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Contents
Introduction to Oculus
Advantages
Working:
Immersive stereoscopic 3D rendering
Ultra low latency positional tracking and low persistence
Field view and image synthesis
Adoption
Comparison
Conclusion
Introduction to Oculus
Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey.
The Oculus Rift is an upcoming virtual reality head mounted display, being
developed by Oculus VR, a division of Facebook.
The Oculus Rift delivers a high-end virtual reality experience at an affordable
price. The Rift is also designed to be as comfortable and lightweight as possible
for long play sessions. The current Oculus Rift development kit is 369g.
Creates an impression of immense environment with a small physical place large
field view.
Visual instinctive gameplay whereby enabling perspective base on head motion.
Immersive virtual reality gameplay takes help of our brains sensor fusion, in
order to provide both realism and presence.
Low Persistence
Stable image as you turn - no motion blur
Rolling shutter latency Right-to-left 3ms band of light Eyes offset temporally
Positional Tracking
Advantages:
The Oculus VR provides Immersive stereoscopic 3D rendering enabling
higher rate of depth into the virtual environment.
Extended diagonal field view of 110degrees provides the realism and
presence into the virtual environment.
The latency and 360 degrees head tracking mechanism enables moving
through rather than tracking dependent upon head gestures.
Refresh rate of 75Hz along with low persistence OLED display, eliminate
motion blur and judder, two of the biggest contributor to simulator
sickness.
The affordability plays a major role, the console is offered at 350$ higher
variance.
Working
It uses a 7 inch LCD display screen with a resolution of 1280 by 800
pixels.
Screen is divided into 640 by 800 pixels per eye, with a fixed distance
between lens centers.[3]
User can view the screen through two lens cup.[4]
A control box is used to hook the headset up to your computer.
Control box includes HDMI port, mini USB port, DVI pot and DC power
connection port.
Control box also contains five buttons for controlling contrast,
brightness and power.[3]
Control Box
In order for the consumer to completely feel as if they are in the virtual
world, the Oculus Rift uses a custom tracking technology to provide low
latency 360 degrees head tracking.
This allows the consumer to look around the game as if he is in real life.
With every movement of the gamers head; it is tracked by the use of
sensors into the game and makes the virtual game feel natural.
Every movement that the consumers head makes it is tracked in real time
and changes the orientation of the observer. This creates the most natural
experience a gamer can have with a headset.
Low persistence provides rolling shutter( Right-to-left 3ms band of light
Eyes offset temporally)
Adoption
Several titles are playable on the Rift.
Games currently with full or partial support include:
Skyrim
Portal 2
Half Life 2
Bioshock
Comparison
DEVELOPER KIT 1
DEVELOPER KIT 2
CONSUMER KIT(expected
specifications)
7 inch screen.
Resolution 1280x800
Resolution 960x1080
Resolution 1920x1080
Weight: 289 g
Weight: 379 g
High persistence
Low persistence
Low persistence
High Latency
Low latency
Low latency
LCD display
OLED display
Conclusion:
Every gaming company creates a game that will allow the consumer to feel
as if they are in the game.
Companies try to make the gamer more involved in the game by creating
inventions such as the Wii, PlayStation Move, and Xbox Kinect.
The Oculus Rift has become very interesting to with its different features,
creating the most possible natural experience for the virtual world
The Oculus Rift has become an interesting trend in 2013 because of its
capability. There are no other headsets that feature an amazing immersive
stereoscopic 3D rendering, a massive field of view, and a low latency 360degree head tracking. The Oculus Rift allows you to experience the virtual
world from your own living room.