You are on page 1of 14

Version Number: 3.

0 beta -- 11/20/2007
by Rob Cottrell Hosted by Chris McLaughlin at: robcottrell@gmail.com http://www.nzcomputers.net/heroforge/

Requirements:

Microsoft Excel 2000 or greater for Windows (does not currently run on Mac versions of Offi

Fully Supported Sources:


Monster Manuals I-IV (MM1-MM4) Fiend Folio (FF) Frostburn (FB) Sandstorm (SS) Stormwrack (SW)

Additional Sources:

Players Handbook (PHB) Dungeon Masters Guide II (DMG Races of the Wild (ROW)

Inherited Templates:
Amphibious Celestial Chimeric Fiendish Half-Celestial Half-Dragon Half-Fey Half-Fiend Half-Illithid Half-Troll Ice Beast Monster of Legend Spellwarped Ti-Khana Titanic Topiary Guardian Warbeast Woodling

Acquired Templates:
Captured One Dustform Ghost Half-Golem Lolth-Touched Mob Skeleton Spellstitched Spirit Vampire Voidmind Yellow Musk Zombie Web Mummy Wendigo Zombie

Class Features:
Animal Companion Familiar Special Mount Companion Familiar Augment Summoning feat

Issues/Bugs/Caveats:

Creatures that are native to the old stat block format (i.e. anything from a source other than M converted to the new format via code. Because of this, if you are using these creatures in Livi you will want to review the format, as it will not be LG-approved. Creatures that advance by character class are included, but can only be advanced by adding tem

Issues/Bugs/Caveats:

Creatures that are native to the old stat block format (i.e. anything from a source other than M converted to the new format via code. Because of this, if you are using these creatures in Livi you will want to review the format, as it will not be LG-approved. Creatures that advance by character class are included, but can only be advanced by adding tem using overrides. Skill ranks are calculated by working backwards from final skill modifiers. For most creature a skill-point total equal to their skill points. Some creatures, however, have spent more or less total. Multiple damage reductions do not always clean up completely. Only those where the damage types match exactly are merged. For example, if a creature has both DR 5/magic and DR 10/m only show as DR 10/magic. But if the creature has DR 5/magic and DR 10/magic and bludgeo will both show, even though the DR 5/magic would never apply. Challenge Ratings calculated after adding a template or advancing by Hit Dice are estimates o advanced creatures should be weighed carefully against existing creatures before exposing the uncontrolled circumstances, such as encounters with adventuring parties.

tly run on Mac versions of Office).

ional Sources:

ayers Handbook (PHB) ungeon Masters Guide II (DMG2) ces of the Wild (ROW)

red Templates:

ptured One ustform host alf-Golem lth-Touched ob eleton ellstitched irit ampire oidmind ellow Musk Zombie eb Mummy endigo mbie

Features:

nimal Companion miliar ecial Mount ompanion Familiar Augment Summoning feat

ything from a source other than MM4) are are using these creatures in Living Greyhawk, ved. only be advanced by adding templates or

ything from a source other than MM4) are are using these creatures in Living Greyhawk, ved. only be advanced by adding templates or

ill modifiers. For most creatures, this leads to owever, have spent more or less than their

y. Only those where the damage reduction s both DR 5/magic and DR 10/magic, this will c and DR 10/magic and bludgeoning, they ly. cing by Hit Dice are estimates only. All ng creatures before exposing them to ng parties.

Queen Abeil
Size/Type: Hit Dice: Initiative: Speed: Armor Class: Base Attack/Grapple: Attack: Full Attack: Medium Monstrous Humanoid 14d8+42 (105 hp) +5 40 ft. (8 squares), fly 80 ft. (good) 11 (+1 Dex), touch 11, flat-footed 10 +14/+18 Claw +18 melee (1d6+4) or sickle +18 melee (1d6+4) or masterwork composite longbow (+4 Str bonus) +16 ranged (1d8+4/x3) 2 claws +18 melee (1d6+4) and sting +13 melee (2d4+2 plus poison), or sickle +18/+13/+8 melee (1d6+4) and sting +13 melee (2d4+2 plus poison), or masterwork composite longbow (+4 Str bonus) +16/+11/+6 ranged (1d8+4/x3) 5 ft./5 ft. Drone, improved grab, poison, spells Damage reduction 10/magic, darkvision 60 ft., hive mind, spell resistance 21 Fort +9, Ref +10, Will +14 Str 18, Dex 13, Con 16, Int 15, Wis 21, Cha 18 Concentration +13, Diplomacy +8, Intimidate +14, Knowledge (nobility) +12, Knowledge (nature) +12, Listen +13, Sense Motive +12, Spot +8, Survival +15 (+17 in aboveground environments) Dodge, Flyby Attack, Great Fortitude, Improved Initiative, item creation feet (any one), metamagic feat (any one) Temperate or warm hills, plains, or desert Solitary or hive (1 plus 20-100 vassals and 5-30 soldiers) 12 Double standard Usually lawful (any) By character class --

