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Fine-Tuning

Your Edit
6
The Timeline view is the center hub of Liquid. Once the media clips have been digi-
tized or imported, organized into Racks and folders, and, perhaps, roughly assembled
in Liquid’s Storyboard mode, it’s time to fine-tune the edit and prepare it for any spe-
cial effects you might want to add.

Fine-Tuning Your Edit


In the previous chapter, you learned how to use the Storyboard mode to create a basic
sequence that you then arranged into the rough order you needed. Then, in the last
step, you sent this sequence to the Timeline for further editing. This chapter covers
the various techniques you’ll need to accomplish this fine-tuning and also those tech-
niques you’ll need to get the most from the interface, thus increasing your workflow
and productivity.
Here you will learn how to navigate the Timeline and insert media clips, but one gen-
eral tip that you should learn now is that a single right-click can go a long way in
Liquid, on whichever interface you are working. A simple right-click can expose a
myriad of shortcut menus, allowing you to burrow quickly and deeply into the core
power of Liquid.

151
Chapter 6

Working with the Timeline


The default Timeline view in Liquid is the
twin inlays (Source and Master) over the
Timeline. New to Liquid 7 is the Studio view,
specifically aimed at users upgrading from
Pinnacle Studio and those with single-screen
setups, such as laptop users or 21-inch
TFT users.
The mechanics of editing in either interface
are similar, with only a few minor differences New in Liquid 7—
that are explained in the next two sections. The Studio View
✔ Tip The Studio view (see Figure 6.3) is similar
to the Pinnacle Studio interface used by
■ If you are using a dual-screen setup, the new millions of Studio users. It has just one
Studio view will not be available to you. inlay that can be toggled between Time-
Working with the Timeline

line and Source using the Master or


Source button.
This toggle switch is intelligent and will
automatically detect which mode you
should be in. For example:
◆ Double-clicking on a clip in the Project
Browser will toggle the inlay to Source
so that you can edit the clip’s mark-in
and mark-out points before sending
the clip to the Timeline.
◆ Clicking anywhere on the Timeline
scrub bar will toggle the inlay to
Master, allowing you to view any clips
on the Timeline.
The Studio view has the big advantage
that you can view all Media files without
having to scroll the Project browser or
switch to Storyboard view. This is of some
significance to single-screen users.
Aside from these differences, all other
Timeline functions work in an identical
manner regardless of which view you are
using (default Timeline view or Studio
view), and the rest of the tasks in this
chapter will apply to either interface.

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Fine-Tuning Your Edit

To open the Studio view:


1. Click the Eye icon to open the vari-
ous view options (Figure 6.1).
2. Click the Studio View icon (Figure 6.2),
which is the bottom one, so that your
Liquid interface looks something like
Figure 6.3.

Figure 6.1 View options for


single-screen users. Dual-screen Figure 6.2 Icon to select
users, see Chapter 5. Studio view.

Working with the Timeline


Enlarged Project Browser
Larger Timeline area
The Master and Source buttons
(Master/Source toggle switch) Single switchable inlay

Figure 6.3 The Liquid 7 interface showing the new Studio view.

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Chapter 6

To open the Timeline interface: ✔ Tips


1. Click the Eye icon to open the vari- ■ The keyboard shortcut is Shift+F2.
ous view options (Figure 6.1).
■ The Timeline interface is the default view,
2. Click the Timeline icon (Figure 6.4); your and you will only need the above instruc-
Liquid desktop looks similar to Figure 6.5. tions if you are using a different interface
view such as Studio view or Storyboard view.
Figure 6.4 Icon to select the
Source and Master Viewer over
Timeline view. This is the default
view when opening Liquid.
Position of Timeline cursor
Zoom tool for Source Viewer Overall duration of Timeline
Playback controls for Source Viewer Previous Sequence selector
Clip Position of source cursor Master Viewer
selector
Duration of clip from Timeline
mark-in to mark-out point Properties button
Source Viewer New Sequence button
Working with the Timeline

Video and Audio columns Timeline A Dissolve Playback


slices controls for
Timeline Position counter Timeline view
Zoom tool
Track mapping column

Figure 6.5 The Timeline view showing the Project Browser open on the Timeline.

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Fine-Tuning Your Edit

Navigating the Timeline Scrubbing the Timeline


The rules for moving around the Timeline are Unlike the Source Viewer, you can scrub the
the same as those you learned when you were Timeline from two places: directly on the
dealing with the Clip Viewer in Chapter 5, Timeline’s timescale or directly on the
“The First Assembly—Storyboarding,” but if Master Viewer’s timescale (Figure 6.6).
you skipped that chapter, the concepts of
scrubbing, zooming, and undoing your mis-
takes are covered here. Remember, it is very
important that you learn to use the mouse
and keyboard shortcuts effectively.

Navigating the Timeline

Master Viewer Timescale Timeline Timescale


Figure 6.6 The two locations used to scrub the Timeline.

155
Chapter 6

To scrub the Timeline: Timeline Cursor

1. Make sure the Master Viewer has a red


border indicating that it is selected.
If you are using the Studio view, make
sure the Master toggle switch is selected
if you want to use the timescale bar
directly under the inlay.
2. Scrub by doing one of the following:
▲ Click the Timeline timescale, hold
down the left mouse button, and drag Scrubbing with the mouse
the cursor left or right (Figure 6.7). If Figure 6.7 Scrubbing the Timeline with the mouse.
your mouse is equipped with a wheel,
use it to step forward or backward one
frame at a time. You can also place the
mouse inside the Inlay area and scrub
using either of the above methods.
Navigating the Timeline

▲ Hold down the Alt key and hold down


the left mouse button and drag the cur-
sor anywhere over the Timeline clips.
▲ Use the keyboard arrows to step
through each frame, one at a time. To
move the clip forward or backward
faster, hold down the left or right
arrow key. To go even faster, hold
down the Shift key at the same time.
✔ Tips
■ By using the arrow keys and/or the
mouse wheel, you can be frame-perfect
when scrubbing the Timeline.
■ The keyboard shortcuts for scrubbing are
the J, K, and L keys. K stops playback, L
plays the clip faster each time it is
pressed, and J plays the clip backward a
little faster each time it is pressed.
■ When scrubbing the Timeline, you won’t
hear any audio; this is because, by default,
audio tracks are ignored at all times
except when you are previewing. Details
on hearing the audio while scrubbing can
be found in Chapter 7, “Working with
Audio.”

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Fine-Tuning Your Edit

Using the Zoom tool


To display more detail on the Timeline, or to
see a whole hour-long project in one screen,
you’ll need to use the Zoom tool.
To use the Zoom tool:
◆ Using the mouse, place the arrow
Figure 6.8 Magnification at Zoom 1 will pointer over the Zoom tool and drag it
display one frame per Timeline mark.
to the left to show a higher degree of
magnification (Figure 6.8) or to the
right to show a decreased level of magni-
fication (Figure 6.9).
✔ Tips
■ Pressing the up and down arrow keys will
also cause the Timeline to zoom in and
out. You can do this while the Timeline is

Navigating the Timeline


playing.
■ To avoid performance problems when
Figure 6.9 Magnification at Zoom 37 will scrubbing the Timeline (particularly
display a two-hour Timeline (approximately) when a WAV file is displayed), I recom-
completely on a single monitor. mend keeping the Zoom setting at
Zoom 9 or highter. Use Zoom 8 and
lower only for specific Timeline opera-
tions and then return to Zoom 9 or
higher when finished.

