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Aerial White Instructor: Malcolm Campbell English 1102 October 22, 2013 Graphic Design: Theres More than what Meets the Eye Designers are no!n "or their catch# a$s an$ creati%e logos "or pro$ucts, but ho! $o the# no! !hat !ill engage us an$ persua$e us to bu#& Is there some sort o" hi$$en recipe "or ma ing stu"" loo interesting to consumers& I "in$ it in$ o" humorous !hen I am out an$ about an$ I see all these %arious a$%ertisements, logos, an$ bran$"aces "or pro$ucts an$ #ou can clearl# see !hat is !ell $esigne$ an$ !hat is not' (ut !hat is it that ma es us thin , )oh that is an o""* bran$+ or, )that loo s li e a reall# goo$ pro$uct+& Is there something internal that resonates !ith our min$s to ma e us belie%e a pro$uct is better or !orse, simpl# b# ho! the pro$uct is $ispla#e$& Does it e%en matter& Man# ma# sa# that $esign is eas# an$ pro$uct $esign is ob%ious, but !ith some research into the li%es o" !hat ,raphic Designers actuall# $o, I "oun$ that $esign ma# not be as ob%ious as people thin ' Designers $o !a# more than ma e stu"" loo interesting- the# actuall# spen$ most o" their time $oing behin$ the scenes research, time that is outsi$e o" their Mac(oo s an$ cit#*%ie! stu$ios' .o the real /uestion is, ho! $o graphic $esigners create e""ecti%e bran$ing an$ i$entit# "or pro$ucts that cause consumers to !ant to bu# these pro$ucts& Design Thinking 0o be a goo$ $esigner, #ou ha%e to thin li e a goo$ $esigner' ,etting in the right min$set is hal" the battle' Accor$ing to 1obert Mc2im3s boo Experiences in Visual Thinking, $esign is a !a# o" thought 425' Although the i$ea o" Design 0hin ing has been aroun$ since the

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earl# 607s, the i$ea o" $esign as a !a# o" thought continues to be re"ine$ to$a# 4Mc2im 85' 9ou !ill probabl# hear the term Design 0hin ing being thro!n aroun$ a lot in the graphic $esign communit#' Designers ha%e to obtain this min$set so the# can best un$erstan$ the pro$ucts the# are creating a bran$"ace "or' 0his e:plains the lame pro$uct $esigns that !e encounter' In the case o" the poorl# $esigne$ bran$ or logo, the $esigner $i$ not ta e time to get in the min$set o" $esign to ma e sure that the# "ull# un$erstoo$ the pro$ucts the# !ere $esigning "or' Where there is lac o" un$erstan$ing, stu"" ;ust starts getting ran$oml# ma$e up, an$ !hen stu"" is ;ust ma$e up, it loo s ba$' 0im (ro!n, "oun$er an$ CEO o" IDEO e:plains on IDEO'com that $esign is, <'''A human*centere$ approach to inno%ation that $ra!s "rom the $esigners tool it to integrate the nee$s o" people !ith the possibilities o" technolog#, an$ the %iabilities o" econom# an$ culture+ 4(ro!n5' Accor$ing to 0im (ro!n, $esign is most success"ul !hen !e as humans can personall# relate to it' I" a $esign ser%es us no purpose or $oes not bene"it us at all, !e %ie! it as useless 4(ro!n, )About IDEO+5' Designers $o not !ant us to thin their $esigns are useless, so the# use a process o" in%estigation to "in$ out e:actl# !hat it is that !e as consumers li e' =upton re"ers to $esign 0hin ing ta es the human nee$ an$ changes that nee$ into a $eman$ 4=upton 1>5' With this min$set, !e can begin to %isuali?e the importance o" $esign an$ ho! it pla#s such a huge role in ho! !e e:perience our e%er#$a# li%es in our in$ustrial !orl$' 0o get in this $esign min$set an$ to eep the human at the center o" the $esign, $esigners o"ten use a strateg# calle$ the @uman Centere$ Design Arocess' Human Centered Design Process We ha%e establishe$ that there is a sort o" "rame!or "or creating goo$ $esign, so no! !e !ill ta e a loo into !hat this process loo s li e an$ !h# it is so important' 0im (ro!n states

