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Giver of Gifts Strix form Mental Attributes: Intelligence 7, Wits 7, Resolve 8 Physical Attributes: Strength 0, Dexterity 6, Stamina 5 Social

Attributes: Presence 5, Manipulation 7, Composure 6 Mental Skills: Investigation 5, Occult 5 (Vampires, Strix, Demons) Physical Skills: Athletics 3, Stealth 5 (High Up), Survival 5 (Tracking) Social Skills: Empathy 1, Intimidation 5, Persuasion 5, Subterfuge 4 Merits: Eidetic Memory, Encyclopedic Knowledge Willpower: 14 Humanity: N/A Virtue: Prudence Vice: Pride Health: N/A Initiative: 12 Defense: 6 Speed: 21 Disciplines: Dominate 5, Nightmare 5 Dread Powers: Uncommon: Aura Distortion, Indomitable, Parliament of Shadows, No Surprise, Rare: Shadow Infection (Vamps cannot spend Vitae within 14 yards of strix) Devils Deal make deal, give vamps info or merit dots. Vamp performs one task per dot or info. Allies, Fame, Herd, Resources, Retainer, Status and Striking Looks. If vamp doesnt do deal, 1 aggrivated, 1 dot of willpower lost and visible scar. Vitae/per Turn: N/A

Nest Mother Strix form Mental Attributes: Intelligence 5, Wits 5, Resolve 5 Physical Attributes: Strength 0, Dexterity 6, Stamina 5 Social Attributes: Presence 5, Manipulation 6, Composure 6 Mental Skills: Investigation 2, Occult 5 (Vampires, Strix, Demons) Physical Skills: Athletics 1, Stealth 5 (High Up), Survival 5 (Tracking) Social Skills: Empathy 4, Intimidation 5, Persuasion 5, Subterfuge 4 Merits: Eidetic Memory, Encyclopedic Knowledge Willpower: 11 Humanity: N/A Virtue: Faith Vice: Pride Health: N/A Initiative: 11 Defense: 5 Speed: 21 Disciplines: Dominate 5, Majesty 5 Dread Powers: Uncommon: Aura Distortion, Indomitable, Parliament of Shadows, No Surprise, Rare: Devils Deal make deal, give vamps info or merit dots. Vamp performs one task per dot or info. Allies, Fame, Herd, Resources, Retainer, Status and Striking Looks. If vamp doesnt do deal, 1 aggrivated, 1 dot of willpower lost and visible scar. Vitae/per Turn: N/A

The tasks demanded by the Strix can be as easy or as forbidding as the fiend chooses, and the vampire knows the terms before he seals the pact. The Nemesis makes no bones about it, and keeps all elements of the deal up frontthats the rub, that the vampire chooses the deal even knowing the punishing vagaries. Sealing the deal necessitates the sharing of Vitae between the twoboth must spill 1 point of Vitae (if the Strix is in a human body, this means 1 Lethal point of damage, and if the fiend is disembodied it demands 1 point of Willpower) and drizzle it on the ground. Once the deal is sealed, the vampire gains the benefits immediately, even before having committed to the tasks at hand. So, what happens if the vampire bails on the tasks? Ah, thats the trick, and its the one thing the Strix never makes clear. For every task the vampire either ignores or fails, the vampire loses 1 dot of Willpower and suffers 1 point of Aggravated damage that forms a terrible scar that remains visible on the vampire. (Even when the vampire heals the damage, the scar remains.) In addition, all Nemeses gain +1 dice for every task ignored or failed when using any Discipline against the vampire.

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