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/* Socket.h Copyright (C) 2002-2004 Ren Nyffenegger This source code is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this source code must not be misrepresented; you must not claim that you wrote the original source code. If you use this source code in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original source code. 3. This notice may not be removed or altered from any source distribution. Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch */ #ifndef SOCKET_H #define SOCKET_H #include <WinSock2.h> #include <string> enum TypeSocket {BlockingSocket, NonBlockingSocket}; class Socket { public: virtual ~Socket();
http://www.adp-gmbh.ch/win/misc/sockets.html
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Socket(const Socket&); Socket& operator=(Socket&); std::string ReceiveLine(); std::string ReceiveBytes(); void Close();
// The parameter of SendLine is not a const reference // because SendLine modifes the std::string passed. void SendLine (std::string); // The parameter of SendBytes is a const reference // because SendBytes does not modify the std::string passed // (in contrast to SendLine). void SendBytes(const std::string&); protected: friend class SocketServer; friend class SocketSelect; Socket(SOCKET s); Socket(); SOCKET s_; int* refCounter_; private: static void Start(); static void End(); static int nofSockets_; }; class SocketClient : public Socket { public: SocketClient(const std::string& host, int port); }; class SocketServer : public Socket { public: SocketServer(int port, int connections, TypeSocket type=BlockingSocket); Socket* Accept(); }; // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/wsapiref_2tiq.asp class SocketSelect { public: SocketSelect(Socket const * const s1, Socket const * const s2=NULL, TypeSocket type=BlockingSocket); bool Readable(Socket const * const s); private: fd_set fds_; };
#endif
/* Socket.cpp Copyright (C) 2002-2004 Ren Nyffenegger This source code is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this source code must not be misrepresented; you must not claim that you wrote the original source code. If you use this source code in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original source code. 3. This notice may not be removed or altered from any source distribution. Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch */ #include "Socket.h" #include <iostream> using namespace std; int Socket::nofSockets_= 0; void Socket::Start() { if (!nofSockets_) {
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WSADATA info; if (WSAStartup(MAKEWORD(2,0), &info)) { throw "Could not start WSA"; } } ++nofSockets_; } void Socket::End() { WSACleanup(); } Socket::Socket() : s_(0) { Start(); // UDP: use SOCK_DGRAM instead of SOCK_STREAM s_ = socket(AF_INET,SOCK_STREAM,0); if (s_ == INVALID_SOCKET) { throw "INVALID_SOCKET"; } refCounter_ = new int(1); } Socket::Socket(SOCKET s) : s_(s) { Start(); refCounter_ = new int(1); }; Socket::~Socket() { if (! --(*refCounter_)) { Close(); delete refCounter_; } --nofSockets_; if (!nofSockets_) End(); } Socket::Socket(const Socket& o) { refCounter_=o.refCounter_; (*refCounter_)++; s_ =o.s_; nofSockets_++; } Socket& Socket::operator=(Socket& o) { (*o.refCounter_)++; refCounter_=o.refCounter_; s_ =o.s_; nofSockets_++; return *this; } void Socket::Close() { closesocket(s_); } std::string Socket::ReceiveBytes() { std::string ret; char buf[1024]; while (1) { u_long arg = 0; if (ioctlsocket(s_, FIONREAD, &arg) != 0) break; if (arg == 0) break; if (arg > 1024) arg = 1024; int rv = recv (s_, buf, arg, 0); if (rv <= 0) break; std::string t; t.assign (buf, rv); ret += t; } return ret; } std::string Socket::ReceiveLine() { std::string ret; while (1) { char r; switch(recv(s_, &r, 1, 0)) { case 0: // not connected anymore; // ... but last line sent // might not end in \n, // so return ret anyway. return ret; case -1: return "";
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// // // // // // }
if (errno == EAGAIN) { return ret; } else { // not connected anymore return ""; } ret += r; if (r == '\n') }
return ret;
} void Socket::SendLine(std::string s) { s += '\n'; send(s_,s.c_str(),s.length(),0); } void Socket::SendBytes(const std::string& s) { send(s_,s.c_str(),s.length(),0); } SocketServer::SocketServer(int port, int connections, TypeSocket type) { sockaddr_in sa; memset(&sa, 0, sizeof(sa)); sa.sin_family = PF_INET; sa.sin_port = htons(port); s_ = socket(AF_INET, SOCK_STREAM, 0); if (s_ == INVALID_SOCKET) { throw "INVALID_SOCKET"; } if(type==NonBlockingSocket) { u_long arg = 1; ioctlsocket(s_, FIONBIO, &arg); } /* bind the socket to the internet address */ if (bind(s_, (sockaddr *)&sa, sizeof(sockaddr_in)) == SOCKET_ERROR) { closesocket(s_); throw "INVALID_SOCKET"; } listen(s_, connections); } Socket* SocketServer::Accept() { SOCKET new_sock = accept(s_, 0, 0); if (new_sock == INVALID_SOCKET) { int rc = WSAGetLastError(); if(rc==WSAEWOULDBLOCK) { return 0; // non-blocking call, no request pending } else { throw "Invalid Socket"; } } Socket* r = new Socket(new_sock); return r; } SocketClient::SocketClient(const std::string& host, int port) : Socket() { std::string error; hostent if ((he error throw } *he; = gethostbyname(host.c_str())) == 0) { = strerror(errno); error;
sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_port = htons(port); addr.sin_addr = *((in_addr *)he->h_addr); memset(&(addr.sin_zero), 0, 8); if (::connect(s_, (sockaddr *) &addr, sizeof(sockaddr))) { error = strerror(WSAGetLastError()); throw error; } } SocketSelect::SocketSelect(Socket const * const s1, Socket const * const s2, TypeSocket type) { FD_ZERO(&fds_); FD_SET(const_cast<Socket*>(s1)->s_,&fds_); if(s2) { FD_SET(const_cast<Socket*>(s2)->s_,&fds_); } TIMEVAL tval; tval.tv_sec = 0; tval.tv_usec = 1; TIMEVAL *ptval; if(type==NonBlockingSocket) { ptval = &tval; } else {
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ptval = 0; } if (select (0, &fds_, (fd_set*) 0, (fd_set*) 0, ptval) == SOCKET_ERROR) throw "Error in select"; } bool SocketSelect::Readable(Socket const* const s) { if (FD_ISSET(s->s_,&fds_)) return true; return false; }
A simple Client
The following simple client connects to www.google.ch and get its front-website. #include "Socket.h" #include <iostream> using namespace std; int main() { try { SocketClient s("www.google.com", 80); s.SendLine("GET / HTTP/1.0"); s.SendLine("Host: www.google.com"); s.SendLine(""); while (1) { string l = s.ReceiveLine(); if (l.empty()) break; cout << l; cout.flush(); } } catch (const char* s) { cerr << s << endl; } catch (std::string s) { cerr << s << endl; } catch (...) { cerr << "unhandled exception\n"; } return 0; }
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delete s; return 0; } int main(int argc, char* argv[]) { SocketServer in(2000,5); while (1) { Socket* s=in.Accept(); unsigned ret; _beginthreadex(0,0,Answer,(void*) s,0,&ret); } return 0; }
/* Proxy.cpp Copyright (C) 2002-2004 Ren Nyffenegger This source code is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this source code must not be misrepresented; you must not claim that you wrote the original source code. If you use this source code in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original source code. 3. This notice may not be removed or altered from any source distribution. Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch */ #include "Socket.h" #include <iostream> #include <process.h> #include <sstream> int portProxy; std::string addrServer; int portServer; unsigned __stdcall RunProxyThread (void* a) { Socket* s = (Socket*) a; SocketClient c(addrServer, portServer); while (1) { SocketSelect sel(s, &c); bool still_connected = true; if (sel.Readable(s)) { std::string bytes = s->ReceiveBytes(); c.SendBytes(bytes); std::cout << "Server: " << bytes << std::endl; if (bytes.empty()) still_connected=false; } if (sel.Readable(&c)) { std::string bytes = c.ReceiveBytes(); s->SendBytes(bytes); std::cout << "Client: " << bytes << std::endl; if (bytes.empty()) still_connected=false; } if (! still_connected) { break; } } delete s; return 0; } int main(int argc, char* argv[]) { if (argc < 4) {
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std::cout << std::cout << std::cout << std::cout << std::cout << std::cout << std::cout << return -1; }
"Usage:" << std::endl; " proxy <port proxy> <addr server> <port server>" << std::endl; std::endl; " This proxy will then listen on <port proxy> and whenever it receives" << std::endl; " a connection, relays the traffic to the <port server> of <addr server>." << std::endl; " This makes it ideal to see what an SMTP Client exchanges with a SMTP Server," << std::endl; " or equally what a NNTP client exchanges with an NNTP Server." << std::endl << std::endl;
std::stringstream s; s<<argv[1]; s>>portProxy; s.clear(); addrServer=argv[2]; s<<argv[3]; s>>portServer; SocketServer in(portProxy,5); while (1) { Socket* s=in.Accept(); unsigned ret; _beginthreadex(0, 0, RunProxyThread,(void*) s,0,&ret); } return 0; } See also: Fiddler: a HTTP Debugging Proxy which logs all HTTP traffic between your computer and the Internet. Fiddler allows you to watch HTTP Traffic, set breakpoints, and "fiddle" with incoming or outgoing data. Fiddler is designed to be much simpler than using NetMon or Achilles.
Message Distributor
Message Distributor is a server that listens on port 2000. Any number of clients can connect to that server. When a client sends a message to the server, the server will broadcast this message to all other clients, but not to the one that sent the message.
MsgDistributor.cpp
/* MsgDistributor.cpp Copyright (C) 2002-2004 Ren Nyffenegger This source code is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this source code must not be misrepresented; you must not claim that you wrote the original source code. If you use this source code in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original source code. 3. This notice may not be removed or altered from any source distribution. Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch */ #include #include #include #include "Socket.h" <process.h> <string> <list>
typedef std::list<Socket*> socket_list; socket_list g_connections; unsigned __stdcall Connection(void* a) { Socket* s = (Socket*) a; g_connections.push_back(s); s->SendLine("Welcome to the Message Distributor"); while (1) { std::string r = s->ReceiveLine(); if (r.empty()) break; for (socket_list::iterator os =g_connections.begin(); os!=g_connections.end(); os++) { if (*os != s) (*os)->SendLine(r); } } g_connections.remove(s); delete s;
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return 0; } int main() { SocketServer in(2000,5); while (1) { Socket* s=in.Accept(); unsigned ret; _beginthreadex(0,0,Connection,(void*) s,0,&ret); } return 0; }
Thanks
Thanks to Eugene Wee and Nathan Vander Wilt who helped me improve the socket class.
http://www.adp-gmbh.ch/win/misc/sockets.html
10/20/2011