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Table of Contents
Contents
Table of Contents ....................................................................................................................................... 2 Chapter 1. Story .......................................................................................................................................... 5 Chapter 2. How to Play ............................................................................................................................... 5 Continuing the Game .............................................................................................................................. 5 Difficulty Modes ...................................................................................................................................... 5 The Tutorial ............................................................................................................................................. 6 Menu ....................................................................................................................................................... 6 Navigation ............................................................................................................................................... 6 Interaction ............................................................................................................................................... 7 Keyboard Shortcuts ................................................................................................................................. 7 Saving and Loading Games ...................................................................................................................... 7 Using Items .............................................................................................................................................. 8 Equipping Characters .............................................................................................................................. 8 Skills ......................................................................................................................................................... 8 Arranging the Party ................................................................................................................................. 9 Character Profiles .................................................................................................................................... 9 Your Journal............................................................................................................................................. 9 Battling Monsters .................................................................................................................................. 10 Battle Tips .............................................................................................................................................. 11 General Tips........................................................................................................................................... 11 Chapter 3. Walkthrough ........................................................................................................................... 12 1. Journey to Shadwood Academy ........................................................................................................ 12 2. Life at Shadwood Academy ............................................................................................................... 12 3. Leave the Eastern Isle........................................................................................................................ 14 4. Convince Teijal and Galahad to Help ............................................................................................... 16 5. Travel to Underfall............................................................................................................................. 19 6. Save Mel ............................................................................................................................................ 21 7. Survive the Demon Realm ................................................................................................................. 22 8. Travel to Mt Orion ............................................................................................................................. 26 9. Obtain the Stone of Aya .................................................................................................................... 28 11. The Finale ........................................................................................................................................ 30

Chapter 4. Maps ........................................................................................................................................ 33 World Map............................................................................................................................................ 33 Blueleaf Forest...................................................................................................................................... 34 Almirk Jungle ........................................................................................................................................ 35 Riven Forest .......................................................................................................................................... 36 Thieves Caves ....................................................................................................................................... 37 Dire Woods ........................................................................................................................................... 38 Thornkeep Well .................................................................................................................................... 39 Marauder's Cave................................................................................................................................... 40 Ashera's Tomb ...................................................................................................................................... 41 Wyrm Forest ......................................................................................................................................... 42 Underfall ............................................................................................................................................... 42 Demon Plains ........................................................................................................................................ 43 Demon Caves ........................................................................................................................................ 44 Mount Orion ......................................................................................................................................... 45 Mount Orion Caves .............................................................................................................................. 46 Dreamland ............................................................................................................................................ 47 Chapter 5. Data Tables .............................................................................................................................. 48 Profiles ................................................................................................................................................... 48 Mel ..................................................................................................................................................... 48 Edward ............................................................................................................................................... 49 Stella .................................................................................................................................................. 50 Teijal.................................................................................................................................................. 52 Galahad .............................................................................................................................................. 52 Yemite ................................................................................................................................................ 53 Uma.................................................................................................................................................... 54 Nox ..................................................................................................................................................... 54 Weapons ............................................................................................................................................... 55 Staves ................................................................................................................................................. 55 Swords ............................................................................................................................................... 55 Sword Servicing Stations ................................................................................................................... 56 Bows .................................................................................................................................................. 57 Hatchets ............................................................................................................................................. 57 Sickles ................................................................................................................................................ 57 Tears .................................................................................................................................................. 58 Armor .................................................................................................................................................... 58 Armor ................................................................................................................................................. 58 Robes ................................................................................................................................................. 59 Coats/Cloaks ...................................................................................................................................... 59 Cloth................................................................................................................................................... 60

Sheilds ................................................................................................................................................ 60 Helmets .............................................................................................................................................. 61 Boots .................................................................................................................................................. 61 Amulets .............................................................................................................................................. 62 Items ...................................................................................................................................................... 62 Food ................................................................................................................................................... 62 Medicine ............................................................................................................................................ 63 Battle Items........................................................................................................................................ 64 Gems .................................................................................................................................................. 64 Quest Items........................................................................................................................................ 65 Shop Contents and Cost of Inns ............................................................................................................ 67 States ..................................................................................................................................................... 69 Monsters ............................................................................................................................................... 70 Blueleaf Forest ................................................................................................................................... 70 Almirk Jungle ..................................................................................................................................... 70 Riven Forest ....................................................................................................................................... 70 Dire Woods ........................................................................................................................................ 71 Thornkeep Well ................................................................................................................................. 71 Marauder's Cave ................................................................................................................................ 72 Asheras Tomb ................................................................................................................................... 72 Underfall ............................................................................................................................................ 73 Wyrm Forest East .............................................................................................................................. 73 Demon Plains ..................................................................................................................................... 73 Demon Caves ..................................................................................................................................... 74 Mount Orion ...................................................................................................................................... 74 Mount Orion Caves ............................................................................................................................ 74 Dreamland ......................................................................................................................................... 75 Final Battle 2 ...................................................................................................................................... 77 Chapter 6. Goodie Caves ........................................................................................................................... 78 Almirk Jungle Level Goodie ................................................................................................................... 79 Riven Forest Weapon Goodie ............................................................................................................... 80 Thieves Caves Gold Goodie ................................................................................................................... 81 Dire Woods Equipment Goodie ............................................................................................................ 82 Shadow Aveyond Level Goodie ............................................................................................................. 83 Sheian Lyr Weapons Goodie ................................................................................................................. 84 Demon Plains Equipment Goodie ......................................................................................................... 85 Demon Caves Gold Goodie ................................................................................................................... 86 Appendix: Title Page Artwork ................................................................................................................... 89

Chapter 1. Story
Aveyond adventure games take place in the world of Aia where unconventional heroes explore diverse lands completing quests. In the fourth installment of the Orbs of Magic series, Mel has gone into hiding after she discovers she can use magic. To make matters worse, wicked creatures called Darklings keep popping up, convinced that Mel is the prophesied one who will build a dark empire for them. Edward, the ousted heir to the throne of Thais, who is also Mels best friend, eventually finds her hiding in the village of Harakauna. To her dismay, hes brought along two professors from a school of magic called Shadwood Academy. After seeing Mels potential, the professors refuse to leave without her. Mel agrees to go with them, but only if Edward accompanies her. Edward is dismayed, but agrees to put the dispute for his throne aside, and train with Mel in the far away Arishta Isles, where Shadwood Academy is located.

Chapter 2. How to Play


Continuing the Game
Those continuing from Aveyond: The Lost Orb begins on level 5 without former worldly possessions. Mel has been living humbly in Harakauna for the past year and has used or sold all of her stuff.

Difficulty Modes
The difficulty modes allow players to endure more challenging battles or have an easier time of traveling through lands accomplishing quests. EASY MODE Monsters are 25% weaker, and your characters are 25% stronger. Most defeated monster groups will not reappear if you leave an area and return later. When gaining levels, Heath Points (HP) and Mana Points (MP) are replenished. NORMAL MODE Monster and character strength are normal. Some defeated monster groups reappear. HP and MP are not replenished when characters gain levels. EXPERT MODE Monsters are 25% stronger, and your characters are 25% weaker. Most defeated monster groups reappear. HP and MP are not replenished when characters gain levels.

The Tutorial
The tutorial demonstrates how to use the controls and interact with the system. The same actions can be accomplished using either the keyboard or mouse. Our protagonist, Mel, appears in a grassy clearing with instructions to pick up things, fight creatures, eat food, equip armor and monitor quests. Save your game often and in multiple slots! Dont learn the hard way. To see your journal, click on the icon or right-click and pick the journal, or press Esc and use the arrow keys. Right-click or press escape to return to the scene. Click on the bag or walk over with the arrow keys and press the space bar. With the key collected, the treasure chest can be opened. To put on the clothes, open the character menu, choose equip, select Mel and pick the dirty clothes with the mouse or by using the arrow keys and space bar. Click on the Snapdragon or walk over and press the space bar to interact. Fighting the creature illustrates the process of choosing the attack method or defense and then picking the foe to challenge. Loot the corpse and get your prizebread in this case. Eat it by choosing the items, selecting the bread and opting for Mel. Early on in the game, get a good sense of how eating food or using an item works so you dont accidently consume something unintentionally. Leave the area by clicking the end of the path when the cursor displays a little figure, or walk out with the arrow keys.

Menu
To access the menu, right-click or press Esc or click on the icons at the bottom of the screen. Scroll through headings and options using the mouse or the arrow keys; left-click or press Space or Enter to select. Right-click or press Escape to close the menu or section.

Navigation
To walk around, left-click with your mouse on the desired location, or use the arrow keys.

Interaction
To talk to a person, click on them with the mouse or approach using the arrow keys and press Space or Enter. Use the same technique for opening doors and chests, picking up items and reading signs, notices and books. After you have finished reading a message, left-click or press Space or Enter to continue the message or return to the game. The mouse icon changes as it moves over people and objects that allow interaction. A speech bubble indicates you can talk to a person; a hand icon indicates an accessible object; a magnifying glass indicates something can be read; a sword indicates battle can take place.

Keyboard Shortcuts
a Save menu x Main Menu s Journal d Item menu

Keyboard shortcuts and other elements of interaction can be re-configured in the F1 menu.

Saving and Loading Games


Your game is automatically saved in the top slot when entering a new area. Save manually by clicking the disk icon on the bottom toolbar or opening the menu to the Save section, then selecting the place of your choosing; you can have up to seven. One account of saved games can exist per Windows user with a separate login ID. To load a game while playing, go to the menu, choose Load and select a saved game. When first starting choose Load from the title page.

Using Items
Click on the Items icon in the toolbar, or open the menu and select Items. To use an item, select it from the menu. If it requires a target (such as food items), select the recipient. Unavailable items are shown in red text. Scrolls, for example, can only be used in battle and will only be accessible for a fight or to sell. Most items can be sold for gold. The selling price of all items is half the original cost. Go about using and selling items with care so you dont accidentally waste or sell things unintentionally.

Equipping Characters
As you explore new areas and enter new cities, better weapons and armor can be found or bought. They must be equipped for use. Choose Equip from the menu, and select a character (or click a face on the bottom of the screen). Scroll through the Current Equipment in the left panel, and choose the category. Then select an item from the available equipment. The Item Info panel shows statistics for the currently equipped or new item. The Statistics panel compares the item currently equipped with the one selected in the Equip panel.

Skills
Most skills are magical and require mana to use, but some are not. While all can be employed during battle, healing skills work anytime. Open the menu and choose Skills, pick a character, select the desired option and choose a recipient. As the mouse moves over skills, a description appears at the top of the screen.

Arranging the Party


In the menu Select Leader to designate the character you prefer to walk around as. Select Battle to choose your fighters. Click on a character to place an active member in reserve, or make an inactive personality one of the battlers. Up to four characters may participate in battle, so before a reserve member may join the team, one of the fighters must be rendered inactive.

Character Profiles
Information about the party members is available in the menu. Choose Profiles and then select a character. HP MP EX LV Physical Defense Health Points Mana Points for magic. Experience Points; the more points the higher the level. Level Defense against physical attacks. Attack Strength Status Luck Magical Defense Power of a weapon. Physical strength of a character. Indicates whether healthy or suffering from an adverse state. Increases the ability to dodge attacks. Defense against magical attacks.

