Professional Documents
Culture Documents
Gods and Goddesses are mercurial beings, given to jealousy and treachery, but they also can
possess the august qualities of diplomacy and valor. Who among the pantheon can win enough
glory to have their story of mythic victory passed down through the generations?
A micro card game for four players, in teams of two, lasting about 10 minutes
Needed to play:
the 8 God Cards - Anatoc, Aristiphane, Cassana, Cymele, Endymina, Nanos, Piton and Rymon
the 10 Action Cards
15 tokens in one color representing Glory
15 tokens in a different color representing Infamy
The player sitting opposite you is your partner in this game. You must gather Glory Tokens
while giving Infamy Tokens to the opposing team. At the end of the game, all tokens, as well as
the Powers of your Gods will be worth either positive or negative victory points.
Setup:
To begin, shuffle the God Cards and deal two cards to each player. Players place these cards in
front of them as the Gods they control in the game.
Next, shuffle the Action Cards and deal two to each player. These cards are a players hand.
Players may choose to reveal the contents of their hand to their opponents or their partner
if they wish during the game. The remaining two Action Cards are placed face down in the
center of the table, forming the Draw Deck.
Lastly, place both piles of Tokens - Glory and Infamy - in the center of the table.
The eldest, and therefore mythically most venerable, player begins the game as the Start Player.
Play:
Taking turns clockwise starting with the Start Player each player will play one Action Card
from their hand (showing the card to all players and then placing it face down on top of the
Draw Deck). Each Action Card will either add, remove or move Glory or Infamy Tokens on
other players God Cards. Action Cards may not be used for the players own God Cards. After
playing a card - add, remove or move tokens from the center piles, placing them on the chosen
God Card. The actions are:
add one Glory Token to any
one other players God Card
X
X
Action Card
Once all four players have each played one Action Card the current round ends and all players
will then pass their remaining card to the player to their left. The Draw Deck is then shuffled by
the next Start Player (the player to the left of the previous Start Player) and one Action Card is
dealt to each player. The remaining two cards will again form the Draw Deck and a new round
will begin. If a player is unable to play either card in their hand, they may discard one card and
draw a replacement from the Draw Deck.
At any time a player may use the Power of one of their Gods. These powers are listed at the
bottom of the God Cards and each Power may only be used once in the game. A player should
rotate a God Card 90 degrees after using the Power to signify this. Powers may supercede any
of the game rules listed above. When using the Nanos card, the Nanos player will be skipped
during the end of round passing of cards.
Game End:
After all the tokens of any one kind, either Glory or Infamy, have been placed on players God
Cards, the game ends. For each Glory token you and your partner have you score +2 victory
points. For each Infamy token you and your partner have you score -1 victory point. For each
Power of the Gods you and your partner have used you score -2 victory points. The team with
the most victory points is the winner. In the case of a tie, the team with the greatest number of
Glory Tokens is the winner.
They Who Were 8 is copyright 2013 Todd Sanders/Air and Nothingness Press. You may print and play this game freely but not
redistribute it or the curse of the gods shall be forever upon your descendents
the valour of
Action
Narrative text
God Card
S
anatoc the unseeing
evertwisted aristiphane
he who is nanos
bold endymina
the conflict of
S
S
o
o
oo
the seduction of
the jealousy of
SS
SS
SS
the journey of
SS
the diplomacy of
the valour of
the disguise of
the treachery of
the knowledge of
the birth of
X
desiring above all else...