You are on page 1of 4

_ _ _ _______ ___ _

___ ___
| | | (_) | | ___ \ / _ \ | |
| \/ |
| | | |_ ___ _ _ __ _| | |_/ / ___ _ _ / /_\ \ __| |_ ____ _ _ __ ___
___ ______| . . |
| | | | / __| | | |/ _` | | ___ \/ _ \| | | | | _ |/ _` \ \ / / _` | '_ \ / __
/ _ \______| |\/| |
\ \_/ / \__ \ |_| | (_| | | |_/ / (_) | |_| | | | | | (_| |\ V / (_| | | | | (_|
__/ | | | |
\___/|_|___/\__,_|\__,_|_\____/ \___/ \__, | \_| |_/\__,_| \_/ \__,_|_| |_|\___
\___| \_| |_/
__/ |

|___/
VisualBoyAdvance-M
Nintendo Game Boy & Game Boy Advance Emulator
Project Homepage: http://vba-m.com
This program is distributed under the GNU General Public License
http://www.gnu.org/licenses/gpl.html
Based on the official VisualBoyAdvance by Forgotten & the VBA development team
Original Project Homepage: vba.ngemu.com
===================
System Requirements
===================
OS: Windows 2000 - Vista (x86 or x64)
CPU: min. 700 MHz for GBA emulation, CPU requirements increase if filters or oth
er improvements are enabled
RAM: ~64MB free
GFX: ~32MB VRAM, latest drivers supporting DirectX9
SND: Anything with working Windows drivers
===========================
Required Runtimes and components
===========================
This is a list of runtimes that are NOT included with any release version of win
dows to date (Windows 8 may contain newer D3DX components released since Windows
7's release).
D3DX Components require the DirectX End-User Runtime Installer.
http://www.microsoft.com/en-us/download/details.aspx?id=35
MSVC 2010 SP1 Runtime
(x86) http://www.microsoft.com/en-us/download/details.aspx?id=8328
(x64) http://www.microsoft.com/en-us/download/details.aspx?id=13523 (x64 versio
ns aren't really a requirement since there are no supported 64bit versions of th
e emulator)
zLib
http://www.zlib.net/zlib123-dll.zip
=================
Optional Runtimes (Not required if you have a Creative Sound Card)
=================
OpenAL Installer for Windows:
http://connect.creativelabs.com/openal/Downloads/Forms/DispForm.aspx?ID=1&Source
=http%3A%2F%2Fconnect.creativelabs.com%2Fopenal%2FDownloads%2FForms%2FAllItems.
aspx&RootFolder=%2Fopenal%2FDownloads
=================
Optional Filters
=================
check the sourceforge project page.
==============
To Do List
==============
Important:
- Many games show emulation warnings in the log window (unaligned read, bad read
/write address)
- Test: Metroid Fusion, Advance Wars 2
- Gfx.cpp/h optimization
- Test: Final Fantasy 4 airship intro / Pokemon Fire Red
- Improve automatic 64k/128k flash save detection
- Pokmon Emerald hangs with white screen when no save state exists and wrong flas
h size is selected (Flash 128)
- Remove 16 bit hack for filters
- Not compatible to software motion blur (display corruption)
- Add selection for compressed archives with more than one ROM in them
- Game Bugs:
- Drymouth - screen flashes black after certain scanline
Less important:
- Add GBA cheat editing support (GB already has)
- Look at Cheats.cpp (Core) and GBACheats.cpp (GUI)
- Add documentation for VBA-M (configuration guide)
- Improve AVI recording (produces asynchronous files)
- Enable audio stream compression for AVI files
- Add stereo upmixing support to OpenAL
- Verify BIOS files by checksum instead by file extension
- Merge HQ2x/LQ2x C code into code for HQ3x/4x
- Apply pixel filter to sprites and BG seperately for better image quality
- Add CGB Bios support
Performance:
- Apply HQ3x/4x optimizations from C version to ASM version
- Apply pixel filter only to changed parts of the image
- Make even more use of multi-core CPUs
- Make use of 64 bit CPUs
- Have a look at the liboil optimization library
- http://liboil.freedesktop.org/wiki/
==========
Known Bugs
==========
- Linking: Doesnt work quite right yet.
- blargg's core implementation broke Dwedit's GBC emu.
- Audio Sync + Auto frame skip break frames, causing emulation to drop to as low
as 40fps even though enough performance is available to maintain full speed. Us
e one, or the other, not both. Vsync is not effected, and can be used with eithe
r setting.
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x
ASM
- This is caused by the 16bit hack which does not re-process the emulated image.
It results in the display devices treating the image at pix with the wrong bit d
epth.
=======
Credits
=======
Mudlord
Nach
Squall Leonhart
Spacy
DJRobX
Jonas Quinn
kode54
Normmatt
==============
Special Thanks
==============
Forgotten & the VBA development team:
- For creating VisualBoyAdvance
- Couldn't you have written cleaner code???
chrono:
- Fixed a bug in the HQ3x/4x filters
- Made HQ3x/4x and Bilinear filters (ASM versions) thread-safe
- Many other fixes....
bgKu:
- GTK GUI port
- Various assistance with Linux issues
xKiv
- Assistance with Linux SDL port
blargg:
- Assistance with the implementation of his highly accurate GB audio core
- Implemented his unreleased File_Extractor library
- Cleanup of the audio core interface
kode64:
- Implemented LZMA2 in FEX
- GB_APU tweaks and fixes
- cmake corrections
shuffle2:
- SFML library
- various build fixes

You might also like