Your Journal
Your journal is a record of tasks to be completed. This can be a useful guide when youre unsure of what to do next. Click on the Journal icon on the toolbar, or open the menu and choose Journal. The most common source of new journal entries comes from talking to people. Sometimes you can help people even if you dont have a journal entry for the task. When you receive a new journal entry, there is a soft trilling sound and the journal flashes briefly.

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Battling Monsters
Monsters in most wilderness areas and caves will approach you to initiate a battle. In the turn-based battle system, choose an action for each of your battlers and watch the results. ATTACK is a physical attack with the current weapon. Choose Attack followed by a target. SKILL is either a non-magical skill with a single enemy as the target, or a magical spell that can be cast over one or all enemies or allies. Magical skills require sufficient mana. Choose Skill, select from the list and choose the target if necessary. DEFEND makes a character skip a turn in battle, but attacks by enemies will only inflict half the damage. ITEMS are available for attacking enemies or healing allies. Choose Item, select from the available list, and if required, choose the target. EQUIP allows you to change a party members equipment during battle. This counts for a turn. SWAP uses a turn to switch party members during battle.

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Battle Tips
Ensure battlers are well equipped and fully healed with plenty of mana . When entering a new area, dodge tough enemies, make your way to the next city, upgrade equipment and return better able to fight. Check the Monster Stats tables to see if an enemy can inflict ailments look for amulets or armor to protect against that status and purchase items to remove it. Have weak characters use items or spells to replenish the HP and MP of strong ones. Save before battling unfamiliar or formidable monsters. Use items or spells to remove unwanted ailments that can weaken a character during and after battle. Have all battlers target the same enemy, defeating an enemy party one foe at a time. If a battle is too difficult, challenge monsters in an earlier area to gain levels, grow in strength and collect loot. When collecting loot, use the mouse to find hidden corpses (the hand icon appears over them).

General Tips
Explore each new area looking for treasure and items. Talk to each person you see. Sometimes one who doesnt seem important now will have something important to say later in the game. Donate to the Goddess statues to increase your luck in battle. When you complete a task for someone, talk to them again. Sometimes they will ask you to do another task for them, or reward you. If you find yourself wondering what to do next, check your journal. It will often help you remember what you are to do. Save OFTEN and in multiple slots! Then if you need to go back in time you wont have much ground to recover.

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Chapter 3. Walkthrough
1. Journey to Shadwood Academy
Mel wakes up in the cottage she shares with Yvette in Harakauna. Yvette asks her to find flies for a birthday recipe. (Today is the mayors birthday again.) Go west to the Blueleaf Forest and gather flies. (See Maps in Chapter 5 for locations) Collect treasure and fight for loot before getting the fly in the southwest clearing. Collect the final fly in the southwest clearing. Two darklings appear, calling Mel Mistress of the Dark. Humored by her refusal to go with them, they seize her. Just then, Edward and two strangers come to the rescue and destroy the darklings. The strangers are Professors of magic at Shadwood Academy in the empire of Veldarah. Tipped off by Edward, they recognize Mel possesses the gift of magic and insist she train at the school. Mel refuses to go without Edward. The Empress promised to assist Edward in retrieving his throne for delivering a magic wielder of great power to serve the empire; he therefore must go as well.

2. Life at Shadwood Academy


Mel, Edward, and the professors arrive in Veldarah. The professors give Mel and Edward tokens and tell the two younglings to enroll in Shadwood Academy. Go through Veldarah and head northwest to Shadwood Academy. Talk to the Head Master. Edward leaves to find the fighters quarters and the Head Master tells Mel to check in with Professor Yavara. Go east to the Magic Wielders quarters and talk to Professor Yavara. Go north to room 231, open the treasure chest in Mels room, and put on the Student Robe. Then, report back to Professor Yavara. Go to the professors in the Hall of magic. Enroll in two classes plus Introduction to Magic. The choices are: Storm Magic, Healing Magic and Dark Magic. Diversification is recommended; one offensive and one defensive class. Note: Later in the game, Mel almost always has the company of a healer. After Mel has signed up for classes, return to Professor Yavara. The professor tells you to read the house rules in the cafeteria.

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Go to the cafeteria and read or re-read the house rules. Return to Professor Yavara and let her know that you understand the house rules. Go to your room and get some rest. The next day, attend your Introduction to Magic class. After the class is over, go to your room to rest. The story skips ahead three months. Mel has learned to control her magic and almost has enough credits to leave Veldarah. To gain her final credits, she must perform a good deed. Talk to Professor Yavara and agree to exterminate the nest of magic wisps at a local inn. Go to the inn in Veldarah and talk to the innkeeper. Agree to help him with his wisp infestation. Go upstairs in the inn and fight the wisps. Note: You must use magic to defeat the wisps. For this battle, defeat the two wisps roaming the hallways. Check their corpses for loot. If you find Covey Balm, give it to Mel to top up her MP for the next battle. When fighting the hive, you may fare better using magic against the wisps and leave the hive for last. You can use Mels Steal skill to try and get more Covey Balm from the hive if her MP is getting low. When all wisps have been defeated, attack the hive. When the wisps and hive are defeated, talk to the inn keeper and collect 52 gold coins. Note: Sleep at the inn to restore all health and mana before going back to the school. Return to Shadwood Academy. The school is in flames. Edward comes out to meet Mel and tells her the school is under attack by monsters. Edward joins Mel and the two enter the school to help with the fight. Fight a lone monster that is wandering around the atrium in Shadwood Academy. Fight a lone monster that is guarding the entrance to the Magic Wielders quarters. When this fight is over, all of the monsters have been defeated. The professors tell the students to go to their rooms. Go to Mels room. Along the way, Mel discovers that someone has scrawled Darkthrop Prophecy on the wall outside her room. Go back to the atrium and warn the professors that the monsters are after Mel. The professors refuse to listen.

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Go to the fighters quarters and warn Edward. Edward also refuses to listen. Return to Mels room. A note is in the doorway. Pick up the note and read it. The note says that a professor in the school believes that Mel was the target of the attack and that she should talk to the guard at the entrance of Veldarah in the morning for additional instructions. Go to bed. The next day, the school has been cleaned up and things are relatively back to normal. Leave the school and go to the entrance of Veldarah. Talk to the guard. He gives you a note and permission to leave. The note says that you must go to a cabin west of Almirk Jungle. Travel west through the jungle and bring along some Marsh Tea. The snakes here are poisonous. Leave the jungle, enter the word map, and then head north to the hunters cabin. Enter the hunters cabin. Unfortunately, Gyendal, an evil wizard, who has long wanted to force Mel to fulfill the Darkthrop Prophecy and use her as a pawn, is waiting. He seizes Mel, and tells her she must go with him to a place called Underfall. She refuses to go with him, so he brings forth Stella, Mels dear friend. If Mel doesnt go willingly, he will kill Stella. Mel agrees to go with Gyendal and Stella is freed. Stella flees the cabin. Gyendal teleports Mel to a cathedral in Underfall. To his surprise, the Disciples of Darkness announce that the girl must visit the Demon Realm to experience her rebirth. Mel is sent to a waiting chamber as Gyendals creatures prepare a portal to the Demon Realm. While Mel is alone in her chamber, a darkling named Yemite appears and says she is Mels personal servant. Mel tells Yemite to find Edward and bring him to her. Yemite teleports away to find him.

3. Leave the Eastern Isle


To this point, the story has followed Mel. It now shifts to Stella. Stella runs through the halls of Shadwood Academy, looking for Edward. She finds him in the fighters quarters. The two of them decide they must find two people who know Gyendal well: his sister Teijal and her husband Galahad. Teijal and Galahad are residing in Sedona, a city on the Western Isle, and only a ship can take Edward and Stella to the city. Note: Now that Mel is no longer in the party, you cant sleep in her bed for free. You can, however, sleep in Edwards. Go into the Almirk Jungle and avoid large groups of snakes until you have serpent amulets. Gather as much gold as you can until you can afford the Wizards Staff for Stella. You can purchase this staff in Veldarah from the Junk Dealer. Note: Save your mandrake for a while.

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With this staff equipped, fight easy monsters until Stella gains a level through fighting. She will have the opportunity to learn one of two spells. Choose Blessing if you want to destroy snakes quickly. Note: If you wait this skill will be given to you later in the game . When you have enough gold, return to Veldarah and purchase a sword called Shard from the Junk Dealer. Then, return to Almirk Jungle and use the Sword Servicing Station to upgrade Shards attack. Continue to gather gold and purchase a shovel from the Junk Dealer back in Veldarah. Travel south through Almirk Jungle, use the exit in the southwest to enter the world map, then head south to Bluebeards Cove. When you enter the cove, you learn that Captain Bluebeard is dead. The sailors cant agree on who should get the ship. A judge arrives to make the determination, but says he cannot make a decision until Bluebeards Will is found. Go into Bluebeards house and read the note on the bed. It says: The key to me secrets is buried three paces east of the most southern palm. Go outside and dig three paces to the right of the most southern freestanding palm. In the hole, you discover a key.

Go to the locked shed and use the key on the door. Enter the shed and follow these steps: o Push the jar to the east of the door twice. o Go north as far as you can and push the jar. o Go east as far as you can and push the jar south. o Go east to the wall and push the jar to the north. o Walk west and push the jar eight times.

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o Walk north as far as you can and push the jar. o Go west as far as you can and push the jar south. o In front of the desk, push the jar west. Take the will from the desk and bring it to the judge. The judge grants Bluebeards ship to Bluebeards brother Edward. Bluebeards brother arrives accepts the ship and retreats into Bluebeards shack. The judge and sailors leave. Go into Bluebeards shack and pay Bluebeards brother 150 gold coins for the ship. Go to the world map and click on the ship. Sail to the Western Isle and use the dock to leave the ship.

4. Convince Teijal and Galahad to Help


On the Western Isle, travel northwest through the Riven Forest and enter Sedona. Note: Find the Scorpion Ring, which is hidden in a treasure chest. The scorpion ring is powerful but will break eventually so use it wisely. Enter Sedona and go to Teijal and Galahads house. When Stella and Edward find Teijal and Galahad, they are delighted to see their old friends. After relating that Mel is in trouble, Galahad is eager to help, but Teijal is disheartened since they are no longer powerful vampires. Galahad convinces Teijal to help Mel and tells Stella and Edward help the king while he and his wife gather their things. Talk to the King to receive a job. (The castle is in the northwest.) Find out who is conspiring with the thieves and why. Read one of the notices distributed throughout the city. Go to Lady Aranas house. While she is away, read the note on the table. Go outside and find Isabelle. She tells you that someone stole her elven-made wedding ring. Go the gem dealer. Someone has sold Isabellas ring to him. He will sell it to you for 210 gold coins. Go into Riven Forest and fight monsters until you can afford the ring. To defeat monsters more easily, upgrade Shard in Sedona.