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in a 0ED tal that the @uman Centere$ Design Arocess is crucial "or $esigners to use' 0his process allo!s "or $esigners to ha%e empath# "or their pro$uct themes' We ma# as , )Wh# $o $esigners ha%e to ha%e empath#, $on7t the# ;ust ma e stu"" loo prett#&+ 0he ans!er is that !ithout true empath#, $esigners !oul$ ha%e no clue about ho! to go about creating a success"ul an$ "unctional $esign "or pro$ucts 4(ro!n, )Designers B 0hin (igC+5' E%er#thing ma# loo interesting on paper, but !hen it comes to using a pro$uct e%er#$a# in real li"e, !e ma# "in$ that the $esign is not as e""ecti%e as !hat !e ha$ originall# thought' During the 20th centur#, $esign !as mostl# about the aesthetic appeal rather than practicalit#' O%er time that i$ea has e%ol%e$, but there is still an argument about it in to$a#7s $esign !orl$' (ro!n argues that $esign shoul$ be more about the "unction rather than the %isual aesthetics 4(ro!n, )Designers B 0hin (igC+5' When $esign has a purpose, it lasts' Accor$ing to IDEO3s Website there are si: steps to the @uman Centere$ Design Arocess' 1' Empathi?e Creating empath# is huge !hen it comes to $esign- it is the center o" the @uman Centere$ Design process' Designers nee$ to ha%e a clear un$erstan$ing o" the people the# are $esigning "or an$ !hat is important to their users' 0a e an electronic tablet "or e:ample- $esigners nee$ to un$erstan$ ho! this pro$uct relates !ith all ages, cultures, ages, etc' @o! a #oung teenage bo# interacts !ith a tablet is completel# $i""erent than ho! the bo#7s gran$mother !oul$ use it' 0o spar empath#, $esigners obser%e the users an$ their beha%iors b# ta ing pictures an$ $ocumenting' 0he# also engage an$ interact !ith users in their en%ironment an$ immerse themsel%es b# being "orce$ to e:perience !hat their users e:perience 4(ro!n5' 2' De"ine an$ 1esearch

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At this time, $esigners are beha%ing more as in%estigators rather than creati%e artists' Designers ta e their empath# "in$ings an$ stu$# all their insights to $e"ine !hat is the problem that users are "acing' Designers create $iagrams calle$ min$*maps to plot e%er#thing out so the# can see %isuall# !hat "actors pla# into the o%erall issue at han$' 0he# o"ten "in$ that smaller issues that seem insigni"icant o"ten $isguise the true problems being "ace$ b# the users' Dor e:ample, the tablet that the gran$mother is using ma# be a bit har$ "or her to na%igate because the "ont ma# be too small' Dor the bo#, the tablet ma# not ha%e enough multitas ing abilities to accommo$ate "or all that he !ants to use it "or' Although these seem li e small $etails, these ans!ers result in "ine tuning the o%erall $esign o" the pro$uct 4(ro!n5' 3' I$eate 0his is the part in the s#stem !here $esign can become humorous' Designers clan together to brainstorm i$eas an$ "orm a range o" possible solutions "or creation' 0he brainstorming sessions ma# seem %er# !il$ an$ chaotic, but unrealistic i$eas are the secret ingre$ient to "orming i$eas that are ;ust cra?# enough to !or ' When in a brainstorming session, nothing is impossible' 0he e# is to thin outsi$e o" the bo:, because i" the# onl# !or !ith !hat is alrea$# no!n to !or , the# cannot ma e an#thing better 4(ro!n5' 8' Arotot#pe Arotot#ping is the stage !here $esigners can "ull# e:perience their ne! i$eas out o" their hea$s an$ into the ph#sical !orl$' 0hese protot#pes can range "rom a simple paper cutout or be a "ull# $esigne$ an$ "unctional application that users !ill actuall# test out' Designers !ant to be able to promote interaction !ith the protot#pes so the# can see i" their i$eas can be possible solutions 4(ro!n5' E' 0esting

