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//TITLES FOR HALF-LIFE

// Position command $position x y


// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// effect -1 is print center (normal text in center of screen)
// effect -2 is print notify (normal text in top left of screen)
// effect -3 is print center (text piped straight into console)
// effect -4 is print talk (normal text in lower middle of screen)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)
// the only flags TFC uses are the effect value -4 through -1, for screen positi
ons
$effect 0
// game text
// other menu text
Menu_OK
{
OK
}
Menu_Cancel
{
CANCEL
}
Menu_Spectate
{
SPECTATE
}
// Spectator Menu
Spec_Mode1
{
Locked Chase-Camera Mode
}
Spec_Mode2
{
Free Chase-Camera Mode
}
Spec_Mode3
{
Free Roaming Mode
}
Spec_Mode4
{
}
Spec_NoTarget
{
No Valid Targets. Cannot Switch to Chase-Camera Mode.
}
Spectators
{
Spectators
}
Unassigned
{
Unassigned
}
// Scoreboard
TEAMS
{
TEAMS
}
PLAYERS
{
PLAYERS
}
CLASS
{
CLASS
}
SCORE
{
SCORE
}
DEATHS
{
DEATHS
}
LATENCY
{
LATENCY
}
// Discwar
Versus
{
VS
}
Queue
{
Queue
}
PLACE
{
QUEUE
}
WINS
{
WINS
}
POINTS
{
POINTS
}
Triple
{
Triple Shot
}
Fast
{
Fast Shot
}
Hard
{
Power Shot
}
Freeze
{
Freeze Shot
}
Spec_Help
{
SPACE for Next Target CTRL for Prev Target ENTER to Change Modes
}
Spec_Help2
{
You will automatically be placed in the game when it's your turn to play
}
// Rewards
Hit_Direct
{
Direct Hit Kill! 1 Point!
}
Hit_One
{
Single Rebound Kill! 2 Points!
}
Hit_Two
{
Double Rebound Kill! 3 Points!
}
Hit_Three
{
Triple Rebound Kill! 4 Points!
}
Hit_Decap
{
Decapitation! 1 Point!
}
Hit_Multiple
{
Multiple Kill Disc! 5 Points!
}
Hit_Tele
{
Teleport Bonus! 1 Point!
}
Time_Warning
{
10 Seconds till round ends!
}
Time_Over
{
Time limit reached.
}
Opponent
{
Opponent: %s
Wins: %d Points: %d
}
Game_connected
{
%s connected
}
Game_disconnected
{
%s has left the game
}
Game_unknown_command
{
Unknown command: %s
}
Player
{
player
}
Player_plural
{
players
}
VOICE
{
VOICE
}
Muted
{
You have muted %s.
}
Unmuted
{
You have unmuted %s.
}
No_longer_hear_that_player
{
You will no longer hear that player speak.
}
Round_Start_n_Seconds
{
Round %d, Starting in %d seconds...
}
Round_Start_1_Second
{
Round %d, Starting in %d second...
}
Round_Won
{
Round %d, Won By:
}
// spaces before and after the 'and' are on purpose!
And
{
and
}
Round_Tied
{
Tied at %d
}
Round_Leads
{
%s leads %d to %d
}
Round_Lead
{
%s lead %d to %d
}
Round_Won_Scores
{
%s won %d to %d
}

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