Two Cursor Lines when in Zoom 1


When the Zoom tool has been expanded to
the Zoom 1 setting, the cursor displays a
bold red line followed by a faint red line
(Figure 6.10).
The gap between these two lines is a single
frame and will always be the one currently
displayed in the Master Viewer. Any cuts or
insertions you make will occur on the dark
Two Timeline cursors
red line, not the faint red line.
Figure 6.10 At Zoom 1, the Timeline cursor brackets
the frame currently being displayed.

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Chapter 6

Using Undo/Redo
Undo in Liquid has the universally recog-
nized shortcut Ctrl+Z. However, the Undo
command has some restrictions that can
seem confusing to the beginner.
The basic rule for the Undo command is that it
only affects certain elements on the Timeline—
namely, the position, duration, and existence of
either a media clip or a transition.
What’s more important to use as an editor
are other elements, such as filters, Timewarp, Figure 6.11 The Undo history for the
current Sequence.
and any audio alterations not affected by the
Timeline Undo. This is because they have
their own integral Undo functions. Trying to
Undo a filter using Ctrl+Z will not work and
will lead to an undesired Undo. For full details
on the various ways Liquid uses Undo, see
Using Undo/Redo

Chapters 7, “Working with Audio,” and 9,


“Working with Filters.”
✔ Tips
■ If you are unsure what effect using the
Undo command will have, you can look at
a complete Undo history by Ctrl+Shift+left-
clicking the Undo button (Figure
6.11). Press the Escape key (Esc) to exit
the Undo History screen.
■ The Redo command also performs as
expected, taking the user one step forward.
■ Double-clicking any of the Undo items
displayed in the history will undo to that
particular command, undoing all other
actions that took place before that point.
■ Liquid stores a maximum of 63 undos per
sequence.

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Fine-Tuning Your Edit

The Insert Source into Master button


Edit Styles Explained
The Overwrite Style/Film
Style toggle switch Liquid has two Edit Styles that affect the way
clips behave on the Timeline: Overwrite Style
and Film Style. You can change between
these by clicking once on the toggle switch
that sits between the Source and Master
Viewers (Figure 6.12).
✔ Tip
■ If you are using the Studio view, both the
Overwrite/Film Style toggle button and
the Insert Source into Master button will
be missing from your display. However,
you can overcome this by using the Insert
source to master using overwrite style
button and Insert to master using film
The Insert source to master
using film style button
style button (Figure 6.12). See the side-

Edit Styles Explained


bar, “New in Version 7—The Overwrite
The Insert source to master
using overwrite style button and Film Style buttons,” later in this chap-
ter for details.
Figure 6.12 The Overwrite/Film Style button and new
“Insert source to master” using...buttons.

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Chapter 6

Overwrite Style
Figure 6.13 The Overwrite Style button.
This is the default setting when Liquid is
launched. It shows five gray squares and one
red square (Figure 6.13).
Overwrite style does pretty much what it
says on the box—any clip you send or drag to
the Timeline will overwrite the clip(s) at the
Timeline cursor’s position.
Figure 6.14 shows a new clip, Hands,
brought into the Timeline (top), and over-
writing the first few seconds of the Gear
stick clip (bottom).
Clips sent to the Timeline using this edit
style do not affect the order or (more impor-
tantly) the audio synchronization of the
other clips already on the Timeline.
Edit Styles Explained

Outline of dragged clip

This clip has now overwritten… …this clip... …but the other clips do not move
Figure 6.14 A new clip dragged onto and over the first clip on the Timeline (top). Once the media clip is dropped, the
beginning of the original Timeline media clip is overwritten (bottom).
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Fine-Tuning Your Edit

Film Style Figure 6.16 shows the Hands clip over the
mark-in point of the Gear stick clip (top).
This style can be seen by clicking once on Once it is dropped onto the Hands clip, all
the Overwrite button to display a seven- other clips to the right move up the Timeline
square icon, one square of which is yellow to accommodate it (bottom).
(Figure 6.15). This working style is slightly
more complex, and using it on a crowded ✔ Tip
Timeline is risky. Primarily, you’ll use Film ■ Trying to drag a clip up the Timeline can
Style to insert a clip without losing any also cause you problems when using Film
footage from clips already on the Timeline. Style, and if you try it you may see a No
However, because added clips will move any Entry symbol (Figure 6.17). In most
existing clips to the right (or “up” the Timeline), cases, you can only drag clips “down” the
to make room for any new clips, it is possible to Timeline when you’re in Film Style,
lose audio sync if that audio track is not active. although you can get around this by drag-
ging the clip to a different Timeline track
or dragging it beyond its own physical
length. However, you can avoid potential
problems by switching to Overwrite Style

Edit Styles Explained


Figure 6.15 The Film Style button.
when dragging clips around the Timeline.

Outline of
dragged clip

New clip pushes


existing clips up
the Timeline

Figure 6.16 In Film Style, all other clips will move to accommodate the size of the new clip (top). The clip has been
inserted onto a track, and all existing clips have moved up the Timeline (bottom).

Figure 6.17 Dragging a clip up the Timeline toward other


clips may not be allowed when using Film Style. See text
for further details.

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Chapter 6

New in Version 7—The Overwrite and Film Style buttons


Liquid 7 introduces two new buttons to the
toolbar; Insert source to master using over-
write style (Figure 6.18, top) and Insert
source to master using film style (Figure
6.18, bottom).These buttons are primarily
there for the Studio view users, who do not
have access to the arrow-shaped Insert Source
into Master button or the Overwrite/Film
Style toggle button unless they add them to
the Timeline via the customize function.
Both buttons behave as described in the
previous section; the only difference is that
you insert a clip using either style without Figure 6.18 Two new buttons on the Liquid 7 toolbar:
Insert source to master using overwrite (top) or Insert
having to use the toggle button. However, source to master using film style (bottom).
the Timeline will remain at the style the
Edit Styles Explained

Overwrite/Film Style toggle was last set.

Important Information
For the next set of tasks, you are strongly advised to leave the Edit Style set to Overwrite; oth-
erwise, some of the actions described here will not work correctly. Before you continue with
the rest of this book, check that your settings are on Overwrite.
However, if you are in Studio view you won’t see the Overwrite/Film Style toggle switch. This
is because the Edit Styles button is not on the Studio view interface by default, and must be
added via the Customize function. For details on adding buttons to the interface, see Chapter 1,
“Getting Started.”
In Figure 6.19, the Edit Styles button has
been added to the Master play control bar.
It won’t be visible when the Source/Master
button is toggled to Source, but this func-
tion is not used in the Source mode and
should not be a problem.
If you don’t want to add the Edit Styles but-
ton, you can simply switch back to the main
Timeline interface (Twin Inlays over Timeline
tracks) and set the style to Overwrite before
switching back to Studio view. The Overwrite Style/Film Style
toggle switch added to the interface
Figure 6.19 In Studio view you need to add the Overwrite
Style/Film Style toggle switch to the interface.