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0esting the ne! solutions pla#s a crucial role in "ine*tuning i$eas' Designers ma e sure to protot#pe as i" the# are right, an$ test as i" the# are !rong' 0he# o"ten !ill allo! a sample to be $istribute$ to the public so consumers can get an i$ea o" the pro$uct' 0his pro%i$es the $esigners !ith as close to a real !orl$ e:perience an$ encounter !ith their pro$uct so the# can re"ine it to the best o" their abilities' During this step $esigners o"ten reali?e that their $esigns ma# not be as "unctional an$ realistic as the# has originall# planne$' Fust as in the tablet, $esigners ma# not reali?e that the "ont !as too small to rea$ or that there are not enough multitas ing abilities 4(ro!n5' >' Dee$bac Although this is the "inal step in the process, "ee$bac o"ten causes $esigners to re%ert bac to the $ra!ing boar$ to c#cle through the steps again' Got al!a#s $oes the i$ea ha%e to start "rom scratch, but o"ten the i$ea nee$s more researching "or better re"inement' 0here seems to be a tren$ in ho! an i$ea soun$s reall# e""ecti%e in someone7s hea$ or e%en loo s goo$ on paper, but !hen inserte$ into real*li"e, it is useless 4(ro!n5' Although this ma# seem li e a simple plan, man# times $esigners !ill repeat the process an$ multiple times so the# can "ull# un$erstan$ the $esign challenge 4(ro!n, )About IDEO+5' 1epetition allo!s $esigners to "ull# un$erstan$ the $esign scheme so that the# no! ho! to e""ecti%el# create a %isual i$entit# "or a bran$' 0his process ma# seem surprising to some, but ,raphic Designers no! all about ho! to get $o!n an$ $irt# !ith some research' 0he @uman Centere$ Design process enables $esigners to reall# $ig $eep an$ trul# un$erstan$ their sub;ects so that the# can tailor a $esign that !ill best suit speci"ic nee$s' Designs that ha%e un$ergone this process greatl# succee$ $esigns that !ere merel# thought up an$ imme$iatel# mass*pro$uce$

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4(ro!n, )Designers B 0hin (igC+5' 1esearch an$ empath# are the core components o" !hat ma es an e""ecti%e $esign' A huge part o" the @uman Centere$ Design Arocess is the use o" ethnograph#' Ethnograph# allo!s ,raphic Designers to reall# $el%e into the !orl$ o" the pro$uct or consumer' Designers emplo# ethnograph# s ills b# con$ucting site research, inter%ie!s, an$ %isual $ocumentation o" the entire $esign challenge at han$ 4=upton 205' 0his research allo!s "or a true un$erstan$ing o" !hat pre*e:isting problems ma# e:ist, the current stan$ing o" a topic or pro$uct, an$ intro$uce the i$eas o" consumers into !hat "uture pro$ucts ma# be 4=upton 2>5' 0he main problem that most $esigners "ace is "iguring out !hat e:actl# the )problem+ is' Fohn De!e# states, <A problem !ell*state$ is hal"*sol%e$< 4/t$' in =upton 1E5' 0he e# to unloc ing a goo$ i$ea is "iguring out !hat is not currentl# !or ing 4(ro!n, )Designers B 0hin (igC+5' 0his is !h# ,raphic Designers are so concerne$ !ith con$ucting research to "ull# un$erstan$ !hat is going on !ith a particular pro$uct' Neuromarketing A ne! tren$ has come across boar$ meetings o" companies an$ organi?ations, the i$ea that !ith the use o" science, !e can "in$ e:actl# !hat consumers li e' 0he i$ea is min$rea$ing* using a M1I scanner to actuall# rea$ someone7s brain' Man# companies ha%e chosen to ta e this ne! approach to $esign research an$ in%est in Geuromar eting instea$ o" tra$itional research metho$s o" Ethnograph# li e obser%ation an$ inter%ie!s 4@amilton5' Man# business pro"essionals belie%e that !ith Geurmar eting the# can "in$ the <bu# button< in the min$s o" consumers' @o!e%er man# graphic $esigners $isagree because the# see "rom e:perience b# using the @uman Centere$ Design process that humans cannot be pinpointe$ to li e or $isli e speci"ic things as a !hole 4@amilton5'

