.

Wireless Balloons

This innovative technology relies on the launch of free-floating balloons by paid


farmers in remote areas. The balloons could provide internet and phone access even
more effectively than satellites, according to Space Data Corp which announced in
February 200827 it might team up with Google to set up this service. Still, as of today,
there is no clear agreement between the two companies.

26
Telecommunication technology providing broadband high speed without cable requirements
27
The Wall Street Journal - http://online.wsj.com/public/article/SB120347353988378955.html

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Google’s interest in brand new Internet access technologies and services gives us
clear signals about the forthcoming challenges:
- In developed countries, Google must secure and invest in high-speed connection
services that will enable its sturdy applications to work.
- Whether be it in developed nations or in emerging countries, unconnected people
represent a huge and new potential market for Google. There is a unique and
historical opportunity to provide Google services on new communication services and
platforms
- Google would prefer to make co-investments or partnerships rather than directly
acquiring these new technologies

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4 Google and the developers
As publicly underlined by Steve Ballmer 28 , in an IT ecosystem, developers
matter as content providers. Google fully understood the benefits of online
products and service creators for their advertising models. They consequently
designed processes and tools in favor of open and free development.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance Low Normal Low High High High

4.1 Google Code

Promoting innovative open source applications to increase Web traffic.


In 2005, Google launched Google Code. It is a platform making available all
the resources useful for open source software developers: Google’s code
samples, guides, and tutorials. Moreover, with Search Code, Google allows
developers to search for open source codes. Another way to emphasize on
innovative open source applications is the free hosting of open source projects
on the Google Code platform, which includes more than 50 000 projects. This
platform contributes to promoting a more open Web and to supporting
innovative open source software.

To promote the open source community, Google also organizes several


events intended for developers:
o Google Summer of Code is a yearly program offering student
developers stipends to write code for open source projects

o Google “developer days” are global, they are one day events that
include seminars and code labs on Google web products

28
http://fr.youtube.com/watch?v=KMU0tzLwhbE

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Supporting an open Web. Supporting the open source community is not only
a philanthropic action. It indirectly enables to open the Web further. As we will
see in the next paragraph, this is very valuable for a two-sided market platform
like Google.

Free public relations. Developers are indeed Google’s best public relations.
Google puts its new products on Google Labs very early. It allows Google to
have external developers feedback and to add features they would like to
see. Moreover, it allows Google to benefit from the free developers’ word of
mouth.

4.2 Financing Firefox


In august 2008, Google announced that it had extended the deal with Mozilla (Firefox
open source browser-maker) for another three years. Since 2005, Google pays the
browser-maker for assigning Google's search engine as Firefox's default home page
and default choice in the search box. Firefox totally depends upon Google: in 2006,
Google accounted indeed for 85% of Mozilla’s revenues. In this way, Google
promoted the open source community (even if for a number of members in the open
source community, it poses a conflict of interest).

Today, although Google launched Chrome, it keeps financing Firefox for one reason:
with this deal, Firefox users (19% of the world market) are more likely to use Google
search engine.

4.3 Entering the offline software market

As seen, Google’s market platform is the whole Web. But the company’s objectives
are not only focused on Web but also on the offline software market. In 2007, Google
launched Gears which is an open source browser extension for creating offline Web
applications. Thanks to Gears, you can access your Gmail account or Google
Calendar offline. Since Google Gears is based on an open source technology, it runs
not only with Google applications but also with any Web application in order to
encourage openness. This is also a way to address the desktop applications market
and to become a serious Microsoft Windows competitor.

4.4 Promoting open source applications on mobile platforms

On the mobile market, Google’s goal is similar: supporting innovative applications to


promote new mobile usages. To do this, Google’s tools are quite identical. In order to
develop valuable mobile applications, Google has launched the Android Developer
Challenge, which will provide $10 million in awards for the greatest mobile
applications designed for the open source Android Platform. Although parts of the
code are proprietary and closed sources, everything is done to make the
development of mobile applications easier: code is based on a Java-like language,
tutorials are easily available. Google has also adapted Gears to mobiles and offers
now offline mobile applications like Google Docs or Google Calendar.

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5 The promotion of a more open Web and Mobile
environment

The developers’ pool is nothing but a tool to expand Web


usages. The following step is a totally open Web. Since
Google is at toll, Google’s business model is indeed based
on interoperability and circulation of data and users.