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Fine-Tuning Your Edit

Moving Clips Around


the Timeline
Once a media clip is on the Timeline, it can
be manipulated separately from its Project
Browser parent. That means you can copy
and paste the media clip to other parts of the
Timeline, drag existing clips around the
Timeline, trim the clip’s mark-in and mark-
out points, or cut the clip into separate
media clips live on the Timeline with the
razor blade.
✔ Tip
■ Before proceeding with this section, read

Moving Clips Around the Timeline


the “Important Information” sidebar ear-
lier in this chapter.

Audio Grouping
The examples in this chapter show clips that are grouped—the audio has been included inside
the video clip so that only the video clip is shown. This is known as embedded audio and is
explained in detail in Chapter 7.
To better and more easily understand the concepts outlined in this chapter, you should enable
audio grouping. This will display your own samples using the embedded format, as opposed to
the default which is disbanded audio, with the audio displayed on a separate track (or tracks).
To use embedded audio, simply right-click Click here to bring up
the small arrow at the top of the Name col- the Grouping Menu.
umn and select Insert Grouped (Figure
6.20). Insert Grouped needs to be selected
each time you start a new sequence. This
automatically deactivates the audio tracks
and causes all audio to become embedded.
The advantage of embedded—or grouped
audio—is that you are less likely to send
the audio out of sync while editing. When
you first start to use Liquid, you will find
that this setting is invaluable in that it Figure 6.20 Selecting grouped
helps you avoid the stress of accidentally audio tracks to force audio
sending your clips out of sync. embedding.

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Chapter 6

Copy/cut and paste Selected clips

These actions follow the Windows conven-


tion—you copy a clip onto the clipboard (a
temporary scratch area) before pasting it
somewhere else. It’s also possible to cut a clip
so that it is removed from its present posi-
Figure 6.21 To selectively highlight the clips you want,
tion and can be pasted elsewhere. use the Ctrl key…
The Windows shortcuts Ctrl+X, Ctrl+C, and
Ctrl+V are fully supported when you are Lasso
using this method.
To copy/cut and paste a clip(s):
1. Select one media clip by clicking it, or
select several by holding down the Ctrl
Moving Clips Around the Timeline

key and clicking as many as you like


(Figure 6.21). You can also drag a lasso
Figure 6.22 …or drag a lasso around them.
around all of the clips you want to select
(Figure 6.22).
2. Press Ctrl+C or right-click the clip(s) and
select Copy > Selected Clips (Figure 6.23).
It is also possible to use Ctrl+X to delete
the clip and paste it elsewhere. But
you can only cut one media clip at
any one time.

Figure 6.23 Use the contextual menu to copy


selected clips into a temporary area for
transferring via…

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Fine-Tuning Your Edit

3. Move the Timeline cursor to the position


to which you want these clips copied and
press Ctrl+V, or right-click and select
Paste (Figure 6.24).
You must have the cursor over the
required track before you right-click.
Otherwise the clip can land in the wrong
place.
Figure 6.24 …the Paste command. ✔ Tips
■ You can also copy a media clip by select-
From here… ing the clip(s), holding down the Ctrl key,
and dragging the clip from wherever it
was on the Timeline (Figure 6.25) to its
new position (Figure 6.26).

Moving Clips Around the Timeline


■ Be careful when moving a clip or over-
writing an existing one, as this could
accidentally force audio tracks out of
sync if you are using disbanded audio. See
the “Audio Grouping” sidebar earlier in
this chapter for details.
■ Copy and paste are affected by the Edit
Figure 6.25 By holding down the Ctrl key, you can Style you have selected. See the “Edit
create an exact copy of a clip… Styles Explained” section earlier in this
chapter for more details.
…to here

Figure 6.26 …and drag it to anywhere on the Timeline.

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Chapter 6

Moving a clip(s) using magnets


You can move every element on the Timeline
to another location by clicking the media clip
and simply dragging it to a new location, but
when you drag a clip around the Timeline, it
automatically uses a magnet to align itself
with the edge of any neighboring clips.
The magnet symbol appears by default on
the left side of the mark-in point of the
media clip you are dragging. It will be Figure 6.27 The magnet has latched onto the mark-in
attracted to any mark-in or mark-out point point of the clip under it…
of a clip already on the Timeline. This point
may be on a track below the one on which
you want to place your clip (Figure 6.27), or
Moving Clips Around the Timeline

on a track directly above it (Figure 6.28).


Sometimes it may not be convenient to align
your clip to this point; in this case, you can
change the magnet’s polarity on the fly or
toggle it off.
✔ Tip
■ Before proceeding with this section, read
the “Important Information” sidebar ear- Figure 6.28 …and now onto the mark-in point of the
lier in this chapter. clip above it.

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Fine-Tuning Your Edit

To change the magnet’s polarity:


1. After making sure you have at least one
other clip on the Timeline, drag a clip
from the Project Browser or from some-
where else on the Timeline toward it
(Figure 6.29).
2. Still holding down the left mouse button,
press Alt once.
The magnet shifts polarity to the right
side, or mark-out point of the clip
Figure 6.29 The default polarity for the clip magnet is (Figure 6.30).
the media clip’s mark-in point.
3. Still holding down the left mouse button,
press Alt again.

Moving Clips Around the Timeline


The magnet shifts polarity to the center
section of the clip (Figure 6.31).
Once a clip is released, the magnetic
polarity defaults back to the mark-in
point of the clip.
✔ Tips
■ Multiple clips can be selected using
Shift+Ctrl, or by dragging a lasso around
them.

Figure 6.30 Pressing the Alt key once again will shift
■ Clicking the Select after playline button
the polarity to the media clip’s mark-out point. will highlight all clips to the right of
the Timeline, enabling you to move them
all at the same time.

Figure 6.31 Pressing the Alt key once again will shift
the polarity to the exact middle of the media clip.

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Chapter 6

To turn the magnet off:


Do one of the following:
◆ Right-click the Timeline and select
Timeline Properties. Then select the
General tab and change the selection in
the Default magnet for editing drop-down
menu to suit your needs (Figure 6.32).
Click the check mark to apply this
change.
◆ Hold down the Shift key while dragging;
this temporarily toggles the magnets off
for as long as you are holding down the Figure 6.32 The bottom drop-down menu controls the
key. You’ll find this option particularly behavior of the clip magnets.
useful if you are dragging a media clip
Moving Clips Around the Timeline

onto a very complex Timeline. This is


because the mark-in point will try to
latch onto every single event it passes,
which will make the drag-and-drop
process frustratingly slow.
✔ Tip
■ A clip that is already on the Timeline will
switch to a right-side polarity the first
time you press the Alt key, and switch to
a middle polarity the second time you
press the Alt key.

