You are on page 1of 2

This program will help you to enhance your ability to be creative using a strategy modeled from Walt Disney.

It will lead you through a cycle of states associated with creativity: the Dreamer, the Realist and the Critic states. It will make sure your nervous system is in the best state for each step of the cycle.

The Dreamer
The Dreamer phase is the beginning of the creative process. The Dreamer phase of a process is oriented towards the longer term future, and involves thinking in terms of the 'bigger picture'. Another purpose of being a Dreamer is to generate as many new alternatives and choices as possible. To be an effective Dreamer it is important to assume that "anything is possible." To think like a Dreamer it is helpful to keep you head and eyes up, and get into a comfortable posture that is symmetrical and relaxed.

The Critic
The Critic phase of creativity follows the Dreamer and Realist. The purpose of being a Critic is to evaluate the plan or project that has been proposed, and look for potential problems and 'missing links'. To be an effective Critic, it is important to take the perspectives of people who might influence, or be influenced by, the plan or project (either positively or negatively), and consider their needs and reactions. Thinking like a Critic involves taking on an angular posture, in which the eyes and head are down and slightly tilted, and touching your chin or face.

The Realist
The Realist phase of creativity typically follows the 'Dreamer' stage. The purpose of the 'Realist' is to turn the dream into a workable plan or product. As a Realist, you want to act "as if" the dream is possible, and focus on the steps or actions required to actually reach the dream. Your primary focus should be on 'how' to implement the plan or idea. To think like a Realist, it helps to sit in balanced posture, with your head and eyes straight ahead, and leaning slightly forward.

The Dreamer
Goal: What do you want to do? (As opposed to what you want to avoid or not do.) The goal is to Purpose: Why do you want to do it? What is the purpose? The purpose is to Benefits: What are the benefits? The beneficial effects of this will be Evidence: How will you know that you have them? An evidence of these benefits will be Conditions: When can you expect to get them? The benefits can be expected when Effects: Where do you want this idea to get you in the future? This idea will lead to Role: Who do you want to be or be like in relation to manifesting this idea? I want to be

Step 3: What will be the third step? The next step is - (c) Feedback: What will be your ongoing feedback that you are moving toward or away from the goal? An effective ongoing feedback will be Final Test: How will you know that the goal is achieved? I will know that the goal has been reached when

The Critic
Influences: Who will this project effect and who will make or break this project? The people most effected by this plan are Needs: What are their needs and payoffs? Their needs are Objections: Why might someone object to this project? Someone might object to this plan if Secondary Gains: What positive gains are there in the present way(s) of doing things? The present way of doing things Alternatives: How can you keep those things when you implement this project? These positive gains will be preserved by Boundaries: When and where would you NOT want to implement this project? I would not want to implement this plan if Missing Links: What is currently needed or missing from the plan? What is currently needed or missing from the plan is

The Realist
Time Frame: When will the overall goal be completed? The overall time frame for reaching the goal is Actors: Who will be involved? The chief actors include Step 1: How specifically will the idea be implemented? The steps to reach the goal involve - (a) Step 2: What will be the second step? The next step is - (b)

You might also like