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Ambyr

Color: Red Ambyr Problems: To tall and No Horns

Color: Unknown Problem: No horns The Ambyr are a race of unicorn-like humanoids. They have equine heads with a predominant horn, a humanoid torso, hands with three large fingers, digitigrade legs and hoofed feet. They have pupil-less eyes that softly glow. They are naturally mystical creatures, and strongly tied to their alignment. You can tell the alignment of an Ambyr by his appearance. (And yes, if an Ambyrs alignment changes, his appearance will too.)

[edit] Ambyr Racial Traits


+2 Wis, -2 Dex Medium Size

Base Speed 30 Low-Light Vision Immune to charm and hold spells and effects +4 racial bonus to saves against spells or effects which alter alignment. If the spell or effect does not give a saving throw, the Ambyr gets a Will save, but without this +4 bonus. -2 racial penalty to Spot and Search. The glowing eyes of the Ambyr give them a greater range of night vision, but blur details. +2 racial bonus to Fortitude Saves against poison +2 racial bonus to Diplomacy and Intimidation +2 racial bonus on Wild Empathy checks. An Ambyrs unarmed strikes count as magic for the purposes of overcoming damage reduction. Ambyr spellcasters gain a bonus Domain based on their Ambyr racial feat. This Domain functions as per a Prestige Domain. (See Defenders of the Faith pg 77 for details.) Ambyr gain an Ambyr racial feat based on their alignment. This feat determines the Ambyrs physical appearance as well as other racial qualities. Another individual can determine, to an extent, the alignment of an Ambyr from their physical appearance. Ambyr treat Sense Motive and Use Magic Device as class skills for all classes. Automatic Languages: Ambyr and Common. Bonus Languages: Sylvan, Elven, Celestial (White Ambyr Only), Abyssal (Black Ambyr Only), Infernal (Red Ambyr Only), Draconic (Gray Ambyr Only), Gnome, Gnoll, Espy Favored Class: Ambyr may take Druid as their favored class, or the favored class offered by their Ambyr racial feat. Ambyr who do not take Druid as their favored class risk loosing their favored class if their alignment changed. Ambyr would be allowed to take Gore as a feat to gain a natural attack with their horn when fighting unarmed. LA+1

(Important note: The LA +1 shown above was edited into the race by the maintainers of this site. Kkat, the author of the race, very strongly disapproves of the LA system, and instead suggests replacing it with the following mechanic: Ambyr are somewhat more powerful than most other races of common folk. Ambyr characters start with 1,000 less experience points than other characters, signifying that early experiences are simply less challenging and thus less rewarding to overcome for Ambyr adventurers.)

Ambyr Racial Feats


Black Ambyr [Racial] [[3e Summary::You have slick black body hair and eyes like burning coals. Your coloration shows you are an evil-aligned Ambyr.]] Prerequisite: [[3e Prerequisite::Ambyr, Alignment: Any Evil]] Benefit: You gain a +2 bonus to Charisma and may choose sorcerer as your favored class. You may choose either Evil or Death as your bonus domain. Special: Any Ambyr who changes alignment changes their Ambyr racial feat accordingly. All benefits of their prior feat are lost. Grey Ambyr [Ambyr] [[3e Summary::You have gray body fur and eyes that glow black, green or white. Your coloration shows you are a neutral-aligned Ambyr]] Prerequisite: [[3e Prerequisite::Ambyr, Alignment: Lawful Neutral or Neutral]] Benefit: You gain a +2 bonus to Intelligence and may choose wizard as your favored class. You may choose either Magic or Protection as your bonus domain. Special: Any Ambyr who changes alignment changes their Ambyr racial feat accordingly. All benefits of their prior feat are lost. You cannot be both a Red Ambyr and a Grey Ambyr simultaneously. Red Ambyr [Racial] [[3e Summary::You have reddish colored body fur and enigmatic eyes of black, brown or amber. Your coloration shows you are a neutral-aligned Ambyr.]] Prerequisite: [[3e Prerequisite::Ambyr, Alignment: Chaotic Neutral or Neutral]] Benefit: You gain a +2 bonus to Strength and may choose bard as your favored class. You may choose either Healing or Luck as your bonus domain. Special: Any Ambyr who changes alignment changes their Ambyr racial feat accordingly. All benefits of their prior feat are lost. You cannot be both a Red Ambyr and a Grey Ambyr simultaneously. White Ambyr [Racial] [[3e Summary::You have pure white body hair and soft blue or violet eyes. Your coloration shows you are a good-aligned Ambyr.]] Prerequisite: [[3e Prerequisite::Ambyr, Alignment: Any Good]] Benefit: You gain a +2 bonus to Charisma and may choose Paladin as your favored class. You may choose either Good or Healing as your bonus domain. Special: Any Ambyr who changes alignment changes their Ambyr racial feat accordingly. All benefits of their prior feat are lost.

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