Professional Documents
Culture Documents
• Brad Adgate, Horizon Media • Michael Nathanson, Sanford C. Bernstein and Co.
• Shari Anne Brill, Carat* • Michael Orgera, Warner Brothers*
• Joanne Burns, 20th Television, Fox* • Jessica Pantanini, Bromley Communications
• Michele Buslik , AAAA Media Research Committee; • Mike Pardee, Scripps Networks*
T
TargetCast
tC t TCM • David Poltrack, CBS
• Alex Corteselli , Telerep • Beth Rockwood, Discovery Communications
• Laura Cowan, Rick Johnson & Co. • Greg Ross, Procter & Gamble
• Susan Cuccinello, TVB • Matt Ross, Hearst-Argyle Television
• Paul Donato, The Nielsen Company • Lyle Schwartz, Mediaedge: CIA
• C
Colleen Fahey-Rush, MTV Networks • Ceril Shagrin, Univision
• Nancy Gallagher, NBC Universal • Tina Silvestri, NBC Universal
• Mike Hess, Carat • Noreen Simmons, Unilever*
• George Ivie, Media Ratings Council • Barbara Singer, Kraft*
• Bob Ivins, Comcast Spotlight • Kate Sirkin,, Starcom MediaVest Group
p
• Mark Kaline, Kimberly Clark • Steve Sternberg, Magna*
• Michael Link, The Nielsen Company • Ira Sussman, CAB
• Pat Liguori, ABC Owned Television Stations • Beth Uyenco, Microsoft Advertising*
• Billy McDowell, Raycom Media* • Jack Wakshlag, Turner Broadcasting*
• Dan Murphy, Univision* • Richard Zackon,
Zackon Facilitator
*Media Consumption and Engagement Committee Members.
The Committee members also include
• Tim Brooks, Consultant
• Jane Clarke, Time Warner
• pp, NBC Universal
Horst Stipp,
The Committee would also like to acknowledge former Council members: Betsy Frank (MTV networks), Vicky Champlin
(Anheuser Busch), Bruce Goerlich (Zenith), for their dedication to the project while they were members of the CRE.
The Council for Research Excellence 3
@ The Nielsen Company
VCM Study Objectives
Dimension current consumption of media—focusing on
television and video
video—and
and how it is changing over time
in order to
TV
Video
cell DVR
phone
Video
DVD
iPod
Video Porta‐
on ble
laptop DVD
In‐store
TV
First part
Legend
off th
the day
d map
11am 12pm 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 10
pm
Second
S d partt
of the day map
Activity
Location
11am 12pm 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 10
pm
Audio
Print
Radio
Video
Computer
Television
Activityy
Location
Note: The map has been horizontally compressed to fit on this slide
African-American
African American woman
woman, 43
7am
a 8am
8a 9am
9a 10am
0a
11am 12pm 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 10
pm
Note: The map has been horizontally compressed to fit on this slide
X 952 =
VIDEO CONSUMER MAPPING STUDY
When?
h ? • Observed twice, in Spring and Fall 2008
Danatm smart
keyboards equipped with
a custom Media Collector™
program
Seattle, WA
Philadelphia, PA
Chicago IL
Chicago,
Dallas, TX
Acceleration
DMA in red
Image from Google Earth™
• Averaging 8½ hours total when including concurrent media exposure, for all
age groups except for the 45‐54 group (at 9½ hrs)
Confirmation of earlier research or
New information
beliefs
55‐64 346 9 14 42 38 36 12
8½ hrs
8hrs 32mins
Among those 55+ time with email declines substantially and IM disappears
18‐24
18 24 210 17 34 26 67 20 15 62 29 9 8½ hrs
8hrs 30mins
1
1st screen
st
screen 2
2nd screen
nd
screen 3 rd
3rd 4 th
4th
een
/Other video: 4min
en
en
1st screen
4th scre
3rd scree
Pl b k via
Playback i DVR
DVR: 15min
15 i E il 37min
Email: 37 i M bil ttext:t 2min
Mobile 2 i I Ci
In-Cinema movie:
i 2min
2 i
2st scree
DVD or VCR: 23min IM: 8min Mobile web: 1min GPS navigation: 2min
Mobile other (e.g. Total 4th screen: 8min
Console games: 7min Software: 46min
camera, etc): 0.5min
Total 1st screen: 353min Computer video: 2min Mobile video: 0.1min Mobile is mostly about talking, but with
Total 2nd screen: 143min Total 3rd screen: 20min 12 mins texting for those 18‐24
A Higher Percentage Of TV Time Was Spent As Sole Medium Compared To
Computers, Print Or Audio. DVR Playback Time Was Even More Likely Than Live TV
To Be As Sole Medium.
