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d,
'".1i
*
BY DE,BORAH LERME COODMAN
. -.--a--
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Australia
N 0-553-eqh71-8>>1,15
*$2.50
New Zealand ...........$3.95
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be-
more."
Romanos, age 72
z.
-Cary
"Makes you think thoroughly before making decisions."
-Hassan
Stevenson, age 11
-Timmy
"lt's great fun! I like the idea of making my own
decisions."
-Anthony
--
Ziccardi, age 11
Ir
.,'
SAI-IARA
#4 SPACE AND BEYOND
#5 THE II,IYSTERY OF
CHIMNEY ROCK
#6 YOUR CODE NAME IS
JONAH
#7 THE THIRD PTANET FROM
ALTAIR
#8 DEADWOOD CIry
#9 WHO KILLED HARLOWE
THROI{BEY?
#10 THE LOST JEWELS OF
NABOOTI
KINGDOM
SECRET OF THE
PYRAMIDS
ESCAPE
HYPERSPACE
SPACE PATROL
#20
#21
#22
#23 THE LOSTTRIBE
#24 LOST ON THE AMAZON
#25 PRISONER OF THE
ANT PEOPLE
#26 THE
PHANTOM
SUBMARINE
HORROR OF HIGH
RIDGE
#27 THE
EARTH
OF
BATTERSLEA HALL
#31 VAMPIRE EXPRESS
#32 TRFASURE DIVER
#33 THE DRAGONS' DEN
#34 THE NrySTERY OF THE
HIGHTAND CREST
#35 JOURNEY TO STONEHENGE
#36 THE SECRET TREASURE
OF TIBET
#37 WAR WITH THE EVIL
POWER MASTER
#38 SABOTAGE
#39 SUPERCOMPUTER
#40 THE THRONE OF ZEUS
#41 SEARCH FOR THE
MOUNTAIN GORILTAS
#42 THE IvIYSTERY OF
ECHO LODGE
#43 GMND CAMON ODYSSEY
#M THE MYSTERY OF URA
SENKE
#45 YOU ARE A SHARK
#46 THE DEADLY SMDOW
#47 OUTTAWS OF SHERWOOD
FOREST
#48 SPY FOR GEORGE
WASHINGTON
#49 DANGER AT ANCHOR MINE
#50 RETURN TO THE CAVE OF
TIME
#51 THE MAGIC OF THE
UNICORN
#52 GHOST HUNTER
#53 THE CASE OF THE SILK KING
#54 FOREST OF FEAR
. 40
THE
THRONE
OT'ZDUS
BY DEBOMH LER},ID COODMAN
#7
#2
#3
#4
#5
#6
#7
#8
#9
#10
#11
#72
#13
#74
#15
THE CIRCUS
THE HAUNTED HOUSE
SUNKEN TREASURE
YOUR VERY OWN ROBOT
GORGA. THE SPACE
MONSTER
THE GREEN SLIME
HELPI YOU'RE SHRNKING
INDIAN TRAIL
DREAM TRIPS
THE GENIE IN THE BOTTLE
THE BIGFOOT IVIYSTERY
THE CREATURE FROM
MILLER'S POND
JUNGLE SAFARI
THE SEARCH FOR
CFlAMP
THE THREE WISHES
#76
#17
#78
#79
#20
#27
DRAGONS!
WILD HORSE COUNTRY
SUMMER CAMP
THE TOWER OF LONDON
TROUBLE IN SPACE
MONA IS MISSII.IG
THE EVIL WZARD
THE POI-AR BEAR EXPRESS
THE MUMlvfY'S TOMB
THE FLYING CARPET
THE MAGIC PATH
ICE CAVE
#22
#23
#24
#25
#26
#27
#28 FIRE!
#29 THE FAIRY KIDNAP
#30 RUNAWAY SPACESHIP
RL
Montgomery Book
BANTAM B@KS
LONDON
SYDNEY
AUCKLAND
To Gram,
for your stories,
as well as your continuing faith
RL 5,
age 10 and up
o tqi:*erd
Oiginol concefiion
Nl
figlvs,
Eduord Pockord
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Cqintc YilWRdfuMugoery.
fu qt od hi! IlElairt q),i*a O79U by Bonlalm
BooIB, rrc
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a q da t-s, tdfioi permiss'on.
