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Contents I. II. III. IV. V. VI. VII. VIII. IX. X. XI. XII. XIII XIV. About Avengers vs. X-Men The Story of AvX Mugen Info Set Up Running the Game Game Hot Keys Speed Issues Memory Issues Buttons Basic System Game Play Characters Stages Credits 1 2 3 4 5 7 7 8 9 10 11 12 34 35

I. Avengers vs. X-Men Avengers vs. X-Men is the second game developed by a collaboration of fighting game enthusiasts gathered under the name of Project X, a division of the Infinity Mugen Team. The developers of this game are not affiliated with Marvel or Capcom in any way. As it was in the past, the objective in creating this game was to take a recent Marvel story arch and create an enjoyable fighting game experience. Although many features found in a professional game such as those developed by Capcom are missing from this project, through the use of the Mugen game engine, a new gaming experience was developed. Much of the content in the game was originally created by Capcom, including various points of style, game play, FX, and sprites. When you read the name of a Mugen Creator within this manual it is simply referencing the people who programmed the content or, in many cases, created original sprites. Originally released March 2013, the game has been made available as a free download. This game is considered a compilation of fan art and is not to be sold in any form. Additional information and support for Avengers vs. X-Men can be found at the following link: http://projectx.infinitymugenteam.com

Version: 1.16 2

II. The Story of AvX Year ago The Phoenix became one with the powerful telepathic mutant, Jean Grey. Once thought dead and gone, the Phoenix Force is now racing through the galaxy, headed straight for earth. Speculation suggests that the Phoenix is coming in order to possess the newest young mutant hero, Hope Summers. The X-Men believe that the Phoenix brings a rebirth that will usher in a utopia for mutant kind while the Avengers believe the Phoenix will destroy the earth, as it has destroyed every other planet in its pathway. The two super hero powerhouses collide over the fate of the world in Marvels storyline, Avengers vs. X-Men.

III. Mugen Info M. U. G. E. N 1.0 release version 2011.01.18 - Elecbyte System requirements Minimum: Pentium 90 Recommended: Pentium 200 It is hard to state exact memory requirements, as it varies according to character and stage complexities. 32 MB should suffice, although 64 MB is probably much safer. Simultaneous team battle modes will require more memory, as it needs to load up more than two characters. For larger characters, more memory will be required. What is Mugen? Mugen is a 2D, 16 bit customizable fighting game engine that began development in 1999 by a team called Elecbyte. The primary goal of Mugen was to give the user the ability to control almost every aspect of the engine to suit each individual taste. Mugen went through multiple revisions until the beta release in 2002 where Elecbyte all but disappeared off the face of the earth. Elecbyte later resurfaced in 2009 and has been actively updating the Mugen Game engine, most recently with the first release of Mugen 1.0. Today, Mugen is used as the premier customizable fighting game engine for amateur game developers.

IV. Set Up Plug-ins Sound related plug-ins are located in the \plugins\ folder. Each winampcompatible DLL file controls the sound properties for the game and each plug-in reacts different for different configurations and soundcards. Although the most popular plug-ins are included with this game, it may be necessary to find other plug-ins to work with less common set ups. You can switch which plug-in the game runs by doing the following: Open the file Mugen.cfg located in the \data\ folder. Scroll until you find the section titled [Sound Win] Near the bottom of this section you will see plugin = Rename the plug-in to match which ever DLL file you wish to use. Save the file and exit.

Key Configuration This is the default key configuration. You can change it from the options menu when you run the game. Button Up Down Left Right X Y Z A B C Start Player 1 Up Arrow Down Arrow Left Arrow Right Arrow L Semicolon Double-quote Comma Period Slash Enter Player 2 Numpad Up Numpad Down Numpad Left Numpad Right Numlock Numpad Slash Numpad Asterisk Numpad Numpad + Numpad Enter Numpad PgDn

A wireless keyboard should not be used with this game as the delay may hinder the game play. If you have a joystick, you can enable it through the options screen. Press F1 to access Input Config and set up your joystick from there. Scroll left/right on the joystick type option to 5

pick your joystick type. If Mugen is unable to detect your joystick, its name will be shown in grey.