Space/Reach: Special Attacks: Special Qualities: Saves: Abilities: Skills: Feats: Environment: Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment:

Name, Type, Size, and Alignment Base: Override: Queen Abeil

Ability Scores Increase from Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma:

Type: Subtypes: Size: Alignment: Speed Base: Burrow: Climb: Swim: Fly: Armor Class Armor Bonus: Shield Bonus: Natural Armor: Deflection Bonus: Misc Bonus:

Base Monstrous Humanoid Medium Usually lawful (any)

Override

Hit Dice Base 40 0 0 0 80 Override Unarmored: Base 0 Override Hit Dice: Hit Die Size: HP per Die:

Maneuverability:

good

Base 0 0 0 0 0

Override Armor Type: Shield Type:

Base

Override

Bonus Type:

Ability Scores Increase from HD 0

Base 18 13 16 15 21 18

Override

Hit Dice: Hit Die Size: HP per Die:

Base 14 8 4.5

Override

Override ACP:

Base 0

Override

Inherited Template(s): Amphibious (SW-135) Celestial (MM-31) Fiendish (MM-107) Half-Celestial (MM-144) Half-Dragon (MM-146) Half-Fey (FF-89) Half-Fiend (MM-147) Half-Troll (FF-92) Ice Beast (FB-138) Monster of Legend (MM2-213) Spellwarped (MM3-162)

Acquired Template(s): Captured One (Common) (MM2-204) Captured One (Guttersnipe) (MM2-204) Captured One (Shrapnyl) (MM2-204) Dustform (SS-161) Ghost (MM-116) Half-Golem (Clay) (MM2-209) Half-Golem (Flesh) (MM2-209) Half-Golem (Iron) (MM2-209) Half-Golem (Stone) (MM2-209) Mob (DMG2-59) Skeleton (MM-225)

Woodling (MM3-197)

Vampire (MM-250) Voidmind (MM3-187) Yellow Musk Zombie (FF-191) Web Mummy (MM4-165) Wendigo (FF-186)

Class Features

Class Level 20 15 8

"Augment Summoning" feat (PHB-89)

Concentration +13, Diplomacy +8, Intimidate +14, Knowledge (nobility) +12, Knowledge (nature) +12, Listen +13, Sense Mo in aboveground environments)

SKILL Appraise Autohypnosis Balance Bluff Climb Concentration Craft

POINTS

RANKS

SKILL Knowledge nobility nature

POINTS 10 8

RANKS 10 8

10

10

Listen Move Silently Open Lock Perform

Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump

Profession

10

10

ature) +12, Listen +13, Sense Motive +12, Spot +8, Survival +15 (+17

SKILL Psicraft Ride Search Sense Motive Sleight of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Psionic Device Use Rope

POINTS

RANKS

3 10

3 10

Total Skill Points Used Skill Points Skill Points Left Max Ranks Allowed

68 -68 0 17

Initial Feats Dodge, Flyby Attack, Great Fortitude, Improved Initiative, item creation feet (any one), metamagic feat (any one)

+0 Additional Feats

Supported Feats * Acrobatic Alertness Athletic Great Fortitude Improved Critical () Improved Grapple Improved Initiative Improved Natural Armor Improved Natural Attack () Improved Toughness Iron Will Lightning Reflexes Multiattack Negotiator Pesuasive Skill Focus () Stealthy Toughness Weapon Finesse Weapon Focus () * Unsupported feats can be entered, but will not affect calculations.

All Feats Dodge, Flyby Attack, Great Fortitude, Improved Initiative, item creation feet (any one), metamagic feat (any one)

gic feat (any one)

can be entered, but will

gic feat (any one)

Queen Abeil
CHARACTER NAME OR MONSTER TYPE PLAYER OR ENCOUNTER NUMBER

INITIATIVE

14-HD
CLASS/ LEVEL

Monstrous Humanoid
RACE

Medium
SIZE GENDER

Usually lawful (any)


ALIGNMENT
TOTAL CONDITIONAL TOTAL TOUCH FLAT FOOTED

INIT
MODIFIER

+5

AC
ARMOR CLASS

11

11

10

FORT
(CON)

+9 +10 +14
WEAPON:

HP
HIT POINTS

SPEED

40 ft. (8 squares), fly 80 ft. (good)

REF
(DEX)

105

SKILLS AND FEATS


Listen Search Spot WIS INT WIS

WILL
(WIS)

+13 +2 +8

MELEE

DAMAGE/CRIT

MELEE

WEAPON:

DAMAGE/CRIT

Card design based on the form created by Wizards of the Coast, and used without their permission.

You might also like