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Inc
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Orfu d a &
ffiirXoco Reg{strodo. Bantom
lrrc'" I{cu Yorft, Neu York 101,03.
8oo&. E - 6 fi
,IIIfTII}
IN THf U:ITED
STATES OF AMERICA
o9t755432
WARNING!!!
i
Do not read this book stuaight through from beginning to end! These pages contain many different adventures you may have during your visit
to ancient Greece. From time to time as you read
along, you will be asked to make a choice. Your
choice may lead to success or disaster.
After you make your choice, follow the instuctions to see what happens to you next.
Think carefully before you make your move. In
this ancient land, gods and heroes are unpredictable. Are you fated to return tiumphantly to your
own time . . . or to vanish into Greek legend forever? You're about to find out.
Good luck!
I
For months, you and your grandmother have
waited for your parents to refurn home to Athens.
Their archaeological digs often take them to distant parts of Greece, but they have never been
gone so long before. Your mother and father have
unearthed a throne they believe was made for the
ancient Greek god Zeus. They're convinced it is
the first trace ever discovered of Olympus, palace
of the gods. You had been eager to hear about
their excavations and see pictures of the throne,
but now that your parents are home, they seem
upset.
Turn to poge 3.
f
I
Turn to page 5.
ftr
scorctrs
The End
Turn to page 8.
7
"Close your eyes and I'll take you to Crete.
You'li like lcarus," says Athena. Piacing her
hands on ycur shoulders, she spins you around
until you become almost unbearably dizzy. Flnally Athena releases you.
You find yourself in a narrow passaEe with high
stone u.,alls. There is no ceiling, and the sky above
you is dazzlinglg biue. A startled man and boy,
both draped in loose white clothing, are staring at
you"
lf yau &
U yot
"Fine," answers Athena. "l'll take you to Persephone, in the fields of Enna." She grasps your
shoulders and twirls you around. Your feetfly off
the ground as you spin through a silvery fog.
When your body pops into place again, you find
yourself in a vast meadow.
A girl about your age look up from a bed of
lilies and says, "That's strange clothing you're
wearing. Are you one of Athena's friends from
another place in time?"
"Why, yes," you answer, surprised. 'Athena
brought me here to look for Zeus. Do you ever
see him?"
ffi,I
X*
to hide in the Shrine of
fuElfis &ualronio, hnn to page 12.
You sniff the air, but all you smellis sulfur. Suddenly a gleaming black chariot drawn by ebony
horses dashes out of the chasm. Without stopping, the driver yanks Persephone into the
chariot. You make a dash and hurl yourself in just
before the chariot plunges back into the depths o{
the chasm
Noticing you, the driver wryly comments,
"Very few ever choose to join me."
"Who is he?" you ask Persephone.
"Hades." she whispers, "lord of the underworld." Her face has turned deathly white.
t:2
13
lf
you daide to
lf
you
&
t4
You run torlard the Parthenon and clamber
over the fience- Breathlessly you stumble up the
steps. Behind the pillars, the light is pale and
misty. A rall woman in white robes stands at the
center of the temple.
15
'A few years ago, my father, Daedalus, built
this Labyrinth to imprison the Minotaur, a horrible
"l'm
want to get on
It' you decide
to stay with
t7
r6
What haw you gdten yourself into? you wonder.
70.
L9
18
"Welcome to my temple," the woman says
warmly as she offers you her hand.
You're too frightened to take it. You barely
manage to stammer, "You're not Zeus!"
She laughs. "Of course not! I'm Athena,
daughter of Zeus. If you wanted to meet my father, you shouldn't have come to my temple."
Gingerly, you take her hand. You are surprised
to find that it feels remarkably like your nrother's.
"Can you take me to Zeus?" you ask.