V. Running the Game To run the game, select the file titled AvengersVsX-Men.exe in the root folder.

Arcade Versus Team Arcade Team Versus Team Co-op Survival Survival Co-op Training Watch Options Exit Modes Menu

Go 1 on 1 against the computer Go 1 on 1 against your friend Play various team-up modes against the computer Play various team-up modes against your friend Gang up against the computer with your friend See how long you can last in an endless battle! Play survival mode with your friend as a partner Try out moves and combos Watch AI-controlled characters fight Set up basic game options Closes the Game

Each of the Team options allows the following types of game play: Single Simul Just you alone You and a partner at the same time 6

Turns

You and up to 3 partners. When one character is KOed, the next will join in

Switching Order in Turns Mode When you are playing Turns team mode, you can change your team order during one of these situations: 1. Right before the match start loading 2. After you lose a round, and right before the next round is loaded The order switching is achieved by holding a directional button. Hold forward to rotate your team order by one member forwards. Hold back to rotate your team order by one member backwards. If you have 4 available members, you can rotate it by 2 members by holding up. Training Menu When you pause the game in Training Mode the following options become available: Dummy control: Cooperative, AI, or Manual When in cooperative mode, the dummy will perform the actions you specify elsewhere in the training menu. When in AI mode, the dummy will act like a normal computer opponent. When in manual mode, the dummy can be controlled with the opponent's keys. Guard mode: None, Auto If guard mode is set to Auto, the dummy will attempt to block most attacks. If guard mode is set to None, the dummy will not block any attacks. Dummy mode: Stand, Crouch, Jump, W Jump Depending on your selection, the dummy will stand, crouch, or repeatedly jump. If you choose W Jump, the dummy will keep air jumping as long as it can. Distance: Any, Close, Medium, Far If you choose Close, Medium, or Far, the dummy will try to keep the appropriate distance from you by walking forward/backward as necessary. If you choose Any, the dummy will not move forward or backward. Button jam: None, A, B, C, X, Y, Z, Start The dummy will repeatedly mash the selected button. Good for testing a character's blocking. You can minimize/maximize the training menu by pressing M while the menu is active. 8

VI. Game Hot Keys These are the hot keys recognized during game play: Key Pause ScrollLck Esc Alt+Enter Function Toggle pause Frame-step within pause Quit Toggle Full Screen Mode

VII. Speed Issues If you find the game runs slowly on your machine, there are several things you can do to improve the performance. The following options can be changed in the data/xsc01.cfg file. i. Use the most efficient video mode - Running in a window can be slow. Try running in fullscreen. Look under [Vide] in data/mugen.cfg. Also, running MUGEN as root may improve video performance. ii. Turn off shadows - You can turn shadows off to speed up drawing. Look in data/mugen.cfg and set the "DrawShadows" option under [Config] to 0. iii. Turn off sound or music - Playing music during the game takes up CPU power. This is true especially for MP3s. To turn off the background music, open data/mugen.cfg and set "PlayMIDI" and "PlayMP3" to 0. To turn off all sounds and music, set "Sound" to 0. You can also use the -nosound command line option to disable sounds, or the -nomusic option to disable music only. iv. Disable your joystick - Some joysticks may cause slowdown in M.U.G.E.N. You can disable your joystick in the Options menu from within the game, or run with the -nojoy option. v. Use frameskip - Auto-frameskip is enabled by default. The game will not draw some frames in case the computer is not fast enough, and this helps maintain a constant game speed. If you'd like to run at a constant framerate, you can hit Ctrl-F repeatedly to adjust the frameskip. It will switch from "auto" to "skip none" to "skip 1" to "skip 2" and then back to "auto". This works only when you are in the fight screen. vi. Free up memory - Memory may be swapped to the hard disk when you run low, and this will severely impact performance. See the next section on how to reduce memory usage.

vii. Disable precaching - If you find the game slows down too much when loading in the background, you can disable precaching. This will increase load times, however. Under [Misc], set precache to 0. VIII. Memory Issues If you find the program exiting or running slowly because you don't have enough memory, here are some solutions: i. Reduce the player cache - M.U.G.E.N will try to keep players in memory in order to reduce loading times. You might want to reduce the number of players that are kept in memory at any one time. Open up data/xsc01.cfg and look under the [Misc] section. Change PlayerCache to a smaller number. 0 will save you the most memory. ii. Turn off sound or music - You can save some memory by disabling sound and music. See part v. under "Speed Issues". iii. Disable buffered read - You can save memory while loading characters by turning this option off. It is found under the [Misc] section, and called "BufferedRead". Loading times will increase as a result. iv. Reduce effects and limits - Set the options under [Config] to a smaller numbers (see mugen.cfg for descriptions). Reducing HelperMax gives the most savings. v. Enable system file unload - Set UnloadSystem under [Misc] to 1.

