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------------------------------------------------Space here for localization notes.

12/17/99 (patch) Section 61, line 2466: Changed to 'Unfair or excessive taxation drives people a way' Section 198, line 4975: Changed 'large pyramid complex' to 'grand pyramid compl ex' Section 58, line 2301: Rewrote senet house message to remove inaccurate warning 12/22/99 Section 178, 3 lines added at end ---Description -----------------------------------------------------------All text above the BEGIN line (below) is comment (i.e. this stuff) beneath the BEGIN line the text is all in-game text with ONE exception, any text following a * character at the start of a line is control info and should NOT be altered. Any of the in game text can be altered - but bear in mind that if you increase the length of a line of text, if may then not fit into its allotted on screen space and this will need to be checked. A line of text should end with a RETURN and the program will print out all text from column 1 until it encounters a RETURN (so keep it tidy!) e.g. abc[SPACE][TAB][TAB][RETURN] Would print out abc followed by a space character and 2 tab characters as opposed to just abc. If a text is too long to be placed on a single line use the + character at the FIRST column of the next line to indicate continued text. e.g. An example of a single piece of text spread over two + lines, note the use of leading space character. NOTE ---- The lines beginning with a * character are special marker lines that provide the compiler with reference points THEY SHOULD NOT BE DELETED OR MODIFIED. Doing so will result in a corrupted game text file. Once the text has been changed type 'csr2text' at the dos prompt to generate a new c2.eng c2.ger etc -- TEXT STARTS HERE ---- TEXT STARTS HERE ---- TEXT STARTS HERE --- TEXT STARTS HERE ---- TEXT STARTS HERE ---- TEXT STARTS HERE --- TEXT STARTS HERE ---- TEXT STARTS HERE ---- TEXT STARTS HERE -***BEGIN-------------------------------------------------------------------*1 ----------------------------------------------------------------------File New game Replay mission Load game Save game Exit game Delete game

*2 ----------------------------------------------------------------------Options Display settings Sound settings Speed settings Pyramid Speedup - OFF Pyramid Speedup - ON Difficulty Cities - Egyptian Cities - Classical Autosave - ON Autosave - OFF Popup Messages *3 ----------------------------------------------------------------------Help Help Mouse help - OFF Mouse help - SOME Mouse help - FULL Warnings - OFF Warnings - ON About Mission Editor Guide *4 ----------------------------------------------------------------------Overseers Overseer of the Workers Overseer of the Military Political Overseer Ratings Overseer Overseer of Commerce Overseer of the Granaries Overseer of Public Health Overseer of Learning Overseer of Diversions Overseer of the Temples Overseer of the Treasury Chief Overseer Overseer of Monuments *5 ----------------------------- TXT_WIN32_CONFIRMS ----------------------------------------Quit Leave the Kingdom? Open trade route Pay to open this land trade route? Open trade route Pay to open this water trade route? Pharaonic request Dispatch goods? Pharaonic request You do not have enough to fulfill the request Pharaonic request You do not have any companies to send Pharaonic request Tell your Overseer of the Military to assign some operational companies to Kingd om service Pharaonic request Dispatch relief force? Demolishing a Fort

Are you sure you wish to decommission this Fort? Missing CD Please replace your Cleopatra CD in your CD-ROM drive Demolishing a bridge Pull down bridges with care. Isolated communities soon perish if they are cut of f from the Kingdom road. Quit Exit without saving? Old Version This file is an old version and cannot be loaded Too many burial provisions! You cannot have more than 5 burial provisions for this scenario! Warning! This burial provision is not available in this scenario! Not Enough Goods! You don't have enough goods of this type in storage! Completed! You don't need any more burial provisions for this commodity! Max Cities The maximum number of cities has been reached Transport Needed These troops must board a transport ship to serve the Kingdom in its current con flict. Land Troops Needed Only troops traveling by land are required to serve the Kingdom in its current c onflict. No Troops Needed There are no requests for troops either by land or sea Troops In Kingdom These troops are not in the city Warship In Kingdom This warship is not in the city Cannot Change Price! This good is not available in this scenario! This building cannot work. The city cannot produce or import linen. This building cannot work. The city cannot produce or import beer. This building cannot work. The city cannot produce or import papyrus. Mortuaries cannot work. The city cannot produce or import linen. Mortuaries have been removed. Senet House cannot work. The city cannot produce or import beer. Senet Houses have been removed. Scribal Schools cannot work. The city cannot produce or import papyrus. Scribal Schools have been removed. Libraries cannot work. The city cannot produce or import papyrus. Libraries have been removed. This building cannot work. The city cannot produce or import copper. Weaponsmiths cannot work. The city cannot produce or import copper. Weaponsmiths have been removed. This building cannot work. The city cannot produce or import wood. Chariot Makers cannot work. The city cannot produce or import wood. Chariot Makers have been removed. This building cannot work. This city does not have a Recruiter. Fort: Infantry cannot work. This city does not have a Recruiter. Fort: Infantry has been removed.

Fort: Archers cannot work. This city does not have a Recruiter. Fort: Archers has been removed. Fort: Charioteers cannot work. This city does not have a Recruiter. Fort: Charioteer has been removed. Academies cannot work. This city does not have a Recruiter. Academies have been removed. This building cannot work. The city cannot produce or import weapons. This building cannot work. The city cannot produce or import chariots. Fort: Infantry cannot work. This city does not have a Weaponsmith. Fort: Infantry has been removed. Fort: Charioteers cannot work. This city does not have a Chariot Maker. Fort: Charioteer has been removed. Festival: No Festival Square. You need a Festival Square to hold a festival. Delete Dynasty? This deletes the selected dynasty and all of its saved games. Do you really want to do that? Dynasty Exists This name is already being used. Choose another name. No Dynasty You must select a dynasty Warning You do not have enough debens to hold a festival. Pharaonic request You do not have any waterborne companies to send. Pharaonic request Tell your Overseer of the Military to assign some operational waterborne compani es to Kingdom service Dispatch forces Multiple destinations are possible for the forces you've selected. Tell your Po litical Overseer where to send these troops. Demolishing a monument Are you sure you wish to demolish this monument? Demolishing a Temple Complex Shall we really demolish this Temple Complex? Can't Save Prey/Pred points in invalid locations. File Exists Overwrite existing file? No Sellers There are currently no cities that wish to sell this commodity. No Buyers There are currently no cities that wish to buy this commodity. No open trade route Visit the World Map to open a trade route to export this commodity. Visit the World Map to open a trade route to import this commodity. Warning You do not have enough debens to open a trade route. Can't Save Too many food types (4 max). Cannot Edit World Map Editing the world map requires a screen resolution of 800x600 or greater. Can't Leave World Map Too many food types (4 max). Can't Save Some Fishing points are in invalid locations. Can't Save Entry/Exit points in invalid locations.

Can't Save River In/River Out points in invalid locations. Can't Save Some Invasion(Land) points are in invalid locations. Can't Save Some Invasion(Water) points are in invalid locations. Pharaoh Please insert your Cleopatra CD. Zoo cannot work. The city cannot produce or import either game meat or straw. Zoo has been remove d. No Missions Won By Family Please 'Begin Family History' if you are new to Pharaoh. Continue to choose mis sion? *6 ----------------------------------------------------------------------Db Pop Months to complete mission Months until victory Overlays You have already won this mission, and have chosen to continue governing *7 ----------------------------------------------------------------------File New map Load map Save map Exit builder *8 ----------------------------------------------------------------------Debens Deben Person People Month Months Granary holds Granaries hold Year Years Unit Units Employee Employees more person more people unit. units. Scribal School Scribal Schools Academy Academies Library Libraries Physician Physicians Dentist Dentists Apothecary Apothecaries Mortuary Mortuaries

Oracle Oracles Booth Booths Bandstand Bandstands Stage Stages Senet game Senet games Message Messages Day Days Soldier Soldiers Company Companies Warship Warships Mortuary Mortuaries load loads Block Blocks transport transports *9 ----------------------------------------------------------------------Pharaoh (Cleopatra Expansion) Version 2.0 Copyright 1999-2000 Sierra On-Line Inc. Beta Release for: BreakAway Games Tester test1 string Your Name Here My Egyptian City Scenario1 Pharaoh assignment editor Pharaoh Demo *10 ----------------------------------------------------------------------Resets Clear Killer Pts. Clear fish Clear invasions Clear dsmbark pts. Clear Prey Pts. Load from BMP Save to BMP Edit Kingdom Save Kingdom Refresh Map *11 ----------------------------------------------------------------------Setting up ... test_string , , ,,,,A,,,,, E,,,,I,,,,,N,,O,,,,, U,,,,,,a,,,,,c, Loading ... Preparing data ... Loading sounds ... Accelerated Time Right-click to continue Loading Backdrops ...

Loading Animations ... Loading Monuments ... Loading Enemies ... Loading Settings ... *12 ----------------------------------------------------------------------Back Go to site of event to comply Low food stocks are a problem High unemployment is a problem High tax rates are a problem Low wages are a problem Inhabitants of low-grade housing want better conditions *13 ----------------------------------------------------------------------Click to continue Right-click to continue Game paused ('P' key continues) Right-click to continue Cancel Continue Not available in the demo! Click to Start Choose an Egyptian Name: *14 ----------------------------------------------------------------------Normal Risks Water Entertainment Religion Education Health Administration Fire Damage Crime Overall Juggler Musician Dancer Senet players Zookeepers Overall Scribal Schools Library Water Crossings Dentist Physician Apothecary Mortuary Tax income Bazaar access Desirability Fertility Labor Native Problems Problems Grain Chickpeas Pomegranates

Figs Meat Game Pottery Jewelry Linen Beer Disease Infected housing Water Empty housing Irrigation Malaria City defenses Magistrate Hide cliffs *15 ----------------------------------------------------------------------Accept goods Refuse goods Go get goods *16 ----------------------------------------------------------------------Building Fabric Control Gfx Structure Net Random Figure Anim Sticky RM_build Building - water supply Building - access Building - from Capital Building - damage Building - Population Desirability Height River sticky Barb sticky Damage Nof figs Old type Influence Wall sticky Road net District *17 ----------------------------------------------------------------------North Northeast East Southeast South Southwest West Northwest *18 ----------------------------------------------------------------------No Yes

Cancel OK ON OFF N/A Tell me more and Retry Abort Ignore *19 ----------------------------------------------------------------------Must build on cleared land Out of credit! You can only have one building of this type House evolution OFF House evolution ON Road evolution OFF Road evolution ON Show people OFF Show people ON This building needs road access This building is not next to water! Not available in this assignment! Not available... Yet! unused - alabaster1 unused - alabaster2 Your city needs more workers People eat more food than they produce Build Bazaars to distribute the food stored here Build farms on meadow (look for yellow grass) Build Clay Pits close to water Build this next to rocky areas Build Wood Cutters next to trees Build this next to rocky areas Scout along the river to find a suitable site This building needs copper ore This building needs barley This building needs flax This building needs clay This building needs gems Set up a trade route to import it Instruct the Overseer of Commerce to import it Build a Copper Mine Build a Barley Farm Build an Flax Farm Build a Clay Pit Build a Gem Mine Needs access to a full Water Lift to operate Needs to be next to water to fill up Use Irrigation Ditches to connect this to a Water Lift Must be next to a Wall to send out a patrol Needs a working Recruiter to conscript soldiers Some soldiers will need supplies of weapons Build a Juggling School to send performers here Build a Conservatory to have musicians here Build a Dance School Build a Senet House to host games unused - demo1 You can only build Towers on thick Walls Too close to enemy troops!

Company's morale is too low to respond! Your army has its full complement of Forts Monthly autosave ON Monthly autosave OFF Can't demolish Bridge with people on it This inland lake has no access to the sea. Cannot set Windows mode. Build Reed Gatherers near marshland. Shipwrights need wood for war vessels Requires a Palace to convert the gold into deben You cannot build over animal breeding grounds. Some plots are too far from a road Part of the city is isolated from the Kingdom road Until you restore access, that sector will stagnate Data limit reached - see README You can only build Roadblocks on roads Please place the other Ferry Landing There is no valid spot for this Ferry Landing The Kingdom already has its maximum four food types. You may not add meat unless you can produce or import straw. You cannot produce meat in the city. It has been removed. You may only have one special rock type in the Kingdom. You must build a Temple Complex first A Temple Complex can have only one Oracle and one Altar. You must place Oracles and Altars on a Temple Complex. This structure needs groundwater. Build on a grassy area. You must place this entertainment venue over an intersection. You must have a completed Temple first! You need 500 papyrus to build a Library. This building needs reeds Build a Reed Gatherer This building needs straw Build a Grain Farm Your city has its full complement of Warship Wharves You need 100 blocks of granite to build a small obelisk You need 200 blocks of granite to build a large obelisk Some of the monuments you have chosen can no longer be built. They have been rem oved! You may only build one obelisk at a time Your city cannot collect taxes without a Palace. You need 220 blocks of sandstone to build a sun temple You can only have one sun temple under construction at a time There are already too few jobs for the existing population. Our food levels are low. People already eat more food than they produce. City health has become appalling. Plague is imminent. City health is terrible and plague is very likely. City health is worsening, there is serious risk of plague. City health is getting worse, and plague could strike. Plague is still likely, but health conditions are improving. There is still some risk of plague, but health is improving. Health is improving, but plague still could strike. The Palace has been robbed! A thief stole some family savings from your Mansion! We have no troops to defend against the impending attack. You are loathed throughout the city People are very angry with you People are angry with you People are very upset with you People are upset with you

People are annoyed with you People are indifferent to you People are pleased with you People are very pleased with you People are extremely pleased with you People love you People idolize you as a god because there isn't enough to eat. because there aren't enough jobs. because taxes are so high. because wages are low. because there are too many slums. People are immigrating to the city Lack of housing prevents immigration Low wages deter immigrants Lack of jobs deters immigration Lack of food deters immigration High taxes discourage immigration Having some slums prevents immigration Low City Sentiment prevents immigration Lack of housing drives people from the city. Low wages prompt people to leave the city. High unemployment makes people leave the city. Lack of food drives hungry people from the city. People would rather leave than pay high taxes. The city's slums encourage people to leave. City Sentiment is so bad that people are leaving. This building needs beer to function Build a Brewery This building needs papyrus to function Build a Papyrus Maker This building needs linen to function Build a Weaver This building needs wood to function Build a Wood Cutter This building needs clay and straw Set up a trade route to import clay Instruct the Overseer of Commerce to import clay Set up a trade route to import straw Instruct the Overseer of Commerce to import straw This monument needs plain stone and limestone Build a Plain Stone Quarry Set up a trade route to import plain stone Instruct the Overseer of Commerce to import plain stone Build a Limestone Quarry Set up a trade route to import limestone Instruct the Overseer of Commerce to import limestone This monument needs plain stone This monument needs limestone This monument needs bricks and limestone Build a Brickworks Set up a trade route to import bricks Instruct the Overseer of Commerce to import bricks This monument needs bricks This monument needs sandstone Build a Sandstone Quarry Instruct the Overseer of Commerce to import beer Set up a trade route to import beer Instruct the Overseer of Commerce to import barley Set up a trade route to import barley

Instruct the Overseer of Commerce to import reeds Set up a trade route to import reeds Instruct the Overseer of Commerce to import papyrus Set up a trade route to import papyrus Instruct the Overseer of Commerce to import flax Set up a trade route to import flax Instruct the Overseer of Commerce to import linen Set up a trade route to import linen Mortuaries cannot work, and were removed. The city cannot produce or import line n. Senet House cannot work, and was removed. The city cannot produce or import beer . Scribal Schools can't work, and were removed. The city cannot produce or import papyrus. Libraries cannot work, and were removed. The city cannot produce or import papyr us. Weaponsmiths cannot work, and was removed. The city cannot produce or import cop per. Chariot Maker cannot work, and was removed. The city cannot produce or import wo od. Fort: Infantry cannot work, and was removed. The city does not have a Recruiter. Fort: Archers cannot work, and was removed. The city does not have a Recruiter. Fort: Charioteers cannot work, and was removed. The city does not have a Recruit er. Academies cannot work, and was removed. The city cannot produce or import wood. Fort: Infantry cannot work, and was removed. The city cannot produce or import w eapons. Fort: Charioteers cannot work, and was removed. The city cannot produce or impor t chariots. You need 240 blocks of sandstone to build a mausoleum Build a Brewery, or order that beer be imported. Build a Brewery or set up a trade route to import beer. Build a Papyrus Maker, or order that it be imported. Build a Papyrus Maker, or open a trade route to import papyrus. Build a Weaver, or order that linen be imported. Build a Weaver or set up a trade route to import linen. Thieves just robbed a Tax Collector's office! Thieves just robbed a Courthouse! Your Mansion was destroyed and plundered! The Palace was destroyed and plundered! A Tax Collector's office was destroyed and plundered! A Courthouse was destroyed and plundered! A gold miner was attacked and robbed! Build a Granary to store the upcoming harvest Build Granaries to store the upcoming harvest You may only have 10 docks active at once Shrines must be within two spaces of a road to affect the city Build a Juggler's School to provide performers for this venue Build a Conservatory to supply musicians for this venue Build a Dance School to train dancers for this venue This company cannot reach its intended destination Game saved. Must be built on land free of obstructions Monument's causeway must lead to water Build the Festival Square over a road intersection No one will immigrate while enemies pollute our soil Cheats enabled Cheats disabled Flood will be perfect Flood will be excellent

Flood will be good Flood will be mediocre Flood will be poor Flood will fail Price increase Price decrease Wages lowered in kingdom Wages raised in kingdom Trade decreases with city Trade increases with city Kingdom standing climbs Population milestone reached Minor god blessing received Festival is starting Compliance now possible: goods automatically dispatched The zoo cannot work, and was removed. The city cannot produce or import either s traw or game meat. This building needs game meat to function Build a Hunting Lodge Build a Hunting Lodge, or order that game meat be imported. Build a Hunting Lodge or import game meat. This monument needs copper This monument needs marble You can only build one Library of Alexandria! You can only build one Pharos Lighthouse! You can only build one Caesareum! Disease strikes Malaria strikes This monument needs granite Must build entirely over rocks Pharos Lighthouse can not be demolished Tomb robbers have plundered an ancient tomb! Alexander the Great's mausoleum has been plundered! Tomb robbers have stolen burial provisions! A tomb robber has been apprehended This building needs oil and pottery to function Build a Potter Set up a trade route to import pottery Instruct the Overseer of Commerce to import pottery Set up a trade route to import oil Instruct the Overseer of Commerce to import oil This building needs henna to function Build a Henna Farm Instruct the Overseer of Commerce to import henna Set up a trade route to import henna This building needs oil to function This building needs pottery to function Build a Paint Maker, or set up a trade route to import paint Build a Paint Maker, or order the Overseer of Commerce to import it Build a Paint Maker This building needs clay and paint to function Employees needed *20 ----------------------------------------------------------------------BC AD *21 ----------------------------------------------------------------------Elephantine Abydos Bahariya Oasis Kuban

Apollinopolis Bubastis Buhen Byblos Dahshur Dakhla Oasis Abusir Dunqul Oasis Enkomi Farafra Oasis Gaza Semna Herakleopolis Kahun Mirgissa Itjtawy Dendera Jericho Coptos Kerma Kharga Oasis Hermopolis Knossos Kyrene Meidum Memphis Beni Hasan Mycenae Hierakonpolis Naqada Heliopolis Buto Punt Qanta Giza Avaris Saqqara Lykopolis Mersa Gawasis Selima Oasis Serabit Khadim Sai Sharuhen Thinis Timna Toshka Tyre Thebes Pelusium Alexandria Sumur Deir el-Medina Abu Simbel Actium Rome Tanis Pi-Yer Siwi Oasis Maritis Piramesse

Athens Cleoantonopolis *22 ----------------------------------------------------------------------"Empty Company" "The Lions" "The Crocodiles" "The Cobras" "The Scorpions" "The Falcons" "The Rams" "The Leopards" "The Spiders" "The Cats" "The Hyenas" *23 ----------------------------------------------------------------------Nothing Grain Meat Lettuce Chickpeas Pomegranates Figs Fish Game meat Straw Weapons Clay Bricks Pottery Barley Beer Flax Linen Gems Luxury goods Wood Gold Reeds Papyrus Plain stone Limestone Granite Unused12 Chariot Copper Sandstone Oil Henna Paint Lamps Marble Deben Troops Jewelry (luxury goods) Jewelry Wine (luxury goods) Wine Ivory (luxury goods) Ivory Ebony (luxury goods)

Ebony Incense (luxury goods) Incense Olive oil (luxury goods) Olive oil Leopard skins (luxury goods) Leopard skins Perfume (luxury goods) Perfume This space left blank baskets of grain slabs of meat heads of lettuce jars of chickpeas pomegranates jars of figs buckets of fish portions of game bales of straw weapons bags of clay bricks pieces of pottery parcels of barley flasks of beer bales of flax rolls of linen gems pouches of luxury goods planks of wood gold reeds sheets of papyrus blocks of plain stone blocks of limestone blocks of granite unused line812 Chariots ingots of copper blocks of sandstone jars of oil bales of henna jars of paint lamps blocks of marble debens troops *24 ----------------------------------------------------------------------Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12

Week 13 Week 14 Week 15 Week 16 *25 ----------------------------------------------------------------------Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec *26 ----------------------------------------------------------------------Blank Red Blue Green Orange Silver Purple Yellow Black *27 ---- TXT_CAMPAIGN_SELECTION ------------------------------------------Predynastic Period Archaic Period Old Kingdom Middle Kingdom New Kingdom Valley of the Kings Ramses II Ancient Conquerors Cleopatra's Capital *28 ----------------------------------------------------------------------Nowhere Undo Farm Raw Materials Construction Guilds Road Mud Wall Water Lift Irrigation Ditch Dig House1 House2 House3 House4 House5 House6 House7 House8 House9 House10 House11 House12

House13 House14 House15 House16 House17 House18 House19 House20 Bandstand Booth Senet House Pavilion Conservatory Dance School Juggler School Senet Master Plaza Gardens Charioteers Small Statue Medium Statue Large Statue Archers Infantry Apothecary Mortuary Monuments Dentist Storage Yard Scribal School Water Crossings Library Fort Police Station unused 921 Fort Mud Gatehouse Mud Tower Temple to Osiris Temple to Ra Temple to Ptah Temple to Seth Temple to Bast Temple Complex to Temple Complex to Temple Complex to Temple Complex to Temple Complex to Bazaar Granary Storage Yard Storage Yards Shipwright Dock Fishing Wharf Personal Mansion Family Mansion Dynasty Mansion unused 945 Architect's Post

Osiris Ra Ptah Seth Bast

Bridge unused 948 Village Palace Town Palace Tax Collector Tax Collector Nothing Nothing Water Lift Beautification Well Nothing Academy Recruiter Temples Temple Complex Oracle Burning ruin Barley Flax Grain Lettuce Pomegranates Chickpeas Plain Stone Quarry Limestone Quarry Wood Cutter Clay Pit Brewery Weaver Weaponsmith Jeweler Potter Hunting Lodge Nothing Nothing Nothing Nothing unused 985 Crack (not used?) unused 987 Nothing Nothing Nothing Nothing Nothing Nothing Nothing TXT_BUILDING_130 TXT_BUILDING_131 TXT_BUILDING_132 TXT_BUILDING_133 TXT_BUILDING_134 TXT_BUILDING_135 Ferry Landing TXT_BUILDING_137 Roadblock TXT_BUILDING_139 Shrine to Osiris Shrine to Ra

Shrine to Ptah Shrine to Seth Shrine to Bast Shrine to Shrine to Shrine to Shrine to Shrine to Shrines Temple to Osiris Temple to Ra Temple to Ptah Temple to Seth Temple to Bast God 5 God 6 God 7 God 8 God 9 Gold Mine Gemstone Mine Ordinary rock Ore-bearing rock Unused 1030 Unused 1031 Firehouse Brick Wall Wall Brick Gatehouse Gatehouse Brick Tower Tower Mud structures Brick structures Defensive Structures Carpenters' Guild Bricklayers' Guild Stonemasons' Guild Water Supply Transport Wharf Warship Wharf Pyramid Courthouse Military academy 2 Military academy 3 Village Palace Town Palace City Palace Bazaar 2 Granary 2 Dock 2 Storage Yard 2 Cattle Ranch Reed Gatherer Fig Farm Marshland Sand dunes Work Camp Mud gatehouse Brick gatehouse

Gatehouse Papyrus Maker Brickworks Chariot Maker Physician unused 1072 unused 1073 Festival Square Sphinx Temple Complex upgrade Temple Complex upgrade unused 1078 Disembark point unused 1080 Granite Quarry Copper Mine temp1 temp2 temp3 Sandstone Quarry Mausoleum Cliff Henna Alexandria's Library Zoo Caesareum Pharos Lighthouse Small Royal Burial Tomb Abu Simbel Artisans' Guild Lamp Maker Paint Maker Medium Royal Burial Tomb Large Royal Burial Tomb Grand Royal Burial Tomb *29 ----------------------------------------------------------------------Crude Hut Sturdy Hut Meager Shanty Common Shanty Rough Cottage Ordinary Cottage Modest Homestead Spacious Homestead Modest Apartment Spacious Apartment Common Residence Spacious Residence Elegant Residence Fancy Residence Common Manor Spacious Manor Elegant Manor Stately Manor Modest Estate Palatial Estate Crude Huts Sturdy Huts Meager Shanties Common Shanties

Rough Cottages Ordinary Cottages Modest Homesteads Spacious Homesteads Modest Apartments Spacious Apartments Common Residences Spacious Residences Elegant Residences Fancy Residences Common Manors Spacious Manors Elegant Manors Stately Manors Modest Estates Palatial Estates Crude Huts: Sturdy Huts: Meager Shanties: Common Shanties: Rough Cottages: Ordinary Cottages: Modest Homesteads: Spacious Homesteads: Modest Apartments: Spacious Apartments: Common Residences: Spacious Residences: Elegant Residences: Fancy Residences: Common Manors: Spacious Manors: Elegant Manors: Stately Manors: Modest Estates: Palatial Estates: *30 ---- TXT_FIRST -----------------------------------------------------------------Play Pharaoh/Cleopatra Play Pharaoh Demo Visit GOG.com Website Mission Editor Quit Greatest Families *31 ----------------------------------------------------------------------Enter a family name Right-click to continue *32 ----------------------------------------------------------------------Village Elder Village Noble Royal Scholar Royal Scribe Royal Judge Royal Mayor Royal Governor Nomarch Chancellor Vizier Pharaoh

O Village Elder O Village Noble O Royal Scholar O Royal Scribe O Royal Judge O Royal Mayor O Royal Governor O Nomarch O Chancellor O Vizier O Great Pharaoh Trivial mission Very simple mission Easy mission Somewhat easy mission Standard mission Somewhat hard mission Hard mission Very hard mission Extremely hard mission Virtually impossible mission *33 ----------------------------------------------------------------------Tiny map Small map Medium map Large map Huge map Enormous map Cancel *34 ----------------------------------------------------------------------No invaders Enemy army Egyptian Army Pharaoh's Army Bedouin Army *35 ----------------------------------------------------------------------Egyptian city falls foreign city conquered trade route now available trade route shuts down trade city under siege *36 ----------------------------------------------------------------------Attack food chain Attack gold stores Attack best buildings Attack troops Random attack *37 ----------------------------------------------------------------------Hyksos Sea People Hittites Mitani Kushites Libyans Nubians Canaanites Assyrians Romans Phoenicians Persians

Egyptians Bedouin A Hyksos soldier A soldier of the Sea People A Hittite soldier A Mitani soldier A Kushite soldier A Libyan soldier A Nubian soldier A Canaanite soldier An Assyrian soldier A Roman soldier A Phoenician soldier A Persian soldier An Egyptian soldier A Bedouin soldier a Hyksos army an army of the Sea People a Hittite army a Mitani army a Kushite army a Libyan army a Nubian army a Canaanite army an Assyrian army a Roman army a Phoenician army a Persian army an Eygptian army a Bedouin army *38 ----------------------------------------------------------------------Special events Earthquake Gladiator revolt Change of Pharaoh Sea trade problem Land trade problem Pharaoh raises wages Pharaoh lowers wages Contaminated water Gold mine collapse Clay pits flooded In use Timing Random *39 ----------------------------------------------------------------------Our city Pharaoh Trade City Pharaoh City Egyptian Trade City Egyptian City Foreign Trade City Foreign City *40 ----------------------------------------------------------------------None Minor Average Major *41 ----------------------------------------------------------------------Nowhere

Nothing Nothing Nothing Nothing Road Mud wall Irrigation Ditch Water Lift Nothing Crude Hut Sturdy Hut Meager Shanty Common Shanty Rough Cottage Ordinary Cottage Modest Homestead Spacious Homestead Modest Apartment Spacious Apartment Common Residence Spacious Residence Elegant Residence Fancy Residence Common Manor Spacious Manor Elegant Manor Stately Manor Modest Estate Palatial Estate Bandstand Booth Senet House Pavilion Conservatory Dance School Juggler School Chariot training Plaza Gardens Infantry Fort Small Statue Medium Statue Large Statue Archers Infantry Apothecary Mortuary Monuments Dentist Distribution center Scribal School Water Crossings Library Nothing Police Station unused 1315 Forts Mud Gatehouse Mud Tower Temple to Osiris