"l can bring you back to ancient times, and
give you power to speak and understand the language," Athena offers, "but you'll have to find
Zeus on your own."
"How will I know where he is?"
"l can't tell you where to find Zeus," Athena
explains. "The trick is to athact his attention by
doing something he'll find exciting."
She thinks for a moment. " I know two people
who are about to have intriguing experiences.
Persephone doesn't know it yet, but she's going
to be spending a lot of time with Hades, one of
Zeus' brothers. Icarus is on the island of Crete
right now, and he's-well, let's just say he has an
adventure ahead of him. Would you like me to
take you to Persephone or lcarus?"
lf you
answer,
"l'd
if you should
turn to page 9.
lf you
turn to page
7.
2t
20
In less than an hour, Hermes refurns with Persephone in Hades' chariot. You're relieved to see
that she is out of her trance.
reply.
lf you
say,
23
You wait until twilight so you will be less visible.
Then you climb on top of Icarus and Daedalus,
falling off a couple of times before you manage to
hoist yourself to the top of the wall. You survey
lhe maze. Within minutes, you find a way to
reach the entrance to the Labyrinth. Balancing
carefully, you walk along the top of the walls as
Icarus and Daedalus follow below.
"We won't fly, we'llwalk," you tell him. "lf lcarus climbs on your shoulders and I climb on top
of his, I should be able to reach the top of these
walls. Once I'm on top, I'll be able to see a way
21
25
',;,'
'.,,e.con:e
27
The Minotaur slowly extends his hand to grasp
yours. The beast is tembling just as much as you
are.
"You are the first person who has not run away
a3
29
From the Shrine of Artemis, you gaze, tansfixed, at the light inside the Parthenon. You are so
mesmerized that you fail to notice another light
moving toward you untilit beams directly on your
face.
The End
The End
30
31
It may be safer to stay in Hades' chariot-wherever it's taking you.
The chariot lands smoothly on the other side of
the river. In a few minutes you arrive at a somber
palace surrounded by high walls. The sbangest
creafure you've ever seen waits by the gate. It is a
32
"Well, I'm disappointed you won't trade lives
with me," says Hermes, "but I'lltake you as close
to Olympus as I can. Zeus is very particular when
it comes to mortal visitors, so I'll have to see if I
can get an invitation for you."
You ride through groves of silvery trees, past
orchards and villages, over the steepest mountains in Greece to a smallpeninsula. "Wait here,"
he tells you.
Moments later, he returns with Athena and
Zeus. "Welcome to Olympus!" says Zeus cordially. You can't take your eyes off his robe. It
seems to be woven of rainbows and lightning.
"Your grandmother and I are old friends," Zeus
continues. "l look forward to talking with you.
But let's have a bite to eat first."
Twnto
ge B.
v
The stone benches along the walls of the
throne room are filled with people. Minos sits on
a special throne, also carved of stone. It looks a
little like the throne of Zeus your parents dissmaller. Kneeling before
yourself and ask, "May I
"Even the most stupid person in Crete knows
the king should not be approached so boldly,"
says Mnos scornfully. "l could have you killed for
such impudence! Where are you from?"
35
You pause as you struggle to decide how to respond. He might be impressed if you tell him
Athena brought you to Crete, but on the other
hand, he might think you are lying.
lf you
I could
37
36
Persephone sits down silently on the throne,
staring blankly into space. You don't understand
what has come over her, but it's clear that she
won't be able to help you escape.
You're determined not to spend the rest of your
life in the underworld, though. "l'm going to explore the palace," you announce with false cheerfulness.
38
39
Zeus leads you to an enormous table surrounded by immense thrones. You gaze in awe at
the gods and goddesses gathered around the
table. You imagined they would be dignified, but
instead they tease one another and laugh so hard
the table trembles. Zeus creates a small cloud for
your seat, and you sit down to enjoy the meal.
When the last morsel of food has been devoured, Zeus takes you aside. "l have a souvenir
for you," he says, handing you a shovel made of
mirrors. "lf you use this shovel, you will be able to
unearth every last trace of Olympus. Just follow
the tug of this tool and you will find more than
you have ever dreamed of."
