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Amber : Rebman Mirror Magic Spells

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REBMAN MIRROR MAGIC SPELLS
For Sorcery in the Amber System
This page contains descriptions of a number of spells based entirely upon Rebman mirror-based magic. They were
inspired by thinking about the sort of spells available to Queen Moire of Rebma when that city was being attacked in
the 'Now These Her Princes Are Come Home Again' game. The exact styles and types of mirrors which these spells
involve doubtless vary from caster to caster. The new spells are:
Broken Mirror, Broken Luck
Dancing Mirrors I
Dancing Mirrors II
Mirror Cage
Mirror Link
Mirror Memory
Mirror Object
Mirror Scan
Mirror Scrying
Move Onto Reflection I
Move Onto Reflection II
Reflect Magic
Reflections Of The Other
Reflections Of The Self
Reflection Trap
Shard Spray
Split By Mirrors
Click on the spell names to return to the top of the page.
BROKEN MIRROR, BROKEN LUCK
Spell Type : Invasive
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
EFFECT
Creates a magical floating mirror which reflects the target and then breaks, cursing them with bad
luck (i.e. as much Bad Stuff as it is possible to have in the setting it is used in) for seven years (or
until the magic is dispelled, they move through shadow, or whatever).
DANCING MIRRORS I
Spell Type : Summoning
Base Casting Time : 30 Minutes
Lynchpins (an additional 5 minutes casting time each)
Magic of Shadow
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Target
Duration (optional)
Dispel Command (optional)
EFFECT
Creates a cloud of tiny mirrors which surround the target as if in a whirlwind of glittering
reflections. This effectively blinds them, and is also very disorientating; other people can see the
target almost normally. This spell can also be directed outwards, as a defence, in which case people
find it hard to see in, and disorientating to look at, while the person inside can see out almost
normally.
DANCING MIRRORS II
Spell Type : Invasive
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
EFFECT
Creates a cloud of small mirrors which spin and orbit around the target. Each one orbits the target
once, then vanishes, and when it does it takes a fragment of the Psyche of the target, reflected in the
mirror, with it. If not stopped then this spell will quite quickly drain the target's Psyche until it
reaches Human ranked.
Other versions of this spell which drain Strength or Endurance are also possible.
MIRROR CAGE
Spell Type : Invasive
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
Allows Communication with Prisoner (optional)
EFFECT
Creates a mirror floating in the air (or water, in Rebma, of course) which moves at and over the
target, sucking them into itself. The target is then trapped within a prison cell, the contents of which
is all that is visible in the mirror, unable to escape. The mirror, which remains floating in mid-air, is
a window in and out of the cage. Dispelling the Mirror Cage spell will free the prisoner. However,
breaking the mirror (although it is unnaturally tough) will shatter the prisoner along with the mirror,
killing them.
At the discretion of the caster sound may or may not be able to pass through the mirror to allow
normal conversation to take place with the caged person.
MIRROR LINK
Spell Type : Invasive
Base Casting Time : 30 Minutes
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Lynchpins (an additional 5 minutes casting time each)
Magic of Shadow
Target
Dispel Command (optional)
EFFECT
With a sample of the target (for example a lock of hair, some blood or whatever), this spell creates a
link between a mirror and the target. This causes an image of the target to appear in the mirror's
reflection. Once the link is set up whatever is done to the image in the mirror then affects the target
in a Voodoo-doll-like manner, subject only to the limitation that too much damage will break the
mirror and sever the link (though of course supernaturally tough mirrors can be created).
The mirror can also be used to initiate mental contact with the target in much the same manner as
the 'Mind Touch' spell.
Moving through shadow will, of course, break the link, but casting a Dispel Magic spell on the
target will not break the link; only doing so to the mirror which is being used will dispel the magic
which links the mirror and the target.
MIRROR MEMORY
Spell Type : Summoning
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
EFFECT
Enchants an ordinary mirror so that it records everything which takes place in line of sight of it, and
also so that it appears entirely non-magical to those able to sense such things. The Mirror Mage can
later return and play back what has been recorded.
MIRROR OBJECT
Spell Type : Summoning
Base Casting Time : 30 Minutes
Lynchpins (an additional 5 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
Mirror Image or True Duplicate (optional)
Living or Dead (optional)
Number of Reflections (optional)
EFFECT
This spell is very similar to the 'Replicate Shadow Object' spell from the ADRP rulebook. However,
with this spell a mirror appears floating in the air, which moves to reflect the target. The mirror then
moves back and the reflection then moves or extrudes out from the mirror as a physical replica of
the original. The mirror will continue to do this until the required number of copies have been
created, at which point it vanishes.
The Reflection can be a true duplicate of the original or a mirror image of it.
MIRROR SCAN
Invented by Jane Winter.
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Spell Type : Summoning
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target Area
Time At Each Mirror (optional)
Duration (optional)
Dispel Command (optional)
Stop Scan Command (optional)
EFFECT
This spell creates a magical mirror hovering in mid-air through which the caster and anyone else
who is looking can see, hear and sense magic in a brief view from every mirror in the target area in
turn, lasting at the default perhaps a second for each mirror, but adjustable using an optional
lynchpin. The image of the scrying point replaces the normal reflection in the mirror, and is an
entirely physical image which anyone who happens to be looking can see.
In general the spell only performs a single scan, looking out of each mirror in the defined area only
once, but the spell can be adjusted to scan mirrors repeatedly and, if necessary, stop at a particular
mirror for a longer look (this stops the scan completely). The scrying through a particular mirror
may be detectable to others with magical awareness whose Psyche exceeds that of the caster.