Temple to Ra Temple to Ptah Temple to Seth Temple to Bast Temple Complex to Osiris Temple Complex to Ra Temple Complex to Ptah Temple Complex to Seth Temple Complex to Bast Bazaar Granary Storage Yard Storage Yards Shipwright Dock Fishing Wharf Personal Mansion Family Mansion Dynasty Mansion unused 1339 Architect's Post Small Bridge Large Bridge Village Palace Town Palace Tax Collector Tax Collector unused 1347 unused 1348 Water Lift Beautification Well Nothing Academy Recruiter Nothing Nothing Oracle Burning ruin Barley Farm Flax Farm Grain Farm Lettuce Farm Pomegranate Farm Chickpea Farm Plain Stone Quarry Limestone Quarry Wood Cutter Clay Pit Brewery Weaver Weaponsmith Jeweler Potter Hunting Lodge Grass Trees Water Earthquake Scrub

Rocks Meadow unused 1382 unused 1383 Road Invasion point Entry point Exit point unused 1388 River in River out Fishing point Killer point Flood plain Irrigation Ferry Landing Road system Road Block Map prey point Shrine to Osiris Shrine to Ra Shrine to Ptah Shrine to Seth Shrine to Bast Shrine God5 Shrine God6 Shrine God7 Shrine God8 Shrine God9 Shrine Temp Small5 Temp Small6 Temp Small7 Temp Small8 Temp Small9 Temp Large5 Temp Large6 Temp Large7 Temp Large8 Temp Large9 Gold Mine Gemstone Mine Ordinary rock Gold rock Gem rock Finishing rock Firehouse Brick Wall Wall Brick Gatehouse Gatehouse Brick Tower Tower Mud structures Brick structures Defensive Structures Carpenters' Guild Bricklayers' Guild Stonemasons' Guild Water Supply

Transport Wharf Warship Wharf Pyramid Courthouse Military academy 2 Military academy 3 Village Palace Town Palace City Palace Bazaar 2 Granary 2 Dock 2 Storage yard 2 Cattle Farm Reed Gatherer Fig Farm Marshland Sand dune Work Camp Mud Gatehouse Brick Gatehouse Gatehouse Papyrus Maker Brick Maker Chariot Maker Physician unused 1466 unused 1467 Festival Square Sphinx Temple Complex upgrade Temple Complex upgrade unused 1472 Disembark point unused 1474 Granite Quarry Copper Mine temp temp temp Sandstone quarry Mausoleum Cliff Henna Farm Alexandria's Library Zoo Caesareum Pharos Lighthouse Small Royal Burial Tomb Abu Simbel Artisans' Guild Lamp Maker Paint Maker Medium Royal Burial Tomb Large Royal Burial Tomb Grand Royal Burial Tomb *42 ----------------------------------------------------------------------Display options Full screen Windowed screen

640 x 480 resolution 800 x 600 resolution 1024 x 768 resolution 1366 x 768 resolution Cancel *43 ----------------------------------------------------------------------Saving your city Loading saved game File does not exist Saving a mission Loading a mission Proceed? Delete a file *44 -----------------TXT_BUILD_EMPIRE-------------------------------------Add object Edit objects Delete object General Import map Buys not free Ok Simple graphic City Region Battle marker free Start date Pharaoh requests Invasions Accept Cancel Current state of Kingdom No requests No invasions Mission not yet won Scheduling an invasion Free slot in Unschedule request Unschedule invasion from Land route Sea route Army marker Enemy marker Route Demand Cost Resources Sells Brief description Brief description of this mission, for players. History, aims and tips etc. Initial funds Requests Enemy is Invasions Capital supplies grain? Buildings allowed Win criteria

Adjust Allowed structures Win criteria Special events Culture needed Prosperity needed Number of monuments Kingdom needed Time limit (losing time) Survival (Winning time) Winning population Need quake point Quake point set No entry point No people points No exit point People points set No invasion points 1 invasion point invasion points No river points River points set Pharaoh Gift Battle marker Path Order Wants Kingdom Milestones at Save Terrain set Humid climate Normal climate Arid climate Flotsam on? Expansion at Expanded positions Set Supply/demand levels None Low Med High Starting conditions Adjust the start date Entry 90 - used as a marker only Milestone - 25% Milestone - 50% Milestone - 75% Demand changes Events Add event Delete event in route falls rises demand for this good unused 1601 falls by rises by invalid trigger event

TIP: Use the comma and full stop keys to quickly move through these and other ob jects. Open play (No win/lose) Initial rank Terrain Enemies Invasions No military activity Minor skirmishes Some military activity Much military activity City is under attack Rank Deben Capital feeds? Map size Tiny landscape Small landscape Average landscape Large landscape Very large land Enormous land Win conditions None Culture Prosperity Monument Kingdom People Years maximum Survival years Go to city Need river in Need river out Event month between and cities from markers to amount scale of within months comply event refuse event too late event forfeit event lose battle event next event one time event recurring event triggered only triggered by favor Pharaoh City Warships Gods settings

No patron god Add route Edit route Delete route General route Sea trade route Land trade route Spacing Route length Name Rank Temple Complex Interest rate on debt Flood plain settings Flooding starts on: Early June Late June Early July Late July Early August Late August Early September Late September Flooding lasts for: Two Months Three Months Four Months Flooding quality: None Poor Mediocre Good Excellent Perfect Fail flood Perfect flood Select monuments Current Pharaoh: Player incarnation: Set Kingdom prices Buys Sells Accept Refuse Postpone Housing level Reset prices God 1 cartload or block of stone = 100 units Edit this map Play this mission Difficulty Level Exit Start Mission Cancel Show Prior Results Show Mission Objectives Kingdom builder Reset Entry point set

Exit point set 1 River point set Player fights Egypt as *45 ----------------------------------------------------------------------Speed options Cancel Game speed Scroll speed OK *46 ----------------------------------------------------------------------Sound options Music is off Music is on Speech is off Speech is on Sound effects are off Sound effects are on City sounds are off City sounds are on Cancel Current audio state Volume OK *47 --- TXT_EMPIRE -------------------------------------------------------A distant city Our city! This trading route is not yet established Cost to open Buys Sells to open land trade route to open water trade route To Overseer of Commerce Click on a city to get information on it Bought Sold of An Egyptian city A captured city An enemy army, threatening a city of the Kingdom Your army, marching to relieve a city of the Kingdom Your army, returning to your city The site of a recent skirmish by invading barbarians The Pharaoh's city *48 ----------------------------------------------------------------------Tiny brush Small brush Medium brush Big brush Biggest brush Entry point Exit point Raise land Lower land Access ramp Invasion pt 1 (Land) Invasion pt 2 (Land) Invasion pt 3 (Land) Invasion pt 4 (Land) Invasion pt 5 (Land)

Invasion pt 6 (Land) Invasion pt 7 (Land) Invasion pt 8 (Land) River entry River exit Native hut Native center Native field Fishing point 1 Fishing point 2 Fishing point 3 Fishing point 4 Fishing point 5 Fishing point 6 Fishing point 7 Fishing point 8 Killer spawn 1 Killer spawn 2 Killer spawn 3 Killer spawn 4 Water Flood plain Irrigation Ditch Marshland Prey spawn 1 Prey spawn 2 Prey spawn 3 Prey spawn 4 Ordinary rock Ore-bearing rock Ordinary rock Special rock Sand dunes Invasion pt 9 (Sea) Invasion pt 10 (Sea) Invasion pt 11 (Sea) Invasion pt 12 (Sea) Invasion pt 13 (Sea) Invasion pt 14 (Sea) Invasion pt 15 (Sea) Invasion pt 16 (Sea) Disembark pt 1 Disembark pt 2 Disembark pt 3 Killer Type 1 Killer Type 2 *49 ----------------------------------------------------------------------Grass Trees Water Earthquake Scrub Rocks Meadow Plateau Brush size Access ramp Road Raise land Lower land

Invasion point Migration point Entry point Exit point River point River IN River OUT Natives Native hut Native center Native field Fishing waters Killer point Floodplain Irrigation Prey Marshland Sand dunes Disembark point Killer Type Cliff *50 ----------------------------------------------------------------------Overseer of the Workers Food Production and Distribution Industry and Commerce Entertainment Religion Education Health and Sanitation Infrastructure Government Military Need Have Employed workforce Unemployed workforce ( Wage/10 Deben less than Kingdom rate of more than Kingdom rate of (Kingdom pays Projected payroll this year: Locked Priority Sector Need Have Priority level No priority 1 2 3 4 5 6 7 8 9 *51 ----------------------------------------------------------------------Army status

Go to company Return to Fort Kingdom service in We have no reports of any threats to the city. We are getting reports of enemies moving toward the city. Our enemies are within sight of the city. A battalion of Pharaoh's troops is at our gates! We have no requests for military assistance abroad. Some of our troops are needed abroad. Our battalion is marching to fight for the Kingdom. Our battalion is marching back to our city. You have no companies to command. You must first build a Fort to house a new com pany. Company Experience Navy status warship to Wharf Hull Strength Crew status You have no warships to command. You must first build a Wharf for a new warship. Some of our navy is needed elsewhere Our company is sailing to save an Egyptian city Our company is sailing back to our city abroad Dispatch now and *52 ----------------------------------------------------------------------Kingdom Rating Savings of Give to city Deben per month Village Elder's salary of Village Noble's salary of Royal Scholar's salary of Royal Scribe's salary of Royal Judge's salary of Royal Mayor's salary of Royal Governor's salary of Nomarch's salary of Chancellor's salary of Vizier's salary of Pharaoh's salary of Set salary level Give money to the city Donation is Give money All Current requests There are no requests outstanding at the moment. "Popular opinion would consign your remains to the jackals." "You are popular among jugglers, who use you in their comedies." "It is widely believed that your very presence causes malaria."

"Apothecaries agree that your name is more bitter than any known herb." "Mothers use your name to frighten their small children." "Your name is never mentioned in polite company." "Your reputation is base, and your own family shuns you." "Your name is recognized, but ridiculed, throughout the Two Lands." "People who matter know your name and history, although they tend to belittle yo u." "Few people in the Kingdom know your record, and those who do are unimpressed." "Those few people who recognize your name have no opinion of you." "Your meager achievements aren't famous, but those who know you generally like y ou." "People who matter know of your history, and generally approve of what you've do ne." "Your name is widely recognized and applauded throughout the Two Lands." "Your reputation is good, and you are often approached by long-lost relatives." "The mention of your name lightens the hearts of those who hear it." "Mothers throughout the Kingdom name their children after you." "Many Egyptian cities contemplate holding festivals in your honor." "The most popular dance sweeping Egypt interprets the story of your life." "Musicians compose songs to you, and your name is carved on every public space." "All people of Egypt wish to serve you eternally in the Field of Reeds." in Storage Yards in city treasuries people Weapons Click here to dispatch request Unable to fulfill request Send a gift Time since last gift A Babylonian tablet Persian carpets Ancient carvings African ivory A troupe of performing slaves Arabian stallions An educated slave Libyan bodyguards Cheetahs and giraffes A chest of sapphires A golden chariot A Lebanese cedar ship Modest: Generous: Lavish: Dispatch modest gift Dispatch generous gift Dispatch lavish gift Give to the people of Egypt You do not have enough personal savings to make a gift to Egypt. Try paying your self a bigger salary! Warning: Paying yourself a salary greater than your current rank will not impres s anyone. Dispatch troops to protect A small force will attack in An average force will attack in A large force will attack in You are currently free to set your own salary level The Palace forbids you to draw a salary now, as you are continuing to govern of your own free choice. You need to build a Mansion in order to draw a personal salary.

debens lost this year through theft. Dispatch waterborne troops to Political Overseer for *53 ----------------------------------------------------------------------Ratings Overseer Culture Prosperity Monument Kingdom Needed Population: No target population Click on a rating number for information on it There are too few jugglers in the city. If possible, add more Juggler's stages t o improve this rating. There are too few musicians in the city. If possible, add more Musicians' stages to improve this rating. There are too few dancers in the city. If possible, add more Dancers' stages to improve this rating. There are too few Senet Houses in the city. If possible, build Senet Houses to i mprove this rating. There are too few Zoos in the city. If possible, build Zoos to improve this rati ng. There are too few places of worship in the city. Building more would improve thi s rating. There are too few Scribal Schools working in the city. Building more would impro ve this rating. There are too few Libraries working in the city. If possible, build more to impr ove this rating. Not enough houses have access to a Dentist. Better access would improve this rat ing. Not enough houses have access to a Physician. Better access would improve this r ating. Not enough houses have access to a Mortuary. Better access would improve this ra ting. rating is rising. rating is falling. rating is stagnant. The overall quality of your city's housing holds this rating back. Improve the h ousing in your city to raise it. Last year your city lost money - this reduced the city's Prosperity. High unemployment in your city retards your Prosperity rating. Paying less than the Kingdom wage tarnishes your city's image as a prosperous on e. The high concentration of slum dwellers in your city lends it the appearance of a poor one. Your inability to pay the annual tribute marks your city out as a failure. unused 2041 - was lack of food variety affects Prosperity. Labor shortages reduce Prosperity. The city is more Prosperous when exports earn more than imports cost. Your Kingdom rating is lower than it was last year. Pay your annual tribute, dra w a modest salary, and fulfill requests from Pharaoh or other cities in the King dom. The ridiculously high salary that you pay yourself indicates your complete lack of dedication to the Kingdom, and reduces this rating. Your continued inability to provide annual tribute lowers your reputation throug hout the Kingdom, and reduces this rating. The way you have responded to certain events has greatly harmed your reputation throughout the Kingdom, and lowered this rating. The salary that you pay yourself, far exceeding your rank, reduces your reputati

on in the Kingdom. For the second year in a row, you have not paid tribute, and your Kingdom rating suffers for it. Your response to certain events has harmed your standing in the Kingdom a little . Your salary is too high for your current standing. Your Kingdom rating will rise if you reduce it somewhat. You could not pay your tribute this year, which reduced your Kingdom rating. Kee p some money in your treasury at year's end so you can make your annual payment. Your salary is too high for your current standing. You would do well to reduce i t. Your slow progress toward meeting your goals in a timely fashion has reduced you r Kingdom rating. Your brazenness in paying yourself a salary higher than your rank entitles you t o is frowned upon. Your Kingdom rating is higher than it was last year. You can instruct your Polit ical Overseer to give a gift to Egypt, and this rating will rise even more. Your Kingdom rating is unchanged from last year. You can instruct your Political Overseer to give a gift to Egypt, and this rating will rise. unused - was peace rating report1 unused - was peace rating report2. unused - was peace rating report3 unused - was peace rating report4. unused - was peace rating report5 unused - was peace rating report6 unused - was peace rating report7 unused - was peace rating report8 unused - was peace rating report9 Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. Remember to instruct the Overseer of Monuments to dispatch any necessary burial provisions. Also visit monument constructions site for a detailed progress repor t. This city is more Cultured than any in Egypt! The amazing Prosperity of this city is the talk of Egypt!

This city has the most magnificent Monuments in all Egypt! Your Kingdom is the best rated in all Egypt! *54 ----------------------------------------------------------------------Overseer of Commerce click on an item to trade, stockpile, or change industry status Show prices Stockpiling Not trading Importing to maintain Exporting when over No industries in the city working industry in the city working industries in the city industry in the city, currently shut down industries in the city, currently shut down working idle industries in the city idle industry in the city stored in the city's Storage Yards Industry is ON Industry is OFF Not trading Import to maintain Export when over Prices throughout Egypt Buyers pay Sellers receive There are no trade routes open for these goods These goods are available by import only Stockpiling resource Click here to turn off stockpiling Using and trading this resource Click here to stockpile it Go to the World Map Available for import Exportable Available for import or export Open trade route to import Open trade route to export Open trade routes to import/export Importing as needed Exporting surpluses Click to import Click to export No sellers for this resource No buyers for this resource Let Overseer set import level Let Overseer set export level multiple Return to trade status per weapon per chariot per block per 100 pieces *55 ----------------------------------------------------------------------Population - History Population - Census Population - Society History

Census Society City population over time Population composition by age (in years) Population composition by income Hut dwellers Estate dwellers The Capital provides all the food for this city food for some food for the coming month no food for the coming month very little food for the coming month Current housing can hold more people newcomers arrived this month newcomer arrived this month Lack of housing vacancies limits immigration. Low wages reduce immigration to our city. Unemployment reduces your number of immigrants. Lack of food in your Granaries reduces immigration. High taxes keep some people away from our city. Overall, people are coming, or wish to come, to our city. Overall, people are leaving our city. Lack of jobs drives people away. People are going elsewhere in search of higher wages. People are leaving the city due to your high tax rate. Overall, your city population is static. There is a balance between people coming to and leaving the city. Poor housing, despite your city's wealth, discourages immigrants. Nobody wants to live in our city. We produce or import enough food for about people. We eat much more than we produce! We eat much more than we produce, so expect our city to shrink. We produce far too little food.Our growing city will need even more. We eat more than we produce. We eat more than we produce, but our shrinking city will eat less. We produce too little food.Our growing city will need even more. Right now we eat a little more than we produce. We eat a bit more than we produce, so expect our city to shrink. We eat a bit more than we produce.Our growing city will need more. Right now we produce just enough to feed everyone. We produce no extra food, and our shrinking city will eat even less. Now we produce just enough food, but our growing city will need more. Right now we produce a little more than we eat. We produce a little extra food.Our shrinking city will eat even less. We produce a little surplus food, and our growing city will need it. Right now we produce much more than we eat. We produce a lot of extra food.Our shrinking city will need even less. We produce a lot of extra food, but our growing city will need more. *56 ----------------------------------------------------------------------Overseer of Public Health Free None Working Care for City coverage patients Certain areas of the city now need access to Physicians.

Some regions of the city want more Physicians. Certain well-to-do areas of the city want Dentists. A local Dentist will enhance the stature of the neighborhood. More areas of the city now require Dentists. As your city grows wealthier, more and more residents can afford new ivory teeth. Some parts of the city demand access to an Apothecary. More and more people want convenient medical facilities (Apothecaries). Development in some quarters is being held back by poor citywide Mortuary covera ge. Citizens require more Mortuaries to properly prepare their dead for the afterlif e. No one is asking for health or sanitary facilities. As the city develops, though , people will expect access to healthcare, then Dentists, and then even more med ical facilities! Your small settlement has yet to report any problems with health. City health is appalling! Pestilence is certain in such shocking conditions. City health is terrible! Disease is almost inevitable. City health is bad. More health care workers might improve the situation. City health is poor. Plenty of food and health facilities would improve it. City health is below average. Make sure citizens have food, and access to health care providers. City health is average. Foul influences are under control, and people get enough to eat. City health is good. Citizens are prone to only minor ailments. City health is very good. Local caregivers are coping well. City health is excellent, with no waiting times at all to visit local health fac ilities. City health is almost perfect, with health facilities virtually empty. City health is perfect. Your health care workers spend most of their days playin g senet. City health is appalling. City health is terrible. City health is bad. City health is poor. City health is below average. City health is average. City health is good. City health is very good. City health is excellent. City health is almost perfect. City health is perfect. Physicians Dentists Apothecaries Mortuaries Sparse Very poor Poor Below average Average Average Above average Good Very good Excellent Perfect No A few Some Several

Many Apothecaries currently work to protect the city from malaria. outbreaks have been reported this month. varieties of food in your city. *57 ----------------------------------------------------------------------Overseer of Learning Working Can educate City coverage children Young people people None Sparse Very poor Poor Below average Average Average Above average Good Very good Excellent Perfect Certain areas of the city now need Scribal School access. Poor education prevent s some residents from improving their housing. Some neighborhoods demand better Scribal School access. Some houses have access to city schools, but others do not, and this hinders their development. Library access is now needed in certain areas of the city. People need access to literature if they are to work as scribes. Some areas of the city want better Library access. Upper-class scribes do not ap preciate having to walk so far to the Library. Better Scribal School and Library access would enhance some areas of the city. P eople should not have to walk so far for learning! No one is asking for educational facilities yet. As the city grows in stature, t hough, people will expect Scribal Schools, followed later by demands for Librari es. All homes that want them have educational facilities. Scribal Schools and Libra ries are numerous, and no one complains of overcrowding. All homes that want them have educational facilities, but building more Scribal Schools would reduce classroom sizes and improve city Culture. All homes that want them have educational facilities, but building more Librarie s would reduce overcrowding and enhance city Culture. Scribal schools Library *58 ----------------------------------------------------------------------Overseer of Diversions Working Shows Can entertain City coverage people N/A No one is seeking entertainment yet. As your city grows, though, people will wan t amusements like juggling, music and dancing. There's currently enough diversion to satisfy everyone. As the city grows, thoug h, people will ask for more and better forms of entertainment. Some residents want more recreational facilities. More choices in diversions wou ld motivate them to upgrade their homes. Parts of the city grumble that they have no access to recreation. Building more

entertainment venues would help these poorer areas develop. Some people whine about inadequate entertainment in their neighborhoods. You may need to offer more variety, or perhaps build more performer schools to provide artists for venues that lack them. Some Booths or Bandstands have empty stages. More jugglers or musicians would s atisfy neighborhoods that are complaining of poor entertainment. Your Pavilions need more dancers. A new Conservatory could boost local entertai nment levels in parts of the city. As long as the Senet House has both employees and beer, the senet master will ci rculate through the neighborhood to remind people that games are in progress. since last festival Hold new festival Festivals The hardiest revellers have not slept off the last festival yet. People still smile when they remember your last festival. The memory of the earlier festival is fading from people's minds. People cannot remember the last festival to be held in the city. Citizens grumble at the lack of festivals held in your city. Your people cannot bear the prospect of another year without a festival. Depressed residents doubt that they will live to see another festival. Hold festival to Osiris Hold festival to Ra Hold festival to Ptah Hold festival to Seth Hold festival to Bast costs Common festival Lavish festival Grand festival Preparing festival for None Sparse Very poor Poor Below average Average Average Above average Good Very good Excellent Perfect Juggler's stages Musicians' stages Dancers' stages Senet Houses Order a festival Festival order for next month Stages Zoos *59 ----------------------------------------------------------------------Overseer of the Temples Temples Complexes Appeasement N/A Temple Months

Festival since Residents are beginning to feel spiritual needs. The absence of nearby places o f worship holds back city development. More and more people fear that, without at least one place of worship in their n eighborhoods, the gods will feel spurned. More sophisticated residents want access to another religion close to home. Lack of religious diversity limits city development in certain areas. Discerning citizens say that their neighborhoods would attract a better class of scribe if they had easy access to a third religion. So far, people are too preoccupied with physical needs to think about religion. As your city grows, though, they will want easy access to a variety of Temples. Everyone's particular religious beliefs are served, and the priests report that the gods are satisfied with the city's spirituality. Osiris' displeasure is dangerous. He can destroy your crops and empty your Grana ries, or even withhold the Inundation. When mighty Ra, father to Pharaoh, grows displeased, he will make your city's ne ighbors share his feeling. Ra's anger endangers harmony with the Kingdom. Ptah, whose beneficence your manufacturers require, grows unhappy. Regain his fa vor, or brace your workers for the loss of whole industries and products. The bravest soldiers tremble before the wrath of Seth. Repair the god's opinion of your city quickly, or watch your battalion be swept away! When kind Bast becomes upset, people are not safe in their own homes. Placate th e goddess swiftly, or destruction and pestilence will follow! Enraged Furious Angry Resentful Displeased Apathetic Amiable Congenial Sympathetic Approving Benevolent unused - was god toggle Osiris is the god of the Nile flood, and all life which springs from the underwo rld. With his benevolence, your city may receive the blessing of a bountiful ann ual Inundation, bringing life-giving fertile soil to your fields. He can also i mprove the yield at harvest time in other ways. An Altar of Sebek - god of ferti lity - means that priests of Osiris can help your citizens stretch their food an d other supplies a little farther, while an Oracle of Min - god of regeneration - infuses the wildlife in and around your city with greater vitality. His Oracle makes animal herds and fish colonies more resilient, and even accelerates the r egrowth of some plants. As god of the Kingdom, Ra facilitates trade and travel throughout the known worl d, and can even help to bolster your reputation throughout Egypt. An Altar of Ma 'at - goddess of justice - helps prevent crime in your city, while an Oracle of Horus - god of the Pharaoh - makes your employees more willing to attend to the ir daily labors. In the name of Pharaoh, they'll be inspired to work for the gre ater good of Egypt. Ptah is the patron god of craftsmen, and helps many of them finish their tasks m ore quickly. An Altar of Amon - god of the Sun - improves your city's ability to build monuments, while an Oracle of Thoth - god of wisdom and learning - can fa cilitate the education of your people. When Seth is appeased, your enemies are his enemies. He can help your greenest s oldiers fight like seasoned veterans, and even strike down your enemies by his o wn hand. So powerful is he that his influence even extends to battles fought far afield. Of course, if Seth is not appeased, your city may experience the full m ight of his destructive powers first hand.

As goddess of the home, Bast can improve the quality of life in your city, and c an allow your citizens to enjoy a much higher standard of living than might othe rwise be the case. So great is her power that she can even help keep the other g ods happy. Of course, if she is unappeased, then your city will know true misery and suffering. An Altar of Isis - goddess of healing - can help ensure that you r citizens remain in good health, and even assist them if they do get sick, whil e an Oracle of Hathor - goddess of joy, love and festivity - can help keep your people a little happier in spite of whatever problems they might have. Priestess *60 ----------------------------------------------------------------------Overseer of the Treasury Tax rate of City treasury has assets of City has a debt of yields an estimated of population registered for tax Last year So far this year Taxes in Exports earn Income Imports cost Wages Construction Interest at Personal salary Theft Expenses Net in/out flow Balance Gifts Tribute Requests and Festivals uncollected this year Mined Gold *61 ----------------------------------------------------------------------Chief Overseer City Sentiment Migration Employment Food Stocks Food Production Health Religion Finances Crime Military Kingdom Nilometer We produce much more than we eat We produce a little more than we eat We produce just enough to feed everyone IMPORTANT: We eat a little more than we produce SERIOUS: We eat more than we produce URGENT: We eat much more than we produce UNUSED 2426 You are universally loathed People are very angry at you People are angry with you

People are very upset with you People are upset with you People are annoyed with you People are indifferent to you People are pleased with you. People are very pleased with you. People are extremely pleased with you. People love you. People idolize you as a god. because of food shortages. because of job shortages. because of high taxes. because wages are low. because of so many slums. Low City Sentiment contributes to higher crime rates, prevents settlers from com ing to your city, and can even cause your current citizens to pick up and leave. The city's food shortage is the leading cause of unhappiness, but high taxes, low wages, social inequality and lack of jobs may also be lowering City Sentimen t. Low City Sentiment contributes to higher crime rates, prevents settlers from com ing to your city, and can even cause your current citizens to pick up and leave. The lack of jobs here upsets people more than anything else, but high taxes, l ow wages, social inequality and lack of food may also be lowering City Sentiment . Low City Sentiment contributes to higher crime rates, prevents settlers from com ing to your city, and can even cause your current citizens to pick up and leave. The high tax rate is foremost on your citizens' minds, but low wages, social i nequality and lack of food and jobs may also be dragging down City Sentiment. Low City Sentiment contributes to higher crime rates, prevents settlers from com ing to your city, and can even cause your current citizens to pick up and leave. Their paltry wages (compared to what workers make elsewhere in Egypt) are thei r main complaint, but high taxes, social inequality and lack of food and jobs ma y also be lowering City Sentiment. Low City Sentiment contributes to higher crime rates, prevents settlers from com ing to your city, and can even cause your current citizens to pick up and leave. Widespread social inequality angers people the most, but high taxes, low wages and lack of food and jobs may also be depressing City Sentiment. Low city sentiment contributes to higher crime rates, prevents settlers from com ing to your city, and can even cause your current citizens to pick up and leave. Low wages, high taxes, social inequality and lack of food and jobs all contrib ute to low City Sentiment. War frightens immigrants away! People are immigrating to the city Lack of housing prevents immigration Low wages prevent immigration Lack of jobs prevents immigration Lack of food prevents immigration High taxes prevent immigration The city's slum areas discourage immigration Poor City Sentiment prevents immigration Lack of vacant housing drives people away Low wages are making people leave the city Unemployment makes people abandon the city People who are leaving cite hunger as the reason Unfair or excessive taxation drives people away Having some slums is encouraging people to leave People are leaving because of poor City Sentiment Little change expected As long as there is vacant housing, and the residents of your city are happy wit h you, more people will come to settle in your city. Create more housing areas

to let your city grow and prosper. As long as the residents of your city are happy with you, and sufficient housing is available, more people will come to settle in your city. Raise wages if you want to lure more people to the city. As long as the residents of your city are happy with you, and sufficient housing is available, more people will come to settle in your city. Create some jobs by building more industries if you want to attract more people to the city. As long as the residents of your city are happy with you, and sufficient housing is available, more people will come to settle in your city. Produce more food t han you currently are, if you want to attract more people to the city. As long as the residents of your city are happy with you, and sufficient housing is available, more people will come to settle in your city. Lower taxes would a ttract more people to the city. Normally, you'll want to increase the population so your city can grow and prosp er. New settlers are attracted by vacant housing and higher City Sentiment. Normally, you'll want to increase the population so your city can grow and prosp er. Because there is vacant housing available, and your people are happy with t heir lives here, new settlers are flocking to the city. When there is too much of a gap between the haves and the have-nots, no one will want to come to your city. Provide better services to your poorer neighborhoods to create more of a balance between the wealthy and those of more modest means. As long as the residents of your city are happy with you, and sufficient housing is available, more people will come to settle in your city. Increase your City Sentiment in order to attract people to the city. As long as sufficient housing is available, and the residents of your city are h appy, more people will come to settle in your city (and your own citizens won't depart for greener pastures!). Build more housing in order for your city to grow and prosper. As long as the residents of your city are happy with you, and sufficient housing is available, they'll remain in your city. Raise wages if you want to encourage people to stay. As long as the residents of your city are happy with you, and sufficient housing is available, they'll remain in your city. Create more jobs by building some mo re industries if you want to encourage people to stay. As long as the residents of your city are happy with you, and sufficient housing is available, they'll remain in your city. Given the size of your current popul ation, you need to produce more food than you currently are, if you want to enco urage people to stay. As long as the residents of your city are happy with you, and sufficient housing is available, they'll remain in your city. Lower taxes will encourage people to stay. When there is too much of a gap between the haves and the have-nots, people tend to seek opportunities elsewhere. Provide better services to your poorer neighbo rhoods, to create more of a balance between the wealthy and those of more modest means. As long as the residents of your city are happy with you, and sufficient housing is available, more people will come to settle in your city (and your own citize ns won't depart for greener pastures!). You need to increase your City Sentiment if you want people to stay here. URGENT: The city has unemployment of SERIOUS: The city has unemployment of IMPORTANT:The city has unemployment of The city has unemployment of URGENT: The city is short by SERIOUS: The city is short by IMPORTANT:The city is short by The city is short by The city has no employment problems High unemployment will make your people seek jobs elsewhere. Build more industry to create some jobs.

