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Card Hack (Skirmish Mode)

Note: This involves altering a critical game file. Back up your files before you
alter your FAT.
Locate the sp_NameOfCity_homcity.xml file in your ...Age of Empires
3savegame directory. Edit or open the file using Notepad or a similar text editor.
In the file, search for the text similar to the string and you should find a list of all
the cards available for the game.
Place the technology card you want in between the and section and you should be
able to play any of the cards you want. Save the XML file and boot the game.
Note that normal game restrictions of having only eleven cards is still in effect.

Cheat List
Press ENTER and input the following codes for the decribed effects
X marks the spot - Reveals map
Medium Rare Please - Stocks 10000 food
Give me liberty or give me coin - Stocks 10000 coin
Nova & Orion - Stocks 10000 XP
- Stocks 10000 wood
A recent study indicated that 100% of herdables are obese - All animals on
map are fattened
Speed always wins - Building rate doubled
Sooo Good - Random saying when killed by infantry
This is too hard - Clears current map in single player
tuck tuck tuck - Stocks monster truck in retail version
Where's that axe? - Statue of George Washington's head, great for bldg
destruction, may be indestructible
Ya gotta make do with what ya got - some kind of cannons that wipe out
mass units with an AOE type of ordinance



Cheat codes
Hit the ENTER key and key in the code
Cheat Effect
X marks the spot Reveals map (fog of war still there)
Medium Rare Please Gives 10,000 food
Give me liberty or give me coin Gives 10,000 coin
Nova & Orion Gives 10,000 XP
A recent study indicated that 100% of
herdables are obese
Fattens all animals on map
Speed always wins Turns on 100x gather/build rates
Sooo Good
Turn on Musketeered! when you get
killed by Musketeers
Ya gotta make do with what ya got
Spawns the Mediocre Bombard at your
Home City gather point
<censored> Gives 10,000 wood
this is too hard Win in singleplayer
tuck tuck tuck
Spawns a big red monster truck that can
run over anything
Shiver me Timpers! Destroys all the enemy boats on the map
Where's that axe? George Crushington








Age of Empires III Secrets
Unlimited Resources
Use a text editor to edit the "proto.xml" file in the "data" directory in the
game folder. Note: You may first need to uncheck the "Read Only"
attribute of that file's properties in Windows Explorer. Search for the text
"CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood,
CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all
these entries, find the tag "InitialResourceCount" and change the count to
whatever desired. For example, the normal crates each have "100.000" of
the resources. You can change the "100" to "99999.000", etc.

Easy Leveling in Single Player
Open the sp_yourcityname_homecity.xml file in the My Documents\My
Games\Age of Empires 3\Savegame (dont forget to make a back up first)
folder, search for <level>.
You will see something like this <level>xx</level>, put in 99 for the xx,
save the file, go into the game and play a skirmish. Now you are level 99 !

Unlimited Unlock Points in Single player
Open the sp_yourcityname_homecity.xml file located in \My
Documents\My Games\Age of Empires 3\Savegame (dont forget to make
a backup of this file) find this line <skillpoints>.
The line should look like this <skillpoints>xx</skillpoints>, where x is the
number of skillpoints you currently have. Change the xx to a high number
such as 999, save the file and start Age of Empires 3. Go into a skirmish
game, go to manage your city and you will now have 999 unlock points to
unlock various things for your city.




Access Hidden Units in Editor
There are several secret units that don't, at the moment of this writing,
have a code to access them during games. Despite this, they can still be
accessed in the editor through a simple process. First, place a unit on the
map, then select the "Replace Unit" command under "Objects." In the drop
down menu, select Fluffy, Flying Purple Tapir, Learicorn, George
Crushington, Lazerbear, or Monster Truck A and then click replace unit.

