Welcome to Awesomesauce, the simplest roleplaying game youre going
to fnd. One number, one roll. The game is now in your hands. You decide how your character acts, we just tell you how awesome you are. CHARACTER CREATION Name your character. They begin the game with 1 Awesomesauce. Play the game. THE GAME When faced with any challenge, your character will roll a number of d6s equal to their Awesomesauce value. They roll a competing roll against the monster or object they are in confict with. Example: Dave the Barbarian has 1 Awesomesauce. The Orc hes facing also has 1. They roll their dice against one another. Whoever rolls higher wins. If you lose, you lose one point of Awesomesauce until you rest. If you are reduced to 0 Awesomesauce, and are in combat, you are unconcious. If you arent in combat, you cannot attempt that roll again until youve rested. Example: Bill the Rogue wants to pick a lock. He has 2 Awesomesauce. The lock has 3. Bill rolls, as does the GM. Bill has a 7, while the GM rolled a 12. Bills Awesomesauce is reduced by 1. He can attempt to roll again, but its going to be even harder this time. If you describe doing something awesome, your Awesomesauce will go up by 1, permanently. Thats how you grow in power. Awesomesauce describes everything you do. Amage uses Awesomesauce to cast spells. Abarbarian uses Awesomesauce to hit people with swords. AMAZEBALLS! AN AWESOMESAUCE SUPPLEMENT Your character still has just one stat: Awesomesauce. However: You can now do things that are AMAZEBALLS! At any point, you may choose, when you roll the dice, to expend a certain number of Awesomesauce to do something that is Amazeballs. If you do, frst describe the amazing thing you do. You then choose a number of points to reduce your Awesomesauce by, and if you succeed at the roll, rather than reducing the enemy by one Awesomesauce, they are reduced by the amount you were reduced by. Example: Theres a big, scary dragon. Dave the barbarian decides to do a roundhouse kick to the dragons face, something that is truly Amazeballs. He has fve Awesomesauce. The dragon has been reduced to six Awesomesauce. He decides to expend four Awesomesauce. When he does his Amazeballs thing, he rolls, beats the dragons roll, and now has reduced the dragon to only two Awesomesauce! Now his companions can beat the dragon to a pulp. Unfortunately, hes now reduced to only one Awesomesauce. Poor, poor Dave. And thats all there is to it! AMPLESCREW: AN AWESOMESAUCE SUPPLEMENT Amplescrew works just like Awesomesauce, but is not expended with use, is only available via an item to which it is permanently linked, and is only usable under a defned set of circumstances. Most items are Amplescrew 1, with 2 being powerful, 3 should be very rare, and 4+ almost non-existant. Example: After defeating the Orc he was facing, Dave the Barbarian found a Magic Sword (Amplescrew 1) hidden among a pile of bones. The sword will grant him 1 additional, non-expendable Awesomesauce point (one extra d6) for every melee combat roll with it. Another Example: Fizz the Wiz found a gnarled stick in an abandoned hut. It turns out to be a powerful Magic Wand (Amplescrew 2) that grants him 2 extra Awesomesauce points (2d6) whenever he rolls to cast a spell with it! Yet Another Example: Bill the Rogue bought a Skeleton Key lock pick (Amplescrew 1) on the black market. Every time he uses this specially crafted tool while attempting to pick a lock, he gets 1 extra Awesomesauce point (1d6) for his roll. HAMMERED: AN AMPLESCREW OPTION Aweapon with Amplescrew may be designated to be Hammered as well; if Hammered, some or all of the Amplescrew points may be used for additional Awesomesauce loss to opponent instead of for additional combat roll dice. Each Hammered Amplescrew point will cause the opponent to lose 1 additional point of Awesomesauce. Sample: Magic Battleaxe (Amplesauce 2, Hammered). T R O L L H A M M E