Professional Documents
Culture Documents
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Table of Contents
[1] Introduction
[1.01] Introduction to the Game
[1.02] Difference between The Sims 1 and The Sims 2
[1.03] Version History
[2] Getting Started
[2.01] Neighbourhood
[2.02] Create Your Own Sims
[3] Personality and Characteristics
[3.01] Star Chart
[3.02] Characteristics
[4] The Neighbourhood
[4.01] Adding Decorations
[4.02] Residential Lots
[4.03] Community Lots
[5] Walkthroughs
[5.01] Help to start off
[5.02] Earning Money
[5.03] Art Money Maker
[5.04] Need Control
[5.05] Skill Builder
[6] Your Sims' Needs
[6.01] Hunger
[6.02] Comfort
[6.03] Bladder
[6.04] Energy
[6.05] Fun
[6.06] Social
[6.07] Hygiene
[6.08] Environment
[7] Skills
[7.01] Cooking
[7.02] Mechanical
[7.03] Charisma
[7.04] Body
[7.05] Logic
[7.06] Creativity
[7.07] Cleaning
[8] Semi Skills
[8.01] Yoga
[8.02] Meditate
[8.03] Cooking Chart
[9] Age Groups
[9.01] Baby
[9.02] Toddler
[9.03] Child
[9.04] Teenager
[9.05] Adult
[9.06] Elder
[10] Aspirations
[10.01] Fortune
[10.02] Knowledge
[10.03] Family
[10.04] Romance
[10.05] Popularity
[10.06] Grow Up
[10.07] Rewards
[11] Aspiration Wants
[11.01] Food Wants
[11.02] Job Wants
[11.03] Relationship Wants
[11.04] Money Wants
[11.05] Skill Wants
[11.06] Miscellaneous Wants
[12] Aspiration Fears
[12.01] Job Fears
[12.02] Relationship Fears
[12.03] Money Fears
[12.04] Skill Fears
[12.05] Miscellaneous Fears
[13] Jobs - Adults
[13.01] Politics
[13.02] Medicine
[13.03] Business
[13.04] Athletic
[13.05] Criminal
[13.06] Military
[13.07] Slacker
[13.08] Law Enforcement
[13.09] Culinary
[13.10] Science
[13.11] Job Summary
[14] Job - Teenager / Elder
[14.01] Politics
[14.02] Medicine
[14.03] Business
[14.04] Athletic
[14.05] Criminal
[14.06] Military
[14.07] Slacker
[14.08] Law Enforcement
[14.09] Culinary
[14.10] Science
[14.11] Job Summary
[15] Chance Cards - Adult
[15.01] Politics
[15.02] Medicine
[15.03] Business
[15.04] Athletic
[15.05] Criminal
[15.06] Military
[15.07] Slacker
[15.08] Law Enforcement
[15.09] Culinary
[15.10] Science
[16] Chance Cards - Teenager / Elder
[16.01] Politics
[16.02] Medicine
[16.03] Business
[16.04] Athletic
[16.05] Criminal
[16.06] Military
[16.07] Slacker
[16.08] Law Enforcement
[16.09] Culinary
[16.10] Science
[17] Job Rewards
[17.01] Politics
[17.02] Medicine
[17.03] Business
[17.04] Athletic
[17.05] Criminal
[17.06] Military
[17.07] Slacker
[17.08] Law Enforcement
[17.09] Culinary
[17.10] Science
[18] Mini Jobs
[18.01] Painter
[18.02] Novelist
[19] School
[19.01] Public School
[19.02] Private School
[19.03] Events in School
[20] Non-Killing Disasters
[20.01] Abduction
[20.02] Breaking Stuff
[20.03] Burglars
[20.04] Flooding
[20.05] Pass Out
[20.06] Pee Pants
[21] Killing Disasters
[21.01] Diseases
[21.02] Drowning
[21.03] Electrocution
[21.04] Fire
[21.05] Fly Swarm
[21.06] Old Age
[21.07] Satellite
[21.08] Scared to Death
[21.09] Starvation
[22] Ghosts and Grim Reapers
[22.01] Ghosts
[22.02] Ghost Colours
[22.03] Pleading with the Grim Reaper
[23] Telephone
[23.01] Other Sims
[23.02] Services
[23.03] Taxi
[23.04] Work
[23.05] Emergency
[23.06] Delivery
[24] Computer
[24.01] Chat With ...
[24.02] Send E-Mail
[24.03] Find a Job
[24.04] Order Groceries
[24.05] Play Games
[24.06] Find Own Place
[24.07] Write Novel
[25] Newspaper
[25.01] Bring In
[25.02] Read
[25.03] Find Own Place
[25.04] Recycle
[25.05] Do Crossword
[25.06] Make Airplane
[25.07] Find a Job
[26] Fridge
[26.01] Snacks
[26.02] The Three Main Meals
[26.03] Dessert
[26.04] Grill
[26.05] Bottles
[26.06] Supplies
[27] Invite Headmaster
[27.01] Overview
[27.02] Food
[27.03] Tour
[27.04] Schmooze
[27.05] Total Score
[27.06] Secret Points
[28] Party
[28.01] Party Levels
[28.02] How To Get a Good Party
[29] Build a House
[29.01] Decks and Foundations
[29.02] Basements
[30] Interests
[30.01] Your Sims Interests
[30.02] Changing the Interests
[31] Memories
[31.01] Your Sim's Memories
[32] Helpful NPC's
[32.01] Social Bunny
[32.02] Therapist
[33] Miscellaneous Stuff
[33.01] Bills
[33.02] Free Will
[33.03] Vacation Days
[33.04] Fat and Thin
[34] Q&A
[34.01] Questions
[35] Codes
[35.01] Codes
[36] Bugs and Glitches
[36.01] Bugs
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[1] Introduction
This is just the start of the game. This chapter will describe the nature of
the game and the difference between the old Sims 1 and the new Sims 2.
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[1.01] Introduction to the Game
The Sims 2 is a squeal to one of the most popular games out, The Sims. This
game is produced by Maxis and is distributed by Electronics Art (I Think). The
Sims 2 is basically a virtual (not as realistic) simulation of life, where you
play god over your "Sims". You buy them items such as furniture and plants,
buy new clothing, build house and such, and so forth. Its great fun, but it is
rated M15+ in the shops (In Australia, it is anyway). It is targeted to
everyone who can purchase this game, and that means everyone.
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[1.02] Difference between The Sims 1 and The Sims 2
Players of The Sims 1 should see that I'm talking from the original version
of The Sims 1 and that I'm talking about the one released, not the one with
any or all the expansion packs. This is a large range and includes:
_
* Livin Large |
* House Party |
* Hot Date |
* Vacation | Great Stuff
* Unleashed |
* Makin Magic |
* Superstar _|
* Online
I'm doing this so that people who get to play The Sims 1 without any of
the expansion packs will understand my mumbo jumbo.
Differences include:
* The telephone does not give out money randomly and you don't get weird calls
* You can talk to computer played players (NPC's) like the postie
* More items (well, duh!)
* Cleaning skill
* Age groups
* Kicked out some old jobs (entertainment)
* Added of new jobs (slacker, cooking)
* Many more social interactions
* Community lots
* Neighbourhoods
* Aspirations and Aspiration Points
* Rewards
* Chance Cards
* Meditate and Yoga
* New Foods
* Grim Reaper
* Interests
* Environment Bar
* Call Work and call a SICKIE
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[1.03] Version History
Note, The coming soon sign is to know that I'm working on it. I can't do
everything at once so don't be surprised if you see the coming soon sign and
then see something there further down as I'm working on it.
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[2] Getting Started
This is the basic chapter of the FAQ. It explains how to start a family and
where you choose to live and work, and in the end, DIE!!!!! It is here that
you learn the basics of the game and how to start it.
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[2.01] Neighbourhood
The Sims 2 start you off with 3 pre-made neighbourhoods and the option to
create you own neighbourhoods. The 3 pre-made neighbourhoods have their own
story and I'll start with them.
Note that the story is directly from the game and is not edited in any way.
***************
*Pleasantview*
***************
"A lot has happened in 25 years! Mortimer Goth made his fortune, the Pleasants
put down roots, and a new generation of Sims was born. But the peaceful, happy
existence is in jeopardy when some new arrivals to Pleasantview start stirring
up trouble, creating rivalries and tensions for all the families in the
neighborhood. Can anything be done to restore the peace to sleepy, idyllic
Pleasantview?
Cassandra is ready to start a family of her own, but can she tame the town
Casssanova? And can Mortimer bounce back after the disappearance of his wife
Bella?
Was it just coincidence that the Caliente sisters arrived on the evening of
Bella's disappearance? And is there interest in Mortimer physical ... or
fiscal?
Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what
about the rumor that her mother, Bella, was last seen scaling the deck of his
condo?
Brandi was left to raise two boys alone following her husband's suspicious
pool ladder accident. With Dustin acting out, can Brandi teach young Beau to
make the right choices in life?
On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life,
but is their love a flimsy facade? And can Angela and Lilith make the right
choices when it comes to love?
Darren is pursuing his dream of being an artist, while his son Dirk hits the
books. And Darren may have found his muse, but will his creativity be enough
to win Cassandra's affection?"
Pleasant
Goth
Dreamer
Caliente
Lothario
Broke
Burb
Oldie
*************
*Strangetown*
*************
In search of truth and mystery, the three Curious brothers, Pascal, Vidcund
and Lazio, got more than they were "expecting." Can they cope with their new
roles as cosmic parents?
What experiments are the highly secretive and less than neighborly Loki and
Circe Beaker performing on poor Nervous Subject? Will this secrecy affect
Circe's career ambitions?
Tank has always lived under the hard thumb of his father, General Buzz Grunt.
In this domesticated boot camp, can Tank prove his worth to this demanding
Dad?
Who is buried in Olive Specter's garden? Will then mysterious, aging outcast
leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir?"
Specter
Curious
Smith
Grunt
Beaker
Loner
Singles
Massive Spoiler - DON'T READ UNLESS YOU REALLY WANT TO KNOW WHERE BELLA GOTH
IS.
End of Spoiler
*************
*Veronaville*
*************
"Two houses, alike in dignity ... The Capps and Montys have been feuding for
years, but that hasn't stopped the younger generation from crossing boundaries
and falling in love. Will their actions lead to ruin, or bring the two
families together?
Patrizio Monty never forgot Consort Capp's broken promise. But now his
grandson Romeo fas fallen for the Capp heiress. Will the Elders live to see
the two families united?
Juliette Capp has fallen for Romeo, golden child of the rival Monty clan. Can
the Capps set aside their grudge and put Juliette's happiness first?
The Summerdreams' kindly nature and zest for life have cast a romantic spell
over Veronaville's youth. But will there be any magic left for Puck?
Monty
Capp
Summerdream
Monty
Monty
Capp
Capp
That is the end of the 3 pre-made stories. You can create your own
neighbourhood. All you have to do is to select Create Your Own Neighbourhood
option and choose an area. Then you can choose a setting, lush (green) or
desert setting. If you are not happy with your selection, you can make your
own neighbourhood. You need SimCity 4 (Not sure if you need Rush Hour or Not)
and got to a region. Enter one and make a basic outline of one. Then you
import the sc4 file from you games folder into the Neighbourhood folder under
My Documents.
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[2.02] Create Your Own Sim
Lets start with the basics. Click on Create a Family (a family with a plus
sign on it) on the neighbourhood screen. Here are the basic options
Name
Here is where name your Sim (duh). You can call him/her anything you like. For
example, you can call him Bob, Jack, Moo, Poo, Stupid, Ugly, Hobo, anything
you like. Don't forget the surname box at the bottom to finish the name.
Gender
Here is where you decide if the Sim is a male or a female (well, duh)
Age
You can choose where your Sims can start off with age. They can be a toddler,
child, teenager, adult or ELDER!!!
Colour
Choose the skin colour here. You can choose either light, tan, brown or dark.
If you have downloaded any skins off the net, they will appear next to dark.
Weight
Choose if you want a fatty boom boom Sim for a frail skinny Sim. This will
change throughout the game.
Biography
Here you write about you Sim.
If you are so damn lazy that you cannot do any of the above, click the die
button to randomize your Sim you lazy bum.
***
Once the basics have been set up, you can move onto the Body! Yay! Body
options allow to configure what your Sims will look like in the end. Its a
long list, so lets start
***
Head
You can change the shape of your Sim's Head. Theses heads will depend on your
chosen skin colour, age and gender
Face
You can change the face to your liking. You can make the Sims look like a
normal person, ET like, deformed like a monkey (no offence to be taken here)
or so ugly so that mirrors will break when they see him, scare the living
daylights out of people so see him or like the Grim Reaper. With the slider,
you can change the facial height of your Sim.
Brow
You change the eyebrow of your Sim. Choose the base option and change
according to your taste. You can change the thickness of the brows till you
are happy.
Eyes
Like above, you choose a base and customise accordingly. You can change the
eye colour to your own taste.
Mouth
You can get a big mouth, small mouth or your average size mouth. The sliders
here control width, size and shape. (Wanna making that long mouth painting
you've been seeing so often?)
Chin
Like your weird mouth, you can change the chin. Choose a base like normal,
then fiddle around till you are happy
***
When you are done with the facial expression, you can place makeup!!!
***
Blush
Give it a brush with some blush. Choose from the several colours available.
Both males and females can use this.
Eyeliner
Is your Sim a Goth? Give it the black treatment. Both males and females can
use this.
Eye Shadow
How deep will the colour array have for your Sim? You want a male who wants to
be a female? Give him the shadow! Wanna a dirty slut for a wife? Place the
eye shadow till its just like TV! Males and females can both use this.
Lipstick
Want red lips? Want black lips? Now you can with the lipstick!?! OMG !?! Both
males (snigger) and females can use this.
***
After the makeup, you can choose some accessories to go along with your Sim
***
Costume Makeup
This allows you to add some face painting to your Sim. There are several
schemes for you to choose from. My favourite (being Warfreak) is the military
one. Both males and females can use this.
Glasses
Want a nerdy figure in your family? Bored and want to make someone in your
family a pointdexter? Then give them glasses. The Sims 2 glasses range from
you typical sunnies to the old, boring, dull, traditional reading glasses.
Both males and females can wear these fab products.
Beard or Moustache
Give your Sim that unique look. Give him a moustache to look like Saddam
Hussein (infidel!) or Mario (the plumber) or a beard to be like a biker
(rebel!) or good old Santa! Hey, males only!
Stubble
Used in conjunction with the beard/moustache, your Sim can have a stubble.
Not a moustache, not a beard, just enough to show it out. This is a males
only option.
***
After the face, you can choose your Sim's clothing
***
Everyday Outfit
You can mix and match your everyday outfit from the large range of tops and
pants here or select a pre-made suit.
Formal Outfit
Choose what formalwear your Sim will have. You will wear it to the Wedding
Party if you make one.
Undies
Choose what lingerie your Sim will wear to bed
PJ's
This is what your Sim will wear instead of undies to bed
Swimwear
Your Sim will swim in this outfit. If this go into a hot tub, they will also
wear this outfit as well
Athletic Outfit
This is what your Sim wear when on an exercise machine or meditating.
After this you will choose your Aspiration and Personality. This will be
explained later in Chapter 3, Aspirations will be explained later on in this
FAQ. Then you choose your family tree. You choose who your Sims have relations
with. If you have a male and a female adult in the family, you will be able to
have a baby. The baby will look like its parents. Click the pacifier icon till
you have the baby you want.
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[3] Personality and Characteristics
This chapter will outline the personality and characteristics of your Sim.
You can see what star sign they are and who they hate.
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[3.01] Star Chart
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[3.02] Characteristics
When you design a character, you assign points to give them traits. The traits
are Neat, Outgoing, Nice, Playful and Active. If you choose a star sign from
the selection, you get the assigned traits automatically. You can assign
yourself if you want to.
Note that the description between the quotation marks are from the game.
*************
*Sloppy/Neat*
*************
Sloppy Sims are the ones that are dirty. They eat like pigs, refuse to flush
the toilet, won't clean up, etc. Neat sims are the ones that have no problem
with that kind of stuff.
Sloppy
"With their constant disregard of cleanliness and hygiene, sloppy Sims are
content to simply "be." They tend to enjoy just about anything that doesn't
require planning or cleaning up on their part."
Neat
"Tidy Sims typically enjoy cleaning up the house or grooming themselves in
front of the mirror. There's always something to be done around the house
and they'll more often than not be found doing it; great for a house, but it
can tire Sims out."
Shy Sims are ones that do not like big parties and stay away from group
action. The outgoing sims are the ones that crave the social attention and
adore being around people.
Shy
"Introspective and quiet, shy sims often think about the world around them and
write in their diaries rather than actually interact with anyone. It may be
harder to break out of their shells, but if shy Sims take the time to get to
know others, they'll be delighted by the social world awaiting them."
Outgoing
"Outgoing Sims are likely to jump headfirst into any situation. Charm and
confidence are their best traits and when they're in a friendly mood, they
enjoy group activities most of all. Keep an eye on these characters, though;
outgoing Sims can be too brash, and others aren't always so impressed."
*************
*Lazy/Active*
*************
Lazy Sims spend more time in front of the television than anyone else.
Entertainment that require less energy like playing games on the computer
or watching TV. Active sims gain more fun by doing harder activities, like
swimming.
Lazy
"Lazy Sims have been known to veg out on the couch for hours on end, so
naturally, they don't need much sleep to sustain their constant lazying. They
still enjoy socializing with other Sims and can be persuaded to get out of the
house once in a while."
Active
"Active Sims are almost always on the move but need a lot of food and sleep to
keep up with their hectic pace. They're apt to be the happiest while breaking
a sweat, an exhausting idea to most other Sims. An active Sim will usually get
more enjoyment from watching sports on TV than reading a book."
*****************
*Serious/Playful*
*****************
Serious Sims don't play to play much, (Social Interaction), they take jokes
seriously. Playful Sims is the reverse.
Serious
"Quiet, thoughtful Sims are more inclined to enjoy logic puzzles and good
conversations, but they don't respond too well to chaos or silly behaviour.
Repairing broken items or working on an important project can keep serious
Sims content."
Playful
"Playful Sims are more likely to find entertainment and fun in the world
around them; they tend to be more curious than any other Sim. They may have a
lighthearted nature, but they can wear themselves out with their antics, as
well as get on their fellow Sim's nerves."
**************
*Grouchy/Nice*
**************
Grouchy Sims have a bad time making friends and socially interacting with
other Sims. Of course, nice Sims have no problem with this.
Grouchy
"Grouchy Sims, despite their sour mood, can still be social creatures. They'll
probably enjoy teasing a Sim as much as telling a joke. They don't seem to
mind when other Sims overreact and they like playing a games as much as anyone
else, but be warned: they tend to be sore losers."
Nice
"Encouraging and generous, nice Sims tend to be easy to get along with and
very positive. They'll listen to what other Sims have to say whether it's
interesting or not and clean up after dirty roommates. If they don't watch out
though, other Sims may take advantage of their good nature."
* If the interaction "Argue" is used against another Sim, the grouchy Sim will
most likely gain Social from it.
* If the Grouchy Sims 4 point or less in the nice trait, they might knock over
your garbage bin in a bad mood or steal a garden gnome if they are in a foul
mood (what stingy people). Very mean Sims will do this even when the owner
is nearby
* With Free Will on, the Grouchy Sim might start a fight (more likely) with a
Sim they hate
* Grouchy Sims with 4 points or less in the nice trait will tend to spy on
people with the telescope if Free Will is enabled.
* Grouchy Sims taunt Sims who are playing a game
* Can cheat in Chess or Darts by clicking on the board
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[4] Neighbourhood
The neighbourhood is where your Sims and other Sims live, work and shop. This
chapter will explain how to add objects and what residential and community
are.
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[4.01] Adding Decorations
When you play your own neighbourhood, it looks kind of empty. You can add
decorations to your neighbourhood to brighten it up. This include vegetation
such as tree and shrubs. You can also add things like water towers, research
sites, etc. You can add effects such as boats on the water (if there is water)
balloons and lots of other objects.
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[4.02] Residential Lots
As the name implies, residential lots are lots where your Sims live. You can
either choose a pre-made home or a block of empty land. If you choose the
block of land, be sure to name it and click residential lot. All lots,
pre-made and empty lots must be placed next to a road (so cars and buses can
pick your Sims up.) After that, move your Sims in!
If you have a block of bare land, you can use build mode to make a house.
However, building a house is harder than it seems and can cost a lot of money.
Only use this option if you want you Sims to live on bare land (for some
unknown reason) or you have a lot of Simoleons (Sim Money) around the quarter
of a million mark for a luxary home. However, you don't need that much if you
plan to live cheap, which is relatively cheap. You can have a nice 2X2 home,
with the bare basics, for under 20,000 Simoleons, depending on what you buy.
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[4.03] Community Lots
Community Lots are lots that a community can meet up in, which is also implied
by the name. They lots are where your own Sims will interact with other Sims
you have created or just walker bys (Sims that are generated and played by
your computer.) You can buy food, clothes, games and magazines for your Sims
along with other things like BBQ's.
You can build your own community lot by getting a block of bare land and
making it a community lot. You can build to whatever you want as there is no
money limit on this (Thank God, imagine that you have a limit!) Build it to
your imagination, I mean you can build it like your corner shop if you really
wanted to, your imagination is your limit.
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[5] Walkthroughs
This chapter is to help you with various things. This helps to start off, earn
money, etc.
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[5.01] Help to Start Off
Okay, you have your family and all your need is a lot. Get a house (from the
house and lots bin) and slap it down. Buy the house if it is about �10000.
Then move your Sims in.
When you move in, there will be some items for you already. Go to buy mode
and make sure that you have:
1 Fridge
X Beds where X is the number of Sims (except toddlers)
1 Microwave or Oven
1 TV
1 Table with X Chairs where X is the number of Sims (except toddlers)
1 Crib and Changing Table (Only if you have a toddler)
A telephone
1 Toilet
1 Shower
Some Paintings (For Environment if you really care)
Some Toys
Bookshelf
When you finish buying that, you will be low on money. Get your adult Sims to
look in the newspaper. Find the highest paying job (Military or Politics) and
get in there. If you have teenagers, make them have a job as well. This will
bring more � into the household. If you have �500+, that's good as there
is need for more �. When the money starts to roll in, buy more things like
computers, better beds, better kitchenware, etc. When you have no more space
in your house. Stop.
When you have �20000+ in cash, refill your fridge (you should refill it
earlier, but hey). Either take a taxi to a community lots where you can buy
food or order over the telephone. Ordering over the telephone involves a �50
delivery fee. Quit your Sims jobs. All of them. Then try to find a job in the
Athletics Career. Get some friends and keep promoting them. When you have the
money, then you keep playing yourself, the Noob Walkthrough is over.
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[5.02] Earning Money
There are many ways to earn the easy buck. If you happen to have an art easel
and a high creative Sim, start painting. It earns you money on a more you
paint the more you earn basis. I've heard about people earning �2000+ per
painting! And there is the Hydroponic Garden. As a reward, your Sims will
cultivate plants and sell it for money. Getting a lot of family friends and
a lot of skill points with the odd maxed out set will greatly speed up your
chances at getting a promotion at work. The only method however, of gaining
more than �2000+ per painting is that you keep at it, keep going and painting.
The University Art Career has no bearing on this trait and the more you paint,
the more each painting will net.
And who could forget the good old money tree. At �40 a pop every eight hours,
you could be rich! Don't have too many excess, unwanted objects as your bills
get calculated from the amount of objects your have and their values. Don't
make your Sim's eat without having a low hunger bar as food from the fridge
comes from the groceries you have to order. Use this walkthrough only if you
are on the verge of bankruptcy in the Sims 2.
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[5.03] Art Money Maker
This should belong in the art section but I really don't care. When you finish
your painting on the art easel, you don't have to sell it. Go to buy mode and
hang it somewhere. As the time goes on, you'll forget about the painting, no
seriously, you'll forget, just like me. Leave it there and the price of the
painting will slowly increase over time. I once had a crappy painting which
was worth about �56, and when I remembered about it, it was worth �500! Man
was that a great deal. The price of sale increased by over 450%. You can also
do this with the painting you can buy like the �5500 one but it will increase
slower, it increased only �78 in 3 days.
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[5.04] Need Control
This section is the faster way to regain your needs if you live in a single
storey house or you are short on time. Of course, check your bars for the one
that is in the most red. If it is bladder, go to the toilet to avoid a nasty
accident. Hygiene is cleared by going to the shower. Fun is quickly cured by
watching television, it regains the fastest on a channel besides the Yummy
Channel and is best on the wide screen plasma television. Hunger is the most
annoying one as it takes time to cool. Go for an instant meal is you are red
but if you have time to same yourself, you should aim for a meal like an
omelette or something that your Sim will not have the chance to get away from
as when they are hungry, they tend to leave food in the oven and stuff their
face with food while their cooking project is in the oven, starting to set the
whole house on fire. Social is best regain if you send e-mails many times and
when you check your e-mail, you will get a massive boost to your bar as you
decided to spam many e-mails over the SimInternet. Energy and comfort is best
regained on the Most expensive double bed. Comfort will skyrocket and energy
will slowly but surely regain itself. Environment is regained if you find a
better furnished and cleaner room then you are in now. If not, clean the damn
room up.
------------------------------------------------------------------------------
[5.05] Skill Builder
Under here is the fastest way for my Sims to build up those hard to earn skill
points. Use the exercise machines, they are the fastest ways to build up those
annoying body skill points. Cleaning is best gained from cleaning benches and
toilets and such. Although cleaning from the bookcase could be faster, you are
actually helping out around the house and save on those maid bills. Cooking
skill points are best learnt from the television (the Yummy Channel) and
cooking and serving food. This can help you because the Yummy Channel is a fun
activity for all Sims and the cooking and serving for everyone is helpful
because it can relieve hunger for yourself and other Sims. Mechanical can be
learnt from the bookself but helping out and fixing the broken objects are
also important but the danger of getting fried by some broken electrical
product is quite high. Charisma is only learnt from the mirror as there is no
naturally occurring object that will raise it. Creativity is the most easy
one to raise because of the sheer fact that your Sims will do it with free
will. Paintings are the best in my opinion because they will provide some nice
needed money and boost your creativity which will boost future paintings.
------------------------------------------------------------------------------
[6] Your Sims Needs
Sims, like humans in real life, have needs, the basic needs of life. Their
needs include Hunger, Comfort, Bladder, Energy, Fun, Social, Hygiene and
Environment.
------------------------------------------------------------------------------
[6.01] Hunger
"A refridgerator is the first stop for any hungry Sim. Cooking Skill and
appliances will affect the quality of the different meals Sims can prepare. If
they don't feel like cooking, then they can call for a pizza!"
Hunger is the only need on the list that can kill your Sim. This makes it the
most important need to fulfil and first thing to look at on your Sim's need
bar. The more expensive the appliances that are used, the better quality the
food would turn out to be. Hunger can be restored by ordering a pizza from the
phone, grilling it on a BBQ, cooking it on a microwave or oven, having a snack
and using the oven stove to cook.
When cooking your food for an important guest, like for instance the
Headmaster, you have to cook from a expensive fridge. The enhance the quality,
you should have a blender / food processor on standby (expensive) to mulch
the food, then cook it on an expensive BBQ or the most expensive oven. Make
the food a higher cooking level type of food, like lobster or salmon.
Hunger has the biggest effect on a Sims mood so be sure to make their hunger
in full green all the time to get a high mood score. Don't eat 24/7 because if
you do, the game will make your excess food in blubber and you really don't
want that to happen to your Sim, do you?
********************
*Desperation Action*
********************
When the hunger bar has hardly any green left in it, it would be full red. The
Sim will rush to your fridge and randomly grabbing stuff to stuff its face.
If there is no fridge, say goodbye to your Sim. If there is no food (hence
no supplies in the fridge), also prepare to say goodbye to your Sim.
Full to Empty
Hunger of Active: 50 Hours
Hunger of Lazy : 54 Hours
------------------------------------------------------------------------------
[6.02] Comfort
"Sims of all ages love to be comfortable. This need will get pretty low if
there isn't a nice cozy couch or chair to sit down. Taking a warm bath or
soaking in the hot tub is another great way for Sims to relax."
Comfort isn't important to your Sims like Hunger is. It will only increase
your mood, that's about it. Sit down on chairs, sofas, recliners to increase
comfort. Sleeping and having a bath will increase comfort. When you sit down
to eat your meal (Sim) you will increase comfort. All I can say is that you
can increase comfort and keep it at the max without even knowing about it.
Comfort is not one of the most important type of mood. It hardly increases
your bar so don't bother with this one much.
********************
*Desperation Action*
********************
They will talk to your in Sim language and wave their hand and complain.
Full to Empty
Comfort of Active: 48 Hours
Comfort of Lazy : 16 Hours
------------------------------------------------------------------------------
[6.03] Bladder
"When a Sim's gotta go, a Sim's gotta go. And there's really only one solution
to that kind of problem - get them to a toilet as fast as possible."
Bladder is not important, however it can raise your mood fast and it is by
far the quickest draining motive your Sim can have. It drains fast and it will
normally go red in about 6-8 Sim hours. If you eat something, drink from a
bar, drink coffee or drink from a tap, you will drain the bladder bar a lot
faster for as long as your are eating / drinking the food. You can compare
this to real life. The more you drink, the more you pee, the more you eat,
the more your poo. The better the toilet (expensive) the faster you get rid
of your red bladder
Not every important to your mood but take care of it anyway, you don't want to
have your Sim taking a leak on their favourite clothes.
********************
*Desperation Action*
********************
This action should be highly avoided (means going to the toilet ASAP.) Your
Sim will have an accident (that is how it is described in the game.) What I'm
saying is that your Sims will pee their pants if your have to go but you
don't. It will release your red bladder bar all the way up to green in a clear
shot, however, your hygiene will be completely red. This will happen to
toddlers but you do not see the drama that is shown.
Full to Empty
16 Hours
------------------------------------------------------------------------------
[6.04] Energy
"Nothing replaces a good night's sleep, but in a pinch Sims can settle for a
nap on the couch, a snooze in the recliner, or a steaming cup of coffee to
boost their energy."
This motive has hardly any say in the mood factor, however, you can fall
asleep on the floor if you don't take care of this one.
********************
*Desperation Action*
********************
If you energy is nothing left, your Sim will fall asleep on the spot, either
standing up or sitting on the floor. This improves your energy, but at a slow
speed. Like bladder, something will take a hit, and in this case, it is your
comfort. If swimming and you run out of energy, your Sim will go to heaven
because they will drown.
Full to Empty
Energy of Active: 24 Hours
Energy of Lazy : 16 Hours
------------------------------------------------------------------------------
[6.05] Fun
"Fun means something different to everyone. Some Sims may prefer reading while
others like watching TV. Most Sims will enjoy playing a game of pinball or
darts with other Sims."
Fun is fairly important. It can cause a bad mood if fun is red, but it is a
breeze to maintain. To improve fun, do something fun (duh). Serious Sims will
have fun reading books, playing chess and reading the newspaper. Playful Sims
will have more fun playing Group Activities like darts. Everyone will enjoy
TV and pinball machines. The more expensive the fun object is, the faster the
fun bar will be filled.
This is the most important motive for skill building. All work and no play
make your Sim, something, something. If you want to build any skill, it is
sure that without a green bar of fun, you won't learn anything.
********************
*Desperation Action*
********************
Full to Empty
Fun of Playful: 22 Hours
Fun of Serious: 40 Hours
------------------------------------------------------------------------------
[6.06] Social
"Sims are friendly creatures that crave social interaction. They can fulfill
their needs by interacting with friends, family and neighbors. The telephone
is a great way for Sims to invite people over or to catch up on the latest
gossip."
Social is very important in the game, next to hunger. It drains fast (which is
what I really hate as it can take ages to increase.) Go too red and a bunny
lands smack down on to your house which only the red social Sim can see. You
can do whatever you want (Kisses and Hugs improve social fastest.) Social can
increase when you talk when you eat dinner, talking to someone on the phone,
bathing the baby, etc. If you have lots of friends, chuck a party
Social has an important swing in mood. Without it, you will never reach will
green. E-mail spam is the best way to increase social in a nick of time.
Oh, and the Social Bunny is a reference to a disturbing movie called Donnie
Darko, thanks to Jessica Dahl for pointing that out.
********************
*Desperation Action*
********************
Full to Empty
Social of Outgoing: 22 Hours
Social of Shy : 40 Hours
------------------------------------------------------------------------------
[6.07] Hygiene
"Taking a shower might seem like a usual part of any Sim's routine, but it's
surprising how often it gets overlooked and how low this motive can get.
Taking a bath is a more relaxing solution if the Sims can find some extra
time."
Has a slight effect on mood and certainly on other Sims. If you think that
hygiene has no real meaning in the Sims 2, think again.
********************
*Desperation Action*
********************
If you have low hygiene and no bath tub, hot tub or a shower, your Sim will
try to give themselves a sponge bath in the sink. No Sink means that it will
stay red till you buy something.
------------------------------------------------------------------------------
[6.08] Environment
"Decorations and landscaping around the lot will affect the environment. Sims
like bright, clean spaces with plenty of color and light. A well kept house
and yard will surely fulfill this need."
Environment is not important but can turn a very good mood to a very crappy
good mood. It changes room to room as they are separated by a door. Windows
will increase the environment, the more light there is, the better. Also, art
will affect the mood. The outside of the house is the most important as your
Sims will go to work with this environment score. This bar will increase or
decrease from room to room, unlike other bars with increase and decrease over
time. The original Sims will know that environment is changed from the "Room"
score in the Sims 1.
