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XP: Each room 1 XP, Combat (defeated XP/PC) XP; destroy shrine 15XP; per woman safely returned 10XP; adventure 25XP
DUNGEON
2GO
A ONE-PAGE-DUNGEON #01
THE BRIGANDS of

Lyrkenfenn
A DUNGEONSLAYERS ADVENTURE BY CHRISTIAN KENNIG FOR LEVELS 1-4
TRANSLATION BY ANDREAS BSCHE & SANA D.
BRAVE HEROES WANTED!
Who dares confront Belgor
and his band of murderous
brigands?
200 GOLD PIECES REWARD
upon verifed elimination of
these scoundrels, reported to
be roaming the Lyrkenfenn
swamps.
After a more or less eventful trip through
the swamp, the group fnds a ruined tower
upon a rocky outcropping. Only the frst
foor remains intact. Footprints clearly
recognizable (MND+IN+6) amid numer-
ous recent camp fres, clearly been used
for cooking. A hatch, concealed with moss
and cloth (MND+IN+2 to fnd) reveals a
staircase.
1. GUARD ROOM At a table two drunk and
sleeping Brigands are guarding four wine
bottles, one bottle is still full (worth 1 GP).
2. EMPTY ROOM Apart from an apple on the
ground.
3. STORAGE 4x 10m rope, 2 lanterns, 8x lamp
oil, a bucket, 12x weapon paste in a wood-
en box, 14 Short Swords, 9 Long Swords
and 12 Daggers are stored in this room.
4. BARRELS Standing here are 4 barrels of
beer (5 GP each) and 2 Barrels of wine (10
GP each). A Crowbar (1 GP) can be found
on one of them.
5. KENNEL Locked from the outside, on a
layer of straw four blood hounds (stats as
wolf) are held. When the PCs come close
to the door the animals will start barking
after 6 rounds.
6. GAMBLING At a dirty, wobbly wooden table
some Brigands (1 per PC) are gambling.
Every one of them has 1D20CP and a set
of dice.
7. EMPTY STORAGE the brigands dont use this
room.
8. RECENTLY BARRED DOOR Behind the door the
original occupants of the tower created
a shrine to a Dark God. Two Gargoyles
bound to the shrine will attack anyone
who enters the room.
9. SUPPLY ROOM Stored here are 6 bags of four,
2 boxes flled with 1D20 apples each, a
bag of peas and a bag of turnips. Dangling
from the ceiling are 8 hams and sausages.
10. BELGORS CHAMBER Belgor sleeps safely in
this locked room. Around his neck he car-
ries the key to an iron chest. Within the
chest, two Healing Potions, a Warhorn
and a large pile of coins can be found
(414CP, 313SP and 618GP)
11. PRISONERS Two battered young women be-
came assault victims of the Brigands. They
are tied up, on a pile of animal skins (8x
D20SP). If brought home to their families,
a reward of 40GP and 6GP respectively is
offered for their rescue.
12. DORMITORY On piles
of straw and blan-
kets the Brigands
made their beds. At
the moment some
(1 per PC) Brigands
are here, half of
them asleep. Each
of them caries 1D20
CP and one has a
ring (12GP) hidden
in his boot.
13. PIT TRAP If more
than 2 PCs stand
here, the foor in
the middle of the
room (2*2m) will
collapse under
them. They will fall
in a 4m deep pit.
14. OLD LABORATORY On
a table are dusty al-
chemy tools (50GP)
a blackened Ring of
Protection +1 and
a Dwarven made
brass casket con-
taining 20 red pills
(heal value CTN15).
A pentagram is drawn on the foor, who-
ever steps on it automatically ages 1D20/2
years including hair and nail growth.
15. TREASURY A single large chest stands in
this room, protected with a poison needle
trap (CTN: 20). Inside the chest are 2
healing potions, a potion of levitation, a +1
magic dagger, 6 arrows of Fireball, 18 bars
of gold (20 GP each) and a bundle of spell
scrolls: Sleep, Levitate and 2X Paralyze.
BRIGANDS/BELGOR
BOD: 8 MOB: 8 MND: 2
ST: 2/4 CO: 2 AG: 2 DX: 2 IN: 1 AU: 0
Weapon Armor
Long Sword (+2)
Short Bow (+1)
Leather (+1) /
Chain mail (+2)
20 11/12 10 5 12/14 11
FF: 1/2 Size: N XP: 50/53

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