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Purchase Isabelles wedding ring from the gem dealer and return it to Isabelle. She gives you a pretty fan. Bring the fan to Lillian. After she runs out to show off, open the treasure chest in her house and collect the quill. Bring the quill to Gregor so he can finish his literary masterpiece. Talk to the gem dealer for additional information and learn who sold him the ring. He tells you it was Lady Anara. Go see Lady Anara at her house. She gives you a package and tells you to take it to the thieves in the caves east of Sedona. Upgrade all of your equipment and go into Riven Forest. Head east until you find the Thieves Caves. Note: If Stella hasnt learned Blessing, an old woman near Thieves Caves entrance teaches it to her and then disappears. Go into the Thieves Cave and find the Thief Lord. Switches must be flipped and four colored buttons pressed to get to the thieves den. To solve the puzzle of the nine treasure chests, open them in this order: Top right > Middle center > Middle right > Top left > Bottom left > Bottom center > Top center > Bottom right > Middle left. When you open the last treasure chest, you will receive a key needed to enter the thieves den. Talk to the Thief Lord and bribe him to tell you why he is blackmailing Lady Anara. He tells you that Lady Anara sold the kings baby girl to slavers in Veldara so that her son could one day become king. Before you leave the den, enhance Shard. Go to Veldarah, talk to the laundress, Wyona and accept the job that Retta has failed to show up for. Gather laundry and visit Katie the slave in her room at Gabrielles house. She is looking at a golden medallion. When she sees you, she hides it under her bed and runs outside. Go outside and leave the property. As you leave, Gabrielle tells Katie to go inside the house. Shes in big trouble. Katie goes inside. Follow her.

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Inside, talk to Katie. She tells you that Gabrielle has discovered her medallion and wont give it back. Speak to Gabrielle and purchase the medallion for 100 gold coins. Leave the property and head to the southwestern side of Veldarah. There are children playing in a clearing. Talk to a little girl named Jenna, who is standing off by herself. She is upset that another little girl, Ingrid, gave everyone but her a caramel apple. Go up to Ingrids lunch bag in the clearing and click on it to obtain a caramel apple. Return to Jenna and give her the caramel apple. She says thank you and runs home. Return the laundry to Wyona and collect 10 gold coins. Visit Yari in the taxidermist shop next to the Laundromat and agree to exterminate infesting Storm Bugs in the Almirk Jungle for 15 gold per carcass. Visit Jennas house and talk to her mom, Dana. Youre invited to Jennas birthday party. Go to the Gift Merchants shop and obtain a present. You can get Jenna a kitten, some candy, or a knife. Note: To get a reward for this quest, you must give Jenna a kitten or candy. If you attempt to give her a knife, her mother will throw you out of her house. Return to Jennas house and give her the birthday gift. As long as you didnt give her a knife, her mother will offer you a cupcake. Take a cupcake from the table and leave. Head back to Sedona and show Katies medallion to the king. You learn the medallion belonged to the queens lost daughter, Katie. You tell the king and queen that Lady Anara sold Katie into slavery to open the throne to her own son. The thieves knew this and had been blackmailing Lady Anara. To keep their silence, Lady Anara had to steal jewelry to pay them off. The King and Queen have Lady Anara arrested for her treachery and they leave for Veldarah. Check in on Gregor to find he has finished his manuscript. He gives you a Biography of Hercules and asks you to take it to the publishing house in Veldarah. Return to Veldarah and bring Gregors book to the publishers. Then go to the palace in the north of Veldarah. Katie and her parents are there. Talk to Katie. She gives you a treasure key that can unlock blue treasure chests. At this point, you can enter both treasuries in Veldarah Palace and Sedona Castle and collect additional rewards. Return to Sedona and tell Gregor youve delivered his book. He rewards you with a lute. Go outside and give the lute to the beggar in Sedona.

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Give the beggar a little gold to play a song for you. Talk to the Chancellor in Sedona Castle. He gives you 500 gold coins for solving the Jewelry Thief case. Go speak with Teijal and Galahad. They join your party. Teijal says the first thing you must do is return to the place where Mel was kidnapped.

5. Travel to Underfall
Return to the Hunters Cabin on the Eastern Isle. When you enter the property, Yemite appears and tells Edward to accompany her to Underfall. Edward wont go without the others, so Yemite agrees to take them the long way, through a cave on the Northern Isle. Sail to the Northern Isle. When you enter Dire Woods, there is a large pile of ice blocks the path. Yemite destroys it. Nearby is an old woman who again shares her powers with Stella. Note: Some monsters in the Dire Woods heal their party members. Make sure to defeat the monsters that heal other monsters first. Find a cave entrance in the west. It is dark and a torch is needed before you get through. Travel north to Thornkeep in hopes of finding a torch to light the Marauders cave. WARNING: Before you enter Thornkeep, save your game and dont save over that spot. If your backpack is not already brimming with ice scrolls, food and medicine, make sure you have some gold to spend in the village. Enter Thornkeep. Dusk falls. Galahads intuition tells him something is amiss; the night is dangerous. Search the town for treasures and then go to the inn. The inn-keeper says the place is full. Go upstairsthe inn is empty. Confront the inn-keeper for lying. He reluctantly agrees to let you stay. Go upstairs to bed. A while later, there is a shriek in the night. The party is roused and everyone runs downstairs. The front door is locked. Galahad busts it open. Outside, the villagers are surrounded by wicked-looking ghosts. Fight the ghosts and triumphbut nobody cheers. It appears that the monsters will be back tomorrow night and every night after. Upon a second look, the party realizes that the villagers are ghosts as well. They were killed hundreds of years ago and their souls trapped from a curse cast by a dark wizard. The curses evil is tied to an artifact hidden from the villagers. Yemite senses that the cursed object is at the bottom of the village well.

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Note: Before descending into the well, stock up on the items being sold by the merchant just south of the village. He is standing by a fire. Descend into the well. Note: Only magic works on most creatures in the well. Fighting with Yemite is a good idea, as well as having non-magical players use scrolls and rings. You may have to use some of your most valuable items to survive, but once you find the cursed object, the route home is fairly direct. Enhance Shard at the Sword Servicing Station in the well. When this happens, Stella observes magic flowing between Edward and his sword. He was not born with magic, but nevertheless, if he can gain mana, he can use Shards magic. Note: Have Edward consume Mandrake to increase his capacity for magic. Search the well for equipment and weapons then head to the lowest level where the cursed object is located. When you find the cursed object, Yemite asks if she can eat it. According to her, curses are delicious. And once the curse is hers it will be lifted from the villagers. Bon Appetite, Yemite! Once Yemite eats the curse, use the teleportation star in the room to go back to the beginning of the well. Back in the village, the ghost people notice that something has changed. They feel different. Dawn returns and they depart, except for Varrahshe cant find her daughter. It also appears that a torch held by one of the villagers got left behind. Talk to Varrah, the semi-transparent woman standing south of the well. Search in the house west of the well. The scared little ghost girl is hiding in the lower left corner of the house. You tell her the monsters are gone and she runs out of the house. When you leave the house, Sarah gives you a ghost doll before she leaves with her mom. Obtain the torch by the well and leave Thornkeep. Head south in Dire Woods to the cave that was too dark for you to navigate. With the torch in your possession you can now venture into Marauders Cave. Fight monsters in Marauders Cave until you have 2 opals and 2 topazes. Find the dwarf in the mine who is selling an Ice Pick and purchase it for 2 opals and 2 topazes. Also buy a few jars of skin cream. Search the mine for a large chunk of blue ice. Use the Ice Pick on this ice. You receive spelled ice. Return to Dire Woods and search for the Star Temple. Outside of Star Temple is a Sword Servicing Station. When you examine it, you find it broken.

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Go northeast in Dire Woods to the blacksmiths house. Tell the him about the broken Sword Servicing Station. The blacksmith says hell need spelled ice to fix the station. Give him the spelled ice. He leaves. Return to the broken Sword Servicing Station. Its now fixed. Use it to upgrade Shard. Return to Marauders Cave and find Asheras Tomb. Travel through Asheras Tomb and exit to Underfall.

6. Save Mel
Go northwest to Underfall Cathedral where Mel is being held. The Skelton who guards the cathedral wont let them inside. Teijal notices his right arm bone is short and the Skeleton is abashed; he lost his bone in Asheras Tomb and has substituted an elfs bone. He would give anything to have his own arm bone back. The rescuers have a lead. Note: When you get into Underfall, hustle to the city sneaking past enemies as much as you can until you buy Witcheye Root and Toxic Sludge from the shopkeepers. Go into a house that contains a ghoul mother and child. The unhappy girl has eaten all her dollies. Give your ghost doll to the child. She cant eat this one. The happy ghoul mother and daughter leave. After they leave, obtain the Tomb Key on the bedstand. Go outside and purchase the best equipment you can find before you enter Asheras Tomb. In Underfall, head southeast to a locked door in the side of a mountain. Use the Tomb Key on the door and enter. Obtain the arm bone in the tomb. Before you leave, make sure to search the tomb for weapons and armor. Most importantly, find a sword called Justice for Galahad, the Sword Servicing Station for Shard, and any equipment that will fit Yemite. Return to Underfall and go to the cathedral. At the entrance give the skeleton his arm bone. He moves aside. Enter the cathedral. Inside, the portal has at last been opened. Gyendal brings Mel and pushes her into the portal transporting her to the Demon Realm. Yemite runs to accompany her mistress and disappears. Edward rushes to follow but Teijal stops him. Only someone with a touch of evil can enter and leave the demon realm untainted. Hope of helping fades, but Teijal admits there is a way. A vampire could enter unharmed. She reveals that the vampress, Beatrice, owes Teijal a favor. She tells the party they must travel to Ghedahre so that Beatrice

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can transform Teijal back into a vampire. Edward asks Teijal why she hadnt done this sooner. Teijal admits that she did not want to face the humiliation and would not want Beatrice for her maker. Galahad is shocked that she would seriously desire to become a creature of the dark again. No longer being a vampire is welcome freedom to him. Leave the cathedral and talk to the Skeleton Guard on your way out. He wont let you back in unless you bring an expensive silver femur that was stolen from him. Go to the Reaper Express, which is assessable in the graveyard. Pull down the switch then talk to the reaper. He transports you to Ghedahre. Explore Ghedahre before you redeem the favor from Beatrice. Buy the scary mask at Herbs Trick or Treat Shop. Dont gamble at the casino unless you have a round of Witcheye Root. Go to Beatrices house and talk to her. Indebted or not, Beatrice is reluctant to bite Teijal seeing her as food is far too amusing. When Edward threatens to stake her she complies by biting Galahad! Declaring the debt paid, she transforms into a bat and flies away. Teijal tries to convince Galahad to bite her, but the noble knight wont inflict the vampiric curse, a fate worse than death, on his wife. He will be the one enter the demon realm and save Mel. The point of view transports back to Mel, who is now stuck in the Demon Realm.