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Fine-Tuning Your Edit

Trimming Clips
The process of getting rid of unwanted mate-
rial either at the beginning or end of a clip is
called trimming. In Chapter 5, you accom-
plished this using the Clip Viewer, but it’s
also possible to trim a clip directly on the
Timeline, using the mouse or using the Trim
Editor if you need more accuracy or you
want to perform a Slip Trim.
✔ Tip
■ Before proceeding with this section, read
the “Important Information” sidebar ear-
lier in this chapter.

Trimming Directly on
the Timeline
This is a quick and dirty method and is only

Trimming Clips
really useful when you see a clip that you can
quickly and simply adjust on the Timeline.
This method lacks sophistication and can
lead to alignment problems if you are using
Film Style (see the “Edit Styles Explained”
section earlier in this chapter for more
details), but any errors you make are only
an Undo key away from being fixed.

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Chapter 6

To trim a clip on the Timeline:


1. Select the clip you want to trim by clicking
once on its mark-in or mark-out point.
If you are in Overwrite Style, a red handle
appears on the clip (Figure 6.33 and
Color Insert 6-33); a yellow handle
appears if you are in Film Style (Figure Figure 6.33 A red handle on the mark-out
point of a media clip indicating Overwrite
6.34 and Color Insert 6-34). Style (see Color Insert 6-33).
2. While holding down the left mouse but-
ton, drag the clip to the left or to the right.
If you are in Overwrite Style, a gap appears
(Figure 6.35).
If you are in Film Style, any neighboring
clips to the immediate right shuffle up or
down the Timeline depending upon
which way you are dragging the mark-in Figure 6.34 A yellow handle on the mark-
or mark-out point (Figure 6.36). out point indicating Film Style (see Color
Insert 6-34).
Trimming Clips

3. When you are happy with the result,


release the mouse button.

Mark-in point dragged


in this direction
Figure 6.35 In Overwrite Style, a gap is left when a mark-
in point of a middle clip is dragged up the Timeline.

This clip shuffles down


the Timeline to fill the gap

This clip has been made


smaller by dragging the
in-point up the Timeline

Figure 6.36 In Film Style, no gap is left because the


neighboring clips follow the trim down the Timeline.

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Fine-Tuning Your Edit

✔ Tips
■ If you hold down the Ctrl key and use the
keyboard arrows, you will be able to trim
the clip one frame at a time (Figure 6.37).
■ For more details on these different
modes, see the “Edit Styles Explained”
section earlier in this chapter.
■ If you are having performance problems
when trimming clips on the Timeline, see
Figure 6.37 The Trim tool is activated by holding down
the “Automatic Picon Update” sidebar later
the Ctrl key and pressing an arrow key.
in this chapter for a possible solution.

Audio Sync Issues


As discussed earlier, all the examples in this chapter show clips that have embedded audio—
audio that is included inside the video track—for a very good reason. When clips have embed-
ded audio, they are in the safest format for being trimmed and manipulated in Film Style. This
is because a media clip with an embedded audio track will not be affected by a clip inserted in

Trimming Clips
Film Style. It will always remain in sync.
Figure 6.38 shows a clip before and after another clip was added to the Timeline using Film Style.
As you can see, the Gear Stick clip is now totally out of sync with its audio track. The Viewpoint
clip has pushed the existing clip up the Timeline while leaving the audio track untouched.
For more details on audio options when you are editing the Timeline, see Chapter 7. However,
for the rest of this chapter, I recommend that you work only with embedded audio.

Before After

Figure 6.38 Before and after a clip has been inserted in Film Style. Screenshot on the right shows that the audio
sync is now clearly out.

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Chapter 6

Preparing the Timeline for the Next Task


In order to better understand the Trim Editor, prepare your Timeline by placing a short clip on the
Timeline, drag the Timeline cursor to about the halfway point of this clip, and insert a cut by
pressing the Add Edit button or by pressing the Period key (.) on the keyboard (Figure 6.39).
This needs to be done because clips cannot be trimmed beyond their own physical length; how-
ever, a clip that has been cut using the method above will not suffer this limitation and will help
you to better understand how the Trim Editor functions. This preparation is included here only
as an example of how the Trim Editor can work and is not a normal step in the process.

Cut here
Trimming Clips

Figure 6.39 Preparing a clip for the next exercise by cutting it in two.

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Fine-Tuning Your Edit

Trimming with the Trim Editor The Trim Editor opens displaying the left
clip—the outgoing clip—in the left win-
The Trim Editor is an area that some users dow and the right clip—the incoming
find challenging, partly because of Liquid’s clip—in the right window (Figure 6.40).
single-track Timeline, and partly because By default, both the left and right win-
visualizing the final trim can cause some dows have a black selection bar directly
confusion. However, the problems only really under them. This means that both clips
occur once transitions are used (this problem will be trimmed at the same time.
is covered more fully in Chapter 8, “Working
with Transitions”). For the moment, we’ll 3. Press the right arrow key.
restrict this part of the tutorial to looking at Both clips advance one frame up the
trimming a hard cut. Timeline; the left one (the outgoing clip)
will get longer if it can, and the right one
To use the Trim Editor: (the incoming clip) will get shorter.
1. Make sure the Timeline cursor is approxi-
4. Press the left arrow key and the opposite
mately over the point where the two clips
will happen.
meet on the Timeline. The Trim Editor
always opens to the nearest cut and only In both cases, any neighboring clips to the
on an active track. That might not always immediate right are not affected by the
be the one you think it is, so check first. changes made here.

Trimming Clips
In both cases the Frames counter increases
2. Open the Trim Editor by clicking the in the positive direction for each clip.
Trim Editor button or by pressing F5.

Position on the Timeline


Duration of outgoing clip Duration of incoming clip
Outgoing clip Incoming clip

Restore button Play controls


Frames
Outgoing selection bar plus or
minus Incoming selection bar
Slip Trim tool

Figure 6.40 The Trim Editor.

173
Chapter 6

Trimming only one clip 4. To decrease the size of the clip by one
frame, press the right arrow key.
The previous example trims both clips
Any neighboring clips to the immediate
together, but you may only want to make one
right shuffle down the Timeline so that
of these clips longer or shorter. To do this,
no gap is created.
you simply activate either the Outgoing or
the Incoming selection bar. However, when Pressing the left arrow key will do the
you trim only one clip at a time, the neigh- opposite.
boring clips to the right will shuffle up or ✔ Tips
down the Timeline, depending upon which
way you trim your clip. ■ Clicking the Play preview button in
the center of the clip will play approxi-
This is similar to the Film Style edit detailed mately 2 seconds of the incoming clip fol-
in the “Edit Styles Explained” section earlier lowed by 2 seconds of the outgoing clip in
in this chapter. a continuous loop.
To adjust just one clip using the ■ Clicking the cursor in the middle of both
Trim Editor: windows will highlight both selection
bars.
1. Open the Trim Editor by pressing F5.
■ The Trim 10 Frames Left/Right buttons
2. Press the P key once to switch the black
Trimming Clips

will jump the trim 10 frames


bar to the right window.
backward or forward.
This selects the incoming clip to be
trimmed (Figure 6.41, top). ■ You cannot trim beyond the physical
length of a clip.
3. Press the P key twice to switch the black
bar to the left window.
This selects the outgoing clip to be
trimmed (Figure 6.41, bottom).