Trash on the floors like green bottles and plates that have green clouds
around them will decrease the score. Old newspapers, weeds and untrimmed
hedges will also decrease the score. If your house is really filthy, there
will be cockroaches, which will really lower the score.
Outside, place trees and shrubs to increase the score as when you go to work,
the outside environment will have a say between promotion or no promotion.
Environment will be a concerning factor in your mood. A good can go bad if the
room is a bombzone. Make it clean or you are stuffed.
********************
*Desperation Action*
********************
There is no action for the Environment however, they will whine at any
possible moment to clean up the mess. Best to send the children to do it,
since they don't have an Environment bar.
------------------------------------------------------------------------------
[7] Skills
Every Sims has a skill set of 10. The higher the skill number, the longer it
takes to achieve. However, the higher it is, the better your Sim will be in
that specific field.
------------------------------------------------------------------------------
[7.01] Cooking
"Sims that keep reading and cooking to build this skill will be surprised by
how much more satisfying their meals become. Cooking is especially important
if your Sim entertains ideas of one day becoming a famous chef and hopes to
avoid kitchen disasters."
What it does
* Culinary
* Science
------------------------------------------------------------------------------
[7.02] Mechanical
"Being handy around the house can save money in expensive repair costs and
allows your Sim to advance in certain careers. Sims can improve this skill by
studying do-it-yourself books from a bookshelf or by repairing broken items at
home."
What it does
* Medicine
* Athletic
* Criminal
* Military
* Slacker
------------------------------------------------------------------------------
[7.03] Charisma
"Sims know that good communication, public speaking ability and confidence are
essential skills for several careers, especially something as social as
Politics. They should spend some time practicing in front of any mirror to
improve this skill. Nice, outgoing Sims are especially good at building
Charisma."
What it does:
* Politics
* Business
* Athletics
* Military
* Slacker
------------------------------------------------------------------------------
[7.04] Body
* Go swimming in a pool
* Use the weight machine
* Work out using the television
* Work out using the stereo
* Do Yoga
* Use Exerto Punching Bag (Career Reward)
* Use Exerto Selflog Obstacle Course (Career Reward)
What it does:
* Athletic
* Criminal
* Military
* Law Enforcement
------------------------------------------------------------------------------
[7.05] Logic
"Logic combines deduction and organization ability. Sims can play chess or use
the telescope to improve this skill which will be useful in the Medicine and
Science career tracks. This is a good skill for lazier Sims to work on."
* Play chess
* Use the telescope to stargaze
* Do the crossword in the newspaper
* Use Simsanto Inc. Biotech Station (Career Reward)
What it does:
* Politics
* Medicine
* Business
* Law Enforcement
* Culinary
* Science
------------------------------------------------------------------------------
[7.06] Creativity
"Let your Sims try a hand at painting and playing the piano to improve their
creativity; it can play an important part in many different career tracks.
This skill includes artistic and musical ability as well as the potential for
invention. A light-hearted Sim tends to be more open to creativity."
What it does:
* Politics
* Business
* Criminal
* Slacker
* Culinary
------------------------------------------------------------------------------
[7.07] Cleaning
"It goes without saying that a clean house is a happy house, but Sims should
work on their housekeeping abilities to make the cleaning process quicker and
easier. They can tidy up around the house to improve the skill; it comes most
naturally to neater Sims."
What it does:
* Medicine
* Law Enforcement
* Science
------------------------------------------------------------------------------
[8] Semi Skills
This chapter will outline skills that are hidden by other main skills. These
skills are yoga, meditate and cooking (cooking chart)
------------------------------------------------------------------------------
[8.01] Yoga
Yoga is achieved when your Sim has a body skill of 3. To go yoga, click on
your active Sims and click "Do Yoga." You learn more techniques if your do
more Yoga. It increases your body skill at the same time. Note that they will
stop doing Yoga if that fall down and make a fool of themselves.
------------------------------------------------------------------------------
[8.02] Meditate
Meditate is acquired when you have a logic skill of 3. You click on your
active Sim and click "Meditate." You lose no needs on your status bar and they
don't change when meditating. That means that you don't need to pee while
meditating which is a blessing. After 14 overall hours of meditating, you
learn how to teleport while you meditate.
------------------------------------------------------------------------------
[8.03] Cooking
Cooking is a main skill but here is listed the food your can cook with each
cooking level. Food will have flies and go bad after about 8 hours after they
were cooked. Thanks for Jessica Dahl again for pointing out that if you have
a serving platter that is about to go off in 2 hours, pulling a plate from
the platter will give the new dish another 8 hours while the serving platter
will still go off in 2 hours. This also applies to Pizza as well.
New in the Sims 2 is age groups. This is how you tell how do a Sim is. As they
grow older, the age groups changes slowly till they reach Elder and pass on.
------------------------------------------------------------------------------
[9.01] Baby
To get a baby, you must have a female and male adult. They must have a
lifetime relationship of at least 70 (lower bar) and a current relationship
(higher bar) of about 90+. Now to make a baby. Have your two sims relax
together in the bed or in the hot tub. Use one sim and click on the other.
Now you click on the option of "Try for Baby" and they will do a WooHoo. I
will warn you that having a "Try For Baby" in the hot tub is a lot less
successful than in the bed. If it is successful, you will hear part of the
song "Rock a Bye Baby." If not, try again.
Your female Sim is now pregnant. It takes 3 days for your Sims to give birth.
On the first day, she will have "Morning Sickness." From then on, every day
for 3 days, your Sim's belly will grow bigger and bigger. Once the 3 days are
up, your Sim will give birth. Every other Sim around the house will come and
watch your Sim give birth. The Sim will have their green arrow broken into
two, with the smaller one being given to the baby.
There is another rarer way to get a baby. Have any Sim (adult) stargaze at
night between 7:00 p.m. and 2:00 a.m. using the telescope. Aliens will abduct
your Sim and their needs will be randomized throughout the situation. Once
they come back, they will be pregnant, this INCLUDES males. When they give
birth however, it will be an alien sort of child, green skin and black eyes.
Note that teens can be abducted, however, they cannot have children.
Like the Sims 1, you do not have control of the baby, so you must guess what
it wants. You can play with it, feed it (bottle from the fridge), cuddle it
and bathe it (in the sink). The baby will sometimes have a green trail around
it, so then you have to change a diaper! Take good care of it or the social
worker will come and take away your baby. The baby will become a toddler in
3 days.
SPOILER ALERT
If you eat spaghetti when your female Sim is having a child, there is a higher
chance of the baby becoming a pair of twins!!!
END SPOILER
------------------------------------------------------------------------------
[9.02] Toddler
A toddler is the older form of the baby. You can control the toddler now. You
can have it learn some skills like creativity. The status of the toddler is
the same except it has removed 2 bars, Comfort and Environment. You can do
more with it now. Your Sims has more interactions with it such as bathing it
in the bath tub, talk to it, etc. You can teach the toddler 3 things with the
adults. Teach it to Walk, Teach it to Talk and Potty Train it. They also have
skill building available to them, however, you will need specific items to
train those skills.
If you hire a Nanny, everyone can leave the baby at home while the nanny looks
after it. However, the Nanny will teach it to walk and talk so you won't have
the chance to teach it yourself. Your Choice. If you don't look after it well,
the toddler will be taken away by the infamous Social Worker. After 5 days,
the toddler will become a child. Note that the Nanny is a lazy *** ** * *****
and will make food, even when the child is not hungry, walk around in your
house and watch TV. Rarely do they actually do any work.
------------------------------------------------------------------------------
[9.03] Child
A child is more like the adult Sim now than ever before. The status bar is
only missing the bar environment now. All 7 skill sets are available to the
child now. It is just like an adult except for the major actions which an
adult can do. It can't cook, WooHoo, make out, etc. Your Sim child will have
to go to school (groan) from 9am to 3pm (carpool at 8am) Monday to Friday.
Your Sims parents have the option of having a private school accept your child
by calling the headmaster from the phone. Look after the child well for it can
be taken away by the social workers. After 8 days, the child will become a
teenager.
The only exception to the child not being able to cook is using their little
oven to bake muffins. After a few cooking skill points, they won't even burn
their muffins!
------------------------------------------------------------------------------
[9.04] Teenager
A teenager is only a step away from the adulthood. The teenager has more
access to social interactions like kissing and others. They can cook and they
still have to attend school. The time is from 9am to 1pm (carpool at 8am).
That is 2 hours taken away. They attend Monday to Friday. You can get them
into a private school as well. You can get a job for your teen in any of the
ten job groups by they only have 3 levels in them. Jobs start at about 3pm
Sim time. After 15 days, your teenager is an adult. Unlike children, you
can leave them at home without fear of the social worker coming along and
kidnapping them.
------------------------------------------------------------------------------
[9.05] Adult
The adult is the adult Sim in the Sims 1. The are smart and know what to do
around the house. They have full access to all the social interactions except
for the child ones (cops and robbers, etc). The Sims can get engaged, married
and joined (for same sex couples). They can move out and find their own place.
They have 10 levels in every job set career. When they earn money, they have
some of the money as private money. They can have babies and have free reign.
After 29 days, they will become elders.
------------------------------------------------------------------------------
[9.06] Elder
An elder has the access of social interactions like an adult. Their job set
however is the same as an teenager, so there are 3 job levels per career. If
the elder keeps a high aspiration and a good mood, you elder will die of old
age. This will happen when the elder is about 15 - 25 Sim days since they
turn elder. If they had a job as an adult, they retire with a fraction of the
pay.
After the elder dies, their private money and wealth is spilt up and given
as an inheritance. The higher the dead Sim's aspiration and higher the
relationship with the other Sim's means that more money will be given to that
particular Sim.
------------------------------------------------------------------------------
[10] Aspirations
New to the Sims 2 is aspirations. These is a Sim's wants and fears. This is
also related to their dream. They have 5 dreams or destiny. They are Fortune,
Knowledge, Family, Romance and Popularity. Toddlers and Children have the
Grow Up Aspiration
------------------------------------------------------------------------------
[10.01] Fortune
"Sims with the Fortune Aspiration crave money, rising to the top of their
careers, and just plain expensive stuff. They'll need all of these things in
spades to keep their Aspiration Meters full and their fiscally minded lives
long and happy"
Be An Overachiever (8,000)
Big Bonus (5,000)
Marry a Rich Sim (15,000)
Earn �50,000 (10,000)
Reach the Top of the Athletic Career (15,000)
Reach the Top of the Business Career (15,000)
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, Fortune Sims will go outside and beg
for money. They will have a cup to rattle with a cardboard Simoleon sign on it
------------------------------------------------------------------------------
[10.02] Knowledge
"Sims with the Knowledge Aspiration want to know everything there is to know
about anything. Make sure they have the time to study and explore every nook
and cranny. Their lives are a simple equation : the more Knowledge, the higher
the Aspiration Meter, and the longer and brainier the life.
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, Knowledge Sims will pull out a ball
with a face and mortarboard on it and talk to it.
------------------------------------------------------------------------------
[10.03] Family
"Sims with the Family Aspiration long to be part of a big, happy family. They
need "Quality Time" with family members, and lots of meaningful interactions
with all the branches of their family tree. Keep their Aspiration Meters
overflowing with familial bliss, and they'll live long and "fruitful" life.
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, Family Sims will pull out a sack of
flour with a face painted on it and will begin to rock and cuddle it like a
baby.
------------------------------------------------------------------------------
[10.04] Romance
"Sims with the Romance Aspiration crave lots of lovin' with as many different
Sims as they can find, so setting aside the time for them to chase those hot
prospects is the key. Fill their Aspiration Meters with hot steamy nights and
lust-filled days in order to keep Romance Sims' lives long and exciting.
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, the Romance Sim will get a mop with a
face on a paper plate and dance with it.
------------------------------------------------------------------------------
[10.05] Popularity
"Sims with the Popularity Aspiration desire flocks of friends and killer
parties, so if they aren't on the phone, practicing politics, or dancin' the
night away, they probably should be. Their Aspiration Meters will fill with
every friend, fair-weather or not, and to allow them to live long and famous
lives.
Red 1 - Has-Been
Red 2 - Forgotten Fogie
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, your Sim will pull out a plastic cup
with a face on it, with sticks as hands and talk to it.
------------------------------------------------------------------------------
[10.06] Grow Up
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, children will start throwing tantrums,
which means that you will hear crying (shut the hell up).
------------------------------------------------------------------------------
[10.07] Rewards
For completing your Sim's aspirations, you earn aspiration points. The points
can be spent on rewards for your Sim.
All the objects should only be used if their (Sim's) aspiration meter is at
platinum or gold. This is because of the harmful side effects that may incur
if it is not used properly.
************
*Money Tree*
************
"In a discovery that sent shockwaves through the parent community, scientists
at the Institute of Sim Botanical Studies have found that money does indeed
grow on trees ... as long as one keeps them watered."
This tree has to be watered every eight hours or it will die and you'll have
to chuck this out and spend another 3,000 points to get another one. You
should water it just after collection and it will be fine.
***************
*Noodlesoother*
***************
If successful, you will be given a mood boost. While wearing the helmet, you
will have a faster decay of motives.
If unsuccessful, your Sim will lose all energy, pass out and other motives
will drop. When the Sim wakes, the Sim will remove the helmet.
*********************************
*Pasteur's HomoGenius Smart Milk*
*********************************
"Is your toddler moving slowly through a fast-paced world? Get their mental
engine in overdrive with Smart Milk! After a Smart Milk bottle-feeding, your
little guy or gal will start learning to walk, talk and potty-train like an
Olympian."
Aspiration Points Needed: 7,500
Uses: 5
Effect: Decrease time need to teach a toddler to walk, talk and potty-train
If successful, the toddler learn to walk, talk and potty-train faster than
usual
If unsuccessful, your toddler will throw up and lose a random skill point. The
Aspiration is based on the adult who prepared the milk. There will be a green
or red aura around the child for about 8 hours, the life of the smart milk,
and the colour will depend on whether it was successful or not.
*************
*Cool Shades*
*************
"Eyes are the windows to the soul, and these Cool Shades provide the most
effective window-dressings for your Sim's inner cool. Socially awkward? Just
slip on some stylish eyewear and power your way smoothly though any social
interaction."
If successful, first social interaction with cool shades has an higher effect
whether it is good or bad.
**************************************
*The Eclectic and Engimatic Energizer*
***************************************
"Does your Sim need a little pick-me-up? The technology that powers The
Energizer is puzzle wrapped in an enigma, held together with copious amounts
of duct tape and bits of twine, and reported to be beyond the ken of mortal
Sims. Bit all you need to know is that a quick visit to the Energizer will get
your Sim's motor running! Only five uses allowed for this addictive item."
If unsuccessful, all needs will bottom out but your Sim won't die.
If you are unsuccessful, you can cancel the action of the Energizer to stop
the needs from zeroing.
**************
*Thinking Cap*
**************
If successful, your Sim will learn at double the normal rate. You teach
toddlers at a faster pace. You will teach at double the rate.
If unsuccessful, your energy will drop, your Sim will pass out and you will
lose a random skill point.
********
*SimVac*
********
"The SimVac puts the "suck" in succubus! Equip your Sim with the SimVac, and
look for an unwitting victim ... err ... we mean, a willing individual with
whom you share a friendly rivalry. Operate the SimVac on them and watch as you
... liberate ... their Aspirations and Skills and make them your own."
If successful, your Sim will either take Aspiration Points or a Skill Points
of your choice from a target Sim. You'll lose relationship points with the
target Sim and cancel a love or a crush. You will take 3000 Aspiration Points
if the target is controllable but the effect will be random for a non
controllable Sim (townie)
If unsuccessful, the target Sim will do what was intended to do to them. This
means that the reverse will happen. The target Sim drains your Aspirations
Points or a Skill Point and your motives will go down.
**********
*Love Tub*
**********
"Who can resist the sensual appeal of soft lighting, warm water, and sizzling
romance? Just about no one if they're soaking with your Sim in the Love Tub,
that's who! No need to check to see if your Sim's skin is getting pruny,
either ... when the candles go outs, it's time to retire to a private place.
Ahhhh yeah!
If successful, Interactions in the tub will succeed more often and you net
more relationship points because of this.
"Perfect for those who like their idle water-cooler chats to go on for ages
... literally! Gather round this decorative glass urn and sip the sweet nectar
of prolonged youth as your Sims resists aging."
If successful, you will have an extra 3 days before your turn elder. That
means that if your have 15 days before you are an elder, you now have 18 days.
If you have just came from the teenager range (i.e. 29 days till elder), you
will not revert to the teenager age group, you will have 29 days before you
are an elder. There is no change. The max you can push it up to is the age
you have to grow. Therefore, you have no 32 days only 29.
If unsuccessful, you will get 3 days closer to elder. That means that if you
are 15 days from being an elder, you will have 12 days left. If you have less
than 3 days before you turn elder, you will be pushed into the next age group.
If you are 3 days before you die of old age, you die.
------------------------------------------------------------------------------
[11] Aspiration Wants
To earn Aspiration Points, you need to fulfil theses wants. The more wants
you fulfil for your Sims, the more Points you will rack up. After completing
a want, you Aspiration Meter Will increase. If you don't fulfil the wants,
you slowly lose levels on your Aspiration Meter. Right click on a want to lock
it in, which means it won't leave the selection when the Aspirations change.
------------------------------------------------------------------------------
[11.01] Food Wants
************
*Eat Cereal*
************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Bowl with Brown Stuff in it.
Time
Breakfast
****************
*Eat Chef Salad*
****************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A bowl with a salad in it.
Time
Lunch / Dinner
**********************
*Eat Chilli Con Carne*
**********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Bowl with Dark Liquid in It
Time
Lunch
*******************************
*Eat Grilled Cheese Sandwiches*
*******************************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with a Sandwich on it. Has a yellow side on the sandwich.
Time
Lunch
******************
*Eat Grilled Ribs*
******************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with a rack of ribs on it.
Time
Dinner
****************
*Eat Hamburgers*
****************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A brown Hamburger on a plate
Time
Lunch / Dinner
**************
*Eat Hot Dogs*
**************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with a hot dog on it
Time
Lunch/Dinner
***********************
*Eat Lobster Thermidor*
***********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A lobster on a plate
Time
Dinner
***************************
*Eat Lunch Meat Sandwiches*
***************************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A white plate with a sandwich on it. Has a red edge on the sandwich
Time
Lunch
********************
*Eat Mac and Cheese*
********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A bowl with a yellow-brown liquid inside
Time
Dinner
**************
*Eat Omelette*
**************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with a half moon omelette on it
Time
Breakfast
**************
*Eat Pancakes*
**************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with several pancakes on it
Time
Breakfast
****************
*Eat Pork Chops*
****************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with Homer's favorite food on it, Pork Chops
Time
Dinner
************
*Eat Salmon*
************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with a salmon steak with greens on the side.
Time
Dinner
***************
*Eat Spaghetti*
***************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with spaghetti (curved lines of pasta with red sauce) on it.
Time
Dinner
********************
*Eat Toaster Pastry*
********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with squarish pastries on it
Time
Breakfast
************
*Eat Turkey*
************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with a turkey on it.
Time
Dinner
***************
*Eat TV Dinner*
***************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with 3 different sections on it.
Time
Dinner
**************************
*Learn How To Make Cereal*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Bowl with Brown Stuff in it.
Time
Breakfast
******************************
*Learn How To Make Chef Salad*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A bowl with a salad in it.
Time
Lunch / Dinner
************************************
*Learn How To Make Chilli Con Carne*
************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Bowl with Dark Liquid in It
Time
Lunch
*********************************************
*Learn How To Make Grilled Cheese Sandwiches*
*********************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a Sandwich on it. Has a yellow side on the sandwich.
Time
Lunch
********************************
*Learn How To Make Grilled Ribs*
********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a rack of ribs on it.
Time
Dinner
******************************
*Learn How To Make Hamburgers*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A brown Hamburger on a plate
Time
Lunch / Dinner
****************************
*Learn How To Make Hot Dogs*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a hot dog on it
Time
Lunch/Dinner
*************************************
*Learn How To Make Lobster Thermidor*
*************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A lobster on a plate
Time
Dinner
*****************************************
*Learn How To Make Lunch Meat Sandwiches*
*****************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A white plate with a sandwich on it. Has a red edge on the sandwich
Time
Lunch
**********************************
*Learn How To Make Mac and Cheese*
**********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A bowl with a yellow-brown liquid inside
Time
Dinner
****************************
*Learn How To Make Omelette*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a half moon omelette on it
Time
Breakfast
****************************
*Learn How To Make Pancakes*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with several pancakes on it
Time
Breakfast
******************************
*Learn How To Make Pork Chops*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with Homer's favorite food on it, Pork Chops
Time
Dinner
**************************
*Learn How To Make Salmon*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a salmon steak with greens on the side.
Time
Dinner
*****************************
*Learn How To Make Spaghetti*
*****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with spaghetti (curved lines of pasta with red sauce) on it.
Time
Dinner
**********************************
*Learn How To Make Toaster Pastry*
**********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with squarish pastries on it
Time
Breakfast
**************************
*Learn How To Make Turkey*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a turkey on it.
Time
Dinner
*****************************
*Learn How To Make TV Dinner*
*****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with 3 different sections on it.
Time
Dinner
************
*Serve Food*
************
Description
"Some Sims like to see others eat well. Click on the Fridge and choose
"Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time
of day. Then, choose a food you'd like your Sim to serve to others."
Aspiration Points
+500
Icon
A black and silver spatula
Time
Any Time
------------------------------------------------------------------------------
[11.02] Job Wants
**********************************
*Get a Job in the Athletic Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Soccer ball
**********************************
*Get a Job in the Business Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Briefcase
**********************************
*Get a Job in the Criminal Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Burglar's face
**********************************
*Get a Job in the Culinary Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Chef's hat
*****************************************
*Get a Job in the Law Enforcement Career*
*****************************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Police badge
**********************************
*Get a Job in the Medicine Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Medicine logo, a snake around a stick
**********************************
*Get a Job in the Military Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Tank
**********************************
*Get a Job in the Politics Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Government Court
*********************************
*Get a Job in the Science Career*
*********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Beaker
*********************************
*Get a Job in the Slacker Career*
*********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Coffee cup with steam
*****************
*Get a Promotion*
*****************
Description
"Getting ahead at work requires a combination of the right skills, enough
friends and a good mood. Look at the Job panel to see how many friends and
which skills are required for your Sim to get their next promotion."
Aspiration Points
+3,000
Icon
Guy behind a desk with a gold star next to it.
************
*Go to Work*
************
Description
"You can't expect a paycheck if you don't show up. Sims in a good mood will
go meet the carpool by themselves, as long as they aren't involved in other
activities. For Sims who don't want to go on their own, click the carpool
and choose "Go to Work"."
Aspiration Points
+750
Icon
A Car
**********
*Quit Job*
**********
Description
"Not all Sims are cut out for all jobs. To have your Sim quit their job,
click on the Phone and choose "Work" and then "Quit Job"."
Aspiration Points
+500
Icon
Guy behind a desk with a white line through it.
******************************
*Reach Top of Athletic Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Soccer Ball with a gold star
******************************
*Reach Top of Business Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Briefcase with a gold star
******************************
*Reach Top of Criminal Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Burglar's Face with a gold star
******************************
*Reach Top of Culinary Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Chef's Hat with a gold star
*************************************
*Reach Top of Law Enforcement Career*
*************************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Officers Badge with a gold star
******************************
*Reach Top of Medicine Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Medicine Logo with a gold star
******************************
*Reach Top of Military Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Tank with a gold star
******************************
*Reach Top of Politics Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Government Court with a gold star
*****************************
*Reach Top of Science Career*
*****************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Beaker with a gold star
*****************************
*Reach Top of Slacker Career*
*****************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Coffee Cup with a gold star
*********************
*Stay Home from Work*
*********************
Description
"Sometimes a Sim just needs a day off. When the carpool comes, just cancel
the interaction from your Sim's queue before they leave. Check if your Sim
has earned vacation time by looking at the Job Panel. If they haven't, you
may be risking your Sim's job."
Aspiration Points
+500
Icon
Guy behind a desk with a blue house icon.
------------------------------------------------------------------------------
[11.03] Relationship Wants
***************************
*_____ Gets A+ Report Card*
***************************
Description
"Good grades come from studying, but the top grade needs a good attitude too.
To have your Sim get an A+ in school, keep their grades rising by having them
stay current on all their homework, and send them to school in as good a Mood
as you can."
Aspiration Points
+4,000
Icon
Target Sim with a book icon
*********************
*_____ Grows Up Well*
*********************
Description
"Some Sims get satisfaction seeing younger Sims Grow Up well. Spend the
younger Sim's time pursuing important Wants to fill up the Aspiration Meter
before that Sim's birthday."
Aspiration Points
+2,500
Icon
Target Sim with an hourglass
**************************
*_____ is an Overachiever*
**************************
Description
"Some parents and grandparents really love to see a Teen excel. To make a
Teen Sim an Overachiever, make sure they do all their homework, go to school
in a great Mood to get that A+, while getting them promoted to the top of
their Teen job."
Aspiration Points
+6,000
Icon
Target Sim with a gold star
******************
*Appreciate _____*
******************
Description
"Appreciation is a great way to build a relationship ... To have your Sim
Appreciate another Sim, just click on that Sim and choose any of the
interactions under "Appreciate"."
Aspiration Points
+500
Icon
Target Sim with a blue smiley face and an arrow
****************************
*Be Best Friends with _____*
****************************
Description
"To be Best Friends with another Sim, make sure your Sim spends the time for
both Sims' Lifetime Relationship to each other to get above 50. Talking,
playing games, or even just watching TV together are great ways to get
there."
Aspiration Points
+4,000
Icon
Target Sim with 2 green smiley faces
***********************
*Be Friends with _____*
***********************
Description
"To be a Friend of another Sim, make sure your Sim spends the time to get
both Sims' Daily Relationship with each other above 50. Talking, playing
games, or even just watching TV together are great ways to get there.
Aspiration Points
+3,500
Icon
Target Sim with a blue smiley face
*************************
*Be Played With by _____*
*************************
Description
"Toddler Sims need to be Played with to so they can feel secure and
confident. Direct older Sims to Play With him or her by selecting them and
then clicking on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue smiley face
**********************
*Be Snuggled by _____*
**********************
Description
"Toddler Sims need special attention to Grow Up right, so you don't want to
leave it to chance. Direct older Sims to Snuggle your Sim by selecting them
and then clicking on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue arrow and a blue smiley face
***********************
*Be Talked to By _____*
***********************
Description
"Toddler Sims need to be Talked to so they can learn more from older Sims.
Direct older Sims to Talk to him or her by selecting them and then clicking
on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue arrow
*************
*Chat Online*
*************
Description
"Click on the computer and choose "Chat" to interact with random Sims from
around the neighborhood. Hint: while this improves Social Need, it's not as
satisfying as a good old face to face chat."
Aspiration Points
+500
Icon
White computer with a small arrow
**************
*Cuddle _____*
**************
Description
"It's good for Baby Sims to be cuddled. To do this, click on a Baby Sim and
choose "Cuddle"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and a blue smiley
****************************
*Encourage _____ to be Lazy*
****************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Laziness". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
********************************
*Encourage _____ to be Outgoing*
********************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Outgoing". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
*******************************
*Encourage _____ to be Playful*
*******************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Playfulness". If the
Younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
******************************
*Encourage _____ to be Sloppy*
******************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Sloppiness". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
**************
*Fall in Love*
**************
Description
"Your Sim really wants someone special in their life. Devote time in your
Sim's day to fanning the flames of love until the Lifetime Relationship
reaches 70. Remember to focus on a few Romantic interactions, or your Sims
will just end up friends."
Aspiration Points
+5,000
Icon
A large, red heart
*******
*Flirt*
*******
Description
"Flirting is the first step down that road to love. To have your Sim flirt
with another Sim, click on that Sim and choose any of the interactions under
"Flirt"."
Aspiration Points
+750
Icon
Two people with an arrow and a small red heart
******************
*Flirt with _____*
******************
Description
"Flirting is the first step down that road to love. To have your Sim flirt
with another Sim, click on that Sim and choose any of the interactions under
"Flirt".
Aspiration Points
+750
Icon
Target Sim with a small, red heart
*******************************
*Get _____ Into Private School*
*******************************
Description
"Some Sims want to know their young ones are getting the best education money
can buy. To have the Headmaster come over to see if your Sim is a candidate
for SimCity Academy, click on the phone and choose "Invite Headmaster".
Aspiration Points
+8,000
Icon
Target Sim with a small, blue mortarboard with a pointy yellow circle
******************
*Get a Grandchild*
******************
Description
"For some Sims, the Elder years are made sweet by little grandchildren. To
get a Grandchild for your Sim, have one of your Sim's children Try for a Baby
or Adopt a Sim. Look in the Relationship Panel to see which Sims are your
Sim's children."
Aspiration Points
+8,000
Icon
Two pacifiers; one large and one small
*************
*Get Married*
*************
Description
"Once your Sim is engaged to another Sim, the Marriage can happen any time.
To have your Sim tie the knot, click on the other Sim and choose "Propose"
and then "Marriage". Or click on the Wedding Arch and choose "Get Married"."
Aspiration Points
+8,000
Icon
Two golden rings, interlocking each other
*******************
*Get Potty Trained*
*******************
Description
"Toddlers need to learn Potty training to get a good start in life. Select a
Teen, Adult or Elder relative and click on the Potty Chair object. Choose
"Potty Train" and the name of your Sim. Look in the Relationship Panel to
see which Sims are related."
Aspiration Points
+2,000
Icon
A red and white potty toilet
***********************
*Give Backrub to _____*
***********************
Description
"A backrub's a great way for your Sim to send the message that just being
friends isn't enough. To have your Sim give a backrub to another Sim, click
on that Sim, choose "Appreciate", and then "Backrub"."
Aspiration Points
+500
Icon
Target Sim with a small red love heart
******************
*Go Out with ____*
******************
Description
"Some Teens need to get out of the house and have some fun. To have your Sim
go out, click on an older relative and choose "Ask Permission to Go Out". If
your Sim gets permission, click on the phone and choose "Go Out". If you're
turned down, improve your relationship with the older relative...or ask
someone else whom your Sim likes better!"
Aspiration Points
+1,000
Icon
Target Sim with a white arrow
***********
*Go Steady*
***********
Description
"For some Teens, having only one sweetheart to focus all their attention on
it the best. To have your Teen go steady with another, click on that Teen
and choose "Propose" and then "Go Steady"."
Aspiration Points
+5,000
Icon
Two pink hearts
**************
*Grow Up Well*
**************
Description
"Your Sim has a full Aspiration Meter and feels ready to move on to the next
stage of their life. Buy a Birthday Cake, click on it and choose "Blow Out
Candles". Or, if a party isn't your Sim's scene, just click on your Sim and
choose "Grow Up"."
Aspiration Points
+2,500
Icon
Hourglass with a gold star
*************
*Have a Baby*
*************
Description
"To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of
the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try
for Baby". It that isn't available, your Sim's relationship isn't high
enough; and if it doesn't happen the first time, keep trying!"
Aspiration Points
+5,000
Icon
Blue and Yellow pacifier
*********************
*Have 2 Best Friends*
*********************
Description
"Building a network of Best Friends makes some Sims feel really special.
Free up enough of your Sim's time to build both Sims' Lifetime Relationships
to above 50, and then work to keep them there."
Aspiration Points
+5,000
Icon
Two green smiley faces with the number 2
*********************
*Have 3 Best Friends*
*********************
Description
"You can never have too many Best Friends. Free up enough of your Sim's time
to build three Sims' Lifetime Relationships to above 50, and then work to
keep them there."
Aspiration Points
+8,000
Icon
Two green smiley faces with the number 3
*********************
*Have 5 Best Friends*
*********************
Description
"For your Sim, Best Friends make the World go round. Free up enough of your
Sim's time to build five Sims' Lifetime Relationships to above 50, and then
work to keep them there."
Aspiration Points
+10,000
Icon
Two green smiley faces with the number 5
**********************
*Have 10 Best Friends*
**********************
Description
"Your Sim is very lucky if he or she needs both hands to count up their Best
Friends! Free up enough of your Sim's time to build ten Sims' Lifetime
Relationships to above 50, and then work to keep them there."
Aspiration Points
+15,000
Icon
Two green smiley faces with the number 10
*****************
*Have 3 Children*
*****************
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Aspiration Points
+8,000
Icon
Pacifier with the number 3
*****************
*Have 5 Children*
*****************
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Aspiration Points
+10,000
Icon
Pacifier with the number 5
******************
*Have 10 Children*
******************
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Aspiration Points
+15,000
Icon
Pacifier with the number 10
**********************
*Have Very First Kiss*
**********************
Description
"There's always a Very First Kiss for each Sim. To have your Sim kiss
another Sim for the Very First time, click on that Sim and choose "Kiss",
then "First Kiss". If it's not available, or doesn't go well, your Sim may
need to know that other Sim a bit better, or that may not be in a good enough
mood."
Aspiration Points
+8,000
Icon
Pair of red lip with a pointy yellow circle behind it
************
*Hold _____*
************
Description
"Baby Sims like to be held. To do this, click on a Baby Sim and choose
"Hold"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face
***********
*Hug _____*
***********
Description
"Sometimes your Sim just Wants a Hug. To Hug another Sim, click on that Sim
and choose any of the interactions under the "Hug" group."