You thank Zeus and return to your cloud seat.
When you sit, however, you discover it is no
longer firm. . . . You sink into silvery vapors and
tumble through time.
When the mists clear, you find yourself home,
still clutching your souvenir from Zeus.
The End
The End
40
You throw two branches close to each other.
Cerberus catches each of the limbs in a different
mouth. Then you throw three branches, stillvery
close together. Cerberus eagerly retrieves them.
(t'
\I
10
o
00,
Turn to page 46.
(}
42
ropes.
are doomed.
The End
The End
*-
45
The End
47
46
"l don't remember meeting you before," says
the old man as he pulls his raft ashore, "but I suppose I must have. I've been at this job since the
beginning of time, and it's getting to be too much
for me."
"l don't think we've met," you reply, extending
your hand. "Who are you?"
"Charon, ferryman of the dead," he answers
wearily.
lor
Zeus."
75.
48
You find Icarus and Daedalus constructing
large wings just outside the cave. They sew the
long feathers together and bind the smaller ones
with beeswax. Smiling at you, Icarus says, "Your
idea of looking upward for escape inspired my
father. We're going to fly off this island!"
Your stomach sinks. "l don't think that's a good
idea," you stammer.
'And why not?" asks Daedalus, not looking up
from his work.
"Something bad will happen. I just know it
will," you insist.
"Nonsense!" snorts Daedalus. He grabs your
arm and yanks you into the cave. "l don't want
you putting ideas in Icarus' head!" he snaps.
"Just because you figured out a way to escape
from the Labyrinth, don't think you're the only
one with good ideas. Let me tellyou somethingall through Greece I'm known for my clever
schemes."
"People in my country speak of your inventions, too," you reply. "We tell a story about the
wings you are building. In the story the beeswax
melts when Icarus flies too close to the sun. He
drowns."
51
50
You decide not to tY to escaPe.
When Poseidon returns, he announces that
ankles'
wrap
on around
Yb
!"
your
' Ze
u and Pulls
being, not
"You're
mortal
a
uou out of the water.
you
"No
wonder
i water nymph!" he exclaims.
The End
Turn to page 54.
52
53
lf you try to
il
55
The End
w,
iof
:l
. Your h.eart pounds with excitement as you
imagine.driving the chariot that brings daylg6t to
the earth.
"Do you want to come with me?" phaEton
asks.
"Sure!" you reply, and the two of you set off for
_
the Palace of the Sun.
57
56
"l'll come with you," you
su
lig
had
, the
pal-
see
"Father?"
"Yes, it's
the monster,
turn to page 79.
roclcs at
59
58
\\,
il
.,__
60
61
"Don't be afraid," says lcarus kindly. "My father is brilliant. None of his inventions has ever
failed."
"This one is destined to fail," you retort. A new
idea occurs to you, and you tell him, "l've been
warned by the gods that you will fly so close to
the sun that the wax in your wings will melt. You'll
fall to the sea and drown!"
Icarus is silent for a moment, then says solemnly, "ls that why Athena sent you here?"
"Yes," you nod. You feel a bit guilty for lying,
but you remind yourself that perhaps Athena
does want you to save lcarus.
"l still want to fly," Icarus replies, "but I promise
I'll fly below you the entire time. I'll stay as far
from the sun as you like. Is that all right?"
The End
63
62
"Not even Zeus can drive my chariot!" Helios
exclaims with horror. "l doubt a mortal being
could survive the journey! Please, Phaton, reconsider your request while I reward your friend."
Helios turns to you. "l owe you Phadton's life. I
will give you anything."
You desperately want to drive the chariot of the
sun, but Helios' warning makes you wonder if instead you should ask him to introduce you to
Zeus.
It'
65
You lead Hercules to the Bull of Minos. Wth
just the slightest struggle, Hercules grabs the bull
by its horns and flings the animal over his shoulders.
lf
66
67
You and lcarus spend the next few days gathering feathers while Daedalus fashions three pairs of
You walk
sea.
to fly,
lf you
ret'use
69
68
After Daedalus leaves, you spend a few days
exploring lcaria. But Zeus is nowhere to be
found. Each time you pass Icarus' grave you're
overwhelmed with sorrowful memories. Finally
you decide to continue your search in another
part of Greece.