Figure 6.41 The black bar on the right means only the incoming clip will be trimmed (top). The black bar on the left
means only the outgoing clip will be trimmed (bottom).

174
Fine-Tuning Your Edit

Editing with Slip Trim 4. Press the left or right arrow key to
adjust the clips down or up the
If you want to trim a clip on the Timeline but Timeline, respectively.
you don’t want all the neighboring clips to
Because both mark-out points are being
move up or down, you must use the Slip Trim
adjusted by an equal amount to the
tool. This allows you to edit both the mark-in
mark-in point, any neighboring clips to
and mark-out points of a clip or clips at the
the immediate right are not affected by
same time.
the changes made here.
To edit with Slip Trim: ✔ Tips
1. Open the Trim Editor by clicking the
■ This procedure is identical when select-
Trim Editor button or by pressing F5.
ing just the incoming or outgoing clip
2. Select which clip you want to trim by and the results are the same. Only those
pressing the P key to move the selection clips being trimmed will be affected;
bar. By default, you will edit both clips at the rest of the Timeline will remain
the same time (Figure 6.42, top). intact.
3. Click the Slip Key button . ■ Again, you cannot trim beyond the
The mark-in and mark-out points for the maximum length of a clip.

Trimming Clips
selected clip(s) become highlighted
(Figure 6.42, bottom).
Without Slip Trim activated, only the mark-in and
mark-out points of the outgoing and incoming
clips are selected.

With Slip Trim activated, the mark-in and


mark-out points for both clips are selected.

Figure 6.42 The Timeline before and after the Slip Trim function is used.

175
Chapter 6

Automatic Picon Update


By default, Liquid 7 does not automatically
update the heads and tails of the Timeline
clips. To do this, simply right-click any-
where on the Timeline and select Update
Head and Tail Picons from the contextual
menu (Figure 6.43).
If you have a high-performance system, you
can set the Timeline to automatically do
this on the fly by right-clicking anywhere
on the Timeline and selecting Timeline
Properties from the contextual menu.
Then, switch to the General tab and select
the Automatically update Timeline Picons
check box (Figure 6.44), although you will Figure 6.43 Manually updating the
need a powerful computer to support this Head and Tail Picons.
feature.
Trimming Clips

Figure 6.44 Automatic update of Timeline Picons is


shown here as toggled on.

176
Fine-Tuning Your Edit

Cut created here Cutting Clips


A cut is created on a media clip usually for
one of two reasons: the clip contained two
scenes and both require individual trimming,
or the middle of the clip is not wanted and
needs to be deleted.
Figure 6.45 The razor blade can divide a clip in two.
Liquid uses the Razor Blade tool to cut a clip
and add an edit point.
To cut a clip:
1. Scrub through the media clip until you
find the place where you want to create a
cut. You can make the cut accurate by
using the arrow keys to step through one
frame at a time.
2. Click the Razor button or press the
period key (.).
A cut is created, dividing the clip into two

Cutting Clips
pieces (Figure 6.45).

Inactive, Active, and Protected Tracks


Each track in Liquid has three natural states: Inactive, Active, and Protected. Figure 6.46
shows the tracks and the track headers in all three states.
Inactive track headers are dark gray. Active Inactive track (dark gray)—
track headers are light blue. You can Cannot be affected by the razor tool
change their state by simply clicking
Active track (light blue)—
directly on the name track to toggle it Can be cut using the razor tool
between active and inactive.
Clips can be dragged to either an Inactive
or Active track, but the Razor Blade tool
will have no affect on an inactive track and
Dissolves will not be applied either.
A Protected track is one that can no longer be
edited. To protect a track, right-click the track’s
name and select Protect from the list. This
turns the whole track—including the clip(s) on
the Timeline—light gray and indicates that the Protected track (light gray)—Cannot be altered
clips are now fixed and cannot be altered in
any way. To unprotect a track, right-click the Figure 6.46 Examples of Inactive, active, and
protected tracks.
track again and deselect Protect.

177
Chapter 6

The Source Viewer


The Source Viewer is a very simple interface
that contains a number of useful tricks
including the ability to trim and insert
media clips.
Once you have assembled your edit and
trimmed your clips, you will probably need to
trim and insert new material such as images
or other media clips. Using the Source Viewer,
you can preview clips by adjusting mark-in
and mark-out points, and inserting them into
the Timeline via drag and drop or by creating a Figure 6.47 The media clip selection menu in the
three-point or four-point edit at the Timeline Source viewer.
cursor position.
✔ Tip Click the Project picon…

■ Studio users can select the Source Viewer


The Source Viewer

with the Source toggle button or by dou-


ble-clicking on any media clip in the
Project Browser.
To send a clip to the Source Viewer:
Do one of the following:
◆ Double-click the media clip inside the
Project Browser. This is the default setting,
and in Studio view this will automatically
toggle the display from Master to Source.
…to bring up the Project Properties
◆ Right-click the media clip and select Send and alter the double-click action.
to Source Viewer. Figure 6.48 Altering the double-click action for
media files.
◆ Drag the clip from the Project Browser
and drop it into the Source Viewer.
◆ Click the media clip selection menu
and select one of the clips from there
(Figure 6.47).
✔ Tip
■ How a clip reacts when you double-click
it can be altered by opening the Control
Panel and double-clicking the Project
Picon. This brings up a dialog from which
you can select the double-click action of
your choice (Figure 6.48).
178
Fine-Tuning Your Edit

The Source Viewer Zoom tool


Once you have a clip inside the Source
Viewer, you can use the Zoom tool to adjust
the size of the Timeline timescale.
To use the Zoom tool:
◆ Place the mouse cursor over the Zoom
tool so that it turns into a magnifying
glass; then left-click and drag it to the left
to show a higher degree of magnification
or to the right to show a decreased level
of magnification (Figure 6.49).
✔ Tip
■ Directly to the right of the Zoom tool is a
black horizontal line. This indicates how
much of the clip you can currently see in
the Source Viewer’s Timeline. The red

The Source Viewer


mark below this indicates the position of
the cursor.

Zoom tool Black bar indicates visible area

Timeline cursor position


Figure 6.49 The Zoom tool in action.

179
Chapter 6

Trimming a clip in the


Source Viewer
You can trim dynamically on the Timeline to
adjust your clips, but a more refined method
is to use the Source Viewer to trim the clip.
Once the clip is in the Source Viewer, your
first job is to preview and look for anything
that might need to be cut out from the start
or the end. In fact, you might decide just to
use a few seconds from the middle of the
clip. You can do all of this by adding mark-in
and mark-out points to the clip.
Remember that adding either a mark-in or
mark-out point does not physically alter the
original clip. It merely tells the program to
ignore any material that falls outside these
two areas. For a further explanation of Non-
The Source Viewer

Linear Editing (NLE), see Chapter 1.