Aspiration Points
+750
Icon
Target Sim with a blue smiley face and blue arrow
*******************
*Invite _____ Over*
*******************
Description
"To invite someone over, make sure your Sim has a phone. Click on it to open
the phone book of everyone your Sim knows. Keep an eye on that clock,
though - Sims don't like to be awakened."
Aspiration Points
+1,000
Icon
Target Sim with a small silver phone receiver
*********************
*Invite Someone Over*
*********************
Description
"To invite someone over, make sure your Sim has a phone. Click on it to open
the phone book of everyone your Sim knows. Keep an eye on that clock,
though-Sims don't like to be awakened."
Aspiration Points
+1,000
Icon
Silver telephone receiver
************
*Kiss _____*
************
Description
"To have your Sim kiss another Sim, click on that Sim and choose any of the
interactions under the "Kiss" option. If "Kiss" isn't available, or if your
Sim gets rejected, your Sim may need to know that other Sim a bit better, or
that Sim may not be in a good enough mood.
Aspiration Points
+1,000
Icon
Target Sim with a small, red pair of lips
***************
*Learn to Talk*
***************
Description
"Toddlers need to learn to Talk to be better communicators when they Grow Up.
Select a Teen, Adult or Elder relative and click on your Toddler. Choose
"Teach to Talk". Look in the Relationship Panel to see which Sims are
related."
Aspiration Points
+2,000
Icon
A large, white thought balloon
***************
*Learn to Walk*
***************
Description
"Toddlers need to learn to Walk to be better coordinated when they grow up.
Select a Teen, Adult or Elder relative and click on your Toddler. Choose
"Teach to Walk". Look in the Relationship Panel to see which Sims are
related."
Aspiration Points
+2,000
Icon
Two white shoes
***************
*Make a Friend*
***************
Description
"To be a Friend of another Sim, make sure your Sim spends the time to get
both Sims' Daily Relationship with each other above 50. Talking, playing
games, or even just watching TV together are great ways to get there.
Aspiration Points
+3,500
Icon
Blue smiley face
******************
*Marry a Rich Sim*
******************
Description
"Some Sims care more about the money they'll get then the Sim they'll get.
To have your Sim tie the knot with a wealthy Sim, first make sure your Sim's
lover is loaded and then get them Engaged. After that, click on the other
Sim and choose "Propose" and then "Marriage"."
Aspiration Points
+15,000
Icon
Two golden rings with a small green dollar sign
******************
*Meet Someone New*
******************
Description
"To meet someone new, wait for one of the Sims in the neighborhood to walk
by. Click and choose from one of the Social Interactions. Hey, you could
even have your Sim order a Pizza-someone's got to bring it! Hint: To meet
more Sims, move more Sims into the neighborhood."
Aspiration Points
+1,000
Icon
Two people with an arrow on the right person
*******************
*New Family Member*
*******************
Description
"Some Sims love to see their Family Grow. To get a new Family member, your
Sim or a relative will need to Have a Baby, Adopt a Sim or Get Married or
Joined. Look in the Relationship Panel to see which Sims are related."
Aspiration Points
+3,000
Icon
Three people with a gold plus sign
*****************
*Play with _____*
*****************
Description
"To Play With another Sim, click on that Sim and choose any of the
interactions under the "Play" group.
Aspiration Points
+500
Icon
Target Sim with a small, blue smiley face (child/teen/adult/elder)
*****************
*Play with _____*
*****************
Description
"Playing with Babies gives them tons of fun. To do this, click on a Baby Sim
and choose "Play With"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face (baby/toddler)
****************
*Play With ____*
****************
Description
"To Play With another Sim, click on that Sim and choose any of the
interactions under the "Play" group."
Aspiration Points
+500
Icon
Two people with a small smiley face and blue arrow
**********************
*Play With a Relative*
**********************
Description
"Playing can be extra fun when its with relatives. To do this, find another
Sim who is related to yours and then click on him or her. Choose any of the
interactions under the "Play" group. Look in the relationship panel to see
which Sims are related."
Aspiration Points
+500
Icon
Three people with a blue arrow
*********************
*Sneak Out with ____*
*********************
Description
"Some Teens have to blow off some steam, and love bending the rules a little
to do it. To have your Teen sneak out, click on the phone before midnight
and choose "Sneak Out"."
Aspiration Points
+2,000
Icon
Target Sim with a red arrow
******
*Talk*
******
Description
"To talk to another Sim, click on that Sim and choose any of the Interactions
under the "Talk" group. Having common Interests goes a long way towards
having something to Talk about, and so does knowing the same Sims.
Aspiration Points
+500
Icon
Two people with an arrow and a small white thought bubble
***************
*Talk to _____*
***************
Description
"To talk to another Sim, click on that Sim and choose any of the Interactions
under the "Talk" group. Having common Interests goes a long way towards
having something to Talk about, and so does knowing the same Sims.
Aspiration Points
+500
Icon
Target Sim with a small, white thought bubble
********************
*Talk to a Relative*
********************
Description
"Sims can get a lot out of talking to their relatives. To do this, find
another Sim who is related to yours and then click on him or her. Choose any
of the interactions under the "Talk" group. Look in the Relationship Panel
to see which Sims are related."
Aspiration Points
+500
Icon
Picture of three people with a small blue arrow
*********************
*Teach _____ to Talk*
*********************
Description
"Giving a Toddler a good start in life makes some Sims feel great. To have
your Sim teach a Toddler to Talk, click the Toddler and choose "Teach to
Talk"."
Aspiration Points
+5,000
Icon
Target Sim with a white thought bubble
*********************
*Teach _____ to Walk*
*********************
Description
"It's important for some Sims to be there for those first steps. To have
your Sim teach a Toddler to Walk, click the Toddler and choose "Teach to
Walk"."
Aspiration Points
+5,000
Icon
Target Sim with small white boots
**************
*Tickle _____*
**************
Description
"Sims are so ticklish! To have your Sim Tickle another Sim, just click on
that Sim and choose "Play" and then "Tickle"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face
************
*Win a Game*
************
Description
"Your Sim wants to feel like a Winner! Direct him or her to play a Game by
clicking on a Game object and choosing from the interactions on the menu.
Then select another Sim and direct them to Join. If you want to have a
visitor Join your Sim in the game, click on the Visitor and choose "Ask to
Join"."
Aspiration Points
+1,500
Icon
Picture of a large gold trophy
**************************
*Win a Game Against _____*
**************************
Description
"Your Sim wants to feel like a Winner! Direct him or her to play a Game by
clicking on a Game object and choosing from the interactions on the menu.
Then select another Sim and direct them to Join. If you want to have a
visitor Join your Sim in the game, click on the Visitor and choose "Ask to
Join"."
Aspiration Points
+1,000
Icon
Target Sim with a small gold trophy
********
*WooHoo*
********
Description
"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a
WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
Double Bed. Then click on the other Sim and choose "Cuddle" and then
"WooHoo"."
Aspiration Points
+3,500
Icon
Picture of a purple heart with a big grin on its face
***************
*WooHoo in Bed*
***************
Description
"WooHoos are great when your Sim is comfortable. Get your Sim into a double
bed by clicking on it and choosing "Relax". Then click on another Sim and
choose "Ask to Join". Once both Sims are in, click on the other Sim and
choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
Aspiration Points
+3,500
Icon
Bed with a red heart and blue arrow
*******************
*WooHoo in Hot Tub*
*******************
Description
"WooHoos are great when your Sim is comfortable. Get your Sim into a hot tub
by clicking on it and choosing "Get In". Then click on another Sim and
choose "Ask to Join". Once both Sims are in, click on the other Sim and
choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
Aspiration Points
+3,500
Icon
Hot tub with a blue arrow and red heart
*******************
*WooHoo with _____*
*******************
Description
"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a
WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
Double Bed. Then click on the other Sim and choose "Cuddle" and then
"WooHoo"."
Aspiration Points
+3,500
Icon
Target Sim with a purple heart with a grinning face on it
------------------------------------------------------------------------------
[11.04] Money Wants
***********
*Buy a Bar*
***********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
3 Balloons
***********************************
*Buy a Bar Costing at Least �1,000*
***********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
3 Balloons with a green � sign
****************
*Buy a Bookcase*
****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Two suitcase things
****************************************
*Buy a Computer Costing at Least �2,000*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,000
Icon
TV with a small green � sign and yellow arrow
*************************************
*Buy a Counter Costing at Least �500*
*************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A counter with a small green � sign and small yellow arrow
***************
*Buy a Curtain*
***************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Curtains
*************************************
*Buy a Curtain Costing at Least �250*
*************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+250
Icon
Curtains with a green � sign to the and a small yellow arrow pointing up
**********************************
*Buy a Desk Costing at Least �650*
**********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+650
Icon
Picture of a desk with a small green � sign and yellow arrow
******************************************
*Buy a Dining Chair Costing at Least �400*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+400
Icon
Picture of a dining room chair with a small green � sign and yellow arrow
******************
*Buy a Double Bed*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a bed with a green � sign
***************************************
*Buy a Dresser Costing at Least �1,000*
***************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
Picture of a dresser with a small green � sign and small yellow arrow
**************
*Buy an Easel*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of an easel
******************
*Buy a Fire Alarm*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Telephone
*****************************************
*Buy a Fireplace Costing at Least �2,500*
*****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,500
Icon
A fireplace with a small green � sign and small yellow arrow
*****************************************
*Buy a Fireplace Costing at Least �3,000*
*****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+3,000
Icon
A fireplace with a small green � sign and small yellow arrow
*****************
*Buy a Flowerbed*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a flowerbed
************
*Buy a Game*
************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Dartboard
**********************************
*Buy a Game Costing at Least �800*
**********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+800
Icon
Dartboard with a small green � sign and yellow arrow
******************
*Buy a High Chair*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Teddy bear with a � sign
********************
*Buy a Living Chair*
********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A one seater
******************************************
*Buy a Living Chair Costing at Least �600*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+600
Icon
A one seater with a small green � sign and small yellow arrow
********************************************
*Buy a Living Chair Costing at Least �1,000*
********************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
A one seater with a small green � sign and small yellow arrow
******************************************
*Buy a Lounge Chair Costing at Least �450*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+450
Icon
Picture of a chair with a small green � sign and yellow arrow
*****************
*Buy a Microwave*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Blender
****************
*Buy a Painting*
****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A painting
**************************************
*Buy a Painting Costing at Least �750*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+750
Icon
A painting with a small green � sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least �1,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,500
Icon
A painting with a small green � sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least �2,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,500
Icon
A painting with a small green � sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least �4,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+4,500
Icon
A painting with a small green � sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least �5,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+5,500
Icon
A painting with a small green � sign and small yellow arrow
**************************************
*Buy a Recliner Costing at Least �500*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a recliner with a small green � sign and small yellow arrow
********************
*Buy a Refrigerator*
********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a refrigerator
*****************
*Buy a Sculpture*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a sculpture
*************
*Buy a Shrub*
*************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a shrub
**********************************************
*Buy a Sofa or Loveseat Costing at Least �900*
**********************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+900
Icon
Sofa with a small green � sign and small yellow arrow
*********************
*Buy a Shower or Tub*
*********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a bathtub
**************
*Buy a Stereo*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Speaker with a green � sign
**************************************
*Buy a Stereo Costing at Least �2,000*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,000
Icon
Speaker with a green � sign and yellow arrow
*************
*Buy a Table*
*************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Table
***********************************
*Buy a Table Costing at Least �800*
***********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+800
Icon
Table with a green � sign and yellow arrow
***************************************
*Buy a Telescope Costing at Least �500*
***************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Telescope with a green � sign and a yellow arrow
**************
*Buy a Toilet*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a toilet
***********
*Buy a Toy*
***********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Teddy bear
************
*Buy a Tree*
************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a tree
**********
*Buy a TV*
**********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+750
Icon
Television with antenna with a small green dollar sign to the bottom-right
******************************
*Buy Electronic Entertainment*
******************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a video game controller
******************************************************
*Buy Electronic Entertainment Costing at Least �1,500*
******************************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,500
Icon
Picture of a video game controller with a small green � sign and a small
yellow arrow
***********
*Earn �100*
***********
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+500
Icon
Big, green � sign
*************
*Earn �1,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+1,000
Icon
Big, green � sign
*************
*Earn �2,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+1,250
Icon
Big, green � sign
*************
*Earn �6,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+3,000
Icon
Big, green � sign
*************
*Earn �7,000*
************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+3,500
Icon
Big, green � sign
*************
*Earn �8,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+4,000
Icon
Big, green � sign
*************
*Earn �9,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+4,500
Icon
Big, green � sign
**************
*Earn �10,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+5,000
Icon
Big, green � sign
**************
*Earn �12,500*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+6,500
Icon
Big, green � sign
**************
*Earn �25,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+7,500
Icon
Big, green � sign
**************
*Earn �50,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+10,000
Icon
Big, green � sign
**************
*Earn �62,500*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+12,500
Icon
Big, green � sign
*****************
*Earn Some Money*
*****************
Description
"Some Sims just like earning money, no matter how little. A Sim can earn
money by getting a job and going to work. Creative Sims can also earn money
by painting pictures and writing novels.
Aspiration Points
+500
Icon
Large green � sign
------------------------------------------------------------------------------
[11.05] Skill Wants
*************************
*Gain a Body Skill Point*
*************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*****************************
*Gain a Charisma Skill Point*
*****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*****************************
*Gain a Cleaning Skill Point*
*****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
****************************
*Gain a Cooking Skill Point*
****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*******************************
*Gain a Creativity Skill Point*
*******************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
**************************
*Gain a Logic Skill Point*
**************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*******************************
*Gain a Mechanical Skill Point*
*******************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
********************
*Gain a Skill Point*
********************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow to the left of it
*********************
*Maximize All Skills*
*********************
Description
"Few Sims know everything about everything. To maximize all skills, your Sim
will need to build all skills at the expense of nearly every other activity."
Aspiration Points
+30,000
Icon
Three blue vials with a gold star
*************************
*Maximize the Body Skill*
*************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*****************************
*Maximize the Charisma Skill*
*****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*****************************
*Maximize the Cleaning Skill*
*****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
****************************
*Maximize the Cooking Skill*
****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*******************************
*Maximize the Creativity Skill*
*******************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
**************************
*Maximize the Logic Skill*
**************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*******************************
*Maximize the Mechanical Skill*
*******************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
********************
*Reach Body Level 1*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
********************
*Reach Body Level 2*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
********************
*Reach Body Level 3*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
********************
*Reach Body Level 4*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
********************
*Reach Body Level 5*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
********************
*Reach Body Level 6*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
********************
*Reach Body Level 7*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
********************
*Reach Body Level 8*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
********************
*Reach Body Level 9*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
************************
*Reach Charisma Level 1*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
************************
*Reach Charisma Level 2*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
************************
*Reach Charisma Level 3*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
************************
*Reach Charisma Level 4*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
************************
*Reach Charisma Level 5*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
************************
*Reach Charisma Level 6*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
************************
*Reach Charisma Level 7*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
************************
*Reach Charisma Level 8*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
************************
*Reach Charisma Level 9*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
************************
*Reach Cleaning Level 1*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
************************
*Reach Cleaning Level 2*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
************************
*Reach Cleaning Level 3*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
************************
*Reach Cleaning Level 4*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
************************
*Reach Cleaning Level 5*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
************************
*Reach Cleaning Level 6*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
************************
*Reach Cleaning Level 7*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
************************
*Reach Cleaning Level 8*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
************************
*Reach Cleaning Level 9*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
***********************
*Reach Cooking Level 1*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
***********************
*Reach Cooking Level 2*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
***********************
*Reach Cooking Level 3*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
***********************
*Reach Cooking Level 4*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
***********************
*Reach Cooking Level 5*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
***********************
*Reach Cooking Level 6*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
***********************
*Reach Cooking Level 7*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
***********************
*Reach Cooking Level 8*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
***********************
*Reach Cooking Level 9*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
**************************
*Reach Creativity Level 1*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
**************************
*Reach Creativity Level 2*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
**************************
*Reach Creativity Level 3*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
**************************
*Reach Creativity Level 4*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
**************************
*Reach Creativity Level 5*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
**************************
*Reach Creativity Level 6*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
**************************
*Reach Creativity Level 7*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
**************************
*Reach Creativity Level 8*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
**************************
*Reach Creativity Level 9*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
*********************
*Reach Logic Level 1*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
*********************
*Reach Logic Level 2*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
*********************
*Reach Logic Level 3*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
*********************
*Reach Logic Level 4*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
*********************
*Reach Logic Level 5*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
*********************
*Reach Logic Level 6*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
*********************
*Reach Logic Level 7*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
*********************
*Reach Logic Level 8*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
*********************
*Reach Logic Level 9*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
**************************
*Reach Mechanical Level 1*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
**************************
*Reach Mechanical Level 2*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
**************************
*Reach Mechanical Level 3*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
**************************
*Reach Mechanical Level 4*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
**************************
*Reach Mechanical Level 5*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
**************************
*Reach Mechanical Level 6*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
**************************
*Reach Mechanical Level 7*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
**************************
*Reach Mechanical Level 8*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
**************************
*Reach Mechanical Level 9*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
------------------------------------------------------------------------------
[11.06] Miscellaneous Wants
***********************
*Ask for Homework Help*
***********************
Description
"A child or Teen Sim who knows how to study completes homework faster. To
learn to Study, click on the Homework and choose "Ask for Homework Help" and
then the name of a Sim who can teach. Keep trying until the Learn to Study
meter is filled, and your Child or Teen gets the Learned to Study memory."
Aspiration Points
+2,500
Icon
Three colored books, on one top of another; green, brown, and yellow
*********************
*Be Saved From Death*
*********************
Description
"Some Sims hold out hope for the ultimate "second chance". While the Grim
Reaper is preparing your Sim for the afterlife, select another Sim and click
on the Reaper. Hint: Sims with stronger relationships to your Sim have a
better chance."
Aspiration Points
+8,000
Icon
A tombstone with a white line diagonally across it
************************
*Defeat the Grim Reaper*
************************
Description
"Some Sims refuse to accept the finality of Death. To bargain with the Grim
Reaper for another Sim's life, click on the Reaper while he's preparing a
deceased Sim for the afterlife. Hint: Sims with stronger relationships to
the Sim who died have better chances at coming out on top."
Aspiration Points
+8,000
Icon
Picture of the Grim Reaper inside a white circle with a line through it
*************
*Do Homework*
*************
Description
"Sims improve their school grade when they keep up with their homework.
Click on the homework object and choose "Do Homework".
Aspiration Points
+1,000
Icon
Picture of blue notebook
*********
*Get Fit*
*********
Description
"There's nothing wrong with a Sim wanting to look their best. Make sure your
Sim gets plenty of exercise by doing things like working out, doing yoga or
swimming."
Aspiration Points
+�3,500
Icon
Picture of a Sim with two yellow arrows to the left and right
*************************
*Get Into Private School*
*************************
Description
"Some Sims understand the link between an elite education at SimCity Academy
and a leg up in the career world. To have the Headmaster come over to see if
your Sim is a candidate for enrollment, click on the phone and choose "Invite
Headmaster"."
Aspiration Points
+3,500
Icon
Picture of a mortarboard
*************
*Go Swimming*
*************
Description
"Sims love the water. lick on a pool ladder and choose "Get In" to have
your Sim take a dip. If you've bought your Sim a diving board, you can click
on it and choose "Dive"."
Aspiration Points
+500
Icon
Swimming pool filled with blue water
**************
*Have a Party*
**************
Description
"Parties are a quick way to fill a house with lots of Sims. To throw a
party, click on the Phone and then choose any of the interactions under the
"Throw Party" option."
Aspiration Points
+2,000
Icon
Color picture of three balloons
******************
*Hire a Bartender*
******************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Bartender, click on the
phone: choose "Call", "Service", and then "Call Bartender"." Also, make sure
you've got a bar!"
Aspiration Points
+1,000
Icon
Picture of a person holding his left arm out
**********************
*Hire an Exterminator*
**********************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire an Exterminator, click on
the phone: choose "Call", "Service", and then "Call Exterminator"."
Aspiration Points
+250
Icon
Picture of a person holding his left arm out
*************
*Hire a Maid*
*************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Maid, click on the
phone: choose "Call", "Service", and then "Call Maid"."
Aspiration Points
+1,000
Icon
Picture of a person holding his left arm out
******************
*Hire a Repairman*
******************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Repairman, click on the
phone: choose "Call", "Service", and then "Call Repairman"."
Aspiration Points
+250
Icon
Picture of a person holding his left arm out
******************
*Practice Romance*
******************
Description
"Sims need Charisma to smooth the way with other Sims. To add panache to
your Sim's moves, click on a Mirror and choose "Practice Romance"."
Aspiration Points
+500
Icon
Mirror with a blue arrow
*****************
*Practice Speech*
*****************
Description
"Sims need Charisma to smooth the way with other Sims. To add weight to your
Sim's words, click on a Mirror and choose "Practice Speech"."
Aspiration Points
+500
Icon
Mirror with a blue arrow
*************
*See a Ghost*
*************
Description
"Some Sims think about ghosts a great deal. Ghosts appear near their
tombstones or urns at night."
Aspiration Points
+3,000
Icon
A white ghost
********************
*Sell a Great Novel*
********************
Description
"Selling a great piece of literature is fulfilling, but it takes hard work.
Spend time on your Sim's Creativity skill to turn them into a great writer."
Aspiration Points
+8,000
Icon
A typewriter with a small gold star
********************
*Sell a Masterpiece*
********************
Description
"Selling a great work of art can be lurcative, but it takes commitment. Work
on your Sim's Creativity Skill to turn them into a fine artiste. To get the
simoleons, click on the finished canvas and choose "Sell Painting".
Aspiration Points
+6,000
Icon
Art Pallet with a gold star
*************************
*Stargaze with Telescope*
*************************
Description
"The heavens hold beauty, wisdom and mystery. Explore them by clicking on a
telescope and choosing "Stargaze"."
Aspiration Points
+500
Icon
Telescope with a blue arrow
************************
*Throw a Birthday Party*
************************
Description
"When your Sim is ready to Grow Up, click on the phone and choose "Throw
Party", and then "Birthday Party". Then buy a Birthday Cake from the Buy
Catalog, and when you are ready for your Sim to Grow Up, click on the cake
and choose "Blow Out Candles"."
Aspiration Points
+2,500
Icon
Three colored balloons with a small hourglass
***********************
*Throw a Wedding Party*
***********************
Description
"Wedding parties let your Engaged Sims share their big day. To throw a
Wedding Party, make sure your Sim is engaged, and then click on the Phone and
choose "Throw Party" and then "Wedding Party". Make sure your Sims get
Married or Joined during the party, or odds are it will be a dud."
Aspiration Points
+5,000
Icon
Three colored balloons with two small, interlocking golden rings
******************************
*Work Out on Exercise Machine*
******************************
Description
"Exercise is always healthy. Click on the Workout Bench and choose "Work
Out" to have your Sim build Body Skill and burn off those extra calories."
Aspiration Points
+500
Icon
Picture of the workout bench
------------------------------------------------------------------------------
[12] Aspiration Fears
Your Sims have Aspiration Wants but they also have Aspiration Fears. If you
fulfill these fears, you will lose Aspiration Points instead of gaining points
so be careful.
------------------------------------------------------------------------------
[12.01] Job Fears
***********
*Get Fired*
***********
Description
"Getting fired really puts a crimp in a Sim's day. Unless you have vacation
days, make sure your Sim doesn't miss the carpool."
Aspiration Points
-5,000
Icon
A blue desk with a large red X behind it
**************
*Miss Carpool*
**************
Description
"You can't walk to work in this town, so the Carpool is a must. If your Sim
is in a good mood, they will go by themselves. Otherwise, you may need to
click on the Carpool and choose "Go to Work"."
Aspiration Points
-1,500
Icon
Blue car with a large red X behind it
------------------------------------------------------------------------------
[12.02] Relationship Fears
**************************
*_____ Gets D Report Card*
**************************
Description
"Some Sims care a lot about their children's grades, and hate to see a D.
Having these Sims help with Homework can make a big difference in bringing up
those grades."
Aspiration Points
-2,000
Icon
Target Sim with a small graduation hat and yellow arrow pointing down
**********************
*_____ Grows Up Badly*
**********************
Description
"Some Sims feel the disappointment of seeing younger Sims Grow Up poorly.
Spend the younger Sim's time pursuing important Wants to fill up the
Aspiration Meter before that Sim's birthday."
Aspiration Points
-2,500
Icon
Target Sim with an hourglass at the bottom-right
*************************************
*Be Rejected for Appreciate by _____*
*************************************
Description
"Appreciation is a great way to build a relationship, but not if it's
rejected. To have your Sim appreciate another Sim, just click on that Sim
and choose any of the interactions under "Appreciate". If your Sim gets
rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim
************************************
*Be Rejected for a Backrub by _____*
************************************
Description
"It's humiliating to be turned down for offering a massage! To have your Sim
give a backrub to another Sim, click on that Sim, choose "Appreciate" then
"Backrub". If your Sim gets rejected, the other Sim may not be in a good
enough mood."
Aspiration Points
-750
Icon
Target Sim with a blue smiley face with a red X behind it
**********************************
*Be Rejected for a Dance by _____*
**********************************
Description
"To Dance with another Sim, first click on a Stereo Object and choose "Turn
On" and then "Dance Solo". Once your Sim is dancing, you can click on
another Sim and choose "Ask to Join". You can also have your Sim Dance with
a Sim who is already dancing by clicking on that Sim and choosing "Dance
Together" with that Sim. If your Sim gets rejected, the other Sim may not be
in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small blue smiley face with a red X through it
*************************
*Be Rejected for a Flirt*
*************************
Description
"Flirting is the first step down that road to love, but the road turns rocky
if your timing's not right. To have your Sim flirt with another Sim, click
on that Sim and choose any of the interactions under "Flirt". If your Sim
gets rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Two people with an arrow on the right person, with a red X behind them
**********************************
*Be Rejected for a Flirt by _____*
**********************************
Description
"Flirting is the first step down that road to love, but the road turns rocky
if your timing's not right. To have your Sim flirt with another Sim, click
on that Sim and choose any of the interactions under "Flirt". If your Sim
gets rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small, red heart with a red X behind it
***************************
*Be Rejected for Entertain*
***************************
Description
"Sometimes it's not the right time to entertain another Sim. To have your
Sim Entertain another Sim, click on that Sim and choose any of the
interactions under "Entertain". If your Sim does get rejected, the other Sim
may not be in a good enough mood."
Aspiration Points
-750
Icon
Two people with a green smiley face with a red X through it
******************************
*Be Rejected for Playing With*
******************************
Description
"It would really hurt if your Sim's request to Play With another Sim were
turned down. To Play With another Sim, click on that Sim and choose any of
the interactions under the "Play" group. If your Sim gets rejected, the
other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Two people with a green smiley face with a red X through it
***************************************
*Be Rejected for Playing With by _____*
***************************************
Description
"It would really hurt if your Sim's request to Play With another Sim were
turned down. To Play With another Sim, click on that Sim and choose any of
the interactions under the "Play" group. If your Sim gets rejected, the
other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small, blue smiley face with a red X through it
*****************************
*Fell out of Love with _____*
*****************************
Description
"Your Sim would hate to let love's flames flicker out. Carve out some
quality time out of your Sims day to spend on romance with that special Sim
whose coals may be cooling."
Aspiration Points
-3,500
Icon
Target Sim with a red heart with a white circle through it
****************************
*Fight with a Family Member*
****************************
Description
"Your Sim would be pretty embarrassed to lose a fight today, so try to keep
him or her out of scuffles. If you think a Fight's on its way, work on Body
skill."
Aspiration Points
-2,000
Icon
Three people with a red icon
*************************
*Get Rejected for a Kiss*
*************************
Description
"Getting rejected for a Kiss is no fun. Make sure your Sim knows another
Sim well enough before trying a kiss, and avoid puckering up at all if you
think that other Sim is in a foul mood."
Aspiration Points
-1,000
Icon
Picture of a large pair of red lips with an X behind it
**********************************
*Get Rejected for a Kiss by _____*
**********************************
Description
"Getting rejected for a Kiss is no fun. Make sure your Sim knows another
Sim well enough before trying a kiss, and avoid puckering up at all if you
think that other Sim is in a foul mood."
Aspiration Points
-1,000
Icon
Target Sim with a small, red pair of lips with a red X through it
************************************
*Get Rejected for a Tickle by _____*
************************************
Description
"Sims hate to have their tickles rejected! To have your Sim Tickle another
Sim, click on that Sim and choose "Play", then "Tickle." If your Sim gets
rejected, the other Sim may not be in a good enough mood."
Aspiration Points
-750
Icon
Target Sim with a blue arrow and blue smiley face with a red X behind them
**************************************
*Get Rejected for Engagement by _____*
**************************************
Description
"Getting a proposal turned down can be a heartbreaker! Make sure your Sim
has a good enough relationship with another Sim before popping the question.
Don't forget that if the other Sim is in a bad mood, even the most romantic
proposal can get shot down."
Aspiration Points
-3,500
Icon
Target Sim with a small gold ring with a red X behind it
*****************************
*Get Rejected for Making Out*
*****************************
Description
"No one wants to get shot down for a hot Make Out! Make sure your Sim knows
other Sims well enough before trying to get them in a clinch, and avoid
puckering up at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Two red lips with a red X through them
**********************************
*Get Rejected for Very First Kiss*
**********************************
Description
"Getting rejected for that Very First Kiss can really shake a Sims
confidence. Make sure your Sim knows another Sim well enough before trying
to plant their first wet one, and avoid puckering up at all if you think the
other Sim is in a foul mood."
Aspiration Points
-3,500
Icon
A big picture of red lips, with a red X behind it
************************************
*Get Rejected for WooHoo with _____*
************************************
Description
"No one wants to be denied when trying for a WooHoo! Make sure your Sim
knows other Sims well enough before trying to score, and avoid trying a
WooHoo at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Picture of target Sim with a grinning purple heart with a red X behind it
*************
*Have a Baby*
*************
Description
"Baby Sims can be a blessing or a curse! To have a baby, get your Sim into a
Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other
Sim and choose "Cuddle" and then "Try For Baby". If that isn't available,
your Sim's relationship isn't high enough; and if it doesn't happen the first
time, keep trying!"
Aspiration Points
-5,000
Icon
Pacifier
************************************
*Have a Bad Conversation with _____*
************************************
Description
"To talk to another Sim, click on that Sim and choose any of the interactions
under "Talk". Sims are more likely to have a bad conversation when they
don't share common interests, or if their relationship is low.
Aspiration Points
-350
Icon
Target Sim with a small, white thought bubble with a red X through it
***************************
*Lose _____ as Best Friend*
***************************
Description
"Your Sim would hate to lose a Best Friend. Work on making time in your
Sim's day to spend with a Best Friend who may be drifting away."
Aspiration Points
-3,000
Icon
Target Sim with two green smiley faces with a red X
***************************
*Lose a Game Against _____*
***************************
Description
"Your Sim would hate to lose a game right now! If you're thinking of playing
a game, pay attention to the skills that matter for winning to avoid an
unpleasant surprise."
Aspiration Points
-500
Icon
Picture of the target Sim with a small gold trophy with a red X through it
************************
*Tell Bad Joke to _____*
************************
Description
"No one likes bombing when telling a Joke. Make sure your Sim has at least
some Charisma skill before trying to tell a Joke."
Aspiration Points
-750
Icon
Target Sim with a small blue arrow
*****************
*WooHoo Rejected*
*****************
Description
"No one wants to get denied when trying for a WooHoo! Make sure your Sim
knows other Sims well enough before trying to score, and avoid trying a
WooHoo at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Grinning purple heart with a red X behind it
------------------------------------------------------------------------------
[12.03] Money Fears
***********************
*Have Something Stolen*
***********************
Description
"Your Sim worked hard for their belongings-don't let them be stolen. To avoid
theft, buy a Burglar Alarm from the buy catalog."
Aspiration Points
-3,500
Icon
Black picture of a burglar's face with a pointy yellow circle behind it
***********
*Repo Man!*
***********
Description
"The more you buy for your Sim, the more those Bills pile up. Pay the Bills
before they explode by first getting bills from the mailbox, and then
clicking on them and choosing "Pay Bills".
Aspiration Points
-2,000
Icon
Large green � sign with a red X in the background
------------------------------------------------------------------------------
[12.04] Skill Fears
********************
*Lose a Skill Point*
********************
Description
"No Sim likes forgetting hard-won learning. Be careful when repairing
electrical equipment ... those shocks can play havoc with the little grey
cells ..."
Aspiration Points
-2,500
Icon
Blue vial with a small yellow arrow pointing down
------------------------------------------------------------------------------
[12.05] Miscellaneous Fears
***************
*_____ is sick*
***************
Description
"Your Sim is worried about coming down with something. Have your Sim keep
the house clean and free of vermin, and avoid other Sims who are ill until
they recover."
Aspiration Points
-500
Icon
Target Sim with a red thermometer
************************************
*_____ Rejected from Private School*
************************************
Description
"Some Sim parents take their children's rejection personally. If the
Headmaster doesn't like your Sim's home, their cooking, or the conversation,
nothing's going to get those kids enrolled."
Aspiration Points
-3,500
Icon
Target Sim with a small blue clothing icon with a red X behind it
**********
*Be Booed*
**********
Description
"Your Sim would feel pretty bad if they were Booed ... If he or she is going
to perform or tell a joke, maybe you might want to polish up their Creativity
and Charisma skills first."
Aspiration Points
-1,000
Icon
Picture of two people with a red pair of lips and a small arrow
*************
*Be Lectured*
*************
Description
"Getting a lecture is so lame. Make sure your Sim isn't doing anything
another nearby Sim might disapprove of."