Secondary Medium
e.g. while the consumer is working on the
computer, TV is playing in the background,
making TV the secondary medium
Primary Medium
e.g. while the consumer is focused on TV,
she is also using her laptop,
making TV the primary medium
S l Medium
Sole M di
e.g. TV is the only medium available,
and the consumer is paying full attention to it
90%
80%
70% Secondary
medium
di
Roughly
60% 80 % of
Primary
any TV
medium
50% screen
time was
as a sole Sole medium
40%
medium
30%
20%
10%
0%
1st (Any TV) Screen 2nd (Computer) Any Phone 4th Any Audio Any Print
Screen ((Environmental/Other))
Screen
The following chart shows which specific media were disproportionately used concurrently
The Council for Research Excellence
@ The Nielsen Company
Concurrent Media Exposure Combinations Were
g y Interdependent
Highly p
Concurrent Media Exposure Indices for Screen and Other Major Media
Index 1st (Any TV) 2nd (Computer) Any 4th(Environmental/ Any Any
Screen Screen Phone Other) Screen Audio Print
420
Environmental/ Any Phone, 408
400
If two media occurred together as often as one would Other video, 408
380 expect by chance, the index would be 100. Environmental/
Any Print, 372
Other video, 372
360 The higher the index, the more often the two media tend
340 to occur together. Any Phone, 338 Any Computing, 338
320
300 For example: Any Audio, 296
Environmental/
280 1st (Any TV) Any Audio, 287 Other video, 296
Audio
Personal needs
Or Concurrent
Shopping Exercise
with Both Care of
another
Computing
Phone Traveling/Commuting
Organizations
Print Environmental/Other Education Religion & Other
Social activities
22
6 Degrees of Concurrency
Sole or Concurrent Media Exposure Secondary medium,
Sole Primary Secondary
6 With other life activity
medium medium medium Secondary medium,
5 Media only
1 3 5
Primaryy medium,
4
oncurrent LLife Activityy
Media
M di
With or Withoutt
90% Secondary
medium, other
activity
80%
Secondary
medium, media
70%
only
60% Primary
medium, other
TV Audio activity
tended 50%
tended
to be to be a
Primary
sole sole
medium, media
medium 40% medium only
l
with or while
without another
30% Sole medium,
other life other activity
life activity
activity takes
20%
place
Sole medium,
media only
10%
0%
Total
T t l TV Total
T t l Video
Vid Any
A Audio
A di Any
A Computing
C ti Any
A Phone
Ph Any
A Print
Pi t Any
A Gaming
G i Any
A Other
Oth
90% Secondary
medium, other
activity
80%
Secondary
medium, media
70% DVR only
playback
was even Primary medium,
medium
60% other activity
more likely
to be “1st
50% Degree”
Primary medium,
than live
media only
TV and
40% DVD/VCR
Sole medium,
other activity
30%
10%
0%
Live TV Playback via DVR DVD/VCR Computer Video * Mobile Video* Environmental Video *
• Game Consoles
– Game Console Accelerators spent more time with Live TV and Gaming
– Less time with computer applications – particularly computer video