We're about to begin lecture 32 on simple volumes. In this lesson, we'll progress from computing areas in 2-D to computing volumes in 3-D. Following the pattern that we use with areas, we'll begin with some of the classical shapes and consider their volume formulae. We'll look at round balls, cones and pyramids. When computing volumes, there's really only one formula you need to know, and that is The volume is the integral of the volume element. And all of the difficulty lies in finding the correct volume element. The simplest example would be that of a rectangular prism of length l, width w, and height h. In this case, computing the volume element is simple if we slice along one of the three principal directions. One volume element might be w times h dx, integrated from 0 to l. Another, l times h dy, integrated from 0 to w. Or finally, l*wdz, integrated from zero to h. All three integrals return the volume. Length x width x height. For a less trivial example, consider a cylinder with base. A disk of radius r and height h, there are several ways to compute the volume, its pi r squared h. 1 method involves taking the associated area element for the base and multiplying by the height of the cylinder. h as we saw in a previous lesson on area there are several different ways to do this. We could use a lateral slice of thickness dx and obtain as a volume element 2h square root of r squared minus x squared. >> Dx integrating from negative r to r. If instead we use an angular wedge, then we integrate with respect to theta. The volume element 1/2 r squared h d theta. Here theta goes from 0 to 2 pi. Finally, if we use an annular area element, then associating a t variable to that, we consider as a volume element this cylindrical shell, whose volume is 2 pi t times h Dt. Here we integrate from 0 to r.
Now moving up in complexity a little bit,
consider around ball of radius r. In this case, we're going to slice along a lateral plane. This leads to a disk shaped volume element, but as we slide the plane back and forth over this solid ball, we see that the radius of the disk changes. It's going to take a little bit of work to figure out this volume element. In this case, since it's always a disc, the volume is the area of that disc pi times whatever it's radius is squared, times the thickness. Let's call it d x Now, at a particular value of x what is the associated radius? It will help to build a right triangle in a cross sectional view whose base is of length x, whose radius is, of course, r. What is the height? In this case it is square root of r squared minus x squared. So, to compute the volume, we integrate the volume element. That is, we integrate pi times quantity, r squared, minus x squared, dx. As x goes from negative r to r. In contrast with computing the area Of a round disk of radius r computing the volume of a round ball. Radius r is relatively simple. This integral is very straightforward yielding pie times r squared x minus one third x cubed. Evaulating that from negative r to r leads, with just a little bit of algebra, to the familiar formula, four-thirds pi r cubed. There's more than one way to derive this volume formula. Let's look at a different method. Consider slicing up the ball into cylindrical shells as a volume element. Let's choose a radial variable, let's call it t and then consider a cylinder that sweeps out the volume of the ball, parallel to some, let's say vertical, axis. In this case, what can we say about the volume element? Well I claim it is 2 pi t h d t. That is the area of the anular strip of thickness, d t, and radius, t, times the associated height, h, of the cylinder. Well, that's great except, what is h? It depends on t. Again, building the associated right triangle is going to help us out. This triangle in profile is going to have hypotenuse r, the radius of the ball.
The base is of length t, the radius of
our cylinder. the height is given by Pythagoras as the square root of r squared minus t squared, but thats' the height of the traingle. The height of the cylinder is this Double hence our volume element is four pie t. Square root of r squared minus t squared d t. And to compute the volume of the ball in this alternative fashion we integrate this volume element. As t goes from zero. 2 r.Now this is not so difficult of an integral. It's not quite as easy as the last one, but a simple substitution. Letting u be r squared minus t squared. We see that d u is negative 2 t dt. And that we can rewrite this as the integral of negative 2 pi square root of u d u as u goes from r squared to 0. That integrates simply to negative 2 pi times u to the 3 halves over 3 halves. Evaluating from r squared to 0, and simplifying the algebra leads to 4 thirds pi r cubed. A last method for decomposing the ball and obtaining the volume would be to use a spherical volume element. This is a round shell. Concentric with the ball. We're going to need to choose a variable to denote the radius of this shell. Let's call that rho. That's a letter that you'll be seeing again in multivariable calculus. In this case, I claim that the volume element is really The surface area of this shell for pi rho squared times the thickness, dRho. Now I'm not going to justify that computation, other than to demonstrate that when we integrate it. paths rho goes from zero to r. We obtain most simply, 4 3rds pi rho cubed. As rho goes from zero to r, we have, very easily, the formula for the volume. Using this spherical shell seemed to be the simplest integral, but determining what the volume element is in terms of the surface area of that shell is maybe not so simple. The moral of this story is that the proper volume element Can make the integration very, very simple. Let's switch to a different example and consider cones. You may recall the formula for the volume
of a cone with a circular base of radius
r and height h. >> Let's turn a cone upside down putting the point at the origin of the xy plane in profile. And then consider slicing along disc's that are parallel to the x axis. All of these slices Are going to be disks of some radius. And so the volume element is going to be pi times x squared, dy. Where x is the radius of this disk. But we want to integrate with respect to y. Since our thickness, our differential element, is dy. >> So, writing things as we have done so with the apex of the origin of the plane, we see that the equation for the line that determines the profile of the cone is y equals h over r times x. Solving for x as r over h times y, we substitute into the formula for the volume element to obtain pi times quantity r over h y squared d y. And now, to compute the volume We integrate this volume element [UNKNOWN] y goes from 0, the bottom, to h, the top. Pulling out the associated constants gives pi r squared over h squared. What's left is the integral of y squared dy, which is of course y cubed over 3. Evaluating from zero to h yields the, perhaps, familiar formula one-third pi r-squared h. Now what happens if, instead of a cone with a circular base, we consider something else. Let's say a square, side length s. Preceding is before by turning the cone upside down and slicing along lateral planes. We see that the volume element is a thickened square of sum, side length. what is that side length? If we solve. For the line that constrains y in terms of x and solve for x. Then we obtain a volume element that is four x squared d y namely four times quantity s over two h y squared. Dy. Integrating that to obtain the volume leads to the integral of s squared over h squared times y squared, dy as y goes from zero to h. Pulling out the constants, we are left the integral of y squared dy. Yielding y cubed over three. Evaluating from zero to h, andmultiplying
by those constants out in front leads to
one third s squared h. You may sense a pattern here in both cases it was one third the area of the base. Times the height. Well, it turns out that this is true, in general, for any cone with a base of area B and height h, no matter what its shape. We can, by turning it upside-down and slicing. Obtain copies of that base, copies that are rescalled by some factor so that the volume element is b the area of the base, time some factor times the factor DY. The question is, what is that scaling factor? As a function of y. Well, let's says that you go halfway down. At y equals h over 2, what is happening to the area of the slice? The area's not decreased by 1/2, Rather, it is multiplied by a factor of 1 4th, that is one half squared. Because we're rescaling both directions. Therefore, the appropriate volume element is B time y over h squared dy. And when we integrate that, which, see, that the constant B and h squared come out in front and once left it's the integral y squared dy. Valuating that from zero to h, yields one third the base, times the height. And so we see that the real reason for that one third in the volume of a cone comes from integrating y squared. That's a nice insight to this classical formula. And so we see that the classical volume formulate still hide insights. Now we need to know why there's a one-third in the volume of a cone and why there's a four-thirds pi in the volume of a ball. In our next lesson, we're going to turn from these simple volume formulae and consider some more complex objects.