7. Survive the Demon Realm


Mel is scared and alone on the Demon Plains. Nox appears and encourages her to think positive about her destined path. A moment later, Uma appears and tells Nox that she wont stand by while Nox continues to mislead Mel. They are both breaking rules to accompany Mel, to help her evade harm. Mel argues with the two of them, but a frightening sound convinces her to let them join her. Head east and then south. Examine a sign which indicates Aveyond is near. A frightening monster appears and chases the party into Shadow Aveyond and out of the Demon Plains. When you enter Shadow Aveyond, the monster retreats. In Shadow Aveyond, walk into the village. Along the way, a stranger in dark clothes will motion you to follow him south of the village. Go south. The man is gone, but farther down you encounter an old woman waiting by a bridge. She increases the entire party by seven levels and warns that nothing is what it seems in this place. Then she disappears.

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Go north to the temple and talk to the oracle. The oracle says that a portal in Aveyond can take her back to the Mortal Realm, but that the portal is broken. While the Staff of Destiny could repair the damage, the object is in the possession of a demon. The Oracle convinces Mel to seek the Staff of Destiny and she gives Mel an Orb Rod. The oracle instructs Mel to activate the rods power by dipping it in three wyvern flames. When the rod has all the flames, it will be strong enough to defeat the demon and claim the staff. Before you wander into the Demon Plains in search of the wyvern flames, buy and equip your character with Magic Amulets, one each for the three of you plus an extra. Also bring along plenty of Covey Balm. Venture out into the Demon Plains and fight carefully. Note: It is advised that you dont battle the Hell Hounds until you are more powerful. When in battle target Specters first, as they can heal and raise fallen Hell Hounds. Go southeast to a stairway that descends into a hole in the ground. Take the stairway to Sheian Lyr and stock up on better weapons and armor. Note: This time instead of donating to the goddess: steal. Leave Sheian Lyr. Go northwest and fight a large group of monsters that are guarding the first Wyvern Flame. Once the monsters are defeated go up to the flame and click on it. The flame goes out and the magic and power of the flame infuses Mels staff. Return to Sheian Lyr and go to Gabrels house. He is dying and needs a remedy. Visit the apothecary and ask about a cure for Gabrel. A wyrd vegetable is required for the remedy. Exit Sheian Lyr and head north to a cave entrance near some lava pools. When you attempt to enter the cave, Yemite finds Mel and joins the party to protect her. With Yemites Destroy spell, the group is more successful at challenging monsters here. Go into the cave and head north. Youll see the same dark-cloaked stranger that you saw in Shadow Aveyond. He opens a cave exit that leads north, then disappears through this exit. Follow him. Note: Along the way, you will pass a locked door in the Demon Caves. Remember this location. When you get outside, the stranger is gone. Go north across the bridge and then west to a patch of wyrd vegetables. Collect one and return to the apothecary. The apothecary creates poison for you to give to Gabrel.

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Return to Gabrels house and give him the poison. His health is restored and he gives you a cave key for helping him. Go outside and talk to Helga. She tells you that someone stole her house. Go to Grettas house and obtain Helgas shrunken house from one corner. Bring Helga her house. Helga attempts to restore it to the original size, but Grettas counter curse turns into a lump of red gel. Take the gel. Descend into Morberts Slime Farm and talk to Morbert. A Dragon has wiped out all of his Red Slimes and to grow more hell need red gel. Give him your red gel. After he plants it, borrow his shovel. Note: The slimes collected here can be used in battle. Red slimes curse an enemy, blue slimes make an enemy fall asleep, and yellow slimes make an enemy clumsy. Talk to the Red Queen and her sister the White queen. They both want Maudrans Diadem to rule all of Sheian Lyr instead of just the east or the west. The queen you talk to gives you a rope. Return to the Demon Caves and use the cave key to open the locked door. Note: From this point on, the Demon Caves are vast and intertwined with exits to the Demon Plains. Please look at the maps to navigate around these areas. Some doors in the Demon Caves are hidden until you solve puzzles. Go through the Demon Caves to an exit that takes you to the Demon Plains. In the northeast part of the Demon Plains, you will see the Maudrans Diadem on an island. Use your rope to get over to the diadem. South of the diadem is the second Wyvern Flame. Fight some monsters and obtain it. Return to Sheian Lyr and give the Maudrans Diadem to the queen of your choice. The queen you select snatches the diadem and crowns herself with it. Then she turns her sister into dirt. Note: If you helped the White Queen, your reward is Myrica infusion; if you helped the Red Queen, your reward is a Level Egg. Take the pile of dirt from the throne and open the treasure chest beside it. Return to the slime farm and gather slimes. Also, load up on fire amulets before you leave. Note: If 15 minutes have passed since you gave Morbert the red gel, red slimes are available. Return to the Demon Caves and locate a wall with a note on it. According to the note, only the weight of one queen will reveal an entrance. Nearby is a scale. Put your bag of dirt on the scale. An entrance is revealed and onward the group ventures into the strange wilderness.

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Explore the new areas revealed by the now-opened entrance. In the Demon Caves, look for a huge pool of lava filled with Fire Elements. Go here and take the scary mask that is lying on the ground. In the Demon Caves, search for a wall with two frightful masks on it. The mask between these two is missing. Hang the scary mask you found. An entrance is revealed. Go through the entrance. It takes you to the Demon Plains. Destroy the Wyr Dragon guarding the third Wyvern Flame and dip Mels staff in the final flame. When you do this, the point of view switches back to Edward and Stellas party. Back in Underfall, Teijal and friends insist on entry into the Cathedral, but the Skeleton Guard still wants his expensive silver femur. Cleverly, Teijal pretends to see it in the grasp of an innocent bystander. The Guard rushes off in pursuit and the party sneaks in. Again, Teijal tells Galahad to bite herbut he wont. Stella warns Galahad not to bring anything back from the Demon Realm; then he rushes past the servants of darkness guarding the portal and goes to the other side. Gyendal arrests Edward, Stella, and Teijal then throws them in the dungeon. The point of view switches back to Mel again. Return to the Demon Caves and find the room with a blue and yellow slime in a cage. Make sure you have one red slime in your inventory, and then go up to the empty cage and put a red slime in it. Next, click the switch on the wall. Slimes populate the room. Herd all of the slimes into the appropriate pens. Click on the entrance of a pen to shut its gate and keep the slime inside. Put blue slimes in the left pen, red slimes in the middle pen and yellow slimes in the right pen. When this is done, a door is revealed on the north side of the room. Go through the door and into a passage that takes you to the demons lair. Note: Before you confront the demon, make sure you have the best weapons and equipment scattered through the Demon Realm. Mel boldly confronts the demon and demands he give over the Staff of Destiny. He laughs and calls her a fool. Momentarily Galahad appears to join to fray. Before you go into battle, your menu opens so you can choose your fighting party. Galahad is a fierce asset. The healer is also valuable. Once youve selected who you want, close the menu. A battle with the demon commences. When the battle is over, Mel takes the Staff of Destiny and it is time to return to the oracle. Travel to Shadow Aveyond and visit the Oracle. She repairs the portal and tells Mel to keep the Staff of Destiny. She deserves it.

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Return to the Mortal Realm. Back in Underfall, Gyendal is shocked to see Mel. He demands the darklings send her back, but she brings down fire using the staff, and now they follow her commands. They put Gyendal in the dungeon and free her friends. Stella is taken aback to see Mel has brought a staff from the demon realm. The power emanating from it is intense and dangerous. Mel, however, assures that she is safe. Besides, one can imagine what wondrous things could be accomplished using it. Edward, Stella and Teijal all notice something amiss with Mel And Galahad. Just then, an apparition of the oracle calls the three of them to Aveyond. The point of view switches to Edward, Stella, and Teijal.

8. Travel to Mt Orion
Leave Underfall and go to Dire Woods. In Dire Woods, head east to the exit that takes you to Aveyond. In Aveyond, seek the oracle. According to the her, the world is in great danger. The Darkthrop Prophecy is at hand and Mel is at the heart of it. The staff she brought with her belonged to a demon and still retains his essence. As long as she holds the staff it will corrupt her and eventually transform her into the demon himself. To save Mel and Galahad (and the world) their souls must be purified using the Stone of Aya and the staff has to be removed from her possession before this can be done. The party must go to Mysten Far and consult the priestess for help. Getting to Mysten Far is not easy. Youll need a dragon to fly there. Sail to the tropical island where the dragon ranch is located and buy your favorite for 1000 gold. Upon purchasing the dragon, you learn that you need a dragon bridle to ride it. Go to Dire Woods and enter Star Temple. Examine the pedestal with an imprint of a northern star on it. Examine the stone dragon bridle in the room above. Return to Underfall and purchase a snail from the Junk Dealer. Talk to the Butler at Darkling Hall; the owner found a northern star and is having a hide-andseek party for it. Unfortunately, only monsters are invited. Have Edward put on the scary mask purchased from the Trick or Treat shop in Ghedahre to enter. Go through the maze until you find the northern star. When you have it, leave the party and return to Star Temple in Dire Woods. Put the star on the pedestal. The statue of the bridle turns to gold. Take the bridle and return to the dragon ranch.

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Put the bridle on your dragon and fly to the Mystic Isle between the Western and Eastern Isle. Note: You can land your dragon anywhere on grass. On the Mystic Isle, enter Mt Orion. The entrance to the mountains is blocked by a large boulder. There is a statue of a woman holding a bow pointed at the boulder. The arrow is missing from the bow. Perhaps the dynamite-wielding militant squirrels can help. Back on the Western Isle, go to Sedona and check on the beggar. By now, he should be getting pretty good with his lute. Give him some coins to play for you and leave. Go to Riven Forest in search of the dynamite wielding militant squirrels. Walk across the repaired bridge and east to the Squirrel Hideout. Talk to General Beal. He is upset because the secret location of the squirrel hideout has been compromised. Stella and company must find a map of an abandoned temple for General Beal if they want his help. Go northeast to Clearwater. Talk to William. He needs a bouquet of lilies for his wifes birthday present. Talk to Jemma in the flower shop. She doesnt have any lilies but will make a bouquet for you. Go south into the Riven Forest and pick lilies by a stream. Bring them to Jemma then deliver the bouquet to William. He gives you a hat. Go to Jebb, who is trying to nap on the grass in the south part of Clearwater and give him the hat so that he can sleep with the sun out of his eyes. When Jebb falls asleep, open the chest beside him and take the temple map. Return to the squirrels and give General Beal the temple map. The troop marches away. Now that the treasure chest in squirrel hideout is unguarded, open it and collect a pipe. Walk north to witness the Militant Squirrels on the march to the abandoned temple. A boulder is blocking the path so they blow it up. Follow the squirrels on the path to the temple. Unfortunately, the temple is locked. To the right of the temple, look for a cave entrance hidden with vines. You need something to cut them down. Before you leave the clearing find another piece of pipe. Return to Clearwater. The lady who was using shears has finished her yard work and her shears are on the lawn. Take them.

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Go to William and Yeminas house. See how Yemina likes her flowers. Oops! Shes allergic to lilies! Go ahead and accept them back. Cut the thick vines away from the cave entrance using the shears you grabbed. Enter the cave. Inside, turn on the lever. Water flows from the pipes. Turn off the water and use the two pipes you collected to repair the water system. Flip the switch again. When you go outside, the entrance to Green Rock Temple is open. Go into Green Rock Temple. You see three circular slots on the floor. In the middle of the floor is a stone arrow on a pedestal. Go outside and obtain the red, blue, and yellow starcrystals, which are hidden in Riven Forest. All are guarded by squirrels. Return to Green Rock Temple and place the three starcrystals on the pedestals. The stone arrow on the pedestal turns to gold. Take the stone arrow and return to Mt. Orion. Note: Before you leave, get some Fel Gen equipment in Clearwater. Put the stone arrow in the statues bow. The statue shoots and destroys the boulder blocking the way.

