specifically about the flash-lag effect. So, the flash-lag effect is illustrated, here, and the. It's a little bit hard to understand, but let me see if I can explain it to you. What's presented to you or any normal observer is a flash of light, that's coincident with a moving object. In this case moving red bar. So that's the physical presentation. The flashing light occurring simultaneously, at exact coincidence, with the position of the moving bar. And, what you see, and what people have noted for a very long time, since the 19th century, is that. And the flash is perceived as not being coincident with the moving object, but behind it a bit, ergo, the flash lag effect. And that the amount of delay, the lag. Is a function of the speed the faster the presen, presentation this made the faster the red bar is moving. The more lag is evident in the, in the coincident flash. So that's the phenomenology of the flash lag effect and people have. Studied it for a very long time and it's obviously a puzzle to explain why the phenomenon occurs in the first place. And what it indicates about the way we see the speed of moving objects. Incidentally, I should say that the speed of moving objects has a range that, again, you're familiar with. You look at the clock on the wall, the hands on the clock are moving but you don't see any motion. If you look, so to speak [COUGH] at a bullet that's been fired out of. A, bullet that's been fired out of a muzzle of the gun, of course you don't see the bullet, so. As a physical rate of motion of course. But [COUGH] you, you don't see that speed. So there's a very finite range over which we perceive speeds, and that range is from about a tenth of a degree per second of visual angle. So something that's moving is [COUGH] described in terms of the amount of. Visual angle.
It covers per unit of time per second.
And the range is from about a tenth of a degree of a visual angle to approximately a 150 or 200 degrees of visual angle per second. At which case we first see objects as blur. Then we just don't see them at all. As is the case of a speeding bullet. So, turning back to the FlaSh-Lag Effect, it's possible to measure the, the FlaSh-Lag Effect in, quantitative terms. And of course if you, you want to do this as we've explained these other qualities, of vision if you want to talk about the speed. By moving objects, you would have to translate the phenomenon that I've just described to you in general terms. Into some kind of quantitative, us, assessment. And the apparatus for doing this is shown here. It's rather complicated. I don't need to explain the details of it. Suffice to say that [COUGH] subjects are asked to adjust the flash with respect to moving the line. The red bar that we saw on the previous illustration, they're asked to adjust it, and by adjusting it, so that they appear coincident. That is, you're actually seeing it as lagging behind. But you move it, this apparatus [COUGH] to the point where it appears coincidence. And in that way, you can measure [COUGH] the amount of lag in quantitative terms. And here, the results of that kind of analysis and on this axis is the. Perceived lag again and degrees. And the image speed on the x axis. And you see that there's a very nice, this is an arrow for a number of normal subjects. You'll see that there's a very nice curve, showing that the lag that you see for real speeds. Is less than the line that you see for high speeds, and this follows a nice exponential function. So, what does that, enable you to do, that's helpful in explaining why the flash light phenomenon occurs. And what it's telling us, about the way in which we see speeds. Well, remember the name in the game in all of these things that we've talked about before.
The qualities of lightness,
the color, geometrical qualities that all of these things are attacked in the same framework. Of trying to understand the frequency of occurrence of whatever is the stimulus that you are interested in. And using that database of human experience to try and rationalize what we see. And the difference between what we see and the physics of what's actually. Happening in both the real world and on the retina as a result of projection. That's the finger through which we try to understand what's going on. And here we're talking about the frequency of occurrence of speeds of moving objects projected onto the retina. So, the idea is going to be that. The explanation of the flash light effect will fall out of the speeds that we have experienced of moving objects over. Over human history and over individual lifetime experience. Well, that's not so easy to determine because in today's technology there really is no apparatus that lets us do that in the way we could. For example, look at the frequency of occurrence of lightness and the frequency of occurrence of limelights and other. A phenomena that we've talked about in previous sessions. So because there's no technology that really lets you analyze that, well you might think, well why not do in a movie? Well remember, movie is two dimensional, you really need to have this evidence in 3D. And to do that you really need to set up an artificial environment and that's what shown in the diagram here. So this simple frustum, frustum just means a cutoff pyramid. That's an artificial visual space. And in to that artificial visual space, this is of course all done in computer simulation. Are placed a very large number of objects, these little dots, that are moving in a whole variety of different directions, and in a whole variety of speeds. And the assumption that's made here, it's the wrong assumption, but non the less, it's a reasonable approximation. The space, the visual space,
the real world,
if you like, in simulation, is populated by objects. That are, moving equally, frequently in all, all possible, real world directions and all possible real world speeds. Again, within the range, of that, Those limits that I talked about, a minute ago, from the clock hand moving to something that becomes a blur. This is the artificial retina, the image plane. That serves as the retina. And what, what's done here is to compile the frequency of occurrence of projected speeds. Given this physical space populated by an assortment of [COUGH] speeds and directions that are. Simulating what's going on for objects in the real world. So, what happens when you do that? I mean, you might imagine, well, you know, you've got speeds and directions that are equally distributed in the real world. Wouldn't you just expect an equal distribution of those speeds projected onto an image plane? Like the retina. And the answer is no, that's, not at all what you get. But the [COUGH] probability of occurrence, the, the frequency of occurrence. If you like, of, image speeds plotted against, the occurrence in this upper graph, the probability of their occurrence. Is very much biased to the left here and it's not hard to see why this is the case that when you cumulate that. [COUGH] Frequency of occurrence into a cumulative probability distribution, you can do ranking in the same way we've done. Ranking of cumulative experience of lightness values luminance, and so on. It puts this in exactly the same framework as the other things that we've talked about. So that you can test the hypothesis that the speeds that we actually see. Are determined by the rank. How many above, how many below, the rank, of any given projected speed onto the retina, given by this, cumulative probability distribution. Which is just, a transform of probability.
This is the, sum.
Of all of the probabilities this is the individual probability of occurrence of a different speed. So, what happens when you do that is shown here where we can pair the ranking with the frequency of occurrence of a flash light. Or rather the amount of flash light that's actually seen. So these red dots are the reported Perceived lag from the apparatus and the results I talked about a minute ago. And the blue line here is the prediction based on the relative rank. Of the speeds that humans have experienced over history or over individual experience. And you can see here that the agreement is, is very good. That is, you accurately predict the lag that is seen based on. The cumulative probability of human experience so that's consistent with the hypothesis that the speeds that we see. Are generated by experience in the same way that. The lightness we see, the ambiance that we see, that the other aspects of geometry that we, see. What all of those other qualities of vision are also explained in this same fashion. So that's a good indication that speed perceives speed, which is very different as I said from. Physical speed is explainable in that fashion.