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Important! Read the Game Setup ‘Sheet frst! Gita & Sabore by Uwe Rosenberg “These rules apply moslly to the three and four player game, Special rules for the short, two player and solo games are included at the end (see pages 7 and 8) There is prayer. But mosly, there is hard work — both within the cloister walls as well s outside them, ra et Labora isa game about monastic economy during the Middle Ages. Monastic Economy in the Middle Ages A strategic game for 1 to 4 players aged 13 and up, “The players are loister heads and send their clergymen (the prior along with two lay brothers) to buildings in which they produce goods. How many goods are produced is indicated by the production wheel ‘The players also send their dergymen to buildings that upgrade their goods To sar, players have only their heartland, a small 2x space landscape with moors and forests tnat can be expanded with later purchases. In total, the game is interrupted five times fora settlement phase, Players use them to add setflements to their landscape such thal they gain as many points as possible for them by being nes to builcings with igh dweling values. Buildings and settlements can, for the most part, be bull on any emply landscape spaces The most important exception are the doister buildings (distinguishable by their yellow colored title and symbol boxes) Cloister builcings must be adjacent to other cloister buildings, sich that a cloister of ever-increasing size is created. (in the ‘example to our right, the Cloister Chapter House is adjacent fo the Qoister Office) Ora et Labora can be played in ether a France or an Ireland Variant, Depending on which variant the players choose, tur all building cards in the game to their appropriate sides in cardboard frames: Dueling valves re ei indicates bys smcl @ These rales oulline the game na rationally structured and detailed manner They axe wall ‘ated fo looking up rules questions that may ‘aise and to venty that evsything hasbeen played cared. you want a more narrative introduction to the gama then please refer to the othe ruleset! The Farmyard proves livestock er grain xpanang above and below with dries prondes ov seth addtional oe! and moor paces Buying 2 coastal ot expands our landscape Totheleh Moura pats ‘ae ada eng. he manne, ex player devaloos _2pituresquelanccape that Spans tom the coat aos Ahoplanstothemeuntans setlements are idontitod with this symbol 110 cards: z 2 4 ° 9 game boards only one of which isused each game \dentes produion wheesto indiate production amounts ‘so only one of which isused each game heartland landscapes (one for each payer) Aidit landscapes (xrted aoorng to cost:2, 3,4, 4, Plot landscapes (sted acerng to cna: 3,4, 4, 5,5, 5,5,6,7.8 cans) 5,66, cans) 450 goods tiles: 0 40 4 6 55 6 20 0 30 30 0 a 2 “peat” lleswith “peat coal” on their reverse des “livestock” tiles with “meat” on their reverse des “grain” tes with stem” on ther reverse sides Woot tes (with “whiskey” on the reverse sides only use in the Ireland vant) ay" tleswith”ceremic™on their reverse des tain” teswith “book” on ther verse aides 5 cons tee with "veiguary on ther reverse sides “ane” bleswith” omament” on thei reverse ses * grepes tiles with“ wine" on their reverse ses (onlin the France vvent) “lau” tiles with bread’ on thei reverse ses (onlyin the France variant) ‘mat Wes with “beer” onthe reverse ses (nly the Ireland variant) “Wonder” tiles with "Sx markers on their reverse ses stating player markers forthe three and four player game, ‘one each for France and ireland) 441° double-sided building cards (with France on one side and Ireland ‘onthe other) 32 satiement cra (a st of 8 diferent settlements foreach player) 47 terest cards with moor on thei reverse ses ‘wooden components: 3 clergymen in each of four colors (each 2xlay brother and 7xpior) ‘2 goods indcsrsin iterent sispes and coors 1 house-taped, turquoise bulng marker fo incieate ‘the net settlement pase additionally: 2. pinstoaltach the production wheels tothe game boards 1 game setup sheet 1. 4-page general rules -page detalles rulebook 41 12epage glossary of all Buldings and settlements along with game hints ang summaries 4 play summaries (action options geods and bulang types on front de, bullaingson back sie) 1 scoring pad piastiobags Determine who wil osve the sating player marker inthe fr round Gis tat payer tither the French or Irish starting player marker (the starting player marker forthe other The darting player Yatant ist used) Tr he stating player marker ovr so thatthe se wih ee asa 4 cain is showing The stating payer marker cles dodwis ech rou Course of a Round eee ea ee ernriereeate annem rand eaten iam teste hale tere meee aoe Fo BI] estar ac round payers cect to et hey have al three ot nar clergymen on buildings Those that do get them back. + Ifyou have onty used 1 of 2 clergymen then you do not get them back ‘he arow indicates the rotation direction counterdockwiee ‘= You must take your dergymen back. EX] Thercatter, rotate the production wheel one postion inthe direction ofthe arrow illustrated on it (Le. counterclockwise). “Te goods nccatrs icicle production levels Production levels increase through the cation of he production wheel arate Rest + Before rotating the production wheel, use the checking number to ensure thatthe | arena nw 3 ran covet player isthe starting player How this is done is explained in mare detail on indeadct 2 canbe pages. proses, wel as ‘ives instead + Should goods ndcatt be located on the st space (pace 10)betore ne whe 48 ¥ isolated than ts pushed orardby the whes eam (In alher words the goods y Indicator tyson space 10) NS + Insound 8, the arapes goods instr enters the game onyin he France variant ana eae in runs 13 he one goods incatoxenersthe game The new goes inatrs get Rated pushed onto space 0 of the production wheel | Srould tne beam push the bulding marker foward and hence past