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Properties are named members of classes, structures, and interfaces.

Member variables or methods in a class or


structures are called Fields. Properties are an extension of fields and are accessed using the same syntax. They
use accessors through which the values of the private fields can be read, written or manipulated.
Properties do not name the storage locations. Instead, they have accessors that read, write, or compute their values.
For example, let us have a class named Student, with private fields for age, name and code. We cannot directly
access these fields from outside the class scope, but we can have properties for accessing these private fields.

Accessors
The accessor of a property contains the executable statements that helps in getting (reading or computing) or setting
(writing) the property. The accessor declarations can contain a get accessor, a set accessor, or both. For example:
// Declare a Code property of type string:
public string Code
{
get
{
return code;
}
set
{
code = value;
}
}
// Declare a Name property of type string:
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
// Declare a Age property of type int:
public int Age
{
get
{
return age;
}
set
{
age = value;
}
}

Example:
The following example demonstrates use of properties:
using System;

class Student
{
private string code = "N.A";
private string name = "not known";
private int age = 0;
// Declare a Code property of type string:
public string Code
{
get
{
return code;
}
set
{
code = value;
}
}
// Declare a Name property of type string:
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
// Declare a Age property of type int:
public int Age
{
get
{
return age;
}
set
{
age = value;
}
}
public override string ToString()
{
return "Code = " + Code +", Name = " + Name + ", Age = " + Age;
}
public static void Main()
{
// Create a new Student object:
Student s = new Student();
// Setting code, name and the age of the student
s.Code = "001";
s.Name = "Zara";
s.Age = 9;
Console.WriteLine("Student Info: {0}", s);
//let us increase age
s.Age += 1;

Console.WriteLine("Student Info: {0}", s);


Console.ReadKey();
}
}
When the above code is compiled and executed, it produces the following result:
Student Info: Code = 001, Name = Zara, Age = 9
Student Info: Code = 001, Name = Zara, Age = 10

Abstract Properties
An abstract class may have an abstract property, which should be implemented in the derived class. The following
program illustrates this:
using System;
public abstract class Person
{
public abstract string Name
{
get;
set;
}
public abstract int Age
{
get;
set;
}
}
class Student : Person
{
private string code = "N.A";
private string name = "N.A";
private int age = 0;
// Declare a Code property of type string:
public string Code
{
get
{
return code;
}
set
{
code = value;
}
}
// Declare a Name property of type string:
public override string Name
{
get
{
return name;
}
set
{

name = value;
}
}
// Declare a Age property of type int:
public override int Age
{
get
{
return age;
}
set
{
age = value;
}
}
public override string ToString()
{
return "Code = " + Code +", Name = " + Name + ", Age = " + Age;
}
public static void Main()
{
// Create a new Student object:
Student s = new Student();
// Setting code, name and the age of the student
s.Code = "001";
s.Name = "Zara";
s.Age = 9;
Console.WriteLine("Student Info:- {0}", s);
//let us increase age
s.Age += 1;
Console.WriteLine("Student Info:- {0}", s);
Console.ReadKey();
}
}

INDEXER IN C#:
In c# introduce new concept is Indexer. This is very useful for some
situation. Let as discuss something about Indexer.
Indexer Concept is object act as an array.
Indexer an object to be indexed in the same way as an array.

Indexer modifier can be private, public, protected or internal.

The return type can be any valid C# types.

Indexers in C# must have at least one parameter. Else the compiler


will generate a compilation error.

this [Parameter]
{
get

{
// Get codes goes here
}
set
{
// Set codes goes here
}
}
For Example:
using System;
using System.Collections.Generic;
using System.Text;
namespace Indexers
{
class ParentClass
{
private string[] range = new string[5];
public string this[int indexrange]
{
get
{
return range[indexrange];
}
set
{
range[indexrange] = value;
}
}
}
/* The Above Class just act as array declaration using this pointer */
class childclass
{
public static void Main()
{
ParentClass obj = new ParentClass();
/* The Above Class ParentClass create one object name is obj */
obj[0] = "ONE";

obj[1] = "TWO";
obj[2] = "THREE";
obj[3] = "FOUR ";
obj[4] = "FIVE";
Console.WriteLine("demo for indexers \n");
Console.WriteLine("\n");
Console.WriteLine("{0}\n,{1}\n,{2}\n,{3}\n,{4}\n", obj[0],
obj[1], obj[2], obj[3], obj[4]);
Console.ReadLine();
}
}
}

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