9. Obtain the Stone of Aya


Head east to Mysten Far. Use skin cream if Cockatrice turn a character to stone. Star Griffins are loaded with gold, so fight the lone ones, especially the one near the exit because you can leave and hell return. Try to collect around 9000 gold coins before you enter the village. In Mysten Far, get the best equipment for Stella and stock up on mana-replenishing tinctures. Wait on using the sword servicing station for a little while. Un-Equip Shard then talk to the head priestess in the temple. Edward states that they have been sent by the oracle to retrieve the Stone of Aya. The Priestess then asks who is willing to face the Trials of Citrelium. Only the pure of heart and mind can pass the trials and obtain the stone. The consequence for failure is death. Stella says shell go. Edward is wary of letting her because it sounds dangerous, but Mel must be saved and neither Teijal nor Edward can pass the test of purity. Stella accepts the challenge.

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Edward and Teijal stay behind and Stella goes into the mountains alone. A little ways up, the old woman Stella has seen before approaches her and teaches Starshine. Go to the top of the mountain. The entrance is closed. A plaque that reads: For LOVE I gave all, In HOPE of finding thee, my JOY, my PEACE, my life. To enter Mt. Orion Caves click on the locked gate over the entrance. Riddle: Without me, all else is lost. Answer: HOPE Before you enter the cave, search for the Sword Servicing Station and upgrade Shard for Edward. Then, go inside Mt. Orion Caves. Explore the caves and collect as much treasure as you can. There are lots of important weapons and armor in these caves for Edward and Teijal. Make sure you do this before solving the final riddle in the cave. The following riddles must be solved to proceed: Riddle: I am great happiness Answer: JOY Riddle: I am the opposite of hate Answer: LOVE Riddle: I am the opposite of war Answer: PEACE When all four riddles are solved, the gate that blocks you from a special room disappears. Enter this room. The Lady of Light appears and tells Stella she has completed the Trials of Citrelium. Stella is deemed pure of heart and pure of mind. For this deed, Stellas wings are restored. The Lady of Light tells Stella that she can find what she seeks beyond. The Lady of Light disappears. Go out the cave exit on the north side of the room. Stella flies up a mountain side. Go into the cave at the top of the mountain and retrieve the hunters horn. Exit the cave. Stella automatically flies down the mountain. Return to the temple and reunite Stella with her friends. Outside, find the pretty comb that is on the ground at Mysten Far. Leave Mysten Far and go into the lower part of Mt. Orion. Head northwest to Harmony Temple.

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Observe the interior of Harmony Temple. A stone orb is stuck on a pedestal and a statue of a hunter without her horn stands at the back of the temple. Return the hunters horn to the statue. The stone orb turns purple. Take the orb. It appears to be the Dreamers Orb. Return to Mysten Far and visit Priestess Diona at her home. She has broken yet another truth mirror. While Teijal is quick to note that shes in for seven years of bad luck, Edward is most willing to find her another mirror. Enter the cave where priestesses guard the portal that goes between the dream world and the waking world. Return the Dreamers orb to the statue. The portal to Dreamland opens. Note: before you enter Dreamland, service Edwards sword at the stations in Mysten Far. Go up to the dreamer and click on it. You are teleported to Dreamland. In the Forest of Mirrors, take the one that does not lie! You only get to choose once. Talk to the three weaving fates. Their thread has been stolen and they need it for their tapestry or everyone is doomed. Find the glittering Stone of Aya. Collect treasure and upgrade Shard at the Sword Servicing Station. Back in Mysten Far, bring the truth mirror to Priestess Diona. She gives you thread. Take the proffered thread to the three fates in Dreamland. The fates give a Nightmare Bow.

11. The Finale


Leave Mt. Orion and stop by Sedona to visit the beggar. Hes no longer in the city. Go into the castle. Now hes a court bard! For your kindness, he gives you an original love song. Travel to Underfall. Stock up on restoratives because once you enter the cathedral, the final battle will start. Make sure that Stella levels up with her final staff so that she can gain the abilities in the staff before the fight. Enter the cathedral. Upon returning to Mel, Edward explains the staff she holds is demontouched and must be destroyed, according to the oracle. Mel retorts that the Oracle told her to take the staff. Plus, she has been through a lot to earn it. She bids him to leave. Stella says they cant go and urges her to understand she has been possessed by a demon. Mel does not

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understand; after all, she killed the demon that had the staff. When she orders Galahad to escort them away and they still refuse, a fight ensues. Fight Yemite with magic and magical items. Use your weapons to undermine Galahad. Sometimes Yemite will cast the sleep spell and those Snap Dragon Eggs you saved will come in handy. Keep health levels high using Heal Extora often. When Edwards group triumphs in the fight, Teijal calls out for him to take the staff. He snatches it. Mel stirs and protests, but Edward refuses to give it back. Moments later, the darkhooded stranger that Mel saw several times in the Demon Realm appears on the Demon Portal (its still open). The staff flies from Edwards hands into the grasp of the stranger. He throws off his cloak and it is revealed that he is Mordred Darkthrop, Mels wicked ancestor who first attempted to fulfill the prophecy. According to him, his son never destroyed him. He created a portal to the Demon Realm and was trapped there for centuries (you dont die there unless something kills you). He attempted to fulfill the prophecy several times, but realized that he wasnt the chosen one. He waited for the chosen one to be born. He strikes Mel down because she is of no more use and a battle with Mordred Darkthrop and his minions ensues. In this battle, use Stella frequently to heal the group. The Grim Reapers heal the others in battle, so destroy them first. One at a time, target the others straight away. If the dreaded Death Spell kills one of your fighters, revive and restore health immediately. Keep health as high as possible. Stellas blows are fierce when she is available to send them. Finally, close in on Mordred Darkthrop with weapons to defeat him at last. Having destroyed Mordred Darkthrop and his army of Grim Reapers, Stella is able to use the Stone of Aya to purify Mel and Galahad. When Mel awakes she is disoriented. Galahad still thinks he must go to the Demon Realm on a rescue mission; he was possessed with evil and now purified, cannot recall the experience. Stella verifies to Teijal that he is now clean. She promptly demands he bite her. When he refuses, she bites him! The exposure the vampire blood restores her magical condition. Teijal calls Galahad to return with her to Ghedahre, but he no longer follows her orders. While the marriage contract is invalid now that they are both dead, it lasting only as long as they both shall live, Galahad is her maker and assumes the right to order her for all eternity. Just then, Gyendal runs into the main hall and snatches the Staff of Destiny ready to call the darklings to his command. Not this time, Brother. Teijal calls and shoots an arrow. He falls into the portal just before it winks out. The world is safefor now. It is time for Edward to return to Thais and finally take the crown following the usurper, Lydia.

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A month later, he and his friends arrive home. Lydia is thrown in prison by Edwards parents and Edward insists he is ready for the throne. His parents agree to give him another chance under one condition: that he find a bride. And no procrastinating. The maiden must be chosen by the end of the day and they must be married by the end of the next. If Edward doesnt choose a bride for himself, his mother will choose for him. Get gold coins from the treasure chests in the castle. Ask Lydia, Stella, and Mel what kind of rings they like. Mel likes purple rings. Stella likes green rings, and Lydia likes white ones. Go into Thais and purchase a wedding ring from the jeweler in the city center. Woo the girl of your choice with gifts. Each girl requires a different number of gifts to want to marry Edward. Some gifts will disappoint. Mel: Needs three gifts to make her happy. She likes cupcakes, love songs, lilies, combs, and snails. Stella: Needs two gifts to make her happy. She likes cupcakes, love songs, lilies, and combs. She dislikes snails. Lydia: Needs no gifts to make her happy. However, if you make her unhappy, she wont marry Edward. She likes cupcakes, love songs, lilies, and combs. She dislikes snails. Once the girl youve selected to marry is happy, propose to her. If she says yes, go tell the queen who is the chosen bride. If Edward decides to get married to none of the girls, his mother will marry him off to the Orc Princess Belf.

Enjoy the ending.

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Chapter 4. Maps

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Chapter 5. Data Tables


Profiles
Mel
Mage Home: Harakauna Age: 19 Fun Fact: Mel can catch and roast a rat in only 10 minutes. Tip: Mel can steal from monsters during battle. Skill Heal Dark Magic Storm Magic Dragon Bane Shadow Wind Unholy Light Fury Best Equipment Staff of Destiny, Demon Hide Robe, Wyrm Eye Shield, Behemoths Head, Ishas Clogs Description Perform healing on one ally. (40 health) Use a burst of dark energy on an enemy. (9 attack) Use a burst of storm energy on an enemy. (11 attack) Use a burst of fire energy on an enemy. (50 attack) Wrap an enemy in an inky black wind. (100 attack) Douse an enemy in tainted light. (200 atk) Unleash fury on the enemy party. (300 atk) Mana 40 10 15 20 20 20 100 Target One Ally One Enemy One Enemy One Enemy One Enemy One Enemy All Enemies

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Edward
Prince Home: Thais Age: 21 Fun Fact: Edward secretly wishes he could become a chicken farmer. Tip: Edward can learn spells from his sword, Shard. Mandrake gives him MP. Skill Icicle Ice Storm Flame Fire Storm Shadow Shadow Wind Blast Quake Revive Ultima Heal Ultima Twinkle Supernova Best Equipment Shard, Zeus Armor, Fury Shield, Disillusion Crown, Emerald Clogs Description Conjure an icicle and use it against an enemy. (130 attack) Summon an ice storm and use it against the enemy party. (100 attack) Conjure a fireball and use it against an enemy. (45 attack). Breathe fire on the enemy party. (35 atk). Conjure a shadow and scare an enemy. (140 attack) Conjure shadows and scare all enemies to death. (140 attack) Explode a boulder near an enemy. (300 atk) Conjure an earthquake against the enemy party. (250 attack) Revive one ally and restore all health. (Remove death + 100% health) Heal one ally completely. (100% health) Blind an enemy with starlight. (600 atk) Blind the enemy party with exploding starlight. (400 attack) Mana 8 16 5 10 10 20 10 20 50 50 25 50 Target One Enemy All Enemies One Enemy All Enemies One Enemy All Enemies One Enemy All Enemies One Ally One Ally One Enemy All Enemies

