Professional Documents
Culture Documents
119, Issue 19
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Briefs ........................2
Opinions ...................4
Culture ......................8
WEATHER
today
INSIDE
todays paper
Sports ..................... 10
Puzzles .................... 13
Classifieds .............. 13
Chance of
T-storms
91/73
Friday 91/72
Chance of T-storms
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Tear down this wall.
DR. BONNER,
Pick up Gameday on the
racks Friday.
GAMEDAY
NEWS | BLOCK SEATING CULTURE | GARDEN PROJECT
By Sarah Elizabeth Tooker
Contributing Writer
The SGA will release on
Friday the results of its
reformed block seating alloca-
tion process along with a map
showing where student organi-
zations blocks will be in the sta-
dium, according to SGA Press
Secretary Meagan Bryant.
Bryant said in a statement
that the Student Organization
Seating map will be publicized
Friday, Sept. 7 by 5 p.m.
After applications were
submitted, along with an appli-
cation fee, the applications
scores were determined by
Campus Labs software, and a
map was made accordingly,
Bryant said. The grading
scores and applications are
password protected, which
eliminates the possibility of
altering any scores.
While SGA is tackling the
issue of block seating, the ACT
card office is working to remind
students of the Universitys
rules for seating in the sta-
dium, advising students to get
into the game a minimum of an
hour before kickoff, as gates
open two and half hours before.
Lines will be very long, so
expect delays, the ACT card
website says. Give yourself
60 to 90 minutes to get into the
stadium, whether or not you
participate in student organi-
zation seating.
The website also makes
clear that block seating is only
in effect for a while before the
game.
Student organization seat-
ing is in effect until 45 min-
utes before kickoff or capacity
is reached in the lower bowl,
whichever comes first, it says.
Additionally, for every ticket
a student does not use or trans-
fer by halftime, 1.5 penalty
points will be assigned to their
account. If you do not donate
SGA to
release
seat map
Friday
CULTURE | PRESIDENT GUY BAILEY
Welcome home, Guy Bailey
Presidents Mansion
Bathroom
Kitchen
Living Room
Parlor
Dining Room
Stair Hall
Rear Dining Room
Portico
Elevator
CW | Shannon Auvil and Whitney Hendrix
By Lauren Ferguson
Culture Editor
Set back from the bus-
tling traffic of University
Boulevard sits the icon-
ic white house of the
University: the Presidents
Mansion. Overlooking the
heart of campus, the ante-
bellum home represents not
just the residence of campus
leaders, but a historical arti-
fact preserved for over 170
years.
Early on, the building
was so big and stunning,
that it was a focal point of the
campus, and it survived the
Civil War, Tom Land, insti-
tutional records analyst for
The University of Alabama,
said. You
have a his-
tory with
it its one
of those
b ui l d i ng s
that did sur-
vive. So its
somethi ng
that we all
have in com-
mon, that
every alum has its the
Presidents Mansion.
The building, which was
constructed between 1839
and 1841, was not origi-
nally included in the cam-
pus plans, according to
University records. UAs
second president, the Rev.
Basil Manly,
and the Board
of Trustees
passed a reso-
lution in 1838
appropriating
funds for the
building.
Originally,
it was not
intended to be
there, Land
said. Dr. Manly wanted it
to be a part of campus near
the academic buildings, and
thats why it was located in
the place that it is. I like it
better this way because it
makes the president a part
of the campus. He is right
there in the middle of every-
thing.
The mansions construc-
tion was planned and super-
vised by architect Michael
Barry and was designed on
a large scale for the era. The
original cost for building
totaled $18,000 and exceeded
what the Board of Trustees
intended to spend. Included
in the plans were a wooden
barn and carriage house, a
privy, a washhouse, a kitch-
en and two slave quarters.
Art grows out of the earth here. You could say I am a Northerner
who discovered the South with great joy. I love the art, the food,
the people.
Ellie Ali
[Wet Willie] screams Alabama music. We want to maintain a local feel
and support our areas talent.
Brad Guin
COLUMN
By Nate Proctor
Staff Reporter
Outlets such as Steam
and Desura on PCs and
their more limited siblings
on Xbox Live and PlayStation
Network have allowed the
indie gaming scene to grow
exponentially in the past few
years, throwing them into
the spotlight more than ever.
And since quality rarely falls
in line with quantity, there
have been far more duds than
Minecrafts released into
the world. What separates
these products tiers criti-
cally and commercially are
not, however, related to the
skill or budget of developers,
but an important and succinct
design philosophy: simplicity.
In general, to earn their
moniker as indie game
developers, these indepen-
dent groups are made up
of small and often inexpe-
rienced teams with mini-
mal amounts of funding. Of
course, these developers are
aware they are physically
and monetarily incapable
of producing something in
the vein of Call of Duty or
Mass Effect. However, their
downfall comes in attempt-
ing to replicate big-budget
ideas without regard for the
feasible scope of their proj-
ects. Take the highly antici-
pated, but critically panned,
A Valley Without Wind, for
example, which attempted to
create an open-world, proce-
durally generated platformer
with in-depth RPG and city-
building elements. If you
had trouble following along
with that description, thats
exactly the problem with
many indie products. This
game and others essentially
cave in upon their own flurry
of underdeveloped and over-
thought mechanics, resulting
in a confusing and unfulfill-
ing experience.