Tool Buttons That Should Be


Added to the Source Viewer
The Source Viewer is already fairly
crowded, but you should add these four
buttons to your interface if they are not
already there. Chapter 1 contains com-
plete details on how to add a button to
any Liquid interface.
◆ Full-Screen Display: Allows you to
use the whole of the PC screen to see
the Source Viewer. This is particularly
useful when editing a Multicam
sequence. See Chapter 14, “Advanced
Techniques,” for details.
◆ Go to Next/Previous Event: Used to
navigate both mark-in and mark-out
points and also markers.
◆ Open Marker List: Used to edit,
rename, and navigate to markers.
◆ Delete Marker: Used to delete the
currently selected marker.

180
Fine-Tuning Your Edit

To add a mark-in or mark-out point in 4. Use the Zoom tool to reduce the view if
the Source Viewer: you can’t see both the mark-in and the
mark-out points on the Timeline display.
1. Once the clip is loaded into the Source
Viewer, use the mouse or the arrow keys 5. Click the Play from Mark-In to Mark-Out
to look for the best place for your clip button to play back the clip from the
to start. mark-in point to the mark-out point you
This is called scrubbing and is discussed have now defined.
earlier in this chapter. 6. If the new mark-in and mark-out points
2. Once you have found the ideal place to don’t suit your needs, you can set differ-
start your clip—the mark-in point— ent points simply by moving the cursor to
press the I key or click the Mark-In Point a new point and pressing the I or the O
button . key again.
A small Mark-In Point icon has now been ✔ Tips
added to the Timeline of the Clip Viewer
■ Pressing Home or End will take you to
(Figure 6.50, left).
the first or last frame of your clip.
3. To select a point where you would like your However, if this is a Subclip, then pressing
clip to finish—the mark-out point—scrub the Home or End key will take you to the

The Source Viewer


through the clip again until you find the clip-in or clip-out point of the clip.
optimal point; then press the O key or click
■ When the Source Viewer is selected, it is
the Mark-Out Point button .
surrounded by a red border.
A small Mark-Out Point icon has now
been added to the Timeline of the Clip
Viewer (Figure 6.50, right).

Figure 6.50 A mark-in point added to the Source Viewer (left). A mark-out point added to the Source Viewer (right).

181
Chapter 6

Sending a Clip to the To send a clip to the Timeline:


Timeline Using the 1. Place the Timeline cursor where you want
the clip to land by using either the navi-
Source Viewer gation keys or the mouse.
Once you’ve finished adjusting the clip with the 2. Check that the correct clip is loaded into
Source Viewer, it’s time to send it to the Time- the Source Viewer and that the mark-in and
line. In Chapter 5, you learned how to send a mark-out points have been set as required.
Storyboard Sequence to the Timeline, but when
you use the Source Viewer to send clips, you 3. To send the clip to the Timeline, do one of
have several options that involve using the the following:
Insert Source into Master button or drag and ▲ Click once on the Insert Source into

drop, or creating a three- or four-point edit. Master button . The clip is now sent
from the Source Viewer to the current
Placing a clip on an empty Timeline or at the Timeline position (Figure 6.51).
end of the current Sequence is relatively sim-
ple, and once you have trimmed your clip in
Sending a Clip to the Timeline

the Source Viewer, you are ready to go.

You can click the …or hold the Ctrl key and
insert arrow… drag with the mouse.

Clip sent from Source Viewer to Timeline


Figure 6.51 The media clip is sent from the Source Viewer to the Timeline in one of two ways.

182
Fine-Tuning Your Edit

▲ Click either of the new insert but-


tons— Insert source to master using
overwrite style or Insert source to
master using film style. The clip will
be sent to the Timeline with the
selected style (Figure 6.50).
▲ Hold down the Ctrl key and drag the
clip from the Source Viewer to the
Timeline by holding down the left
mouse button.
▲ Drag the clip from the Project Browser
to the Timeline. In this case, you don’t
need to hold down the Ctrl key unless
you want to perform a Replace Edit.
More details on Replace Edit can be
found later in this chapter.

Sending a Clip to the Timeline


✔ Tips
■ Dragging and dropping allows you to
dynamically place the clip at any point on
the Timeline, but the rules of Overwrite
Style and Film Style need to be observed.
■ For details on the new Insert source to
master using overwrite button and Insert
source to master using film style button,
see the “Edit Styles Explained” section
earlier in this chapter
■ Sending to a Timeline that already con-
tains clips is the same process as sending
to an unoccupied Timeline; however, here
the Overwrite Style and Film Style rules
need to be observed more carefully. For
more details on these Styles, see the “Edit
Styles Explained” section earlier in this
chapter.

183
Chapter 6

Replace Edit Function


A little known function in Liquid (available
since Liquid 6.1) is the ability to replace a
clip that is already on the Timeline, retaining
both the mark-in and mark-out-points of the
old clip, and also any filters that were present Figure 6.52 The Replace Edit cursor.
on the clip. This is very useful if you want to
make a radical change to a long Timeline
without disturbing any of the other clips and
without losing any filter settings you might
have spent hours tweaking.
To use Replace Edit:
Do the following:
◆ Hold down the Ctrl key and drag the
replacement clip from the Project
Replace Edit Function

Browser or the Source Viewer so that


the clip overwrites any clip already on
the Timeline (Figure 6.52).
◆ When performing a Replace Edit, the
cursor will change to a downward-facing
arrow with rectangles on the top and
bottom.
◆ Once the Replace Edit is done, the new
clip will assume the same length of the
old clip, altering its mark-out point to fit.
✔ Tip
■ A Replace Edit will also “adopt” any filters
that were present on that clip, copying it
exactly, including the keyframes.

184
Fine-Tuning Your Edit

Creating a Three-Point Edit


The three-point edit is used to insert a clip
into a point on the Timeline using specific
reference points. The three points referred to
are the mark-in and mark-out points defined
in the Source Viewer and a final mark-in
point (or insertion point) that is placed on
the Timeline.
The process is pretty much the same as what
happens if you either drag a clip from the
Source Viewer to a specific point on the
Timeline, or if you simply place the Timeline
cursor there and click the Insert Source into
Master button .
Usually a clip already occupies the point

Creating a Three-Point Edit


where you want to insert your clip and you
want to overwrite it, and perhaps keep the
audio track underneath. The three-point edit
is often used for cutaway shots where the
narration or the interview continues uninter-
rupted, but another image is displayed. For
example, a journalist may be talking into the
camera about a politician. At some point, the
image may cut away to show a soundless clip
of the politician who is being referred to
before it cuts back to the journalist. This is
known as a cutaway.
The advantage of placing a mark-in point on
the Timeline is that it is simply more accu-
rate to use your third point to carefully
define the exact insertion point of your clip.
To create a three-point edit:
1. If you want to retain the audio for the clip
on the Timeline you will be overwriting,
prepare it by right-clicking the clip and
selecting Disband Clip(s) from the con-
textual menu.
continues on next page

185
Chapter 6

Now that audio is disbanded, make sure


the audio track is inactive by clicking it
once to turn it gray. The audio track for
this clip will now be unaffected by the
added media clip.
If you don’t need to retain the audio, you
can ignore this step.
2. Load a media clip into the Source Viewer
and define the mark-in and mark-out
points of the clip.
Figure 6.53 Mark-in and mark-out points set for the
These are the first two points of your edit Source Viewer.
(Figure 6.53).
3. Now scrub the Timeline until you find a
suitable place to insert the clip; then click
the Mark-In Point button .
Creating a Three-Point Edit

This creates the third point of your edit


(Figure 6.54, top).