Aspiration Points
-500
Icon
Two people with a small red heart
*****************
*Change a Diaper*
*****************
Description
"Some tasks in life aren't that pleasant. To change a stinky diaper, click
on the baby or toddler and choose "Change Diaper"."
Aspiration Points
-500
Icon
White diaper with green stink lines coming from the top of it
*****************
*Clean Up a Mess*
*****************
Description
"Some Sims hate cleaning, but it's got to get done. Click on a trash pile,
an ash pile, a dirty dish or a puddle and choose "Clean Up" or "Mop Up".
Sometimes you'll need to click on a trashcan or a trash compactor and choose
"Empty Trash"."
Aspiration Points
-250
Icon
A broom and dustpan
****************
*Death of _____*
****************
Description
"No Sim lives forever. But, by ensuring that they have a full Aspiration
Meter, and avoid illness and injury, some may live longer than others. And
if all else fails, you can always try bargaining with the Grim Reaper, and
hope for the best ... "
Aspiration Points
-5,000
Icon
Target Sim with a small tombstone
*******
*Fire!*
*******
Description
"Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at
least some Cooking skill before sending them into the kitchen, and don't let
them leave cooking food unattended for too long."
Aspiration Points
-2,000
Icon
Picture of a red/orange fire
*******************
*Get D Report Card*
*******************
Description
"If your Sim falls badly behind on the homework, that D grade isn't far
behind."
Aspiration Points
-1,500
Icon
Picture of a graduation hat with a small yellow arrow pointing down
*********
*Get Fat*
*********
Description
"Your Sim is feeling a little vain. Avoid letting him or her eat too much
rich food, and if he or she really loves chowing down, keep them trim with
some exercise."
Aspiration Points
-1,000
Icon
Picture of a fat person with two yellow arrows on both sides
**********************************
*Get Rejected from Private School*
**********************************
Description
"No one likes to be told they aren't good enough. If you want that
Headmaster to believe your Sim deserves an upper-crust education, make sure
the house is nice, the food is decent and the conversation is lively for his
visit."
Aspiration Points
-1,250
Icon
Picture of a mortarboard with a red X behind it
**********
*Get Sick*
**********
Description
"Your Sim is worried about coming down with something. Have your Sim keep
the house clean and free of vermin, and avoid other Sims who are ill until
they recover."
Aspiration Points
-1,000
Icon
Picture of a red thermometer
**************
*Have a Party*
**************
Description
"Your Sim is terrified of having a party. To throw a party anyway, click on
the Phone and then choose any of the interactions under the "Throw Party"
option."
Aspiration Points
-1,000
Icon
Three colored balloons
******************
*Have an Accident*
******************
Description
"Wetting yourself is a severe embarrassment. To avoid this, make sure your
Sim has a toilet, and make sure you give your Sim time to use it."
Aspiration Points
-1,000
Icon
Toilet with a large red X behind it
****************
*Miss Schoolbus*
****************
Description
"School starts right on time in SimCity, and the School bus won't wait
forever. If your young Sim is in a good mood (and isn't busy doing something
you told him or her to do) they will go by themselves. Otherwise, click on
the School Bus and choose "Go to School"."
Aspiration Points
-1,000
Icon
Yellow school bus with a large red X behind it
**********
*Pass Out*
**********
Description
"You can get a real bump on the head from passing out. Make sure your Sim
has a bed or a sofa to sleep in."
Aspiration Points
-1,000
Icon
A bed with a red X behind it
********************
*Relative Breaks Up*
********************
Description
"Some Sims are very disturbed when someone in their Family Breaks Up. To
have one of your Sim's relatives Break Up, select that Sim, click on that
Sim's mate and choose "Break Up". If "Break Up" isn't available, you'll need
to learn to do some work to drive the relationship down until it is. Look in
the Relationship Panel to see which Sims are related."
Aspiration Points
-3,000
Icon
Picture of three people with two small interlocking golden rings with a white
circle through them
***************
*Relative Dies*
***************
Description
"No relative lives forever. But you can hold off the day by making sure
other relatives have full Aspiration Meters, and that all your Sim's family
members avoid illness and injury. If all else fails, you can try bargaining
with the Grim Reaper, and hope for the best."
Aspiration Points
-5,000
Icon
Picture of three people with a tombstone
********************
*Relative Gets Sick*
********************
Description
"Some Sims care a lot about their relative's health. Make sure all the Sims
in your household stay well by keeping the house clean and free of vermin and
by steering clear of other Sims who may be ill."
Aspiration Points
-500
Icon
Three people with a thermometer
*************
*See a Ghost*
*************
Description
"Keep your Sim away from tombstones and urns at night, or they might get
spooked."
Aspiration Points
-1,500
Icon
A white ghost
*************
*See Vermin!*
*************
Description
"Vermin carry disease, and are a sign of a dirty home. To avoid Vermin, make
sure your Sim doesn't leave trash, dishes or spoiled food around."
Aspiration Points
-1,000
Icon
A brown bug, similar to a cockroach
***********************
*Sell a Lousy Painting*
***********************
Description
"Your Sim will hate it if his or her work was insulted by getting sold for
peanuts. Until your Sim has enough Creativity Skill to sketch something decent
you might not want to try to sell that canvas. Hang it on the wall instead."
Aspiration Points
-1,250
Icon
Art Pallet with � sign and arrow pointing down
*******************
*Sell a Pulp Novel*
*******************
Description
"Getting pocket change for the hard work of writing a novel is a slap in the
face. Until your Sim has enough Creativity skill to crank out something
readable, you might not want to try to sell that manuscript."
Aspiration Points
-1,250
Icon
Typewriter with a small green dollar sign and small yellow arrow
**********
*Throw Up*
**********
Description
"Vomiting is no one's idea of fun. Keep your Sim from losing his or her
lunch by avoiding spoiled food and reducing contact with other Sims who may be
ill. Of course, if your Sim is pregnant, a little Vomiting is to be
expected!"
Aspiration Points
-500
Icon
Picture of a person with an arrow coming out of his mouth, pointing down
*********************
*Use a Public Toilet*
*********************
Description
"Some Sims need to know a toilet is clean before they use it. Click on a
toilet on a Community Lot and choose "Use" to have your Sim do their business
regardless.
Aspiration Points
-500
Icon
Picture of a blue toilet with an arrow to the bottom-right of it
------------------------------------------------------------------------------
[13] Jobs - Adult
Adults have jobs to sustain a ongoing family. To sustain that family, they
need a good job that brings in the dough. Sims have a desire for everything
so money is a need. There are 10 jobs for your adult Sim in 10 job career
paths.
------------------------------------------------------------------------------
[13.01] Politics
*****************
*Campaign Worker*
*****************
"The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes."
Job Level: 1
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: �308
Transport: ?
Uniform: ?
Requirement for Level 2: N/A
********
*Intern*
********
"Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �420
Bonus for Promotion: �840
Transport: ?
Uniform: ?
Requirement for Level 3: N/A
**********
*Lobbyist*
**********
Job Level: 3
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: �504
Bonus for Promotion: �1,008
Transport: ?
Uniform: ?
Requirement for Level 4: 1 Logic Point
1 Creativity Points
1 Family Friend
******************
*Campaign Manager*
******************
"Salary jumps, but overtime work increases. You must still maintain
neighborhood relationships and domestic tranquillity. You need to cultivate
your "image". Practice charisma and develop that all-important spin control.
Without it, our political career is sunk. But friends in the right places can
sometimes be very useful."
Job Level: 4
Carpool Arrival: 7:00am
Work Hours: 8:00am to 5:00pm
Salary: �602
Bonus for Promotion: �1,204
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 5: 2 Charisma Points
2 Logic Points
2 Creativity Points
2 Family Friends
*********************
*City Council Member*
*********************
"Your first elected post, you've finally been admitted to SimCity's inner
power circle. A well-paid job to be sure. The more persuasive and creative
you are in pushing your own agenda through the council, the faster you will
advance in the political machine."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �679
Bonus for Promotion: �1,358
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 6: 4 Charisma Points
3 Logic Points
2 Creativity Points
3 Family Friends
**********************
*State Assemblyperson*
**********************
"The voters trust you enough to represent their fair city in the State
Assembly. Fortunately, SimCity is the state capital, so you'll be close to
home. A lot of creative thought will be needed in meeting with state officials
to be sure SimCity's local interests are protected and promoted."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: �756
Bonus for Promotion: �1,512
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 7: 6 Charisma Points
4 Logic Points
3 Creativity Points
5 Family Friends
****************
*Congressperson*
****************
"The people have spoken once again, and elected you to Congress. You'll spend
your time covering your district from your local office. Networking with
neighbors and making new friends to keep political support must be balanced
with maintaining a contented house and family."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �840
Bonus for Promotion: �1,680
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 8: 8 Charisma Points
7 Logic Points
3 Creativity Points
6 Family Friends
*******
*Judge*
*******
"You win a position on the SimCity Central Court. Your peerless logical skill
at reading human nature and deconstructing legal arguments will prompt your
success and continuing rise in status. Cultivate friends in your spare hours.
Watch mood indicators and keep alert - you're supposed to be clear-headed and
impartial when the gavel comes down."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: �1,138
Bonus for Promotion: �2,276
Transport: Black Limo
Uniform: Judge Robe
Requirement for Level 9: 9 Charisma Points
8 Logic Points
5 Creativity Points
8 Family Friends
*********
*Senator*
*********
"You're authoring bills and chairing important subcommittees. You appear
regularly on political talk shows and your influence is being felt around the
Capitol. With a little more speaking experience and a few more friends, you
may attain the most coveted Sim position: Mayor of SimCity!"
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: �1,225
Bonus for Promotion: �2,450
Transport: Porche
Uniform: Dark Blue Suit
Requirement for Level 10: 10 Charisma Points
10 Logic Points
7 Creativity Points
10 Family Friends
*******
*Mayor*
*******
"As Mayor of SimCity, you're entitled to big bucks-you can finally afford that
"house on the hill" where the town's elite citizens cluster. You are a master
at the political game and it's obvious you enjoy the fame as well as the
excitement of shaking up the entrenched bureaucrats. It's great to be powerful
isn't it?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �1,315
Bonus for Promotion: �2,630
Transport: Helicopter
Uniform: Mayorial Uniform
------------------------------------------------------------------------------
[13.02] Medicine
*******************************
*Emergency Medicial Technician*
*******************************
"Entry level, now paying, grunt work in a big medical lab-but a way to test
your aptitude and interest in exploring a doctor's world. Taking x-rays,
logging samples, and preparing test results are among your duties."
Job Level: 1
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: �280
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 2: 1 Cleaning Point
***********
*Paramedic*
***********
"You're attending medical school and working part time as a paramedic. You'll
need to avoid fatigue while allowing time for study and riding in an ambulance
on the night shift. Keep your vehicle and equipment clean and
well-maintained."
Job Level: 2
Carpool Arrival: 7:00pm
Work Hours: 8:00pm to 2:00am
Salary: �385
Bonus for Promotion: �770
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 3: 2 Cleaning Points
1 Logic Point
*******
*Nurse*
*******
"You've made it through med school, and secured your first job at SimCity
General Hospital. This is a mentally as well as physically demanding job.
Work on your logic skill and your bedside manner to get those patient
referrals."
Job Level: 3
Carpool Arrival: 6:00am
Work Hours: 7:00am to 2:00pm
Salary: �476
Bonus for Promotion: �952
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 4: 2 Mechanical Points
4 Cleaning Points
2 Logic Points
1 Family Friend
********
*Intern*
********
"There's an "M.D." after your name, but it seems you spend more time doing
paperwork and changing bandages than saving lives. Pay special care to develop
your mechanical and logic skills; doctors must be multi-talented. The hours
are steady, though, so you're earning more."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: �574
Bonus for Promotion: �1,148
Transport: Red Sedan
Uniform: Green Lab Coat
Requirement for Level 5: 2 Mechanical Points
3 Logic Points
5 Cleaning Points
2 Family Friends
**********
*Resident*
**********
"You've been promoted to a night shift residency in the Emergency Room. This
is an obviously stressful position, so make sure home is a comforting place.
You'll need fun, rest and proper meals, or you won't succeed. If you work on
the proper diagnoses, care for those tough cases, and develop a good bedside
manner, your promotion to General Practitioner will come quickly."
Job Level: 5
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 1:00am
Salary: �672
Bonus for Promotion: �1,344
Transport: Red Sedan
Uniform: Green Lab Coat
Requirement for Level 6: 4 Mechanical Points
4 Logic Points
6 Cleaning Points
3 Family Friends
**********************
*General Practitioner*
**********************
"An altruistic streak has compelled you to join a Sim neighborhood clinic as a
GP. The pay won't be high, but you'll help a lot of less fortunate SimCitizens
through broken bones, pregnancies, and measles. You will be handling a lot
yourself, but don't slack off on the skill-building - you may want a different
job someday."
Job Level: 6
Carpool Arrival: 9:00am
Work Hours: 10:00am to 6:00pm
Salary: �770
Bonus for Promotion: �1,540
Transport: Red Sedan
Uniform: White Lab Coat
Requirement for Level 7: 7 Mechanical Points
5 Logic Points
7 Cleaning Points
4 Family Friends
************
*Specialist*
************
Job Level: 7
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �875
Bonus for Promotion: �1,750
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 8: 9 Mechanical Points
7 Logic Points
8 Cleaning Points
5 Family Friends
*********
*Surgeon*
*********
"One of the elite, with an income advance to go with it. The job demands a
rested, calm individual, so watch your emotional levels, eat right, and get
plenty of sleep. And, you'll need home study time, especially in logic, to
keep left brain skills sharp in the operating room."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �980
Bonus for Promotion: �1,960
Transport: Sports Car
Uniform: Green Lab Coat
Requirement for Level 9: 9 Mechanical Points
8 Logic Points
9 Cleaning Points
7 Family Friends
Job Level: 9
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: �1,356
Bonus for Promotion: �2,712
Transport: Sports Car
Uniform: White Lab Coat
Requirement for Level 10: 9 Mechanical Points
10 Logic Points
10 Cleaning Points
9 Family Friends
****************
*Chief of Staff*
****************
"You are one of the most respected physicians in SimCity. You spend office
hours at the hospital. You are now a part owner and are making large profits
keeping your fellow Sims in good health."
Job Level: 10
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: �1,499
Bonus for Promotion: �2,998
Transport: Black Limo
Uniform: Blue Suit
------------------------------------------------------------------------------
[13.03] Business
*********************
*Mailroom Technician*
*********************
"Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs."
Job Level: 1
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �168
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
*********************
*Executive Assistant*
*********************
"Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal."
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: �252
Bonus for Promotion: �504
Transport: ?
Uniform: ?
Requirement for Level 3: 2 Charisma Points
****************************
*Field Sales Representative*
****************************
"Before you move up in the company, you'll have to earn your dues putting in a
long day on the road. Meet your quotas (charisma can make a good sales pitch
great) and make good contacts, and you'll be ripe for a promotion to an office
without wheels."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: �350
Bonus for Promotion: �700
Transport: ?
Uniform: ?
Requirement for Level 4: 2 Charisma Point
1 Creativity Points
1 Family Friend
******************
*Junior Executive*
******************
"Now you have your own grunt to boot around, a personal cubicle, and a nice
salary - but it's still a long walk down that hall to the washrooms. Good
relationships with people to whom you've proven your superior logic skill will
definitely get you noticed."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: �448
Bonus for Promotion: �896
Transport: Red Sedan
Uniform: Blue Suit
Requirement for Level 5: 2 Charisma Points
2 Logic Points
1 Creativity Points
3 Family Friends
***********
*Executive*
***********
"You have your own Junior Executive and an actual office, with a door that
closes. Problem is, the Executive level at your company is heavily populated.
Well-rounded skills and a good work attitude will help you stand out from the
crowd and impress the higher ups."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �560
Bonus for Promotion: �1,120
Transport: ?
Uniform: ?
Requirement for Level 6: 4 Charisma Points
3 Logic Points
3 Creativity Points
4 Family Friends
****************
*Senior Manager*
****************
"Salary hops up, as you are now overseeing several franchise offices. There
are a lot of executives under your command, so charisma and logic help in
settling disputes and keeping the various teams running smoothly. Your golf
game needs to improve if you expect to close any deals from now on, so a
little more work in the creative department would not be a bad idea."
Job Level: 6
Carpool Arrival: 7:00am
Work Hours: 8:00am to 5:00pm
Salary: �728
Bonus for Promotion: �1,456
Transport: ?
Uniform: ?
Requirement for Level 7: 5 Charisma Points
4 Logic Points
3 Creativity Points
5 Family Friends
****************
*Vice President*
****************
"The corner office is yours. Pay takes another leap. However, competition is
rougher on this floor. Keep sharpening those skills and make lots of friends.
You never know when you'll need them."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: �924
Bonus for Promotion: �1,848
Transport: Luxary Car
Uniform: Black Suit
Requirement for Level 8: 5 Charisma Points
6 Logic Points
4 Creativity Points
6 Family Friends
***********
*President*
***********
"The company sends a limo to pick you up in the morning. You get the top floor
suite and a hefty paycheck. Your creative juices are flowing, and you're
feeling smart and powerful. But there's a downside as well. More stress, and
some of your neighbors may resent your success.(Nothing a barbecue at your
place wouldn't fix. And who knows, you might meet someone new...)"
Job Level: 8
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: �1,400
Bonus for Promotion: �2,800
Transport: White Limo
Uniform: Blue Suit
Requirement for Level 9: 6 Charisma Points
7 Logic Points
6 Creativity Points
7 Family Friends
*****
*CEO*
*****
"Top of the heap at your company. But can a powerful, well-to-do exec balance
the responsibilities of the office with the needs of mate, children, and
friends? Social responsibilities are peaking--it might be time to move up to a
bigger house, to better entertain bigwigs."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: �1,665
Bonus for Promotion: �3,330
Transport: Black Limo
Uniform: Business Suit
Requirement for Level 10: 8 Charisma Points
9 Logic Points
7 Creativity Points
8 Family Friends
*****************
*Business Tycoon*
*****************
"You're a corporate raider and mogul, heading a world wide conglomerate. But
now that you're a famous local figure, guess what? You'll be expected to give
money to charities to maintain your standing with your fellow Sims. Still,
doesn't it feel good to bask in the glow of success?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �2,100
Bonus for Promotion: �4,200
Transport: Helicopter
Uniform: Business Suit
------------------------------------------------------------------------------
[13.04] Athletic
*************
*Team Mascot*
*************
"A young athlete has to start somewhere - even if it's sweating inside a
cartoon animal suit. A very physical grunt job with lousy pay - but at least
you can watch the game from up close. Besides water, the coach also expects
you to prepare the players' snacks ... a lot of snacks"
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 9:00pm
Salary: �154
Transport: Junker
Uniform: Llama Mascot Suit
Requirement for Level 2: 1 Body Point
***************
*Minor Leaguer*
***************
"Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't
much, and you'll have a lot of training time to deal with. Develop your body
skill so you can rise through the ranks."
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �238
Bonus for Promotion: �476
Transport: Junker
Uniform: Track Suit
Requirement for Level 3: 2 Body Points
********
*Rookie*
********
"Advancing into the pros, you start out with the league minimum salary, which
is the highest starting pay in the neighborhood. Keep working on your body and
just hope an injury doesn't slow your advancement."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �322
Bonus for Promotion: �644
Transport: Junker
Uniform: Track Suit
Requirement for Level 4: 1 Charisma Point
2 Body Points
1 Family Friend
*********
*Starter*
*********
"You've made it off the bench and into the starting line up. Some money's
coming in, but long practices take their toll on your mood. It's essential to
get your rest and keep your body in prime shape - this is your livelihood. And
since you're going to be interviewed more now, work on that charisma skill so
you can get noticed."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �420
Bonus for Promotion: �840
Transport: White Bus
Uniform: Track Suit
Requirement for Level 5: 2 Charisma Points
6 Body Points
2 Family Friends
**********
*All Star*
**********
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �539
Bonus for Promotion: �1,078
Transport: White Bus
Uniform: Track Suit
Requirement for Level 6: 1 Mechanical Point
3 Charisma Points
8 Body Points
3 Family Friends
*****
*MVP*
*****
"You're heading through the mid-point of your career. There is a special need
to work on relationship skills here and present a positive image. If the fans
love you, that fills the stadium - and that fills your pay envelop. Meanwhile,
family and friends (and even your house) might need attention too."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �893
Bonus for Promotion: �1,786
Transport: White Bus
Uniform: Track Suit
Requirement for Level 7: 2 Mechanical Points
4 Charisma Points
10 Body Points
4 Family Friends
***********
*Superstar*
***********
"Major income, you've got those commercial endorsements, and you're at the top
of your game. Your body works like a well-oiled machine but it's taking longer
to recover from your injuries. How long can you remain "Number One?" It's
probably a good time to start thinking about future opportunities - you may be
retiring much sooner than you think."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: �1,190
Bonus for Promotion: �2,380
Transport: White Bus
Uniform: Track Suit
Requirement for Level 8: 4 Mechanical Points
5 Charisma Points
10 Body Points
5 Family Friends
*****************
*Assistant Coach*
*****************
"You're retired from playing: a change both dreaded and welcome. But there's
an opportunity to stay with the team you love - although this time you'll be
carrying a playbook. Make sure you're still networking with friends because
your relationships and charisma are going to get you further than your body
skill can."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 2:00pm
Salary: �1,488
Bonus for Promotion: �2,976
Transport: Porsche
Uniform: Jump Suit
Requirement for Level 9: 7 Mechanical Points
7 Charisma Points
10 Body Points
6 Family Friends
*******
*Coach*
*******
"More prestige and a nicer paycheck, but longer work hours dealing with the
media, game films, and the team's personal appearances. Thank goodness for
those friends. They can help your career when you least expect it."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �1,750
Bonus for Promotion: �3,500
Transport: Porsche
Uniform: Jump Suit
Requirement for Level 10: 7 Mechanical Points
10 Charisma Points
10 Body Points
8 Family Friends
***************
*Hall of Famer*
***************
"You are now a "living legend." The residents of SimCity shower you with a
ticker tape parade, and your number is retired. The team gives you an office
and salary as their "goodwill ambassador" This is as good as it gets!"
Job Level: 10
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: �3,033
Bonus for Promotion: �6,066
Transport: Lamborghini
Uniform: Leather Clothes
------------------------------------------------------------------------------
[13.05] Criminal
************
*Pickpocket*
************
"Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets."
Job Level: 1
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: �196
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
********
*Bagman*
********
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 1:00am
Salary: �280
Bonus for Promotion: �560
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 3: 1 Creativity Point
********
*Bookie*
********
"Make book on the dog track, horse races, and stadium games - where, one way
or another, "the house" always wins. And this time "the house" is you. You
never know when something may go wrong that requires some fast talking, so
keep those creativity skills sharp."
Job Level: 3
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: �385
Bonus for Promotion: �770
Transport: Red Sedan
Uniform: Formal Clothes
Requirements for Level 4: 3 Creativity Points
1 Body Point
1 Family Friend
************
*Con Artist*
************
"Run schemes, scams and swindles - anything to separate a naive Sim from
hard-earned cash. Profits increase, but this job needs inspired thinking and
the power to persuade others."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �490
Bonus for Promotion: �980
Transport: Red Sedan
Uniform: Business Clothes
Requirements for Level 5: 2 Mechanical Points
1 Body Point
4 Creativity Points
2 Family Friends
****************
*Getaway Driver*
****************
Job Level: 5
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 6:00am
Salary: �595
Bonus for Promotion: �1,190
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 6: 4 Mechanical Points
2 Body Points
5 Creatitity Points
3 Family Friends
*************
*Bank Robber*
*************
"Instead of just driving the money away, now you're inside the SimCity First
National Bank when it does down - which cuts you in for a bigger slice. But
you'd like to try your hand at some sneakier, more challenging crimes. Better
brains, brawn and buddies will move you up."
Job Level: 6
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 11:00pm
Salary: �742
Bonus for Promotion: �1,484
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 7: 4 Mechanical Points
5 Body Points
7 Creativity Points
3 Family Friends
*************
*Cat Burglar*
*************
"Higher scores, but more risk involved. Suddenly you're on the night shift.
You cannot afford to let physical energy flag, or you'll botch a job.
Mechanical skills are handy to keep your tools in good order and some creative
problem solving will help you stay out of the slammer. Your friends are
coming in very handy - more can only help."
Job Level: 7
Carpool Arrival: 8:00pm
Work Hours: 9:00pm to 3:00am
Salary: �896
Bonus for Promotion: �1,792
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 8: 7 Mechanical Points
6 Body Points
7 Creatitivy Points
4 Family Friends
***************
*Counterfeiter*
***************
"You're getting more sophisticated. Why steal money when you and your gang can
print your own? You're getting quite a reputation and people are seeking your
advice. Better keep fit, you might need to do some overseas travelling soon."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �1,064
Bonus for Promotion: �2,128
Transport: Sports Car
Uniform: Everyday Clothes
Requirements for Level 9: 7 Mechanical Points
7 Body Points
9 Creativity Points
5 Family Friends
**********
*Smuggler*
**********
"Your business card says you're in the "Import/Export" business. Let's just
say you supply everything people want that the law says they cannot have.
You're bringing in and sending out goods by land, sea, and air, and earning
the large profits all that implies. Your skills need to be fully honed to
reach the apex of this illustrious career."
Job Level: 9
Carpool Arrival: 1:00am
Work Hours: 2:00am to 8:00am
Salary: �1,575
Bonus for Promotion: �3,150
Transport: Sports Car
Uniform: Everyday Clothes
Requirements for Level 10: 10 Mechanical Points
8 Body Points
10 Creativity Points
7 Family Friends
*********************
*Criminal Mastermind*
*********************
"In your endless pursuit to take over the world, you've learned three
things: one, always dress the part, two, crime really does pay, and three,
never stop to reveal your nefarious plans before you actually carry them out."
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �1,925
Bonus for Promotion: �2,850
Transport: Black Limo
Uniform: Villain Clothes
------------------------------------------------------------------------------
[13.06] Military
*********
*Recruit*
*********
"Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your uniform will look even
better on you than it does now."
Job Level: 1
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: �350
Transport: Junker
Uniform: Army Clothes
Requirements for Level 2: None
Job Level: 2
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: �455
Bonus for Promotion: �910
Transport: Humvee
Uniform: Army Clothes
Requirements for Level 3: 1 Mechanical Point
1 Body Point
******************
*Drill Instructor*
******************
"Now that you're an experienced vet, the base commander has "volunteered" you
to impart your wisdom to a squad of green, malleable recruits. Charisma is
important here, as you'll need to drill fear, loyalty, and discipline into
those jar-heads."
Job Level: 3
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: �560
Bonus for Promotion: �1,120
Transport: Humvee
Uniform: Army Clothes
Requirements for Level 4: 2 Mechanical Points
1 Charisma Point
1 Body Point
****************
*Junior Officer*
****************
Job Level: 4
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: �630
Bonus for Promotion: �1,260
Transport: Humvee
Uniform: Officer Clothes
Requirements for Level 5: 2 Mechanical Points
2 Charisma Points
4 Body Points
**********************
*Counter Intelligence*
**********************
"Tracking the enemy with the latest equipment is your whole life right now.
You know enough about the enemy strategy for them to really want to kill you
- so you have to stay one step ahead of them for your sake and that of your
troops. Work on your body and mechanical skills to keep those highly sensitive
machine in top working order."
Job Level: 5
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: �700
Bonus for Promotion: �1,400
Transport: ?
Uniform: ?
Requirements for Level 6: 4 Mechanical Points
3 Charisma Points
5 Body Points
1 Family Friend
****************
*Flight Officer*
****************
"Somebody has to drop those troops, deliver that cargo, and guard the air
space over SimCity. There's a pay grade advance here, but earning your wings
will require additional training with a flight simulator program at the base.
Mechanical skill is a must and body skill is not far behind."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �770
Bonus for Promotion: �1,540
Transport: ?
Uniform: ?
Requirements for Level 7: 5 Mechanical Points
3 Charisma Points
6 Body Points
3 Family Friends
"You survived your Airborne tour and made it to "the brass". You're well
respected and your counsel is often sought. More charisma training will
improve your speeches and working out will help you maintain your fitness
level. Work on these areas if you want to move on to Commander."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: �812
Bonus for Promotion: �1,624
Transport: Humvee
Uniform: Officer Suit
Requirements for Level 8: 5 Mechanical Points
5 Charisma Points
7 Body Points
4 Family Friends
***********
*Commander*
***********
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �840
Bonus for Promotion: �1,680
Transport: Sports Car
Uniform: Officers Suit
Requirements for Level 9: 6 Mechanical Points
5 Charisma Points
10 Body Points
5 Family Friends
***********
*Astronaut*
***********
"One of the highest achievements for a military lifer like yourself. Fame and
fortune climb with each mission into space, and you're in the best physical
shape of your life. Keep working on your skills if you want to become one of
the most influential people in this country."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �1,094
Bonus for Promotion: �2,188
Transport: Sports Car
Uniform: Astronaut Suit
Requirements for Level 10: 8 Mechanical Points
7 Charisma Points
10 Body Points
6 Family Friends
*********
*General*
*********
"Your organizational genius has earned you the rank of general, the top of the
top brass. Your day is filled with government officials requesting your wise
counsel and a book deal for your memoirs is looking good. Is your home life as
successful as your professional life?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �1,138
Bonus for Promotion: �2,276
Transport: Helicopter
Uniform: General Uniform
------------------------------------------------------------------------------
[13.07] Slacker
************
*Golf Caddy*
************
"Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early work hours, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club."
Job Level: 1
Carpool Arrival: 4:00am
Work Hours: 5:00am to 10:00am
Salary: �126
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
"The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips!
Enjoy!"
Job Level: 2
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 1:00pm
Salary: �154
Bonus for Promotion: �308
Transport: Junker
Uniform: Gas Station Attendant Uniform
Requirements for Level 3: 1 Mechanical Point
*************************
*Convenience Store Clerk*
*************************
"The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides,
all your friends can hang out at the store late in the evening and read the
comics while you pretend to work."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �210
Bonus for Promotion: �420
Transport: Junker
Uniform: Community Lot Sales Person Suit
Requirements for Level 4: 1 Mechanical Point
1 Charisma Point
********************
*Record Store Clerk*
********************
"Nothin' but tunes all day long, man... While you'll need to boost your
charisma to maintain this cushy job, there's no easier way to get paid to
listen to your favorite music all day long."
Job Level: 4
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: �252
Bonus for Promotion: �504
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 5: 1 Mechanical Point
2 Charisma Points
1 Creativity Point
1 Family Friend
**********
*Party DJ*
**********
"Those contacts you made at the record store certainly paid off - now you're
spinning tunes at the best parties in town. Late nights and lots of
mechanical skills are needed to keep those turn tables spinnin'."
Job Level: 5
Carpool Arrival: 10:00pm
Work Hours: 11:00pm to 4:00am
Salary: �385
Bonus for Promotion: �770
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 6: 1 Mechanical Point
2 Charisma Points
1 Creativity Point
2 Family Friend
***************
*Projectionist*
***************
"Show the finished product to the world, press a button here and there, and
presto! - you're not working hard for that tidy little paycheck, are you? Good
thing you're a night owl."
Job Level: 6
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 1:00am
Salary: �392
Bonus for Promotion: �784
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 7: 4 Mechanical Points
2 Charisma Points
2 Creativity Points
5 Family Friends
*******************
*Home Video Editor*
*******************
"The best part of your job? Seeing all the blunders those mega-stars make
when filming. Making them look good can help to earn you friends, though
you'll want to concentrate on making plenty of them yourself - never hurts
to know the right people when you're looking to just be comfortable."
Job Level: 7
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: �613
Bonus for Promotion: �1,226
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 8: 4 Mechanical Points
3 Charisma Points
3 Creativity Points
7 Family Friends
************************
*Freelance Photographer*
************************
"That time in the editing room taught you well - you know how to get a good
shot the first time around. Go everywhere, see everything, take gorgeous pics
on someone else's dime, and look good doing it. It's a free-and-easy way to
live, but requires lots of travel, as well as the connections to finance it."
Job Level: 8
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 7:00pm
Salary: �788
Bonus for Promotion: �1,576
Transport: Blue Sports Car
Uniform: Everyday Clothes
Requirements for Level 9: 4 Mechanical Points
4 Charisma Points
4 Creativity Points
10 Family Friends
************************
*Freelance Web Designer*
************************
"The move from Freelance Photographer to Freelance Web Designer isn't a big
step in responsibility, but to the Internet illiterate, who don't know that
your word processor does all the HTML layout for you, it's still pretty
impressive. Play it cool, convince as many friends as you can that you're on
the cutting edge of everything hip, and you might find yourself invited into
SimCity's elite inner circle."
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: �933
Bonus for Promotion: �1866
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 10: 4 Mechanical Points
5 Charisma Points
5 Creativity Points
13 Family Friends
**************************
*Professional Party Guest*
**************************
"This is it, the ultimate lap of luxury, at no cost to you! Living the good
life, partying and living at someone else's house, surrounded by more
artificial friends than the best politicians in town. Enjoy it while you
can ... "
Job Level: 10
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 2:00am
Salary: �1,400
Bonus for Promotion: �2,800
Transport: Limo
Uniform: Everyday Clothes
------------------------------------------------------------------------------
[13.08] Law Enforcement
****************
*Security Guard*
****************
"A badge, a gun... and the graveyard shift. Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop."
