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Buncis Developer's Training

Strategic Plan Draft

May 17, 2002


Sasmito Adibowo

Fave Club
http://faveclub.bncc.net

ENRICH YOUR MIND


Project Name: Buncis Developer's Training
Document Title: Strategic Plan Draft

Table of Contents

Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Prerequisites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
General Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Technical Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Training Subjects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Primary Subjects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Secondary Subjects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Reference Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Paper Books . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Electronic Books . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Revision history

Date Author Notes

May 17, 2002 adib Initial revision

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Project Name: Buncis Developer's Training
Document Title: Strategic Plan Draft

1 Foreword
The implementation of an information system is not a trivial task. We require
a strong set of human resources in order to complete such projects. Thus,
the preparation of such human resource is an important phase of the
project. Additionally, human resource is by far the most precious asset of
any organization. Recognizing that, any human resource improvement
project should not be neglected.
In order to implement our Buncis system, we need to prepare enough
human resources for its implementation, deployment and maintenance.
Furthermore, more analysts and programmers will be required for additional
redevelopment of the system.
This document describes the proposed strategies for a training program to
prepare our human resource in order to implement the Buncis system. It
serves to define the goals, outline the materials required, and the expected
outcome of the training.

2 Goals
Goals must be set on any project in order to direct its process and evaluate
its progress. Good goals exhibit the SMART properties; they are Specific,
Measurable, Attainable, Reasonable, and Targeted. The following is a goal
that I propose in this project.
The goal of the training program is to produce human resources with enough
quantity and skills in order to implement the Buncis system.
This goal needs to be refined further so that it fulfills the SMART properties.
It needs to be measurable and targeted. That is, we need to define how
many people that we need, how are we going to assess the quality of them,
and also how long the training program should take.

3 Prerequisites
Any moderate and advanced training programs require to assume something
in their participants. This is due to the fact that these programs build on top
of the already-acquired skills. Thus, the input variance must be minimized.
Even better when it can be assumed that the participants have mastered a
certain level of minimal skills.
Our training program is not an exception of that fact. We need quality in our
input. The following are suggestions of the requirements imposed on the
trainees.

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Project Name: Buncis Developer's Training
Document Title: Strategic Plan Draft

3.1 General Requirements


• Willing to learn and has the ability to learn fast.
• Willing to commit in the implementation of Buncis.
• Self-motivated and able to function under minimal supervision.
• Hard working and quality-oriented – he or she must be willing to fulfill
more than the minimal requirements requested.
3.2 Technical Requirements
• Knows computer programming in at least two programming languages.
This is to ensure that he or she has mastered the basic concepts of
programming such that learning a third language will not be a problem.
• Understand object-oriented programming concepts. Since we are going
to implement Buncis in Java, understanding of OOP concepts will ease
the transition.
• Understand the applications of database system concepts. Any
information systems software is essentially a database application. Thus,
its underlying concept needs to be mastered.
• Understand the concept of markup languages. XML is planned to be a
significant part of Buncis. While learning XML is not too difficult, basic
understanding of markup languages will prove useful.

4 Training Subjects
This section describe the subjects that Buncis programmers need to learn.
By mastering these subjects, it is expected that they will have enough skills
to begin implementing the system.
4.1 Primary Subjects
4.1.1 General Java Programming
Because the participants have already known programming, the materials
will primarily serve as a transition phase from their previous programming
language. They will be given an overview of the Java programming language
and object-oriented concepts.
Since the participants have understood the concepts, the materials will
primarily focus on the syntax and other Java-specific aspects. Additionally,
they will be provided with an overview of the tools available to create Java
programs, both server side programs and end-user applications.
4.1.2 Web programming: JSP and Servlets
Participants will be able to apply their Java programming skills to server-
based environments. They will learn how to program server-side
applications using the Java Servlet standard.

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Project Name: Buncis Developer's Training
Document Title: Strategic Plan Draft

Using Java Server Pages, participants will be able to program web and web-
like applications (such as WAP applications). They should then understand
the restrictions imposed by the stateless nature of the HTTP protocol.
Through these subjects it is expected that the participants will understand
the rigor required to program server-based applications and the differences
to programming regular PC application software. Typically, server
applications have no direct user interface and must be able to serve multiple
users concurrently.
4.1.3 Structured Query Language (SQL)
Materials on SQL should be designed such that not only the participants are
able to say SELECT, INSERT, UPDATE, etc. But they will understand the
concepts of relational databases. Using such knowledge, they will be able to
design an efficient database schema and perform database manipulation
tasks using SQL.
4.1.4 Database programming: JDBC
Using JDBC, the participants will be able to apply their relational database
skills to Java programs. They will be able to program Java-based database
applications using the embedded SQL feature offered by JDBC.
4.1.5 Unified Modeling Language (UML)
Invariably, programmers have to understand system specification
documents in order to create programs. Since UML is the most current
widely-used diagraming standard in software system design, participants
will need to understand the concepts behind it along with its syntax and
semantics.
4.2 Secondary Subjects
4.2.1 Extensible Markup Language (XML)
Today XML is the most versatile markup language available. Apart from
document storage and retrieval, XML is also used in communications
between heterogeneous systems.
It is very probable that Buncis will extensively employ XML. One use is for
document storage and retrieval. Since we expect that Buncis will evolve to
be accessible to WAP-enabled mobile devices, the Buncis user interface will
need to be in expressible in XML.
Participants will learn what XML is along with its concepts. They will learn
how to create and manipulate XML documents, and use the various tools
available around XML. These concepts and tools include XML stylesheets,
XML parsers, and XML document type definitions (XML DTDs).

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Project Name: Buncis Developer's Training
Document Title: Strategic Plan Draft

4.2.2 Using XML Parsers


Participants will know how to program applications that creates and process
XML documents. Programming libraries targeted at that task are collectively
referred to as XML parsers.
One of the well known parser for Java is Xerces-J, developed by the Apache
Software foundation and freely available at http://xml.apache.org.
Participants will learn to program using this parser. They will also need to
understand the Document Object Model (DOM) and the Simple API for XML
(SAX) concepts behind it.
4.2.3 Design Patterns
Since software development is now a more mature subject, common “best-
practices” techniques have been established. These techniques are called
design patterns and is very similar in concept to the patterns applied in other
disciplines, such as architecture and arts.
Participants will need to learn these patterns and identify those that are
included in the design of Buncis. By understanding the patterns, they will
be able to correctly implement the design.

5 Reference Materials
This section lists the various reference materials that may be relevant to the
training subjects. This list is not complete.
5.1 Paper Books
Booch, Grady, et. al. The Unified Modeling Language User Guide. Addison-
Wesley. 1999. ISBN 0-201-57168-4.
Gamma, Erich, et. al. Design Patterns: Elements of Reusable Object-Oriented
Software. Addison-Wesley Publishing Company. 1995. ISBN 0-201-
63361-2.
5.2 Electronic Books
Apache XML Project. Xerces-J API Documentation. The Apache Software
Foundation. 2000.
Cooper, James W. The Design Patterns Java Companion. Addison-Wesley.
1998.
Hortsmann, Cay S. Computing Concepts with Java 2 Essentials. John Wiley
& Sons, Inc. 1999. ISBN 0-471-17223-5.
Sun Microsystems. Java 2 Platform Standard Edition API Specification. Sun
Microsystems, Inc. 1999.
Walnum, Clayton. Java by Example. 1996.

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