Mark-in point is the third edit point

Audio track is
inactive to protect
the original audio
and create a
cutaway shot

Inserted clip

Figure 6.54 A mark-in point set on the Timeline (top). Clicking the Insert Source into Master
button sends the clip to the Timeline (bottom). Note that the original audio is retained because
the audio track Name 4 is deselected.

186
Fine-Tuning Your Edit

4. Do one of the following: ✔ Tips


▲ Click the Insert Source into Master
■ Inserting a clip via the Insert source to
button . master using film style button may cause
▲ The clip appears at this point on the
audio sync problems. All but advanced
Timeline, overwriting the existing clip Liquid users should steer clear of this
(Figure 6.54, bottom). method when creating a three-point edit.
▲ Click the Insert source to master using
■ Inserting a clip without replacing the origi-
overwrite button to overwrite the exist-
nal audio is also known as a cutaway shot.
ing media on the Timeline or use the
Insert source to master using film style ■ More information on disbanding audio
button if you want to keep the existing can be found in Chapter 7.
media.
Using the default setting, the mark-in point
is automatically deleted after the insertion.

Creating a Three-Point Edit


Unwanted Audio Tracks
In this three-point edit example, the origi-
nal audio was disbanded and was not over-
written because you deselected the audio
track before you sent the clip to the
Timeline. However, if there is audio on this
new clip, you may hear it on playback.
To turn off unwanted audio, right-click the
media clip on the Timeline, select
Properties, and deselect any audio boxes
that are not grayed out.
Figure 6.55 shows the properties for the
Jumping in clip with the audio tracks A1
and A2 deselected.
Cutting out the audio in this way is clean
and effective; it also leaves the original
media clip in the Project Browser
untouched.

Figure 6.55 The media clip’s Properties


screen with audio tracks deselected.

187
Chapter 6

Now that audio is disbanded, make sure the


Creating a Four-Point Edit audio track is inactive by clicking it once to
The four-point edit functions in a similar fash- turn it gray. The audio track for this clip will
ion to the three-point edit, and it is also used not be affected by the added media clip.
to either create cutaway shots or to replace the If you don’t need to retain the audio, you
existing clip completely. However, it has an can ignore this step.
extra trick in that it also adjusts the mark-out
point of the inserted clip to suit the gap you 2. Load a clip into the Source Viewer and
want the clip to fit into. define its mark-in and mark-out points.
These are your first two points.
Liquid does this for you automatically by
adjusting the overall speed of the clip; either 3. Now scrub the Timeline until you find a
to slow it down or to speed it up, making the suitable place to insert the clip; then click
clip fit inside the two points you have the Mark-In Point button .
defined on the Timeline. This creates your third point.
To create a four-point edit: 4. Now scrub the Timeline again until you find
a suitable place for your mark-out point and
Creating a Four-Point Edit

1. To retain the audio for the clip on the


click the Mark-Out Point button .
Timeline, prepare it by right-clicking the
This creates your fourth point
clip and selecting Disband Clip(s) from
(Figure 6.56, top).
the contextual menu.

Inserted clip. Note the purple dotted Mark-in and mark-out


line indicating that a linear TimeWarp points mark the third
is now on the clip and fourth edit points

Figure 6.56 Adding a mark-out point to the Timeline and the fourth point in a four-point edit (top). The
inserted clip has been compressed to fit into a smaller gap (bottom).

188
Fine-Tuning Your Edit

5. Do one of the following:


▲ Click the Insert Source into Master
button and the clip will appear at
the mark-in point on the Timeline,
overwriting the existing clip (Figure
6.56, bottom).
▲ Click the Insert source to master
using overwrite button to overwrite
the existing media on the Timeline or
use the Insert source to master using
film style button if you want to keep
the existing media.
The purple line running along the bottom
of the clip means a linear Timewarp is
added to the clip to make it fit inside the
points you have defined by increasing or

Creating a Four-Point Edit


decreasing the clip’s speed.
✔ Tips
■ Inserting a clip via the Insert Source to
Master Using Film Style button may
cause audio sync problems. All but
advanced Liquid users should steer
clear of this method when creating a
New in Version 7— three point edit.
Realtime Linear Timewarp ■ If you want to retain the audio of the clip
In Liquid 7, Linear Timewarp is a real- you are overwriting, you will need to dis-
time effect that can be viewed without band the audio first. See Chapter 7 for
rendering. This allows you to create and details.
experiment with four-point edits without ■ The inserted clip will retain audio up to a
having to wait to see the results. maximum of 200 percent and a minimum
Like all Realtime filters, Timewarp will still of 50 percent Timewarp, although the
need to be rendered before you can send it video is not limited to these speeds.
to a DVD or tape. See the “Rendering a ■ The purple dotted line marking a speed
Realtime Effect” section in Chapter 1 for adjustment will only be seen if Speed is
more details on rendering. selected in the Timeline settings. To set this,
This real-time functionality also applies to go to the menu bar and select Timeline >
Fit to Fill—where the speed of the clip is All Tracks > View > and then toggle the
automatically adjusted to fit any gaps on speed on or off.
the Timeline. More details on Fit to Fill and
Timewarp—both linear and dynamic—can
be found in Chapter 9.

189
Chapter 6

◆ Drag and drop a clip from the Project


Inserting a Clip: Browser by simply selecting the clip,
Other Methods holding down the left mouse button, and
dragging it into position. Holding down
Of course, some clips don’t need to be trim-
the Ctrl key while dragging from the
med or inserted using any of the more com-
Project Browser will perform a Replace
plex methods just discussed. For instance, you
Edit. See the “Replace Edit Function” sec-
can bring photographs into the Timeline with-
tion earlier in this chapter for details.
out trimming; as trimming a photograph
(effectively, a single video frame) would ◆ Right-click the clip in the Project Browser
achieve nothing. and select Send to Timeline from the con-
textual menu.
To allow true creative flow, Liquid allows you
to insert a clip in a variety of ways, but of ✔ Tip
course, the rules of Overwrite and Film Style
■ When you send clips from the Project
still apply to each method detailed here.
Browser, you can use the common
Inserting a Clip: Other Methods

To simply insert a clip: Windows file-selection conventions. You


can select multiple clips using the Shift or
Do one of the following:
Ctrl key and the left mouse button. These
◆ Drag and drop a clip from the Source clips will be placed on the Timeline in the
Viewer by holding down the Ctrl key. order in which they appear inside the
Project Browser.
◆ Click either of these buttons; Insert
source to master using overwrite style or
Insert source to master using film style.
The clip will be sent to the Timeline with
the selected style.