Cheat Codes
While playing the game, press [Enter] to display the chat window. Then, type one
of following codes to activate the corresponding cheat function:
Result Cheat Code
10,000 coin Give me liberty or give me coin
10,000 food Medium Rare Please
10,000 wood <censored>
10,000 experience points Nova & Orion
100x gather/build rates Speed always wins
Win single player mission this is too hard
Disable fog of war X marks the spot
Spawns Mediocre Bombard at
Home City
gather point
Ya gotta make do with what ya got
Spawn big red monster truck tuck tuck tuck
"Musketeer'ed!" when killed by
Musketeers
Sooo Good
Fatten animals on map
A recent study indicated that 100% of
herdables are obese


Edit resources
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "proto.xml" file in the "data"
directory in the game folder. Note: You may first need to uncheck the "Read
Only" attribute of that file's properties in Windows Explorer. Search for the text
"CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood,
CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these
entries, find the tag "InitialResourceCount" and change the count to whatever
desired. For example, the normal crates each have "100.000" of the resources.
You can change the "100" to "99999.000", etc. Make sure you do this for all the
crates; sometimes a map will give you a large crate of something, and smaller
ones of something else, etc. This works best because every map you play in
Campaign mode or Skirmish mode starts you with some "crates" of resources,
which your settlers will gather out. This will edit the crates to have large amounts
of resources in them. However, it still takes a long time to get the resources out of
the crate for the settlers, because there are so many. If you are impatient, search
for "Settler" in the "proto.xml" file and find the tag for GatherCrate. Change the
value to whatever desired, preferably something very high (for example,
"99999"). They will pull the resources out of the crate instantly.

Easy experience points
To get easy experience for your home town, start a Skirmish, choose the Sandbox
difficulty setting, and the smallest map. Win the game the fastest way possible.
You will receive the usual amount of experience, but can do this as many times as
desired. If desired, use the cheats to win the game quicker and easier.

Revealing the entire map
Save your game and resign. The map will be shown to you as if you had lost.
Then, just load the game and keep playing. Note: The map will be shown only
between clicking to resign and choosing to quit. It will not continue like this when
you start the loaded game.
Invincible units
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "proto.xml" file in the "data"
directory in the game folder. Find a the heading for a unit in the file (for example,
"Explorer"). Locate the area below the heading that starts with the <Flag> tags.
Add a new line under that area with:
<Flag>Invulnerable</Flag>
<Flag>DoNotDieAtZeroHitpoints</Flag>

Super heroes
This is similar to the "Edit resources" trick, except only your side benefits and not
the CPU. This trick will enable your hero character to move very fast on the map;
have lots of hit points; destroy any enemy unit/building in one click; etc. Note:
This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "proto.xml" file in the "data"
directory in the game folder. Search for your hero's first name plus "SPC". For
example, for "Amelia", it is "SPCAmelia". You should find something that looks
like the following:
</Unit>
<Unit id ='458' name ='SPCAmelia'>
The XML tags of interests are as follows:
<MaxVelocity>5.0000</MaxVelocity>
<MaxRunVelocity>7.0000</MaxRunVelocity>
<TurnRate>18.0000</TurnRate>
<InitialHitpoints>850.0000</InitialHitpoints>
<MaxHitpoints>850.0000</MaxHitpoints>
<LOS>24.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>16.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
Change the above values to create a super hero, as follows.
<MaxVelocity>50.0000</MaxVelocity>
<MaxRunVelocity>70.0000</MaxRunVelocity>
<TurnRate>68.0000</TurnRate>
<InitialHitpoints>99999.0000</InitialHitpoints>
<MaxHitpoints>99999.0000</MaxHitpoints>
<LOS>99.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>1.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
</ProtoAction>


Note: Do not set the any of the <MaxVelocity>, <MaxRunVelocity>, or
<TurnRate> values too high. This will cause your character to "jump" instantly
from one spot to the next because their movement speed is so fast. This makes it
difficult to move/track your character around the map. The <ROF> or rate of fire
should be set to a low value. This acts as a delay. The lower the value, the lesser
the delay. Note: You can test your changes while the game is running. Just save
the current game. Switch over to your text editor, then make changes to
"proto.xml" and save the file. Switch back to the game, then reload saved game.

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