High unemployment can make your people seek jobs elsewhere. You can create more jobs by building additional industries. High unemployment can make your people seek jobs elsewhere. You can create more jobs by building additional industries. This level of unemployment is tolerable, but if it gets too high your people may seek jobs elsewhere. You can create additional jobs by building more industries . A severe labor shortage like this will bring your city to a grinding halt. Shut down any unneeded industries, or attract more workers with vacant housing and a happy population. A severe labor shortage will prevent your citizens from carrying out their daily functions. Shut down any unneeded industries, or attract more workers with vaca nt housing and a happy population. Without enough workers to go around, your citizens have a difficult time perform ing their daily tasks. Labor shortages can result in a reduction of goods and services throughout the c ity. Make your city more efficient by shutting down any unneeded industries, or attracting more workers with vacant housing and a happy population. High unemployment can cause your otherwise happy citizens to depart the city in search of jobs, while labor shortages can result in a reduction of goods and ser vices throughout the city. The Capital supplies all our needs URGENT: Our food levels are low SERIOUS: Our food levels are low IMPORTANT: Our food levels are low Supplies for If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). Make sure that your people are not e ating more than they produce, and that you have adequate Granaries to store the harvested crops. If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). Make sure that your people are not e ating more than they produce, and that you have adequate Granaries to store the harvested crops. If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). Make sure that your people are not e ating more than they produce, and that you have adequate Granaries to store the harvested crops. If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). Make sure that your people are not e ating more than they produce, and that you have adequate Granaries to store the harvested crops. URGENT: City health is appalling-plague is imminent. URGENT: City health is terrible-plague is likely. SERIOUS: City health is bad-there is risk of plague. IMPORTANT: City health is poor - some plague risk. City health is below average. City health is average. City health is good. City health is very good. City health is excellent. City health is almost perfect. City health is perfect. With so many people in such poor health, widespread plague is almost certain to decimate the city. Build Physicians' offices and Mortuaries for the people who d o not currently have access to the services provided by physicians and embalmers , and make sure your citizens have adequate supplies of food. With this many unhealthy people, widespread plague will probably strike soon, an d could decimate the city. Build Physicians' offices and Mortuaries for the peop le who do not currently have access to the services provided by physicians and e

mbalmers, and make sure your citizens have adequate supplies of food. With this many unhealthy people in the city, it's hard for apothecaries and phys icians to keep up. Your city runs the risk of widespread plague, which can deva state its population. Build Physicians' offices and Mortuaries for the people wh o do not currently have access to the services provided by physicians and embalm ers, and make sure your citizens have adequate supplies of food. With this many unhealthy people in the city, it's hard for apothecaries and phys icians to keep up. Your city could be struck by a plague, which can devastate t he population. Build Physicians' offices and Mortuaries for the people who do no t currently have access to the services provided by physicians and embalmers, an d make sure your citizens have adequate supplies of food. If the health of its population worsens, the city could find itself devastated b y a plague. Build Physicians' offices and Mortuaries for the unfortunates who c urrently lack access to the services provided by physicians and embalmers, and m ake sure your citizens have adequate supplies of food. If the health of its population worsens, the city could suffer a plague, which c an decimate the population. Build Physicians' offices and Mortuaries for those u nfortunates who lack access to the services provided by physicians and embalmers , and make sure your citizens have adequate supplies of food. Good health is important for curbing malaria and disease, and especially for pre venting plague throughout the city. If the health of its population worsens, th e city could find a plague devastating its population. Physicians and embalmers, provided by Physicians' offices and Mortuaries, help to keep the city healthy, as does a good supply of multiple types of food. Good health is important for curbing malaria and disease, and especially for pre venting plague throughout the city. If the health of its population worsens, th e city could find a plague devastating its population. Physicians and embalmers, provided by Physicians' offices and Mortuaries, help to keep the city healthy, as does a good supply of multiple types of food. Good health is important for curbing malaria and disease, and especially for pre venting plague throughout the city. If the health of its population worsens, th e city could find a plague devastating its population. Physicians and embalmers, provided by Physicians' offices and Mortuaries, help to keep the city healthy, as does a good supply of multiple types of food. Good health is important for curbing malaria and disease, and especially for pre venting plague throughout the city. If the health of its population worsens, th e city could find a plague devastating its population. Physicians and embalmers, provided by Physicians' offices and Mortuaries, help to keep the city healthy, as does a good supply of multiple types of food. Good health is important for curbing malaria and disease, and especially for pre venting plague throughout the city. If the health of its population worsens, th e city could find a plague devastating its population. Physicians and embalmers, provided by Physicians' offices and Mortuaries, help to keep the city healthy, as does a good supply of multiple types of food. IMPORTANT: Several gods are not appeased SERIOUS: Several gods may strike us down IMPORTANT: Three gods are not appeased SERIOUS: Three gods are not appeased IMPORTANT: Two gods are not appeased SERIOUS: Two gods are not appeased IMPORTANT: One god is not appeased SERIOUS: One god is not appeased All gods are adequately appeased All gods are appeased. One is especially happy All gods are appeased. Two are especially happy All gods are appeased. Three are especially happy All gods are appeased. Several are especially happy Hostile gods can use their powers to devastate your city. To appease them, build Temples to them and hold festivals in their honor. Hostile gods can use their powers to devastate your city. To appease them, build

Temples to them and hold festivals in their honor. Hostile gods can use their powers to devastate your city. To appease them, build Temples to them and hold festivals in their honor. Hostile gods can use their powers to devastate your city. To appease them, build Temples to them and hold festivals in their honor. Hostile gods can use their powers to devastate your city. To appease them, build Temples to them and hold festivals in their honor. Hostile gods can use their powers to devastate your city. To appease them, build Temples to them and hold festivals in their honor. An angry god can use his powers to devastate your city. To appease them, build T emples to them and hold festivals in their honor. An angry god can use his powers to devastate your city. To appease them, build T emples to them and hold festivals in their honor. If any gods become hostile, they may use their powers to devastate your city. Benevolent gods can use their powers to bless your city in various ways. As you r city grows, keep the gods appeased by dedicating Temples to them, and continue to hold festivals in their honor. Benevolent gods can use their powers to bless your city in various ways. As you r city grows, keep the gods appeased by dedicating Temples to them, and continue to hold festivals in their honor. Benevolent gods can use their powers to bless your city in various ways. As you r city grows, keep the gods appeased by dedicating Temples to them, and continue to hold festivals in their honor. Benevolent gods can use their powers to bless your city in various ways. As you r city grows, keep the gods appeased by dedicating Temples to them, and continue to hold festivals in their honor. SERIOUS: We don't collect most of the taxes owed! This year assets have risen by We are doing about as well as last year. This year assets have fallen by You are passing up a substantial amount of money because your city does not have enough tax collectors working the streets. Build more Tax Collectors, especiall y in areas of higher-level housing, and use the tax overlay to make sure that ev eryone is visited by a tax collector. If you run out of money, your treasury will borrow up to 5,000 debens. However, remaining in debt for long has very serious consequences. Taxes, exports and min ing gold are the best ways to bring revenues to the city. Click 'Help' on the me nu bar and choose 'Debt' to learn more. If you run out of money, your treasury will borrow up to 5,000 debens. However, remaining in debt for long has very serious consequences. Taxes, exports and min ing gold are the best ways to bring revenues to the city. Click 'Help' on the me nu bar and choose 'Debt' to learn more. If you keep losing money, you'll have to tap your line of credit. The city's tre asury can borrow up to 5,000 debens, but remaining in debt for very long has ser ious consequences. Taxes, exports and mining gold are the best ways to bring rev enues to the city. Click 'Help' on the menu bar and choose 'Debt' to learn more. URGENT: Many recent thefts, SERIOUS: Several recent thefts, IMPORTANT: Some recent thefts, Very few thefts. No thefts reported db stolen. This much theft can seriously drain your city's treasury, or even your own famil y savings! An adequate number of Courthouses and Police Stations helps prevent c rime, and constables subdue any thieves they encounter. Keeping your people happ y is the best way to deter crime in the first place. Frequent thefts can drain your city's treasury, or even your own family savings! Adequate Courthouses and Police Stations help prevent crime, and constables wil l subdue any thieves they encounter. Of course, keeping your people happy is the best way to deter crime in the first place.

Frequent thefts can weaken your city's finances, and even your own family's savi ngs! Adequate Courthouses and Police Stations help prevent crime, and constable s will subdue any thieves they encounter. Of course, keeping your people happy i s the best way to deter crime in the first place. Frequent thefts can weaken your city's finances, and even your own family's savi ngs! Adequate Courthouses and Police Stations help prevent crime, and constable s will subdue any thieves they encounter. Of course, keeping your people happy i s the best way to deter crime in the first place. Theft can harm your city's finances, and even your family savings! An adequate n umber of Courthouses and Police Stations helps prevent crime, and constables wil l subdue any thieves they encounter. Of course, keeping your people happy is the best way to ensure that they don't turn to crime in the first place. You have no companies to command We have no reported threats Enemies are closing on the city Enemies are attacking the city Enemy troops at our gates Our troops are needed elsewhere We have troops elsewhere There are no military forces at our disposal. Currently there is no need, as all is safe. If enemies were advancing toward our city, you would surely receive a message. Enemy armies also appear on the World Map, so you can watch them advance, and ho pefully have the city ready when they arrive. An enemy army is advancing to attack the city! It can be difficult or impossible to construct buildings while under attack, so prepare your defenses by building Walls, Towers, Gatehouses and Forts now, while you still can. It's always best to be prepared for attacks, rather than try to conscript troops at the last minute. Hopefully we have adequate defenses to protect the city. It's always best to be prepared for attacks, rather than try to conscript troops at the last minute. Hopefully we have adequate defenses to protect the city. We have received a request for troops from a fellow Egyptian commander. It is us ually best to honor such requests, if you want to remain on good terms with the rest of the Kingdom. Consult the Political Overseer, as well as the Overseer of the Military, to dispatch troops. Some of our troops are serving Egypt in far-off military campaigns. It is genera lly good to support the Kingdom by sending troops to help out when needed, if yo u want to maintain your good name throughout Egypt. There are many outstanding requests upon our city. There are several outstanding requests upon our city. There are some outstanding requests upon our city. There are no outstanding requests upon our city. Failure to fulfill requests from Pharaoh or your neighbors can have various ill effects. If you don't help out your fellow Egyptian cities in their time of need , they may succumb to poverty, or fall into the hands of our enemies. To remain on good terms with your countrymen, respond to requests like these willingly and promptly. Failure to fulfill requests from Pharaoh or your neighbors can have various ill effects. If you don't help out your fellow Egyptian cities in their time of need , they may succumb to poverty, or fall into the hands of our enemies. To remain on good terms with your countrymen, respond to requests like these willingly and promptly. If you don't aid your fellow Egyptian cities in their time of need, they may suc cumb to poverty, fall into the hands of their enemies, or suffer some other unde sirable fate. This could adversely affect trade, prices, even your Kingdom statu s. To remain on good terms with your countrymen, it's best to respond to request s willingly and promptly. To remain on good terms with your countrymen, respond willingly and promptly to any requests they may make in their time of need. If you fail they may succumb t o poverty, fall into the hands of their enemies, or suffer some other undesirabl

e fate. This could have detrimental effects on trade, prices, even your Kingdom status. The next flood will likely fail entirely The next flood is likely to be poor The next flood is likely to be mediocre The next flood should be good The next flood should be excellent The next flood should be perfect Priests interpreting the Nilometer warn that this year's flood could fail entire ly, and the rich, fertile mud of the Nile won't renew your fields. If your city depends on farming the flood plain for its food, this could put the very surviv al of your citizens in jeopardy. Worshipping Osiris, the god of the Nile flood, can help avoid this next year. Seers foretell a poor flood this year. They fear that very little rich, fertile mud of the Nile will renew your fields. If your city depends on farming the floo d plain for its food, this could put the very survival of your citizens in jeopa rdy. Appeasing Osiris, the god of the Nile flood, can help avoid this next year. Omens portend a mediocre flood this year. If they are right, the Nile will depos it only some rich, fertile mud on your fields. If your city depends on farming the flood plain for its food, this puts the very survival of your citizens in je opardy. Increased worship of Osiris, the god of the Nile flood, will help ensure that this doesn't happen again next year. If seers read the Nilometers right, the good flood expected this year will depos it the rich and fertile mud of the Nile onto your city's fields. Make sure that Osiris, the god of the Nile flood, is kept appeased, or he may decide to withhol d this blessing next year. If your city depends on farming the flood plain for its food, the amount of rich and fertile mud that omens indicate could be deposited on your fields by an exc ellent flood is a bounty not to be taken for granted. Make sure that Osiris, th e god of the Nile flood, is kept happy, so that he will bestow this blessing aga in. If your city depends on farming the flood plain for its food, the abundant rich and fertile mud that priests hope will be deposited on your fields this year by the perfect flood is an immeasurable bounty not to be taken for granted. Pray to Osiris, the god of the Nile flood, that this might happen again in the future. The flood is expected to come in early June The flood is expected to come in late June The flood is expected to come in early July The flood is expected to come in late July The flood is expected to come in early August The flood is expected to come in late August The flood is expected to come in early September The flood is expected to come in late September If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). To feed a population of this size, p roduce more food by building more farms, Hunting Lodges, Fishing Wharves or Catt le Ranches, or import some more food. You can also use irrigation to increase th e output of the land you're currently farming. If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). To feed a population of this size, b uild more farms, Hunting Lodges or Cattle Ranches, or import some more food. If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). To feed a population of this size, b uild more farms, Hunting Lodges or Cattle Ranches, or import some more food. If your citizens miss too many meals, they'll become unhealthy (or they'll leave the city in search of a better lifestyle). You have just about the right mix of farms, Cattle Ranches, Hunting Lodges and imported food to feed a population of this size. If your citizens continue to eat well, they're likely to remain healthy (and won 't leave the city in search of a better diet). You have a few more farms, Cattle

Ranches and Hunting Lodges than you need to feed a population of this size. If your citizens continue to eat well, they're likely to remain healthy (and won 't leave the city in search of a better diet). You have far more farms, Cattle R anches and Hunting Lodges than you need to feed a population this size. Click on any item for additional information and advice *62 ----------------------------------------------------------------------Victory Defeat! Click to proceed Proceed Continue governing for 2 more years Continue for 5 more years New Game To the city Congratulations! unused 2636 (demo message) Objectives Population of Culture rating of Prosperity rating of Monument rating of Kingdom rating of What a dark end to so bright a beginning! Your failure dishonors Egypt and your ancestors, and stains the names of descendants yet unborn. You might have join ed the elite who achieve immortality in the Field of Reeds. Instead, you will p ass unlamented into shadow. Others will come forward to accept the challenge of Pharaoh... Build some Firehouses Build some Architect's Posts Build a Granary that hunters can fill with game Provide houses with food from a Bazaar Create an area of housing, and watch immigrants arrive Build Booths and Juggler Schools to raise city Culture Build some Temples and Shrines to Bast Mine some gold for the Palace's treasury Build Apothecaries and Physicians to improve health Beautify your city, then review the Mission Briefing Fill a Storage Yard with pottery Build a Granary and fill it with figs Import some bricks so that you can build a mastaba Make some papyrus and build a Scribal School Make a house evolve into a 'spacious apartment' Build a mastaba, then review the Mission Briefing goals Brew some beer for Bazaars to distribute Click the ankh symbol to review your mission goals Your place in history is assured. The Egyptian people declare you to be a god. Accept deity status! Replay mission Out of Time! You have lost this mission. You may lower the difficulty level to gain additiona l time, or you may try the mission again. Lower Difficulty *63 ----------------------------------------------------------------------Messages You currently have no messages to read. As your city grows, or if other cities a sk you for goods, messages will be posted here Date Subject Left-click on a message to read it. Right-click on a message to delete it. To

Delete opened messages *64 ----------------------------------------------------------------------Nobody Immigrant Emigrant Homeless Delivery man Citizen Explosion Tax collector Architect Warehouseman Fire marshal Archer Charioteer Infantry Standard bearer Juggler Musican Dancer Senet player Caravan of merchants from Trade ship from Caravan of merchants from Protestor Criminal Tomb Robber Fishing boat Bazaar trader Priest Schoolchild Teacher Librarian Dentist Physician Herbalist Embalmer Worker Map flag Flotsam Docker Bazaar buyer Scribe Indigenous native (not used?) Sentry Enemy Enemy Enemy Enemy Enemy Enemy unused 2722 unused 2723 unused 2724 unused 2725 Enemy Enemy Enemy Enemy Enemy

unused 2731 Arrow Javelin Bolt Ballista Creature Missionary Seagulls Delivery boy Shipwreck Birds Ostrich Antelope Spear Chariot racer Hunter Hunter's spear Lumberjack Ferry boat Transport Warship Carpenter Bricklayer Stone mason Crocodile Hyena Hippo Laborer Sled Water carrier Constable Magistrate Reed gatherer Festival priest Enemy transport Enemy warship Funeral walker Fish Sled puller Showman Plagued citizen Bedouin infantry Egyptian warship Egyptian transport Asp Lion Scorpion Zookeeper Frog Locust Tomb artisan Mummy *65 ----------------------------------------------------------------------unused section 65 - was c3 walker names *66 ----------------------------------------------------------------------Overlay intelligent help. This land has a groundwater supply for wells and Water Supplies This dwelling has no access to drinking water

This dwelling has only basic drinking water access This house has no stocks of food This house will soon eat through its limited stocks of food This house has food stocks to last for at least the coming month This house has no problems in getting the food it requires to survive This house is receiving no deliveries of clean drinking water This house was recently passed by a water carrier. It will have clean drinking w ater for a long time This house has stocks of clean drinking water Unless a water carrier passes soon, this house will exhaust its stocks of clean drinking water This house has no access to any Temples or Shrines This house has access to a Temple to a single god only This house has access to Temples to 2 different gods This house has access to Temples to 3 different gods This house has access to Temples to 4 different gods This house has access to Temples to all the gods This house has access to a Shrine, and Temples to all the gods This house has no access to a Scribal School This house was recently passed by a scholar. It will have Scribal School access for a long time This house has Scribal School access Unless a scholar passes by soon, this house will lose Scribal School access This house has no access to a Library This house was recently passed by a librarian. It will have Library access for a long time This house has Library access Unless a librarian passes it soon, this house will lose Library access This house has no access to an Academy This house was recently passed by a teacher. It will have Academy access for a l ong time This house has Academy access Unless a teacher passes it soon, this house will lose Academy access This house has no access to a Dentist's office This house was recently passed by a dentist. It will have Dentist access for a l ong time This house has Dentist access Unless a dentist walks by soon, this house will lose Dentist office access This house has no access to an Apothecary This house was recently passed by an herbalist. It will have Apothecary access f or a long time This house has Apothecary access Unless an herbalist passes it soon, this house will lose Apothecary access This house has no access to a Mortuary This house was recently passed by a embalmer. It will have Mortuary access for a long time This house has Mortuary access Unless a embalmer passes it soon, this house will lose Mortuary access This house is not registered for taxes, and so does not pay any tax No tax collected from this house so far this year. deben collected so far this year. This building has no likelihood of catching fire This building is a negligible fire risk This building has some risk of fire This building has a risk of fire This building is a fire trap This building could catch fire at any moment! This building is in perfect structural condition This building has a negligible risk of collapse This building has a low risk of collapse

This building has some structural faults This building has many structural faults and cracks This building is unstable, and is likely to collapse soon This is a very law-abiding neighborhood, with no crimes reported at all There is only the occasional crime in this area This is a low-crime area, but a few residents have complained Several crimes were reported here recently, but on the whole, this neighborhood is reasonably secure This is a high-crime area. Residents are unhappy, and the streets are not safe t o walk at night This whole area is a tinderbox of unrest! Crime is endemic, and anything might h appen This dwelling has no access to any entertainment whatsoever This dwelling barely has access to any entertainment This dwelling has very limited access to entertainment venues This dwelling has limited access to entertainment venues This dwelling has some access to entertainment venues This dwelling has access to several entertainment venues This dwelling has reasonable access to entertainment venues This dwelling has good access to entertainment venues This dwelling has very good access to entertainment venues This dwelling has excellent access to entertainment venues This dwelling has access to all the entertainment it could ever desire This house has no access to a juggler This house was recently passed by a juggler. It will have juggler access for a l ong time This house has juggler access This house has not been passed by a juggler for a while. It will soon lose juggl er access This house has no access to a musicians' stage This house was recently passed by a musician. It will have musician access for a long time This house has musician access This house has not been passed by a musician for a while. It will soon lose musi cian access This house has no access to a dance stage This house was recently passed by a dancer. It will have dance stage access for a long time This house has dance stage access This house has not been passed by a dancer for a while. It will soon lose dance access This house has no access to a Senet House This house was recently passed by a senet master. It will have Senet House acces s for a long time This house has Senet House access This house has not been passed by a senet master for a while. It will soon lose Senet House access OLD: No citizens want to live here OLD: Your citizens see no positive or negative factors associated with this area OLD: This land is a desirable area This building currently has no access to people to supply it with labor This building currently has very little access to people to supply it with labor This building currently has poor access to people to supply it with labor This building currently has some access to people to supply it with labor This building currently has good access to people to supply it with labor This building currently has excellent access to people to supply it with labor This house has no access to any Scribal Schools or Libraries This house has access to a Scribal School or to a Library This house has access to both a Scribal School and a Library This house has Scribal School and Library access. Its children are also in an Ac

ademy district This hut scavenges for its own food... This land is abundantly fertile. Crops grown here will be big and strong. This land is fairly fertile. Crops grown here will tend to be quite healthy. This land is moderately fertile. Crops grown here will not reach their full pote ntial. This land is not very fertile. Crops will barely grow here. This land is infertile. No crops can grow here. baskets of grain are stored in this building. basket of grain is stored in this building. jars of fruit are stored in this building. jar of fruit is stored in this building. jars of vegetables are stored in this building. jar of vegetables is stored in this building. slabs of meat are stored in this building. slab of meat is stored in this building. pieces of pottery are stored in this building. piece of pottery is stored in this building. pouches of jewelry(luxury goods) are stored in this building. pouch of jewelry(luxury goods) is stored in this building. rolls of linen are stored in this building. roll of linen is stored in this building. flasks of beer are stored in this building. flask of beer is stored in this building. This building does not store goods. This building has no likelihood of disease. This building is a negligible disease risk. This building has some risk of disease. This building has a risk of disease This building is disease ridden. No Physician access. This house hasn't been passed by a physician in a while. This house has had a physician pass by. This house has recently had a physician pass by. This building has no likelihood of malaria. This building is a negligible malaria risk. This building has some risk of malaria. This building has a risk of malaria This building will have malaria soon. This house has the following problems: This industry has the following problems: Risk of collapse Risk of fire Risk of disease Vacant Risk of malaria Diseased Potential crime risk Will devolve soon Lacks raw materials No labor Partial labor Industry shut down Looking for laborers Infested with frogs No one lives in this dwelling This house has no access to a Courthouse This house was recently passed by a magistrate. It will have Courthouse access f or a long time This house has Courthouse access

This house has not been passed by a magistrate for a while. It will soon lose Co urthouse access This is one of the least desirable places in town No one would prefer to live here, but there are worse places People have no strong feelings about this area's desirability This area is better than some, although not highly attractive Most people would find this a pleasant place to live This is among the most fashionable addresses in your city This house has no access to a Zoo This house was recently passed by a zookeeper. It will have Zoo access for a lon g time This house has Zoo access This house has not been passed by a zookeeper for a while. It will soon lose Zoo access This house is infested with frogs *67 ----------------------------------------------------------------------Allowed structures Raw materials Gold Mine Water Lift Irrigation Ditch Fishing Wharf Work Camp Granary Bazaar Storage Yard Dock Juggling Music Dancing Senet games Festival Square Scribal School Library Water Supply Dentist Apothecary Physician Mortuary Tax Collector Courthouse Palace Mansion Roadblock Bridge Ferry Landing Gardens Plaza Statues Wall Tower Gatehouse Recruiter Fort: Infantry Fort: Archers Fort: Charioteers Academy Weaponsmith Chariot Maker

Warship Wharf Transport Wharf Zoo *68 ----------------------------------------------------------------------This is the text for mouse help Display the relevant help page for this panel Exit this panel Load this saved game Save the current game to this file Cancel this operation Scroll through saved games Click on a filename to select it mouse help free mouse help free Hide the Control Panel to see a wider playing area Select a city overlay report Display the full Control Panel Load this game Save the current game to this file Cancel this operation Scroll through missions Click on a filename to select it mouse help free mouse help free Build Housing Build Roads Clear Land Farming and Food Structures Industrial Structures Storage and Distribution Structures Entertainment Structures Religious Structures Education Structures Health and Sanitation Structures Municipal Structures Military Structures UNDO your last action (only available when icon is lit up) View messages Cycle through any recent trouble spots in the city Review your mission Click on this overview map to move to distant parts of your city mouse help free mouse help free mouse help free mouse help free Visit your overseers Go to the map of the world Review your mission Re-orient your view to Due North Rotate the view clockwise Rotate the view counter-clockwise mouse help free mouse help free mouse help free mouse help free Load, save, new game and exit Sound and speed options Access game help Go directly to specific overseer reports mouse help free

mouse help free mouse help free mouse help free mouse help free mouse help free Current city funds Current city population The current date! mouse help free mouse help free mouse help free mouse help free mouse help free mouse help free Visit your Overseer of Commerce Visit your Overseer of the Workers Visit your Overseer of the Military Visit your Political Overseer Visit your Ratings Overseer Visit your Overseer of Commerce Visit your Overseer of the Granaries Visit your Overseer of Public Health Visit your Overseer of Learning Visit your Overseer of Diversions Visit your Overseer of the Temples Visit your Overseer of the Treasury Visit your Chief Overseer Visit your Overseer of Monuments Return to main city view mouse help free mouse help free mouse help free mouse help free mouse help free mouse help free mouse help free Click here to set a priority for this labor category Decree the annual wage for every 10 workers Click here to remove any priority set for this task Click on a number to set a priority level. All other task priorities will re-adj ust accordingly Click here to donate money to the city Click here to set your personal salary Exit the salary screen Select this salary level Exit the donation screen Donate this money to the city from your family's savings Set the amount to donate. Adjust the exact amount you wish to donate Click here for advice about your Culture rating Click here for advice about your Prosperity rating Click here for advice about your Monument rating Click here for advice about your Kingdom rating Shows the import/export prices of all goods Click here for industry status Set the quantity of this good you wish to keep before any is exported Turn production on or off for this activity throughout the city Adjust the trade status of this item Select this graph Festival information