Its when products have
a simple idea or philosophy
which they make clear and
execute well that they gradu-
ate from being a poor mans
According to Turner, DCGP
teaches children more than
just the practical aspects of
gardening. Students learn
about nutrition and even job
skills such as marketing. They
also get the satisfaction of
seeing the fruits of their labor
in the most literal sense.
There are several oppor-
tunities for University of
Alabama students to get
involved with DCGP by vol-
unteering through their web-
site. Volunteers can work to
maintain the garden during
regular garden hours or work
with children during educa-
tion days or at the farm stand,
helping with nutrition pro-
grams and cooking demon-
strations.
Were teaching them
accounting and how to market
the produce theyve grown, so
we encourage UA students to
mentor the kids during these
programs, Turner said.
Following the Garden Party
on Sunday, there will be a
free screening at the Bama
Theatre of Eating Alabama,
a documentary film by DCGP
co-founder and UA professor
Andrew Grace. The film is
about the year-long experi-
ment during which he and his
wife Rashmi ate only food pro-
duced in Alabama.
Graces experience in
Eating Alabama made him
aware of the disparity between
perceptions about agriculture
in Alabama and
the reality of
Alabama farm-
ers struggles.
I think that
most people in
Alabama have
a sense that
we come from
an agricultural
state, and were
very closely
connected to
agriculture and
the land, Grace
said. And the
reality that there are very
few farmers left and that the
farmers that are left have a
really hard time making a liv-
ing rubs a little bit against our
ideas about this place.
The idea for DCGP grew
out of Andrew and Rashmis
local eating project as a way
to the make up for lack of
education about food and
its origins.
We started to realize that
theres not a lot of education
about where food comes from
and one way we thought we
could help affect change in
that regard was to start the
school garden, Grace said.
Grace hopes this fundraiser
will encourage restaurants to
buy produce from local farm-
ers and start a conversation
that will make
people more
mindful about
from where the
food they buy
actually comes.
When you
have an event
thats focused
on the produc-
ers, the people
that grow the
food, then hope-
fully when the
people who
attend the event
eat this really wonderful food,
theyll maybe think more
about where theyre buy-
ing: from the market or local
farmers, Grace said. Tickets
to the Garden Party are avail-
able at www.druidcitygarden-
project.org. Student tickets
are $25, general admission
is $35 in advance, $40 at the
door. VIP tickets are $50 and
are reserved for ages 21 and
up.
GARDEN PARTY FROM PAGE 1
Party will feature
local lm screening
We started to realize
that theres not a lot of
education about where
food comes from and one
way we thought we could
help affect change in that
regard was to start the
school garden.
Andrew Grace
jack-of-all trades and into a
product worth playing, or at
least discussing. Slender,
the recent product of Parsec
Productions, steps into the
familiar boundaries of first-
person gaming but contains
itself to the objective of col-
lecting pieces of paper in
a dark forest and avoiding
slender man. Where its
mechanics are simplistic,
familiar and quickly learned,
the focus of the game is clear-
ly in its atmospheric pres-
ence. Its minimalistic sound
effects and music, paired
with the overall darkness
and visual impairment, as
slender man nears toys with
your emotions and creates
a chilling experience in this
freeware game, is unparal-
leled by most of its contem-
poraries in the horror game
genre. If you dont believe
me, the rash of Slender
reaction videos currently
flooding YouTube may well
convince you.
Coming from the other end
of the spectrum, AaAaAA!!!
A Reckless Disregard for
Gravity from Dejobaan
Games cares
little for story-
telling or atmo-
sphere, but
focuses instead
on one adren-
a l i n e - b a s e d
mechanic and
a colorful aes-
thetic. As its
name hints
your objec-
tive is simply
to fall. Falling
through certain
markers and avoiding obsta-
cles through a cavalcade of
lights and shapes results
in a tight and addicting
adrenaline rush generating
that one-more-level itch. Indie
hits, such as Minecraft,
Braid, Legend of
Grimrock or Super Meat
Boy have an unquestion-
able depth to them. However,
its their commitment to a
sharply tuned
set of ideas and
mechanics that
separate them
from the pack
and allow them
to punch above
their weight.
As the com-
munity grows
and creativity
expands, indie
games will con-
tinue to find
and unlock new
and old concepts to the gam-
ing tapestry and remind us
that not every game needs to
be part of an epic trilogy or
a multi-million dollar budget.
Its when products have a
simple idea or philosophy
which they make clear
and execute well that
they graduate from being
a poor mans jack-of-all
trades and into a product
worth playing, or at least
discussing.