MIRROR SCRYING
Spell Type : Summoning
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Dispel Command (optional)
Allows Teleportation (optional)
EFFECT
This spell creates a magical mirror hovering in mid-air through which the caster can scry. This is
otherwise like a normal scrying spell in that it produces a point from which the caster and anyone
else who is looking can see, hear and sense magic as if they were there. The image of the scrying
point replaces the normal reflection in the mirror, and is an entirely physical image which anyone
who happens to be looking can see. The scrying point is produced at a defined position (either
somewhere the caster knows, or at the caster's present location), but once cast can be moved from
there as if flying at high speed. The scrying point may be visible to others with magical awareness
whose Psyche exceeds that of the caster.
This spell can also be used for Teleportation by stepping into and through the image, appearing at
wherever the scrying point happens to be at the time. This dispels the magic of the spell.
MOVE ONTO REFLECTION I
Spell Type : Invasive
Base Casting Time : 30 Minutes
Lynchpins (an additional 5 minutes casting time each)
Magic of Shadow
Target
EFFECT
This spell is a form of healing magic which requires a real physical mirror. The target stands before
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the mirror and this spell transfers their injuries into the mirror and entirely onto their reflection,
leaving them unharmed. Depending on the degree of injury this may cause the mirror to break as it
is, to some extent, taking on the injuries of the target.
MOVE ONTO REFLECTION II
Spell Type : Invasive
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Magical Effect(s) To Be Dispelled
EFFECT
A form of anti-magic which requires a real physical mirror. The target stands before the mirror and
this spell transfers any unwanted magics from them into the mirror and entirely onto their reflection,
leaving them unaffected by whatever magic it may be. Once the magic has been transferred the
mirror can then hold the magic (so that it can be, for example, studied or re-used) or dispel it.
REFLECT MAGIC
Spell Type : Summoning
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
EFFECT
This spell creates a mirror which hovers in mid-air and (attempts to) intercept any magic aimed at
the caster (or someone they designate), reflecting it back at the person casting the magic to that they
suffer its effects rather than the intended target. It appears that the magic enters the mirror and
strikes the reflection of the caster, rather than the intended target.
REFLECTIONS OF THE OTHER
Spell Type : Summoning
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Targets
Duration (optional)
Dispel Command (optional)
Specify Image Swapping Or Choose Randomly (optional)
EFFECT
The caster causes the appearance of all of the designated targets to be swapped with those of others
in the target group (either at random, or as specified when releasing the spell). This can be highly
confusing in, for example, a combat situation.
People of sufficiently high Psyche will be able to see through this illusion because they can sense
more than the merely physical images of the people involved. If they are sufficiently familiar with
the people involved people with enough Warfare will also be able to sense that something is wrong
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by judging the way the people affected move.
REFLECTIONS OF THE SELF
Spell Type : Summoning
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
EFFECT
This spell splits the image of the target up into many illusory duplicates which then move in a
realistic fashion away from the target (the target should also really move away from where they
were at this point). All of the illusory duplicates will then act normally for as long as the spell lasts.
This can be highly confusing in, for example, a combat situation.
People of sufficiently high Psyche will be able to see through this illusion because they can sense
more than the merely physical images of the people involved. Warfare does not help as all of the
duplicates move in the same manner as the original target.
REFLECTION TRAP
Spell Type : Invasive
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
EFFECT
This spell creates a mirror into which, when the target looks, their mind's attention becomes trapped,
engrossed in the myriad reflections and the seemingly infinite depth of the reflected world beyond.
This does not remove the soul of the target or any such thing, but merely locks the target's mind into
paying attention to the mirror and the mirror alone.
Moving the target through shadow will break the spell, as will various ways of getting the target's
attention (such as physical pain).
SHARD SPRAY
Spell Type : Summoning
Base Casting Time : 30 Minutes
Lynchpins (an additional 5 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
EFFECT
This spell creates a spray of razor-edged mirror fragments which fly from the hand of the caster and
are directed at a target. The shards orbit around and through the target, slashing at them, until they
are dispelled or the duration of the spell runs out. Each shard on its own does not do very much
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damage, but the fact that there are so many, and they continue doing damage, means that their
cumulative effect builds up very quickly.
This spell is not entirely dissimilar to the 'Symphony for Cuisineart and Microwave' spell described
in Shadow Knight.
SPLIT BY MIRRORS
Spell Type : Invasive
Base Casting Time : 1 Hour
Lynchpins (an additional 10 minutes casting time each)
Magic of Shadow
Target
Duration (optional)
Dispel Command (optional)
Psychic Contact Possible (optional)
EFFECT
This spell creates a magical mirror which moves to hover in front of the target. It initially shows no
reflection of the target, but instead pulls out their soul, forcing it into the mirror. The target's soul
then forms the reflection, leaving their physical body behind as a mindless shell. The mirror will
hold the soul of the target indefinitely, in an environment not unlike that of the Mirror Cage spell,
but if the mirror is destroyed or dispelled then the soul will die. The soul can be transferred back
from the mirror to the body if necessary. Psychic contact may or may not be possible with the
trapped soul, depending on how the spell has been cast. The target's body will continue to live
without assistance while their soul is in the mirror, but will be entirely comatose.
Go to the Grand Sorcery or Specialised Sorcery sections of the Amber Magic Page.
Or go to a page of Other New Spells.
Or go back to My Amber Page.

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