Arrange a festival in honor of this god Do not organize festival Dedicate a festival to Osiris Dedicate a festival to Ra Dedicate a festival to Ptah Dedicate a festival to Seth Dedicate a festival to Bast Adjust city tax rate Click here to talk to this person Advanced information about this house Scroll through stored messages Previously read message. @L Left click on this message to read it. @L Right clic k on it to delete it Unread message. @L Left click on this message to read it. @L Right click on it t o delete it Takes you back to the previous help screen Exit Pharaoh help Scroll through help on this topic Delete this message Click here to go to this trouble spot Send gift for Egypt Click here to change the company's formation Unemployment Culture rating Prosperity rating Monument rating Kingdom rating Click here to give the transport orders Click here to give the warship orders Tax rate View army status View navy status Go to Kingdom map Set mission criteria Plain land Trees Water and wetlands Meadow Road Rocks and dunes River points Invasion points People points Animal points Brushes Add city, region or graphic Edit city, region or graphic Delete city, region or graphic View main menu Add trade or invasion route Edit trade or invasion route Reset to default map Return to region view Adjust prices of imports and exports Adjust rank, funding, starting date and current pharaoh Cycle through climate options Plan events Choose an enemy Define gods Set available buildings

Set ratings requirements and choose monuments Determine length and quality of flood Rotate view Change graphic Killer Types Monument Era *69 ----------------------------------------------------------------------needed) Efficiency No risk of collapse Very low risk of collapse Low risk of collapse Some risk of collapse High risk of collapse Very high risk of collapse Collapse imminent No fire risk Very low fire risk Low fire risk Some fire risk High fire risk Very high fire risk Extreme fire risk No people in the city! No workers live nearby The Overseer of Workers could shift some labor The Overseer of Workers could shift some labor WARNING: Poor access to workers Barely working. Our sector desperately needs more workers Working poorly. Our sector needs a lot more workers Working well, but our sector could really use more workers Working at reduced capacity. Hardly any workers arrived recently WARNING: This building is not adjacent to a road Understaffed. Can only dispatch goods, will not receive any goods Skeleton staff only. Will not dispatch or receive goods *70 ----------------------------------------------------------------------No people in this locality. free free free free free free free free free Nothing Trees and woodland Rocks Water Trees Cracks in the land Road Irrigation Ditch Rubble from destroyed buildings Wall Empty land Bridge Gardens

Plaza To the Capital To the Kingdom Ore-bearing rock Normal rock Special rock Flood plain Submerged flood plain Marshland Sand dunes Brick wall Wall Meadow Cliffs Trees are impassable, but may be cleared. Wood Cutters should be reasonably clo se to trees. Woodland regrows over time. (To select a building, right-click on its foundation). Rocks are impassable and may not be cleared. Perhaps you are lucky enough to hav e limestone, sandstone or granite for quarrying, although it could be ordinary r ock of no value. Check your resources to find out. Only ships and boats travel on water, but ferries and bridges can allow people t o cross at certain points. Docks can permit vital trade with the rest of the Kin gdom. Clay Pits must be adjacent to water. Impassable terrain that may be cleared to allow city expansion. Wood Cutters nee d to be near trees in order to harvest timber. (To select a building, right-cli ck on its foundation). These chasms were caused by earthquakes. They may not be passed or filled in, an d people prefer not to live next to them. People only venture out of their buildings onto roads, and can only cross betwee n flood plains and dry land where roads allow passage. (To select a building, r ight-click on its foundation). Irrigation Ditches improve the fertility of any farms within two spaces. These crumbled remains of old buildings lower the desirability of land in their vicinity. Walls protect helpless citizens from raiders and invaders. They can withstand on ly a certain amount of battering, and thicker walls last longer. Open land is prime building terrain. Migrants, soldiers and some resource gathe rers can walk upon it. (To select a building, right-click on its foundation). This Bridge opens new land for our city, but also enables predators or invaders to cross the water! Gardens improve the local environment. People prefer plazas! This road connects us to the rest of Egypt, and must be kept open so that immigr ants and traders can arrive at our city. This is the road out to the further reaches of the Kingdom. It is a royal highwa y and, as such, freedom of passage must be maintained along it. This is ore-bearing rock. You can mine either gold or copper here, depending on which metal is present. This is normal rock. Depending on your city's resources, you might be able to mi ne construction-grade stone, or even gems, here. This is Special rock. (this text should not appear anywhere) This area offers highly fertile land now that the river has subsided. This area will offer highly fertile land once the river subsides. Marshy areas are too soggy to support structures, but can be traversed by carefu l citizens. Reeds grow here, but beware of crocodiles! (To select a building, r ight-click on its foundation). The shifting sands here can't support structures, but migrants, soldiers and oth ers can walk upon it. (To select a building, right-click on its foundation). This is a brick wall. It slows invaders longer than a mud wall would do, but is no substitute for a company of trained soldiers!

This is a simple mud wall. It will slow invaders for a short while, but you shou ld not consider it a strong defense. This land will allow all types of crops to grow. The lusher the flowers that gro w here, the more fertile it is. These massive cliffs are ideal places to build certain monuments. People cannot walk over this steep terrain, nor can anything be mined from them. *71 ----------------------------------------------------------------------Bandstand People come here to watch the latest juggling tricks and listen to music. This square never has any shows. It needs jugglers and musicians to liven it up. This square offers its community both exciting juggling and music from local mus icians. This square hosts music for the amusement of the local community. It seeks juggl ers to put on a few shows. This square stages juggling. It could please audiences better if it had musician s to play. This square is dead. With no employees, it provides no leisure services to the l ocal community. No current musical shows The musicians will play for another No current juggling acts Current jugglers will amaze for another *72 ----------------------------------------------------------------------Booth Citizens enjoy clever juggling acts and general nonsense here. This square never has any shows. It needs real jugglers to provide entertainment for it. This square is currently staging shows from local jugglers, who usually draw a g ood audience. Breezes are the only thing stirring in this square. Without workers, it provides no shows for the locals. No current juggling shows Current show runs for another Showing: "Juggling by the Great Mephisto," by Mephisto Showing: "The Sands of Time," by Ironrodhotep Showing: "Cry Me a River," by Waseth Showing: "The 10,000 Deben Pyramid," by Desenseth Showing: El-Tonjon's "Crocodile Rocks" *73 ----------------------------------------------------------------------Senet House Games of skill and chance can make or break the fortunes of the players. This Senet House has players, but a reliable supply of beer would enliven the ga mes. This Senet House has constant games, much to the delight of the local population . No one visits this Senet House. Without workers, the local community draws no en tertainment from it. No games in progress Current games will last Stored beer, *74 ----------------------------------------------------------------------Pavilion Dancing, music and juggling...what more could a citizen desire? This square has no shows. It needs dancers, musicians and jugglers to draw crowd s. This square is in constant motion with dancing, music and juggling greatly delig hting the local community. This square has dancers and musicians for the locals, but some jugglers would be most welcome. This square has dancers and jugglers. It needs musicians to provide complete ent

ertainment. This square has musicians and jugglers, but the music cries out for dancers to c omplete the show. This square has juggling performances, but it needs musicians and dancers to fil l the otherwise-empty stages. This square has musicians, but no jugglers or dancers. This square has dancers, who would greatly welcome some music. Juggling would be nice, too. This square is closed. With no employees to run it, it is useless as a leisure a menity. No current juggling shows Juggling will continue for another No current musicals Musical shows run for another No current dancing Dance shows run for another *75 ----------------------------------------------------------------------Conservatory Egyptian people are always eager to hear the latest renditions from new musician s. We are pleased to announce that, with full employment, we are training up to fou r new musicians every month. We are slightly understaffed, and so can train at most two new musicians each mo nth. We are half-staffed, and so are only able to train one musician in the coming mo nth. We have so few employees that we will struggle to turn out one new musician over the next two months. I have no staff other than myself. I cannot be expected to work under these cond itions! At best, I can train a musician in three months. With no training staff, this school cannot train any new musicians. *76 ----------------------------------------------------------------------Dance School Dancers delight audiences with graceful and tantalizing new moves. We are pleased to announce that, with full employment, we can provide up to four new dancers every month. We are slightly understaffed, and so can only train two new dancers each month a t most. We are half-staffed, so we can train only one dancer in the coming month. We need instructors so badly that we can barely handle one new dancer over the n ext two months. I have no staff other than myself. I cannot be expected to work under these cond itions! At best, I can teach one dancer in three months. With no instructors, this dance school cannot teach any new dancers. *77 ----------------------------------------------------------------------Juggler School New jugglers with inventive new routines are always in demand. We are pleased to announce that, with full employment, we train up to four new j ugglers every month. We are slightly understaffed, and so can produce two new jugglers each month, at most. We are half-staffed, and so are only able to train one juggler in the coming mon th. We need employees badly. It will be a struggle to turn out one new juggler over the next two months. I have no staff other than myself. I cannot be expected to work under these cond itions! At best, I can train a juggler in three months. This school is deserted. Without mentors in its employ, no new jugglers will be produced. *78 -----------------------------------------------------------------------

Senet trainers? Was Bullfighting Trainer The master strategists who work here train expert senet masters to run the city' s ever-popular Senet Houses. We are pleased to announce that, with full employment, we can provide up to four senet masters every month. We are slightly understaffed, and so can only provide two new senet masters each month, at most. We are half staffed, and so can only train one senet master in the coming month. We are badly in need of employees, and will struggle to turn out one new senet m aster over the next two months. I have no staff other than myself. I cannot be expected to work under these cond itions! At best, I can hone one senet master in three months. With no teachers, no new senet masters will be trained. Senet Houses throughout the city could suffer as a result. *79 ----------------------------------------------------------------------Gardens This pleasant lot gives citizens relief from the noise, heat and dirt of the cit y with a cool oasis of green space. Everyone wants a garden next door. *80 ----------------------------------------------------------------------Statue Monuments to gods and bygone pharaohs enhance a neighborhood's prestige. People are proud to have statues nearby...and the bigger, the better. Triumphal arch This magnificent edifice commemorates historic victories over Egypt's enemies. N othing could be more prestigious. *81 ----------------------------------------------------------------------Apothecary Apothecaries improve citizens' health as they make house-calls in the neighborho ods on their route. Wealthy areas want an Apothecary nearby. This Apothecary is not operational, and does nothing for the health of the local community. This Apothecary is operational and provides potions and unguents to the local co mmunity. *82 ----------------------------------------------------------------------Mortuary Although no one wants to live near one, Mortuaries save lives when disease strik es. The city should have the capacity to embalm all of its dead. This Mortuary is not operational, and cannot prepare departed residents' bodies for the afterlife. This Mortuary is operational and mummifies deceased neighbors quickly and profes sionally. Without linen, we cannot prepare the dead for their journey through eternity. *83 ----------------------------------------------------------------------Physician A pomegranate a day keeps the doctor away, or so the saying goes. Physicians imp rove health as they make their rounds. This Physician's office is not operational, and does nothing for community healt h. This Physician's office is operational, and the local community is healthy and f it. *84 ----------------------------------------------------------------------Dentist Sand gets into everything, including food. Constant abrasion makes plenty of wor k for Egyptian dentists. This Dentist's office is not operational, and its neighbors' teeth show the lack of care. This Dentist's office is operational, and the local community's teeth gleam with pride. *85 ----------------------------------------------------------------------Scribal School

Children of the wealthy must attend neighborhood schools to learn reading and wr iting if they are to attain their parents' status. This school cannot educate anyone at present. It lacks employees, papyrus, or bo th. This school enables children to escape a life of physical toil as long as it has both employees and papyrus. *86 ----------------------------------------------------------------------Left Top Right Bottom *87 ----------------------------------------------------------------------Library Literary works of all kinds are produced and stored here. Scribes insist that Li braries are crucial for an important city. This Library lacks employees, papyrus, or both. It cannot serve the community. As long as this Library has employees and papyrus, it can serve the community. *88 ----------------------------------------------------------------------Police Station Police Stations send constables into the city to keep the peace. Civic order is assured when constables patrol the city evenly. Our constable is out on patrol. Our constable is preparing for duty. Currently our duty roster is full. Our constables are always alert to signs of c rime. We are a little short of constables. We have gaps of perhaps a day or two in our coverage. We are understaffed. Criminals are encouraged by gaps of up to a week in our dut y roster. We have far too few men. Criminals could operate unchecked for up to two weeks a t a time. We are operating on a desk staff only. We frequently go a full month without sen ding a constable out on the streets. With no staff, this station is little more than a target for vandals. thefts this year. gold stolen this year. *89 ----------------------------------------------------------------------Fort This Fort is accursed by Seth, and it will be some time yet before any soldiers dare to venture back here. Forts draw soldiers from the city's Recruiter. A Military Academy would provide better-trained troops. *90 ----------------------------------------------------------------------Gatehouse Walls need a Gatehouse so that migrants and traders can come and go freely. *91 ----------------------------------------------------------------------Tower Build Towers into Walls at regular intervals, or at least in vulnerable areas. W hen connected to roads, Towers receive guards from the city's Recruiter. Tower g uards rain javelins on nearby invaders, and patrol thick enough walls. With no workers, we cannot station Tower guards or hire anyone to patrol the Wal ls. Our men are at full strength, alert and ready to repel any threats. We have maintenance staff, but we need guards from a Recruiter to defend the cit y. *92 ----------------------------------------------------------------------Temple to Osiris (Agriculture) Osiris brings fertility to the land and makes the crops grow. Appease him, or pr

epare to go hungry. *93 ----------------------------------------------------------------------Temple to Ra (The Kingdom) Merchants know well the value in pleasing Ra. Trade is safer and more profitable with Ra's blessing, and your city's esteem is greater. *94 ----------------------------------------------------------------------Temple to Ptah (Craftsman) Laborers and craftsmen worship Ptah to ease their toil. When Ptah is angered, no industry is safe from catastrophe. *95 ----------------------------------------------------------------------Temple to Seth (Destruction) Seth watches over soldiers and encourages valor in combat. No man dares fight wi thout the blessing of Seth. *96 ----------------------------------------------------------------------Temple to Bast (Home) When Bast is displeased, nobody's home is safe. Some blame Bast for disease, too . *97 ----------------------------------------------------------------------Bazaar Our Bazaars make the Kingdom's bounty available to every nearby citizen. Every h ome needs Bazaar access, although no one wants to live next door to one. This Bazaar is not operational, and supplies nothing to the local community. This Bazaar is operational and supplies the needs of local homes. This Bazaar has traders, but they are currently looking for food or goods to sel l. Food supplies for Special orders Bazaar instructions Buy Don't Buy The Bazaar trader is here, awaiting food. The Bazaar trader is out distributing goods. The Bazaar trader is returning to restock. *98 ----------------------------------------------------------------------Granary Full Granaries are vital for keeping the people's bellies filled, and help attra ct new citizens. A Granary can store any type of food. Storing Space for This Granary is not needed. Egypt provides our city with all the grain it needs. Any food we produce will go straight into any Storage Yards with empty space. Special orders Granary instructions Empty Granary Stop emptying Granary Trying to send food elsewhere *99 ----------------------------------------------------------------------Storage Yard All manner of goods need storage. Caravans trade at Storage Yards, Docks swap ex ports for imports at nearby yards, and Bazaars stock up here, too. Special orders Storage Yard instructions START emptying Storage Yard STOP emptying Storage Yard Trying to send goods elsewhere Accept None Don't Accept Getting goods Getting food Trade Center

Become the Trade Center WARNING: This Storage Yard is completely full. It cannot accept any more goods. WARNING: This Storage Yard is getting full. It can only accept goods of existing types. No new commodity types will be checked in at all. Our delivery man is ready for new orders. Our delivery man is taking goods elsewhere. Our delivery man is on his way back. Accept Get Empty Food Empty This Storage Yard is empty. block of blocks of up to 1/4 of up to 1/2 of up to 3/4 of all Yard Granary maximum Fill Our delivery man is out getting goods *100 ----------------------------------------------------------------------Shipwright With enough workers, the Shipwright builds military vessels and fishing boats fo r the city's Wharves. Wood is required to build warships and transport ships; no raw materials are needed to build fishing boats. Production is complete. There are currently no Wharves demanding any of our vessels. We are building a military vessel or fishing boat to order for a Wharf in the ci ty. We are repairing a military vessel. Stored wood, We need wood to repair and build military vessels. A Warship or Transport Wharf has ordered us to build a ship, but we lack the nec essary wood. We have ships lined up to be repaired, but no wood with which to repair them. *101 ----------------------------------------------------------------------Dock Trading ships from all over the world moor here to deliver imports and pick up e xports. You cannot conduct waterborne trade without Docks. Without any dockers on staff, we cannot service the docked ship. We are servicing the docked ship. With so few dock workers, though, this could t ake a long time. We are servicing the docked ship, although this will take a little longer than i t would if we were fully staffed. With full employment, we can service the docked ship quickly and efficiently. Any ship that moors here will find no workers to load or unload its cargo. The few dockers employed here would take a long time to load and unload any ship s that arrive in port. We are understaffed, so it will take a little longer than normal to load and unl oad any ships that arrive in port. With full employment, our dockers are just waiting for their ship to come in. *102 ----------------------------------------------------------------------Fishing Wharf Boats sail here from the Shipwright to take on crews and begin fishing local wat ers. Each Wharf can service one fishing boat. We are currently waiting for a Shipwright to build us a fishing boat.

Our fishing boat is sailing out to the fishing grounds. Our boat is at the fishing grounds now, hauling in fish. Our boat is sailing to the Wharf now. We are re-stocking our fishing boat for another outbound voyage. Our fishing boat is sailing back from the fishing grounds with its catch. Our fishermen hope that someone discovers fishing grounds in this area someday. They can't earn much of a living with the waters depleted. Your Overseer of Commerce ordered a halt to fishing. Our fishing boat is not going out into that polluted water! *103 ----------------------------------------------------------------------Mansion Your home is one of the city's most desirable addresses. Your Mansion gives you the authority to draw a salary. Deben per month Village Elder's salary of Village Noble's salary of Royal Scholar's salary of Royal Scribe's salary of Royal Judge's salary of Royal Mayor's salary of Royal Governor's salary of Nomarch's salary of Chancellor's salary of Vizier's salary of Pharaoh's salary of *104 ----------------------------------------------------------------------Architect's Post Egyptian architects are the most advanced the world has ever known. Their vigila nce prevents buildings from collapsing. Our architect is hard at work. Our architect is preparing to depart. Currently we have no down time. Our architects are constantly out inspecting and repairing the city's larger buildings. We have a day or two before our overworked architects are back out on the street s. We are understaffed, so we have a week's wait before our returning architects go back on duty. We are badly understaffed and have a two-week gap between each architect's round s. We are operating on a skeleton staff. We can barely field one architect each mon th. With no architects on staff, the neighborhood is at the mercy of shifting sands. *105 ----------------------------------------------------------------------Palace The Palace is among your city's most desirable buildings and the cornerstone of the city economy. It turns gold nuggets to debens and stores some of the city's funds. Vaults hold Visit your Ratings Overseer? *106 ----------------------------------------------------------------------Tax Collector's office Although not the most popular workers in the city, tax collectors make possible our great Kingdom and all the benefits that flow to us. Vaults hold Our collector is out auditing the locals' accounts. Our collector is preparing to depart. Currently working with complete efficiency, our collectors ensure that all due t axes on their routes are paid. We have a day or two of idle time before returning collectors go back out on the streets.

We are understaffed, and have a week's wait before any collectors return to duty . We are badly understaffed and go two weeks between collection patrols. With so few people in this office, local citizens can evade much of their tax bi lls. With no collection staff, this office contributes nothing to the city treasury. Your city needs a Palace before you can collect taxes. Your city needs a working Palace in order to collect taxes. *107 ----------------------------------------------------------------------Water Lift This Water Lift can pump large volumes of water when Irrigation Ditches are conn ected to its front or back sluices. This Water Lift is not working. Ask your Overseer of the Workers to assign more workers to Water Services. This Water Lift needs to be adjacent to water, or connected by an Irrigation Dit ch to a working Water Lift, before it will function. *108 ----------------------------------------------------------------------Water Supply Water carriers get clean water from this desirable source, and improve health an d happiness as they deliver it to houses on their routes. Our staff continuously carries clean water to the local populace. We are a little short of water carriers. We have gaps of perhaps a day or two in our coverage. We are understaffed, and have dangerous gaps of up to a week in our water delive ry cycle. We have far too few workers. Sometimes, no water is delivered for up to two week s at a time. We are operating on a skeleton staff only. We frequently go a full month without delivering any water. With no delivery staff, this facility could just as well be a dry hole in the gr ound. *109 ----------------------------------------------------------------------Well Citizens without clean water deliveries can draw water from Wells, but Well-wate r neighborhoods are not the healthiest or most desirable places to live. This well is unneeded. All the houses it serves get deliveries from a Water Supp ly. This well's water is going to waste, as there are no houses within its service r ange. *110 ----------------------------------------------------------------------Oracle? Does Shrine go here? This Shrine makes nearby homes more desirable and pleases all of the gods. It do es not employ priests, though, or provide houses with access to any particular g od. *111 ----------------------------------------------------------------------Burning ruin Fire marshals could not get here in time to save the building. When the fires bu rn themselves out, only rubble will be left on this site. *112 ----------------------------------------------------------------------Grain Farm Grain must be stored in Granaries to feed your people, or in Storage Yards if it is for export. Production is complete. Your Overseer of Commerce ordered a halt to grain farming. This farm has no workers. Even weeds struggle to grow here. This farm has all the workers it needs. It gets maximum yield, given its current fertility. This farm could be more productive if it had more workers. This farm is understaffed. Its workers don't grow as much food as they could.

There are very few farmers working here. Grain production is scanty as a result. With hardly any workers at this farm, it will produce very little grain this sea son. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next grain harvest is in *113 ----------------------------------------------------------------------Lettuce Farm Lettuce contributes to the balanced diet your people need for happiness and heal th. Granaries store lettuce for local consumption, and Storage Yards take surplu ses for export. Production is complete. The Overseer of Commerce decreed that lettuce farming should cease. This farm has no workers. Nothing has been planted. This farm has all the workers it needs. It grows as much lettuce as its fertilit y allows. This farm is working below maximum capacity, so its crop is smaller than it coul d be. This farm is understaffed. Its lettuce heads are smaller and fewer than they cou ld be. There are very few farmers working here. The lettuce harvest will suffer greatly for it. With almost no farmers to tend the crop, this will not be a banner year for lett uce. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next lettuce harvest is in *114 ----------------------------------------------------------------------Pomegranate Farm Pomegranates enhance the balanced diet people need for health and happiness. Gra naries store pomegranates for local consumption, and Storage Yards can export su rpluses. Production is complete. Pomegranate farming has ceased, by order of the Overseer of Commerce. This orchard has no workers, and the trees are fruitless and gnarled. This orchard has all the workers it needs. The trees bear as much fruit as the l and's fertility allows. This orchard is working below maximum capacity, so the crop this year is a bit l ighter than it should be. This orchard is understaffed. It produces fewer pomegranates than it could. Very few people work at this orchard. The pomegranate harvest will be small. With hardly any workers at this orchard, the pomegranate crop will be quite disa ppointing. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next pomegranate harvest is in *115 ----------------------------------------------------------------------Flax Farm Flax goes to a Weaver, who processes the fibers and weaves them into linen for M ortuaries to use in embalming, or for export. Production is complete.

Your Overseer of Commerce ordered a halt to flax growing. This farm has no workers. No flax can grow here. This farm has all the workers it needs. The fields are carpeted with blue flax f lowers. This farm is working below maximum capacity. Flax production could be better wit h more workers. This farm is understaffed. Flax plants aren't as dense or as sturdy as they coul d be. There are very few people working here. The flax harvest will suffer as a result . With hardly any workers in this farm, the ground is mostly barren. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next flax harvest is in *116 ----------------------------------------------------------------------Reed Gatherer Reed gatherers venture from here into the marshes to collect reeds for papyrus, without which education would be impossible. Stored reeds complete. Reed harvesting has ceased, by command of the Overseer of Commerce. This place has no workers to gather reeds. This place has all the workers it needs. No reed is safe. This place is below its labor potential, so reed gathering is slowed somewhat. This place is understaffed, so reed cutting is slow going. Very few people work here, and few reeds are being cut. With so few gatherers employed here, almost no reeds are harvested. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next reed harvest is in *117 ----------------------------------------------------------------------Cattle Ranch Well-fed citizens want meat in their diet. Meat can be kept in Granaries for loc al consumption, or taken to Storage Yards for export. Production is complete. By decree of the Overseer of Commerce, cattle ranching has ceased. This ranch has no workers. All of the animals have escaped or died. This ranch has all the workers it needs. With straw, it can yield ample meat. This ranch needs to hire more workers if it is to produce meat efficiently. This farm is understaffed. It cannot reach its potential output. Very few people work at this ranch. Its potential meat production is low. With hardly any workers, this ranch can raise very few cattle. This farm's land was blighted by the recent swarm of locusts. Cattle cannot thri ve here until it recovers. Land is fertile. *118 ----------------------------------------------------------------------Plain Stone Quarry Cut plain stone from the earth here. With monuments rising all across Egypt, you can usually find a buyer for good building stone, even if you have no use for i t yourself. Production is complete. The Overseer of Commerce commanded a halt to quarrying. This quarry has no workers to cut rock from the earth.

This quarry has all the workers it needs, and produces many tons of plain stone. This quarry is working below maximum capacity due to a small shortage of workers . This quarry is understaffed, and takes longer to produce stone blocks than it sh ould. There are very few people working at this quarry. Production is very slow as a r esult. With hardly any workers at this quarry, production is at a virtual standstill. I t will produce little over the coming year. *119 ----------------------------------------------------------------------Limestone Quarry Cut fine limestone for use in monument construction or for export. Production is complete. Your Overseer of Commerce ordered a halt to limestone quarrying. This quarry has no workers, and thus produces no limestone. This quarry has all the workers it needs, and produces as much limestone as poss ible. This quarry is working below maximum capacity. Production could be greater with more workers. This building is understaffed. It takes longer than it should to cut blocks of l imestone. Very few people work in this building. Production is much too slow as a result. With hardly any workers here, limestone production is almost nonexistent. *120 ----------------------------------------------------------------------Wood Cutter Wood has many uses ranging from monument construction to shipbuilding, and is in great demand throughout the Kingdom. Holds Raw wood. Tree cutting has ceased, by order of the Overseer of Commerce. This facility has no workers, and contributes nothing to the city's economy. This building has all the workers it needs. It harvests wood with maximum effici ency. This Wood Cutter is not fully staffed, and wood production is lower than it coul d be. This industry is understaffed, and takes longer to cut wood than it should. Very few people work at this yard. Wood production is very slow as a result. With hardly any tree-cutters, wood output is at a virtual standstill here. *121 ----------------------------------------------------------------------Clay Pit Mine clay for trade, or to supply potters. People find endless uses for pottery, and you can often trade it profitably with other cities. Production is complete. Your Overseer of Commerce stopped clay digging. This pit has no workers to dig clay. This pit has all the workers it needs, and produces large amounts of clay. This pit is working below maximum capacity. Clay production will be slightly slo wer as a result. This pit is understaffed, and is taking longer to produce clay than it should. So few people work at this pit that clay production is extremely slow. With hardly any diggers at this pit, it will produce very little clay over the c oming year. *122 ----------------------------------------------------------------------Brewery Brewers turn barley into beer, without which the Senet Houses would be empty and the city's festivals boring. Beer is a widely-demanded trade commodity. Production is complete.

An edict from the Overseer of Commerce ordered a halt to brewing. This Brewery has no employees. There will be no beer from here. With a full complement of employees, this Brewery works at top speed to slake Eg ypt's thirst. This Brewery is working below maximum capacity. Beer output is slightly slower t han it could be. This Brewery is understaffed, and takes much longer to produce beer than it shou ld. Very few people work at this Brewery. Beer production is very slow as a result. With hardly any brewers on staff, this Brewery will produce almost no beer over the coming year. This Brewery cannot make beer until it receives a delivery of barley from a Stor age Yard or a farm. Stored barley, *123 ----------------------------------------------------------------------Weaver Here flax is processed into linen, which Mortuaries need for embalming. Linen ma y also be profitably traded. Production is complete. Your Overseer of Commerce decreed that linen production be wrapped up. This Weaver has no workers, and so cannot produce any linen at all. This Weaver is fully staffed, and produces ample high-quality linen. This Weaver could use more workers to reach its full potential for linen product ion. This Weaver is understaffed, and produces linen more slowly than it should. Very few people work at this Weaver. Linen production is slow as a result. With hardly any employees, this Weaver can produce almost no linen over the comi ng year. This workshop will produce no linen without a shipment of flax, whether from a S torage Yard or a farm. Stored flax, *124 ----------------------------------------------------------------------Weaponsmith Armorers transform copper into spears, which you may trade for a handsome profit or use to equip your own companies. Production is complete. Your Overseer of Commerce ordered a halt to weapon production. This Weaponsmith has no employees, and will therefore produce no weapons. This workshop has all the employees it needs, and produces as many weapons as po ssible. This Weaponsmith is not fully staffed, so weapon production is slightly slower t han it could be. This workshop is understaffed. It takes longer to produce weapons than it should . There are very few people working at this Weaponsmith. Weapon production is very slow. With hardly any employees, this Weaponsmith contributes very few weapons to the city's efforts. This Weaponsmith needs copper, from a Storage Yard or a Copper Mine, to produce weapons. Stored copper, *125 ----------------------------------------------------------------------Jeweler The craftsmen here turn gemstones into jewelry (a luxury good). Some citizens wa nt jewelry for themselves, and you can often export any surplus, although it is seldom worth much. Production is complete.