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IX. Buttons The following notation is used throughout the Character Guide: Down Forward Up Back Down-Forward Down-Back Up-Forward Up-Back Hold for 2 seconds Start Any Punch Any Kick Light Punch Medium Punch Heavy Punch Light Kick Medium Kick Heavy Kick Two Punches Two Kicks Special Attack Hyper Attack (x) (y) (z) (a) (b) (c) =D =F =U =B = DF = DB = UF = UB = Hold =S =P =K = LP = MP = HP = LK = MK = HK = PP = KK = Requires a specific controller motion = Requires a specific controller motion and one level filled in the super bar

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X. Basic System The following Game play system is standard for all of the characters in Super Marvel vs. Capcom: Jump Up Jump Forward Jump Backwards Walk Forward Walk backward Crouch High Guard Low Guard Forwards Dash/Run Back Dash Taunt Guard Push Throw Super Jump Aerial Rave Recovery Roll =U = UF = UF = Hold F = Hold B = Hold D = Hold B as opponent attacks = Hold DB as opponent attacks = F, F = B, B =S = PP while guarding on the ground (Not during hyper attacks) = F + HP or B + HP = D, U or U after a Launcher connects = Combo during a Super Jump = Hold F or B while recovering (Certain Characters)

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XI. Game Play Canceling is the ability to stop one attack by performing the commands to start a second attack. Typically this is used to cancel a normal attack with a special attack or to cancel a special attack with a hyper attack. Combos The combo style within the game fall into three categories, called MH, Magic Series and Aerial Rave. LMH: Characters with these properties can perform combos such as the following while standing or crouching: o o LP, MP, HP LK, MK, HK

Magic Series: Characters with these properties can perform all of the LMH combos as well as the following: o LP, LK, MP, MK, HP Aerial Rave: All characters can perform an aerial rave using the following buttons: o LP, LK, MP, MK, HP

Ground Bounce occurs when your opponent is hit to the ground then they bounce into the air allowing for any attack to make contact with the opponent a second time. A Ground Bounce attack can typically one be used once per combo. Launching is the ability to hit your opponent into the air. The opponent will remain in a vulnerable state until they reach the height of the launch, then if they are not hit again while in the air they will recover before descending. OTG (Off the Ground) are certain attacks that will connect with the opponent even while they are lying on the ground. Typically such opponent cannot be hit until they stand up again, except when an OTG attack is used against them. Wall Bounce are attacks that send the stunned opponent flying into the opposite side of the screen where they will then bounce off back towards your character allowing for an additional combo attack. A Wall Bounce is typically not effective against a cornered opponent.

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XII. Characters

Beast
Combos: Launcher: OTG: Magic D + HP D,DB,B + PP

Skills Recovery Roll Double Jump Wall Cling Specials Gadget D,DF,F + P Mine (Repeat command to disarm) D,DB,B + P Lunge Toss B,F + P Lunge Kick B,F + K Feral Strike D,DB,B + K F to change wall side K to kick attack P to roll attack Hyper Attacks Feral Lunge D,DF,F + PP Ultimate Bombardment (Ground or Air) D,DB,B + PP Feral Rage (Increase attack damage) D,DF,F + KK Stolen Technology D,DB,B + KK

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Black Widow
Combos: Launcher: OTG: Magic D + HP D,DF,F + K

Skills Air Dash Recovery Roll Specials


Widow's Bite (Ground or Air) D,DF,F + P Flash Mine (Ground or Air) D,DB,B + P Deadly Legs D,DF,F + K Widow Strike D,DB,B + K Specialized Bullets F,D,DF + P

Hyper Attacks
Heavy Artillery D,DF,F + PP Sniper Shot D,DB,B + PP Widow's Dance D,DF,F + KK

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Captain America
Combos: Launcher: OTG: or Air) Magic D + HP D,DF,F + LP (Ground

Skills Double Jump Specials Shield Throw D,DF,F + P Stars N Stripes F,D,DF + P Summersault D,DB,B + P Charging Star D,DB,B + K Hyper Attacks Final Justice D,DF,F + PP Hyper Stars N Stripes D,DB,B + PP Shield Ricochet D,DF,F + KK Hyper Charging Star D,DB,B + KK

