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CGS4352.

501
Human Computer Interaction 1
Fall 2006
Green Hall 4.208
Mondays and Wednesdays 5:30 – 6:45 PM

instructor Erika Orrick


work 214.273.7457
mobile 214.766.2556
email erika.orrick@ge.com or erika@orrickweb.com
office hours by appointment (I would prefer to meet immediately after class,
since I come from off-campus, but I am flexible)

Course Information
prerequisites none
course Methods and principles of human-computer interaction (HCI), user-
description centered design (UCD), and usability evaluation. Provides broad
overview of HCI and how HCI informs UCD processes throughout
product development lifecycle.

learning After completing the course, students should have accomplished


objectives the following course objectives:
1. Describe and explain the major concepts, theoretical
perspectives, and empirical findings in psychology in human
factors theory and research.
2. Explain fundamentals of human-computer interaction (HCI)
theory and research. Evaluate the impact of system design
on users’ attitudes and behaviors.
3. Describe fundamentals of User Centered Design (UCD)
processes for the purposes of employing UCD processes in
the analysis and design of systems.

required text Preece, J. et al. Interaction Design: Beyond Human-Computer


and readings Interaction. New York: Wiley. 2002. ISBN 0471492787.
Assigned readings as listed in the class calendar below.

recommended Norman, D. The Design of Everyday Things. Basic Books. 2002.


reading ISBN 065067107.
Dix, A., Finlay, J., Abowd, G., & Beale, R. (1998). Human-computer
interaction (2nd ed.). Hillsdale, NJ: Prentice Hall. ISBN
0132398648.

Assignments and Exams


discussion Before each Wednesday class session, you are to formulate one
questions discussion question that has some relationship to the week’s
reading. You may choose to write a question based on either the
required or the listed optional reading. Your weekly question
should be designed to facilitate an interesting discussion in class. It
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should not be a question with a yes/no, true/false, or other
dichotomous answer. Here are some example questions to help
you:
ƒ Good question: In Chapter 8, the author states that the
principles for the design of system displays sometimes
conflict or collide with one another. What would be some
ways to overcome this conflict when designing system
displays?
ƒ Good question: The authors make the assertion that an
iterative design process is necessary. They then point out
problems that make this process all but impossible (i.e.,
early bad decisions are impossible to overcome later). So,
which method is better? 1) Expend your energy to get it as
close to right the first time, or 2) Use an iterative approach
and try to solve problems along the way?
ƒ Bad question: Having read a chapter on the brain and a
chapter on computers, compare and contrast the parts and
functions of the brain with those of a computer.
ƒ Bad question: What is the difference between a tool bar
and a palette?
ƒ Bad question: According to the author, “Blue should not be
used to display critical information.” Why is Microsoft
Outlook’s default blue?
Discussion questions should be turned in no later than 9pm on the
day before Wednesday’s class. Send them to me via email at
erika.orrick@ge.com.

homework There will be three homework assignments. Two of these


assignments assignments will be given in class and will be related to the
readings and lectures. The third assignment will be a half-page
proposal of what you would like to do for your final project.

midterm The mid-term exam will consist of fill-in-the-blank and short-


exam answer questions covering the topics up to that point in the class.

final For the final project you are to research user needs, create the
project information architecture, and design the wireframes or prototypes
for a small (4-5 pages max.) web site. This can be a site for a
University professor, a department, or some outside organization. I
do have some organizations who are willing to work with you if you
need ideas.
For the project write-up, you are to describe the problem you are
trying to solve (e.g., your stats professor needs an online list of
statistical journals for her students to access, or your bowling team
needs a web page to list the league schedule), the methods you
employed to gather the user needs, as well as the IA and design
techniques you used to create the site.

OR

For the final project you are to design, perform, and document a
usability test of a program or system. In this document you are to
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identify the system, the user population, the measures you will use
to assess usability, the design of the study, your rationale for
choosing those methods and design, the results of the study, the
implications of the results, and your recommendations for
improving the system.

Either of these projects can be done individually or as a group.


Keep in mind I will expect more out of a group than an individual.
Please talk to me if you would like to work as a group. No more
than 3 in a group.

You must tell me what you are planning to do by October 9


(This proposal counts as homework assignment 2).