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Stella
Healer Home: Naylith Age: 22 Fun Fact: Stella is played by the talented actress, Bijor Livingston. Tip: Each staff that Stella equips will teach her new spells after a while. Note: Stella learns spells when leveling up while holding a staff then choosing between two options. Skill Cure Extora Blessing Description Remove poison from all friends. Learned while using the Wizard Staff. Bless the enemy party. (8 attack) Learned while using the Wizard Staff or by talking to the old woman outside of the entrance to Thieves Caves. Perform minor healing on all allies. (20 health) Learned while using the Imperial Staff. Revive one ally. (Remove death) Learned while using the Imperial Staff. Perform healing on one ally. (40 health) Learned while using the Whisper Staff. Revive one ally and restore health. (Remove death + 500 health) Learned while using the Whisper Staff. Wrap the enemy party in wind. (16 attack) Obtain by talking to the old woman near the entrance of Dire Woods. Make an enemy fall asleep. When asleep, the enemy cannot fight. Learned while using the Icicle Staff. Remove sleep from one ally. Learned while using the Icicle Staff. Silence an enemy from casting magic spells. When silenced, the enemy cannot cast spells. Learned while using Gyhads Eye. Protect one ally from earth attacks. Learned while using Gyhads Eye.. Mana 20 30 Target All Allies All Enemies

Heal Minor Extora Revive Heal Revive Extora

20 50 30 75

All Allies One Ally One Ally One Ally

Whirlwind

40

All Enemies

Sleep

10

One Enemy

Awaken Silence

20 30

One Ally One Enemy

Earth Shield

20

One Ally

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Heal Extora Earth Shield Extora Cleanse

Perform healing on all allies. (40 health) Learned while using the Void Staff. Protect all allies from earth attacks. Learned while using the Void Staff. Cleanse the body of toxins. (poison, toxic poison, weevils, plague, silence, berserk) Learned while using the Druid Staff. Protect an ally from all magical attacks. Learned while using the Druid Staff. Perform major healing on one ally. (100 health) Learned while using the Priestess Staff. Protect all allies from all magical attacks. Learned while using the Priestess Staff. Blind the enemy party with bright starlight. (140 attack) Obtain by talking to the old woman near the entrance of Mt. Orion (northern part). Summon a massive storm and use it on the enemy party. (240 attack) Learned while using Athena. Silence the enemy party from casting magic spells. Learned while using Athena. Perform major healing on all allies. (100 health) Learned while using Web Weaver. Shield that protects all friends from physical attacks. Learned while using Web Weaver.

90 30 80

All Allies All Allies All Allies

Magic Shield Heal Major Magic Shield Extora Starshine

180 120 240 60

One Ally One Ally All Allies All Enemies

Judgment

70

All Enemies

Silence Extora

30

All Enemies

Heal Major Extora Shield Extora

210 100

All Allies All Allies

Best Equipment Web Weaver, Moon Robe, Fury Shield, Disillusion Crown, Emerald Clogs

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Teijal
Ex-Vampire Home: Sedona Age: 833 Fun Fact: Te'ijal is learning how to cook. It hasn't gone so well. Tip: When Te'ijal decides to master a weapon she starts out weak but finishes strong. Best Equipment Nightmare Bow, Alectos Coat, Fury Shield, Disillusion Crown, Emerald Clogs

Galahad
Knight Home: Sedona Age: 339 Fun Fact: Galahad does not believe in magic. Tip: When upset, Galahad becomes very strong. Best Equipment Justice, Ghoul Armor, Obsidian Shield, Warlock Hat, Vampire Boots

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Yemite
Light Mage Home: Underfall Age: Unknown Fun Fact: Yemite beat out 362 other darklings in a howling contest to be Mel's protector. Tip: Yemite will revive Mel when she grows weak in battle. She will do this no matter what you tell her to do. Skill Heal Destroy Fire Shield Water Shield Dark Shield Fire Shield Extora Water Shield Extora Dark Shield Extora Best Equipment Scourge, Tomb Robe, Wyrm Eye Shield, Behemoths Head, Ishas Clogs Description Perform healing on one ally. (40 health) Use raw magic to destroy an enemy Shield that protects one friend against fire attacks. Shield that protects one friend against water attacks. Shield that protects one friend against dark attacks. Shield that protects all friends against fire attacks. Shield that protects all friends against water attacks. Shield that protects all friends against dark attacks. Mana 30 20 40 60 100 50 70 110 Target One Ally One Enemy One Ally One Ally One Ally All Allies All Allies All Allies

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Uma
Light Mage Home: Unknown Age: Unknown Fun Fact: Uma tries to see the good in everyone, including Nox. Tip: Use Uma's tears to disable enemies. Skill Heal Revive Heal Extora Revive Ultima Description Perform healing on one ally. (40 health) Revive one ally. (Remove death) Perform healing on all allies. (40 health) Revive one ally and restore all health. (Remove death + 100% health) Mana 30 50 90 50 Target One Ally One Ally All Allies One Ally

Best Equipment Bahrs Tear, Blessed Cloth, Wyrm Eye Shield, Behemoths Head, Ishas Clogs

Nox
Dark Mage Home: Unknown Age: Unknown Fun Fact: Nox enjoys playing pranks on everyone, especially Uma. Tip: As Nox gains strength, so do her spells. Skill Roast Chill Shine Disease Best Equipment Forsaken, Shaman Cloth, Behemoth's Head, Isha's Clogs Description Roast the enemy party with fire. (10 atk) Chill the enemy party with ice. (10 atk) Flood the enemy party with light. (10 atk) Infect the enemy party with plague. (15 atk) Mana 20 20 20 20 Target All Enemies All Enemies All Enemies All Enemies

55

Weapons
Staves
Name Training Staff Wizard's Staff Orb Staff (0 Flames) Orb Staff (1 Flames) Orb Staff (2 Flames) Orb Staff (3 Flames) Blackthorn Staff Wizard's Staff Imperial Staff Whisper Staff Icicle Staff Gyhad's Eye Void Staff Druid Staff Priestess Staff Athena Web Weaver Location Shadwood School Veldarah Shadow Aveyond Demon Plains Demon Plains Demon Plains Default Veldarah Sedona Thieves Caves Dire Woods Thornkeep Well Underfall Riven Forest Mysten Fat Mt Orion Caves Dreamland Price 10 34 0 0 0 0 15 34 80 120 180 405 757 1135 3100 4650 6975 Attack 5 7 12 17 24 35 5 7 10 14 20 28 40 56 82 120 160 light darkness ice Element/State

Swords
Item Rusty Dagger Practice Sword Long Sword Shard Bane Blade Fury Blade Justice Location Blueleaf Forest Shadwood School Veldarah Veldarah Thornkeep Well Underfall Asheras Tomb Price 5 20 35 48 310 560 840 Attack 3 7 15 10 35 50 72 light various Element/State

56

Sword Servicing Stations


Item Attack Increase Physical Defense Increase or Enhance with Poison Ice Spells Physical Defense Increase or Magic Defense Increase Fire Spells Attack Increase Enhance with Toxic Poison Attack Increase or Dark Spells Physical Defense Increase or Earth Spells Attack Increase Enhance with Berserk Location Sedona Thieves Caves Dire Woods Thornkeep Thornkeep Well Marauders Cave Underfall Price 100 150 225 15 300 650 800 Reward +6 attack +5 physical defense or Enhance with Poison. (This removes other states assigned to the sword.) Learn Icicle and Ice Storm spells. +5 physical defense or +5 magical defense Learn Flame and Fire Storm spells. +5 attack Enhance blade with Toxic Poison. (This removes other states assigned to the sword.). +18 attack or Learn Shadow and Shadow Wind spells +15 attack or Learn Blast and Quake spells. +17 attack Enhance blade with Berserk. (This removes other states assigned to the sword.) +20 attack Note: You must give Shard to Stella before you talk to head priestess in Mysten Far. +29 attack if Edward knows Shadow spell. Otherwise, +20 attack. Or Learn Twinkle and Supernova spells. Learn Revive Ultima and Heal Ultima. Note: You must give Shard to Stella before you talk to head priestess in Mysten Far. +78 attack if Shards current attack is less than 90. Otherwise, 54 attack.

Wyrm Forest Asheras Tomb Riven Forest Mt Orion South

1200 1800 2700 3200

Attack Increase

Mt Orion North

500

Attack Increase or Light Spells

Mysten Far

3500

Healing Spells

Mt Orion Caves

1000

Attack Increase

Dreamland

4800

57

Bows
Item Hunter's Bow Queen's Bow Ghoul Bow Sparrow Spindle Bow Nightmare Bow Location Default Thornkeep Well Underfall Clearwater Mount Orion Dreamland Price 90 280 700 1866 8000 12000 Attack 10 20 50 95 140 200

Hatchets
Item Stone Hatchet Cipher Forsaken Location Default Sheian Lyr Demon Caves Price 100 270 405 Attack 20 30 40

Sickles
Name Iron Sickle Strange Sickle Scourge Rage Ghoul Sickle Moon Sickle Reaper Location Default Thornkeep Thornkeep Well Marauders Cave Underfall Sheian Lyr Demon Caves 80 120 180 350 220 330 Price Attack 12 14 16 19 23 25 27

58

Tears
Name Shara's Tear Oija's Tear Bahr's Tear Location Default Sheian Lyr Demon Caves Price 100 270 405 Attack 10 18 30

Armor
Armor
Name Boar Hide Armor Imperial Armor Calvary Armor Ancient Armor Ghoul Armor Fel Jen Armor Sacred Armor Zeus Armor Location Veldarah Sedona Thieves Caves Thornkeep Well Underfall Clearwater Mt. Orion Caves Dreamland 880 2284 Price 49 158 Physical Defense 9 14 23 38 70 120 200 300

59

Robes
Name Student Robe Wizard Robe Student Uniform Rose Robe Moldy Robe Specter Robe Tainted Robe Ghoul Robe Ghoul Robe Tomb Robe Demon Hide Robe Druid Robe Priestess Robe Moon Robe Location School Veldarah Shadwood School Sedona Thieves Cave Thornkeep Sheian Lyr Underfall Underfall Asheras Tomb Demon Caves Riven Forest Mysten Far Dreamland 3600 600 700 700 112 41 Price Ph. Def. 2 4 6 7 19 25 61 63 63 72 103 110 200 310 fire dark Guards

Coats/Cloaks
Name Leviathan Cloak Snow Coat Dragon Coat Inquisitor Coat Archer's Coat Silken Coat Cloak of Mirrors Alecto's Coat Location Thornkeep Well Dire Woods Marauders Cave Underfall Clearwater Mount Orion Mount Orion Dreamland 15000 220 370 780 2548 10000 Price Physical Defense 34 40 48 67 110 190 250 290

60

Cloth
Name Sun Cloth Moon Cloth Shamen Cloth Blessed Cloth Location Sheian Lyr Sheian Lyr Demon Caves Demon Caves Price 480 480 Ph. Def. 56 66 97 110 Guards fire dark fire silence

Sheilds
Name Bamboo Shield Imperial Shield Frost Shield Unholy Shield Tomb Shield Obsidian Shield Wyrm Eye Shield Fel Jen Shield Perl Shield Gorgon Shield Fury Shield Location Veldarah Sedona Thornkeep Sheian Lyr Asheras Tomb Ghed'ahre Demon Caves Clearwater Mysten Far Mt Orion Caves Dreamland Price 19 50 75 60 115 219 172 350 650 975 1462 Physical Defense 3 6 9 11 13 19 20 28 42 63 94

