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Character Sheet
For Dungeons and Dragons 4th Edition
PLAYER NAME Carl AGE 24 GENDER Male SIZE Medium
EPIC DESTINY PARAGON PATH

CHARACTER NAME Tonans Zephyro RACE Jackalfolk CLASS Bard


ABILITY SCORES

DEITY Sehanine

ALIGNMENT Good
CURRENT EXPERIENCE NEEDED EXPERIENCE

HEIGHT 5' 10" WEIGHT 146 LEVEL 1


ITEM MISC SPECIAL MOVEMENT

INITIATIVE

SPEED
MISC BASE ARMOR

CONDITIONS
=

STR
STRENGTH CONSTITUTION

CON DEX
DEXTERITY

INTELLIGENCE

INT
WISDOM

WIS CHA
CHARISMA

10 14 11 14 13 18

10
BASE RACIAL ENHANCE

0 2
RACIAL ENHANCE

0 2 0 2 1 4
SURGES

DEX+1/2 LVL

MODIFIER MOD+1/2 LVL

0
AC

6
ARMOR ABIL

14
BASE

MODIFIER MOD+1/2 LVL

DEFENSES
10+1/2 LVL CLASS FEAT ENH MISC MISC CONDITIONAL BONUSES

RESISTANCE

11
BASE RACIAL ENHANCE

0 2
RACIAL ENHANCE RACIAL ENHANCE

MODIFIER MOD+1/2 LVL

14

10 12 13 15

+ = = =

+ + + +

2 2 2 4

+ + + +

+
CLASS FEAT

+
ENH

+
MISC.

+
MISC. CONDITIONAL BONUSES

12
BASE

2 1 4
ENHANCE ADD. EFFECTS WHILE BLOODIED

TOTAL

10+1/2 LVL

ABIL

MODIFIER MOD+1/2 LVL

FORTITUDE REFLEX WILL

13
BASE

MODIFIER MOD+1/2 LVL

16
BASE

2
RACIAL

MODIFIER MOD+1/2 LVL

10 10 10

+ + +

+ + +

+ + +

1 1

+ +

Heat Endurance: You gain a +4 racial bonus to endurance checks made to withstand heat conditions. Heat Resistance: You gain heat resistance equal to 5 + one-half your level.

HIT POINTS
MAX HP
CURRENT DAMAGE

SURGES

9
SURGES USED

SAVING THROW BONUSES

PASSIVE SENSES
PASSIVE INSIGHT

ACTION POINTS

1
MILESTONES

26
DEATH SAVE FAILURES

26
13
TEMP HP
BLOODIED (1/2 HP)

(+5 hp per level)

9
SURGE VALUE (1/4 HP) SECOND WIND (1/ENCOUNTER)

11

PASSIVE PERCEPTION

11

CURRENT

ACTION POINTS USED

SPECIAL SENSES

1
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Low-light Vision

ATTACKS & POWERS


WEAPON OR POWER
Misdirected Mark Vicious Mockery
USAGE
ATTACK DEFENSE
VS

RANGE

ATTACK BONUS

1/2 LVL

ABIL

CLASS

PROF

FEAT

ENH

MISC

DAMAGE DICE

DAMAGE BONUS

ABIL

FEAT

ENH

MISC

PROPERTIES (HIGH CRIT, MAGICAL EFFECTS, ETC.)


the target is marked by an ally within 5 squares of you until the end of your next turn. the target takes a 2 penalty to attack rolls until the end of your next turn.

At-Will At-Will Encounter Daily Basic Attack

Cha Cha Cha Cha

Ref Will Will Will

10 10 5 10

0
0 0 0 3 0

0 0 0 0 0 3

1d8
1d6
1d6

+ + + + + +

4 4 4 4

VS

4
4

Blunder
Stirring Shout

VS

u slide the target 2 squares. During the slide, u or ally make basic attack w/ bonus dmg int mod +1
Until encounter end ally who hit's target regains health equal to my cha mod

