Professional Documents
Culture Documents
PRIZES:
1:- APL Champions
2: HOPE League Champions
3: DREAMS League Champions
4: Highest Scorer (Orange Band)
5: Highest Wicket Taker (White Band)
General Rules:
• Each team has two players. Each team gets to bat for 4 overs. The challenge
is to score as many runs as possible in those 4 overs.
SCORING
• Players can continue with their innings (4 overs per team) even if they get
out, however they will be given negative score (-5 runs) every time they get
out. So the aim is to score runs without getting out.
Example: if an over in the innings reads 2,1,0,4,OUT,6. Then the net score for that
over is 2+1+4-5+6=8.
RULES
• OUT: A batsmen can be out by getting caught, bowled, run out, stumped and
hit wicket (no Leg Before Wickets). The batsman has the benefit of doubt in
case of a close call on a run out. The bowler can run out the batsmen at the
non-striking end when the ball is alive (the moment the bowler starts run-up
and until the keeper catches the ball) and the non-striker is out of the bowling
crease. Please be advised that usually the bowler warns the non-striking
batsman of this the first time and also these decisions are usually left to the
discretion of the umpire.
• LENGTH NO-BALL: Any ball that is or would have been above the shoulders
of the batsman will be called a no-ball. Any full-toss delivery above the waist
of the batsman will be called a no-ball. One bouncer per over is allowed.
• LINE NO-BALL: Bowler over stepping the bowling crease, with no part of the
front foot behind the line. And also when bowler has no part of his either feet
inside the side bowling line (side line marker).
• WIDE: Any delivery that goes out of the marker on the off-side of the stumps
will be called a wide. Any delivery that misses the leg stump is a wide. Any
delivery that’s above the head of the batsman will be called a wide. The
bowler has the benefit of doubt in case of a close call on a wide delivery.
• TIE: In case of a tie, that is two teams with same score, the team with less
number of OUTs will be declared the winner. In case a tie with same score and
same number of OUTs then we will have a Bowl-Out (each teams getting to
bowl at the wickets three times, the team with most strikes being the
winner)to decide the winner.
• DEAD BALL: Any delivery pitching twice before reaching the batsman (note:
not the stumps) or any delivery pitching outside the pitch (3m wide) or any
delivery that rolls (no bounce)will be called dead. Any score or out during this
delivery will be called off.
All decisions will be up to the discretion of the umpire and his/her decision
will be final and abiding.
• Please feel free to contact us if you have any suggestions or advise on the
rules. (Sumesh @ sumeshzingde@gmail.com or Ramu @
Rama.Katakam@gmail.com)
Timings : Games start from 10.30 am. Please contact pushpa.mb@gmail.com for more
information and suggestions.
Memory game :
1. Random set of 30 items will be displayed on the table
2. The participants will get 5 minutes to look at them and memorize
3. Each participant will get 10 minutes to write them down
Bingo :
1. Each participant will get a card with numbers
2. Organizer will pick a the number and announce
3. The first person who get full house will be declared the winner
Hit a Wicket :
1. A single wicket will be placed at a certain distance
2. Each participant gets 5 chances to hit the wicket with their Left hand*
3. Participant who hit’s the wicket maximum number of times is declared the winner
Mehandi Competition :
1. Participants are required to put mehandi on to their partners
2. Winner will be selected based on the best design
3. Mehandi cones (TBD)