Job Level: 1
Carpool Arrival: 7:00pm
Work Hours: 8:00pm to 2:00am
Salary: �336
Transport: ?
Uniform: ?
Requirements for Level 2: 1 Body
*******
*Cadet*
*******
"You're going to the Police Academy, with a starting salary from the city
burning a hole in your blues. Like a combination of boot camp and college, the
experience can be physically and mentally draining. Improve your body skill so
you can graduate and get a real job.?
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �448
Bonus for Promotion: �896
Transport: ?
Uniform: ?
Requirements for Level 3: 2 Body Points
****************
*Patrol Officer*
****************
"You're riding the mean streets of SimCity in a squad car - dangerous work
without a lot of pay. Keep yourself in top physical condition and study up on
your logic skills so you can be considered for a shield."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 11:00pm
Salary: �552
Bonus for Promotion: �1,104
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 4: 2 Body Points
1 Logic Point
1 Family Friend
***************
*Desk Sergeant*
***************
"A break from the mean streets, and a promotion with pay hike ... but tons of
paperwork. However, you're on regular hours with a reduction in physical
demands. If you get tired of this desk job, improve those body and logic
skills and you may be out on the street in a much more interesting job ..."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �616
Bonus for Promotion: �1,232
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 5: 3 Body Points
1 Logic Point
2 Family Friends
************
*Vice Squad*
************
"You're attached to your first plainclothes job. Vice duty can be exciting,
but your squad operates mostly at night. It's important to shine here, so you
can be considered for detective training. Well-rounded skills, especially
logic, will hasten that next promotion."
Job Level: 5
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �686
Bonus for Promotion: �1,372
Transport: ?
Uniform: ?
Requirements for Level 6: 3 Body Points
4 Logic Points
2 Cleaning Points
2 Family Friends
***********
*Detective*
***********
"You get your shield and continue plainclothes work. Logic needs to be sharp
and friends are very important. Cleaning also comes into play here, if you
want to step up the department ladder."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �756
Bonus for Promotion: �1,512
Transport: Red Sedan
Uniform: Brown Suit
Requirements for Level 7: 4 Body Points
5 Logic Points
4 Cleaning Points
3 Family Friends
************
*Lieutenant*
************
"Cases have a higher profile, and your experience has advanced you to a better
pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to
keep those skills sharpened. The stress of dealing with that thick unsolved
folder of SimCity crimes can do damage to your home life. Try to emphasize
"family time" and recreation when at home to achieve a proper balance."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �826
Bonus for Promotion: �1,652
Transport: Red Sedan
Uniform: Brown Suit
Requirements for Level 8: 5 Body Points
6 Logic Points
6 Cleaning Points
4 Family Friends
******************
*SWAT Team Leader*
******************
"An elite job with a good bonus in the form of "danger pay," But you've got to
be very smart to be successful. Make sure you're making friends in high
places."
Job Level: 8
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: �875
Bonus for Promotion: �1,750
Transport: Squad Car
Uniform: SWAT Uniform
Requirements for Level 9: 7 Body Points
9 Logic Points
7 Cleaning Points
6 Family Friends
**************
*Police Chief*
**************
"You're finally "Top Cop". You can afford a substantial house on the hill and
are one of the most influential people in SimCity. What more can you possibly
do to protect the citizens of SimCity?"
Job Level: 9
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: �910
Bonus for Promotion: �1,820
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 10: 10 Body Points
9 Logic Points
8 Cleaning Points
7 Family Friends
**************
*Captain Hero*
**************
"Crime peoples beware! A new day has dawned on our most wonderful community. A
day of righteous justice for all, for Captain Hero is here at last! With
massive superpowers at hand Captain Hero fights crime on a daily basis, to the
fullest extent of the law."
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �1,225
Bonus for Promotion: �2,450
Transport: Flying ?!?
Uniform: Superhero Uniform
------------------------------------------------------------------------------
[13.09] Culinary
*************
*Dish Washer*
*************
"You have to start somewhere, and in the restaurant industry, it's right at
the bottom. But if you analyze the dirty dishes carefully, you'll learn
EXACTLY what people like and don't like. Wash ... and learn."
Job Level: 1
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 10:00pm
Salary: �126
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
*********************
*Drive Through Clerk*
*********************
"Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!"
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: �168
Bonus for Promotion: �336
Transport: Junker
Uniform: Fast Food Uniform
Requirements for Level 3: 1 Creativity Point
*************************
*Fast Food Shift Manager*
*************************
"Joy of joys ... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 10:00pm
Salary: �182
Bonus for Promotion: �364
Transport: Junker
Uniform: Fast Food Uniform
Requirements for Level 4: 1 Logic Point
2 Creativity Points
1 Family Friend
******
*Host*
******
"If you never see another burger again, it'll be too soon. Now you're out of
the kitchen, seating people and managing tables in a restaurant where people
expect REAL food for the prices they're paying. Keep your eyes open and your
smile painted on as you start learning about the industry-it's a dog-eat-food
world out there, and you'll want to be well-prepared."
Job Level: 4
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: �242
Bonus for Promotion: �484
Transport: Red Sedan
Uniform: Waiter Suit
Requirements for Level 5: 3 Logic Points
2 Creativity Points
2 Family Friends
"If you thought hosting was bad, just try waiting tables. THIS is a promotion?
You'd better believe it! Be prepared to think on your feet to outwit and
impress your often-crafty customers in pursuit of the Almighty Tip-all while
wearing a snazzy uniform and those ubiquitous Pieces of Flair."
Job Level: 5
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 7:00pm
Salary: �308
Bonus for Promotion: �616
Transport: Red Sedan
Uniform: Waiter Suit
Requirements for Level 6: 3 Cooking Points
3 Logic Points
2 Creativity Points
2 Family Friends
***********
*Prep Cook*
***********
"You've memorized everything on the menu and managed to work your way into a
position as a Prep Cook. It's not glamorous, but it's real kitchen work - and
you look stylin' in that big white hat! Get comfortable with the slicing,
dicing and julienne fries - you're not going to get any farther in this
industry if you don't know your basic cooking inside and out."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �469
Bonus for Promotion: �938
Transport: Red Sedan
Uniform: Cook Uniform
Requirements for Level 7: 4 Cooking Points
4 Logic Points
4 Creativity Points
3 Family Friends
***********
*Sous Chef*
***********
"It's ironic that the more accomplished you become, the less you actually
touch the food. As Sous Chef you're spending most of your time as a manager
and cheerleader for your kitchen staff. If you want to keep moving up, you'll
have to prove you've got the eccentric creativity needed to create novel
dishes. Bon appetit!"
Job Level: 7
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 9:00pm
Salary: �812
Bonus for Promotion: �1,624
Transport: Red Sedan
Uniform: Chef Uniform
Requirements for Level 8: 5 Cooking Points
6 Logic Points
5 Creativity Points
4 Family Friends
****************
*Executive Chef*
****************
"Finally recognized for your creative gifts, you've been given control of your
restaurant's menu in order to create completely new and exciting dishes. It's
a dream come true-but you're already dreaming of more. Keep challenging
yourself as you work towards a new prize: a franchise of your own!"
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �1,206
Bonus for Promotion: �2,416
Transport: Sports Car
Uniform: Chef Uniform
Requirements for Level 9: 8 Cooking Points
7 Logic Points
7 Creativity Points
6 Family Friends
***************
*Restauranteur*
***************
"Everyone's clamouring for a piece of the pie - YOUR pie, that is. Now that
you've developed a distinctive culinary style, it's time to milk it for
everything it's worth as a national brand. Keep everyone on their toes with
your creative genius and you just might become a household name!"
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: �1,330
Bonus for Promotion: �2,660
Transport: Blue Suit
Uniform: Sports Car
Requirements for Level 10: 10 Cooking Points
8 Logic Points
10 Creativity Points
7 Family Friends
****************
*Celebrity Chef*
****************
"You've finally arrived, and your face is selling more cookbooks than your own
food does! It's been a long road, but you've now got a TV show seen by
millions, a successful restaurant chain, and a name that commands respect.
Bask in your victory as you flaunt your celebrity in televised competitions
and enjoy your new life as a media mogul!"
Job Level: 10
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 8:00pm
Salary: �2,170
Bonus for Promotion: �4,340
Transport: Lamborghini
Uniform: Iron Chef Uniform
------------------------------------------------------------------------------
[13.10] Science
**************
*Test Subject*
**************
Job Level: 1
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: �217
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: 1 Cooking Point
1 Cleaning Point
***************
*Lab Assistant*
***************
"Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is needed at home to
advance. And guess what? You're on the graveyard shift. Work all night, sleep
all day."
Job Level: 2
Carpool Arrival: 3:00pm
Work Hours: 4:00pm to 10:00pm
Salary: �322
Bonus for Promotion: �644
Transport: Junker
Uniform: Lab Coat
Requirements for Level 3: 1 Cooking Point
1 Logic Point
3 Cleaning Points
******************
*Field Researcher*
******************
"This job takes you into the field, working on far-flung projects. However,
your pay increases. Develop your logic skill and maybe you can actually teach
about this stuff in the classroom, instead of doing it in remote, inhospitable
places."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �448
Bonus for Promotion: �896
Transport: Junker
Uniform: Lab Coat
Requirements for Level 4: 2 Cooking Points
1 Logic Point
5 Cleaning Points
1 Family Friend
*****************
*Science Teacher*
*****************
"No amount of field research could have prepared you for the naked savagery of
teaching a high-school science class. (At least it's a job with regular
hours.) Keep those lab messes clean, and build logic skill to aid you in
getting a different job."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: �525
Bonus for Promotion: �1,050
Transport: Red Sedan
Uniform: Lab Coat
Requirements for Level 5: 3 Cooking Points
2 Logic Points
6 Cleaning Points
2 Family Friends
****************
*Project Leader*
****************
Job Level: 5
Carpool Arrival: 9:00am
Work Hours: 10:00am to 5:00pm
Salary: �630
Bonus for Promotion: �1,260
Transport: Red Sedan
Uniform: Lab Coat
Requirements for Level 6: 4 Cooking Points
4 Logic Points
6 Cleaning Points
3 Family Friends
**********
*Inventor*
**********
"Income has climbed, but to succeed as an inventor you'll need to put in long
hard hours at the lab. Maintaining your home relationships may be harder now -
there will be little time for socializing as you create the auto-recycling
newspaper"
Job Level: 6
Carpool Arrival: 9:00am
Work Hours: 10:00am to 7:00pm
Salary: �756
Bonus for Promotion: �1,512
Transport: Sports Car
Uniform: Lab Coat
Requirements for Level 7: 5 Cooking Points
5 Logic Points
7 Cleaning Points
3 Family Friends
*********
*Scholar*
*********
"You have been named Chairman of the Science Department at Sim University. The
regents are depending on your leadership and logical thinking to invigorate
the school's science curriculum. This is a high-paying, well-respected
position with good hours and more time at home, but it takes a well-rounded
skill set to guarantee success and promotion."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 1:00pm
Salary: �896
Bonus for Promotion: �1,792
Transport: ?
Uniform: ?
Requirements for Level 8: 6 Cooking Points
8 Logic Points
7 Cleaning Points
3 Family Friends
***********************
*Top Secret Researcher*
***********************
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: �1,036
Bonus for Promotion: �2,072
Transport: Sports Car
Uniform: Army Gear
Requirements for Level 9: 7 Cooking Points
8 Logic Points
8 Cleaning Points
5 Family Friends
**********
*Theorist*
**********
"The accolades from your research have earned you the highly paid position of
theorist. You enjoy a higher salary-to-work-hours ratio than the one you had
as an inventor. You must work hard to keep a high state of happiness and
health. And only a successful theory can lead to the status and rewards you
seek."
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: �1,522
Bonus for Promotion: �3,044
Transport: Sports Car
Uniform: Brown Suit
Requirements for Level 10: 9 Cooking Points
10 Logic Points
10 Cleaning Points
8 Family Friends
***************
*Mad Scientist*
***************
"With lecture fees and book advances, you're able to purchase the big house on
the hill. The big question is, what experiments will you be conducting in its
big cellar?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: �2,333
Bonus for Promotion: �4,666
Transport: Black Limo
Uniform: Lab Coat with Sash
------------------------------------------------------------------------------
[13.11] Job Summary
This is the basic breakdown on how much per hour, per week your Sims earn in
each career set.
**********
*Politics*
**********
**********
*Medicine*
**********
**********
*Business*
**********
**********
*Athletic*
**********
**********
*Criminal*
**********
**********
*Military*
**********
*********
*Slacker*
*********
*****************
*Law Enforcement*
*****************
**********
*Culinary*
**********
*********
*Science*
*********
------------------------------------------------------------------------------
[14] Job - Teenager / Elder
Teenagers and Elders can also get work, but the field for them is limited.
They can only have 3 jobs in each of the 10 careers instead of the 10 in
each career in the adults stage. The pay is lower and crapper for the hour
basis.
------------------------------------------------------------------------------
[14.01] Politics
*********************
*Door to Door Poller*
*********************
"As a door-to-door poller, you leave your ego at the "door" - modern day Sim
families aren't very welcoming to strangers bearing clipboards, regardless of
their occupation. They've heard it all and no longer trust that you aren't
trying to sell them something or steal something from them. You've got your
work cut out for you."
Job Level: 1
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: �53
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
2 Family Friends
*****************
*Campaign Worker*
*****************
"The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �72
Bonus for Promotion: �144
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Logic Point
1 Creativity Point
4 Family Friends
********
*Intern*
********
"Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Job Level: 3
Carpool Arrival: 6:00pm
Work Hours: 7:00pm to 10:00pm
Salary: �112
Bonus for Promotion: �224
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.02] Medicine
************************
*Nursing Home Attendant*
************************
"Glamorous it's not, but it's a real job taking care of people in their time
of need, and it's a foot in the door of the medical community. Impress the
nurses with your bedside manner and see if you can't find your way into the
hallowed halls of SimCity General."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �65
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Cleaning Point
1 Family Friend
*********
*Orderly*
*********
"The pay is certainly better than at the nursing home, but the constant flow
of patients means the work of a hospital attendant is never done. Sometimes it
seems as though the ambulances may never stop coming, but the lives those EMTs
lead certainly seem like good ones..."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �87
Bonus for Promotion: �174
Transport: ?
Uniform: ?
Requirement for Level 2: 2 Mechanical Points
2 Cleaning Points
3 Family Friends
*******************************
*Emergency Medicial Technician*
*******************************
"Entry level, now paying, grunt work in a big medical lab-but a way to test
your aptitude and interest in exploring a doctor's world. Taking x-rays,
logging samples, and preparing test results are among your duties."
Job Level: 3
Carpool Arrival: 6:00pm
Work Hours: 7:00pm to 10:00pm
Salary: �125
Bonus for Promotion: �250
Transport: ?
Uniform: ?
*******
*Gofer*
*******
"The obtainer of coffee - glamorous, no, but at least it gets you out of the
office and into the "fresh" city are much of the time. Not to be confused with
the small furry semi-aquatic woodland creature, an office gofer is one who goes
for things at the request of pretty much anyone who isn't a gofer themselves.
Keep up the fetching and you might find yourself going for one of those
openings in the mailroom."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �52
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Logic Point
2 Family Friends
*********************
*Mailroom Technician*
*********************
"Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �76
Bonus for Promotion: �152
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Logic Point
1 Charisma Point
1 Creativity Point
3 Family Friends
*********************
*Executive Assistant*
*********************
"Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 7:00pm
Salary: �98
Bonus for Promotion: �196
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.04] Athletic
*************
*Waterperson*
*************
"This is where the magic begins. Where those who aspire to be part of the team
without running the risk of physical injury or public humiliation get their
feet wet, literally. Hydration is an important part of the athlete's routine,
and even though they could probably manage to get their own water, it's much
more fun to have you do it for them."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �97
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Body Point
1 Family Friend
***********************
*Locker Room Attendant*
***********************
"The locker room. You've made it in with the players, or at least into where
they change their clothes, which has to count for something, right? The
endless supply of dirty towels and sports bras isn't the most pleasant of
sights, but that mascot outfit hanging in the corner most certainly is."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �110
Bonus for Promotion: �220
Transport: ?
Uniform: ?
Requirement for Level 2: 2 Mechanical Points
1 Charisma Point
2 Body Points
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
*************
*Team Mascot*
*************
"Athletes young and old have to start somewhere, even if it's sweating inside a
cartoon animal suit. A very physical grunt job, but it pays better than the
locker room, and at least you can watch the game from up close. Now, instead
of water and towels, the coach expects you to prepare the players' snacks ...
a lot of snacks."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �125
Bonus for Promotion: �250
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.05] Criminal
***************
*Street Hawker*
***************
"The important thing to remember when hawking other aspiring criminal's hot
goods is to stay under the radar. A good street hawker keeps a low profile and
only flashes the goods to customers away from the ever-watchful eyes of the
fuzz. Keep the profits high and the merchandise intact and try to get in good
with one of the local bosses higher up in the food chain."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �50
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Creativity Point
1 Family Friend
****************
*Numbers Runner*
****************
"Now you're in with a local "family" and they've trusted you with the day to
day activities of a small part of the business. You toil in the seedy
underbelly of the SimCity racetrack, crunching numbers and helping to set odds
for the day's races. It's not glamorous, but it pays the bills."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �62
Bonus for Promotion: �124
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Body Point
2 Creativity Points
1 Family Friend
************
*Pickpocket*
************
"Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �105
Bonus for Promotion: �210
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.06] Military
*********************
*Paintball Attendant*
*********************
"An aspiring military mind has to get its start somewhere, and what better
place is there than a paintball arena? Guns, ammo, camouflage, squeegees ...
Well, at least you don't have to clean the latrines, because at the paintball
arena they're still just called restrooms!
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �57
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Family Friend
"Well, paintball had its ups and downs, but it was never quite what you
expected when you signed up for the military. So, here's where it all begins:
The ranks of the Recruit Training Corps. Learn to follow the rules, eat your
meals, and lace up your boots, and you'll be a full-fledged recruit in no
time."
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 10:00pm
Salary: �77
Bonus for Promotion: �154
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Body Point
2 Family Friends
*********
*Recruit*
*********
"Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your uniform will look even better
on you than it does now."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �100
Bonus for Promotion: �200
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.07] Slacker
************
*Golf Caddy*
************
"Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early work hours, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �45
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Family Friend
***********************
*Gas Station Attendant*
***********************
"The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips! Enjoy!"
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 9:00pm
Salary: �71
Bonus for Promotion: �142
Transport: ?
Uniform: ?
Requirement for Level 3: 1 Mechanical Point
1 Charisma Point
1 Creativity Point
4 Family Friends
*************************
*Convenience Store Clerk*
*************************
"The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides,
all your friends can hang out at the store late in the evening and read the
comics while you pretend to work."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: �96
Bonus for Promotion: �192
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.08] Law Enforcement
***********************
*School Crossing Guard*
***********************
"You've got a job protecting one of SimCity's most valuable assets, its
children. With the amount of ever-present road construction and resulting road
rage, SimCity's crosswalks have become an even more dangerous place for the
City's school children. Keep a watchful eye on the kids and the cars, and that
sweet gig at the parking lot will be yours in no time."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �45
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Body Point
1 Logic Point
1 Family Friend
***********************
*Parking Lot Attendant*
***********************
"Attending to a bustling downtown parking lot isn't as easy as you might have
thought. Your little booth has no climate control, and the non-stop onslaught
of perturbed motorists, not to mention that the pay is low, and you almost
always go home with a migraine from the exhaust fumes. Keep your cool and keep
the lot free of inextricable parking puzzles."
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 9:00pm
Salary: �75
Bonus for Promotion: �150
Transport: ?
Uniform: ?
Requirement for Level 3: 2 Body Points
1 Logic Point
3 Family Friends
****************
*Security Guard*
****************
"A badge, a gun ... and the graveyard shift. Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop."
Job Level: 3
Carpool Arrival: 8:00pm
Work Hours: 9:00pm to 1:00am
Salary: �125
Bonus for Promotion: �250
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.09] Culinary
*************
*Dish Washer*
*************
"You have to start somewhere, and in the restaurant industry, it's right at
the bottom. But if you analyze the dirty dishes carefully, you'll learn
EXACTLY what people like and don't like. Wash... and learn.
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �63
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Cooking Point
1 Family Friend
*********************
*Drive Through Clerk*
*********************
"Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!"
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: �84
Bonus for Promotion: �168
Transport: ?
Uniform: ?
Requirement for Level 3: 1 Cooking Point
1 Logic Point
1 Creativity
4 Family Friends
*************************
*Fast Food Shift Manager*
*************************
"Joy of joys ... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 10:00pm
Salary: �91
Bonus for Promotion: �182
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.10] Science
********************
*Lab Glass Scrubber*
********************
"What makes being a Lab Glassware Scrubber different from your ordinary
everyday run of the mill dish wisher? Why that's easy! The fact that neither
the word dish nor washer appear anywhere in your job title, only your job
description!"
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �64
Transport: Junker
Uniform: Everyday Clothes
Requirement for Level 2: 1 Logic Point
1 Family Friend
**************
*Test Subject*
**************
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �105
Bonus for Promotion: �210
Transport: Junker
Uniform: Everyday Clothes
Requirement for Level 3: 1 Cooking Point
1 Logic Point
1 Cleaning Point
2 Family Friends
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
***************
*Lab Assistant*
***************
"Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is need at home to advance
And guess what? You're on the graveyard shift. Work all night, sleep all day."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: �115
Bonus for Promotion: �230
Transport: Junker
Uniform: Lab Coat
------------------------------------------------------------------------------
[14.11] Job Summary
**********
*Politics*
**********
**********
*Medicine*
**********
**********
*Business*
**********
**********
*Athletic*
**********
**********
*Criminal*
**********
**********
*Military*
**********
*********
*Slacker*
*********
**********
*Culinary*
**********
*********
*Science*
*********
------------------------------------------------------------------------------
[15] Chance Cards - Adult
Chance Cards are things that happen at work. They are scenarios that you have
three options to. Two of the options let you go something and the third is to
ignore the situation altogether, however, if you succeed in making the right
decision, the rewards are high. The chances of success are based on one of
your Sim's skill sets and depending on how high it is, it will determine the
level of failure or success. So really, it isn't all that 50/50 of a chance.
If you see a chance card that is not here, feel free to send them me, even
a picture of the dialogue box but it better not be a virus.
------------------------------------------------------------------------------
[15.01] Politics
*****************
*Campaign Worker*
*****************
While working on the phones at the campaign office, ____ receives a call
from a reporter claiming to be from the SimCity Herald. The reporter says
she just has a few questions about the campaign. ____ could go and bother
the council member's personal assistant, or answer some questions himself.
********
*Intern*
********
The controller has a stack of paperwork on his desk that ____ has been asked
to read through and assign priority levels to the tasks. About halfway through
the stack, she finds some speeches that the controller has been asked to edit.
____ has an okay eye for syntax, and she knows how busy the controller is, so
she could try editing them herself, or scan the speeches into her word
processor and run the grammer check on them.
**********
*Lobbyist*
**********
____'s consortium has asked him to meet with a member of the Senate and lobby
him to vote against the Llama Land perservation bill. The bill will halt the
construction on a major intercity highway that passes through a section of
wildlife reserve. ____ isn't sure how he feels about the task. He could do as
he's told, or follow his conscience and secretly lobby in support of the bill.
******************
*Campaign Manager*
******************
____ and the senator he's campaigning for are due at a "meet and greet" within
the hour, but the senator appears to have received another delivery of
Elderberry Nectar from her aunt in Old Town, and is passed out on her office
couch. ____ could call and cancel the publicity eavent, or get some coffee
into her and put her under the gun, groggy or not.
*********************
*City Council Member*
*********************
The council has convened to discuss the renovation of a local park. The park
is in what the mayor like to call an "underfinanced" part of the city, and
though the park has some historical significance, the surrounding housing and
public works are as equally in need of renovation. The pros and cons are
complex, but when it comes time to vote, ____ has only two options.
**********************
*State Assemblyperson*
**********************
Though State Assembly members are not up for re-election in the upcoming
elections, members of Congress are, and ____'s local district doesn't have
many strong or seasoned candidates on the ballots yet. ____ is happy with
his current position, but the step to Congressman is one he'd like to make at
some point. He doesn't have the experience that most candidates do when
running for Congress, but he does have a good public following. Should he run
for Congress, or take his publicity and back another candidate of the same
party affiliation?
****************
*Congressperson*
****************
A bill has found its way to the Congress floor that if passed would designate
large sections of undeveloped waterfront as wildlife perservation area. The
Canary Breeding Ground Bill would be a no-brainer for ____, as the SimCity
Canary is an endangered species, and its habitats has been increasing
encroached upon as the City steadily expands. Yet, there is an unusual amount
of pressure coming from a number of special interest groups, and if ____
were to vote against the bill, the lobbyists would certainly make it worth
his while.
*******
*Judge*
*******
*********
*Senator*
*********
*******
*Mayor*
*******
------------------------------------------------------------------------------
[15.02] Medicine
*******************************
*Emergency Medicial Technician*
*******************************
____'s been asked to lend a helping hand and clean up one of the examination
rooms after a food fight broke out between cadets of rival military schools.
The place is covered with mashed potatoes and tapioca pudding, as well as some
other unidentifiable substances. ____ could spend all day disinfecting the
place, or simply ask the custodial staff to handle it.
***********
*Paramedic*
***********
********
*Intern*
********
**********
*Resident*
**********
A member of the Below Average Bowler's League has come in with a sprained
thumb and is demanding immediate attention. There are a number of free-clinic
patients waiting to be seen, but ____'s also heard that the BABL is a
powerful political force in SimCity. She could see the man immediately, or
make the point of informing him that other citizens are just as important as
he is, and that he'll need to wait his turn.
**********************
*General Practitioner*
**********************
One of the regular senior citizen tour groups from Old Town is taking a tour
through the clinic, but their numbers seemed to have dwindled. As ____ walks
over to the group almost half of them proclaim to be ill and that they need to
lie down. ____ examines one of them, a woman with blue hair, but is unable to
find anything wrong. Should he turn them away as hypochondriacs, or start
filling in the paperwork to check them all in?
************
*Specialist*
************
Members of a corporate HMO have set up a lunch meeting today with ____ to
discuss the possibility of her coming to work for them as a surgeon. The job
would be a big promotion for ____, but with the changeover might come at a
loss of standing in the medicial community. ____ could attend the meeting, or
inform her Chief of Staff that HMO officals are trying to poach doctors away
from SimCity General.
*********
*Surgeon*
*********
*********************
*Medicial Researcher*
*********************
****************
*Chief of Staff*
****************
____'s adminstrative assistant informs her over her mahogany paneled desktop
intercom that there seems to be an intern from the hospital's 3rd floor
waiting to speak with her about a presentation ____ gave yesterday in which
she described the hospital's new thoracotomy technique. Should ____ have her
Admin send the intern away with a stern admonishment, or allow the intern a
short meeting?
------------------------------------------------------------------------------
[15.03] Business
*********************
*Mailroom Technician*
*********************
While sorting the mail, a letter falls out of an envelope and lands on the
ground. It says that Landgrabb Enterprises is about to buy Wrightway Toys.
____ could act quickly and take the investment opportunity herself, or
arrange a meeting with her boss to pitch the stock purchase proposal to the
company.
On his lunch break, ____ notices a new antiques store called London Charms
opening across the road from his office. It occurs to ____ that a joint
business venture between his corporation and a smaller privately owned store
might be just what his company's looking for, but he also notices some trinkets
that might be far more valuable than they look. He could take his lunch hour
to shop, or deliver a proposal to his boss.
****************************
*Field Sales Representative*
****************************
A memo is sent from the main office to all Field Sales Reps. informs ____ that
a new Junior Executive position has been created and will be filled at the end
of the day by the Field Sales Rep. with the largest new sales contract. This
could be a great time for ____ to try out her new plan to incorporate cellular
telemarketing into her sales, but then again, Door to Door is tried and true.
******************
*Junior Executive*
******************
The current grist for the office rumor mill seems to be that _____'s boss is up
for a promotion and has been asked to hand pick his replacement. Seems like a
sure fire way to get in good with the boss would be to take him out to his
favorite restaurant, but _____ also knows that his kids have been desperate to
get the new Robotic Ants from Wrightway Toys.
***********
*Executive*
***********
____ is playing in the CEO's annual golf tournament at the SimCity Country
Club. This prestigious event has been known to make or break many a Sim's
career. ____'s foursome includes the President of the company, and she's
spent a good part of the day discussing with the President his overwhelming
desire to win this year's tournament. Unbelievably, coming in to the
eighteenth hole, ____ and the president are tied for first place, and ____'s
not sure what her best career move is.
****************
*Senior Manager*
****************
____'s warehouses are reporting a huge overstock of Llarry the Talking Llama.
____, on the advice on her sales team, acquired the rights from AlpacaSoft to
be SimCity's distributor of the overstuffed talking toy, as the fuzzy llama
was projected to be all the rage; but actual sales haven't even come close
to expected figures. An opportunity arises to license the toys as the athletic
mascot of the SimCity Llamas, but at this point ____ wonders if she shouldn't
just donate the stupid toys to the SimCity Children's Home and cut her losses.
****************
*Vice President*
****************
Having just purchased two thousand shares in MoneyWell Computers on a tip from
his broker, ____ heads to the corporate water cooler and overhears a
conversation about the computer company: apparently, the military is about to
award MoneyWell a lucrative contract to provide all of the military's
computers for the next ten years, but if MoneyWell fails to get the contract
they will be forced to declare bankruptcy and close their doors. ____'s broker
assured him that her new stock was a sure thing, but now it sounds a bit
risky.
***********
*President*
***********
*****
*CEO*
*****
While having a meal with her assistant, ____ learns that EveryTech
Technologies is looking for a new CEO and that ____'s own president is being
considered for the position. ____ ponders what her response to this should be
and if she'd have enough time to sabotage the president's plans, as a move like
this would invariably be bad for business. Then ____'s assistant reminds her
that the president has been a loyal employee with the company for many years,
and has stuck with the company through thick and thin.
*****************
*Business Tycoon*
*****************
------------------------------------------------------------------------------
[15.04] Athletic
*************
*Team Mascot*
*************
The SimCity Quarks are looking to fill the over-sized shoes of their world
famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
decided to go back to medical school. _____'s been given the nod to step into
the role, but with Limpy out of the way, her own character, Dagby Llama of the
Lower City Llamas may be able to step into the currently vacant limelight.
***************
*Minor Leaguer*
***************
The assistant coach has asked _____ to help move an upright piano for one of
the more senior players on the team. _____ is a bit worried about
overstraining herself, but the move might also be a way to get in good with the
manager and some of the players. She could agree, or make up some excuse.
********
*Rookie*
********
During warm-ups _____ notices that one of the starting players has forgotten
her knee brace on the practice field. Without the brace the first stringer
will surely re-injure herself: as a bench warmer _____ could make a good
impression by returning the brace to her, or he could hide the brace since
he'd be the next in line for her position, were she to be side-lined with an
injury.
*********
*Starter*
*********
A start-up athletic shoe company has asked _____ to sponsor a new line of
athletic gear. _____ has gained some notoriety as of late, but sponsorship
deals usually only go to all-stars and MVPs, and it does sound like a pretty
good deal, even though the company is as of yet unknown.
**********
*All Star*
**********
Practice has been cancelled due to the large volcano that recently sprouted up
beneath the visiting team's locker-room, so _____ has some free time on her
hands. Some of the team has decided to hold an informal practice session, but
a larger group is heading off to play the back nine and SimCity Lynx. What
should _____ do?
*****
*MVP*
*****
____ begins to feel flu-like symptons a few hours before game time and
mentions her concerns to the team's trainer. The trainer is new to the team,
but explains that ____ has a few options: she could take some prescription
strength cold pills the trainer has lying around, or try some herbal
medication that's recently been recommended by the team's new aroma-therapist.
***********
*Superstar*
***********
While eating lunch at the team's local sports pub, Pluck 'n Chuck, _____ sees a
man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.
The bar is packed, and only the man's date seems to be aware of the problem.
_____ could administer the Heimlich Maneuver, or wade through the patrons to
find the bar's manager.
*****************
*Assistant Coach*
*****************
____'s been asked by the team's owner to arrange for a piano to be moved for
one of the star players, who neither has the time, or the inkling to do it
himself. The team doesn't have a budget for these types of expenses, so ____
could ask some of the rookies to do it, or save himself the hassle and pay
professional piano movers to do it.
*******
*Coach*
*******
The team's owner has asked ____ to make some cuts in order to get under the
league's salary cap, all so the team can acquire an MVP who's recently shown
interest in playing for SimCity. ____'s team and facilities are stretched
as it is, so she's not sure where to start cutting back. She's picked some
replacement players from free-agency recently, but they've been showing real
promise. She could possibly cut back on team expenses like hotels, and first
class flights.
***************
*Hall of Famer*
***************
The Mayor of SimCity has invited ____ to the opening of an expensive new
little league sports utility field in an "underfinanced" section of SimCity.
____ can't help but wonder if the money could have been better spent on a less
lavish facility and on a few more school teachers. The ceremony is about to
begin. ____ can cut the ribbon and smile pretty for the cameras, or take a
stand for what she believes in and use the opportunity to denounce the
facility as a misuse of funds and as nothing more that a ruse to placate the
masses.
------------------------------------------------------------------------------
[15.05] Criminal
************
*Pickpocket*
************
____ hits the crowded downtown streets and immerses herself in the steady
flow of banker types and wealthy socialites, all ripe for the picking. She
zeroes in on a couple of targets, and the only decision left is to whether
to go for the tall stockbroker in pinstripes, or the flashy woman with the
designer handbag and oversized sunglasses.