61

Helmets
Name Soldier's Helm Imperial Helm Horned Helm Ancient Crown Ashera's Crown Behemoth's Head Warlock Hat Fel Gen Helm Angel Helm Calliope's Crown Disillusion Crown Location Veldarah Sedona Sheian Lyr Thornkeep Well Asheras Tomb Demon Caves Ghed'ahre Clearwater Mysten Far Mt Orion N Dreamland Price 10 30 40 45 70 105 150 290 500 750 1125 Physical Defense 1 2 6 3 5 9 8 12 19 31 40

Boots
Name Wooden Clogs Imperial Boots Snow Boots Demon Hide Shoes Boots of Haste Isha's Clogs Vampire Boots Fel Gen Boots Blessed Shoes Mountain Boots Emerald Clogs Location Veldarah Sedona Thornkeep Well Sheian Lyr Asheras Tom Demon Caves Ghed'ahre Clearwater Mysten Far Mt Orion Dreamland Price 5 15 22 25 33 50 70 140 280 420 630 Physical Defense 1 2 3 5 4 7 5 7 10 15 20

62

Amulets
Name Magic Amulet Serpent Amulet Sleep Amulet Toad Amulet Undead Amulet Lucky Charm Berserk Amulet Stone Amulet Obsidian Amulet Price 30 35 90 160 300 1,000 1,000 1,500 5,000 Guards Silence Poison, Toxic Poison Sleep Cursed Darkness, Plague, Weevils Sleep, Poison, Toxic Poison, Plague; Weevils, Silence, Berserk, Cursed, Frozen, Stone, Clumsy, Paralyzed Berserk Stone Plus Dark Shield

Items
Food
Name
Cheese Bread Fresh Blood Haunch Fresh Milk Fresh Milk Venison Pumpkin Pie Star Peach Venison Stew

Description
Small chunk of goat cheese Fresh loaf of bread A bottle that says "Fresh Blood" Roasted haunch of meat Carafe of fresh milk Carafe of fresh milk (from Shadow Aveyond) Roasted venison Warm pumpkin pie Juicy peach with healing qualities A warm bowl of meaty stew

Health
15 35 35 50 70 150 200 300 300 450

Price
5 15 20 25 30 10 100 25 300

63

Medicine
Name Covey Balm Auquifolium Auquifolium Extora Myrica Infusion Elixir Tinctura Hypericum Cassia Leaf Description Balm that recovers some mana for one hero (50 Mana) Potion that recovers some mana for one hero (200 Mana) Potion that recovers all mana for one hero (100% Mana) Potion that recovers all mana for all heroes (100% Mana) Recovers health and removes sickness for one hero Potion that recovers 100% health and mana for all heroes (100% Mana and Health) Leaf that revives a fallen hero (Removes Death) Plant that permanently increases strength for one hero (+5 Strength) Mugwort Veldarah Junk Shop Sedona Junk Shop Underfall Junk Shop Clearwater Junk Shop Plant that increases the mana capacity for one hero (10 Mana) Veldarah Junk Shop Mandrake Sedona Junk Shop Underfall Junk Shop Clearwater Junk Shop Increases entire party's level. Level Egg Veldarah Junk Shop Underfall Junk Shop Clearwater Junk Shop Marsh Tea Witcheye Root Skin Cream Snap Dragon Egg Shrieking Egg Beast Repellent Quicksilver Tea that cures poisons (Poison, Toxic Poison, Plague, Weevils) Root that removes curses. Lotion that heals skin that is as hard as stone. Removes the sleep and paralysis state. Removes the silence state so that a friend can cast spells. Salve that repels beasts for a short period of time. A liquid that makes you walk faster for 5 minutes. Price 20 120 500 700 350 1000 25 50 110 350 400 70 160 400 450 100 300 300 5 35 30 30 15 100 100

64

Battle Items
Name Quake Scroll Poison Field Scroll Sunlight Scroll Ice Storm Scroll Ice Shield Scroll Charm Scroll Holy Scroll Weevil Scroll Death Scroll Priestess Ring Scorpion Ring Storm Ring Red Slime Blue Slime Yellow Slime Toxic Sludge Green Warp Egg Description Collapse the ground under the enemy party Cast Poison Field on the enemy party Shower the enemy party with sunlight Cast Ice Storm on the enemy party Cast Ice Shield on all allies Make an enemy do your bidding Surround an enemy with holy magic Infest the enemy party with weevils Steal the soul from a non-boss enemy A ring that heals (20% HP) A ring that poisons an enemy A ring that summons a storm Curse and Enemy Put an enemy to sleep Make an enemy clumsy Poison the enemy party / make them clumsy Escape Battle (non-boss battles only) Price 15 110 80 80 30 1000 2100 9000 10,000 1350 1000 1500 0 0 0 200 500 Attack 10 10 7 23 150 400 300 100% 30 250 10% 10% 10% 200

Gems
Name Opal Topaz Sapphire Emerald Description A smooth, color-speckled gem A flawless yellow gem A sparkling blue gem A stunning green gem Resale 195 40 230 500

65

Quest Items
Name Flies Shovel Token Student Robe Caramel Apple Birthday Invitation Birthday Present Cupcake Dirty Laundry Dead Bug Bluebeard's Key Bluebeards Will Mysterious Package Cave Key Wedding Ring Fan Quill Hercules Biography Lute Love Song North Star Dragon Bridle Description Flies collected for Yvette. There are 5 of them and if you eat one, you will recover 50% of your health. For digging holes. One is at the Veldarah Junk Store and another at Morberts Slime Farm in Sheian Lyr. A token to enroll in Shadwood Academy. A uniform worn by students at Shadwood Academy. An apple dipped in caramel. From Ingrids lunch bag. An invitation to Jennas birthday party. A birthday present. I can contain a kitten, knife or candy. A birthday cupcake with a cherry on top. A bin of dirty laundry. There are 5 of these around Veldarah. A bug carcass that can be sold to an exterminator in Veldarah. A key that belonged to Bluebeard the Pirate. It opens the shed behind his shack. A pirate's will with a blank space for the beneficiary. A package for the thieves that is a delivery given by Lady Anara. A key that opens a door in the Thieves Cave. Isabelles elven-made wedding ring. A lady's fan given by Isabelle. A quill for writing. You can get it from Lilians chest. A biography of a legendary hero, written by Gregor. A wooden lute from Gregor. An original love song for a girl. A star that glows brightly. A dragon bridle made with golden thread. Location Blueleaf Forest Veldarah, Sheian Lyr Blueleaf Forest Veldarah Veldarah Veldarah Veldarah Veldarah Veldarah Almirk Jungle Bluebeards Cove Bluebeards Cove Sedona Thieves Cave Sedona Veldarah Sedona Sedona Sedona Sedona Underfall Star Temple

66

Eagle Medallion Treasure Key Torch Ice Pick Ice Cube Lilies Bouquet Hat Temple Map Pipe Shears Yellow Starcrystal Blue Starcrystal Red Starcrystal Golden Arrow Snail Ghost Doll Tomb Key Arm Bone Scary Mask Miniature House Red Gel Rope Maudran's Diadem Bag of Sand Wyrd Vegetable Poison Hunters Horn Orb of Dreams

A medallion with a bright green stone in it. It belongs to a girl named Katie. A key given by Katie to open locked treasure chests. A miner's torch. Needed to open Marauders Cave. A tool that can break ice. Sold by a miner merchant. A large chunk of ice extracted from Spelled Ice with an ice pick. Fresh picked lilies. A bouquet of fresh picked lilies. A farmer's hat. A map that shows the location of a lost temple in the northwestern part of Riven Forest. Two pipe elbows. Both are hidden in Riven Forest. Gardening shears for cutting vines. A crystal that glows yellow. A crystal that glows blue. A crystal that glows red. An arrow made of gold. A slimy snail in a junk shop. A transparent child's doll given by a ghost girl. Key that opens a tomb. Arm bone that appears to be a man's humerous. A mask with a scary face on it. One for a party and one to hang on a wall. A little house. A gel that trembles every once in a while. A length of rope given by a queen. A pretty crown. The wearer gets to rule Sheian Lyr. A bag filled with a queen-turned-to-sand. A creepy-looking vegetable. A bottle of poison given for a cure. A horn blown by a hunter during a chase. An orb that appears to have clouds floating in it.

Veldarah Veldarah. Thornkeep Marauders Cave Marauders Cave Riven Forest Clearwater Clearwater Clearwater Riven Forest Clearwater Riven Forest Riven Forest Riven Forest Green Rock Temple Underfall Thornkeep Underfall Asheras Tomb Ghedahre, Demon Caves Sheian Lyr Sheian Lyr Sheian Lyr Demon Plains Sheian Lyr Demon Plains Sheian Lyr Mount Orion Harmony Temple

67

Stone of Aya Truth Mirror Magical Thread Pretty Comb Magic Treasure Key Tin Ring Wedding Ring

A stone that is warm to the touch. A mirror that shows the truths (alternate: one that lies.) Thread used by the fates for weaving. A golden comb for hair found on the ground. A key to open magic treasure chests. A cheap wedding ring. A golden wedding ring with a large colored diamond.

Dreamland Dreamland Mysten Far Mysten Far Dreamland Thais Thais

Shop Contents and Cost of Inns


Veldarah Inn costs 30 gold Bread Cheese Marsh Tea Cassia Leaf Covey Balm Quicksilver Quake Scroll Serpent Amulet Boar Hide Armor Wizard Robe Harakauna
Cheese

Sedona Bamboo Shield Soldiers Helm Wooden Clogs Wizard Staff Long Sword Level Egg Mugwort Mandrake Shard Shovel Inn costs 60 gold Bread Cheese Cassia Leaf Covey Balm Sunlight Scroll Rose Robe Imperial Armor Imperial Shield Imperial Helm Imperial Boots Level Egg Thais
Tin Ring Colored Diamond Ring

Mugwort Mandrake Lucky Charm

68

Thornkeep Cassia Leaf Snow Boots Frost Shield Ice Amulet Strange Sickle Specter Robe

Dire Woods Haunch Auquifolium Ice Shield Scroll Ice Storm Scroll

Marauders Cave Skin Cream Stone Amulet Ice Pick Thieves Cave Poison Field Scroll

Sheian Lyr Inn costs 25 gold Pumpkin Pie Cassia Leaf Auquifolium Auquifolium Extora Fire Amulet Undead Amulet Tainted Robe Sun Cloth Moon Cloth Unholy Shield Horned Helm Demon Hide Shoes Oijas Tear Cipher Moon Sickle Level Egg

Ghedahre Inn costs 40 gold Fresh Blood Vampire Boots Weevil Scroll Death Scroll Obsidian Shield Warlock Hat Scary Mask

Underfall Inn costs 800 gold Bread Haunch Witcheye Root Cassia Leaf Covey Balm Auquifolium Auquifolium Extora Toxic Sludge Snap Amulet Inquisitors Coat Ghoul Armor Ghoul Robe Obsidian Shield Warlock Hat Fury Blade Void Staff Ghoul Bow Ghoul Sickle

69

Aveyond Inn costs 200 gold Fresh Milk Covey Balm Marsh Tea Witcheye Root Cassia Leaf Skin Cream Shadow Aveyond Inn costs 5 gold Fresh Milk Covey Balm Marsh Tea Shrieking Egg Magic Amulet