190
Fine-Tuning Your Edit

Mapping the Timeline


Each of the examples just discussed (except
for drag and drop) will send the video by
default to the Name 5 track. This is because
that track has been designated, or mapped,
to receive all video files. You can determine if
this is the case if you see the large V that sits
in the first column (Figure 6.57) or VA if the
Grouped or Embedded option is selected.
Designating tracks in this way is known as
mapping. Mapping tracks can be altered on
Figure 6.57 The V indicates that this
track is mapped for video. the fly to suit your workflow.
To map a video track:
Do one of the following:
◆ Right-click in the Mapping column to

Mapping the Timeline


which you want to map the video, and
select V or VA from the contextual menu
(Figure 6.58).
◆ Left-click the actual V and drag it up to
the column to which you want to map the
video (Figure 6.59).
✔ Tip
■ If you are using the Insert Grouped
Figure 6.58 The Mapping selection box.
option discussed earlier in this chapter,
the V will be displayed as VA to indicate
that it contains video and audio.
…to here. To map an audio track:
Do one of the following:
◆ Right-click in the Mapping column to
Drag from here… which you want to map the audio, and
select S1 or A1 from the contextual menu.
◆ Left-click the actual S1 or A1 and drag it
down to the column to which you want
to map the audio.
✔ Tip
Figure 6.59 Manually setting ■ Further details on S1 and A1 audio map-
the video mapping. ping can be found in Chapter 7.

191
Chapter 6

Adding Markers ✔ Tips


Adding markers to a clip allows you to have ■ Extra buttons, such as Go to Next Event
visual clues as to when a specific event is and Open Marker List, need to be added
going to occur. This is important because to the toolbars (Timeline, Source, and
when a clip is added to the Timeline, only the Clip Viewers) in order to fully exploit the
start frame and end frame (the heads and full functionality of Markers. See the
tails) are displayed. The rest of the clip is one “Tool Buttons That Should Be Added to
long piece of blue. The Film Strip mode the Source Viewer” sidebar earlier in this
found in Adobe Premiere is unfortunately chapter for details. Also, see Chapter 1 to
not an option in Liquid. learn how to add a button to an interface.
■ Markers can be added using the Clip
✔ Tips
Viewer. They can also be added directly to
■ Markers can be added to any media the Timeline, which helps you mark out
(audio, image, or video). Adding markers possible DVD chapter points.
to the tempo—the rhythm of a tune—is a
good example of why markers are used.
But you can also use them to mark key Marker indicated
in the Source inlay
sections of a Sequence to which you want
Adding Markers

to attach buttons during DVD authoring.


See Chapter 12, “DVD Authoring,” for
more details.
■ Markers are also visible in all of the Effect
Editors, including Timewarp.
To set a marker:
1. With a clip open in the Source Viewer,
scrub through the clip until you see a
place where you want to add a marker.
2. Press the M key, and a small gray triangle
appears on the Source Viewer’s Timeline.
When the cursor is on this point, a trian-
gle also appears in the top-center of the
Source Viewer (Figure 6.60).
Marker on the Timeline

Figure 6.60 A marker added to a clip in the Source


Viewer.

192
Fine-Tuning Your Edit

To navigate the markers in a clip:


Do one of the following:
◆ Use the Go to Next Event buttons.
Figure 6.61 Open Marker List button displaying all of ◆ Use the Open Marker List button to
the Source Viewer markers. open the marker list, and double-click the
marker you want (Figure 6.61).
✔ Tip
■ The Open Marker list does not appear on
the toolbars by default.
Figure 6.62 Double-click the marker, and a small
dialog opens into which you can enter text. To rename a marker:
Do one of the following:
◆ Double-click the marker and a small dia-
log box will open into which you can
enter your text (Figure 6.62).

Adding Markers
◆ Click the Open Marker List button and
then right-click and select Rename
(Figure 6.63).

Figure 6.63 Renaming a marker using the Open


To delete a marker:
Marker List button. 1. Open the list of markers using the Open
Marker List button.
2. Highlight the marker(s) you want to
delete.
3. Right-click any of the highlighted markers,
and then select Clear Selected Markers or
Clear All Markers (Figure 6.64).
To move a marker:
Figure 6.64 Deleting a marker using the Open Marker ◆ Hold down the Alt key and place the
List button. mouse cursor over the marker. The cursor
turns into a crosshair pointer, and you
can drag this marker to its new position
by holding down the left mouse button.
This works only in the Master and the
Source Window, not on the Timeline
scrub bar.

193
Chapter 6

Timeline Slices
As you’ve been adding clips to the Timeline, you’ve probably noticed a number appearing
above them (Figure 6.65).
This is called a Timeline slice, and it is part of the media management system’s way of keeping
track of what’s on the Timeline. Every time you add a clip, or a transition between two clips,
and every time you use the Razor Blade, a new slice is created. Each slice can be manipulated
independently.
For more information on Timeline slices, see Chapter 1.
One point worth noting here is that the more slices you have on a Timeline, the slower Liquid will
respond to your commands. Once you reach a Timeline that contains many hundreds of slices
(easily done on an hour-long project), you will see a significant lag when you add or trim clips.
You can avoid this by making sure you create a new Sequence for every separate part of your
Project. This will at least cut down on the slice count while you are editing. During the final
assembly, there is no way to avoid a high slice count, but at that stage, most of your fine-
tuning should have been completed and the effects of Timeline lag will be minimal.
Adding Markers

Figure 6.65 Timeline slices appear as each clip is added or as the Razor Blade is used.

194
Fine-Tuning Your Edit

Previewing Your Sequence To create a continuous playback:


During the edit process, you will want to 1. Position the Timeline cursor at the start
constantly preview your media clips and the of the area you want to preview, and press
adjustments you have made. You can do this the I key to add a mark-in point to the
by manually controlling the Timeline cur- Timeline.
sor—place the cursor at the start of where 2. Position the Timeline cursor at the end of
you want to preview, press the spacebar to the area you want to preview, and press the
play, and press it again to stop. O key to add a mark-out point to the
It is also possible to play a section of the Timeline (Figure 6.66).
Timeline in a continuous loop so that you 3. Click the Play from In to Out button ,
can quickly preview whether or not a partic- and the Timeline plays in a continuous
ular set of clips works together or if a loop until you click the button again.
Dissolve needs tweaking.

Previewing Your Sequence

Figure 6.66 A section of the Timeline marked out for playback.

195
Chapter 6

Adding a Mark-in and Mark-out Point Using Timeline Slices


You can add a mark-in and a mark-out point to the Timeline by holding down the Shift key
and selecting the slices you want to preview with your mouse. If you then right-click on any of
these slices, the new option “Set Mark In/Out For Edits x -> y” appears (Figure 6.67).
Select this and the mark-in and mark-out points will be automatically placed on the Timeline
to cover this region.
Previewing Your Sequence

Figure 6.67 A mark-in and mark-out point added to the Timeline via right-clicking the slice numbers.

196

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