Course Policies
grading Grading is based on a set of a priori criteria: 90% correct for A’s,
criteria 80% for B’s, 60% for C’s, and 50% for D’s. In case we find that
our tests were unusually difficult we may relax these criteria.
Grades will be based on the total number of points across the
course.
Assignments and exams will be scored as follows:
ƒ 15% discussion questions
ƒ 15% class participation (attendance and in-class exercises)
ƒ 20% homework assignments
ƒ 20% mid-term exam
ƒ 30% final project

make-up DON'T MISS AN EXAM! Make-up exams will be given only if:
exams (a) you were seriously ill and have verifiable documentation from a
physician, or (b) you were detained the day and time of the exam,
or (c) you made arrangements prior to the exam to attend an
urgent family affair (e.g., funeral). In any of these cases, you
must notify me in advance of the scheduled time of the exam (call
and leave a voice-mail message if you can do nothing else).
Otherwise, you will receive an F. It is the student's responsibility
to make sure that an exam is made up within one week of the
scheduled time. Beware, make-up exams are designed to be more
comprehensive to compensate for having more study time.

late work Late work will be penalized 10% for each day late. After 3 days, it
will not be accepted without a valid university-approved excuse.

extra credit Occasionally during the semester, an opportunity will arise to


review for professional conferences and the like. If something like
this occurs, at my discretion, I may offer extra credit to those
students who choose to take advantage of these opportunities.

attendance A portion of your grade is determined based on participation in in-


class discussion and exercises. Please notify me via email when
you will be absent so I can send you any in-class exercises we did.
You are allowed 10% absences with no penalty and no expected
make-up.

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CGS4352.501 – Fall 2006 Syllabus
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Course Schedule
Date Topic Reading
Aug 21 Introductions, overview of HCI. None
Homework #1 assigned (Final project proposals)
23 Human information processing limitations, human decision Preece (Ch. 3, 5)
making. [Opt] Dix et al (Ch. 1)
[Opt] Norman (Preface, Ch.
1, 2, 3)
28 Human information processing limitations, human decision Preece (Ch. 3, 5)
making. [Opt] Dix et al (Ch. 1)
[Opt] Norman (Preface, Ch.
1, 2, 3)
30 Computer systems and user interfaces, human-system Dix et al (Ch. 2)
interaction. Myers, “A Brief History of
Human-Computer
Interaction Technology”
[Opt] Norman (Ch. 4, 5)
Sep 4 Labor Day Holiday N/A
6 Computer systems and user interfaces, human-system Dix et al (Ch. 2)
interaction. Myers, “A Brief History of
Human-Computer
Interaction Technology”
[Opt] Norman (Ch. 4, 5)
11 Interaction models and metaphors. Preece et al (Ch 1, 2)
Homework #2 assigned
13 Interaction models and metaphors. Preece et al (Ch 1, 2)
18 Principles guiding well-designed human-system interaction. Marcus, “Dare We Define
User Interface Design?”
20 Principles guiding well-designed human-system interaction. Marcus, “Dare We Define
User Interface Design?”
25 Mid-term exam N/A
27 The design process - overview. Preece et al (Ch 6)
Armitage, “From User
Interface To Über-
Interface: A Design
Discipline Model For
Digital Products”
[Opt] Norman (Ch. 6)
Oct 2 The design process - overview. Preece et al (Ch 6)
Homework #2 due Armitage, “From User
Interface To Über-
Interface: A Design
Discipline Model For
Digital Products”
[Opt] Norman (Ch. 6)
4 The design process - task and user needs analysis. Preece et al (Ch .7)
[Opt] Norman (Ch. 7)
9 The design process - task and user needs analysis. Preece et al (Ch .7)
Homework #1: Final project proposals due. [Opt] Norman (Ch. 7)
11 The design process – making use of task and user data for Preece et al (Ch. 8, 9)
system design. Newman & Landay,
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“Sitemaps, Storyboards,
and Specifications: A
Sketch of Web Site
Design Practice”
16 The design process – making use of task and user data for Preece et al (Ch. 8, 9)
system design. Newman & Landay,
“Sitemaps, Storyboards,
and Specifications: A
Sketch of Web Site
Design Practice”
18 Verifying the design – usability evaluation and testing. Preece et al (Ch. 10-14)
23 Verifying the design – usability evaluation and testing. Preece et al (Ch. 10-14)
25 Verifying the design – usability evaluation and testing. Preece et al (Ch. 10-14)
Homework #3 assigned
30 Graduate students-paper presentations N/A
Nov 1 Designing for universal access. Sherman & Protas,
“Incorporating
Accessibility Into Design
and Development For the
Web”
6 Designing effective user support Covi & Ackerman, “Such
Easy-to-Use Systems!
How Organizations Shape
the Design and Use of
Online Help Systems”
8 Computer-supported cooperative work; organizational and Preece et al (Ch 4)
social issues. [Opt] Dix et al (Ch 19)
13 Computer-supported cooperative work; organizational and Preece et al (Ch 4)
social issues. [Opt] Dix et al (Ch 19)
15 HCI in mission-critical and high-risk environments. Felciano, “Anticipating
Homework #3 due Human Error”
Reason (Ch. Preface, 1, 2,
6)
20 HCI in mission-critical and high-risk environments. Felciano, “Anticipating
Human Error”
Reason (Ch. Preface, 1, 2,
6)
22 Other interaction paradigms None
27 Wrap-up None
Final project due by Midnight.

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