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Course This intermediate course will establish skills and techniques for
Description texturing, lighting and rendering 3D scenes and objects in Maya.
Course Due to the limited lecture time every week, students are
Methodology expected to arrive to class on time and be prepared. Also, work
outside of class time is expected.
Tentative Week
Course Lecture Topics Assignment
Date
Schedule Wk 1 Class introduction. Maya
1/10 refresher and tools.
(Course schedule
Wk 2 Digital lights and shadows:
and content is 1/17 Types and uses.
Project 1 assigned
subject to
change at the Wk 3 Three-point lighting, Maya
1/24 cameras and composition.
discretion of the
instructor. Check Wk 4
Lighting effects, gobos, noise
periodically for 1/31
updates.) Wk 5
Project 1 Critique Project 1 Due, Project 2 assigned
2/7
Wk 6 Procedural textures,
2/14 hypershade, UV mapping
Wk 7 UV mapping cont., bump
2/21 mapping, displacement
Wk 8
Project 2 Critique Project 2 Due
2/28
Spring
March 6 – 11
Break
Wk 9
Raytracing Project 3 assigned
3/14
Mental Ray, global
Wk 10
illumination, radiosity,
3/21
caustics
Wk 11
Motion blur, depth of field
3/28
Wk 12
In class work time Project 3 work-in-progress
4/4
Wk 13
In class work time Project 3 work-in-progress
4/11
Wk
Project 3 Critique Project 3 Due
4/18
Assignments Project 1: Times of day
Project 2: Textures and Shaders
Project 3: Final project
If you need to drop the class for any reason, you are responsible
for initiating the drop procedure. Contact the Register's Office. If
you do not withdraw by the specific drop date and you do not
fulfill the requirements of the class, you will receive a failing
grade.
Textbooks Textbooks are not required for this course. However, these
books are highly recommended and will further your study in
lighting, texturing and rendering:
Course Notebook/Sketchbook
Supplies Archive Material: writable media such as CDs or DVDs