********
*Bagman*
********
********
*Bookie*
********
A few days ago one of ____'s regulars picked a long shot nag to win and ended
up winning himself a couple of grand, but before he could collect, he managed
to get himself into some "trouble", which led to the accidental explosion of
his car. ____ has effectively inherited the money, and if he were to pocket
the winnings him, no one would be the wiser, though he could also earn some
street rep by splitting the winnings with his boss.
As of late, pickings have been thin in the con-artist racket. The Vice Squad
has been breathing down ____'s neck, and the consumer affairs committee has
launched an aggressive television ad campaign warning would-be victims to the
dangers of recent confidence schemes. ____ has a few tricks left up his
sleeve though. A contact has offered him some office space that might work
well as the pretext for a classic vacation time-share scam (a sure fire way to
swindle the elderly out of their retirement funds), or seeing as times are
tough, ____ could go with the old door-to-door insurance policy scheme.
****************
*Getaway Driver*
****************
Speeding down the inner-city streets, ____'s on the getaway and heading to the
bank job team's rendezvous point. Something went wrong during the heist:
____'s car is occupied with only 3 of the 4 team members she'd dropped off
before the job, and one of them is injured. Also, they only managed to make it
out with 20K in hard currency. Thinking that the cops might be on to them, and
therefore on to their escape route, ____ decides to change the plan, but isn't
sure whether to take the turnpike or head down the narrow section of
cobblestone surface streets.
*************
*Bank Robber*
*************
During the final set-up meeting for the upcoming heist, ____ is informed that
a member of the team has been taken ill and won't be coming with them, but
that the job will go down as planned. New roles are discussed, and some of the
more experienced members of the team will be forced to pick up some of the
slack, but it's left up to ____ whether she wants to be a lookout in charge of
crowd control or if she'd rather help out the demolitions expert with cracking
the bank vault.
*************
*Cat Burglar*
*************
Inside the SimCity Museum of Metropolitan Art, ____ is on the hunt for a world
famous diamond currently on display, but he's hit a bit of a snag ... laser
beams, and close to a dozen of them. ____ hates laser beams, but is commited
to aquiring the diamond, as he has a very eager buying waiting in the wings.
He could flex some muscle and go for an acrobatic approach, or he could try
the new suction-cup crossbow, recently voted "the preferred tool of Cat
Burglars everywhere" by the SimCity local 709 Burglar's Union.
***************
*Counterfeiter*
***************
**********
*Smuggler*
**********
*********************
*Criminal Mastermind*
*********************
There's a new superhero in town, and she's been giving ____'s henchmen a
difficult time. ____ could attempt to capture the superhero and place her in
an elaborate mechanism that when left to its own devices would invariably
cause her slow and complex demise, or he could focus his attention on the
"Doomsday Device" he's building, with the hopes of completing it and following
through with his plans to hold SimCity for ransom.
------------------------------------------------------------------------------
[15.06] Military
*********
*Recruit*
*********
The sun has been relentless, and earlier in the day ____'s drill sergeant
forced the squad to run ten miles in the sweltering heat without any laces in
their standard issue swamp boots, because one of the recruits had been unable
to do up his laces in the amount of time mandated by the field manual. Now
____ has been asked to choose the proper method of discipline for a recruit
who has been caught sneaking donuts into his footlocker. ____ must decide
between placing the solider on kitchen duty, or restricting the solider's
rations to water and vitamin supplements.
**************
*Elite Forces*
**************
The elite forces are having their annual punch and pie picnic cotillion at a
local park just outside the city limits. ____ was asked to bring chips and dip
for the potluck - but forgot and showed up empty handed. The rest of the
squad is pretty disappointed at him, and he's thinking he should probably
do something to make it up to them. He could draw upon his elite forces
training and go on a stealth mission behind enemy lines to one of the other
squad's potluck tables, with the hopes of "occupying" some much needed
appetizers, or he could enter himself into the intersquad dance competition
and try to earn his squad some much needed respect.
******************
*Drill Instructor*
******************
____'s been delivered a set of especially "green" recruits that are wetter
behind the ears than a big-eared donkey in a rainstorm. He's had them for two
days and most of them still can't lace up their boots. Half of them still
complain about having to iron their pants, and at least a third of them still
seem to be thinking for themselves. ____'s tried to teach them all the
cadences he learned while he was a recruit. He's tried putting them on ration
restrictions and kitchen duty, but the regular ways just don't seem to be
working, so it's take for phase 2. ____ can either force the recruits to
march in their underwear, or take away their rifles and make them carry
baguettes instead.
****************
*Junior Officer*
****************
**********************
*Counter-Intelligence*
**********************
The enemy has made recent headway with its latest attempt to crack the SimCity
Security Systems Database. ____ has been assigned to launch targeted counter-
intelligence measures, but with the highly classified nature of all
information within the agency, ____ finds himself in the embarrassing position
of not knowing exactly who the "enemy" is. He tosses a few subtle questions
out while in the lunch line, but begins to get the distinct feeling that no
one in the bureau has any idea who or what it is that they are fighting
against. However, orders are orders, and ____ is going to have to come up
with something. He could play it new school, unleashing a horde of his newly
coded "double-agent" firewall replicator network probes, or he could keep it
old school and go with a barrage of wire taps and traces.
****************
*Flight Officer*
****************
****************
*Senior Officer*
****************
***********
*Commander*
***********
"One dreary morning, ____ receives a confidential memo informing him that
several recruits have been accused of leaking sensitive government information
to enemy factions. While this would ordinarily be a cut-and-dry case (court
marshal and dishonourable discharge, plus jail time), one of the accused is
the son of a high-ranking, powerful General. Over the course of the day, ____
is "informed" that perhaps it might be best if he quietly pardoned the
offenders and let them off the hook. ____'s conscience is torn, should he
stick to the rules and risk the General's wrath, or should he take the easy
way out?
***********
*Astronaut*
***********
____ and his crew have been training to command the first remote probe to land
on the surface of Venus, but recent satellite images have revealed what may be
the final stages of a mobile launch platform in the heart of RedCity. This
could be bad for ____'s career; its appears as though RedCity may beat him in
the space race. But ____ has a secret weapon: It's a mission that would use
similar technology as the Venus lander, but will transform the module into a
submersible to explore the vast uncharted depths of the ocean floor. ____
could put the Venus mission on overdrive and attempt to land the module
prematurely, or ____ could scrap the mission and put "Operation Unknown Ocean"
into full effect.
*********
*General*
*********
It's a quiet day in ____'s posh, oak-paneled office suite when his private
phone springs to life. Picking it up, ____ is mildly astonished to recognize
the President's voice on the other end of the phone line. Apparently, there is
credible evidence that a major satellite may be breaking orbit irregularly,
putting it at a crash risk with several highly populated areas. It's a serious
concern, and the President wants ____'s advice as a vertain of land, air and
space. Should they make an emergency shuttle launch to intercept the
satellite, or should they attempt to use their sophisticated missile system to
vaporise the falling satellite into harmless debris?
------------------------------------------------------------------------------
[15.07] Slacker
************
*Golf Caddy*
************
***********************
*Gas Station Attendant*
***********************
____ is sitting in her tiny sales kiosk listening to the sound of the rain
beating against the bullet-proof glass. She has just begun to debate
whether she should eat a YumCo Tiny-Cake or try one of the new flavours
of Mystery Cheese Food, when a racy new sports car pulls up to the
full-service pump and honks for service. Should ____ go on break, or
just pretend not to notice?
*************************
*Convenience Store Clerk*
*************************
The store is empty, except of course for Crazy Bill (who just hangs out in
the canned goods section talking about how he used to work for some big
company that invested apricots), so ____ decides to walk around with a broom
and pretend she's sweeping. She spots a coin beneath the FriggleFreeze machine
and jams the broom back behind the compressor to try to get it out. The
machine goes haywireand starts spewing frozen Friggly liquid everywhere.
Should ____ try to fix it with duct tape or with chewing gum?
********************
*Record Store Clerk*
********************
____ boss puts her in charge of choosing a house band for the store. The first
two bands to audition are the Naughty Llamas and the Reticulated Splines. Both
bands are good enough, so ____ decides to pick from the two and take the rest
of the afternoon to alphabetize the store's vinyl collection by drummers'
last name
**********
*Party DJ*
**********
____ gets a call to spin at, what a party promoter only describes as, a "big
gig going down tonight," but in her excitement, ____ forgot to ask what type
of music to bring, and has failed to get a contact number. She can't possibly
bring all her vinyl, so she needs to make a decision and bring either the
latest hits or the golden oldies.
***************
*Projectionist*
***************
On the opening night of Hugh Martin's latest film "The Colour of Simoleons",
____ discovers that the reels arrived damaged. Most of the film is fine,
but a few sections won't run clearly through the projector unless they're
reattached. Should ____ splice the film back together, or take the chance
and substitute the art film she made in high school?
*******************
*Home Video Editor*
*******************
A local Studio Town music video director has asked ____ to cut together some
stock 8mm footage he needs to round out the transitions for a video.____ only
has a few hours, so she doesn't have any time to shoot any new footage, but
her stock of 8mm reels isn't very extensive. The director has asked for a
single theme that will fit with the "frantic, but youthful" nature of the
video. ____ searches through her archive and settles on two options, a reel
she has of Sonny, SimCity's own tragic clown, or some old footage of bunny
rabbits sneaking carrots out of a small residential garden.
************************
*Freelance Photographer*
************************
In exchange for taking some digital pictures for their corporate web presence,
ALlamaInEveryHome.com offers ____ 1000 shares of their stock in lieu of his
usual fee. Word on the street is that tech stocks are good investments again,
but ____ doesn't want to get burned like he did in the last dot com bubble
burst with those four different online pet food delivery sites he bought into.
************************
*Freelance Web Designer*
************************
**************************
*Professional Party Guest*
**************************
____'s at a party for some famous Sim she's never met, but the party's pretty
uneventful, and there aren't any photographers from the society column, so
she's debating ducking out. But before she can make up her mind, the party
promoter makes his way over to her and asks her if there's anything she
can do to liven up the place. Not wanting to be taken off the A-list, ____
figures she better do something to spice up the party. ___ could start one of
her patented sing-alongs, or grab another drink and streak the living room.
------------------------------------------------------------------------------
[15.08] Law Enforcement
****************
*Security Guard*
****************
While monitoring the surveillance cameras ____ spots someone enter the
elevator with a computer. He's sure that he's never seen them before, but
isn't sure what to do. Should he call the police or confront the suspicious
character?
*******
*Cadet*
*******
Some of the cadets have decided to take the afternoon off and head downtown
for some fun. They've invited ____ along, but he's worried about performance
reviews scheduled later in the day. He could stay and study up on the police
handbook, or head out and try to get to know the rest of the cadets.
****************
*Patrol Officer*
****************
While walking his beat, ____ steps into his regular convenience store for a
donut and a cup of coffee. The clerk gives ____ the coffee and donut free of
charge, which in itself is quite out of the ordinary, and as ____ is leaving
he notices a suspicious pair hanging by the dairy cooler. Something doesn't
feel right, and ____ suspects that the pair may be holding up the store.
Police protocol would require ____ to inform dispatch and wait for backup, but
____ is up for promotion soon, and personally saving the day would look pretty
good on his record.
***************
*Desk Sergeant*
***************
The precinct's kitchen is out of donuts, and the grumblings, both vocal and
otherwise, are growing to a fevered pitch. ____ herself is starving, but she
also has a stack of important paperwork she needs to get done by the end of
the day. The other officers would surely be grateful if she walked downtown
and picked up a few dozen of the precinct's favorites, but the paperwork is
also looming pretty large.
************
*Vice Squad*
************
***********
*Detective*
***********
____ stoods in the shadows behind the 444 club, his breath hanging in the air.
He'd been on the case of the Maltese Llama for many days without a single
lead. It'd been as though someone was acting against him, predicting his every
move. That is, until he'd ran into Sally. Sally was the type of dame who knew
thing ... the undercurrents of the city, the word on the street - and that
some "big deal" package had been delievered to the doorman at the 444 club
only a few hours earlier. So it was that ____ found himself, downtown on a
cold and blustery afternoon, debating whether to sneak in though the club's
back door or up the fire escape to a dimly lit window, left open despite the
cold.
************
*Lieutenant*
************
____'s called two of his best sergeants into his office. One of them is
nearing retirement, the other is a rogue who never follows his instructions
and always seems to destroy huge sections of public property while
apprehending the bad guys. They always get their man, but this time they've
gone too far, wiping out nearly an entire city block, and failing to place
the criminal mastermind in custody. The chief is going to have ____'s hide
for this one unless the mastermind is caught, and caught quickly. ____ has two
choices: to yell loudly or yell really loudly and threaten to take away the
sergeants' badges.
"Yell Loudly" 15% Chance
____ yells loudly. Her guys don't seem too shaken, and they know it's her job
to yell, but also that deep down ____ really cares. They both play along and
promise not to blow anything up, unless it's the bad guys themselves. ____
sends them on their way and takes the rest of the afternoon to clean up her
office and hit the gym, earning her 1 Body and 1 Cleaning skill point.
******************
*SWAT Team Leader*
******************
____'s team has been asked to aid the Vice Squad in a raid they're planning on
an abandoned warehouse down by the docks, where a large trafficking ring has
set up headquarters. ____ has taken position on the roof, and is planning to
rappel down through the warehouse's skylights in a direct assault. A vice
officer has decided to go in with ____ and his captain, so ____ fits the
officer with rappelling gear, and his only remaining decision is whether to go
in under cover of a Flashbang grenade or a smokescreen grenade.
**************
*Police Chief*
**************
While looking over some regulation paperwork from his department's pension
fund, ____ notices some drastic discrepancies. It becomes clear to him that
some of the more veteran officers are funneling some "questionable" amounts
of cash through their retirement funds. ____ confronts the officers, and they
have no choice to explain the source of the illegal funds. However, they offer
____ a large piece of the action is he agrees not to blow the whistle on the
operation. ____ knows the right thing to do, but something makes him pause
before making a decision.
**************
*Captain Hero*
**************
------------------------------------------------------------------------------
[15.09] Culinary
************
*Dishwisher*
************
It's another dreary night, and ____ is up to her elbows in slimy dishwater
with an embarrassing case of dishpan hands. She has one last bit of cleanup
to do for the night when the head chef, Lefromage, runs frantically into the
kitchen, arms flailing like a dying lobster. "Mon Dieu! A critic has come,
and ze staff has gone home for ze night! Can you help cook?" Can ____ trust
herself not to set the kitchen on fire, or should she stick to the dishpan
hands?
*********************
*Drive Through Clerk*
*********************
It's late, and ____ is working the drive-through all by his lonesome - lots of
responsibility for little pay. Suddenly, the otherwise quiet night is ruined
when local rich kid Mimi Landgrabb and some of her hoodlum friends pull up
( ____ recognizes them by the indecent language coming through the tiny
speaker.) From what he's heard from other employees, _____ is pretty sure
they're going to drive off without paying. Should he fill out the order, or
should he treat them to a bit of their own medicine?
*************************
*Fast Food Shift Manager*
*************************
The movie theater down the street just let out and ____'s restaurant is
PACKED. (One might think they'd be full after those absurdly sized movie
drinks, but no such luck.) He's barking orders left and right when suddenly
the unthinkable happens: the Uberburger 3000 breaks down in an entirely
ungraceful puff of smoke. Now the restaurant smells like charcoal and there
isn't a burger in sight. Should he try to keep going without the Uberburger,
or take the repair into his own hands?
********
*Waiter*
********
That trail of fainting girls outside can only mean one thing - swoonworthy
teen heartthrob Simon Simmy has arrived at ____'s restaurant! ____ has been
granted the dubious honor of serving Simmy, and the picky star is sure keeping
her hands full. He's currently demanding an expensive brand of water -
"Vapour" - that's only sold at one place in all of SimCity. Since the cooks
are busy, it's up to ____ to retrieve it. Should she make the run and give up
her tips at the other tables she's working, or should she secretly substitute
tap water for Simon's fancy water?
***********
*Prep Cook*
***********
A local society dame has contracted with _____'s restaurant to cater her
daughter's wedding to a local wealthy businessman. This overly extravagant
affair promptly causes headaches for the entire staff: the demands range from
the silly (500 miniature swans made entirely of coconut paste) to the
impossible ("Can you get powder blue lettuce greens for the salads?"). The
sous chef is so busy taking care of the demands that he leaves the decision
about the soup ("surprise us!") entirely up to _____. Should she make Italian
wedding soup or the less traditional Louisiana Gumbo?
***********
*Sous Chef*
***********
As ____ grows more skilled in his work, he also begins to host dinner parties
that gain him respect among his friends. One such friend, who dabbles in
publishing, suggest that ____ publish a cookbook to get his name out there,
going so far to offer a nice contract. Now all that ____ has to decide is
what type of recipes to feature. He could concentrate on Asian dishes, a
particular passion of his, or he could try and shoot for the growing low-carb
low-sodium low-substance cookbook market. Which book should he write?
****************
*Executive Chef*
****************
____ has become quite the talk of the town lately - his latest menu has been
praised as "a gift from the heavens" and "a miraculous delight." Its not long
before entrepreneurial spirits begin to approach him with seeming lucrative
endorsement deals. Two of them stand out from the rest - one investor offers
to put his name on a new brand of indestructible sporks, while another
proposes a branded line of combination food processor/fax machines for the
busy household. Which absurd kitchen implement will ____ endorse?
****************
*Celebrity Chef*
****************
What do wealthy celebrity chefs do to ensure their continued place at the top?
Why, they compete in overly complicated televised battle shows, of course!
____ is honored by an invitation from the #1 reality-cooking-competition show,
"Steel Cuisine." He's been pitted against on of the most renowned chefs in the
industry, Pierre Lefromage. (That name sounds strangly familar ...) The week
before the historic competition, ____ recieves a mysterious phone call -
someone well tell him the secret ingredient to be used for the sum of �50,000.
Is ____'s victory worth the shame and risk of cheating?
------------------------------------------------------------------------------
[15.10] Science
**************
*Test Subject*
**************
Having grown nearly immune to the electroshock stimulus, the ESP research team
is finally convinced that ____ has absolutely no psychic powers whatsoever.
So she's been moved on to the Theoretical Color Research division, where her
first test involves nothing more than sitting in a sterile test room, selecting
one of two colored lengths of licorice and ingesting it. Should ____ eat the
red licorice or the blue licorice?
***************
*Lab Assistant*
***************
____'s been given a large amount of test suites to run. Normally she's used
to having a bit of free rein in the lab, fixing up some of the machinery,
playing with the mice and with Wiki the signing chimpanzee, but now all of a
sudden the lead researcher has ____ running these simple and formulaic tests
that even Wiki could do, and ____'s not so happy about it. Then it occurs to
her that Wiki the signing chimpanzee COULD run the test suites! After all, all
they are is a bunch of checkboxes, one after the other. ____ never pays much
attention to them anyways. Should ____ let Wiki do the test suites, or take a
stand for herself and tell her boss what she thinks?
******************
*Field Researcher*
******************
In a remote section of the SimCity outback ____ has come upon a previously
undiscovered entranceway to an outcropping of ruins built into the base of a
mountain and covered by dense jungle foliage. This is a major discovery, but
____ isn't sure how to proceed. Should he enter the ruins by himself and
attempt to ascertain their nature, or head back to the institute and inform
some of the more distinguished archaeologists of the ruins' existence?
*****************
*Science Teacher*
*****************
Lately, ____'s students have been getting restless, but being relatively new
to the field of teaching, ____ has been trying to stick to the textbook.
Unfortunately, if there's one known constant in the universe, it's that high
school science texts are incapable of portraying the wonders of science in any
way other than the most boring, convoluted, and drab. ____ decides that enough
is enough, and that his job as a teacher is not to make sure his students have
memorized the periodic table, but to get them interested in science and in
learning. It's time for a field trip! All ____ has to do is decide whether the
class should visit the mall or local video arcade, in the name of science, of
course.
****************
*Project Leader*
****************
While reading through some of his team's reports, ____ realizes that one of
his researchers has inadvertently stumbled upon a new lithium isotope. Not
only is the discovery of a major find in and of itself, but the practical
applications of the isotope in devices such as atomic linear accelerators and
staplers will be worth a fortune. So it is that ____ finds himself with a bit
of a conundrum. Ethics would obviously say that he should inform the
researcher of her own discovery and advise her how to proceed, but practicality
says that no one ever got ahead in the world of science by sticking to the
rules, and ____ could easily claim the discovery himself without anyone being
the wiser.
**********
*Inventor*
**********
*********
*Scholar*
*********
Lately ____'s grown weary of her scholarly life, and weary of the charade that
so many university academics must be part of in order to weather the "publish
or perish" phenomenon so common in today's collegiate environs. She misses the
hands-on aspects of being a scientist and is tired of having to spend such a
large part of her career lecturing and writing, when what she should be doing
is discovering. It's high time that she did something about it. The only tough
part is figuring out what to do without risking her cushy position as an
"Academic." ____ mulls it over for a bit and decides that she should either
spend the day working on her old theory of extra special relativity or look
into finishing her field work in the ancestral structures of the Llama famliy.
***********************
*Top Secret Researcher*
***********************
**********
*Theorist*
**********
With the recent complications arising from such concepts as dark matter,
wormhole theory, red vs. blue shift, superstring theory, ____'s own extra-
special relativity, not the mention the meta-spline reticulation debate, ____
has decided to take on a more rational approach to his theorizing. After all,
there are so many inconsistences and unknowns still lurking in the day to day
activities of Sims across the world. For instance, what happened to all the
pets in SimCity? One day they were there and the next day they were gone,
vanished without a trace. Or how is it that Sims are all able to carpool, but
yet not one Sim seems to own a car? Better yet, what's the deal with
"inventory"? How is it that no one seems to have a problem with the seemingly
infinite universe that exists within each and every Sim's pockets? But ____
needs to focus, and he needs a starting point. Should he start with the
tangible or the intangible.
***************
*Mad Scientist*
***************
------------------------------------------------------------------------------
[16] Chance Cards - Teenager / Elder
Teenagers and Elder jobs also have chance cards like the adults, but the
rewards are far less rewarding than the adult ones. Of course, they are money
makers for the young and old ones because for University (expansion) they are
not chunk change, its a lot.
------------------------------------------------------------------------------
[16.01] Politics
*********************
*Door to Door Poller*
*********************
As a door-to-door poller, ____ leaves his ego at the "door" - modern families
aren't very welcoming to strangers bearing clipboards, regardless of their
occupation. ____ needs to come up with a new tactic for getting information
from the neighbourhood. Should he conduct informal phone calls, or should
he perform a small song and dance at people's doorstep to get their
attention?
*****************
*Campaign Worker*
*****************
While working on the phones at the campaign office, ____ receives a call
from a reporter claiming to be from the SimCity Herald. The reporter says
she just has a few questions about the campaign. ____ could go and bother
the council member's personal assistant, or answer some questions himself.
********
*Intern*
********
The controller has a stack of paperwork on his desk that ____ has been asked
to read through and assign priority levels to the tasks. About halfway through
the stack, she finds some speeches that the controller has been asked to edit.
____ has an okay eye for syntax, and she knows how busy the controller is, so
she could try editing them herself, or scan the speeches into her word
processor and run the grammer check on them.
------------------------------------------------------------------------------
[16.02] Medicine
************************
*Nursing Home Attendant*
************************
____ walks the halls of Sunny Sims Retirement Home during his shift, looking
the part in his white sneakers and candy striper uniform. He hears a buzzer -
and looking around, he realises with dismay that he's being paged to room
146 - known as the infamous "Leaky Bladder" room. Should he suggest a bedpan
(which he will then have to clean) or should he try and get the resident
to the bathroom in time?
*********
*Orderly*
*********
_____ is staffing the ER of Sim County General Hospital in the midst of flu
season - they're totally swamped. Patients are waiting for hours and hours to
get a room. _____ is nearly overwhelmed when a tired pregnant woman comes
into the ER and begs _____ for a room and a doctor. But since she's not
critically injured, _____ isn't technically allowed to let her in without
waiting. Should _____ try and find the woman a room, or ask her to sit down
like everyone else?
*******************************
*Emergency Medicial Technician*
*******************************
____'s been asked to lend a helping hand and clean up one of the examination
rooms after a food fight broke out between cadets of rival military schools.
The place is covered with mashed potatoes and tapioca pudding, as well as some
other unidentifiable substances. ____ could spend all day disinfecting the
place, or simply ask the custodial staff to handle it.
------------------------------------------------------------------------------
[16.03] Business
*******
*Gofer*
*******
____ is a coffee boy - glamourous, no, but at least it gets him out of the
office and into the "fresh" city air. One day, ____ arrives at work to find
his boss chatting with one of the most powerful Sims in the financial world!
____'s boss quickly dispatches him, but forgets to give him a coffee order
for the VIP. ____ is stumped. Should he order a Double Mocha Latte Grande, or
the Caramel Venti Cinnamon Cappucino?
While sorting the mail, a letter falls out of an envelope and lands on the
ground. It says that Landgrabb Enterprises is about to buy Wrightway Toys.
____ could act quickly and take the investment opportunity herself, or
arrange a meeting with her boss to pitch the stock purchase proposal to the
company.
*********************
*Executive Assistant*
*********************
On his lunch break, ____ notices a new antiques store called London Charms
opening across the road from his office. It occurs to ____ that a joint
business venture between his corporation and a smaller privately owned store
might be just what his company's looking for, but he also notices some trinkets
that might be far more valuable than they look. He could take his lunch hour
to shop, or deliver a proposal to his boss.
------------------------------------------------------------------------------
[16.04] Athletic
*************
*Waterperson*
*************
Water. Aqua. L'eau. Its all aabaout H2O, as far as ____'s concerned. Thirsty
players require swift responses. ____ is jogging back and forth between the
locker room and the playing field when a distinct commotion catches his
attention. A player from the opposing team is picking a fight with the
stadium mascot! Should ____ try and break it up, or should he keep watering
the tired players?
***********************
*Locker Room Attendent*
***********************
____ cringes at the overpowering smell of sweat as she enters the locker room
for another day at work. Each day is punctuated by long hours and fetching
towels or muscle ointments for tired athletes. But while ____ is reading a
magazine waiting for the game to end, she notices a popular player sneaking
into the room quietly, and planting something that looks like prohibited
paraphernalia into star player Jessie Scott's locker. Should ____ stay out of
it, or blow the whistle and risk upsetting the perpetrator?
*************
*Team Mascot*
*************
The SimCity Quarks are looking to fill the over-sized shoes of their world
famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
decided to go back to medical school. _____'s been given the nod to step into
the role, but with Limpy out of the way, her own character, Dagby Llama of the
Lower City Llamas may be able to step into the currently vacant limelight.
------------------------------------------------------------------------------
[16.05] Criminal
***************
*Street Hawker*
***************
The "cheap imitation industry" is a cutthroat one in SimCity, and ____'s turf
has been overtaken by the local underground retail mafia. Displaced, he is
left to scout out some new territory. Should ____ risk getting busted at a
high-profile spot in the ritzy shopping district, or should he choose a
street corner closer to the town's farming outskirts?
****************
*Numbers Runner*
****************
Day after day, ____ tolls in the seedy underbelly of the SimCity racetrack,
crunching numbers and helping to set odds for the day's races. It's not
glamourous, but it pays the bills. One day, ____ receives a hot tip from
an insider, Lucky Go Pika, commonly a last-place horse, has been doing
extremely well in warmups. Should ____ try and place a bet under the table,
or should he pass up this opportunity?
************
*Pickpocket*
************
____ hits the crowded downtown streets and immerses herself in the steady
flow of banker types and wealthy socialites, all ripe for the picking. She
zeroes in on a couple of targets, and the only decision left is to whether
to go for the tall stockbroker in pinstripes, or the flashy woman with the
designer handbag and oversized sunglasses.
------------------------------------------------------------------------------
[16.06] Military
*********************
*Paintball Attendant*
*********************
____ loves to watch the many varied groups complete at the paintball arena -
most people don't know how painful a paintball can really be! Yet one day, an
old enemy comes in with a group of her friends and treats ____ quite rudely
while attempting to rent equipment. He's tempted to give this group the
"defective" paintball guns - but that's risky. Maybe he should just turn on
video monitoring, so that he can catch them in the act if they cause trouble.
************************
*Recruit Training Corps*
************************
*********
*Recruit*
*********
The sun has been relentless, and earlier in the day ____'s drill sergeant
forced the squad to run ten miles in the sweltering heat without any laces in
their standard issue swamp boots, because one of the recruits had been unable
to do up his laces in the amount of time mandated by the field manual. Now
____ has been asked to choose the proper method of discipline for a recruit
who has been caught sneaking donuts into his footlocker. ____ must decide
between placing the solider on kitchen duty, or restricting the solider's
rations to water and vitamin supplements.
------------------------------------------------------------------------------
[16.07] Slacker
************
*Golf Caddy*
************
***********************
*Gas Station Attendant*
***********************
____ is sitting in her tiny sales kiosk listening to the sound of the rain
beating against the bullet-proof glass. She has just begun to debate
whether she should eat a YumCo Tiny-Cake or try one of the new flavours
of Mystery Cheese Food, when a racy new sports car pulls up to the
full-service pump and honks for service. Should ____ go on break, or
just pretend not to notice?
*************************
*Convenience Store Clerk*
*************************
The store is empty, except of course for Crazy Bill (who just hangs out in
the canned goods section talking about how he used to work for some big
company that invested apricots), so ____ decides to walk around with a broom
and pretend she's sweeping. She spots a coin beneath the FriggleFreeze machine
and jams the broom back behind the compressor to try to get it out. The
machine goes haywireand starts spewing frozen Friggly liquid everywhere.
Should ____ try to fix it with duct tape or with chewing gum?
------------------------------------------------------------------------------
[16.08] Law Enforcement
****************
*Crossing Guard*
****************
It's just a normal afternoon shift for _____ when the skies suddenly seem to
open up above him/her and the neighborhood children. A fierce thunderstorm is
raging, and it only takes a few minutes for the main roads to become
impassable. _____ can't leave the kids on their own - should he lead them the
long way home, or try to use the shortcut through a local construction site?
***********************
*Parking Lot Attendant*
***********************
_____ wipes the sweat from his brow in the midst of another unforgiving day on
the lot. The pay is low, and he always goes home with a migraine from the
exhaust. Today is no exception - the lot fills quickly due to a special event
at the local stadium, and they are turning cars away. A co-worker wants to use
the empty lot next door as overflow parking and keep the money for themselves.
Should _____ get in on the action?
****************
*Security Guard*
****************
While monitoring the surveillance cameras ____ spots someone enter the
elevator with a computer. He's sure that he's never seen them before, but
isn't sure what to do. Should he call the police or confront the suspicious
character?
------------------------------------------------------------------------------
[16.09] Culinary
************
*Dishwisher*
************
It's another dreary night, and ____ is up to her elbows in slimy dishwater
with an embarrassing case of dishpan hands. She has one last bit of cleanup
to do for the night when the head chef, Lefromage, runs frantically into the
kitchen, arms flailing like a dying lobster. "Mon Dieu! A critic has come,
and ze staff has gone home for ze night! Can you help cook?" Can ____ trust
herself not to set the kitchen on fire, or should she stick to the dishpan
hands?
*********************
*Drive Through Clerk*
*********************
It's late, and ____ is working the drive-through all by his lonesome - lots of
responsibility for little pay. Suddenly, the otherwise quiet night is ruined
when local rich kid Mimi Landgrabb and some of her hoodlum friends pull up
( ____ recognizes them by the indecent language coming through the tiny
speaker.) From what he's heard from other employees, _____ is pretty sure
they're going to drive off without paying. Should he fill out the order, or
should he treat them to a bit of their own medicine?
*************************
*Fast Food Shift Manager*
*************************
The movie theater down the street just let out and ____'s restaurant is
PACKED. (One might think they'd be full after those absurdly sized movie
drinks, but no such luck.) He's barking orders left and right when suddenly
the unthinkable happens: the Uberburger 3000 breaks down in an entirely
ungraceful puff of smoke. Now the restaurant smells like charcoal and there
isn't a burger in sight. Should he try to keep going without the Uberburger,
or take the repair into his own hands?
********************
*Lab Glass Scrubber*
********************
Working late one night, ____ catches a fright when he notices his boss Dr.
Finkelstein has left one of his head-in-a-jar experiments over a Bunsen
Burner. Doc doesn't normally leave floating heads in jars above flames
overnight, as a general rule. Should ____ dismantle the experiment or leave it
be?
**************
*Test Subject*
**************
Having grown nearly immune to the electroshock stimulus, the ESP research team
is finally convinced that ____ has absolutely no psychic powers whatsoever.
So she's been moved on to the Theoretical Color Research division, where her
first test involves nothing more than sitting in a sterile test room, selecting
one of two colored lengths of licorice and ingesting it. Should ____ eat the
red licorice or the blue licorice?
***************
*Lab Assistant*
***************
____'s been given a large amount of test suites to run. Normally she's used
to having a bit of free rein in the lab, fixing up some of the machinery,
playing with the mice and with Wiki the signing chimpanzee, but now all of a
sudden the lead researcher has ____ running these simple and formulaic tests
that even Wiki could do, and ____'s not so happy about it. Then it occurs to
her that Wiki the signing chimpanzee COULD run the test suites! After all, all
they are is a bunch of checkboxes, one after the other. ____ never pays much
attention to them anyways. Should ____ let Wiki do the test suites, or take a
stand for herself and tell her boss what she thinks?