The Overseer of Commerce commands a halt to jewelry production. This Jeweler has no employees, and is not producing anything. This facility is at full employment, and makes as much jewelry as possible. This facility has some job openings. Jewelry production will improve when they a re filled. This facility is understaffed, and takes longer to produce jewelry than it shoul d. Very few craftsmen work here. Jewelry production is very slow as a result. With hardly any craftsmen, this Jeweler will produce few luxury goods over the c oming year. This workshop needs a shipment of gems from a Storage Yard or a Gemstone Mine to produce jewelry. Stored gems, *126 ----------------------------------------------------------------------Potter Here, potters mould clay into pots that citizens use for storing commodities. Tr ade pottery, or let your Bazaars distribute it so that people can build better h ousing. Production is complete. Pottery production has ceased, by order of the Overseer of Commerce. This Potter has no employees. It will not turn out a single pot. This Potter has all the employees it needs, and produces as much pottery as poss ible. This Potter has some job openings. Pottery production will suffer slightly as a result. This workshop is understaffed, and it takes longer to produce pottery than it sh ould. Very few people work here, so pottery production is very slow. With hardly any employees, this Potter will produce almost no pottery over the c oming year. This workshop needs clay delivered to it, from a Storage Yard or a Clay Pit, to produce pottery. Stored clay, *127 ----------------------------------------------------------------------Housing Turn test mode OFF Turn test mode ON Desirability Ent H2O Religion Education Bazaar access Dentist access Physician access Health Food types Pottery needed Linen needed Luxury goods needed Beer needed Now evolves at needs occupants too many. Extra room for Not visited by a tax collector. Not paying tax Generated

so far in tax. Residents report no crime at all. This is a peaceful neighborhood. There is some crime here, nothing serious. Crime is becoming a problem. High crime levels are scaring the locals. A lawless area. People fear for their safety. This is a breeding ground for thieves. Huts need food from a Bazaar, and desirable surroundings, before they will impro ve. Housing FREE Housing FREE Housing FREE Housing FREE Housing FREE Housing FREE This house will devolve soon. The falling desirability of living in this localit y is dragging it down This house will devolve soon, as it lacks access to even the most primitive wate r source. This house will devolve soon, as it is not visited by a water carrier This house will devolve soon, as there is no entertainment to be found in the lo cation This house will devolve soon, as there is hardly any entertainment in the locati on This house will devolve soon, as there is too little entertainment in the locati on This house will devolve soon. There is some entertainment to be found in the loc ation, but not enough This house will devolve soon. There is good entertainment to be found in the loc ation, but not enough variety This house will devolve soon. There is excellent entertainment to be found in th e location, but venues are too crowded, or lack enough variety for the discernin g scribal classes This house will devolve soon, as it has not received any supplies of food recent ly from a local Bazaar This house will devolve soon, as it currently only has access to a single type o f food from its local Bazaar. This discourages the wealthier citizens. This house will devolve soon, as it currently gets only two types of food from i ts local Bazaar. This is discouraging the scribal classes. This house will devolve soon. It has lost access to a Bazaar. This house will devolve soon. Although it has access to a Bazaar, the Bazaar its elf finds it hard to get supplies of food. This house will devolve soon, as it has lost all basic educational facilities pr ovided by either a Scribal School or a Library. This house will devolve soon. Its access to education has been downgraded, as it has lost access to its Library. This house will devolve soon. Its access to education has been downgraded, as it has lost access to its Scribal School. This house will devolve soon. Its previously excellent access to education was d owngraded when it lost access to higher education. This house will devolve soon, as it has no access to magistrates from Courthouse s. This house will devolve soon. It has run out of pottery, and its local Bazaar ha s at best an erratic supply. This house will devolve soon, as it has lost all access to local religious facil ities. This house will devolve soon. Its access to local religious facilities was reduc ed to the Temple of only one god. This house will devolve soon. Its previously excellent religious facilities were

reduced to the Temples of only two gods. This house will devolve soon, as it has lost Dentist access. This house will devolve soon, as it now has woeful health provision. Not only do es it lack access to a Mortician, but Physician access is also less than perfect . This house will devolve soon, as its health provision has been cut. Physician co verage is good, but there is no local access to a Mortuary. This house will devolve soon, as its health provision has been cut. There is loc al access to a Mortuary, but a Physician's office is hard to find. This house will devolve soon, as it has run out of linen and its local Bazaar ha s at best an erratic supply. unused8 This house will devolve soon, as it has run out of beer and its local Bazaar has at best an erratic supply. This dwelling cannot evolve until the desirability of the area improves. This house cannot evolve, as it does not have access to even the most primitive water source. This house cannot evolve, as it does not have access to a water carrier's servic es This house cannot evolve, as there is no entertainment to be found in the locati on. This house cannot evolve, as there is hardly any entertainment to be found in th e location. This house cannot evolve, as there is too little entertainment to be found in th e location. This house cannot evolve, as there is some entertainment to be found in the loca tion, but not enough. This house cannot evolve, as there is good entertainment to be found in the loca tion, but not enough variety. This house cannot evolve, as there is excellent entertainment to be found in the location, but the venues are too crowded or lack enough variety for the discern ing scribal classes. This house cannot evolve, as it needs a supply of food from a local Bazaar. This house cannot evolve, as it needs a second type of food, supplied from a loc al Bazaar, to encourage wealthier Egyptians to move in. This house cannot evolve, as it needs a third type of food, supplied from a loca l Bazaar, to encourage a higher class of Egyptians to move in. This house cannot evolve, as it does not have access to a local Bazaar. This house cannot evolve. Although it has access to a local Bazaar, the Bazaar i tself has trouble getting supplies of food. This house cannot evolve, as it has no basic educational facilities provided by either a Scribal School or a Library. This house cannot evolve, as its access to education needs to be improved by acc ess to a Library. This house cannot evolve, as its access to education needs to be improved by acc ess to a Scribal School. unused line reporting evolution halted by lack of academy access. This house cannot evolve, as it does not have access to a local magistrate from a Courthouse. This house cannot evolve. It needs supplies of pottery provided to it by its loc al Bazaar before a wealthier class of citizen will move in. This house cannot evolve, as it has no access to any local religious facilities. This house has access to Temples of a single god only. It will not improve until residents can pay homage to other gods. This house has access to Temples of only two gods. It will not improve until res idents can pay homage to other gods. This house cannot evolve, as it has no local access to a Dentist. This house cannot evolve, as it effectively has no health provision. It does not have access to a Physician or a Mortuary. This house cannot evolve, as it wants greater health provision. Physician covera

ge is good, but there is no local access to a Mortuary. This house cannot evolve, as it wants greater health provision. There is local a ccess to a Mortuary, but access to a Physician is needed. This house cannot evolve. It needs supplies of linen provided to it by its local Bazaar before a wealthier class of citizen will move in. unused9 This house cannot evolve. It needs supplies of beer provided to it by its local Bazaar before a wealthier class of citizen will move in. The dwellers of this palace are at the pinnacle of Egyptian society. They want f or nothing. Just keeping their needs satisfied is a remarkable achievement! Local conditions are improving, and this dwelling's owners are upgrading it even now. A nearby building ( is having a detrimental effect on the desirability of the location. This dwelling would soon evolve to one of greater stature if it had more space t o expand into. unused10 unused11 House infected for another This house cannot evolve. Before a wealthier class of citizen will move in, the local Bazaar must supply this dwelling with luxury goods, like House infested with frogs for another This house will devolve soon, as its discerning residents want a second type of luxury good, like (unused) This house will devolve soon. The idle scribes who live here need a Bazaar to pr ovide luxury goods, like (unused) In order to evolve, a Bazaar must provide this house with a second type of luxur y good, like (unused) (unused) *128 ----------------------------------------------------------------------Unoccupied This plot is vacant at the moment. Either the land has not yet been built upon, or the existing home's previous residents fell ill and died. This lot is too far from the nearest road. Unless a new road is soon built nearb y, the site will revert to open land. *129 ----------------------------------------------------------------------from Capacity Buys Sells Bought Sold Anchored, waiting for free Dock Docked, buying and selling goods Returning home Sailing to city Docks Trading goods Returning home Heading to city Storage Yards Nothing to trade here, just passing through from Going to Returning to Collecting Returning with unit of units of

Carrying *130 ----------------------------------------------------------------------(not used) *131 ----------------------------------------------------------------------Native hut Does this text appear anywhere? *132 ----------------------------------------------------------------------Native meeting hut Is this entry used anywhere? *133 ----------------------------------------------------------------------Simple crops This entry is probably unused. *134 ----------------------------------------------------------------------Mission post Where did this text appear? *135 ----------------------------------------------------------------------Military Academy When new soldiers finish their basic training at the Recruiter, they seek to imp rove in quality and capability at this academy, but cannot until it receives its full quota of staff. With no staff, we cannot polish the skills of the city's new soldiers. They will have to go straight to their Forts and hope for the best. We give green soldiers from the city's Recruiter the extra edge they need to exc el in today's Egyptian army. *136 ----------------------------------------------------------------------Recruiter No one can join the Egyptian army without first passing through here; it's the c ity's training school for new recruits. Weapons Stored With no staff, we cannot train a single new recruit. Seth help us in times of wa r! We are not currently training any recruits, as we have no requests from city For ts or Towers for any new men. We can train new archers quickly enough, but we need weapons to add any infantry or chariots to the city's battalion. We are missing employees, so we can train soldiers at a reduced rate. Without st ored weapons, we can train neither infantry nor charioteers. We are understaffed and out of weapons! We can train archers, but only slowly. With a skeleton staff and no supply of weapons, we can just barely train the occ asional archer. We train new soldiers at maximum efficiency, and we have the weapons to train an y type of soldier. We train new soldiers at reduced speed due to lack of staff, although we do have the weapons to train any type of soldier. We are understaffed and training new soldiers slowly, but we have the weapons to train any type of soldier. With a skeleton staff, we are training new soldiers extremely slowly, even thoug h we have the weapons to train any type of soldier. Chariots Stored Chariot Stored Weapon Stored *137 ----------------------------------------------------------------------Plaza Plazas make ordinary paved roads more desirable, without affecting traffic. *138 ----------------------------------------------------------------------"The Lions" "The Crocodiles" "The Cobras" "The Scorpions" "The Falcons"

"The Rams" "The Hyenas" "The Scarabs" "The Jackals" "The Adders" There are no soldiers currently assigned to this fort. Either they are in servic e abroad, or have yet to arrive from the Recruiter. This company has no soldiers and contributes nothing to our might. With no funct ional Recruiter to raise new troops, it will remain a hollow unit. Hold ground in tight formation The company stands its ground, fighting only if attacked. Its soldiers gain comb at advantages, but are more vulnerable to missile fire. Hold ground in loose formation The company fights only if attacked. Soldiers cover more ground and are less vul nerable to missile fire, but their combat abilities suffer. Engage nearby enemies Under this order, the company attacks, in formation, any enemies foolish enough to come near it. Mop up When so ordered, the company breaks formation to seek out and attack any enemies it can find. Charge A company with this order abandons caution and turns all its might to breaking e nemy ranks. When so ordered, the company leaves the field and returns to its Fort to replace fallen comrades, rest and revitalize its spirits. Soldiers in company Soldiers' health Experience Perfect Very good Good Average Poor Very poor Appalling Charioteers Infantry Archers Morale Panicked! Terrified Extremely scared Very frightened Frightened Badly shaken Shaken Poor Quite poor Below average Average Above average Encouraged Quite daring Daring Bold Very Bold Strong Extremely strong

Excellent Perfect Return to Fort Cursed by Seth! Green Skilled Veteran Masters Elite The best Hit Points Melee Attack Melee Armor Armor vs Missiles Missile Attack Missile Range Missile ROF Company Infantry company Archer company Charioteer company Click here to rotate company's line Company orders and orientation *139 ----------------------------------------------------------------------Mud Wall Walls prevent invaders' advance into a city. Invaders can destroy Walls. Thicker Walls are stronger, and allow guards from connected Towers to patrol them. *140 ----------------------------------------------------------------------Rubble These are the ruins of the building named above. Derelict sites like this do lit tle to enhance the location. *141 ----------------------------------------------------------------------Irrigation Ditch This Irrigation Ditch moves water to help fertilize farmland This Irrigation Ditch is not transporting water to less fertile areas, as it has no source of water from which to draw. *142 ----------------------------------------------------------------------New trade route established. To trade these newly available goods, tell your Overseer of Commerce to set the goods' status to Import or Export. Visit overseer? REMEMBER! Your city needs a Dock before any trade ships can ply this new sea rou te. *143 ----------------------------------------------------------------------Accept goods Refuse goods Request food *144 ----------------------------------------------------------------------Click on a city to govern I Blank Blank II Blank Blank III blank blank IV blank

blank V blank blank VI blank blank The close of the Archaic Period Behdet (Apollinopolis): Dangerous waters Abedju (Abydos): The Necropolis The Birth of the Old Kingdom Selima Oasis: Secure the caravan trails Abu (Elephantine): Procure new wealth IX (The Old Kingdom) blank blank The Old Kingdom Serabit Khadim: The harsh Sinai Meidum: A tomb of your own The Age of Pyramids Buhen: Taming the Nubians South Dahshur: A new kind of pyramid XII (The Old Kingdom) blank blank The Age of Pyramids Iunet (Dendera): A threat from Kush On (Heliopolis): The quarries of Tura XIV (The Old Kingdom) blank blank The Height of the Old Kingdom Bahariya Oasis: The soldiers of Ra Djedu (Abusir): Worshipping Ra The Decline of the Old Kingdom Dunqul Oasis: Drive out the jackals Dakhla Oasis: Order amid chaos The First Intermediate Period Thinis: The war for the Throne Waset (Thebes): Glory threatened The Birth of the Middle Kingdom Kebet (Coptos): Fighting for peace Menat Khufu (Beni Hasan): Hunger XIX blank blank The Middle Kingdom Iken (Mirgissa): Pushing the border Sawu (Mersa Gawasis): New traders The Middle Kingdom Heh (Semna): Old foes...and new Bubastis: Egypt's crown jewel The Second Intermediate Period Khmun (Hermopolis): Vengeance Sauty (Lykopolis): Inspiration New Kingdom: Conquest or Peace? Byblos: Invade Palestine Baki (Kuban): A golden age Final Mission Rowarty (Avaris): The world becomes ours

Hetepsenusret (Kahun): The grand pyramid *145 ----------------------------------------------------------------------This mission has no winning or losing conditions. It is about city building, pu re and simple. *146 ----------------------------------------------------------------------Please confirm that your new resolution has been set correctly (if you can see t his, it has!) This message will time out in 10 seconds. Kingdom location not chosen. I am using the default location. Take me to the Kingdom screen! *147 ----------------------------------------------------------------------Well done! By filling your people's bellies with nourishing food and protecting their homes from fire and collapse, you have helped this fledgling civilization take its first step on the long road of history. Excellent. You have built the first true city in this unforgiving land, providin g for your citizens' corporal and spiritual needs, and have helped the Thinite c onfederacy unify the divided land. Superb! Your own citizens are beginning to look to you as their caretaker, and neighboring cities also hail you as a provider in times of need. Well done! Thanks to your capable leadership, Egyptian civilization has advance d considerably, and will continue to do so in the coming decades. Congratulations. You have built a capital worthy both of the living and the dea d. And, by developing trade relations with other cities, you have introduced yo ur city to the world's stage. Pharaoh applauds you. Through your skilled management, you have successfully de fended your city from Bedouin attack and provided Egypt with the means of defend ing itself. Pharaoh is pleased. You have mastered the seas and river and made good use of t he resources they offer. The mighty navy you built patrols the waterways, secur ing our borders. Pharaoh smiles at your accomplishments. You have made the most of what the rive r and sea have to offer, defending our borders with a small but capable fleet of ships. You have also honored the nobility by providing them with tombs to hous e their bodies. Well done! You have met the twin challenges of securing an important trade rout e and building a prosperous city that provides for even the most discriminating citizens. Your achievement is truly noteworthy. Well done! You have established a thriving city that other Egyptian cities look to as an example and that Nubia looks to with envy. The feat you have accomplished is unmatched. With your wisdom, a massive pyrami d, unlike anything that has been seen before, stretches toward the sky and guara ntees immortality to our beloved Pharaoh. You have managed to overcome the dangers of Sinai and supplied Egypt with copiou s amounts of precious copper and turquoise. Your deeds will be remembered for g enerations. Excellent. The royal necropolis you have endeavored to build is truly splendid. You and your family's years of dedicated service have been richly rewarded with a sacred tomb of your own. Thanks to your skill, Egypt now claims part of Nubia as its own. Through the ci ty you have established, you have demonstrated Egypt's strength, wealth and gran deur to the conquered Nubians. Pharaoh commends you. The bent pyramid you constructed in his honor is magnific ent and outshines any monument built in the past. Outstanding. You have played an integral role in a landmark moment: the constru ction of the first true pyramid. With the completion of Snofru's pyramid, you h ave set the standard of pyramid building that all others will follow. Extraordinary. In spite of poor conditions and continuous attack from fierce Ku shites, you have built a fine city and shored up Egypt's southern border. Splendid. The mines you established at Tura have furnished all the limestone th

at Khufu has required . . . so far. With the strong economy based on the produc tive Tura mines, your city has reached new cultural and social heights. All in Egypt bow to your accomplishments. You have built Khufu's massive pyrami d and supplied it with the richest of burial provisions, and done great honor to Khafra, constructing his final resting place and his formidable sphinx. Well done. You have made the most of limited resources and brought Ra's power t o this isolated spot. Superb. The glorious Sun Temple you have built honors both Ra and Pharaoh. You have managed to provide for your people while Egypt crumbles around you. Yo ur family's skill will serve Egypt well in the difficult times to come. While Egypt falls apart around you, you have managed to hold your city together. These skills will serve Egypt well in the difficult time to come. Even in times of great unrest, your family's considerable leadership skills have returned Thinis to its prior glory. Your courageous military has helped the In yotefs defeat their rivals, a feat that will not soon be forgotten. Through your diligence, you have fed a hungry people during a time of war and su pplied the necessary reinforcements to defeat this enemy once and for all. Your accomplishments will not soon be forgotten. Your tireless efforts have given the Kingdom a beautiful and stately new city. You have also done much for all of Egypt, feeding hungry people in their time of need. Your considerable efforts shall not go unrewarded. The fine pyramids and obelisks you have built for me stand as testament to my re ign, and for that I am deeply grateful. Your dedication shall be rewarded. Through your unselfish dedication to providing for your people, Egypt now accept s you as the rightful Pharaoh and looks to your dynasty to produce equally benev olent and resourceful heirs. All bow to your glory, mighty Pharaoh. You have successfully conquered northern Nubia, while simultaneously providing our Red Sea port with the resources it ne eded to thrive, assuring that our military forces will have a reliable source of copper. All hail the wise and resourceful Pharaoh. The new Red Sea trade port is boomin g, and your support helped establish an equally strong trading post in Nubia. Seth must truly smile upon you, Most Martial Pharaoh. You have successfully dri ven out the Nubians, sealing your southern border. The gleaming city of Bubastis does credit to you, Most Capable Pharaoh, and to a ll Egypt. Egypt rejoices! The Hyksos have been expelled from our land, and, under your le adership, Egypt is reclaimed. You successfully inspired your generals to great victories on the field with pro mises of life everlasting. The Hyksos and their fearsome chariots have been dri ven out of Egypt. All-powerful Pharaoh, by turning back the Hittites, Egypt has grown into a might y empire! Your sword has given the gift of Egyptian civilization to the world. Most peaceful Pharaoh, your calming influence has brought Egypt to the brink of new greatness! All hail the mighty Pharaoh! Your dynasty has no peer, and Egyptians from now u ntil the end of time will speak your name with the greatest reverence. All hail the mighty Pharaoh! Your dynasty is without equal, and Egyptians from n ow until the end of time will speak your name with the greatest reverence. Well done. The tomb for Thutmose I is complete, an extraordinary accomplishment ! Pharaoh is confident that such a beautifully decorated tomb will please the g ods and speed his journey into the afterlife. An impressive feat! It is rare indeed when workers under such pressure can prod uce such fine handiwork. Tutankhamun's tomb is now safely sealed for all eterni ty. Let us hope heretic robbers never discover his resting place! An excellent job! You managed to adequately guard the royal tombs in the Valley and complete the new tomb as ordered. Pharaoh Seti is most pleased with the ex quisite craftsmanship of your workers. A job well done! Our great pharaoh, Ramses II, did not err when he chose you to oversee the commercial and military development of this land. But danger rides

the wind! Hittite armies have again arisen to contest our rightful control of this most valuable region. The hand of Pharaoh has once again beaten the loathsome Hittites. Great is the rejoicing for our most wise and brave leader, Ramses II! Your splendid victory in this hard-fought battle will surely be recorded forever in the annals of hist ory. A job well done! Ramses II is quite pleased with the colossal monument that you created in his honor at Abu Simbel. Well done! Despite a seemingly unending series of vile plagues and misfortunes, the grand tomb for our aging pharaoh is fully prepared. Its grandeur speaks we ll for our appreciation of Ramses II, surely one of Egypt's greatest leaders. The sun has lifted the storm cloud that had been over Egypt. Great is the joy! The vile chief of the Libu and his allies from the sea have fled under cover of the night. Their ill-conceived plan to settle along our shores has been smashe d. It is indeed fortunate for us that so many of their women and children are no w our shameful captives. Well done! Your personal courage and steadfastness in battle inspired your troo ps to perform to their utmost. The accursed Assyrians have been ingraciously ex pelled from Egypt's soil. Word of your deed has reached the Pharaoh and he is i ndeed pleased. Hail to the hero of Tanis, protector of Egypt! Your glorious victories on land and on water have secured Egypt's continued independence. The once-powerful Per sians now quake before they speak the name of Pharaoh Achoris. You have done well. Your wise leadership and careful planning have positioned A lexandria to be the hub of Mediterranean commerce. It is most unfortunate that Alexander the Great never saw his empire's capital. At least we have the satisf action to know that he is now safely entombed within it. The metropolis of Alexandria now shines as a beacon to the world! Its Great Lib rary is unsurpassed as a center for scholastic learning, and the towering Pharos Lighthouse is already one of the true wonders of the world. Your mighty legions have crushed Ptolemy XIII's rabble. His drowned body was dr edged from the Nile as proof of his death. The siege has been lifted and Cleopa tra is now secure on her throne. To celebrate the victory and further cement th eir relationship, Caesar and Cleopatra are now embarked on a journey up the Nile aboard the luxurious royal barge. The splendors of Alexandria and the fate of Egypt are in good hands under your d irection. As expected, when you finally blessed Mark Antony with your presence, he paid you proper homage while seeking your financial aid in furthering his go als. In fact, he became so enamored of you that he has come to Alexandria to be your companion and lover. With Cleopatra's deep treasury and Antony's genius for tactics, Octavian's fleet and veteran legions have been scattered to the four winds. Romans impatiently a wait the triumphant return of Antony and Cleopatra. Hand in hand, Rome and Alexa ndria will rule the Mediterranean for many more generations. Custom Mission Victory You have done well, but many more challenges await you on your quest to become.. .Pharaoh! *148 ----------------------------------------------------------------------Final Culture rating Final Prosperity rating Final Monument rating Final Kingdom Rating Final population Final city funds Monuments Erected Mission was completed in Least-difficult level: Score: Congratulations. You can go back and try to beat your score by clicking the 'Ch oose a Mission' button.

You did better the last time you played this mission. Great job! You beat your last score for this mission! You completed this mission successfully, but [player_name] still reigns supreme in this city. You now hold the high score for this mission! You have bested [player_name]'s a chievement. months You cheated! Your score is not worthy for inclusion with the Best Families. *149 ----------------------------------------------------------------------General Request Egyptian city under attack Distant battle Festival Construction Famine Threat *150 ----------------------------------------------------------------------Egyptian city saved distant battle won distant battle lost acknowledgement *151 ----------------------------------------------------------------------Amenemhet I Amenemhet II Amenemhet III Amenemhet IV Anedjib Den Djedefra Djedkara Izezi Djer Djet Djoser Hetepsekhemwy Hor Hor-Aha Huni Inyotef I Inyotef II Inyotef III Khaba Khasekhemwy Khendjer Khephren Khety Khufu Menes Menkauhor Menkaura Mentuhotep I Mentuhotep II Mentuhotep III Mentuhotep IV Merenra Queen Merneith Narmer Nebka Neferhotep I Neferirkara Neuserra

Ninetjer Nitiqret Pepi I Pepi II Peribsen Qa'a Raneferef Reneb Sahura Sekhemkhet Semerkhet Sened Senusret I Senusret II Senusret III Shepseskaf Shepseskara Snofru Sobekhotep III Queen Sobknefru Teti Unas Userkaf Userkara Weneg Ahmose I Amenhotep I Thutmose I Thutmose II Hatshepsut Thutmose III Amenhotep II Thutmose IV Amenhotep III Akhenaten Neferneferuaten Smenkhkare Tutankhamun Ay Horemheb Ramses I Seti I Ramses II Merneptah Amenmes Seti II Siptah Queen Twosret Setnakhte Ramses III Ramses IV Ramses V Ramses VI Ramses VII Ramses VIII Ramses IX Ramses X Ramses XI Piye Shabaka

Shebitku Taharka Tantamani Nepherites I Psammuthis Nefaarud I Hakor Naktnebef Alexander the Great Philip Arrhidaeus Alexander IV Ptolemy I Ptolemy II Ptolemy III Ptolemy IV Ptolemy V Ptolemy VI Ptolemy VII Ptolemy VIII Ptolemy IX Ptolemy X Ptolemy XI Ptolemy XII Queen Bernice IV Ptolemy XIII Cleopatra VII Ptolemy XV *152 ----------------------------------------------------------------------None I II III IV V VI VII VIII IX X XI XII XIII XIV XV XVI XVII XVIII XIX XX XXI XXII XXIII XXIV XXV XXVI XXVII XVIII XXIX XXX

*153 ----------------------------------------------------------------------Difficulty settings Very easy Easy Normal Hard Very hard Gods effects OFF Gods effects ON Right click to continue *154 ----------------------------------------------------------------------Hunting Lodge Hunters based here track and hunt local wildlife. The Hunting Lodge then distrib utes game meat to local Storage Yards or Granaries. Production is complete. The Overseer of Commerce decreed that hunting should cease. This lodge has no workers. The hunt is cancelled. This lodge has all the workers it needs. The hunters are stalking every herd the y can find. This lodge is working below maximum capacity. Food collection will be slower as a result. This lodge is understaffed, and it takes longer to collect meat than it should. Very few people work here. Meat collection is slow, indeed. With hardly any hunters working here, prey animals cavort unmolested. It could b e a very hungry dry season... This lodge's hunters are out seeking prey. It takes too long for meat to get back to the lodge. Try putting it closer to wi ldlife. Stored meat, *155 ----------------------------------------------------------------------Roadblock Place roadblocks to restrict walkers' patrol routes. People with specific destin ations (like delivery men or Bazaar buyers) can pass freely. *156 ----------------------------------------------------------------------Free Event Request Invasion Earthquake Revolt Change Pharaoh Sea trade problem Land trade problem Wage increase Wage decrease Contaminated water Gold Mine collapse Clay Pit flood Demand increase Demand decrease Price increase Price decrease Kingdom Increase Kingdom Decrease City Status Change Message Event Failed Flood Perfect Flood Gift Plague of locusts

Plague of frogs Hailstorm River of blood Crime wave Mummy *157 ----------------------------------------------------------------------Osiris Ra Ptah Seth Bast Hermie Janus *158 ----------------------------------------------------------------------God of Agriculture and the Nile Flood God of the Kingdom God of Craftsmen God of Destruction Goddess of the Home (Dentistry) (Everything) *159 ----------------------------------------------------------------------Ferry Landing WARNING! This Ferry Landing lacks a linked site across the river. No one can cro ss. WARNING! This ferry's associated landing site lacks road access. Only migrants c an cross. WARNING! This ferry's associated landing site has labor problems. Only migrants can cross. *160 ----------------------------------------------------------------------January February March April May June July August September October November December *161 ----------------------------------------------------------------------Shrine to Osiris (Agriculture) Osiris brings fertility to the land and makes the crops grow. Appease him, or pr epare to go hungry. Shrine to Ra (The Kingdom) Merchants know well the value in pleasing Ra. Trade is safer and more profitable with Ra's blessing, and your city's esteem is greater. Shrine to Ptah (Craftsman) Laborers and craftsmen worship Ptah to ease their toil. When Ptah is angered, no industry is safe from catastrophe. Shrine to Seth (Destruction) Seth watches over soldiers and encourages valor in combat. No man dares fight wi thout the blessing of Seth. Shrine to Bast (Home) When Bast is displeased, nobody's home is safe. Some blame Bast for disease, too . *162 ----------------------------------------------------------------------Gold Mine

Mining gold is the most direct way to fill your city's treasury. Lucky is the ci ty that has this precious resource, for its wealth is assured. Production is complete. The Overseer of Commerce commanded an end to gold mining. This mine has no workers. No ore whatsoever can be extracted. This mine has all the workers it needs, and produces a small fortune in gold. This mine is working below maximum capacity. It would yield more gold if there w ere more miners. This mine is understaffed. It produces less gold than it could. Very few people work here. Gold output is rather anemic. With hardly any workers here, mining has nearly stopped. Very little gold will c ome of this. *163 ----------------------------------------------------------------------Gemstone Mine Mine gems for export, or to produce jewelry, your city's basic luxury good. Production is complete. Your Overseer of Commerce ruled that the city has enough gems, and halted mining . This mine has no workers. Precious stones remain locked forever in the rock. This mine has all the workers it needs, and produces glittering mounds of gems. This mine has some job openings, and gem production is less efficient than it co uld be. This mine is understaffed. It produces considerably fewer gems than it could. Very few miners work here. Teasing gems from rock is very slow going indeed. With hardly any workers here, almost no gems are being mined. *164 ----------------------------------------------------------------------Firehouse Firehouses send marshals into the city to prevent fires, and to fight those that do break out. Our marshal is patrolling the streets. Our marshal is preparing for duty. Currently our duty roster is full. Our marshals are always out there, sniffing o ut evidence of fire. We are a little short of marshals. We have gaps of perhaps a day or two in our c overage. We are understaffed. There are delays of up to a week in fire prevention patrols . We have far too few men. Often, no marshals leave the Firehouse for up to two we eks at a time. We are operating with desk staff only. We frequently go a full month without sen ding a marshal out on the streets. With no staff, this Firehouse is little more than a fire waiting to happen. *165 ----------------------------------------------------------------------Brick Wall Walls prevent invaders' advance into a city. Invaders can destroy Walls. Thicker Walls are stronger, and allow guards from connected Towers to patrol them. *166 ----------------------------------------------------------------------Wall Walls prevent invaders' advance into a city. Invaders can destroy Walls. Thicker Walls are stronger, and allow guards from connected Towers to patrol them. *167 ----------------------------------------------------------------------Brick Gatehouse Walls need a Gatehouse so that migrants and traders can come and go freely. *168 ----------------------------------------------------------------------Gatehouse Walls need a Gatehouse so that migrants and traders can come and go freely.