KSF Scalability Network Data Openness Cocreation Business


Model
Importance Low Normal Low High High High

5.1 Opensocial: network effects on an open Web

As seen, whereas Facebook platform is limited, Google’s is the whole Web. This
explains Google’s strategy on the social network market: rather than launching a
Facebook competitor (except Orkut which is successful in Brazil, Google never
managed to enter the social network market), Google launched OpenSocial in 2007,
which is a cross-platform of APIs for social networks. OpenSocial is a perfect
example of Google’s goal to promote interoperability in order to benefit from more
network effects.

Google’s Opensocial partners

Google has developed OpenSocial along with MySpace and a number of other social
networks. Applications implementing the OpenSocial APIs are interoperable with any
social network system that supports them, including features on sites such as
Hi5.com, MySpace, orkut, Netlog, Bebo, Engage, Friendster, hi5, Hyves, imeem,
NetModular, Ning, Plaxo, Six Apart, Viadeo, Linkedin, etc.

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Google’s Opensocial vs Facebook expected networks effects

5.2 Gears: interoperable standards for offline capabilities

With Gears, Google’s goal is also to make this technology the single standard for
offline capabilities. According to Sundar Pichai, director of Product Management at
Google, “The big thing we are trying to do is add this phenomenal capability [Gears]
to the browser. We want to see this accepted as a standard”. Accordingly, Gears is
also an initiative to promote interoperability: opening Gears to all Web applications is
the best way to make Web and offline applications more open.

There are a lot of other examples showing Google’s objective to open the Web.
Among others, Youtube’s APIs allow users to export very easily video content to
other platforms. And the deal between Google and AOL includes clauses imposing
interoperability between AOL messenger and Gmail.

6 Creative destruction

Google is not only creating or developing the advertising


market, but also destroying foreign markets to strengthen
its own model. Following this model, Google destroys
value either to monetize directly its services through
advertising or to reinforce its global ecosystem

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KSF Scalability Network Data Openness Cocreation Business
Model
Importance Low Normal Low High High High

6.1 Google’s destructive effect on other industries’ value

Creative destruction29 refers to a force that will create a long-term sustainable growth
after a short-term destruction of values. This force can be perceived as the
innovation that leads to more competition against old industries. This innovation will
radically and positively change the environment of a given industry even though it
may generate a lot of distortions when implemented (destruction of employment and
industries). We can identify a few examples of creative destruction from Google:

29 Joseph A. Schumpeter. Capitalism, Socialism and Democracy" (New York: Harper, 1975)

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6.2 Creative destruction in specific industries

Creative destruction in the web analysis industry

Web analytic software provides wide information of online behavior (such as the
number of pages viewed, unique visitors, bounce rates, session durations etc.).
Before Google entered the market, the latter was dominated by Clicktracks,
IndexTools, SiteCatalyst. With the purchase of Urchin, Google offered a high
performing web analysis for free, hence destroying the core business of the
traditional web track analysis software/environment/companies.

Google model: this offer is an opportunity to give direct link to Google Adsense
service and purchase key words for advertising.

Creative destruction in the Mapping industry/Service

Whereas in the past we had to purchase maps on restricted areas, Google now
offers high-resolution satellite images for most urban regions across the world. Even
if competing with services such as Viamichelin or Blay Foldex, Google has compelled
traditional company to provide a free service and change their former business model
based on paid content.

Google model: the idea beneath this service is to dominate the mapping industry
and use it as a springboard for geo-localized advertising.

Creative destruction in Google Documents

Since 2006, Google offers new office tools and applications (Gmail, Google talk,
Google agenda) for free. New features allow several users to work or share the same
document. This new kind of Office 2.0 tool has been designed for small and large
companies.

Google model: this offer is a direct threat to common office software such as
Microsoft Office and a smart way to reinforce Google’s user ecosystem.

Creative destruction in Audience Analysis

Google Ad planner is a research and media planning tool that pledges to connect
advertisers and publishers. It provides a large range of statistics on a targeted
audience to scale advertising campaign.

Google model: by doing so, Google favors transparency among website audience
and optimizes advertising campaign. It democratizes powerful tools that threaten
Nielsen and Comcast’s business model.