------------------------------------------------------------------------------
[17] Job Rewards
This section is devoted to your Sim's hard work at their place of Work. They
receive a job reward when they reach a certain level of work. Don't move house
when you get one, or else you have to start from day one to get the reward
back.
------------------------------------------------------------------------------
[17.01] Politics
"Stand tall, furrow your brow, and just say the words with the Bushmaster
Tele-Prompter. Transparent overlays display text at varying speeds for
"tortoise" to "hare" fast. Adjust the font size to ease those aching eyes.
Exercise your verbal skills with the Bushmaster Tele-Prompter!"
This is a okay reward. Increases fun and charisma at the same time. Since fun
really increases your mood and charisma is needed in many jobs, this is a
great reward for the money makers out there. Also, kids like to use it too,
however, they like to burp onto the mike, and the gas release isn't nice.
------------------------------------------------------------------------------
[17.02] Medicine
"Sims venturing into the medicial field can sharpen up their mechanical skills
with "Incision Percision". The true-to-life features include genuinely clammy
fake organs and a functioning circulatory system. Dive into the faux gall
bladder, small intestine, panceras, inferior epigastric vessels, and other
organs and make them new again.
This is a great reward. The reason is that mechanical is not leveled up during
the course of the game if you Sims have free will on. You can increase your
skill and your fun for your Sim at the same time. No risk of zapping
themselves in this area. Laugh as your Sims pull out vital organs and through
it away. Then pull out screwdrivers, spray cans, glass cups, etc and put it
back in.
------------------------------------------------------------------------------
[17.03] Business
Execuputter
Job Level: Executive (5)
Increase Skill: Charisma
Increase Motive: Fun
Bonus: Nothing
"Why should your Sim sit through boring business lunches when they can play
golf instead? The Execuputter features imported synthetic imitation grass,
along with simulated water and sand traps so that Sims can work on their swing
while building charisma points - and hobnobbing with important business
contacts."
This is okay. Nothing funny about a Sim trying their best to hit a golf ball.
Lack of comment means lack of comment. Get it or not, I don't really care
about it.
------------------------------------------------------------------------------
[17.04] Athletic
"Float like a moth and sting like a yellowjacket! With the Exerto Punching
Bag, athletic Sims can punch away to release tension and keep in shape while
building a useful career skill."
The punching bag can increase your body skill fast. It is probably the fastest
way to increase your body skill. You do gain fun from this reward but you also
lose quite a lot of hygiene over time, but not as fast as the other fitness
material.
------------------------------------------------------------------------------
[17.05] Criminal
"Don't let the inconvenience of the truth interfere with your career
ambitions! Hone the skills to lie, cheat, and steal with the SensoTwitch Lie
Finder. Its patented Brainwave Twitch Needle detects even the tiniest nervous
mental tic. Fool the Lie Finder, and you can fool anyone!"
Well, this career is not the best of the rewards. It increases creativity
which is easy enough to increase. It increases no fun what so ever so there is
no point to get this reward unless you are trying to reach the top of the job
career. The only fun you will see is when your Sim fails to lie and gets a
massive shock that will do nothing to their motives.
------------------------------------------------------------------------------
[17.06] Military
"After a long day at the military base, why not extend the hard work with a
run through the Selfflog obstacle course? From Exerto, a leading manufacturer
of fitness equipment, this home obstacle course tests your ability to leap
3-foot hurdles, crawl under a canopy of simulated gunfire, and scramble over
a fence-all in the name of fun and fitness."
Its funny to see your Sims take this course. If they go on the hurdles, they
have a chance of falling down on their bosom. When getting out of the canopy,
their shirts might stick onto the web and attempt to pull their pants down.
This will drag them back. Finally, the end, the scaling of the wall. See your
Sim fall on their buttocks. In my opinion, I think it increases another motive
other than fun, it increases your laughter, try it with a female child, it is
extremely funny *FAQ Writer hurt his bum while watching and writing this bit,
It's that funny.*
------------------------------------------------------------------------------
[17.07] Slacker
"Do your Sims love gardening as a creative outlet yet hate kneeling in the
soil and getting dirt under their nails? Well, they don't have to anymore with
this hydroponic garden! The AquaGreen ensures that plants receive adequate
moisture and lots of light so your Sims get the fruits without the labor. It's
a slacker's dream!"
This is really worth it in my opinion. All you have to do is to plant the seed
in each of the little 12 pots, and wait 3 days. They grow and you harvest them
by placing it in a pot and selling them in buy mode. You increase your
creativity by tending them. Plant the seeds and wait the 3 days for �350. You
do nothing. A great deal in my opinion. �350 for free.
However, you have to tend the plants to be able to sell them. Without loving
care, the plants will wilt and die.
------------------------------------------------------------------------------
[17.08] Law Enforcement
This machine allows your Sim to scan objects around the house and find out
who used it last. It send a spread beam of light to detect for fingerprints
and find out who used it. When it finished with the light scanning, your Sim
either has the choice to find out who it was or comes up with a ?. If it does
end with a question, your Sim will answer it by banging the machine to see if
it really is working.
------------------------------------------------------------------------------
[17.09] Culinary
That machine is a definate getter. If your Sim is in a good mood, send him on
it. The Sim will start up the machine, first by turning on the caramel valve,
then mixing chocolate into a mixing bowl, and then the add the two together
machine. Lower leveled Sims will only make �3 per box (which is 3 chocolates)
while more skilled Sims make �4. Your Sim will wait for the chocolate to come
out, dust it with sugar and put it in a box. Sometimes your Sim will leave one
so it can fall in the bin, while others might eat it. Sims with a cooking
level of 10 will try to avoid this so they make more money. They also increase
their cooking while making money. Great for value. If you have a perfect
cooking skill of 10, your Sim will not eat the chocolates. If you have a
cooking skill of over 9, you will make �4 a box, below it will be 3.
------------------------------------------------------------------------------
[17.10] Science
"Your Sims are sure to succeed in the world of science with the Simsanto Inc.
Biotech Station! Sims can study old microbes and invent new ones, gaining
logic skill points and advancing their careers in the process. Includes a
microscope, computer, and refrigerator for storing samples."
This machine is okay. While it might make money, it makes it in small samples,
like �60 for logic skill of 6. However you might get a disease for low level
Logic Sims. They open it and if they cough, they have a disease. You can make
an antidote with the machine but its better to get about 14 hours of rest not
standing up. All I'm saying is, use it at your own Sim's risk.
------------------------------------------------------------------------------
[18] Mini Jobs
These jobs are ones that make money, but if not a career path job. There are
only two mini jobs. A painter and a novelist. They are some of the best jobs
because they allow you to stay at home and not leave the comfort of it.
------------------------------------------------------------------------------
[18.01] Painter
You don't have to sell your painting though. You can hang it on the wall, as
the game treats it like a regular painting. But be warned, after hanging it
on the wall, there is no way to place it back on the canvas.
------------------------------------------------------------------------------
[18.02] Novelist
A novelist takes a lot of time to make money. A novelist requires a lot and I
mean a lot of creativity to make a good novel. It takes about 28 hours sitting
on a computer typing away to make a novel. Creativity increases the chance to
make the novel a success. Type away on the computer, and you will not complete
it in a single go so be patient. You have to be in a good mood to write. After
you complete your novel, a message will come saying you have finished and a
phone call will be on the way. You make money from the royalities if your book
is a success. On my first attempt, my Sim made �2760. Thats good money but I
think that painting is better, but your have to be in a good mood to paint and
it is enabled to be accessed from Free Will.
You usually get between �2000 to �3500 per shot, and doesn't increase like
paintings do. Of course, you can get more, you can get less, it varies and for
27 hours of work, �2000 is not a hell of a lot of money. I think that there
are better ways to make money, not just this.
------------------------------------------------------------------------------
[19] School
School is an important aspect in the lives of your Sims, young and old. The
young can't bear to do without school, the old can't see them fail. School is
without a doubt, the most important thing that can happen to your Sim. It is
for free and missing it can lead to the evil Agent of the Social Worker.
------------------------------------------------------------------------------
[19.01] Public School
Child
Carpool Arrival: 8:00am
School Hours: 9:00am to 3:00pm
Transport: School Bus
Uniform: Everyday Clothes
Teenager
Carpool Arrival: 8:00am
School Hours: 9:00am to 1:00pm
Transport: School Bus
Uniform: Everyday Clothes
------------------------------------------------------------------------------
[19.02] Private School
Private Schools have an advantage over the public system. The teenagers who
go to a private school go to work at level 2 instead of level one. That is
because careers think that private school students are more trustworthy than
their public counterparts. This school is a expensive school and an invitation
to the headmaster is necessary to get in. Read the section on inviting the
headmaster to know how to get in. Another difference between Private and
Public is that Private School students have to wear uniform. Also, the motives
from a Private School drop slower than that of a public school. The motives
that are slower to drop is Fun, Energy and Social
When you invite the Headmaster over, if you are successful in getting your
children into the Private School, all children in the household are accepted
regardless.
Child
Carpool Arrival: 8:00am
School Hours: 9:00am to 3:00pm
Transport: School Bus
Uniform: School Uniform
Teenager
Carpool Arrival: 8:00am
School Hours: 9:00am to 1:00pm
Transport: School Bus
Uniform: School Uniform
------------------------------------------------------------------------------
[19.03] Events in School
Events happen in school. They can be good or bad. Below are listed some of
the events.
**************
*Spelling Bee*
**************
"Words spreads fast in this family. ____'s relatives heard about her report
card and they're pleased as punch! They give ____ a �100 reward for making
them the proudest doting family this side of SimCity."
************
*Team Sport*
************
"____ is horsing around with some classmates one afternoon when she manages
to effortlessly toss a chair clear across the classroom. The football coach
notices display if skill and promptly gives ____ a spot on the team. Within
days, ____ becomes a star player, and earns one Body Point for leading her
team to their first district championship!"
**************
*Science Fair*
**************
"It's Science Fair time again - and this year ____ blows everyone away with
his project, entitled "Splice and Dice: Easy Home Genetics Revealed." ____
takes first prize easily and wins himself 1 Mechanical Skill point for his
effort."
***********
*Bake Sale*
***********
"____'s school is trying to earn enough money for a new swimming pool, and
they've asked all the students to help out with a bake sale. Unfortunately,
most of the students don't know how to cook! ____ volunteers to offer the
students cooking lessons - and the sales turn out to be a huge success! ____
earns 1 Cooking point for her efforts."
**************
*Music Player*
**************
"When ____ first began taking violin lessons, she sounded like a marmoset with
a bad cold. But something happened, and recently ____'s been at the top of her
game - so much so that she's been offered position of Concertmaster in the
school orchestra! ____ earn 1 Creativity skill point from all of the extra
experience."
*************
*School Play*
*************
"It's hard to recognize ____ behind all that makeup and costuming - but ____
shines as the star of her school play, "Simerella." Proud family and friends
send congratulatory cards, netting ____ �215. Take a bow!
*************
*Fundraising*
*************
"It's fundraising time at school again (isn't it always?) and ____ has taken
upon herself to do something special. She "borrows" the family's top-secret
cookie recipe - and her cooking is a smash! ____ earns so much money that the
school rewards her a �100 check.
****************
*School Play #2*
****************
"It's hard to recognize ____ behind all that makeup and costuming - but ____
shines as the star of her school play, "Our SimTown." The experience of
performing to sold-out audiences turns ____ into a regular little diva and
earns her 1 Charisma Point."
------------------------------------------------------------------------------
[20] Non-Killing Disasters
This section is about disasters that can change your Sims life but won't kill
them. There are several things like abduction and burglars that can change
their life. Sure beats getting killed but it is better that you avoid the same
accident that are list below because as a matter of fact, most of these
accidents can be created by you.
------------------------------------------------------------------------------
[20.01] Abduction
Abduction is when your Sim stargazes with a telescope during the time of 7pm
and 2am. This is a rare event and doesn't always happen. Its not a glitch so
don't fret about it. When your Sim is abducted, your Sim's needs will be moved
around so if you have a full energy and a low bladder bar, you might be going
to pass out with a full bladder.
When your Sim is abducted, only your male Sim will be pregnant. Your female
Sim will have to use the "Try for Baby" option. It is a normal pregnant person
so after 3 days, your Sim will give birth to an alien kid, usually with black
eyes and green skin. It is just like any other Sim, except it is an alien
looking Sim.
------------------------------------------------------------------------------
[20.02] Breaking Stuff
Sometimes your Sim's get a little excited with equipment. Then they break it.
Or otherwise screw it up so you can't use it anymore. This is a tragic ending
to the otherwise fine piece of equipment. Most times like computers can be
fixed by your Sims and by the repairman or repairwoman. If you have high
Mechanical skill, you can fix the object easily, but if you fail look at the
section below on electrocution. These are the objects that can be broken can
how you fix it. The ones that will zap you are marked.
------------------------------------------------------------------------------
[20.03] Burglars
Would you like someone stealing your hard-earned furniture? Well, every so
often, a burglar will come in between 10pm and 4am usually when your Sims are
fast asleep with a ZZZ over their heads. The burglar will enter your house,
go through a few rooms and take your most expensive stuff. He will take up to
5 items tops. If you have a burglar alarm (you are very stupid not to have
one), the burglar will panic and try to run. When the alarm sounds, the cops
will arrive and try to arrest the guy.
If the cops see the burglar, they will fight the burglar (why can't they just
shoot them with a pistol or rifle or something?). This is the same as if you
did, Attack and Fight (except you can't use it). If the burglar wins, he
escapes and you won't see him again for a while. If the cop wins, the burglar
is arrested and you receive �500 reward money and if he stole something from
you, you get the depreciated value of the object not a replacement from your
Sim's insurance company (I guess that they don't have a old for new policy).
It also seems that you can free the burglar when he is arrested. You can free
him with the cop just gives you the reward money. When he does, click on the
cop car and when you do, open the rear door. When you let the burglar escape,
you get a double + relationship with the burglar but when the cop realises
what you have done, you will get a double - relationship with the cop as they
are pissed they have to fight someone while they are trying to steal something
from you only to be realised by the potential victim.
Both buy and build mode are disabled so you can't do anything to get the
objects away.
------------------------------------------------------------------------------
[20.04] Flooding
Flooding is when you have a leaking object like a toilet and it is broken. The
object leaks and waters freely flows. This leaves puddles everywhere and you
lose on the environment score severely. If you don't fix the problem, the
water will leak throughout the house and will eventually appear outside. To
fix this problem, mop up the leaks and fix the broken leaking object.
------------------------------------------------------------------------------
[20.05] Pass Out
Passing out is when your Sim runs out of gas, which means your Sim has a
energy bar that is fully red. They will fall asleep on the spot. This will
cause them to slowly regain their energy at the expense of comfort. Your Sim
will block the way of others and if their is a burglar and your Sim is on the
doorway, the burglar can't get in. That has happened to me once and it is
funny.
------------------------------------------------------------------------------
[20.06] Pee Pants
Doing a piss in your pants is not a funny thing what so ever. So your Sims
will not be very pleased with themselves if they pee their pants. Your Sim
will only do this if your bladder is completely red and they can't reach a
toilet. They pee their pants or rather have an accident and their hygiene
in return for have a fully green bladder will be completely red. This will
leave a puddle on the floor, which you will have to clean.
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[21] Killing Disasters
These disasters are not like the ones above, these can kill your Sim so read
carefully. Teenagers, adults and elders are able to be killed but children,
toddlers and babies are cannot be killed. I've received word that if a Sim
catches a disease, your infected Sim can pass on the contagious disease to a
child. The children cannot be killed, even with the worst diseases. If they
do get injured or sick and such, the Social Worker will pay a visit and
kidnap them.
This chapter allows you access to kill off your Sims. Make sure you want to
do this because there is no way to bring a dead Sim back to their normal
state.
------------------------------------------------------------------------------
[21.01] Diseases
There are 5 diseases that your Sim can contract. Some are avoidable and can
be prevented but some are unavoidable and however elusive your Sim can get,
it will chase them. Teenagers, Adults and Elders can all contract diseases.
The five diseases are
Cold
Flu
Food Poisoning
Pneumonia
Virus
A cold is the basic disease. You have a chance of contracting the flu when
your Sim goes to school or work go the only Sims who can't catch the flu
directly are unemployed adults and elders. You can tell when your Sim has the
flu when you hear the Sim cough and sneeze. The cold is easy to spread around
so any social interactions with a sick Sim can result in the other Sim
catching the flu as well. This disease is not fatal (it won't kill) but left
untreated, it will turn into pneumonia.
Food Poisoning is a disease you can easily avoid. It will only become
contracted if you eat food that has gone off (which has a green cloud over it
and flies) or if you lick clean a plate which has a green cloud over it. It is
not contagious so don't worry about your other Sims' but if you see that Sim
going to the toilet a lot (even if it is a full bladder bar) it means that
they have constipation, and if they throw up, chances are that they have been
poisoned via food. This will kill you if untreated.
Pneumonia is the severe version of the cold. It is formed if you fail to treat
or too lazy to treat the cold. Signs of this disease is when you see your Sim
coughing and very tired (going to sleep a lot). It is contagious but not as
bad as the cold, but unlike the cold, it will kill you if untreated.
A virus will infect your Sim if your Sim screws up at using the Science Reward
Object, the SimSanto Inc. Bio Station. If your Sim has a low logic skill when
they use the machine, the vial of potion you make could be a virus. The darker
the vial of magic potion, the more dangerous the virus is. Your Sim and other
Sims can contract a virus from the vial and it is more contagious than the
cold and the flu put together. It will kill your Sim if untreated.
In order to cure a disease, your Sim will need 14 Sim hours of rest. This
means 14 hours of napping, sleeping, etc. Your Sim could pass out and the 14
hours will still be counted. After 14 hours, not consecutive by the way, your
Sim will be cured. If not, they will die. The second way to treat a disease is
to have a Highly Logical Sim produce an antidote from the Bio Station.
------------------------------------------------------------------------------
[21.02] Drowning
Drowning is a death that your can deliberately cause at will. Make your Sim go
swimming and when they are in, remove the ladders. Once hunger or energy drops
down to nothing, they drown. You can't plead with the Grim Reaper unless they
drown near the edge and the Grim Reaper is near the edge. After all, however
faulty your Sims are, they cannot walk on water (they are not belonging to a
highly God like power group) or meditate there even though it is possible.
------------------------------------------------------------------------------
[21.03] Electrocution
Also, being electrocuted will have a chance to make you lose a skill points as
it isn't good for your brain cells.
------------------------------------------------------------------------------
[21.04] Fire
* Your cooking level is low and your Sim uses a stove or microwave which has
a good chance of causing fire. I've heard of higher skilled Sims causing
fire but it is in the minority.
* Use cook food in the oven, microwave, walk away while is it cooking. The
longer you leave the food in there after the bell has rung, the more chance
there is of it catching fire. The more smoke there is, the closer it is
to catching fire.
* You get electrocuted while repairing something, which has a slight chance
of it catching fire.
When the fire starts, the object that starts the fire will be on fire. If you
are smart enough to put a smoke detector in your kitchen, the fire department
will always show up before the object is destroyed. Your initial reaction your
Sim will have will be to panic and they will come from all over the house.
Your Sim can extinguish the fire when you cancel their panic and clicking on
the burning object and then extinguish. They will put out the fire but slower
than the firefighter. You and the firefighter can shut down the blaze faster
if you two do it together. If the object does not get extinguished, it will
catch fire to other objects around it.
If the object is made of wood or uses electricity, the fire usually contracts
on that objects faster. If the fire can't find anything to consume, it will
burn out. The object will be a pile of ashes and reduce the environment score
a lot. If a Sim is next to a blaze, the Sim will catch fire. If they are not
extinguished quickly, they will burn to death.
If there is a fire in the house and you have a baby / toddler, the adult will
grab the baby and ran out of the house. This happens even if the baby isn't
in the fire itself.
Children, teenagers, adults and elders can burn to death and buy and build
mode are disabled so you can't move away objects.
------------------------------------------------------------------------------
[21.05] Fly Swarm
------------------------------------------------------------------------------
[21.06] Old Age
When your Sims become elders, they will live for 15 to 25 Sims day before they
will die of old age. This span of days depends on how you treat them. They
higher the Aspiration Meter and mood, the longer they will live. You cannot
bring them back by pleading. Of course, the only Sims that can die are Elders.
------------------------------------------------------------------------------
[21.07] Satellite
There is a rare chance that when your Sim stargazes without a telescope or
just watch the clouds, a satellite (decommissioned) will come down from outer
space and splatter your Sim into tiny bits. It is rare but it will happen. As
a bonus of getting your Sim splattered, your can sell the satellite for money.
You can sell the satellite for �1,999 and the tombstone for �150 to further
insult your Sim's death.
Teenagers, adults and elders can be splattered by the satellite
------------------------------------------------------------------------------
[21.08] Scared to Death
When there is a ghost in the house, there may be the chance that the dead Sim
will perform the Scare option on a living Sim. If that happens, it will be the
same as electrocution, if there is 3 or more needs at halfway they die of
fright as their needs drop into half. This is rare and when it happens, your
Sim can piss their pants and run, or just plain run. Elders have a higher
chance of getting scared than other Sims.
------------------------------------------------------------------------------
[21.09] Starvation
When a Sim's hunger bar drops to zero, they will stuff their faces with food.
If there is no food, they will starve to death in one hour. Starvation will
kill teenagers, adults and elders but children, toddlers and babies will be
taken away by the social worker if that happens.
------------------------------------------------------------------------------
[22] Ghosts and Grim Reapers
Ghosts scare the living daylights out of people. The Grim Reaper will take the
souls of those who pass on and turn them into ghosts. Are you ready for what
haunts you below? Are you ready to witness the horrors of the undertaker?
Read on oh brave one.
------------------------------------------------------------------------------
[22.01] Ghosts
Ghosts will appear when a Sim dies and leaves behind a tombstone. If they die
outside, it will be a tombstone, if they die inside, they will leave an urn.
You can move the tombstone or urn elsewhere but that will make the ghost angry
and pissed. If they die with an Aspiration Meter of Gold or higher, it will
display their Level of Aspiration (example: Future Financer). They living Sims
will mourn the death of the other Sim and it is more of a regular thing to do
within the first few days of death.
* Turn on stereos, computers and TV's and leave them on for you to see
* Cause flowers to wilt and die
* Make dining chairs float, even if a Sim is on one
* Make the toy xylophone play by itself
* Cause the Incision Precision dummy to float
* Fill a tub with water, might make it dirty so you have to clean it
* Cause teddy bear's head to spin around
* Break a lamp
* Scare a Sim
* Kill a Sim (read above)
The ghost has a mood, just like your own Sim except it isn't about its needs,
it is about its feelings. If the partner of the ghost got married, that would
piss the ghost off. If the Sim starved to death and the fridge is empty, that
would piss the Sim off. If you move out, the ghost will be piss at the new
Sims as tombstones and urns can't be taken. If the tombstone or urn of the
ghost is kicked or smashed by a child or teenager, that will really make the
ghost mad.
There are things you can do to halt the ghost of being pissed off. Don't
make the ghost's partner find another partner, don't make your Sims kick it
so block access to it or you could just sell the stupid tombstone or urn. That
will make the ghost go away completely.
------------------------------------------------------------------------------
[22.02] Ghost Colours
Disease - Green
Drowning - Blue and will leave puddles
Fire / Burn - Red and smoking. Could start fires as it walks
Flies - Purple
Electrocution - Yellow, will throw sparks, and might even electrocute itself
Old Age - White
Satellite - Orange
Scared to Death - Pink
Starvation - Transparent and will empty your food stores
------------------------------------------------------------------------------
[22.03] Pleading with the Grim Reaper
The Grim Reaper is the only way to bring back a Sim who has died from an
unnatural cause (means old age Sims can't be brought back). The Grim Reaper
will come when your Sim dies and everyone is crying over the dead Sim. The
Grim Reaper will hold a clipboard and look through the pages and nod his head.
Then using his scythe, will collect a blue circle, the dead Sim's life. Then
if you plead with the Grim Reaper (click on him and click plead), will Sim
who pleads will go down on it's knees, and begs for the life of the Sim back.
The Grim Reaper will show his two skeletal hands, and show one with the Sim's
life and one empty. To get the right one, your Sim will have to have at least
a combined relationship of 25 (daily plus lifetime) to plead and the maximum
score is 90, so you always have a 10% chance of failing.
When the hands go behind his back, the Grim Reaper will choose a number in the
background. If the Grim Reaper chooses a number lower than your Relationship
score, then the Grim Reaper will bow his head in shame as he reveals the hand
with the life in it. Your Sims will cheer. If you choose the wrong one, the
Sims will be unhappy and you lose that Sim forever. The Grim Reaper will talk
on his phone and then they will be gone forever.
Seriously, on a mental note, for a guy who loves taking others into his
favourite domain, he is technological advanced. A nice blue cell phone matches
him and pen and paper are like the most basic thing for him. For a guy who
lives in hell, his a nice guy. Rumor has it that one of the pre made Sims had
a WooHoo and even a baby with this mysterious person. Maybe he is a Sim that
is human and can reproduce. Or maybe not ...
------------------------------------------------------------------------------
[23] Telephone
The telephone is an important function in this game. Without it, you can't do
a lot of things, including not ordering pizza! This is the most important and
cheapest product in the game and for the variety of functions that you can
pull off, its a blessing. Even those on a tight budget will be able to afford
these technological wonders.
------------------------------------------------------------------------------
[23.01] Other Sims
A new function. You can receive calls from other Sims. Answer the phone and
if you are the target Sim, you will talk to the other Sim on the other end of
the line. If not, that Sim will ask you if the target Sim is available to talk
with them. Click yes or no. Then you will talk. The longer you talk, the more
is added or deducted from your daily relationship.
You can also call other Sims. If they are home or you call at the right time,
you will get the chance to invite them over or talk. Invite over means that
you invite them over to talk, socialize, blah, etc. Talk is like answering the
phone, the longer you talk, the more is added to your daily relationship. This
is a great way to keep your friends together.
------------------------------------------------------------------------------
[23.02] Services
There are still services that you can order over the phone. Where would we be
without these ungrateful NPC's huh?
*******************
*Adoption Services*
*******************
You can adopt children over the phone. When you call the social workers, they
will let you adopt children provided you haven't had a visit from one of them
before. You can choose a baby, toddler or a child. They will come at 10am when
that time comes next.
***********
*Bartender*
***********
The bartender is the one that makes drinks using your bar that you should buy
before hiring the bartender. The bartender will make drinks and serve them
to you can your guests. When the guy runs out, the Sim will make more and
start serving all over again. The tender will only stop when the shift is over
or until you dismiss him.
The bartender has a base salary of �10, which you must pay and an hourly
salary of �15 which is added to the base. So if you hire the person for 5
hours, you have to pay �85, �10 for base and �75 for the hours.
**************
*Exterminator*
**************
The exterminator has a base salary of �10 and an hourly salary of �50. Four
hours work will cost you �210, �10 for the base, �200 for the hours.
**********
*Gardener*
**********
The garden is a cheap and useful service. The gardener will come in a blue
pickup every three days. The gardener will water the plants that need water,
trim the hedges that are overgrowing and pull out those stupid weeds.
The gardener has a base salary of �5, which is kinda cheap and a hourly salary
of �10. So for 3 hours, you will only pay �35, �5 for the base and �30 for the
hours put in.
******
*Maid*
******
The maid is what the name implies, the maid will clean. They will clean
showers and benchtops and not to mention baths. They will unclog your toilets,
mop up puddles and piles of dead vermin, pick up and clean dishes, dispose of
trash and rotten food, get rid of old newspapers, sweep up ash piles, clean
the high chair, and so on. Only the maid will not take the garbage out of the
trash compactor and place it outside.
The maid has a base salary of �10 and an hourly salary of �15. If you have the
maid for 2 hours, you will pay �40, �10 for base, �30 for the hours.
*******
*Nanny*
*******
The nanny looks after your little baby or toddler when the parent wants it.
You can call the nanny just for now, which is just at this moment or track
your time slot so when you are gone, you have the nanny to look after your
little one. She will feed, bathe and change your baby. Because of this fact,
you lose your chance to teach to walk, talk and potty train. The nanny also
cooks, cleans, look after the house when not looking after the baby.
The nanny as a base salary of �10 and an hourly salary of �15. If you have the
nanny for 9 hours, thats �145, �10 for the base, �135 for the hours.
***********
*Repairman*
***********
The repairman is used to fix your broken things. They will fix TV, stereos,
computers, trash compactors, dishwashers, baths, etc. Its funny when they get
zapped by the appliance once, but it is even funnier when they get zapped
twice. They will not clean after the broken sink, tub, or shower if they leak.
The repairman has a base salary of �10 and an hourly salary of �50. If you
hire the repairman for 24 hours, you have to pay �1210, �10 for the base and
�1200 for the hours.
------------------------------------------------------------------------------
[23.03] Transportation
Here you can call for a taxi or invite a Sim to come over and go to a
community lot together. If you call a taxi, you have the option of choosing
who to go to the community lot. You can choose yourself, for the rest of the
family. If you have a toddler or baby, you have to have someone to look after
the baby. You can get one of your Sims to do it or a nanny. Then when you all
enter the taxi, you go to the neighbourhood screen and choose a community lot.
After visiting that lot, you go to the public phone and call for taxi. Then
you have the option of going home, or visiting another community lot.
------------------------------------------------------------------------------
[23.04] Work
Calling work is a new option in the Sims 2. You can call work only if you have
a job. You will receive two options when you decide to call work. You can call
in sick or quit job.
Quit job means that your quit your job. You have a final option to quit and if
you quit, you quit for good.
------------------------------------------------------------------------------
[23.05] Emergency
Emergency means emergency. When you have a fire and for some stupid reason you
don't have a smoke alarm, you can call the fire department to rush to the
scene and save your life. You do the same thing when there is a burglar and
you don't have a burglar alarm. Don't play with these types of calls however,
you will be fined if you muck around.
------------------------------------------------------------------------------
[23.06] Delivery
There are two options with you choose delivery. You can call for a pizza or a
grocery delivery.
Pizza delivery costs �40. A person will come with a pizza ready to eat. A
pizza has several slices and it is a lot more expensive than cooking a set of
lobster which will fill up the hunger bar faster. A pizza has exactly 8 slices
and although it does not recover the hunger bar fast, your Sim eats it fast
and they will be saved from the brink of stravation.
Grocery delivery means you call for a delivery of food supplies. Depending on
how empty or full your fridges are, the price will be calculated. There is a
�50 delivery fee plus a charge on the groceries. A block is about �6-8 and
the more fridges there are, the more a block will cost. To order supplies,
click on the arrows above the supply chart and then order. A block one
increment in the bar. That means, a block is that amount of groceries
delivered when you click up once.
Both of these deliveries will take time so be patient with the delivery guy.
------------------------------------------------------------------------------
[24] Computer
The computer in this game is one of the most important things you can get.
This is a must have item. Thats because of the massive benefits that you will
be able to reap. Also, you can keep your life intact and fun in place. Again,
a must have item. Its cool, small, compact and keeps you in touch with the
social world, even if you have been living under a massive stone rock.
------------------------------------------------------------------------------
[24.01] Chat With ...
Chatting with someone is like MSN for us humans. You can see who is online
and talk to them like you were using the telephone. Only problem is that
you're not. It improves relationship points easy without losing a lot of
motives as well. Its fast and you can have many people logged onto the
internet and any one time. It is however, a slow improver of those pesky
relationship points.
------------------------------------------------------------------------------
[24.02] Send E-Mail
Send E-Mail and checking for E-Mail is the same inversed. Sending a E-Mail
to someone will increase your relationship with that person. They will
instantly reply, and when you check your E-Mail, you get a e-mail for every
e-mail sent from you since you last checked your E-Mail. And everytime you
read a E-Mail, you get a big social bar boost.
------------------------------------------------------------------------------
[24.03] Find a Job
^^^. Explains for itself. You can look through five jobs using the computer.
This is more than the newspaper and it can be above level 1. This is
something the newspaper can't do. More jobs, better level. What a life.
------------------------------------------------------------------------------
[24.04] Order Groceries
------------------------------------------------------------------------------
[24.05] Play
Play means to play computer games or video games for you oldies, I mean
elders, I mean you know what I'm talking about. When you start, you will be
able to play only SSX3, a snowboarding game. But because Maxis is only about
shameless self promotion / advertising, you can buy SimCity 4 Rush Hour and
The Sims Bustin' Out at community lots so you can play at home. Then you
can play the Urbz, Sims in the City (SITC) when you download that item off the
exchange when you register. It improves your fun.
------------------------------------------------------------------------------
[24.06] Find Own Place
Finding your own place is trying to move out of the house you live in. Not
a good idea but if you want to have a big family with is more than eight, then
moving out is the only way to expand it larger.
------------------------------------------------------------------------------
[24.07] Write Own Novel
Writing a novel is hard for several reasons. First of all, you cannot stop
until your Sim is red in a motive unless you stop it yourself. You do not have
a bar above your head to tell you when you are finished. You do not earn a
whole heap of money from royalities. It takes 3 Sim days to finish. Skip this
I say.
------------------------------------------------------------------------------
[25] Newspaper
The newspaper is the more primative computer. Sure it might not be shiny and
high tech, but it beats doing nothing. At 7 am, a paper boy or girl will
deliever a newspaper for you and if the previous day's newspaper is still
there, it will turn old by the new one. The newspaper is the most basic way
to keep in touch the large SimUniverse.