VS

2d6
1d8

Longsword

VS

0
0
AT-WILL POWERS
Misdirected Mark You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies. At-Will Arcane, ImplementStandard Action Ranged 10 Target: One creature EAttack: NCOUNTER POWERS Charisma vs. Reflex Hit: Blunder 1d8 fog + Charisma modifier You your foes mind, damage,itand the target is marked causing to stumble past your by an ally within 5 squares of you allies. until the end of your next turn. Encounter Level 21: 2d8 + Charisma Arcane, Charm, modifier damage. ImplementStandard Action Viscous Mockery Ranged You 5 unleash a string of insults at your foe, weaving them with Target: bardic magic to send the creature One creature D AILY POWERS into a blind rage. Attack: At-Will vs. Will Charisma Stirring Shout Hit: Your shout of wrath stabs into Arcane, Charm, Implement, 1d6 + Charisma modifier your foes mind. Each time your PsychicStandard ActionRanged damage, and the target 2 allies that you foe, slide they draw 10 hit During squares. slide, you or strength from itsthe weakness. Target: one of your allies can make a Daily One creature melee basic attack against the Attack: target as a free action, with a +2 Arcane, Healing, Implement, Charisma vs.to Will power bonus the attack roll. PsychicStandard ActionRanged Hit: Virtue of Cunning: 10 1d6 + Charisma modifier psychic The power bonus to the attack Target: damage, and the target takes a 2 roll equals 1+ your Intelligence One creature penalty to attack rolls until the modifier. Attack: end of your next turn.

VS

0
ABIL+1/2 TRAINED (+5) LVL

EQUIPMENT
ITEM QTY WEIGHT LOCATION

SKILLS
1 1 1 1 15.0

FEATS
ABILITY TOTAL DEX 0 MISC
ARMOR

Leather Armor Wand Fochlucan Bandore Standard Adventurer's Kit Backpack Bedroll Flint and Steel Pouch Belt Rations Trail(10 d) 50ft Hemp rope Sun Rods Water Skin Fine Clothing Flask Longsword Flute

SKILL NAME
ACROBATICS ARCANA ATHLETICS

INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

0 11 9 3
2 1 6

0 4 4 1
2 1 2 4

33.0

BLUFF DIPLOMACY DUNGEONEERING ENDURANCE HEAL HISTORY INSIGHT INTIMIDATE NATURE PERCEPTION RELIGION STEALTH STREETWISE THIEVERY

 

1
4 3
1
4
0

1
4 1 1
2
0

1 1

4.0 1.0

2 

13 0

4 0

LANGUAGES
TOTAL WEIGHT

Common, Draconic

WEALTH
ASTRAL DIAMOND PLATINUM PIECES 10 gp GOLD PIECES SILVER PIECES COPPER PIECES GEMS/JEWELRY*
* GOLD PIECE VALUE

OTHER VALUABLES
Fochlucan Bandore Property: Bards can use this item as an implement for bard powers and bard paragon path powers. As an implement, it grants a +1 enhancement bonus to attack rolls and damage rolls, and it deals 1d6 extra damage on a critical hit. Power (Daily): Standard Action. Use this power during a short rest. At the end of the short rest, one ally who remained within 20 squares of you during the rest gains a +1 power bonus to weapon damage rolls until the end of his or her next short rest or extended rest. Song of Rest:

Bardic Training : You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite (see Chapter 4) and another 1st-level ritual. In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must Rpay ACIAL FEATURES any other costs and use any focus required Ghost Sound by the ritual. At 11th level, you can perform With a wink, you create an two bard rituals perthat dayemanates of your level illusory sound from or lower without somewhere close expending by. components; at 21st level, you At-Will can perform three. Arcane, Illusion Standard Bardic Virtue of Cunning : Once Action per round, when an enemy attack misses an ally within a number of Ranged squares of you equal to 5 + your 10 Intelligence modifier, you can Target: slide that ally square as asquare free One object or1 unoccupied C LASS/PATH/DESTINY action. Effect: You cause a sound as quiet as a Majesticor Word : The whisper as loud as arcane a yelling or power of a bard'sto voice can heal fighting creature emanate from allies. You gain the the target. majestic word power. You utter words laden with preternatural inspiration, restoring your allys stamina and making wounds seem insignificant. Encounter (Special) Arcane, Healing Minor ActionClose

Ma gical Items
MAGICAL ITEMS
ITEM NAME
Fochlucan Bandore Ritual Book

For Dungeons and Dragons 4th Edition


QTY WEIGHT LOCATION
1 1 3.0

VALUE
680 gp

LEVEL DESCRIPTION
3

POTIONS
POTION NAME QTY LOCATION VALUE LEVEL DESCRIPTION

RITUAL SCROLLS
RITUAL NAME
Comprehend Language Travelers Chant
QTY LEVEL

1
1

TIME 10 minutes

DURATION

COMP COST

24 Hours 8 Hours

10 gp 10 gp

KEY SKILL Arcana

VALUE

EFFECT

50 gp 75 gp

can understand speech and writing. move further in a day. Speed is slowest player +2

10 minutes

Arcana Arcana
Arcana

Arcana Arcana
Arcana

Arcana Arcana

Arcana Arcana
Arcana

Arcana
Arcana Arcana Arcana

Arcana
Arcana

Arcana

Arcana

MISCELLANEOUS ITEMS
ITEM NAME QTY LOCATION VALUE DESCRIPTION

Clear Form

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