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Colossus
Combos: Launcher: OTG: LMH HK D,DB,B + K D,DB,B + P

Specials
Giant Swing D,DF,F + P Earthquake D,DB,B + P Power Tackle (Ground or Air) D,DF,F + K Debris D,DB,B + K

Hyper Attacks
Siberian Express D,DF,F + PP Power Dive D,DB,B + PP Construction Beam D,DF,F + KK Gem of Cyttorak D,DB,B + KK

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Launcher: OTG:

Cyclops Combos: Magic D + HP D,DF,F + KK

Skills Double Jump Specials Optic Blast (Ground or Air) D,DF,F + P Concussion Beam D,DB,B + P Optic Bullet (Hold K for rapid fire) D,DF,F + K Ciclone Kick D,DB,B + K Optic Uppercut F,D,DF + P Hyper Attacks Optic Rage D,DF,F + PP Body Slam D,DB,B + PP Optic Sweep D,DF,F + KK Focused Beam D,DB,B + KK

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Emma Frost Combos: Launcher: OTG: Mode)

Magic D + HP D,DB,B + PP (Psychic D,DB,B + P (Diamond Mode)

Skills Super Armor (Diamond Mode) Specials Psychic Mode Psy Blast (Ground or Air) D,DF,F + P or D,DF,F + K Psy Spear (Ground or Air) B,F + P Astral Projection D,DB,B + K Astral Plane D,DB,B + P Diamond Mode Diamond Slam D,DF,F + P Diamond Scratch D,DB,B + K Diamond Above You D,DF,F + K Smash the Dance Floor D,DB,B + P Hyper Attacks Psychic Mode Diamond Mode D,DB,B + KK Psychic Blast D,DF,F + PP Erotic Discharge D,DB,B + PP Psychic Armor D,DB,B + KK Diamond Mode Psychic Mode D,DB,B + KK Diamond Spinner D,DF,F + KK

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Hope
Combos: Launcher: OTG: Magic D + HP D,DB,B + PP

Specials Blasters D,DF,F + P (hold P for a second blast) Senku Elbow D,DB,B + P (hold P for launcher) Phoenix Flame D,DF,F + K Hyper Attacks Viper Spray D,DF,F + PP Phoenix Force D,DB,B + KK Hyper Manipulate D,DF,F + KK

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Iceman Combos: Launcher: OTG:

Magic D + HP D,DB,B + PP

Specials Ice Platform (Ground or Air) U,U Icebeam (Ground or Air) D,DF,F + P Ice Shards D,DB,B + K Ice Wall D,DB,B + P Ice Board (Ground or Air) D,DF,F + K Hyper Attacks Arctic Attack (Ground or Air) D,DF,F + PP Super Ice Board D,DF,F + KK Ice Armor Attack D,DB,B + PP Deep Freeze (Enemy will trip randomly) D,DB,B + KK

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IronMan
Combos: Launcher: OTG: Magic D + MP HK P+K

Skills Hover (Hold U in air) Specials


Blast Beam (Ground or Air) D,DF,F + P Homing Missile D,DB,B + P Laser Sword D,DF,F + K Repulser Shield D,DB,B + K Smart Bomb (Ground or Air) P+K

Hyper Attacks
Unibeam D,DF,F + PP Heavy Artillery D,DB,B + PP Iron Avenger D,DF,F + KK Force Field D,DB,B + KK

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Luke Cage
Combos: Launcher: OTG: LMH D + HP D,DB,B + LK

Specials

Machine Gun Upper D,DF,F + P The Chain Gang D,DB,B + P Roundhouse Blues D,DB,B +, K Hyper Punch D, DF, F + PP SweetXmas D, DB, B + PP Super Spin Cycle D, DF, F + KK Bulletproof D, DB, B + KK

Hyper Attacks

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Magneto Combos: Launcher: OTG:

Magic D + HP D,DF,F + PP

Skills Hover (Hold U in air) Air Dash Specials EM Disruptor (Ground or Air) D,DF,F + P Force Field D,DB,B + P Metal Spike D,DF,F + K Release K to shot U or D to spike movement Magnetic Coil D,DB,B + K Magnetic Blast Air D,DB,B + P Hyper Attacks Shock Wave D,DF,F + PP Metal Tempest D,DF,F + KK Magnetic Fast Balls D,DB,B + PP Metal Armor D,DB,B + KK

