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CRICKET FORMAT

There will be 48 players with 24 teams.


The 24 teams will be divided into two Leagues
T1-12:- HOPE League (Ground 1)
T13-24: Dreams League (Ground 2) First round of knockout matches will result in 6
winning teams in each group.
Second round of knockouts will result in 3 winning teams in each group.
AT this stage there will be two League Finals. The three teams from each league will
play a 3-team league final (4 overs/team bowled by the four players from the other two
teams. One over per bowler). The team with the maximum runs will be winners of that
particular league.
EG: Say T1, T2 and T3 are the winning teams left in the HOPE League. Then T1, T2
and T3 will play the HOPE League Final. T1 will bat and the four players from T2 and
T3 will bowl to them. Similarly T2 will bat against T1 and T3 and T3 will bat against T1
and T2. Once all three teams have batted their four overs the team with maximum runs
will win.
This will result in 1 winner from each league (Called League champions). The league
champions will compete with each other for the APL trophy. (four over match and each
team will bowl 4 overs to the other team; 2 overs/player).

PRIZES:
1:- APL Champions
2: HOPE League Champions
3: DREAMS League Champions
4: Highest Scorer (Orange Band)
5: Highest Wicket Taker (White Band)

General Rules:
• Each team has two players. Each team gets to bat for 4 overs. The challenge
is to score as many runs as possible in those 4 overs.

SCORING
• Players can continue with their innings (4 overs per team) even if they get
out, however they will be given negative score (-5 runs) every time they get
out. So the aim is to score runs without getting out.
Example: if an over in the innings reads 2,1,0,4,OUT,6. Then the net score for that
over is 2+1+4-5+6=8.

RULES

• OUT: A batsmen can be out by getting caught, bowled, run out, stumped and
hit wicket (no Leg Before Wickets). The batsman has the benefit of doubt in
case of a close call on a run out. The bowler can run out the batsmen at the
non-striking end when the ball is alive (the moment the bowler starts run-up
and until the keeper catches the ball) and the non-striker is out of the bowling
crease. Please be advised that usually the bowler warns the non-striking
batsman of this the first time and also these decisions are usually left to the
discretion of the umpire.
• LENGTH NO-BALL: Any ball that is or would have been above the shoulders
of the batsman will be called a no-ball. Any full-toss delivery above the waist
of the batsman will be called a no-ball. One bouncer per over is allowed.

• LINE NO-BALL: Bowler over stepping the bowling crease, with no part of the
front foot behind the line. And also when bowler has no part of his either feet
inside the side bowling line (side line marker).

• WIDE: Any delivery that goes out of the marker on the off-side of the stumps
will be called a wide. Any delivery that misses the leg stump is a wide. Any
delivery that’s above the head of the batsman will be called a wide. The
bowler has the benefit of doubt in case of a close call on a wide delivery.

• EXTRAS: Over throws ( No Leg-Byes).

• TIE: In case of a tie, that is two teams with same score, the team with less
number of OUTs will be declared the winner. In case a tie with same score and
same number of OUTs then we will have a Bowl-Out (each teams getting to
bowl at the wickets three times, the team with most strikes being the
winner)to decide the winner.

• DEAD BALL: Any delivery pitching twice before reaching the batsman (note:
not the stumps) or any delivery pitching outside the pitch (3m wide) or any
delivery that rolls (no bounce)will be called dead. Any score or out during this
delivery will be called off.

All decisions will be up to the discretion of the umpire and his/her decision
will be final and abiding.

• Please feel free to contact us if you have any suggestions or advise on the
rules. (Sumesh @ sumeshzingde@gmail.com or Ramu @
Rama.Katakam@gmail.com)
Timings : Games start from 10.30 am. Please contact pushpa.mb@gmail.com for more
information and suggestions.

Memory game :
1. Random set of 30 items will be displayed on the table
2. The participants will get 5 minutes to look at them and memorize
3. Each participant will get 10 minutes to write them down

Bingo :
1. Each participant will get a card with numbers
2. Organizer will pick a the number and announce
3. The first person who get full house will be declared the winner

Blinded Number Game:


1. There will be team of 5 participants where everyone will be given numbers
2. Once they see their number they are not allowed to talk to each other and will be blindfolded
3. Now they will have to arrange themselves in a straight line in ascending order without talking
but only communicating their numbers with hand signs

Hit a Wicket :
1. A single wicket will be placed at a certain distance
2. Each participant gets 5 chances to hit the wicket with their Left hand*
3. Participant who hit’s the wicket maximum number of times is declared the winner

One minute games :


1. Participants are expected to finish the given simple task with in a minute.
2. A set of 5 one minute games will be played
3. Participants who finish maximum number of games with the given minute will be declared
Winner

Mehandi Competition :
1. Participants are required to put mehandi on to their partners
2. Winner will be selected based on the best design
3. Mehandi cones (TBD)

Kids play free


Prizes(food coupons) will be awarded for the winners

*Right hand if the participant is a left handed ;)

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