R S A W E S O M E S A U C E H O U S E R U L E S H o u s e R u l e # 1 : I f y o u d e s c r i b e d o i n g s o m e t h i n g a w e s o m e , y o u r A w e s o m e s a u c e w i l l g o u p b y 1 , p e r m a n e n t l y . T h a t s h o w y o u g r o w i n p o w e r . C h a r a c t e r s a r e l i m i t e d t o e a r n i n g 1 a d d i t i o n a l A w e s o m e s a u c e p e r a d v e n t u r e . T h e y d o n o t n e c e s s a r i l y r e c e i v e o n e e v e r y a d v e n t u r e , o n l y o n a d v e n t u r e s i n w h i c h t h e y d o s o m e t h i n g t h a t i s a w e s o m e . H o u s e R u l e # 2 : S u c c e s s f u l l y a c c o m p l i s h i n g s o m e t h i n g t h a t i s A m a z e b a l l s q u a l i f e s a s a w e s o m e a n d e a r n s t h e c h a r a c t e r h i s a d d i t i o n a l p e r m a n e n t A w e s o m e s a u c e p o i n t f o r t h a t a d v e n t u r e . H o u s e R u l e # 3 : M u l t i p l e a l l i e s m a y a t t a c k i n u n i s o n a n d a d d t h e i r A w e s o m e s a u c e s c o r e s t o g e t h e r f o r m e l e e c o m b a t r o l l s , b u t i f t h e y l o s e , e a c h o f t h e m l o s e s a n A w e s o m e s a u c e p o i n t . I f t h e y w i n , t h e l o s e r ( s ) l o s e o n e A w e s o m e s a u c e a p i e c e f o r e a c h o f t h e a l l i e s w h o a t t a c k e d . H o u s e R u l e # 4 : T i e r o l l s f o r c h a l l e n g e s o r c o m b a t i n d i c a t e a s t a l e m a t e a n d n o b o d y l o s e s a n A w e s o m e s a u c e p o i n t . T h e r o l l m a y b e a t t e m p t e d a g a i n . H o u s e R u l e # 5 : D u r i n g r a n g e d c o m b a t , i f t h e s h o o t e r m i s s e s , h e d o e s N O T l o s e a n A w e s o m e s a u c e p o i n t . I c o u l d n o t j u s t i f y t h e n e x t s h o t b e i n g h a r d e r , o r a c h a r a c t e r f a l l i n g u n c o n s c i o u s , j u s t b e c a u s e h e m i s s e d a r a n g e d a t t a c k . H o u s e R u l e # 6 : R e g a i n 1 l o s t A w e s o m e s a u c e f o r e v e r y f v e t u r n s s p e n t d o i n g n o t h i n g b u t r e s t i n g . A l l l o s t A w e s o m e s a u c e a u t o m a t i c a l l y r e g a i n e d b e t w e e n a d v e n t u r e s . H o u s e R u l e # 7 : O p t i o n a l l y , c h a r a c t e r s m a y s t a r t w i t h A w e s o m e s a u c e 2 f o r a b e t t e r c h a n c e o f s u r v i v a l e a r l y o n . A W E S O M E S A U C E : E X P A N D E D F A N T A S Y B E S T I A R Y M o n s t e r s l i s t e d b y A w e s o m e s a u c e l e v e l 1 A w e s o m e s a u c e K o b o l d , G o b l i n , W a r D o g , E a g l e , G r e e n S l i m e , G r e m l i n , R a t l i n g 2 A w e s o m e s a u c e O r c , G i a n t B a t , S k e l e t o n , W o l f , Z o m b i e , B u l l y w u g , D a r k m a n t l e , D e a t h F r o g 3 A w e s o m e s a u c e G e l a t i n o u s C u b e , G n o l l , P e g a s u s , T i g e r , G h o u l , L i z a r d M a n , C l o a k e r , C e n t a u r , H o b g o b l i n 4 A w e s o m e s a u c e O g r e , H i p p o g r i f f , W a r g , W i g h t , G r e y O o z e , D r a c o n i a n , R o p e r , B u g b e a r 5 A w e s o m e s a u c e H i l l G i a n t , G r y p h o n , D i s p l a c e r B e a s t , W r a i t h , O c h r e J e l l y , M i m i c , Y u a n - t i , G r e l l , M i n o t a u r 6 A w e s o m e s a u c e S t o n e G i a n t , P e r y t o n , C e b e r u s , S p e c t r e , D o p p l e g a n g e r , N a g a 7 A w e s o m e s a u c e F i r e G i a n t , C h i m e r a , M u m m y , G a r g o y l e , F o r e s t T r o l l , O w l b e a r , C y c l o p s 8 A w e s o m e s a u c e C l o u d G i a n t , S p h i n x , V a m p i r e , R o c k T r o l l 9 A w e s o m e s a u c e S t o r m G i a n t , R o c , L i c h , I l l i t h i d 1 0 A w e s o m e s a u c e D r a g o n , B a l r u u k h , S o g g o t , D a e m o n Demond Thompson (order #5498719)