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Ms. Marvel
Combos: Launcher: OTG: Magic D + HP D,DF,F + KK D,DB,B + PP

Skills Hover (Hold U in air) Air Dash Specials


Photon Shot (Ground or Air) D,DF,F + P Solar Orb D,DB,B + P Energy Blade D,DB,B + K Photon Uppercut F,D,DF + P Shooting Star B,F + P

Hyper Attacks
Hyper Beam D,DF,F + PP Prism Blast D,DB,B + PP Cosmic Explosion D,DF,F + KK Binary Mode D,DB,B + KK

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Combos: Launcher: OTG:

Namor LMH D + HP D,DF,F + K

Skills Air Dash Hover (Hold U in air) Specials Pacific Punch (Ground or Air) D,DF,F + P Artic Uppercut-drop D,DB,B + P Eel Shock (Ground/flood mode) D,DF,F + K Electric Impulse D,DB,B + K Hyper Attacks Imperious Rex D,DF,F + PP Mariner Combo D,DF,F + KK Merman Thrashing D,DB,B + PP Atlantean Flood D,DB,B + KK

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Psylocke Combos: Launcher: OTG: or Air)

Magic D + HP D,DF,F + LK (Ground D,DF,F + PP

Skills Recovery Roll 2 Air Jumps Specials PsiBlast (Ground or Air) D,DF,F + P PsiBlade (Groud or Air, Press K for more damage) D,DF,F + K Hayate D,DB,B + P PsiSword D,DB,B + K PsiAdaga B,F + P Ninjitsu (Ground or Air, Press button again to attack) D,B,DB + P or K Hyper Attacks PsiThrust (Ground or Air) D,DF,F + PP Choose direction Press PP for second attack Concussion D,DB,B + PP PsiMalestrom (Press K for more damage) D,DF,F + KK Veil D,DB,B + KK Ilussion B,D,DB + KK PsiButterflys F,D,DF + PP

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Red Hulk
Combos: Launcher: OTG: LMH D + HP B,F + P D,DB,B + PP

Specials
Crimson Charge D,DF,F + P Crimson Smash F,DF,D,DB,B + P Crimson Tackle D,DF,F + K Crimson Wave B,F + P

Hyper Attacks
Tactical Advantage D,DF,F + PP Gamma Bomb D,DB,B + PP Crimson Crush D,DF,F + KK Crimson Rage (Increase Defense) D,DB,B + KK

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Rogue Combos: Launcher: OTG:

Magic D + HP D,DB,B + P D + HK (in the Air)

Skills Hover (Hold U in air) Air Dash Dive Kick Specials Fury Punch (Ground or Air) D,DF,F + P Power Drain (Ground or Air) D,DB,B + K Copy Cat D,DF,F + K Power Dive D,DB,B + P Fury Uppercut F,D,DF + P Hyper Attacks Hyper Fury Punch D,DF,F + PP Good Night Sugah D,DB,B + PP Copy Cat Hyper D,DF,F + KK Power Recall D,DB,B + KK

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Scarlet Witch
Combos: Launcher: OTG: Magic D + HP D,DF,F + K

Skills Hover (Hold U in air) Air Dash Specials Hex Box D,DF,F + P Chaos Block (Reverses Normal Attacks) D,DB,B + P Dark Pillar D,DF,F + K Chaos Guard (Reverses Projectiles) D,DB,B + K Hyper Attacks Hex Blast D,DF,F + PP Altered Reality D,DB,B + PP Anarchy Assault D,DF,F + KK Revitalize D,DB,B + KK

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Spider-Man
Combos: Launcher: OTG: Magic MP D,DB,B + PP

Skills Crawl Wall Climb Air Dash Specials Web Bullet (Ground or Air) D,DF,F + P Web Shield D,DB,B + P Spider Sting F,D,DF + P (Press P for a second hit) Web Throw F,DF,D,DB,B + P Web Kick D,DF,F + K (Hold K to delay attack) Web Swing D,DB,B + K (Ground or Air) Web Fist B,F + P Slide Kick B,F + K Dodge P + K (Ground or Air) Hyper Attacks This ones for J.J. D,DF,F + PP (With Web Fluid) Ultimate Web Throw D,DB,B + PP (With Web Fluid) Punching Bag D,DF,F + KK (With Web Fluid) Maximum Spider D,DF,F + PP (Without Web Fluid) Crawler Assault D,DF,F + KK (Without Web Fluid) Spider Sense D,DB,B + KK Web Refill D,DF,F + P + K 31