------------------------------------------------------------------------------
[25.01] Bring In
Newspaper getting cold? Bring it into the house for some warmth. You can read
it anytime and lazy sims don't have to walk outside in the freezing cold to
pick up a paper when a more active sim can do it for them.
------------------------------------------------------------------------------
[25.02] Read
Serious Sims will love this action. They will get some fun out of this. They
hate sports so why not read a paper? More fun than they could ever imagine.
------------------------------------------------------------------------------
[25.03] Find Own Place
Finding your own place is trying to move out of the house you live in. Not
a good idea but if you want to have a big family with is more than eight, then
moving out is the only way to expand it larger.
------------------------------------------------------------------------------
[25.04] Recycle
You a radical greenie? Then recycle your paper by throwing it into the
garbage pile. Save a couple of trees while your at it. Waste not, want not.
Thats the way the saying goes.
------------------------------------------------------------------------------
[25.05] Do Crossword
Doing the Crossword has some benefits after all. You can get some logic points
out of this. However, once you do it, you can't do it again. I mean, who
would?
------------------------------------------------------------------------------
[25.06] Make Airplane
Make a paper airplane and throw it at people. Increases your fun by a bit but
it is more than nothing altogether. Once you make the airplane, you can't
possibly turn it back.
------------------------------------------------------------------------------
[25.07] Find a Job
^^^. Explains for itself. You can look through three jobs using the newspaper.
This is the most basic job finder you get and it is for level 1 jobs. This is
something the computer can't do often. Start from scratch. All jobs are at
Level one, regardless.
------------------------------------------------------------------------------
[26] Fridge
What will you do without the fridge? You will starve of course. Read below for
the options that you will get from this almighty product. The fridge is the
only way that you can get food to eat. Sure you might have an oven, a micro-
wave or blender, but without any food to chop up, you can only eat thin air.
------------------------------------------------------------------------------
[26.01] Snacks
Feeling the munchies? Well have a snack. Ranging from cookies to juice to
chips, you can have anything from this fridge. Relieves hunger slightly and
can save you from death.
------------------------------------------------------------------------------
[26.02] The Three Main Meals
Breakfast, Lunch and Dinner. The menu that you can cook vary on two things
mainly. Your cooking level and your timing. Breakfast starts early in the
morning at 2am and ends at 10:30 am. Lunch starts after breakfast and ends
at 4:30pm in the afternoon. Dinner starts from then till breakfast. Having
food will only give you one portion which is for yourself. If you serve your
food, you will give out 8 portions of food and you will serve food on the
table depending on the size and capacity of the table and the amount of
people that are able to eat the meal at the time.
------------------------------------------------------------------------------
[26.03] Dessert
Need a sugar hit? Then serve dessert. Sure to kick start your hyperactive mode
and full of sugary goodness. When you serve dessert, you have to serve it, you
cannot have a single portion at one time. It's like baking a large cake for
yourself. Is that sad or what?
------------------------------------------------------------------------------
[26.04] Grill
Got a BBQ thats getting rusty? Then start to grill some food. Sure it is not
cheap at times, but its a homemade style of fast food. Hamburgers and hot dogs
with mustard, What more could you want? And by BBQ, I mean the BBQ Grill, not
the food. Food don't contain larges amounts of iron and therefore, cannot be
exposed to oxygen and in turn, create rust.
------------------------------------------------------------------------------
[26.05] Bottles
Got a hungry baby? Well feed it a bottle. Sure to relieve the hunger of the
tiny tot and to provide entertainment if you juggle with them and don't spill
them or anything. Full of milky goodness and sure to keep your tiny tot going
for hours and hours at a time.
------------------------------------------------------------------------------
[26.06] Supplies
Running out of food? Then check your supplies often and buy more when the
need for it arises. Sure it might take a while to check the capacities of the
fridges, but it better than paying a more ultimate price, death.
------------------------------------------------------------------------------
[27] Invite Headmaster
Inviting the Headmaster is the only way to get your child Sims into a rich
Private School. To get the Headmaster, call him via the telephone. He will
come at about 5pm (Sim Time). He will knock on the door and before you answer
the door, make sure you are ready and prepared for the most difficult person
you will ever face in your life.
------------------------------------------------------------------------------
[27.01] Overview
When the Headmaster arrives, you have 6 real life minutes to get the perfect
score of 90. You have 3 ways to impress in by. This is Food (how good your
food is), Tour (how good your house is) and Schmooze (how lively your talking
is).
------------------------------------------------------------------------------
[27.02] Food
This is how good your food is. He only eats one meal so make it count. The
food score is scored in many ways. The more skill points needed to cook the
food, the more it will score. Lobster will outrank all the other foods as it
is a skill 10 food unlike salmon with is a skill 6 food. What you use to make
it is also important. The most expensive fridge will score more than a cheaper
fridge. A better oven will score more than a cheap oven. Use a food processor
will score more than not using one.
What I did was cook salmon with the most expensive equipment. I scored 44 in
food when the total score was 90. To get the Headmaster to eat the food, get a
Sim to click on him, and under entertain, click "Call for Dinner"
------------------------------------------------------------------------------
[27.03] Tour
This section will help you on how good you're house is. The better the
environment in each room, the more you will score. If a room is loaded with
expensive stuff, then you will get a cheer from the old man. You get about 10
points for the cheer. So a good simple explanation is that the environment
score for your controllable Sim will give you a guess of your score. The
higher the Environment, the more points you will load. There is a maximum of
45 points however and you cannot show more than 5 rooms.
What I did was to get him into my dining room, I got 10 points. In the kitchen
I got 15 points (It was loaded with the best equipment) and my bathroom scored
another 15 points (I don't know how). To give the man a tour, you have to go
click on him, go to entertain and click on "Give Tour."
------------------------------------------------------------------------------
[27.04] Schmooze
Schmooze is basically the score for your social talk. If you share a common
interest with the old fart, you get a better score as only the options chat
and brag are available. If you brag, you have a chance of failing, then
because you bragged to make yourself look good, you will lose points so chat
is the only way to go.
What I did involved chatting with two different Sims, only did better than the
other. Because so little interactions were available, I scored 23, which is
okay. To talk, click on the headmaster and click "Schmooze". You can also
schmooze around the dinner table while you feed him. Call him to dinner with
the whole family for more points.
------------------------------------------------------------------------------
[27.05] Total Score
Total score is your 3 scores altogether. The bottom of the little box on your
top right hand corner is a box with your scores and a total score out of 90.
Get a score of 90+ in under 6 real minutes to get your Sims into a private
school. I scored 107 in 2 and a half minutes (no seriously, I got a 107).
If you achieve the mark, your Sims are in the school and they have to wear a
uniform to school but the bus and hours are the same.
------------------------------------------------------------------------------
[27.06] Secret Points
There are secret ways to get more points. If you get the Headmaster into a hot
tub, the Aspiration Love Tub being the best, you score 10 extra points.
If you make him drink coffee, you will also score another 10 points. The only
way you can do that is to set the example with other adults drinking coffee
after dinner. Monkey see, Monkey do.
------------------------------------------------------------------------------
[28] Party
Having a party is a fun thing to do. Invite some friends over and share some
grog. Make friends and lovers at the same place while others try to get
stoned but they can't. There are several party types. You can have a House
party, a birthday party and a wedding party. Only the House party can be
used normally.
------------------------------------------------------------------------------
[28.01] Party Level
There are several levels on your party. The higher the level, the better the
party
------------------------------------------------------------------------------
[28.02] How To Get a Good Party
To get a good party, invite guests who are friendly to the Sim that is
inviting people to the party. This increases the success rate of that certain
Sim turning up for the event. Any guest that is already in the house and at
the house in the time of the party will also become a guest of the party. Also
any friends that you invite over manually can also have a guest of party
honour. Having guests that are evil are a thorn in your backside and your Sims
backside so I suggest that you kick them out with all your might.
If the Sims that you are asking are absent or at work, they will be unable to
come to your good or bad party. Sure it may not be nice but thats the way it
is. Maybe Maxis thought skipping work for a party is not the best of all
ideas. NPC's should come unless they make some cock-and-bull excuse that they
are watching their favourite soup for cleaning their llamas.
The Party Score is based on how many positive reactions are being made. The
more green pluses, the better, the more red crosses, the worse your party
will be. Double + reactions are the best ways to make a good party and I've
had parties where my two house Sims had kisses everywhere and it was a Roof
Raiser. As long as you don't try to kill any Sims, you'll be fine and I will
assure you on that. If the guests are friends of one another, this will make
the party a success alone. Having two guests that are complete enemies and
jerks to one another is not the icing on the cake.
The better your computer, the more guests your computer can handle without
any major drama. There is a cheat that can allow you to have more guests but
then it can make your computer crash and that is not good. Don't make your
party too close to midnight as no one will come and the coppers will come to
break up the fun.
Make sure you provide some food for your guests, you don't want them to be
leaving mid way through the party. Have some bathrooms ready and be ready
to clean the mess that comes along with them. Don't feed your guests rotten
food, use your brain, when you go to someone else's birthday bash, you don't
want to have constipation the next day because their parents gave you rotten
food do you?
If you have parties on a regular basis, have a mechanical Sim in the house-
hold as things can get broken and stuffed up very quickly. Toilets and
showers are annoying as they will leak water and lower the environment bar in
that room a lot so I suggest you get ready.
Have TVs and stereos turned on, have your arcades ready to rumble. Get your
computers ready and your washrooms in perfect mint condition. A party lasts
for 6 hours so try not to have a long night. Have all your Sims attend the
party and don't be afraid to order some pizzas to fill up those munchies.
A House party is set up via the phone. A marriage ceremony can be done only
when some people in the household are about to get married. A birthday
party is only able to be held when a Sim is about to be advanced to the next
stage in their live.
------------------------------------------------------------------------------
[29] Build a House
Wow, how to build a house. This section will guide you through the areas
that Maxis doesn't pay attention to. So PAY ATTENTION.
------------------------------------------------------------------------------
[29.01] Decks and Foundations
To build a deck, all you have to do is to make a floor with a wall around the
end. When you finished, go to build mode and you will see a square outside
the wall. Expand outside the wall and build a wall or fence around it. Build
a door in the wall to lead to the outside area. Then you have a deck!
A foundation is when you have a base to support the upper and below areas of
the house. Any wall will be suffice to this job and then you can cover the
area above and below with carpet.
------------------------------------------------------------------------------
[29.02] Basements
Basements are easy to build if you have the time and effort to build one.
2) Remove the centre of the floor, and leave the sides alone
4) Use the terrain tool to lower the ground and be at the level of the
baseboard to build a basement.
5) Use the terrain tool to flatten the ground at the position below the
basebord.
7) Go back to the first floor and place a tile in front of the place where
you want a staircase to the basement. This is the landing.
8) Go to the stairs area and place the stairs next to the edge of the tile.
Angle the stairs to suit your need. This will connect to the bottom floor.
9) Carpet the rest of the house and then your Sims can access the underground.
------------------------------------------------------------------------------
[31] Interests
Everyone Sims has an interest in something, sure some Sims might like Politics
but might hate Money, its random. Sims who have the same interests will get
along like a breeze if they Share Interests with each other. This makes
their conversations last longer than normal. Also, you can get more relation-
ship points out of this.
------------------------------------------------------------------------------
[30.01] Your Sims Interests
Your Sims have 18 Interests available to them. They might like one more than
the other, it's not my problem. The interests are:
Animals
Crime
Culture
Entertainment
Environment
Fashion
Food
Health
Money
Paranormal
Politics
Sci-Fi
School
Sports
Toys
Travel
Weather
Work
These interests can change your Sims Aspirations. For example, a Sim with a
10 bar food interest will have a higher chance of getting a Food Aspiration
than a Sim who has no interest in it.
------------------------------------------------------------------------------
[30.02] Changing the Interests
The only way to change your Sims' Interests is to read magazines that can be
brought from the community lots. They all cost �15 each and can be sold in
buy mode for �10 each.
***************
*Beyond Belief*
***************
"Are there aliens living in your neighborhood? Do the dead still walk the
earth? Can knowing any of this help you live longer? Ponder the imponderable
and indulge you paranoia with Beyond Belief."
*****************
*Highbrow Review*
*****************
"Need to know about the best hotels in Alaska? The relative humidity of
Alaska? How to make a baked Alaska? You've living the Mode: Live life."
**********
*Rat Race*
**********
"If you want to know more about your job, your finances, and how to become one
of those Sims with the power to take them both away, Rat Race is your
Magazine. but remember - even if you win the race, you're still a rat!"
**********************
*The Superstar Report*
**********************
"Who's wearing what and dating whom plus who's playing who when and winning
what. Get the 411 on everything from the latest MVP's to the hottest Dj's in
The Superstar Report."
********************
*Young Sim Magazine*
********************
"There's fun for all ages in our pages! Get the lowdown on the latest toys,
wildest creatures, and coolest school projects. No matter how old you are,
you're sure to love Young Sim magazine."
------------------------------------------------------------------------------
[31] Memories
Memories are things that your Sims will do throughout their life. This will
be good things like marriage to fires, which is a bad thing. A memory cannot
be erased, just like if you burnt yourself, it is something that you will not
forget. Memories will refresh your memory about the good, old times.
------------------------------------------------------------------------------
[31.01] Your Sim's Memories
****************
*____ Got an A+*
****************
********************************
*____ Got into a Private School*
********************************
*******************
*____ Grew Up Well*
*******************
************************
*____ Joined the Family*
************************
Several People
"Welcome to the family, here's hoping you fit in nicely!"
******************
*____ Got Married*
******************
**********
*Burglar!*
**********
Broken Lock
"I thought this was such a safe neighbourhood when I moved in, but it turns
out there are some real snakes in this grass!"
***************
*Burned [FOOD]*
***************
**********************
*Caught ____ Cheating*
**********************
******************************
*Child Taken by Social Worker*
******************************
*******************************
*Did a Public Woohoo with ____*
*******************************
**********************
*Did Woohoo with ____*
**********************
************
*Earn �5000*
************
� Sign
"Socking it away makes me fell so good. And I earned it all myself!"
*************
*Earn �10000*
*************
� Sign
"I'm really starting to turn into a moneymaking monster! Now what else can I
do to really turn up the cash?"
*************
*Earn �25000*
*************
� Sign
"Hear that sweet sound? That's the dough rollin' in! Can I bring it home or
what?"
*************
*Earn �50000*
*************
� Sign
"Who knew a Sim could make this much money? I've practically got it coming
out of my ears!"
************************
*Fall in Love with ____*
************************
Red Heart
"There's nothing like hearing those three little words that sound so big ... I
love you!"
***********
*Got a Job*
***********
*****************
*Got a Promotion*
*****************
***********************
*Got an A+ Report Card*
***********************
*****************************
*Got Caught Cheating by ____*
*****************************
*************
*Got Demoted*
*************
*********************
*Got Engaged to ____*
*********************
***********
*Got Fined*
***********
� Sign with an X
"I guess the Emergency numbers aren't anything to fool with. That sure wasn't
cheap!"
***************************
*Got Into a Private School*
***************************
Blackboard with a �
"That wise Headmaster must have seen your true potential! Now make sure it's
worth the extra cost and get studying!"
*********************
*Got Married to ____*
*********************
*********************************
*Got Married to ____, a Rich Sim*
*********************************
*************************************
*Got Rejected for Engagement to ____*
*************************************
**************
*Grew Up Well*
**************
Hourglass
"All Right! I feel so furfilled, and ready to take on whatever's coming my
way next!"
***********
*Had ____!*
***********
Pacifier [Adult]
"Welcome to the neighbourhood, little one! I hope we have enough diapers!"
********************
*Had 2 Best Friends*
********************
********************
*Had 3 Best Friends*
********************
********************
*Had 5 Best Friends*
********************
*********************
*Had 10 Best Friends*
*********************
***************************
*Had a Great Wedding Party*
***************************
****************************
*Had a Lousy Birthday Party*
****************************
*******************
*Had a Lousy Party*
*******************
*****************
*Had an Accident*
*****************
Toilet with a X
"I'm so embarrassed! I think I'll crawl into a hole ... or at least a shower."
*******************************
*Had Very First Kiss with ____*
*******************************
Red Lips
"Yee-Haa! They say you never forget your very first kiss, and now I can see
why!"
*************************************
*Kissed ____ for the Very First Time*
*************************************
Red Lips
"All Right! It's such a thrill to kiss someone new!"
****************************
*Learned How to Make [FOOD]*
****************************
****************************
*Learned to Study from ____*
****************************
***************************
*Learned to Talk from ____*
***************************
***************************
*Learned to Walk from ____*
***************************
****************************
*Lost ____ as a Best Friend*
****************************
*****************************
*Made Best Friends with ____*
*****************************
********************
*Make Out with ____*
********************
Two Red Lips
"Oh Baby! Kisses may be warm enough, but Making Out is Hot Hot Hot!"
***************************
*Maximized the Logic Skill*
***************************
*****************************
*Maximized the Cooking Skill*
*****************************
********************************
*Maximized the Creativity Skill*
********************************
******************************
*Maximized the Cleaning Skill*
******************************
********************************
*Maximized the Mechanical Skill*
********************************
******************************
*Maximized the Charisma Skill*
******************************
**************************
*Maximized the Body Skill*
**************************
**********
*Met ____*
**********
**********
*Moved In*
**********
White House
"So here I am in this new place! Let's see what we can do with it ... "
************
*Passed Out*
************
Bed with a X
"Oww ... feels I really bumped my head ... I gotta get more sleep ... "
***********************
*Potty Trained by ____*
***********************
********************
*Potty Trained ____*
********************
**********
*Quit Job*
**********
****************************************
*Reached the Top of the Athletic Career*
****************************************
****************************************
*Reached the Top of the Business Career*
****************************************
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
****************************************
*Reached the Top of the Military Career*
****************************************
***************************************
*Reached the Top of the Science Career*
***************************************
****************************************
*Reached the Top of the Culinary Career*
****************************************
***************************************
*Reached the Top of the Slacker Career*
***************************************
****************************************
*Reached the Top of the Politics Career*
****************************************
***********************************************
*Reached the Top of the Law Enforcement Career*
***********************************************
****************************************
*Reached the Top of the Criminal Career*
****************************************
****************************************
*Reached the Top of the Medicine Career*
****************************************
*********************
*Taught ____ to Walk*
*********************
*********
*Vermin!*
*********
Cockroach
"Bleah! That is so disgusting! Doesn't anyone clean up around here?"
***********************
*Woohoo with [Service]*
***********************
------------------------------------------------------------------------------
[32] Helpful NPC's
These NPCs will only appear when you either have a very low social bar or
your aspiration meter is extremely low. This is only because you suck and
cannot lets your Sims go to heaven without living through hell. These
imaginary people will come and whisk your Sim to somewhere and fix them up,
no just kidding!
------------------------------------------------------------------------------
[32.01] Social Bunny
The Social Bunny is an invisible bunny that only appears to the Sim with the
full red social bar. You can do anything to this bunny, you can kiss it, hug
it, slap it, anything you want with it. The social bunny will leave when your
social bar is back to the halfway mark.
------------------------------------------------------------------------------
[32.02] Therapist
The therapist is the only cure to your Sim when he or see has a aspiration
meter that is below double red. This therapist will come from the sky and talk
to your Sim. Eventually, your Sim will go back to the single red bar and you
will be able to control the Sim again.
------------------------------------------------------------------------------
[33] Miscellaneous Stuff
This section is for stuff that doesn't have a section, that is why it is
called miscellaneous stuff. If you have a topic that is not in this section
or in the guide and you feel the need to make sure that it is in here, then
send it in, it's no good to talk to yourself if no one can here you.
------------------------------------------------------------------------------
[33.01] Bills
This thing really pisses me off. The bill is not calculated by the water, gas
and electricity you use, it is the amount of objects you have and their values
that they possess. The more you have, the more valuable they are, the more
you have to pay. If you don't pay your bills, the bills will grow from a
white colour to a yellow colour, then to an orange colour and then red. When
it turns red, you will receive a warning that you should pay your bills. If
you don't, the repo man will come and take items that are worth the amount of
the bills you own.
------------------------------------------------------------------------------
[33.02] Free Will
Free Will is an option allowing you to let the Sims do what they want to do
unless you force them to do what you want. They will take care of their needs
and others but they can be all over the place. Without Free Will, you are the
master and they only take orders from you. There has been a massive debate
about free will so what I think is that you should leave it on. But then
again, that's my opinion.
------------------------------------------------------------------------------
[33.03] Vacation Days
Vacation Days are aquired by going to work for several days / weeks. When you
get a vacation day, what it means that you can skip a day of work and still
get paid for it. You do not get access to chance cards and promotions or any
other work related things. Use it only when you forget that your Sim has to
go to work and they are in such a bad mood that they miss the carpool. If you
waste it, even if you are a Business Tycoon, you can still get fired. That is
not possible if you have a vacation day up your sleeve. You will have to stay
in that same career for a week for so to earn a vacation day. Perfect when you
can't get a sickie anymore.
------------------------------------------------------------------------------
[33.04] Fat and Thin
A new addition to the Sims 2 are the fat and the thin. You can control the
size of your Sim whether they will be a fat tub of lard or as skinny as a
bowling pin (no offense meant). The size of your Sim can be control if you as
God look after it properly. To see your Sims weight / blubber, on the mood
thingy, there are 5 buttons / options. The fourth one should be it (its above
the careers and aspiration rewards buttion). Its the one with the head. One of
the options will a guy doing a jumping jack. This is the one that will show if
you Sim is fat or thin. There are two influencing factors that contribute to
your Sim's weight.
Food
Your Sim can have their weight like what it is forever if you make sure that
their hunger bar does not go over full capacity when their are eating. This is
because when you eat food, for the excess energy, it is turned into fat which
happens in the Sims 2. For every gulp of food over the Hunger Bar, your Sim
will transfer the food into fat which will drop the fitness bar. Before their
meal is complete, cancel their eating action. You have to be careful as the
better meals like Lobster when cooked by a master will recover most and
quickly so be careful on the mouse. So now, eating a meal consisting of a
nice entree, like a hamburger, followed up with some grilled ribs and some
salmon, added with some lobster followed up with a baked alaska, it will now
have some detrimental effect on the Sim. I mean, you can't just keep eating
and eating and not get fat.
Exercise
Of course, exercise the the only possible way to get your fat little sim thin
again. Walking, running and skipping are excluded because there will not be
the need to get fit if you get fit by walking. Everything that pumps up your
body skill will boost fitness so that is an added incentive to exercise. The
personality of the Sim does not effect the fitness of the Sim but active Sims
seem to enjoy the exercise unlike their lazy counterpart. Yoga is another way
to get rid of that excess flab that no one wants to see.
Exercising on a machine or a punching bag will make a Sim fat to thin in about
10 hours. However, this is the fastest way to rid the hygiene bar so be
careful on that note.
Yoga can make make a fat to thin sim in just about 20 hours. This is a better
alternative because you seem to slow the decrease of your motives where as
on the machine, you speed up the decrease. Yoga is handy as you only need 3
points of body to perform it and you can do it anywhere.
Swimming in a pool can make fat the thin in about 24 hours. This is in-
effective as swimming decreases energy like a chainsaw revving up so swimming
into shape is not a good idea.
The worst offender of fitness is the obstacle course. I thought that working
in the military forces will encourage you to get thin, however, it encourages
the idea that time exercising is more important than fitness. However, the
rate of motive decrease is slower than most activities and body skill seems
faster to raise so you can gain more points when trying to get fit on this
hunk of junk.
------------------------------------------------------------------------------
[34] Q&A
------------------------------------------------------------------------------
[34.01] Questions
A. The bigger the house is, the larger the loading time of the house / lot.
The more Sims that are in there, the longer it will take to load. The more
objects, that are in there, the longer it will load. The more custom items
that are in there, the longer it will take to load. All these factors
contribute to how the game loads and the loading time of it. Ram will decrease
the time (see below) and defragmenting your computer will help. Make sure that
you are not trying to load a 8 family, 5 storey house with 50 billion objects
in it because I'm sure that it will take forever. It is known that if you get
a gigabyte of ram, it is better. If you only have 512mb ram, you can go buy
a stick of ram for about I don't know, �50. Dunno, anyhoo, get that stick of
ram, place it on the motherboard and voila. But remember the fact that you can
have 1 stick, 2 sticks or 4 sticks of ram, but 3 sticks of ram seem to annoy
the computer.
A. The game can run faster if you install some more ram. Ram is the only way
that the game actually runs faster. Your processor speed won't do much and
disk defragmenting your computer will only make sure it runs smoother and
loads a tad quicker.
Q. I read your walkthrough to the Sims 2 game and what I was looking for was
not in it so i was wondering if you could help me out. I am having trouble
with keeping my people's lives together. In the first Sims game I noticed
that if you used the cheat code moveObjects on and deleted a sim and then
clicked on their picture that they would come back and their bars (such as
fun, energy, hunger, bladder,and etc) would all be full. I was wondering if
there was a way to do the same thing in the Sims 2. I have tried doing that
but when you delete the sims you cannot bring them back unless you click the
undo button but even when they do come back their bars are still the same as
before.
A. Simple answer, you can't. Maxis destroy that bug / glitch because it just
ruined the point of getting to the top of the career if you go to work in a
great cheated mood. I think it is a good idea as people can't really cheat
anymore with that aspect. If all your Sims are failing with really bad moods,
which is a problem I assume that you are having, then your can't. How about
trying to get a better person to be in charge and make sure all their needs
are set. I mean, I hope you are not attempting to kill them or anything. Whats
the point of playing of you are only going to cheat? You might as well get 10
more games if you are going to cheat in them to get your means of
entertainment. The cheats such as motherlode is enough to buy massive, great
motive building tools like a wide screen television, double beds, toilets and
bathes so their is really is no point in doing that. Many people have lost
their Sims because they tried to do that tactic and lost them forever. That
is how the game mechanics work and if you are not happy with it, complain to
Maxis, the creators of the game. Remember the fact that if you actually decide
to delete someone in real life (as in remove off the face of the earth), there
is no being them back (unless you play University that can resurrect slain
Sims but not deleted Sims)
A. Lawn gnomes rock! In the Sims 1, you could make and sell lawn gnomes for
a living. Of course, they have made an imfamous return to the Sims 2 as a
magical creature that can be played with if your Sim has enough playful points
to do so. Of course, if an angry person came along and took your dearly
beloved lawn gnome, your Sim will take the magical journey to get the gnome
back and punish the evildoer who took it in the first place.
A. When you chuck a sickie, you basically say to your boss on the telephone,
that you can't come to work today because you are feeling *cough*sick*cough*.
However, if you do this too often to skip work altogether, you will get a
boss that won't trust you and you will be in deep dog do.
A. You have the pirated copy of the game. Get the real game. Next one to ask
me that question will be handed over to the FBI or the CIA of pirated games
and raid your house for pirated software and you will burn in the depths of
the underworld. Buy the real game, not a copy, not a daemon virtual cd copy,
not anything except the real game. I had the cracked copy while I had the real
copy and trust me, you will want the real copy, it is needed in the University
expansion pack anyway.
A. Well Llamas are super cool. It started in SimCity 2 with the Llamas making
their major debut on screen. There was a structure reward with the name Llama
in it, Llamas were the only animals that were actually named in the zoo, the
newspaper will take about the Llamas being killed in an air crash and there
was even a speed called Llama which was 2/5 in speed. Llamas are big, furry
creatures that walk around and eat grass. They used to love South America
but the company of Maxis decided that this lonely animals needed some more
attention and placed it in their games. If you from now on hear the animal
called a Llama in the gaming community, chances are that they are talking
about a Maxis game.
A. Simple answer, you cannot. If you could, (you can in University) you can
acquire so many different want that it would not be fair. You can then change
aspirations fully in Nightlife. The reason for the change is that you access
new aspirations. It was not included in the base game since there wasn't
much to change with anyway, and the change in Nightlife is based on the fact
that there are 7 Aspirations to change into, instead of 5. Also, the inclusion
of Lifetime Wants in University also gives the fact that some Wants are harder
to achieve than others and as such, a change will reset the want. There are
no such wants in the base game, therefore, there is no warrant for a change.
Also, you couldn't get the Grilled Cheese Aspiration in the base game :)
Q. How do I get my Sims to wear their clothes they brought from a community
lot?
A. You have to have a wardrobe. Click on the plan outfit and then click on the
type of clothing that your Sim brought. Change the outfit till you get the one
you brought from the community lot.
Q. What is a hack?
A. A hack is simply something that has been changed within the game. Hacks
range from Career Hacks which are "new" careers created by people who entered
the games system and "changed" some stuff. Other hacks range from recolours
and mods like the Slow Aspiration Meter which reduces the speed which the
Aspiration Meter Decreases. Some hacks are painless like the Maxis creations
but others can be harmful like the Hacked Objects which when deleted can cause
some houses not to load.
A. Some really smart people have created a hack scanner which you place in
your Downloads folder (My Documents\EA Games\The Sims 2\Downloads) and it will
scan the folder of all of the package files in there. It will check what every
one of the packages are. You can download the hack scanner from
http://djssims.deepmyth.com.
Q. How come when I maximize the Sims 2, I only see a blue screen. What
happened to the game?
A. You have to wait. The Sims 2 game file uses quite a lot of memory and when
you minimize the game, the memory use is discharged. To get the game running
again, all the memory previously used must be redirected back to the game.
This effect is not an instant one so you have to wait. Depending on what you
were on before, the game will take time to load. The bigger the house, the
longer time needed to load. The smaller the house, the faster to load. The
neighbourhood screen won't take that long to load unlike your Sim's house.
A. Dear me, you must really suck. To potty train a baby, you have to buy the
toilet for the toddler, and click on it to potty train it. Some with the crib,
click on it to get the baby in it. Same with the changing station, click on it
to change a diaper, so forth. The baby must have some pee in their bladder
before they can pee it all out you know.
A. Come on, you've got access to the boards and other FAQs and yet you still
don't know how. To woohoo in public, try on clothes in a community lot, when
you go into the changing booth, click on the lucky Sim and click ask to join,
and the Sim will come and before entering, will look around. When they woohoo,
the store attendants that are in the building floor as them will watch and
cheer. I once has over 10 attendants rush over!
A. GoBu-YThe-Game-UAss-Hole. Get the game and pay for it. You don't have a
serial key, BUY THE GAME. YOU ARE NOT GOING TO GET MINE. OVER MY GODDAM BODY
YOU WILL HAVE TO PASS TO GET IT.
A. It should but Maxis is probably leaving the weather for an Expansion Pack
to make more money. Cheap bastards. Anyway, just wait for a few more expansion
packs and the rain will come. It takes a lot of animation or rain, hail and
shine to come down and probably a weather channel for details for torommow's
forecast. Plus all those items that will be needed to keep your Sims dry, plus
the effect of the rain coming down to your neighbourhood, your Sims getting
wet, etc ,etc. They might as well make a clothes line next.
Q. What are the colours around the Sims when they are peeing, bathing?
A. You pervert! It is a blur of the colours around it to stop you from seeing
more than you need to see. It's CENSORED FOR A REASON YOU SICK MINDED MOTHER
******! Why, do you feel alone in this world and can't find some real *ahem*
you have to rely on cheap animiated *censored* material?
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[35] Codes
This section is for your stupid freakin cheaters out there. Only use them if
you really need to. They might screw up your game in some cases and don't
start to blame me if your game stuffs up or crashes on entry. It's not my
fault that you have to use cheats.
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[35.01] Codes
To access a code, you have to press Ctrl - Shift and C at the same time. You
will get a little box the top left corner so you can type in your cheat.
Cheat Result
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kaching �1,000
motherlode �50,000
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[36] Bug and Glitches
This section is devoted to the screw ups and the problems with the Sims 2.
This is not a guide devoted to piss off and annoy Maxis and how crap this
game is. A guide this size would not be this big if you have such a small
section on this. I mean, every game has a flaw in it. Nothing in this world
is perfect so how will the Sims 2 be prefect. It's not a perfect world people.
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[36.01] Bugs
Cooking Bug
When you reach the prestige of a cooking skill of 10 which is the max,
sometimes you won't be able to cook anything beyond the first level. This is
a bug that happened to my teenage Sim in the game.
Kidnapper!?!
When visitors come to your house and you have a baby or a toddler, sometimes
the visitor will play with your baby, hold it and then take it away when the
visitor goes home. When they return, you'll never see the baby again.
Lazy Maid
When you hire a maid in your house, she will clean everything except take out
the trash from the trash compactor. What a lazy maid!
Art Bug
When you have your Sims do a still life painting, you have to take a snapshot
of the spot you want to have painted. Take a snapshot and minimize the Sims 2.
Find the snapshot in the My Documents/EA Games/The Sims 2/Storytelling. Open
the snapshot.bmp with a picture editing program. Now screw up the file till
you like it but keep the resolution the same. Overwrite the old file with your
file and return to the Sims 2. Turn off pause and your Sim will paint what you
what created before.
Invisible Sim
When you reach the top of a career that bring you home in a helicopter, your
Sim might bring a friend. That friend will be invisible and you don't know
where it is. You can fix it by getting another guest and say goodbye to all
or you could just kill it.
Meditate
When you have a Sim in the toilet and meditates away, no one will use that
toilet because they believe that the Sim is still in there.
Unable Want
Teenagers have a want to write a novel. This is not able to happen due to the
age restrictions. I mean, how many teens right novels? None. The patch will
fix this up though.
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[B] Webmaster Information
ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW
GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS, MY FAQ ON OTHER SITES MY BE
OUTDATED
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[D] Credits
[E] Copyright
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