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In a Geuromar eting stu$# o" Aepsi %s' Co e, researchers $eci$e$ to con$uct a blin$ taste test, meaning that the sub;ects $i$ not no! !hich $rin , Aepsi or Co e, the# !ere $rin ing' 0he results sho!e$ that base$ solel# o"" o" taste, the test sub;ects pre"erre$ Aepsi to Co e' On the M1I areas o" the brain associate$ !ith satis"action an$ $elight illuminate$ on the scan' 0he researchers then $eci$e$ to in"orm the sub;ects o" !hich $rin , Aepsi or Co e, the# !oul$ be $rin ing' 0his is !here the results became %er# surprising' When sub;ects ne! !hat the# !ere $rin ing, the M1I scans sho!e$ $rastic $i""erences in the illuminate$ areas o" the brain associate$ !ith re!ar$, satis"action, an$ o%erall happiness !hen $rin ing Co e' Gone o" these responses !ere seen !hen the sub;ects $ran Aepsi 4@amilton5' 0he results o" the Aepsi %s' Co e e:periment raise an interesting topic concerning $esign an$ bran$ing' 1esearchers are beginning to pon$er the i$ea that ma#be the bran$ing an$ campaigning associate$ !ith Co e o%erri$es the consumer min$ an$ causes them to completel# alter their pre"erence o" the pro$uct 4@amilton5' Can the po!er o" goo$ $esign o%erri$e the actual taste o" a $rin & Man# $esigners argue that simpl# hoo ing up test sub;ects to M1I brain scanners !ill ne%er gi%e a clear un$erstan$ing o" !hat e:actl# it is that consumers respon$ to in pro$ucts an$ bran$ing 4@amilton5' ,raphic $esigners belie%e that !e must go out an$ use Ethnograph# s ills o" inter%ie!ing, site researching, an$ $ocumentation to gi%e us a clearer un$erstan$ing o" !hat it is that users respon$ to the best 4(ro!n, )Designers * 0hin (igC+5' @o!e%er, there ma# be something interesting to be "oun$ using the Geuromar eting approach' .ome $esigners ha%e recentl# began to %alue this t#pe o" research an$ combine it !ith tra$itional metho$s b# incorporating it !ith the @uman Centere$ Design Arocess 4@amilton5' 0hrough m# research an$ peering into the !orl$ o" ,raphic Designers, I ha%e "oun$ that a lot more goes into $esign than !hat !e thin ' Design a""ects us more than !hat !e reali?e- !e

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un$erestimate the po!er that goo$ $esign hol$s' We pass b# a$%ertisements an$ bu# pro$ucts !ith speci"ic bran$"aces !ithout e%en gi%ing a secon$ thought into !h# !e are $ra!n to them' All o" the po!er"ul aspects o" $esign are $ue to the e:tensi%e research that goes on behin$ the scenes' We "ail to reali?e that !e "eel so naturall# $ra!n to speci"ic pro$ucts because the# actuall# ha%e been personall# tailore$ to "it our nee$s' With this insight into the !orl$ o" $esign !e can learn to appreciate all o" its !on$er"ul /ualities' Ma#be then !e can cause others to see the beaut# o" $esign- it trul# is more than !hat meets the e#e'

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Wor s Cite$ (ro!n, 0im' <About IDEO'< Web log post' IDEO.com' IDEO, 2013' Web' 1> Oct' 2013' (ro!n, 0im' <Designers* 0hin (igC< =ecture' 0ED' 0e$'com' Ful# 200I' Web' 1> Oct' 2013' @amilton, Fon' Neuromarketing: The New Horizon' GA1' 10 Fan' 2008' 1a$io' =upton, Ellen, e$' raphic Design Thinking: !e"on# !rainstorming' Ge! 9or : Arinceton Architectural, 2011' Arint' Mc2im, 1obert @' Experiences in Visual Thinking. Montere#, Cali": (roo sJCole Aub' Co, 1IH0' Arint'

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