*169 ----------------------------------------------------------------------Brick Tower Build Towers into your Walls at regular intervals, or at least in vulnerable are as. When connected to roads, Towers receive guards from the city's Recruiter. To wer guards rain javelins on nearby invaders and patrol thick enough Walls. With no workers, we cannot staff the Towers or hire guards to patrol the Walls. Our men are alert and ready to repel any attacks. We have maintenance staff, but we need guards from a Recruiter to defend the cit y. *170 ----------------------------------------------------------------------Tower Build towers into your Walls at regular intervals, or at least in vulnerable are as. When connected to roads, Towers receive guards from the city's Recruiter. To wer guards rain javelins on nearby invaders and patrol thick enough Walls. With no workers, we cannot man our Towers or hire guards to patrol the Walls. Our men are alert and ready to repel any attacks. We have maintenance staff, but we need guards from a Recruiter to defend the cit y. *171 ----------------------------------------------------------------------Carpenters' Guild Carpenters gather here to swap stories and tips about their profession, find wor k assignments and hammer out their problems. Production is complete. This guild has been shuttered by your Overseer of Commerce This guild has no employees. Carpentry services are not available. This guild has all the employees it needs. Carpenters can work with maximal effi ciency. This guild is working below maximum capacity. Work will be slightly slower as a result. This guild is understaffed, and supplies fewer carpenters than it could. Very few people work here. There is a considerable wait for a carpenter's servic es. With hardly any employees at this guild, it seems to take forever for a carpente r to show up. This workshop needs wood delivered to it. Stored wood, *172 ----------------------------------------------------------------------Bricklayers' Guild Bricklayers gather here to swap stories and tips about their profession, find wo rk assignments and lay plans for the future. Production is complete. This guild has been shut down by your Overseer of Commerce This guild has no employees. No bricks can be laid. This guild has all the employees it needs. Bricklayers can work with maximal eff iciency. This guild is working below maximum capacity. Work will be slightly slower as a result. This guild is understaffed, and supplies fewer bricklayers than it could. Very few people work here. There is a substantial wait for bricklaying services. With hardly any employees at this guild, it seems to take forever for a bricklay er to show up. This guild provides skilled workers for monument construction. It does not need its own supply of bricks. Stored bricks, *173 ----------------------------------------------------------------------Stonemasons' Guild Stonemasons meet here to swap stories and tips about their profession, find work assignments and hew plans for the future.

Production is complete. This guild has been shut down by your Overseer of Commerce This guild has no employees. Stonecarving is not possible. This guild has all the employees it needs. Stonemasons can work with maximal eff iciency. This guild is working below maximum capacity. Work will be slightly slower as a result. This guild is understaffed, and provides fewer stonemasons than it could. Very few people work here. There is a lengthy wait for stonemasonry. With hardly any employees at this guild, it seems to take forever for a stonemas on to report for duty. This guild provides skilled workers for monument construction. It does not need its own supply of stone. Stored stone, *174 ----------------------------------------------------------------------Transport Wharf Transport ships, built by Shipwrights, moor here between assignments. Your batta lion needs transports to navigate the Nile. Our transport is in port. Our transport is off transporting. *175 ----------------------------------------------------------------------Warship Wharf A warship berths here between battles. Any city on the Nile ought to have at lea st a couple of defensive ships at the ready. Our warship is in port. Our warship is out defending the city against invasion. *176 ----------------------------------------------------------------------Courthouse Courthouses send forth magistrates, who help to reduce crime by ensuring that al l grievances get a fair hearing. Courthouse vaults hold part of your city's trea sury. This Courthouse has no workers at all, so local citizens solve their own dispute s in whatever ways they can. There are so few magistrates available that legal decisions seem almost random t o the plaintiffs. With only half the workers it needs, this Courthouse sometimes rushes to judgmen t. Because it is slightly understaffed, this Courthouse has a small backlog of case s to hear. The Courthouse has all the staff it needs to hear citizens' complaints swiftly a nd dispatch careful decisions. The magistrate is out resolving disputes. The magistrate is in his chambers. Vault holds *177 ----------------------------------------------------------------------This farmland is irrigated. This farmland is not irrigated. The next floods will come in This area offers highly fertile land, now that the river has subsided. This area will offer highly fertile land once the river subsides. This farm needs laborers, who can be trained at a Work Camp. This farm has a full crew of laborers working the fields. *178 -------------------------- TXT_RC_PYRAMID ----------------------------complete. Workers are now finishing the outside of the pyramid. This task is First, workers need to clear the pyramid site down to bedrock. More peasants fr om Work Camps could speed the leveling process. First, workers need to clear the mastaba site down to bedrock. More peasants fr

om Work Camps could speed the leveling process. Workers are now cutting grooves into the bedrock to hold water. More peasants f rom Work Camps would hasten this job. Now we're filling the grooves in the bedrock with water. More peasants from Wor k Camps could make this go more quickly. Workers are marking the water level, then draining water from the grooves. We're very carefully cutting the bedrock down to the water-level marks. No one will ever see this work, but it ensures that the monument will endure forever. The water-level grooves are being filled with rubble. It has to be tightly comp acted so that the monument won't settle over time. Site preparation is finished! We've leveled the land, and now we're ready to bu ild the tomb. The base has been leveled and a roof is being placed on the tomb. Now, there's a resting place fit for eternity. Construction Foreman Do you think gods from the sky are going to build this monument? Build some Wor k Camps so that I can get some peasant labor, and quickly! There are no stonemasons available to work on this monument. If you want progre ss, build a Stonemasons' Guild at once! I suppose the bricks for this project will magically assemble themselves. That must be your plan, since you haven't built a Bricklayers' Guild. With no Carpenters' Guild in the city to build ramps or scaffolds, I hope that y ou're planning on a very short monument! No peasants have reported for duty. I'd find out why, if I were you. Maybe you r Work Camps are more like sleep camps. Impressive heap of stone, isn't it? And that's all it's ever going to be, unles s some stonemasons show up. The Stonemasons' Guild in this city won't win any a wards for productivity... Between you and me, the Bricklayers' Guild in this city must be some kind of rec reation club. It's not sending me any bricklayers, that's for certain. I need a carpenter here, and I need him now! Why don't you apply your leadershi p skills at that good-for-nothing Carpenters' Guild? An awful lot of people are standing around waiting for a carpenter to show up. He sure does take his sweet time getting here. A stonemason without stone is sad to see. Quarry or import more plain stone, or this monument will never take form. You had best quarry or import more limestone, if stonemasons are to build a monu ment during our lifetimes. Unless the city imports or quarries more sandstone, our stonemason is going to e njoy an early retirement. It won't be much of a monument, with the paltry supply of granite I'm seeing. Q uarry or import more of it. Unless you import more marble, our stonemasons will never be able to finish this monument. Our bricklayers need a lot more bricks than they're getting. If we can't make t hem, maybe you can import some. My carpenters lament the shortage of wood. Cut more trees, or step up the impor ts. Our masons are ready to add copper to the roof if only it would arrive. Mine or import more of it. Workers are just clearing and leveling the construction site now. This would be a fine time to amass some plain stone and limestone. We are going to need plen ty. Everything seems to be going just fine, and the pyramid continues to rise higher and higher. The masons are now doing the fine stone work. We won't need any more limestone to finish this job. Workers are just clearing and leveling the construction site now. After that, w e'll need plenty of bricks and limestone to complete this monument. Everything seems to be going just fine, and the pyramid continues to rise higher

and higher. The masons are now doing the fine stone work. We won't need any more bricks or limestone to finish this job. Workers are just clearing and leveling the construction site now. After that, w e'll need plenty of plain stone to build this monument. Everything seems to be going just fine, and the pyramid continues to rise step b y step. At last, the pyramid is complete! Workers are just clearing the construction site now. After that, we'll need ple nty of bricks for the mastaba. Everything seems to be going just fine. This mastaba will be done in no time. The mastaba is complete. Finally we have all the granite we need. Once my carpenters finish building the scaffolding, stonemasons can begin carving the obelisk. My stonemasons are hard at work carving the mighty obelisk. The obelisk is complete! Masons are creating the rough shape of the sphinx. Masons are doing some fine carving on the sphinx. Workers are finishing and painting the sphinx. The sphinx is complete! Carpentry is Mason work is All of the city's peasants are needed on the floodplain farms, leaving them only three months out of the year to work on this project. Build more Work Camps ne ar the monument site to speed things up. Workers can't get to the monument's staging area. See what's blocking the plank s that mark it. Now that we have enough sandstone, we can begin work on the sun temple. My worke rs are just clearing the site now. Once my carpenters finish building the scaffolding, masons can begin carving the central obelisk for the sun temple. My masons are carving the central obelisk now. When they're done, we'll need mor e sandstone to finish the rest of the sun temple. As soon as we finish the vestibule, wall and foretemple, this monument will be c omplete. The sun temple is complete! Now that we've got enough sandstone, we can start on this monument. My workers a re clearing the site now. Masons are working hard to complete this mausoleum. Everything's on schedule, a nd I don't expect any problems. The mausoleum is complete. The [monument_name] is [percent_complete] complete. No courses have been completely laid in place yet. One course has been completely laid in place. [number_courses_complete] courses have been completely laid in place. The current course requires [quantity_needed_current_course_main] ([number_loads _current_course_main]) to complete. The current course requires [quantity_needed_current_course_secondary] ([number_ loads_current_course_secondary]) to complete. The current course requires [quantity_needed_current_course_main] ([number_loads _current_course_main]) and [quantity_needed_current_course_secondary] ([number_l oads_current_course_secondary]) to complete. The remainder of the [monument_name] will require an additional [quantity_needed _remainder_main] ([number_loads_remainder_main]). The remainder of the [monument_name] will require an additional [quantity_needed _remainder_secondary] ([number_loads_remainder_secondary]). The remainder of the [monument_name] will require an additional [quantity_needed _remainder_main] ([number_loads_remainder_main]) and [quantity_needed_remainder_ secondary] ([number_loads_remainder_secondary]). The [monument_name] is now complete, and contains a total of [quantity_total_mai

n]. The [monument_name] is now complete, and contains a total of [quantity_total_mai n] and [quantity_total_secondary]. mastaba pyramid stepped pyramid bent pyramid brick pyramid obelisk sphinx sun temple Alexandria library Abu Simbel Small Royal Burial Tomb Medium Royal Burial Tomb Large Royal Burial Tomb Grand Royal Burial Tomb Caesareum lighthouse mausoleum blocks of plain stone blocks of limestone blocks of granite blocks of sandstone bricks blocks of marble ingots of copper This mausoleum requires a carpenter's services. The Overseer of Commerce refuses to release plain stone to my workers. He claims you ordered that it be stockpiled. I disbelieve him, but perhaps you should str aighten him out. Your Overseer of Commerce says that you commanded him to stockpile limestone. Un less you have a talk with him, my workers will never get any deliveries. Did you really direct the Overseer of Commerce to stockpile sandstone? He will n ot authorize shipments from the Storage Yards. Could you ask your Overseer of Commerce to stop stockpiling white marble? We cou ld really use it at the monument. Your Overseer of Commerce says that you commanded him to stockpile granite. Unle ss you have a talk with him, my workers will never get any deliveries. Your Overseer of Commerce dares to blame you for the work stoppage! He claims th at you ordered bricks to be stockpiled. The Overseer of Commerce told me that you have ordered him to stockpile copper. I'm sure you have a good reason for doing so, but my men can't continue work on the monument without the commodity. The Pharaoh will not be the least bit amused if his life's story is not told in the most elegant fashion. With no Artisans' Guild, whom do you expect to illust rate the tomb? A rather drab looking tomb, isn't it? That's how it's going to stay unless some artisans show up soon! I always thought they were a lazy lot. You'd better se e what the delay is. Without any marble our talented stonemasons have nothing to do. That is a real shame, as I'd really like to see them much busier. You had better see to it tha t some marble gets imported quickly. The roof on this will leak like a sieve if we don't get some copper. If you can 't mine it than you had better import some. The sooner I get it the sooner this monument will be done! Workers are clearing and leveling the land. Now would be an excellent time to s tart amassing a goodly supply of marble. Work is progressing nicely. The laborers have all the supplies they need. It is hard to believe, but the Overseer of Commerce informs me that marble is be

ing stockpiled in our storage yards. Without marble, how can you expect work to continue? I've learned from a reliable source that granite is being stockpiled. Do you ex pect me to conjure up what I need from the sands of the Nile? You had better se e to it that some granite is made available to my stonemasons immediately. Without a supply of copper how can you expect the roof of this great structure t o be completed? Incredible as it may seem, your Overseer of Commerce has told m e that he's stockpiling it. We're waiting for peasants to clear the land. Now that the land is cleared, stonemasons are putting the foundation in place. The foundation is complete, so now we can work on the floor. We're erecting some columns now that the floor is laid. Building a roof is the next step. The columns are complete. Now we need some copper to finish the roof so that it will glisten like the sun. We're just putting the finishing touches on the Library now. Alexandria's Library is finished and is the center of learning in the known worl d. Peasants are hard at work, clearing the land for the Caesareum. Now that the land is ready, the stonemasons are busy laying a solid foundation. Our tired stonemasons have finished laying the foundation. No rest for the weary , though: construction of the temple is underway. With the central temple complete, work has begun on the patio! >From patios to porticos! Our skillful stonemasons have finished the patio and h ave begun work on the portico. The stonemasons have started placing the roof on the portico's pillars. All of the roof sections are in place on the porticos. The Caesareum's majestic entranceway is finished. Stonemasons have finished the Caesareum's interior and have turned their attenti on to the granite obelisks that adorn the exterior of the building. The Caesareum is complete and celebrates the union between Egypt and Rome. Peasants have begun the arduous task of clearing the land. The stonemasons are busily laying the foundation for the Lighthouse. The foundation is almost complete and the parquet floor is being installed. With the parquet floor complete, the stonemasons have turned their attention to the first tier of the Lighthouse. The stonemasons don't have much time to admire their work on the first tier, for work on the second octagonal tier will begin soon. The Lighthouse is really beginning to take shape. The octagonal tier is done, an d the stonemasons will begin the cupola soon. The last piece of the Lighthouse had been laid in place, but the monument won't be complete until the scaffolding is removed. That work is beginning now. Most of the scaffolding has been removed, and the Lighthouse is nearly complete. The Pharos Lighthouse is finished and shines as a beacon over the Eastern Medite rranean Sea. Workers are busy working on Abu Simbel. Make sure that the carpenters have plent y of wood so that they can build scaffolding in a timely fashion. The impressive figures of our Ramses II welcome all who approach Egypt from the south. The artisans and masons refuse to step foot in the Royal Burial Tomb without lam ps. It is awfully dark in there! The artisans and masons are busy at their crafts, and work on the Royal Burial T omb is progressing nicely. Remember to keep the Artisans' Guild supplied with cl ay and paint to help ensure that everything goes smoothly. The Royal Burial Tomb is complete. All that is lacking now are the burial provis ions the deceased will need in the Field of Reeds. The hidden Royal Burial Tomb is now ready for the Pharaoh. May Horus guard the t omb and strike down anyone who may dare to violate it! Lamps: Workers can't get to the tomb's entrance. See what's blocking the way. Workers can't get to the monument's staging area. See what's blocking their acc

ess. *179 ----------------------------------------------------------------------Work Camp This Work Camp houses laborers who can work either on floodplain farms or on mon uments. This Work Camp needs workers to support the manual laborers based here. We supply as much unskilled labor as is humanly possible. Our laborers are off looking for work. Our laborers are off working on floodplain farms. Our laborers are off working on monuments. Our laborers are off working on both floodplain farms and monuments. *180 ----------------------------------------------------------------------Brickworks Clay and straw are combined here to form sturdy, durable bricks. Production is complete. Your Overseer of Commerce ordered a halt to brick production. This Brickworks has no employees. Not a single brick can be made. This workshop has all the employees it needs. It produces tons of bricks. This Brickworks has some unfilled jobs, which slows down brick production somewh at. This workshop is understaffed, and it takes longer to produce bricks than it sho uld. Very few people work here. Brick production is much slower than it could be. With hardly any workers, this Brickworks will produce very few bricks over the c oming year. This workshop needs clay delivered to it, from a Storage Yard or a Clay Pit, to produce bricks. This workshop needs straw delivered to it, from a Storage Yard or a Grain Farm, to produce bricks. Clay: Straw: *181 ----------------------------------------------------------------------Barley Farm Barley is a key ingredient for beer, without which our civilization would surely not exist. Production is complete. Your Overseer of Commerce commanded that barley farming should cease. This farm has no workers. The land lies fallow. This farm has all the workers it needs. It gets maximum yield, given its fertili ty. This farm has a few job openings. It could grow more barley with more workers. This farm is understaffed. The barley crop could be much better than it is. So few farmers work here that we have barely enough barley for 'lite' beer. With hardly any workers at this farm, Egyptians might soon be reduced to drinkin g water. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next barley harvest is in *182 ----------------------------------------------------------------------Chickpea Farm Chickpeas are a versatile source of protein, and quite popular in your people's diets. Production is complete. Your Overseer of Commerce ordered a halt to chickpea farming.

This farm has no workers. The land lies fallow. This farm has all the workers it needs. It gets maximum yield, given its fertili ty. This farm would like to hire more workers. It could grow more chickpeas than it does. This farm is understaffed. Its workers grow fewer chickpeas than the land could yield. There are very few farmers working here. Chickpea production is far from maximal . With hardly any workers at this farm, the chickpea harvest will be negligible. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next chickpea harvest is in *183 ----------------------------------------------------------------------Fig Farm Figs figure prominently in the balanced diet that people need for health and hap piness. Production is complete. Your Overseer of Commerce ordered a halt to fig farming. This grove has no workers. The trees are wild and barren. This grove has all the workers it needs. It gets maximum yield for its fertility . This grove could use more workers. It would produce more figs. This grove is understaffed. Its workers harvest fewer figs than they otherwise c ould. There are very few farmers working here. Fig production is far from maximal. With hardly any workers at this farm, it will barely give a fig. This farm's land was blighted by the recent swarm of locusts, and will take some time to recover. Land is fertile. The next fig harvest is in *184 ----------------------------------------------------------------------Transport Warship Hull strength Very strong Strong Good Average Fair Weak Hold position When so ordered, the ship remains in position, blocking passage of all enemy shi ps for as long as it remains afloat. Engage nearby enemies Under this order, the warship guards a small area. It moves to attack any enemy soldiers or ships that come within range. Seek and destroy all enemies With this order, the warship searches far and wide for enemy ships and soldiers, attacking any that it can reach. Repair The ship returns to a Shipwright for repairs. Captains of heavily-damaged ships will head in for repairs on their own initiative. Return to Wharf This instructs the ship to return to its parent Wharf, where its crew can rest a nd revitalize their spirits.

Hold position When so ordered, the ship remains in position at all costs. It might not remain afloat for long if attacked. Evade enemies This ship's captain has standing orders to evade. Unless told otherwise, he avoi ds enemy contact at all costs. Embark This order instructs the ship's captain to pick up a company of soldiers for tra nsport. Disembark This order tells the captain to drop off a company of soldiers onto dry land. Crew fatigue Rested Tired Exhausted Archer Company, Chariot Company, Infantry Company, on board *185 ----------------------------------------------------------------------Chariot Workshop Expert craftsmen produce 'war wheels,' one of Egypt's deadliest weapons, here. Production is complete. Your Overseer of Commerce decreed that chariot production should cease. This Chariot Maker has no employees, and will produce no war wheels at all. This Chariot Maker is fully staffed, and produces many high-quality chariots. This Chariot Maker could use more workers to reach its full potential for chario t production. This Chariot Maker is understaffed, and produces chariots more slowly than it sh ould. Very few people work at this Chariot Maker. Chariot production is slow as a resu lt. With hardly any employees, this Chariot Maker will produce very few chariots ove r the coming year. This workshop will produce no chariots without a shipment of wood, whether from a Storage Yard or a Wood Cutter. Stored wood, *186 ----------------------------------------------------------------------*187 ----------------------------------------------------------------------Unknown Local Deity Patron God *188 ----------------------------------------------------------------------Festival Square When you instruct your Overseer of the Temples to throw a festival in honor of o ne of the gods, citizens gather here to participate. Hold a festival to make the people happy, and to appease the gods A festival is currently in progress *189 ----------------------------------------------------------------------Altar of Sebek Oracle of Min Altar of Ma'at Oracle of Horus Altar of Amon Oracle of Thoth Altar of Anubis

Oracle of Sekhmet Altar of Isis Oracle of Hathor *190 ----------------------------------------------------------------------Papyrus Maker Here reeds are bound together to make papyrus, which educational institutions re quire for writing down information and sharing knowledge. Papyrus may also be pr ofitably traded. Production is complete. Your Overseer of Commerce decreed that papyrus production should cease. This Papyrus Maker has no employees, and will yield no products as a result. This Papyrus Maker is fully staffed, and produces ample high-quality papyrus. This Papyrus Maker could use more workers to reach its full potential for papyru s production. This Papyrus Maker is understaffed, and produces papyrus more slowly than it sho uld. Very few people work at this workshop. Papyrus production is slow as a result. With hardly any employees, this Papyrus Maker will produce little papyrus over t he coming year. This workshop will produce no papyrus without a shipment of reeds, whether from a Storage Yard or a Reed Gatherer. Stored reeds, *191 ----------------------------------------------------------------------Cheat dialog Disable cheats *192 ----------------------------------------------------------------------Granite Quarry Obelisks use the heavy blocks of sturdy granite that you carve from the bones of the earth here. Production is complete. Your Overseer of Commerce ordered that no more granite be quarried. This quarry has no workers. Production has ceased. This quarry has all the workers it needs, and is working flat out to produce gra nite. This quarry is working below maximum capacity. Production could be slightly more efficient with more workers. This quarry is understaffed. It takes longer to produce granite than it should. Very few people work here. The quarry yields very little granite. With hardly any workers here, output has nearly stopped. It will produce little over the coming year. *193 ----------------------------------------------------------------------Copper Mine Easily worked and durable, copper makes fine weapons and a valuable export. Production is complete. Your Overseer of Commerce ordered a halt to copper mining. This mine has no workers. Production has ceased. This mine has all the workers it needs, and is producing plenty of copper. This mine is working below maximum capacity. Production could be slightly more e fficient with more workers. This mine is understaffed. It takes longer to produce copper than it should. Very few people work in this building. Production is slow as a result. With hardly any workers here, output has nearly stopped. It will produce little over the coming year. *194 ----------------------------------------------------------------------Sandstone Quarry

Only sandstone has the right properties for mausoleums and sun temples. Production is complete. Your Overseer of Commerce ordered that no more sandstone be quarried. This quarry has no workers. Production has ceased. This quarry has all the workers it needs, and is working flat out to produce san dstone. This quarry is working below maximum capacity. Production could be slightly more efficient with more workers. This quarry is understaffed. It takes longer to produce sandstone than it should . Very few people work in this building. Production is extremely slow as a result. With hardly any workers here, output has nearly stopped. It will produce little over the coming year. *195 --------------------------------EGYPTIAN CITY NAMES-----------------------------Abu Abedju Bahariya Oasis Baki Behdet Bubastis Buhen Byblos Dahshur Dakhla Oasis Djedu Dunqul Oasis Enkomi Farafra Oasis Gaza Heh Henen-nesw Hetepsenusret Iken Itjtawy Iunet Jericho Kebet Kerma Kharga Oasis Khmun Knossos Kyrene Meidum Men-nefer Menat Khufu Mycenae Nekhen Nubt On Perwadjyt Pwenet Qadesh Rostja Rowarty Saqqara Sauty

Sawu Selima Oasis Serabit Khadim Shaat Sharuhen Thinis Timna Toshka Tyre Waset Migdol Alexandria Sumur Deir el-Medina Abu Simbel Actium Rome Tanis Pi-Yer Siwi Oasis Maritis Piramesse Athens Cleoantonopolis *196 ----------------------------------------------------------------------CRETE CYPRUS EASTERN AFRICA EASTERN DESERT GREECE LIBYA LOWER EGYPT DELTA FAYUUM NUBIA PALESTINE SINAI SYRIA UPPER EGYPT WESTERN DESERT LEBANON CANAAN *197 ----------------------------------------------------------------------Male Names Akunosh Benermerut Genubath Hemaka Inarus Khensthoth Mentuemhat Minnakht Nebhotep Nefermenu Neshi Nimlot Osorkon Pashedu Ptahshepses

Sennedjem Tahrqa Wepawetmose Yanhamu Zazamoukh Female Names Abana Baktwerel Duathor Enehy Herneith Hetephenebti Iras Isetemkheb Khamaat Kiya Meretseger Mutnodjmet Neferura Nofertiri Peshet Reddjedet Sutailja Tetisheri Ubastet Wepwawet *198 ----------------------------------------------------------------------None Small Bent Pyramid Medium Bent Pyramid Small Mudbrick Pyramid Medium Mudbrick Pyramid Large Mudbrick Pyramid Mudbrick Pyramid Complex Grand Mudbrick Pyramid Complex Small Stepped Pyramid Medium Stepped Pyramid Large Stepped Pyramid Stepped Pyramid Complex Grand Stepped Pyramid Complex Small Pyramid Medium Pyramid Large Pyramid Pyramid Complex Grand Pyramid Complex Small Mastaba Medium Mastaba Large Mastaba Sphinx Small Obelisk Large Obelisk Sun Temple Mausoleum Mausoleum Mausoleum Pharos Lighthouse Alexandria's Library Caesareum Colossi Temple of Luxor

Small Royal Burial Tomb Medium Royal Burial Tomb Large Royal Burial Tomb Grand Royal Burial Tomb Abu Simbel *199 ----------------------------------------------------------------------Overseer of Monuments in Storage Finished Click burial provisions to deliver. Amount to Dispatch All Click to Dispatch Cancel Increase Amount Decrease Amount Dispatch Burial Provisions Monument Rating No burial provisions need to be dispatched. Visit the construction site for more details. Work on this pyramid has not begun. You need peasant labor to begin this project, and plenty of plain stone and limestone to complete it. This pyramid is This pyramid is now complete! This pyramid is complete. It will forever house the sacred remains. Work on this brick pyramid has not begun. You need peasant labor to begin this project, and plenty of bricks and limestone to complete it. This brick pyramid is This brick pyramid is now complete! This pyramid is complete. It will forever house the sacred remains. Work on this stepped pyramid has not begun. You need peasant labor to begin this project, and plenty of plain stone to complete it. This stepped pyramid is This stepped pyramid is now complete! This stepped pyramid is done. It will forever house the sacred remains. Work on this bent pyramid has not begun. You need peasant labor to begin this project, and plenty of plain stone and limestone to complete it. This bent pyramid is This bent pyramid is now complete! This bent pyramid is done. It will forever house the sacred remains. Work on this mastaba has not yet begun. You need peasant labor to begin this project, and a good supply of bricks to complete it. This mastaba is This mastaba is now complete! This mastaba is complete, and will forever house the sacred remains. Work on this sphinx has not yet begun. You need carpenters, stonemasons, wood and plain stone to begin this project. This sphinx is This sphinx is now complete! Work on this obelisk has not yet begun. You will need blocks of granite to begin this project. You have This obelisk is This obelisk is now complete! Work on this sun temple has not yet begun. You will need blocks of sandstone to begin this project. You have This sun temple is This sun temple is now complete! Work on this mausoleum has not yet begun. You will need blocks of sandstone to begin this project. You have