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Creative destruction in Mobile OS

Recently announced by Google, the Android Operating System is an open source


platform for mobile. Android is disturbing Symbian and Windows Mobile OS
hegemony. It should dramatically change the lock value chain of the mobile industry.

Google model: For Google, Android is the Trojan horse that will reinforce its
ecosystem of users and allow the sale of geo-localized services while giving more
mobility. Nokia’s move toward illustrated the impact on mobile OS providers.

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Conclusion
Google’s persistent growth is obviously based on excellent technological products,
long-term strategic vision and the explosion of the Internet market. Yet, Google did
not try to optimize existing models: contrary to traditional industries, the company
always focused on changing the rules of the game, whether be it through internal
innovation or by absorbing external ideas and assets.

In 1996, when most players considered the research for information as a solved
problem, they began designing an efficient search engine. In 2000, when walled-
garden portals such as Yahoo were efficiently monetizing through displaying ads,
Google began adapting Overture’s performance-based ad system that lead to
Adwords. In 2006, when many analysts criticized the acquisition of Youtube, Google
was already planning to use that tool to get shares in the television advertising
market.

Google’s innovation machine

Google’s ability to create new products, services and monetization models relies on a
wide range of reasons:

-They implemented an original “build-it ourselves culture”. As expressed by


Google’s CEO Eric Schmidt “if the company were founded today on an empty lot, we
would build the buildings brick by brick 30 ”: they tend not to appeal to external
providers and to reproduce internally solutions already existing on the market.

-They are able to absorb external innovation. In July 2008 they had acquired no
more than 53 companies in fields of activities ranging from 3D software, to aerial
photography or communications security.

-They maintain internal innovation. Their well-known human resource model


encourages engineers to create personal projects during their time-off, which
resulted in the creation of products such as Gmail, Orkut or Google News. Parallel to
that, they are able to attract talented engineers and to create an ecosystem of start-
uppers through important internal incentives.

-They manage risk. First by tracking all kinds of data within and outside the
company: “We know the status of our projects on an instantaneous basis; we know
our revenue; we know our clicks31”. Second, they refuse risk adverse behaviors and
encourage uncertain initiatives: their failures (Google Checkout, Google Catalogs or
Google Coupons to name a few) are not trashed in pure loss. They are either
morphed to new products or considered as part of the risky innovation process.

30
http://blog.wired.com/business/2007/04/my_other_interv.html
31
idem

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These success factors can be exported to other industries

Innovation’s management for all

Google’s innovation management can obviously be applied to other industries.


Industrial creativity mainly depends on corporate culture and on organizational
structures. These factors are mainly implemented to fast moving ecosystems such as
digital industry, biotechnology or clean-techs. Still, well-established industries must
be ready to adapt to disruptive evolutions of their own ecosystem. As seen in this
paper, Google accelerated changes of entire sectors of the economy from traditional
media supports to cartography.

Innovation processes can be designed for all kinds of companies and industries.
They imply reforming hierarchical structures, decision-making procedures or project
management methods. However difficult these changes may be, they can open vital
sources of growth or help these industries prepare for potential threats.

Web models are not web-only

Apart from the innovation model, all factors justifying Google’s success come from a
web environment. Business models, partnership policy, relating to competitors,
marketing, and consumer analysis all have been deeply affected by the Internet logic.

Whereas pure Internet players often borrow success factors from brick-and-mortar
industries, the latest are less eager to exploit the new digital models within their
environments. Still, most of these Internet models are easily exportable. Offering
open APIs to co-create value, developing open-source business models, favoring
interactions with and between customers, encouraging community of providers, or
tracking user data: all these web-native mechanisms can and should be adapted to
all industries.

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Stéphane Distinguin
CEO and Founder
stephane.distinguin@fabernovel.com

Cyril Vart
VP Strategy & Development
cyril.vart@fabernovel.com

Pierre Fremaux
Project Analyst
pierre.fremaux@fabernovel.com

Matthieu Lecomte
Junior Project Analyst
matthieu.lecomte@fabernovel.com

42, bd de Sébastopol 75003 Paris


Tél. : +33 1 42 72 20 04
Fax. : +33 1 42 72 20 03
www.fabernovel.com

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