Storm Combos: Launcher: OTG:

Magic D + HP D,DB,B + PP D,DF,F + K

Skills Hover (Hold U in air) Air Dash Specials Typhoon (Ground or Air) D,DF,F + P Hurricane (Ground or Air) D,DB,B + P Thunder (Ground or Air) D,DF,F + K Wind D,DB,B + K Lightning Attack (Ground or Air, Chose direction) B,F + P Hyper Attacks Light Storm (Ground or Air) D,DF,F + PP Lightning Strike (Ground or Air) D,DF,F + KK Hail Storm D,DB,B + PP Rain Storm D,DB,B + KK

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The Thing
Combos: Launcher: OTG: LMH D + HP D,DB,B + LP D,DB,B + MP D,DF,F + KK

Specials Power Back Hand D,DF,F + LP Power Punch D,DF,F + MP Power Charge D,DF,F + HP Ground Smash D,DB,B + LP Stop Sign D,DB,B + MP Tuck n Roll D,DB,B + HP Hard Head D,DF,F + K Hyper Attacks Its Clobberin Time D,DF,F + PP Rock Melee D,DB,B + PP Truck Dump D,DF,F + KK

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Thor
Combos: Launcher: OTG: LMH HK D,DF,F + K

Skills Hover (Hold U in air) Air Dash Specials Mjolnir Launch D,DF,F + P (Hold P to charge attack) Aesir Rising Hero F,D,DF + P Thunder Strike D,DB,B + P Bifrost Break D,DF,F + K Aesir Missle D,DF,F + P (Air) Gungnir Dive D,DF,F + K (Air) Hyper Attacks Nordic Raseri D,DF,F + PP Hyper Thunder Strike D,DB,B + PP Ragnarok Hammer D,DF,F + KK Mighty Uru Comet F,D,DF + PP Mystic Rainfall F,D,DF + KK

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Wolverine Combos: Launcher: OTG:

Magic HK D,DF,F + PP

Skills Recovery Roll Wall Climb Passive Healing Factor Specials Berserker Barrage D,DF,F + P Lethal Lunge (Ground or Air) D,DB,B + P Dive Kick D,DF,F + K Tornado Claw F,D,DF + P Hyper Attacks Berserker Barrage X D,DF,F + PP Weapon X F,D,DF + PP Claw Frenzy D,DB,B + PP Feral Rage (Increase Attack Damage) D,DF,F + KK Healing Factor D,DB,B + KK

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XIII. Stages Below is a list of the stages in Avengers vs. X-Men. Game Stages Avenger Stages New York Scaffold Yancy Street Stark Resilient Avengers Lab S.H.I.E.L.D. Helicarrier Helicarrier Bay Doors Asgard Bifrost Stark Tower X-Men Stages San Fransisco Night Utopia Shore Utopia Pillar Asteroid M Utopia Utopia Sewer Jean Grey School Japan Hellfire Hideaway Search for Hope Stages White House Savage Land Tabula Rasa Wundagor Mountain Wakanda Latveria Bonus Stages Secret Avengers Ship Blue Area of the Moon Training Stage

(Spider-Man) (The Thing) (IronMan) (Beast) (Black Widow) (Red Hulk) (Thor) (Ms. Marvel) (Hope) (Cyclops) (Namor) (Magneto) (Wolverine) (Rogue) (Psylocke) (Emma Frost) (Scarlet Witch) (Captain America) (Luke Cage) (IceMan) (Storm) (Colossus)

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XIV. Credits Avengers vs. X-Men was made through the collaboration of individuals from all over the globe. Thousands of man hours went into the development of this project. We sincerely hope that you enjoy this game. Project Leader Developers Lead Programmer Original Music Hit sparks System Graphics HUD Graphics
Acey Arkady Black Dragon Eclipse HyperSonic92 Hecbator JetThe Phoenix Laspacho Loganir Nicotine Fist PrimeOp Sei SGM Twin Image The Unlimited UltraRoboNinja Warecus Warner X-Fields ZVitor

- Acey - Acey, Arkady, HyperSonic92 & ZVitor - Acey - WizzyWhipItWonderful - Duracelleur - Acey - Arkady & Acey

Programming
Acey Alucard Arkady Cray King of Tekken Kong Loganir SGM The Unlimited Warner WhiteMagic2002 Wucash ZVitor

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