the next pile of bulaings and settlements (the cards come nto the game fst, folowed by the B Cand ‘ards, then the game is temporary interrupted by a settlement phase (see page 5). The fist satlenent phase begins Each player, n clockwise order, then gets to carry out one action. At the end of the round, the starting player gets to cary aut a second action ‘= So around inthe three player game consists of 4 actions while 2 four player {game round consists of 5 actions. twnsin the round effectively means that [At the end of the round, pass the staring player marke tothe next player in (raat Labevais played in doce order. dockwise direction Prayers ake tums caring out actions, interrupted anlyby rotating the production weal andthe ralated setement phases Thefact that a round’s stat player gas two The Action Options Phase 4of around is the action phase. You have three options for this action eames gree * You can place one of your own clergymen (oor or lay brother) or issue a work contract with the ‘place a cergyman* acon. Yu wl eed your to another player: In that case, the cher player must place one of his own clergymen. _prirfor his (ane page 4 The effec ofthe par when ‘+ You can fell trees or cut peat and take the corresponding production amount paaaray + You cn build buildin 2 These rules do not refer to the indie functions of BG °!2¢e a clergyman in order to use a building cath buldng utd the ‘You can either place one of your own clergymen (a lay brother or the prior) or request that funation of a building not be ‘one of your opponents place one oftheir clergymen, cde please refer tors erty you pace one of Your oun ceaymen en ou plage to one four own unoeaipes MEE aang a buildings and use the building's function ka Placing a clergyman * Should a player have placed al three of his cleraymen over the couse af around, then his bulfings cannot be used again until the end ofthe round. (Clergymen are only removed atthe stat of a round. See phase 1 of around.) Exception: The Piory and FalacelGrand Manor provide alternative ways of using buildings (see ghossary) Function box + Bulding functions ate only triggered by placement, not by ust beng in a building * You can place a clergyman on a building without using its function. ‘You can only use buildings that have been placed onto landscape spaces. Buildings next to the game board may not be directly used WY) Work contracts IF you want io use one of an opponent's buildings, then you must pay him 1 coin and, by doing so, issue a work contract: The other player must choose one of his own avaiable dergymen and place ton the chosen building, Important! Doing tis means that ‘one of your opponent's drgymen and ‘ot one of your own wil be placed Work contracts ‘© When you want to use one of an opponent’ buildings, then your epponent gets to choose ithe want ose his prio or * You must ay the pie forthe work contract immediately (You cannot wait ‘one of hislay brothers forthe action to receive the bullding’s benef fist.) «You cannot issue a work conract oa player who has akeady *YoU are allowed to issue a work conttact without actualy using the bullaing’s placed all of his Gergymen. function ‘= A work contract cannot be refused. ‘As soon as one player bulds the Winery (n the France variant!) or the Whiskey Distillery inthe Ireland variant) then the price for work contracts increases from 4 coin 102 coins for all players. (Thisprce inease iin effect until the end ofthe game and sincicated by fipping the stating player marker over to its reverse side) 1) Presents for the host ~ The value of wine and whiskey for work contracts From the start ofthe game on, you may choose nat to pay coinsto use another player's buildings instead, you can return 1 wine (inthe France variant) or 1 whiskey (in the 4 vestock were avaiable Ireland variant) back tothe general supply; the owner of the building beng Used gels Ate ivestok were nothing (asthe preset is opened and crunk). (Wine is produced in the Winery and produce the production Whiskey is produced in the Whiskey Distillery.) whee sowstha, for ‘now, no more lvestock BE "he production wheel sae avaliable The production wheel is the central game element in Ora et Labora ‘Tne players produce goods, How many goods of a particular type they produce Is indicated by the production wheel. At the start of each round, rotate it one space counterdockwise (Phase 2 ofa ound) In this manner, nearly all goods Production is increased at once. Each time a goods is produced, move its correspancing goods indicator back to the 0 space. (Because ofthe relatively slow rotation ofthe production whee, it will take a few rounds before this good will be interesting again.) GGoodstiles have a total of four types of icons on them: tt i for food, {@ istne symbol for energy, () isfor money and @ istor points. Every goods and their symbols canbe found onthe summary. (Using the joker D> aed faterer eee terreaiolatten) steed chaose to use the joker inslead ofthe regular goods indicator. (Buildings that use the production whee! all have a game board outline in thei function boxes) Example 1: Me payer paces aay brother en the Clay Mound You ate allowed to use the joker indicator for a goods type whose normal goods The day goods indicator son space 3 while the joker ison ace. The player moves the oker to wece 0 end takes day indicator is not in the game yet (see Example 2) This rule affects stone as well as ede) mukndngerdewon mac 3 fapesin the France variant ieee weer PETE fell trees Example 2: The payer ples ala brother on the Quarry The sone goods ncicstor isnt inthe game yet while the joker Ison space 5.The player movesthe joker 'o space O and takes 5 stone. Remave (maximum) 1 forest card from your landscapes. The production wheel indicates now many wood goods tiles you take from the general supply: Move the wood goods indicator to the 0 space of the production wheel TTY

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