This mausoleum is This mausoleum is now complete! This mausoleum is complete, and will forever house the sacred remains. Click to visit construction site. block stored blocks stored Work on Alexandria's Library has not begun. You will need peasant labor to begin this project, and a supply of marble and copper to complete it. The Library of Alexandria is The Library of Alexandria is now complete! Work on the Caesareum has not begun. You will need peasant labor to begin this project, and a supply of marble and copper to complete it. The Caesareum is The Caesareum is now complete! Work on the Pharos Lighthouse has not begun. You will need peasant labor to begin this project, and a supply of marble to complete it. The Pharos Lighthouse is The Pharos Lighthouse is now complete! Work on Abu Simbel has not begun. You will need carpenters, stonemasons and a supply of wood to begin this project. Abu Simbel is Abu Simbel is now complete! Work on the Small Burial Tomb has not begun. You will need stonemasons, artisans, clay, paint and lamps to begin this project. The Small Royal Burial Tomb is The Small Royal Burial Tomb is now complete! Work on the Medium Burial Tomb has not begun. You will need stonemasons, artisans, clay, paint and lamps to begin this project. The Medium Royal Burial Tomb is The Medium Royal Burial Tomb is now complete! Work on the Large Burial Tomb has not begun. You will need stonemasons, artisans, clay, paint and lamps to begin this project. The Large Royal Burial Tomb is The Large Royal Burial Tomb is now complete! Work on the Grand Burial Tomb has not begun. You will need stonemasons, artisans, clay, paint and lamps to begin this project. The Grand Royal Burial Tomb is The Grand Royal Burial Tomb is now complete! *200 ----------------------------------------------------------------------Phase One: Obtain granite to place rough structure Phase Two: Carpenters use wood to build scaffolding Phase Three: Stonemasons carve final shape, working from top to bottom Status: Not started Incomplete Complete Overall Progress: *201 ----------------------------------------------------------------------Generic1 Generic2 Generic3 Generic4 Generic5 Generic6 Generic7 Generic8 Generic9 Generic10 *202 -----------------------------------------------------------------------

I'm new here. I wonder what the city will offer to a person like me. I heard there is a job here for anyone who wants one. People say that this city has plenty of food to go around. *203 ----------------------------------------------------------------------I can't find a job here. I will look elsewhere. There's not enough food for me to eat. I'm moving out of this desert! Taxes are too high here. I'm surprised I wasn't taxed for leaving. I can't live on what they pay me here. Houses I've seen are overstuffed with people. I can't stay here without a place to live. *204 ----------------------------------------------------------------------I've been kicked out of my home, and through no fault of my own. I can't find a place to live! *205 ----------------------------------------------------------------------Maybe stealing from his treasury will get that false beard's attention! I take what I want! Don't try to stop me! Thievery is a lot more profitable than other jobs in this city! Take, take, take. That's all I ever do. *206 ----------------------------------------------------------------------Ohhh, my stomach! Oh, my head! *207 ----------------------------------------------------------------------Plague could break out at any time! I hope it stays in the poor parts of town! That a person of my quality could know hunger is scandalous! I don't think this city could handle an attack, and I have so very much to lose. How can so few workers properly cater to my needs? I'm treated far better than the gods! I hope they don't strike at us. I'm ashamed to live here. I hope our enemies don't take advantage of our reputat ion! Look at all these idlers! Why don't they get jobs? How can I lead a posh lifestyle if I'm not properly entertained? This city passes muster, I suppose. This city couldn't be better! These festivals would be so much better if they were by invitation only. *208 ----------------------------------------------------------------------Antelopes are no match for us! There will be steaks for everyone tonight. *209 ----------------------------------------------------------------------Ostriches are nearly invisible when they put their heads in the sand. Now, those are some BIG drumsticks! *210 ----------------------------------------------------------------------Birds are wily. They'll fly away if you don't approach them just right. Look at those beautiful birds, ready for roasting! *211 ----------------------------------------------------------------------Another perfect day for fishing. I hope the catch is as plentiful as usual. Our hold is overflowing, but you should have seen the one that got away! Move faster! We can't get back to work until you unload us. *212 ----------------------------------------------------------------------So many people are sick. I hope things don't get worse. I'm famished. It's hard to work on an empty stomach. I hope our enemies don't know how easy it would be to invade us. Job openings are everywhere! Maybe I can get a job as a fire marshal! I hope the gods don't unleash their wrath. I hear that our city doesn't have a good reputation. We could come under attack! I'll hold on to this job as tightly as I can. I know many people who are out of work. All I ever do is work. There's nothing else to do in this city. I like it here, but there is always room for improvement. I hope I live here forever! (not used) I'm ready to work!

With the fields under water, I work now for glory everlasting. *213 ----------------------------------------------------------------------I see sick people everywhere. A plague could break out! I'm starving. I'd rather be looking for food than for workers. City defenses are so weak, I could soon be filling jobs with foreigners instead of Egyptians. Without workers available, my job is impossible. I hope the gods don't unleash their fury. We need to pay more attention to them. Enemies could attack at any time. Our reputation is low, and no one respects us. With so many able people out of work, my job ought to be easy. It's boring here. I wish I could hire more entertainers. I don't mind living here. Things could certainly be worse. This city is the best! I'm the most popular person in the city. A lot of people need jobs. My list of job openings is huge, and I can't find any workers to fill the posts. *214 ----------------------------------------------------------------------I am off for a hard day's logging. This timber will be put to good use, I am sure. *215 ----------------------------------------------------------------------To the marsh I march for the reeds we need. These reeds will make some fine papyrus. *216 ----------------------------------------------------------------------My services are needed at the monument! This monument would be very short without my ramps and scaffolds. *217 ----------------------------------------------------------------------It's bricklaying time at the monument! With my bricks, this monument will be strong. *218 ----------------------------------------------------------------------I'm going to the monument to shape the stones. My stonework will endure through the ages. *219 ----------------------------------------------------------------------So many people have taken ill. I hope they recover soon, or else a plague might break out. I'm starving. Most of my customers demand food, and I can barely feed myself. Our defenses are flimsy. We could easily be invaded. I better be extra nice to my helpers. With this many job openings in the city, I could easily lose them. If we don't soon pay the gods more respect, they are going to dole out a miserab le punishment. I wouldn't dream of letting my reputation slip as far as this city's has. We cou ld soon pay the price. I'm lucky to have a job. I know a lot of people who are out of work. Nothing whatsoever happens here. I wish there were more shows to see. I won't complain about this city... but I could. This city is tops! The bazaar needs some items, and I'm going to get them. These goods will make welcome additions to the bazaar. *220 ----------------------------------------------------------------------My supplies sold like hot cakes! I'm going back to the Bazaar for more. I do my best to give the people what they want. *221 ----------------------------------------------------------------------These baskets are too heavy for a little kid like me! That bossy lady makes me carry goods all day! Maybe I just carry baskets now, but one day I'll run the Bazaar. *222 ----------------------------------------------------------------------I'm not taking these supplies any further until someone's available to unload th em. No one can accept these goods! That's okay, I can use the rest. I have to go clear across the city with these goods. It'll take all day! *223 -----------------------------------------------------------------------

We're doing more than our share of work. We need more help. I'll wait here until some space for this stuff opens up. Am I there yet? I can't haul these goods much further. *224 ----------------------------------------------------------------------I wonder if this city has any sights I could see while they unload my ship. We're waiting for some cargo to be delivered to our ship. I don't know why we came. This city never trades, and the shore leave is boring. I love the art of the deal! I can't wait to trade my supplies. What a bountiful journey! *225 ----------------------------------------------------------------------Our long and dangerous trek here was for nothing! This city won't trade. Buy low, sell high. That's my motto! It's the trader's life for me! I'll be a hero when I bring these goods back to my home land. You talk a fine bargain, my friend. I'll barely make back my costs. *226 ----------------------------------------------------------------------I've never seen so many sick people. I hope a plague doesn't break out. It's hard to catch these clubs when you're doubled over with hunger pangs. Maybe I can throw these clubs at the enemy should they attack. Little else is de fending this city. I see job vacancies everywhere! I wonder if I could juggle more than one job. I'm expecting the worst. The gods must think we've forgotten them. This city has a worse reputation than I do. I hope no one attacks us. I wish there were more jobs in this city. None of the people I entertain can pay me. I can only juggle so much. I wish there were other entertainers in the city. This city isn't too bad. There's no place I'd rather juggle. I love working these festival crowds. Everyone's so happy! *227 ----------------------------------------------------------------------If health doesn't improve in this city, I'll be playing only funeral dirges. I'd sing for my supper, but this city doesn't have enough food. Maybe I could beat invaders over the head with my sistrum. The city is not defe nded well. All my performances are solos. This city doesn't have enough workers. I hope my music soothes the gods. Their anger could soon rain down on us. Our terrible reputation could provoke an attack! For the last time, I am not hiring any more roadies! So many people are looking for work. Even an entertainer likes to be entertained! There's not enough to do here. This city could be a lot worse, I suppose. I hope we continue to make beautiful music in this city for a long time. These festivals are great! Everyone sings along. *228 ----------------------------------------------------------------------Many people have taken ill in the city. I hope I don't catch anything! I can't prance and leap very well without enough food! Invaders would have little trouble taking over our city. Nothing defends it. Another dance partner lost to the worker shortage! I hate dancing alone. We should do more to appease the gods - and quickly! This city's reputation is worse than a juggler's! I hope we aren't attacked. If I weren't so light on my feet, I would trip over all these jobless people! (Yawn) I need to be entertained! This city is just about as good as any other city, I guess. This city is fantastic! These festival crowds are so enthusiastic, they make me want to leap higher. *229 ----------------------------------------------------------------------People's health is in jeopardy. The risk of plague is great. I'm as hungry as a hippo, but there's little food to be found. I ought to learn the war craft. With our defenses so weak, we're at risk. The worker shortage could cause real trouble in the city.

To tell the truth, I would not dare to treat the gods so badly. This city's reputation is checkered at best. We could be attacked. For most, finding work in this city is a trivial pursuit that ends in failure. This city should clue in to the lack of entertainment! I'm not sorry to live here. This city has a monopoly on my heart. I love it here! Get your beer here! Warm, flat, refreshing beer! Low in sediment! *230 ----------------------------------------------------------------------The city is flooded with sick people. I hope a plague doesn't break out. No priest of Osiris should have to suffer from hunger! Our city is almost defenseless. I hope no one attacks. Without workers, we may not be able to pay Osiris the respect he deserves. Osiris is not the only god made angry by neglect. Our city is the laughingstock of Egypt. We are ripe for attack. Unemployment is a serious problem in this city. I hope more jobs open up soon. Even a priest needs more than prayers to be entertained. This city is adequate. Osiris is proud to be worshiped in such a fine city. Festivals warm Osiris' heart. Osiris could punish the city for its neglect with a low flood. *231 ----------------------------------------------------------------------The people coming to the Temple don't look healthy. I hope the illness doesn't e scalate. I don't have enough food to feed Ra or myself! I wish it were up to Ra to defend our city. I don't think this city does a good job of it. I hope this city finds more workers soon. Services could soon suffer. This city would do well to pay more respect to the gods. Reputation is important. Without it, the city is prone to hostile take over. I've never heard more people ask Ra whether they'll finally land a job. I need more entertainment. Pleasing Ra all day isn't easy, and I need to relax. I have no major complaints about this city. The only place better than this city is the Field of Reeds. Ra loves to see his people during the festival. Our city is an embarrassment to the rest of the Kingdom. *232 ----------------------------------------------------------------------Poor health could result in plague if nothing is done about conditions in the ci ty. The rumbling of my empty stomach distracts me from my duties to Ptah. Our holey defenses will be useless if anyone chooses to attack us. It saddens Ptah to see industries idle because of the worker shortage. The gods my inflict a just retribution if the city continues to ignore them. Our ill repute could encourage invaders. Ptah wishes that all the unemployed in the city could find productive work. I like to have a good time, just like anyone else. I wish there were more entert ainers in this city. This city has its problems, but its a good place to live. This is the best crafted city in all of Egypt! Ptah knows that holidays make workers happier. Ptah's guiding hand can do only so much. The industries in this city need more w orkers! *233 ----------------------------------------------------------------------A plague may wreak havoc on the city if health does not improve. All day, I battle my hunger. I need more food. We'll have to rely on Seth to protect us in battle. The city isn't prepared to d efend itself. Services are suffering because no workers can be found! This city should stop provoking the gods' anger with its inaction. We may soon find out how little others think of our city when they sweep in and destroy it.

The legions of the unemployed clog the streets. It's hard to believe how dull it is here! This city is suitable enough for me. This city is unrivaled in all Egypt! Even Seth's warriors need the occasional festival. Glory is on the horizon! Enemies are fast approaching the city. *234 ----------------------------------------------------------------------Bast cries to see so many sickly people. I hope the plague doesn't strike. It's hard to get enough food in this city. Hunger strikes everyone. Our city's woeful defenses invite our foes to attack us. Our city cannot possible run well with so many job openings. The gods are turning their backs on this city. We should pay them more respect. The city's reputation is terrible. An invasion could come at any time. Not even Bast can lighten the hearts of so many jobless people. Bast is horrified by the lack of entertainment in this city. This city isn't a bad place to live. This city is the greatest! Bast loves a good festival. People in the city are deeply unhappy. They could soon turn to crime. What's a priestess to do? There is so little diversion here. Bast grants me power to heal the sick before they spread their disease. *235 ----------------------------------------------------------------------The city may soon learn that bad health can lead to a horrible plague. My mind is fed with learning, but my body hungers for food. Invaders would have no trouble penetrating our scanty defenses! The scarcity of workers reverberates throughout the city, limiting its services. The city's sacreligious ways could cause the gods to smite us! Ah, reputation, reputation. Our scandalous reputation invites attack. Even education won't cure this city's jobless problem. Boring, dull, tedious, monotonous, ho-hum. This city is all five. This city is thoroughly average. This city earns top marks! One can learn much about human nature at a festival. *236 ----------------------------------------------------------------------People are sick. My medical papyri tell me that the illness could soon escalate to plague! I'm famished. It's hard to lift my scrolls on an empty stomach. Even the simplest enemy could manage to get through our defenses! Unless more workers arrive soon, the city will surely suffer. The literature is replete with stories of angry gods and their vengeance. History shows that a city like ours will pay serious consequences for its poor r eputation. There are a lot of umemployed in the city. At least they have plenty of time to read. Sometimes my eyes like to rest on something other than hieroglyphs. I want to se e a show! This city is comparable to others I've read about. This city is the best that history has ever known! *237 ----------------------------------------------------------------------I'm afraid to go into some neighborhoods. People are sick, and I don't want to c atch anything. I'm weak from hunger. I'm nearly collapsing under the weight of all this water. It seems that it will be up to the citizens to defend this city if it comes unde r attack. Jobs, jobs everywhere, and not a worker to fill them. If I were a god, I wouldn't be pleased with this city's lack of attention to me. I hear that other cities are laughing at us and are planning to invade. I see plenty of people out of work as I make my deliveries. Carrying water is not entertainment. I wish we had some real diversions here. I like living here, but if I were running the town I'd do some things differentl

y. There is no better place upon this earth. *238 ----------------------------------------------------------------------People are so concerned about catching the plague that they're neglecting their teeth. I've had so little to eat lately...what a sad waste of perfect teeth. The city's defenses are full of gaps. Our enemies could have their way with us. This city's workforce is like an old man's mouth. So many holes to be filled! I'm worried about this city's molars - I mean morals! We need to pay the gods mo re respect. Our reputation is rotten. We could be attacked. I've never seen so many people out of work before! I'm bored! I guess I'll brush my teeth again. This city is okay. Only a few cavities! This city has the brightest smile in all of Egypt. *239 ----------------------------------------------------------------------With city health so dismal, I'm a busy man. Still, plague threatens. Being hungry all the time isn't good for me. I'd advise this city to bolster its defenses so our enemies do not do us damage. I've seen many workers pushed to their limits. This city could use more employee s. I don't think we're paying the gods enough respect. This is terribly risky behav ior. Our base reputation invites others to attack. Sitting idly by waiting for jobs is bad for our people's health! I've had people come in for checkups just because they've got nothing better to do! This city is good enough, I guess. I cannot imagine a healthier place to live. Plague could strike us dead at any moment! *240 ----------------------------------------------------------------------Judging by the number of sick people in this city, I could soon have my hands fu ll! I'm famished. Before long, I'll be skinnier than a mummy! The city is not securely wrapped in defenses. An enemy could easily defeat us. If I ever wanted to leave embalming behind, now is my chance. So many job openin gs! The gods could soon unravel our city if we don't pay them more respect. The city's bad reputation could be the death of us all. We could be attacked at any moment. When I see so many people out of work, it makes me glad that I have a job. This city is as dead as the bodies I work with all day. I wish the city were ali ve with entertainment. I might as will live here. It's about as good as anywhere else. I feel truly sorry for my clients. They aren't around to enjoy this incredible c ity! Health seems to be worsening throughout the city. *241 ----------------------------------------------------------------------(Not used) Malaria doesn't seem to be a problem here. An outbreak of malaria could strike if something isn't done. *242 ----------------------------------------------------------------------I hope a plague doesn't break out. Plagues can spread like wildfire. Even when fires are burning, all I can think about is how hungry I am. If our enemies invade, the whole city could go up in flames. I fear that some of these half-empty buildings could catch fire. I wish there we re more workers. The gods' fiery wrath will come down on us if we don't pay more respect. I wouldn't dream of letting my reputation sink so low. Our city's bad reputation is inviting attack.

I've had more people volunteer for the fire department. These people need jobs. Firefighting is hard work, and I'd love to cool off with a good show. There's n ot enough of that here. I'm satisfied with this city. This city is cool. I can't talk now. I'm busy dousing this fire. This fire could burn the whole city down if I don't act fast! Ooh, that's hot! *243 ----------------------------------------------------------------------A lot of people are in much worse condition than the buildings. I hope things do n't get worse. Starvation might not affect the strength of these buildings, but it sure affects mine! How are we to defend ourselves? The city's defenses are laughable. Why does it matter if these buildings collapse? No workers are in them anyway. If the gods are angry, not even the best architect can fix the damage they cause . Our city's reputation is so low, I fear our enemies will attack. By my estimation, a lot of people are out of work. Ho hum. Even architects like a little fun every now and then. Life here could be a lot worse. This city has everything an architect's heart could desire! There are so many places in poor condition, I can barely keep up. I hope I'm credited for the great condition of this city. *244 ----------------------------------------------------------------------With so many people so weak and sickly, I fear for the future. I haven't eaten in so long, even I'm considering stealing food! If invaders do come, it looks like it will be up to me to defend the city. If I didn't enjoy the danger of police work, I'd quickly take one of the many av ailable jobs. If I were running things, I'd pay more attention to the gods. I've heard our city is an easy mark for invaders. We have a bad reputation. I don't like to see this many jobless loiterers. I can't walk my beat without tr ipping over them! This city is dull. I can't find any good shows to see. This city isn't perfect, but then what city is? If only the Bazaar carried donuts, this city would be perfect. Everybody's friendly here. No one is reporting any crimes. A few crimes here, a few crimes there, but nothing out of the ordinary. Even I don't like to walk in this part of town! I'm really too busy to talk right now - ask me again later. I'll do my part to make sure this city is safe! Fighting invaders wasn't in my job description! These rascals aren't taking over the city on my watch! The enemy could soon win if I don't get some help! *245 ----------------------------------------------------------------------It seems an illness is taxing the people's health. I pray a plague doesn't strik e. I wish people could pay their taxes in food. I'm so hungry! Our city doesn't seem capable of defending itself! No amount of tax money is going to make this city run smoothly. We need more wor kers! We owe the gods a great debt, and I don't want to be here when they come to coll ect! I've heard that invasion is imminent given our standing in Egypt. Many of these houses have unemployed workers! How can they be expected to pay ta x? As much as I like collecting taxes, I'd still like to see some professional ente rtainment. Life isn't too bad here.

I'd rather live here than anywhere else! This city could bring in so much more revenue if they'd just hire some more tax collectors. Seems like the nicer their houses, the more people grumble about paying their sh are. I hate collecting taxes from these run-down houses. It's hardly worth my time. *246 ----------------------------------------------------------------------Health conditions in this city are criminal. Plague is the punishment that fits the crime. I'm so hungry, a good meal will buy you any verdict you want. What woeful defenses! Our enemies could walk right into the city and take over. I've never seen so many job openings before! The gods will find us guilty of neglect if we don't start paying more attention to them. Our city is judged among the worst in the Kingdom. I dread the execution of our punishment. Unemployed people have too much time on their hands, and that's dangerous. This city is guilty of poor entertainment options! This city is balanced: nothing too good, but nothing too bad. I judge this city to be the best. (not used) I hope I will earn a funeral procession when the time comes. All is quiet in the court. There is no crime here. I've been trying only petty cases. Nothing too serious! I can barely manage my caseload, yet the streets are still unsafe. *247 ----------------------------------------------------------------------My painting and plastering skills are needed at the monument! I capture the stories of Egypt on the walls of the royal tombs. *248 ----------------------------------------------------------------------Gold should be for the living, not the dead! Just think of the fortune I'll have when I sell off all those treasures! *249 ----------------------------------------------------------------------We'll fight to the death to defend our fair city! The enemy is too much for us! If we escape them, we'll be ready to fight another day. Enemies are coming this way! We're as dangerous as a crocodile, ready to attack our invaders when they arrive . If and when our foes come, we'll be ready for them. *250 ----------------------------------------------------------------------Row harder! We must protect our ship at all costs! The enemy is here! All hands prepare for maneuvers. Bring on the attack! We're prepared. We're ready to serve if the need arises. *251 ----------------------------------------------------------------------Chariot Exact 1 *252 ----------------------------------------------------------------------No enemies have been sighted, but we're ready nonetheless. We're coiled like an asp, eager to strike at the approaching enemy. You call that an army?! We'll have no trouble defeating that motley crew. This enemy is a fierce one! I'm doing all that I can to defeat them. *253 -- TXT_RC_SUN_TEMPLE Sun Temple Phase 1 The rough obelisk has been placed and workers are clearing the site Phase 2 Carpenters are placing scaffolds around the obelisk Phase 3

Stone masons are carving the final shape of the obelisk Phase 4 The vestibule, wall, plaza, and fore temple are being constructed A lone stone mason is waiting for stone. stone masons are waiting for stone. The Sun temple is percent complete blocks of stone are needed to finish construction of the Sun Temple. *254 ----------------------------------------------------------------------Sutymose Nimlot Pamu Shabaka Zazamoukh Wahka Osorkon Jarha Genubath Bakenmut Wepwawetmose Wahankh Ankhnefer Horwebbefer Horapollo Kaka Khensthoth Kha'y Inarus Herenamenpenaef Narmer Nebitka Nebmaatre Naga-ed-der Menmire Amenmose Addaya Ankhsheshonq Benermerut Djedptahefankh Akunosh Amenhirkopshef Ameneheb Apophis Bakenkhonsu Deniuenkhons Heqamaatre Horemheb Hornedjitef Hosay Harkhuf Harmhabi Ibana Irhoreru Ishpi Iufankh Iufenamun Iuseneb

Kadjadja Khonsirdais Khakheperraseneb Manetho Menmet-Ra Merirahasetef Mernebptah Meryrahashtef Neferhotep Neshorpakhered Miankkhnum Niumateped Pedibastet Qenymin Rudiju Sneferu Heptseshet Amkhaibitu Maatafemsesh Setqesu Taret Hetchabehu Amsenef Ambesek Thenemi Sethgregorshef Hansptah Ankhenrimhat Nenedjasondjed Jeremshepenwet Sasolomonmut Rajohnhotep Kethnakte Akenaba Shmikenakht Roneith Ankhscotshonq Amenwaynsu Tanutamun Wadjtonymose Labarjamoukh Saltsenkhamen Zizzamoukh Pramessu Sipair Shawnbaka Sisekhmet Panas Maakha Butehamun Nekhen Ankhu Craigamun Remensses Ashaamedes Ib'remedes Bewethaat Inyotef Niankhkhnum Khnumhotep

Sinuhe Senwosret Setka Niumateped Ahkenrusses Padalineith Montuhotep Keraghotep Montumery Horemchadhotep Meryrahashtef Ipy Akunosh Akencheres Djedptahefankh Herenamenpenaef Simontu Mekuniwetel Nespanetjerenpere Shedsunefertum *255 ----------------------------------------------------------------------Tutu Shewet Bebaat Neferheret Naasheba Nebabui Webaoner Ramesses Hemjunu Ptahhotep Imhotep Prehotep Amasis Ptahnefer Impeihotep Menkaure Gebu Ankh-hori Khonshotep Khonsnefru Merykhons Beshotep Merybes Ptahhudjankhef Meryedjo Edjohotep Heqetmeses Menheqet Akenheqet Kheprihotep Akenkhepri Merykhepri *256 ----------------------------------------------------------------------Itchenkhamen Techemes Djesersukhons Ay Aadmeru Nebumery

Nebaak Burglakhamen Amunloot Pedibandit Nebnodjmet Ankhefeneb Akeneb Nebtet Nekhbehotep Herishef *257 ----------------------------------------------------------------------Nebwam Ankhmery Pasebakhaenniut Her-uben Seshed Kingmery Pedidavi Akenturner Carnegmose Forbesankh Snotmose Rockesenmut Anhetepf Seshemfenti Minkhat Nehahra Ankhwa Yuya Kaha Poy Fraankptah Stevemeses Merymar Tjanefer Takany Wadjet Paser Hetchabehu Hrafhaf Nehahra Nehawelti Neret *258 ----------------------------------------------------------------------Onurishotep Meryonuris Onurisnodjmet Karem Iuseneb Khahor Wahmery Ankhmery Techemesmery Nestanebetasheru Raia Shedsunefertum Serapion Tymisba Taharqa Panehsy

*259 ----------------------------------------------------------------------Apoutit Amanishakheto Abana Bunefer Hatshepsut Hettimenhu Iras Khamereernebty Kiya Mehetweshket Kristenefer Nefertiti Neferkatia Shananofru Awildamer Andremose Hetemaria Heidinefer Lisatiti Duatnefret Nyla Donamoses Claudipatra Tabubu Tetisheri Yunet Weretimtes Pebatma Sofiwepet Neferneferuaten Ubastet Baktwerel *260 ----------------------------------------------------------------------Marakhen Seshedakhen Nebuakhen Hedjakhen Siamun Nodjmet Amenemopet Mekuniwetel Meryptah Naneferkeptah Neshi Padiamenet Shepenwepet Udjahorresne Wenis Payneferher *261 ----------------------------------------------------------------------Nile Master Pride of Osiris Tefnut Cruiser Purveyor Swift Trader Breeze Barterer New Dealer Swapper

Barge of Plenty Pomegranate Navigator Bounty of Ptah Procurer Demander Supplier *262 ----------------------------------------------------------------------Searseneb Akenwalmart Bakenbradleehotep Nefermacy Pennybastet Gapahmose Amunherpanesha Huya Nigmed Paperpa Tefibi Amihotep Kevinefer Tobykhamen Pebes Salatis *263 ----------------------------------------------------------------------Hapimen Tielamun Nebrianmes Harsiese Bay Bek Serkheru Dannikhamen Meryhem Pethotep Wenefakhen Shetchaat Heredhotep Ahinodjmet Ahitut Nodjmet-ta-sherit Pepi Thothotep Smendes Sithoth Minmery Siunnefer Unneferhotep Minhotep Merythoth Djau Bakenaten Ishpi Katep Pathemwia Nigmed Suty *264 ----------------------------------------------------------------------Yoyomaatre Bakenabbamaat

Claudipaatra Wia Wabkhet Heret Naunakht Heria Hunro Haphen-refer Retep Hatshepsut Nofertiri Ptennisnet Ankhesenaten Apoutit Beketaten Dedi Duathor Esemkhebe Hathor Hehenhit Henutnofret Hetepheres Iniihue Ipip Isetnofret Iutenheb Karem Khamaat Kiya Meketre *265 ----------------------------------------------------------------------Mercia Bunefer Ipuky Innovandora Sinuhe Nebefer Nenufer Neskhons Pekersater Reddjedet Seshseshet Tabubu Taweret Tefenet Ubastet Wenis *266 ----------------------------------------------------------------------Siosiris Osirishotep Pedosiris Akenosiris Wahosiris Tutankhosiris Merenosiris Iufosiris Sebekhotep Sisebek Wasebek Akensebek

