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MELKHIOR THE ANCIENT

Page: 1|2|3|4|5|6 Your army may include Melkhior he Ancien ! o" he Necrarch #am$ire%& I" you include him in your army! he 'ill (e i % )eneral& Melkhior can (e aken a% a Lord choice! (u he 'ill u%e u$ 'o o" your Hero choice% a% 'ell& Taking Melkhior coun % a% aking a Lord and 'o Heroe%& He mu% (e "ielded e*ac ly a% $re%en ed here and no e* ra e+ui$men or magic i em% can (e (ough "or him& The Necrarchs are the most reclusive and incomprehensible of the undying Vampires and none more so than !el"hior the oldest of the Necrarchs# !el"hior lives far from human settlements and his secret to$er is hidden from vie$ in the great %orest of &hado$s by po$erful enchantments# 'n the highest chamber of this to$er the most ancient of Vampires $or"s alone# (e is decayed irredeemably evil and utterly insane# !el"hior e)periments $ith the living trying to find out ho$ they can be made to understand the benefit of *oining the +ndead and ho$ they could overcome their fear of the dead# ,ountless men have died in !el"hior-s obsessive search but still the ans$er he searches for eludes him# .ain suffering and horror fascinate this mad being# The dungeons and torture chambers of his dar" to$er are filled $ith $retched prisoners $ho undergo indescribable agony to satisfy the curiosity of this insane Vampire /ord# !el"hior-s fortress is a monument to suffering and terror filled $ith the results of his insane e)periments0 1ombies that are half2dead and half2alive severed heads $hich scream endlessly in the dar"ness limbs that cra$l in unlit passage$ays and countless other horrors created by !el"hior-s dar" arts# No$ and then the ancient Vampire leads his +ndead servants out of his stronghold to capture ne$ victims for his e)periments or to s$ell the +ndead legions that guard him# 3t such times armies of 1ombies commanded by the t$isted acolytes of !el"hior pour from the forest and hunt for the living to bring bac" to their master# Normally a Vampire-s grasp of necromantic magic is limited by his +ndead condition# !el"hior on the other hand has almost the same "no$ledge of the necromantic arts as the most po$erful living Necromancers for he has thousands of years of e)perience in these matters# (e is so suffused $ith dar" magic that he is no$ more part of the $orld of the dead than the living and is decomposed to the point $here he is a s"eletal ree"ing horror# (is eyes are t$o pools of dar"ness that mirror the purest evil in everything they see and an aura of death hangs heavily about him# 'n the total dar"ness of his hellish fortress the ancient Vampire paints on human s"ins# (e paints terrifying scenes of a $orld $here there are no living $here the dead $al" the land and $ithered +ndead trees blight the blea" landscape# !el"hior claims that he paints

visions of the future glimpses of the time that is to come# .erhaps his visions are true and the "no$n $orld is doomed to the horrible e)istence of unlife# /egends say that the mighty !el"hior has been betrayed and defeated by his best apprentice and is no$ hidden sleeping a centuries2long slumber recovering his energies until he $ill be ready to return and claim bac" his rightful position of !aster of the Necrarchs#

Melkhior The Ancien

M Melkhior ,inged Nigh mare Poin %0 665 ,ea$on%: .ainbringer Armour: None 6 6

,6 4

.6 5

5 5

T 5 5

, 4 4

I 4 2

A 5 3

Ld 15 4

Moun : !el"hior rides a 7inged Nightmare into battle 8see Vampire ,ounts army boo" page 44 for the monster-s special rules9# -$ell%: (e is a level 4 $i:ard and al$ays uses Necromantic spells#

.loodline Po'er%: !el"hior the 3ncient has all the po$ers of the Necrarch family as $ell as the normal ;1 to cast spells of the Necrarch bloodline# In%ane: !el"hior is a gibbering horror $ho lost his sanity a long time ago# (e is completely immune to all psychology li"e other Vampires e)cept that he is sub*ect to the rules for &tupidity# &ee the 7arhammer ruleboo" for details#

Pain(ringer: .ainbringer is the blac" s$ord of !el"hior said to be made from the magical life force of insane men# The mere touch of this blade brings insanity and hideous pain# 'f !el"hior hits his opponent his enemy is immediately $rac"ed $ith great pain and

$ill suffer a 21 penalty to all his To (it rolls for the rest of the battle 8note that only one 21 penalty is applied regardless of ho$ many times the opponent is hit9# )rimoire Necronium: Written by Melkhior himself, this book is one of the greatest works of necromancy. In its pages are described the blasphemous rites and evil spells that allow wizards to summon and command the dead. The <rimoire Necronium allo$s !el"hior to cast one of his five Necromantic spells $ithout using any .o$er dice# Note that you must choose $hich spell this is at the beginning of the game after you rolled to determine his spells# !el"hior can cast this spell once per o$n !agic phase 8ie he cannot recast it using dice9 and the spell is cast at a po$er level e=ual to its casting value 8Invocation of Nehek is cast at po$er level 6 for a 2>6 strong spell9# ?ach time you use the boo" roll a >60 on a roll of 1 it runs out of po$er and cannot be used for the remainder of the battle# .lack Cloak o" Lahmia: This cloa" is one of the great treasures of /ahmia the city of the Vampires# !erely loo"ing at the cloa" can ma"e eyes bleed and sanity vanish# No shooting attac"s can be made against a character $earing the @lac" ,loa" of /ahmia# This means that !el"hior may not be targeted by $ar machines or normal missile fire at all# (e can be targeted normally by magic missiles 8arro$s from a @o$ of /oren etc9 and spells 8such as Fireballs9#

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