Professional Documents
Culture Documents
e Safari
Revised to the ESU Library Safari Students would create a visual library guide using Comic Life Goals of revision: Have students co-create an artifact (group work) Make that artifact visually oriented (visual literacy) Created for each other (authentic audience)
Drawback: Not enough time in a 50-minute library session to introduce the Comic Life app and do the activity.
Overall Rating
22 11
19
Reaction
(n=71)
40
35
30
25
20
15
10
5
0
15 10 5 0 1 2 3 4 5 6
12
4 1 1 1
7
8
10
Do your think this assignment helped reinforce what you learned during the race?
35 30 25 20 15 10
Yes
37
Be(er
Do you think this iPad assignment was better or worse than the Amazing Library Race?
No
5 0
31
Worse
Extensions
School libraries:
Class orientation New employee/student proctor orientation Faculty/sta orientation
Public libraries:
New employee/volunteer orientation Summer/vacation programming
Extensions
Make your OWN photo comic!
Use it to market your library and act as a guide to your spaces and services.
e comic can potentially allow students to demonstrate multiple outcomes. For example, our students have completed pages on structuring search statements, which would ful ll all or part of Standard 2, Performance Indicator 2: e information literate student constructs and implements eectively-designed search strategies. at being said, the following indicators can be most directly tied to the use of the comic app. 3.1 summarizes the main ideas to be extracted from the information gathered. 4.1 applies new and prior information to the planning and creation of a particular product or performance. 4.2 revises the development process for the product or performance. 4.3 communicates the product or performance eectively to others.
1.4.1 - Monitor own information-seeking processes for eectiveness and progress, and adapt as necessary. 2.1.2 Use technology and other information tools to analyze and organize information. 2.1.5 Collaborate with others to exchange ideas, develop new understandings, make decisions, and solve problems. 2.1.6 Use the writing process, media and visual literacy, and technology skills to create products that express new understandings. 2.2.3 Employ a critical stance in drawing conclusions by demonstrating that the pattern of evidence leads to a decision or conclusion. 2.2.4 Demonstrate personal productivity by completing products to express learning. 3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess. 4.1.5 Connect ideas to own interests and previous knowledge and experience. 4.1.8 Use creative and artistic formats to express personal learning.
Visual
Literacy
Visual
literacy
is
a
set
of
abili;es
that
enables
an
individual
to
eec;vely
nd,
interpret,
evaluate,
use,
and
create
images
and
visual
media.
Visual
literacy
skills
equip
a
learner
to
understand
and
analyze
the
contextual,
cultural,
ethical,
aesthe;c,
intellectual,
and
technical
components
involved
in
the
produc;on
and
use
of
visual
materials.
A
visually
literate
individual
is
both
a
cri;cal
consumer
of
visual
media
and
a
competent
contributor
to
a
body
of
shared
knowledge
and
culture.
ACRL
Visual
Literacy
Competency
Standards
for
Higher
Educa;on
Standard
One
Denes
and
Ar;culates
the
Need
for
an
Image
Oce
for
Emergency
management
War
Produc;on
Board
Tomorrow
Hell!
We
Need
it
Now.
Na;onal
Archives
and
Record
Administra;on.
Web.
Retrieved
9
October
2013
Standard
5
The
visually
literate
student
uses
images
and
visual
media
eec;vely.
Image
Copyright
World
Economic
Forum
(www.weforum.org)/Qilai
Shen
used
under
a
Crea;ve
Commons
License
(A`ribu;on
Noncommercial
Share
Alike)
Links: Assignment Descrip;on for Reec;ve Comic Reec;ve Comic Rubric Prompts for First Year Seminar Comic First Floor Second Floor Decks/Fourth Floor Learning Commons Website