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DESIGNING ONLINE GAME AS PRACTICAL METHOD

TO UNDERSTAND CLIMATE CHANGE ADAPTATION EASILY AND COMPREHENSIVE


INTERACTIVE MEDIA FOR ALL CONNECTED PEOPLE IN ALL AROUND THE WORLD WHO LIVE
IN THE SAME PLANET (EARTH)

Soeksmono Boedi
Junior Expert of Urban Planning for Rekompak JRF, Urban Development and Disaster Risk Management
soeks@yahoo.com ; www.monosnote.co.cc

ABSTRACT
What kind of practical method to understand Climate Change Adaptation is expected to all the people in the world?
Is it easy to understand the practical method in scientific context? Especially for common people in developing
countries is very difficult and hard. It’s necessary to make it more applicable, more simple, and more realistic.
Practical method here is understood in pragmatism, in application, and in realistic view, so we have to create the
concept of the practical method.
Kind of practical method has to be formulated by any parameter of climate change, and how further the creatures
can feel comfortable in climate change adaptation. Here I think the measurement of climate change adaptation is
dealing at moderate level up to extreme level. So when the people use the online game, they can feel and see what
actually the impact and effects will happen in future. The parameters has considered some factors such as the
biology, physiology, environment, climatology, urban life style, and urban planning. The parameters will be set in
software program to create some changing depend on what the user of online game does. Here the online gamers can
choose the area of the earth which will be saved. Data is showed when the gamers at first time join, then they can
make assessment about the challenge, planning, and development. In the online game, the gamers also can interact
each other to heal the world, to conserve the earth, and to manage the climate change adaptation.
Technically and digitally to build this software for sure that it is indeed very complicated but in the end it will give
the awareness to the people in all around the world (hopefully). From online game, it will make a network directly to
cooperate, to work together for conserving our same planet which we live in.

BACKGROUND
Some people up to now still don’t believe that Climate Change problem is a real threatening. To convince the people
about this all kind of the things is sometimes very difficult, need a challenge, and also practical method. To
understand easily how and why the Climate Change Adaptation for common people is possibly just illusion,
imaginative, and fantasy.
But then starting from these points, it will be easier, better, and much more understandable if the Climate Change
Adaptation is stimulated in a game, or online game. Online game which is connected people from all around the
world will help to understand the Climate Change Adaptation each other.
Climate Change Adaptation is very crucial issue, and the solution needs financial backup. Implementation in
developing countries have to be realistic things but another side most of them don’t have enough budget to finance.
When the online game is booming and profitable, it is making sense and very rational if this practical method can be
commercial commodity to help the developing countries’ budget for climate change adaptation.

RESEARCH QUESTION
To make a practical method to understand why and how Climate Change Adaptation, especially to children, not well
educated people, or at grass root level is possibly very difficult. Moreover to build the understanding between
countries and people in all around the world is also special challenge. So here the following question for the research
are :
Why is online game more suitable media to build the understanding of Climate Change Adaptation in all around the
world? And who is the right game player for this practical method?
What kind of benefit can the common people get from this media?
What kind of practical method can be right implemented in online game?
The question will lead to the fundament of research. The fundamental answers can guide to realize the media of
online game successfully.
METHODOLOGICAL FRAMEWORK
To build and prepare the instruments of online game, have got inputs from any theories of climate change. Then
evaluating with expert and scientist’s examination. So after all from the examination will effect some hundreds or
thousands possibilities to be some scenes of game. It needs teamwork for getting any viewpoints of this game as a
practical method.

Theories of
Climate Change

Prepared
Instruments

Experts and
Scientist’ Input

Scenario for some


scenes of game

Teamwork for Beta


designing online version
game

Launch to public
RESEARCH FINDING
Some facts were finding in the research to get the best result for practical method. To determine the practical method for easy using and more pragmatism in the
form of online game needs some engineered assumption. The theories and input which get from experts and scientists suggest some scientific parameters such as
biology, physiology, ecology, climatology, urban life style, and urban planning. Here the following engineered assumptions according to each scientific
knowledge :

THE USING OF SCIENTIFIC PARAMETERS


APPLIED IN ONLINE GAME AS PRACTICAL METHOD

No. Target of Game Biology Physiology Ecology Climatology Urban Life Style Urban Planning

1 Scenario To describe the It's related with Forestation is the big The weather is In the research, this Urban planning here
condition of species human comfort such challenge, combining usually predictable in parameter needs a lot is related with
at moderate up to as temperature and with social economic short time. With of indicators, such as demography,
extreme level. The humidity. The in urban life style. So correlated items, the social economic infrastructure, and
challenge for gamers question : how ideal the gamers is demand weather is growth, behavior, the gamers have to
is to keep the is it for people in to have their own influenced, and it is jobs, transportation, control the
existence of species certain area. concept themselves. one of the gamers’ and also urban composition of land
from extinct. efforts to win the development. use.
game.
2 Roles and Mode of Gamers determine Gamers decide to be Gamers must have Gamers can choose The place which is Here gamers are
playing which the species who live in. The concept what kind of the climate in this chosen will load the demand to play the
have to be saved comfort environmental game, such as tropic, contents of culture, roles, the gamers
first. measurement is very conservation. This sub tropic, 4 seasons, recent data, have to plan the
subjective, depends parameter is very or pole. Choosing geographical map, urban in order to find
on the race and crucial to determine climate will mean the people's behavior, good composition
culture. the climate change existing species, economic growth, and in harmony so it
adaptation entirely. temperature, weather, transportation, urban will be easier to
and environment. In development, and achieve the Climate
this option, the also some potencies. Change Adaptation.
gamers can also
choose the place
where the gamers
want to play.

3 Ending Game The Gamers will be scored well if they can achieve the climate change adaptation. Every achievement will have any different
consequences, depends on what the priorities of the gamers.
DISCUSSION
Trough discussing, it will find out any other possibilities, what can do at next much better for publishing, and the
segment people can use this interactive media, also how to get donation or income through the online game. Here
are the following sub topics for discussing materials :
1. Are there any other possibilities for engineered assumption according to any other scientific parameters in
order to achieve climate change adaptation much better?
2. What kind of segment is for the best target of online gamers?
3. How to publish the online gamers in all over the world? How can it work?
4. Finally, is it really a practical method to understand the climate change adaptation comprehensively and
completely?

BIBLIOGRAPHY
American Planning Association (2008): Policy Guide on Planning and Climate Change

Buchdahl, Joe. (2002): Climate Change, Fact Sheet Series for Key Stage 4 and A-level. Atmosphere, Climate &
Environment Information Programme, Manchester.

Henderson, PA. (2003): Practical Methods in Ecology. Blackwell Publishing.

Lowe, Ashley.; Foster, Josh.; Winkelman, Steve. (2009): Ask The Climate Question : Adapting to Climate Change
Impacts in Urban Regions. CCAP, Washington D.C.

Museos Cientificos Coruneses (2007): Climatic Change

NOAA Coastal Service Center (2009): Local Strategies for Addressing Climate Change

Sharon Shrader-Frechette, Kristin ; Earl D. McCoy. (1993): Method in Ecology: strategies for conservation.
University of Chicago Press, Chicago.

United Nations. (1992): United Nations Framework Convention on Climate Change.

UNFCCC. (2007): Climate Change: Impacts, Vulnerabilities, and Adaptation in Developing Countries. UNFCC,
Bonn.

World Business Council for Sustainable Development (2009): Water, Energy, and Climate Change; A contribution
from the Business Community

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