Mysten Far Inn costs 300 gold Star Peach Cassia Leaf Elixer Priestess Staff Priestess Robe Perl Shield Angel Helm Blesses Shoes Auquifolium Auquifolium Extora Berserk Amulet Charm Scroll Mount Orion Spindle Bow Silken Coat

Clearwater Inn costs 500 gold Haunch Venison Cassia Leaf Marsh Tea Auquifolium Auquifolium Extora Berserk Amulet Charm Scroll Fen Jen Armor Fen Jen Shield Fen Jen Helm Fen Jen Boots Sparrow Archers Coat Level Egg Mugwort Mandrake

States
Name Berserk Clumsy Cursed Poison Sleep Stone Toxic Poison Effect and Duration Attack allies for two turns in battle. Reduced accuracy for one turn. Weakens until cured. Damages until cured. Snoozes through two turns. Cant battle until cured. Damages and weakens until cured. Protection and Remedies Lucky Charm, Berserk Amulet Lucky Charm Lucky Charm, Toad Amulet, Witcheye Root Lucky Charm, Serpent Amulet, Marsh Tea, Elixir Lucky Charm, Sleep Amulet, Snap Dragon Egg Lucky Charm, Stone Amulet, Skin Cream Lucky Charm, Serpent Amulet, Marsh Tea, Elixir

70

Monsters
Blueleaf Forest
Name Experience Health Strength Attack PDEF MDEF Resistance Weakness Inflicts Loot Snapdragon 4 2 2 2 4 4 NONE NONE NONE 1 Gold or 1 Bread Wolf Man 8 5 4 3 3 4 NONE NONE NONE 2 gold coins

Almirk Jungle
Swamp Snake 13 8 4 4 4 4 Poison, Toxic Poison, Plague Wind Poison Bite 4 or 8 Gold Red Frog 30 12 6 6 5 6 NONE Darkness None 12 or 16 Gold

Riven Forest
Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Hawk 44 18 16 14 14 10 NONE NONE NONE 13 or 19 Gold Badger 50 20 16 12 12 0 NONE NONE NONE 14 or 24 Gold Squirrel Bandit 514 290 20 150 40 0 NONE NONE NONE 55 or 61 Gold

71

Thieves Caves Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Red Goblin 105 22 11 16 24 11 NONE Wind, Light, Darkness NONE 8 or 10 Gold Grey Goblin 210 24 12 23 32 14 NONE NONE NONE 17 or 19 Gold Bat 252 26 13 20 33 13 NONE Wind, Light, Darkness Sleep Extora, Heal (25% HP or below) 21 or 23 Gold

Dire Woods
Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Snow Bat 121 35 28 27 29 19 NONE Fire, Ice, Wind Snow Storm (50% HP or below) 21 or 23 Gold Snowman 279 40 27 34 31 16 NONE Fire, Ice, Wind Snowball 45 or 55 Gold Soul Eater 1051 35 60 37 27 16 NONE Light, Darkness

Thornkeep Well
Name Experience Health Water Fairy 370 114 Sword Fish 118 60 Gem Fish 570 120 Octopus 593 120

72

Strength Attack Physical Defense Magical Defense Resistance Weakness

44 38 38 15 NONE Ice, Water, Wind Silence, Dazzle, Heal (25% HP or below) 126 Gold or Ice Shield Scroll

24 33 40 25 NONE Fire, Water, Wind Heal (60% HP or below), Wave (20% HP or below) 19 or 21 Gold

38 38 38 38 NONE Fire, Water NONE

32 39 36 40 NONE Water, Wind Ink, Heal Major (30% HP or below), Shield (10% HP or below) 90 or 110 Gold

Inflicts

Loot

19 or 21 Gold

Marauder's Cave
Name Experience Health Strength Attack PDEF MDEF Resistance Weakness Inflicts Loot Metal Imp 700 168 46 46 50 10 NONE Ice, Thunder Heal (25% HP or below), Shield (25% HP or below) 64 Gold or 1 or 2 Topaz Defender 1051 273 60 37 45 56 NONE Ice, Thunder Laser (25% HP or below), Stone (25% HP or below) 19 or 21 Gold

Asheras Tomb
Name Experience Health Attack Fish 506 420 Crab 614 620 Soft-Shell Crab 400 300

73

Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot

40 60 20 0 Sleep Fire, Water NONE 100 or 114 Gold

45 65 18 999 Sleep Fire, Water NONE 130 or 142 Gold

60 37 35 26 Sleep Thunder, Water NONE 130 or 142 Gold

Underfall
Name Experience Health Strength Attack PDEF MDEF Resistance Weakness Inflicts Loot Ghoul 800 350 35 60 20 90 Poison Fire, Ice, Thunder, Water, Wind, Darkness NONE 120 or 140 Gold Ghost 900 560 34 70 30 0 Poison Earth, Light, Darkness Curse 240 Gold or 1 Witcheye Root

Wyrm Forest East


Slime 946 465 75 80 18 0 Silence NONE NONE 150 or 160 Gold Esper 2081 530 80 100 15 0 Silence NONE NONE 330 or 351 Gold

Demon Plains
Name Experience Health Strength Attack Physical Defense Specter 122 22 11 11 23 Hell Hound 73 20 15 15 22 Wyvern 1466 500 48 30 40

74

Magical Defense Resistance Weakness Inflicts Loot

11 NONE Ice, Thunder, Wind, Light, Darkness Raise, Haunt, Spook 20 or 30 Gold

8 NONE Fire, Ice, Wind, Light, Darkness Silence 13 or 17 Gold

10 NONE Fire, Ice Fury, Blizzard, Fire Shield (20% HP or below) 280 or 330 Gold

Demon Caves
Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Ghost Flame 162 40 24 29 24 8 NONE Fire NONE 40 or 50 Gold Wyr Flame 371 50 38 38 26 8 NONE NONE Silence, Shadows Touch 90 or 110 Gold Flame Elemental 200 75 30 36 28 0 NONE Fire, Ice Heal Extora, Flame Wind, Flame Fury 50 or 62 Gold

Mount Orion
Name Experience Health Strength Attack PDEF MDEF Resistance Gryphon 1190 1840 130 130 20 0 Silence Cockatrice 258 730 130 100 23 0 NONE

Mount Orion Caves


Asp 1411 560 20 156 25 200 NONE Fairy Toad 641 620 26 123 100 100 NONE

75

Weakness Inflicts Loot

Light Raise 568 or 580 Gold

NONE Stone Gaze (30% HP or below) 124 Gold or 2 Topaz

Light, Darkness NONE 1 Aquifolium or 1,500 Gold

Fire, Light NONE 1 Sapphire, or 1 Emerald

Dreamland
Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Dream Fly 691 1400 150 180 20 40 NONE Light Raise, Pollen (25% HP or below) 1 Sleep Amulet or 1 Elixir Nightmare 1659 1800 160 170 50 0 Silence Light Nightmare, Heal (25% HP or below) 1 Sapphire or 1 Emerald

76

Final Battle 1 Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Mel 5000 5000 50 280 100 10 Sleep, Silence, Berserk, Cursed, Stone NONE Unholy Light, Shadow Wind, Fury (50% HP or below) Yemite 0 4000 50 50 999 50 Sleep, Berserk NONE Heal, Heal Minor Extora, Heal Major Extora, Shield, Silence, Lullaby, Attack, Raises Mel from dead Galahad 0 6000 50 175 200 999 Sleep, Silence, Cursed NONE

Inflicts

NONE

77

Final Battle 2
Name Experience Health Strength Attack Physical Defense Magical Defense Mordred Darkthrop 10,000 20,000 280 280 140 50 Sleep, Poison, Toxic Poison, Plague, Weevils, Silence, Berserk, Cursed, Frozen, Stone, Drain, Paralyzed, Charmed, Tripped, Stone Gaze, Smolder NONE Chaos, Demons Touch, Demise, Death Grim Reaper 0 6000 50 150 200 10 Disciple of Darkness 0 3000 50 160 100 999

Resistance

Berserk, Stone

Silence, Berserk

Weakness Inflicts

NONE Heal, Heal Minor Extora

NONE Death (25% HP or below)

78

Chapter 6. Goodie Caves


Hidden away are secret caches of abundant treasure; caves filled with gold, weapons, armor and spells. These will help you finish the game faster and more easily, but the game will be less challenging. Stand at the spot marked facing the designated direction, and press the space bar or click. If Nox has already obtained Disease from one chest, the other will be empty. If Stella learns spells from the goodie cave, the old women in Riven Forest, Dire Woods and Mt. Orion will not be there to give her those spells. If Edward uses the Shard goodie, the remaining sword servicing stations will not affect his weapon.

79

Almirk Jungle Level Goodie


Stand facing down. 1 Tinctura Hypericum Use the lever to gain the desired level, then take Tinctura Hypericum to fill everyones health and mana or save it for later and sleep at an inn or in your bed. If you use this goodie to level Stella up to 99 (the highest level), she will no longer gain levels as she battles, and thus will not learn additional spells as she equips new weapons. The only way for her to get new spells is to use the Weapon Goodie.

80

Riven Forest Weapon Goodie


Stand facing left. Shard Upgrade increases Attack to a total of 177, Physical Defense to 25 and Magical Defense to 5, adds Healing spells, Ice, Fire, Darkness, Earth and Light elements and spells plus Poison, Toxic Poison and Berserk states (enemies hit by the weapon could be inflicted with one or more of these) 3 Mandrake for Edward Justice, Nightmare Bow, Reaper Web Weaver + all spells for Stella

81

Thieves Caves Gold Goodie


Stand facing left. 400,000 gold

82

Dire Woods Equipment Goodie


Stand facing left. Zeus Armor, Fel Jen Armor, Alectos Coat, Moon Robe, Tainted Robe Fury Shield, Fel Jen Shield, Gorgon Shield, Pearl Shield, Tomb Shield Disillusion Crown, Fel Jen Helmet, Calliopes Crown, Angel Helmet, Asheras Crown Emerald Clogs, Fel Jen Boots, Mountain Boots, Blessed Shoes, Boots of Haste

83

Shadow Aveyond Level Goodie


Stand facing left. 1 Tinctura Hypericum Use the lever to gain the desired level, then take Tinctura Hypericum to fill everyones health and mana or save it for later and sleep at an inn.

84

Sheian Lyr Weapons Goodie


Stand facing down. Orb Flame Mel learns all Orb spells (Unholy Light, Dragon Bane, Shadow Wind, Fury) and increases Rod Orb ATK to 19 Forsaken, Bahrs Tear Disease spell for Nox (if she hasnt already found it in the Demon Plains)

85

Demon Plains Equipment Goodie


Stand facing left. Demon Hide Robe, Blessed Cloth, Shaman Cloth Wyrm Eye Shield, Unholy Shield x 2 Behemoths Head, Horned Helmet x 2 Ishas Clogs, Demon Hide Shoes x 2

86

Demon Caves Gold Goodie


Stand facing right. 100,000 gold

87

Appendix. Title Page Artwork


By Greg Smith

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