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ATHAR - "The Powers are not Gods - there aren't any such thing.

" This faction has two big observable things going for them in their denial of the divine. First, the so-called gods can die. If gods are supposed to be all-powerful and eternal, then how come we've got all these corpses in the Astral? Thus, the Powers aren't gods. Also, the Athar have surely found and verified the various stories of mortals becoming these so-called gods. Most recently, we have the afteraffects from the Time of Troubles on Toril (FR setting). Also, we've had at least two demipowers come from mortal stock on Oearth (GH setting). Again, if gods are supposed to be eternal, how are we able to pinpoint a beginning of existance for them? GODSMEN - "The point of life is to evolve/ascend/become better." Again, there are numerous observable examples to support this philosophy. First, we've got part of the Athar's argument - mortals can become Powers. So, there's obviously a place to ascend to. Second, and perhaps more importantly since it occurs more often, each and every single one of the true planeborn races (Baatezu, Tanar'ri, Archons, Guardinals) can evolve to become a more powerful member of its species. Since those beings made of the planes are driven to ascend, why not we? [Given the dual use of the mortals-to-powers, I personally say that the Athar were originally a splinter group of the Godsmen. Their beliefs are very similar, save that the Athar are a bit more narrow and are looking at the symptoms rather than the disease. Thus, if I run Faction War, I'm going to have these two groups unite.] BLEAKERS - "There is no point/meaning on the outside. Look inside." This faction's concrete example is all of the other faction's concrete examples. With all those different "one true meanings" out there, something is seriously wrong with something. Either none of them are true, or all of them are true, or perhaps only some of them are true. And, across the planes, you've got tons of places which break all known laws and rules and don't make sense. Overall, ignore everything. It doesn't matter what happens around you, as long as YOU are still here. So, just worry about yourself and tell the rest to go pike itself. [This can also be viewed as being very close to the Indep and Chaosman philosophies. The differences lie in that the Indeps keep the hope that something will make sense eventually, while the Xaositects simply enjoy the fact that nothing makes sense but don't look any deeper.] DOOMGUARD - "The point is to decay." This is the easiest belief to find concrete examples for. Just look around you. Rivers eat away at their banks; wind wears away at stone; wood rots; food gets moldy and rots away. Everywhere you look, things are dying and decaying and being destroyed. So, why fight it? [The DG and the Dustmen are thus very close together. However, the DG focus more on the process of dying, rather than the end state of death.]

" This is probably one of the shakiest philosophies." Granted. The evolution of these races into higher forms can also be viewed as a type of death. INDEPS . We just have to wake up and realize it. or becoming one of the planeborn races. (What is the True Death?) FATED . The shakey part here. Either way. petitioners. they're a touch more militant about it than my . The second half is a bit tricker to find evidence of. The point of things seems to be to decay and die.there are so many conflicting truths out there. (Heck.either by becoming part of the plane." As stated earlier. At least.DUSTMEN ."Things are better when we work together. but it's there." The first half of the statement is supported by the Doomguard examples of the Fundamental Truth. how do you know which one is right? In order to not be wrong and potentially get in trouble should you actually encounter the Truth. that's part of what they're all about in the first place. this all of their pre-Faction War truths. There are many more examples of beings succeeding with only what they have. At least one Factol has discovered the ultimate Truth/Axiom and transcended. But then petitioners "die" . He who dies with the most toys wins."Take what you deserve."We're all dead." As I said earlier. First proof.] HARMONIUM . Cause-and-effect also goes a long way towards providing a foundation."Keep your options open. No one can tell me what to do.) All of their higher level members have the ability to manipulate the laws of the multiverse via loopholes. They can also point to nature and show that in nearly all cases. it's more positive than the Bleakers since there's still hope. this faction does have a lot of concrete proof for their beliefs. rather than constantly scrabbling to get more. Whereas the Indeps believe in everything (at some level). it's best to keep an open mind and evaluate things one at a time on how they feel to you. This could be viewed as either believing in everything or nothing. People die.] GUVNERS . Know the Laws and you'll know Truth. their shift to a "Take what you get" philosophy has a better chance of standing up to the Fundamental Truth test. [The Chamelon sect is most likely a splinter group of the Indeps. like many of the other factions. so do the Converts save that they do it wholeheartedly for one thing at a time. their fundatmental truth is similar to the Bleakers . After FW. is that they can't point to an example of their ultimate goal. They. animal groups are led by Alphas who fought their way to that status and maintain it by jealously guarding their position and power. [This is why I'm going to have them merge with the Ring Givers in my post-FW game. then become petitioners. They might also be big supporters of the "divine right of kings" theory. like most factiions."Everything follows Laws. can point to the plane born and their ability to ascend to higher and more powerful forms.