Pedimin Tutankhmin Merymin Akenmin *267 ----------------------------------------------------------------------Menma'atra Akenra Nefera Ranofret Mutnodra Meryra Ramose Rashepses Ma'athotep Meryma'at Pedima'at Neferma'at Akenhorus Iunhorus Bakenhorus Wahorus *268 ----------------------------------------------------------------------Ptahhotep Ptahhudjankef Ptahmose Pediptah Ptahhemhat-Ty Ptahhemakehet Akenptah Waptah Amonhotep Akenamon Siamon Bakenamon Merythoth Thothnodjmet Akenthoth Pedithoth *269 ----------------------------------------------------------------------Siseth Wahseth Sethmesses Meryseth Sethmose Pediseth Akenseth Sethnodjmet Anubishotep Anubismose Bakenanubis Sianubis Akensekhmet Sekhmetnakht Niankhsekhmet Merysekhmet *270 ----------------------------------------------------------------------Pedibast Sitbast Basthotep Bastnofret

Bastmire Bastwedjebu Bastemshaf Akenbast Isetnofret Sitisis Isismose Isisnodjmet Sithathor Pedihathor Meryhathor Hathornofret *271 ----------------------------------------------------------------------Nebnefer Anhirkawi Kenhirkhopeshef Anupemheb Prahotep Panhesi Paneb Sithoth Kjaemwase Neferabu Amennakht Kha'nun Mentmose Patwere Pa'anuket Harshire Keneben Hormin Tjanefer Amenwa Pentaweret Pentahetnakht Nesamenopet Sobeksankh Pinejem Sinnejem Ankhu Ametju Rensi Khunanpu Thutinakhte Khentika *272 ----------------------------------------------------------------------Ptahshedu Ankhtifi Beshirkopshef Merybes Bakenbes Heqethotep Waheqet Nefertumhotep Merynefertum Nephthysankh Meryneith Siselkis Merytaweret Medesian

Akenimsety Akenselket Si'isis Akenisis Akenfluoris Novakhamen Merytecheknen Mektyabehu Khenmrshabehu Hetch-abehu Mesedjerikem Saieb Sarekhyt Wahetau Eckerdhotep Meryrevco Bakenosco Akenbayer *273 ----------------------------------------------------------------------Tesersukhons Anubisherkhepshef Anubismose Naneferkeneith Sekerhotep Merygeb Noferanpu Anpunodjmet Tutankhanpu Meryhaat Swaadjhaat Feqaadjem Awsenef Nebseshta Benumery Duamutefhotep *274 ----------------------------------------------------------------------Abemose Meryneba Fenti Heptsesh Uath-nesert Wahnet Netti Techemes Bebaat Webed Kymery Nenesert Shemshu Hepertmenu Selkishotep Pedijon *275 ----------------------------------------------------------------------Casijonesahken Ptahshepses Pinotmou Necho Dougeptah Ptahnetjeru Sabef

Salatis Pamose Siptah Hori Montuhirkopshef Fiskhamen Khufu Thutmose Nesmont *276 ----------------------------------------------------------------------Merydonut Samspadehotep Mektuankh Kojahken-ta-sherit Bluhotep Ahkenbadgaten Cuffnefer Pedibarnahmose Rasiren Magnumhotep Rockfordmaatre Kojahken Fridayahmose Polyseneb Wiggumwenemef Hammereperre *277 ----------------------------------------------------------------------Takelot Amineweh Nebuwaat Bewet Iaret Neret Ankhet Hedjemet Khenmeshemefkaat Mekeshkesh Amhetepf Avaris Raneb Rahotep Petety Bitakhen *278 ----------------------------------------------------------------------Amoy Mose Mektu Wamektu Wahikem Tutwa Tjepu Peksater Peftjauabastet Ma'athotep Pramessu Roma-Roy Sethe Senebtyfy Yanhamu Teti-en

*279 ----------------------------------------------------------------------Osiris' Blessing Ra's Fortune Ptah Smiles Bast's Glory Seth's Mover Chickpea Pomengranate Ahmery's Fig Sunset Nile Cruiser Big Floater Anqet Khnenmu Luck of Hapi Conveyor Transporter *280 ----------------------------------------------------------------------Menmaatre Clarkenophis Ankhomallhotep Horoconnhotep Benjaseneb Khaemaleksnefer Merenadamptah Adamwenemef Bobenkhonsu Billamun Merydanseneb Pashacrisedu Wendjedarrindjed Damiankhef Nebrethotep Shependenniswepet Nesedtefnut Hericihor Gabubath Khemi Anaf Usekhnemtet Iryaahotep Aadset Medesmektu Shemshutchesm Munef Medjed Ipwetuhaat Ahkenptah Inbahken Hemethotep *281 ----------------------------------------------------------------------Keret Aqhat Shachar Shalim Yam Kothar Khasis Khirkhib Mot

Resheph Yassib Hirgab Radmanu Athtar Yatpah Yarikh *282 ----------------------------------------------------------------------Psuro Psaro Karoya Kasaya Shekitku Hetauiah Hysbroze Uyek Skarabya Dogon Kubafang Medjay Askut Tjury Kumi D'lekta *283 ----------------------------------------------------------------------Abdullah Sahoser Muammar Fez Garamantes Ayoub Jamil Raafat Salheen Muskat Hishaam Ataar Faywi Khalid Wafiti Hajjaji *284 ----------------------------------------------------------------------Sebiumeker Arensuphis Kasnta Alara Piye Shabako Taharqa Apedernak Aqrakamani Natakamani Khal Grrski Sobek Kashta Shebitku Tanwetamani *285 ----------------------------------------------------------------------Qar

Salitis Apop Ammi-enshi Bnon Apachnan Seshi Khamudi Khian Iannas Assis Aamu Yakbam Jacob-Her Sekhanre Yoam *286 ----------------------------------------------------------------------Pithana Labarna Hattusili Mursili Hantili Zidanta Amnuna Telipinu Huzziya Alluwamna Muwatalli Arnuwanda Tudhaliya Suppiluliuma Karunta Anitta *287 ----------------------------------------------------------------------Goliath Beelzebub Abimelech Phicol Achish Ahaziah Minos Dagon Potidas Alcinous Asterius Nia Phaestos Dedalus Icarus Britomantis *288 ----------------------------------------------------------------------Tushratta Artatama Tarmitessup Saushtatar Sulpae Zabazuna Zuja Pasatatar Kirta Idrimi

Niqmepa Samas Kipteshub Ilimilimma Sataura Huradi *289 ----------------------------------------------------------------------Destructor Squasher Demolisher Mangler Obliterater Slasher Mutilator Challenger Avenger Ruiner Claw Talon Charger Spoiler Wrecker Plunderer *290 ----------------------------------------------------------------------Putasokinhet Xander Ironrod Hat-tubig Reckless Rodent Ancient One Bedu Trespasser Nomad Wanderer Sandman Conan Shabbaba Rababa Fuqara Petra *291 ------- TXT_RC_MAUSOLEUM ---------------------------------------------Mausoleum Phase 1 The foundation has been placed and workers are clearing the site Phase 2 Masons are constructing the lower part of the mausoleum Phase 3 Stonemasons are constructing the upper part of the mausoleum A lone stonemason is waiting for stone stonemasons are waiting for stone The mausoleum is percent complete blocks of stone are needed to finish construction of the mausoleum *292 ------- TXT_REGISTRY ---------------------------------------------Create Family

Delete Family Proceed Family Registry Return to main menu *293 ------- TXT_HISTORY_MODE ---------------------------------------------Resume Family History Choose a Mission Load Saved Game Custom Missions Return to Family Registry [player_name] family Explore History Begin Family History *294 ------- TXT_CAMPAIGN_DESCRIPTIONS --------------------------------------------Predynastic Period During the Predynastic period, the clans who will eventually rule Egypt take the ir first faltering steps on the road to civilization. Your family begins the Predynastic period leading a small band of nomads through their discovery of the arts of civilization. Your leadership helps to set Egypt on its course to eventual greatness, still glimpsed only dimly. The Predynastic period is the dawn of Egyptian history, and that of your family. Archaic Period Gradually, the villages established during the Predynastic period coalesce into a unified kingdom, complete with a magnificent capital and its first monumental tombs. During the Archaic period, the villages that emerged in the Predynastic graduall y unite to form the great Kingdom of Egypt. The young civilization founds a capi tal, secures its borders, masters the waters and builds its first monumental tom bs. Your Family History must be lived in order! Alas, you cannot rule the Archaic pe riod until you first learn the arts discovered in the Predynastic. Old Kingdom Egypt enters a golden age of wealth, might and glory, and erects astonishing new monuments throughout the world. Yet, after attaining these dizzying heights, Eg ypt fell into war. Egypt rises to unprecedented might, wealth and glory during the Old Kingdom. Yet , even as incredible new monuments rise throughout the Nile valley, seers make d isturbing predictions about the fate of the Two Lands. You cannot skip ahead while forging your Family History. Before you can enter th e Old Kingdom, you must first complete the Archaic period. Middle Kingdom >From its painful genesis, the Middle Kingdom proves to be a time of great oppor tunity for your family's advancement in the world. The Middle Kingdom, born in strife, proves to be a time of great opportunity for your family. With your leadership, Egypt regains its former splendor...and more . Family History must unfold in order. The Middle Kingdom cannot begin until the O ld Kingdom ends! New Kingdom A fierce new enemy, using an ingenious and unstoppable new weapon, sweeps the Mi ddle Kingdom away. Out of this destruction, Egypt is again reborn. Strange new enemies with a terrifying super weapon bring the Middle Kingdom to i ts end, and prepare the way for the magnificent New Kingdom to follow. You cannot diverge from the path of your Family History! Your family cannot expe rience the New Kingdom until you complete the previous periods. Valley of the Kings

The development of a new necropolis in the Valley of the Kings provided a new wa y to prepare the pharaohs for their journeys to the after life. Grand as they are, the pyramids of your ancestors have eroded over the centuries , the tombs within have been desecrated, and the hidden treasures pilfered by ro bbers, whom the gods will surely punish throughout eternity! You will forego py ramids and start a new necropolis in a hard-to-reach wadi across from Thebes, di gging tombs into the cliffs to create a Valley of the Kings, safe from robbers. Or is it? There is a proper time for everything in your Family History. You cannot build t he magnificent tombs of the Valley of the Kings until you've completed the splen dors of the New Kingdom. Ramses II Ramses II wins Egypt's greatest victory and commemorates his greatness with stun ning monuments. Ramses II is third in a dynastic line begun by his grandfather, Ramses I, a vizi er of non-royal blood who claimed the throne when Horemheb left no descendent. You need to achieve military triumphs and construct great monuments that will co nvince your subjects of your god-like status, fill your enemies with despair, an d proclaim Ramses the Great's name and the glory of Egypt for generations to com e. Family History must be completed in order. You cannot rule as Ramses II until yo u have constructed the glorious tombs in the Valley of the Kings. Ancient Conquerors Powerful warriors from distant lands sweep in to try to exert dominance over the riches of Egypt. After you fend off these threats and welcome the glory of Ale xander, you may go to the 'Choose a Mission' area to replay the entire campaign or any of its individual missions. Egypt has many envious neighbors, and they look upon our rich empire the way a h yena pack crowds a lion's kill. Can you build and command the armies and fleets necessary to defeat these serious threats and defend the Nile Delta against suc cessive invasions by the Sea People, Assyrians and Persians? Egypt looks to you for protection! Playing this now would create a gap in your Family History. You cannot overcome Ancient Conquerors until you have lived as Ramses II. Cleopatra's Capital The Ptolemy's from Greece restore glory to the land of the pharaohs and stave of f the threat from Rome. Alexander the Great himself has paced off the future site of Alexandria-the port city on the Mediterranean Sea that you must now build. Under the 300-year reig n of the Ptolemy's, ending with Cleopatra VII, Alexandria will become the greate st city in the world, exceeding Rome in population and wealth. Alexander's Maus oleum, the Great Library, the Pharos Lighthouse and the Caesareum are your city' s projects. But what of Rome's mighty legions? Will they be used for or agains t Cleopatra's Egypt? Your Family History cannot add the life of Cleopatra to its annals until you hav e defeated the Ancient Conquerors. Begin Play Individual Missions Campaigns You can only replay missions after you complete them successfully. Pharaoh Cleopatra *295------TXT_FESTIVAL_DESCRIPTIVE_TEXT------------------------------------That festival put everyone into such good spirits, the city should hold another one soon. It's been a few months since the last festival. This would be a good time for an other. There've been no festivals for quite some time, and people are starting to compl

ain. It's been more than a year since the last festival. People feel bored and overwo rked. It's been almost two years since the last festival. The people desperately need a break. More than two years have passed with no festivals! People are starting to feel h opeless. People talk wistfully of 'the good old days', when festivals used to relieve the monotony. That was such a wonderful festival! It takes a lot of time to prepare a gala lik e that. Festivals take so much time and effort to prepare that it might be wise to order one now. The last festival was long enough ago that it's just about time to order another . The common festival is nearly ready. People are all talking about next month's h oliday. The common festival is being prepared. Just two more months until everyone gets a holiday! Preparations for the common festival being held in three months will begin next month. Festival organizers are firming up plans for the common festival coming in four months. The common festival will take place in five months. Organizers are reviewing sug gestions. Planners are confident that they will be ready for a common festival in six more months. Harried organizers promise that your common festival will be held seven months f rom now. The common festival won't occur for another eight months. Planning has barely ev en begun. Festival organizers are so busy that your requested common festival is nine mont hs away. Another one already? It will be ten months before organizers can hold a common f estival. The lavish festival is almost ready. People are excited about next month's celeb ration! The lavish festival is being prepared, and we have only two more months to get r eady. The lavish festival is being readied. In three months, we'll have a memorable ce lebration. Planners have hit their stride, and the lavish festival will surely occur in fou r months. Entertainers are polishing their acts for the lavish festival to be held in five months. Planners confirm that the new lavish festival will take place in six months, as promised. Organizers are weighing public suggestions for the lavish festival coming in sev en months. Some entertainers are working out new routines for the lavish festival eight mon ths hence. With so much planning left to do, the lavish festival won't occur for another ni ne months. Because no one has time to devote to it yet, the lavish festival will occur in t en months. Planners are so busy that they have to schedule the new lavish festival eleven m onths out. The grand festival is nearly ready. In one more month, it'll be fresh beer for e veryone. The grand festival's preparation has two months left. The anticipation is unbear

able! The grand festival is being readied. People have only three more months to make plans. The grand festival is being prepared. No one wants to wait the four months plann ers need! Organizers can start preparations next month, enabling a grand festival in five months. Jugglers will unveil some real surprises at the grand festival, just six months from now. Musicians are all writing new songs for the grand festival, now only seven month s away. Dancers can be seen rehearsing daring new moves for the grand festival, eight mo nths out. Planners have mustered enough ideas and energy to throw a grand festival in nine months. Festival organizers are working overtime to ready the new grand festival in ten months. Planners are confident that they can properly throw a grand festival in eleven m onths. Organizers are so overworked that the grand festival you ordered will be a year from now. *296------TXT_HALL_OF_FAME------------------------------------Eternal Houses of Egypt Mission Best Family Difficulty Level Score House of There are no high scores. *297------TXT_MISSION_SUMMARY-----------------------------------Your family's earliest recorded ancestor rose to prominence, and learned the rud iments of leadership. After relocating the family to Thinis, your ancestor helped the Thinnite Confede ration unite Upper and Lower Egypt. Family myths say that your clan discovered important new technologies and learne d to exploit the Inundation. Your family first entered official Egyptian histories when Narmer appointed an a ncestor to the position of Royal Architect. Your family had a prominent role in founding Egypt's first capital city, and bui lding the mastaba there. Legend has it that your family opened the copper mines at Timna that proved key to Pharaoh Den's success in keeping the Bedouin at bay. For the first time, one of your ancestors chose the waters over dry land, and le arned all of the maritime skills - including warfare. For the first time, one of your ancestors chose the waters over dry land, and le arned the maritime skills of peacetime. Your people established an important military outpost far from civilization, ope ning trade routes to Africa that still endure. At the pleasure of Pharaoh Nebka, your family reaped the mineral wealth of the F irst Cataract, without which many tombs could not have arisen, and many nobles w ould have been denied the Field of Reeds. Your ancestor proudly achieved the Vizier Imhotep's vision, and built Egypt's fi rst stone pyramid to house Djoser's mummy. Your heroic forebear wrested valuable gems and copper from the hostile Sinai and its fierce inhabitants, who did their utmost to thwart the effort. The improving fortunes of your clan are attested by the family's tomb at Meidum, which stands to this day as testimonial to the bloodline's importance to Egypt. The fortress erected at Buhen, and the finality with which your kin crushed the enemy there, projected Egyptian power to the Second Cataract, in the lands claim

ed by hostile Nubia. While others concerned themselves with extending the Kingdom's boundaries, your ancestor built the most magnificent tomb ever conceived - Snofru's bent pyramid. Even as Snofru welcomed an heir whom royal seers branded a tyrant, your own fore bears completed the world's first perfect pyramid to house Pharaoh's remains. Despite Khufu's emerging tyranny, your ancestor loyally served as his Royal Gove rnor and defended Egypt's borders from the Kushite invaders. Protected from the Kushite threat, your progenitor opened productive quarries at Tura to satisfy Khufu's inexplicable demand for seemingly limitless amounts of limestone. Your ancestor rose to be Nomarch to Khufu and Khafra, and, through a force of wi ll rivalling Pharaoh's own, erected the eternal Great Pyramid and its guardian S phinx. Pharaoh declared Ra to be supreme among gods, and charged your forebear with ext ending the Sun Cult's dominance to the hostile Western Desert wastelands at the very edge of the Kingdom. Pharaoh Userkaf declared Ra supreme over the gods, and commissioned your ancesto r to build the grandest Sun Temple of all in the lush Delta, a region devoid of building stone. While Egypt's enemies swarmed like beetles to a decaying body, your family reach ed the rank of Chancellor and prevented the Kingdom's foes from severing her lif elines. While Egypt's enemies swarmed like beetles to a decaying body, your family attai ned the rank of Chancellor and showed an ability to govern capably while all els e crumbled. Your ancestors gave their loyalty to the legitimate Inyotefs and restored Thinis to glory, despite the concerted efforts of rebellious armies to thwart this ach ievement. Two factions fought for the heart of Egypt, even as her belly went empty. Your a ncestor saved many from starvation while lending crucial support to the legitima te dynasty. Mentuhotep awarded your family the rank of Vizier, and relied heavily on their s upport in crushing the efforts of remaining rebels and would-be usurpers to prev ent reunification. Mentuhotep awarded your family the rank of Vizier, and his reunification effort benefited greatly from the reflected glory of the stately city that you raised f rom the dust. At last, a member of your family fulfilled fate and became Pharaoh. Your clan be came a royal dynasty, built a new capital and silenced the opposition with compa ssion and good works. Your divine ancestor conquered our ancient enemies in northern Nubia, instilled respect for your dynasty in the Kushites, and established an important Red Sea p ort. Your divine forebear's manufacturing port on the Red Sea brought untold new weal th and luxuries to your people, and your family tomb will endure through the age s. Your illustrious ancestor, who rests today in a fabulous mausoleum, smashed the Nubian navy and conquered one of their fairest cities. The city of Bubastis remains the jewel in the Twin Crowns to this day. Your fore bear built a city that all of Egypt regards with pride. Turning the Hyksos' dread chariots into an Egyptian weapon, and using it against enemies throughout our beleagured Kingdom, was a brilliant achievement that his tory will never forget. Truly, your family has long been blessed with wisdom. Your ancestor's strategy o f inspiring Egypt's greatest generals to superhuman efforts paid off handsomely. You founded a New Kingdom, secured the forests of Byblos for all time, and taugh t ferocious Hittites and mysterious Sea People alike to respect Egypt's borders. You created undreamed-of wealth for your New Kingdom, while defending Egyptian c ities from enemies old and new. Your reign was the greatest that Egypt has ever known. Our borders spanned the k

nown world, and our people enjoyed luxuries unimagined. Having defeated every foe and brought untold prosperity to the Kingdom, you then built a pyramid surpassing even that of the legendary Khufu. With the founding of Deir el-Medina, the pharaohs can rest for eternity with lit tle fear of being disturbed by dreaded tomb robbers. With little time to spare, Tutankhamun's tomb was constructed and provided with lavish burial provisions. Seti I's burial tomb is a marvel, made even more noteworthy by the waves of tomb robbers that had to be suppressed to build it. It is a shame that the eyes of the world will not be able to gaze upon its eternal beauty. The port of Sumur now bustles with trade as it works to satisfy our homeland's t hirst for wood and other precious commodities. Egypt witnessed her greatest victory at the battle of Qadesh and reasserted her dominance over the land of Amurra. The Hittite threat was crushed once and for a ll. The Colossi at Abu Simbel will speak forever of the power and glory of Egypt. The mortal remains of Ramses II rest well in his lavish tomb. In his eternal li fe he will surely continue to help guide the hand of Egypt. The dangerous brigands from the sea that foolishly sought to settle on the lands of Egypt were forcefully turned back. Egypt's borders were once again secure. The fortified outpost in the hinterlands of Egypt withstood wave upon wave of As syrian attacks, ensuring that the vile enemy did not penetrate further within th e Two Lands. The people of Achoris will long tell the tale of the decimation of the Persian f leet and annihilation of their infantry. A serious blow was dealt to the Persian s' dreams of conquest. In a mere dozen years, Alexandria sprung forth from the land and developed into a thriving metropolis where only a few years before a poor fishing village stood . Alexandria was adorned with the Great Library and the Pharos Lighthouse and her prominence throughout the world increased. Mithradates' Roman legions put down Cleopatra's rebellious sibling, Ptolemy XIII , in a great battle along the shores of Lake Mariut. The glorious development of Alexandria continued when the Caesareum and another mortuary temple were added to its list of wondrous sites. The combined strength of Egypt's fleet and Antony's forces smashed Octavian, and Egypt and Rome were united as equals to rule over the known world. *298-----TXT_HISTORY_SCREEN------------Final Culture rating was Final Prosperity rating was Final Monument rating was Final Kingdom Rating was Ending population was Final city funds were Mission was completed in Lowest Diff. Level Used: Final Score was: years *299-----TXT_REASON_VARIATIONS------------Direct result Incidental In spite of No cause Continuous/Cyclical Specific as needed Automatic Direct BTW Despite

None Cycle Spec Auto *300 ----------------------------------------------------------------------Shumash Shalmaneser Tikulti Esnacher Urtaku Nabopollassar Ashur Bel-ibni Sennacher Ashurnadin Alkhut Neskhut Tilkhut Belnikut Belnesir Shasazur *301 ----------------------------------------------------------------------Marcus Arminius Lucullus Crassus Gregorius Lucius Gnaeus Antonius Septimus Berosus Cornelius Lycus Alexus Lascivius Gaius Garrulus *302 ----------------------------------------------------------------------Salmani Mirjama Tesmet Al Busir Ishtar Ahkmed Al Khaban Al Mustaf Hassan Samtiyar Tekdinar Santimer Almut Yusif Tandinar Tesmar *303 -----------------------------------------------------------------------

Orodes Pakores Shurtruk Arsames Bagoas Artabanus Cyaxares Astyages Teispes Haxamanish Shulla Hystaspes Bardiya Smerdis Artaxerxes Nahhunte *304 ----------------------------------------------------------------------Next Page Previous Page *305 ----------------------------------------------------------------------Your family has never faced this challenge. To view mission objectives, click on the button below. *306 ----------------------------------------------------------------------Henna Farm The finest henna is grown here and sent to the Paint Maker, who makes the bright paints that decorate tomb walls. Production is complete. Your Overseer of Commerce has decreed that henna production should stop. Without any workers, this farm can't possibly grow any henna. This farm has all the workers it needs. They are in the fields, tending to the p lants. This farm could harvest more henna if it had more workers. This farm doesn't have enough workers to tend to an entire field of henna. There are very few people working here. The henna harvest will suffer as a resul t. Most of this farm is barren. It needs more workers before it can grow more henna . Locusts have devoured all that was growing here, and the land needs some time to recover. Land is fertile. The next henna harvest is in *307 -- Carryover flags (no spaces allowed): 1: treasury, 2: military, 3: monume nts in, 4: monuments out 0,0,0,0 // mission 0 0,0,0,0 0,0,0,0 0,0,0,0 // Nekhen: first mission with personal salary 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0

1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 1,0,0,0 0,0,0,1 0,0,V,1 0,0,V,1 0,0,0,0 1,1,0,0 1,1,0,0 1,1,V,0 0,0,0,0 0,0,0,0 0,0,0,0 0,0,0,1 1,1,A,1 0,0,0,0 1,1,A,0 1,1,0,0

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Last mission in original game Thutmose Tutankhamun Seti Sumer Qadesh Abu Simbel Ramses in the Valley Pi-Yer Migdol Tanis Alexandria (Alexander's) Alexandria (Ptolemy's) Caesar and Cleopatra Cleopatra's Legacy Actium

*308 ----------------------------------------------------------------------Zoo Exotic animals from near and far delight crowds of citizens at the Zoo. This Zoo has zookeepers, but needs a supply of game meat before any animals can call it home. This Zoo has employees, but with no straw it cannot host any animals. People are afraid to visit a Zoo without zookeepers. Until the Zoo finds some em ployees, it won't bring the neighborhood any benefit. With no animals, this Zoo is nothing more than empty cages. Game Meat: Straw: *309 ----------------------------------------------------------------------This danger of disease is so great that even the laughing hyenas are sad. How will we feed the animals when we can't feed ourselves? Our defenses are terribly weak. Perhaps I should train the hippo to fight? Even an elephant cannot recall when the worker shortage has been worse.

When a god is angry you don't want your neck sticking out like a giraffe's! Pharaoh is so unhappy. I hope the zoo animals are not needed for exotic gifts! Trying to land a job in this city is more difficult than trapping a wild lion. The entertainment situation in this city stinks worse than the monkey cages. Living here is better than sleeping in the lions' pen. I am happier than a mud-covered hippo to be living in this city. *310 ----------------------------------------------------------------------Popup Messages Selected messages appear at top of screen only Flood Messages Population Messages Compliance Now Possible Kingdom Standing Climbs Festivals Minor Blessings Price Changes Trade Level Changes Wage Changes Disease Strikes Malaria Employees Needed Ok Cancel *311 ----------------------------------------------------------------------Select Monument Era Pyramids Valley of the Kings Alexandria Abu Simbel *312 ----------------------------------------------------------------------Artisans' Guild Artisans meet here to prepare plaster from clay and mix their paints before head ing out to decorate a tomb. This guild has no employees and cannot send out any artisans. This guild has a full palette of artisans who waste no time decorating the inter iors of tombs. This guild lacks an artisan or two. Tomb painting has slowed a little bit. This guild is doing its best to provide artisans to the tomb and provides fewer tomb artisans than it could. This guild needs many more workers. The few lone artisans that work here are doi ng what they can to decorate the tomb, but they need more help. Paint in the tombs has plenty of time to dry. Unless this guild finds more worke rs, the tomb may take an eternity to decorate. Artisans are hard-pressed to decorate a tomb without the paint it needs from a P aint Maker or Storage Yard. The guild won't send any artisans to the tomb until it receives a supply of clay . Paint: Clay: *313 ----------------------------------------------------------------------Paint Maker Here, henna is crushed and processed into paint, which artisans use to lavishly decorate the walls of Royal Burial Tombs. Production is complete. Your Overseer of Commerce has stopped paint production.

This Paint Maker's staff has completely dried up. With no workers, no paint can be made. With a full staff, this Paint Maker produces paint as quickly and efficiently as it can. This Paint Maker's staffing level is a little thin, so paint production is compr omised. This Paint Maker is understaffed, and produces paint more slowly than it should. This Paint Maker needs many more workers. Paint production here has slowed to a crawl. Only a few workers are employed by this Paint Maker. The small staff can hardly turn out any paint at all. This workshop needs henna from a Henna Farm or Storage Yard before it can make a ny paint. Henna: *314 ----------------------------------------------------------------------Lamp Maker Here, workers fill pottery with oil to make long-burning lamps. Production is complete. Your Overseer of Commerce turned out the lights on lamp production. No lamps are made at this Lamp Maker. It lacks employees. With a full staff of workers, this Lamp Maker has no trouble producing lamps in a timely fashion. This Lamp Maker has some unfilled jobs, which slows down lamp production somewha t. This workshop is understaffed, and lamp production is light. This Lamp Maker needs several more employees. The limited staff is doing the bes t they can, but lamp production has slowed considerably. Hardly any lamps are being produce at this Paint Maker. It needs many more worke rs before it can increase production. This workshop needs oil delivered to it from a Storage Yard to produce lamps. This workshop needs pottery delivered to it, from a Storage Yard or a Potter, to produce lamps. Oil: Pottery: ***END----------------------------------------------------------------------

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