"It's not real unless I experience it. they are striving to make the world a better place. at some level. things get better for everyone in the group.. but it's still got flaws. A Sensate might never have been to Mechanus." I'd place these guys in with the Fated and the Mercykillers Their views are a bit more self-centered and artificial.. But you don't. MERCYKILLERS . So while the Anarchists are right in that you have to go searching for the truth. their members would be acting very differently if they were lying to the public.". this part of the belief does kind of tie in to the Athar and Godsmen . which kinda refutes the "one person imagines it all" viewpoint. While they can be right at one level . Now." These guys are most likely in the same boat as the Fated in that their philosophy is more artifical than most." SENSATES . but there's still a Modron sitting next to him in the bar. When beings cooperate and work for the good of all. But their proof is that they are right."I'm the center of the multiverse and it's my dream. If all the other factions knew this. ANARCHISTS . As an example. A better interpretation of how their philosophy WORKS (not how their members act) is: "The multiverse is shaped by our might destroy what you're looking for in the process. The problem lies in the fact that they can't conceive of the possibility that there can be multiple groups of harmonious beings . If they were. a philosophy of "it's real until someone experiences it" might be closer to workable. In the game world.and Justice for all. SIGNERS .for them. you would have to see members of the other factions acting like members of the DG since that way is the one true way.but those have mainly been group projects.the power of belief. why would they even bother trying to sell another story? But let's assume they are.they're also wrong in that the factions are intentionally hiding the Truth from the commnon person. let's say that the DG had the Ulimate Truth. Of course. in the real world (and most of the game world). The best example is the shifting of the gatetowns." Part of their philosophy is easy to prove . blowing things up isn't the best way to go about it . So."Tear it down and find Truth in the rubble. Yet. Their core belief is one for an ideal world (no crime goes unpunished). However. there are hundreds of crimes that go unpunished and even undected.with the Great Unknown/Source belief. they've also got the things they themselves have accomplished via belief . the MK's best hope is the fact that the Outer Planes really are the afterlife and they can point to the hordes of evil petitioners getting "punished" in the Lower Planes.simplification seems. At some point. there can be only one. (How can you walk across land you've never seen before? Maybe you've got a Signer for a .that the presence of all the factions' beliefs could confuse the issue and end up hiding or distoring the real Truth of the multiverse ." Probably the most misguided of the factions. This group doesn't seem to have a foundational truth to it.

While there's plenty of proof for chaos and randomness." Actually. By not thinking and going on instinct. Both factions are into being in harmony with something. at one level. However."Become one with the multiverse.. they do have a better time of things and they have had multiple factols ascend. and you'd just better be ready for it." This is something of an amalgam philosophy. But for this group. doesn't it?) Much like the Guvners. Things happen as they will. They're close to the Ciphers in that a person should learn to go with the flow. their proof is of their own creation.) CIPHERS . . adaptation. whereas the Ciphers want it to be the rest of the multiverse. (Smacks a bit of control vs. it's a lot harder to prove that you're really better off becoming a part of it."Become one with the Chaos. The best way to be ready for it is to become part of it..travelling companion. this group shares ground with the Harmonium. that's the point. XOASITECTS . but they're also like the Bleakers in that nothing makes any sense. the Hardheads want it to be people.