Maybe working on a boat will offer you a
chance to investigate many places. You wait at
the harbor until a ship docks, then ask the captain
if you may join his crew. He welcomes you
warmly, but a sly glint in his eyes makes you nervous. Although he doesn't ask you about what
you're wearing, he offers you a new set of clothes.
While some of the sailors show you around the
ship and explain the work, a boy about your age
comes aboard. He is exceptionally handsome,
and his clothing is very fine. "My name is Dionysus. I will pay you to take me to the island of
Naxos," he says to the crew. The captain agrees
eagerly, and the ship sets sail.
Although you are glad to leave lcaria, a sixth
sense warns you that something is wrong. During
the night, your suspicions are confirmed when
you overhear a conversation between two sailors.
70
7t
The End
It'
lf you decide to
72
You close your eyes and jump off the cliff. You
catch a gulp of air and beat your wings with all
your might, but continue to fall. It isn't until you
are within a few feet of the sea that your descent
slows and you begin to fly upward. The wings
work!
Flapping harder, you soar into the sky. You
glance over your shoulder and see lcarus fluttering safely behind you. You slow your flight until
he is direcfly below you.
"Don't worry," he calls. "l'll stay with you."
As your confidence grows, you experiment
with a few daring swoops. You ty flying figure
eights. Icarus mimics all your motions, and together you travel far from the island oI Crete.
When you look toward the sun to check your
distance, you notice a woman in white robes flying above you! When she calls your name, you
realize that she is Athena. She motions for you to
join her-and forgetting Icarus, you soar higher.
You are still far from Athena when you begin to
feel heat on your back. The light is so bright that
you have to squint. You remember lcarus and
look for him. To your horror, he is flying just below you! Before you have a chance to say anything, you notice feathers fluttering off his wings.
You look at your own wings with alarm. Droplets of wax are sliding along the larger feathers,
and many small feathers have come loose!
Just then, you feel yourself starting to sink.
74
75
sky.
i
t
E
:
r
lf you
I
t
r
I
ocean,
76
77
happening on deck. You want to know how serious the storm is, but is it worth the risk that one
of the sailors might see you?
of clucking chickens.
You have
barely settled
into place
when the
Minotaur
loudly
exclaims,
"The boat
is
leaving the
dock!"
"Quiet!"
you whisper.
"We can't
say a word,
or they'll
hear us!"
The sea
becomes
frightfully
turbulent
during the night.
Thunder rumbles
and the chickens squawk.
The boat lurches from side to side.
You hear water rush along the deck, and the
Minotaur moans beside you.
Maybe you should climb above to see what's
lf you
79
78
You crash into lcarus. A tangle of feathers,
bodies, and sticky wax, the two of you plummet
toward the sea with breathtaking speed. Suddenly you find yourself in Athena's arms. A second later, you hear the splash of Icarus hitting the
water.
to
81
80
You're sad about lcarus, but you do want to
keep looking for Zeus.
The End
It'
82
83
"Well, I'm always Zeus, but every now and
then I like to experiment with a different body."
You are speechless.
"l've heard you've been looking for me," says
Zeus.
You describe your parents' archaeological exploration and the houbles they face. Zeus listens
intently. When you are finished, he wordlessly
leads you to an immense table with twelve
thrones. Eleven of them are elaborately carved
from olive wood. The twelfth, which you recognize from your parents' photos, is stone.
Turn to page 90.
<
-a
=\_
>---->.-
85
84
Despite your worries about the storm, you decide not to risk going on deck.
The Minotaur clutches your arm as the storm
rages. The boat slowly fills with water. The crates
of chickens smash together, and wet feathers float
everywhere. "Let's get out of here!" you shriek to
The End
It' you
lf you
wait
87
You step grngerly onto Charon's raft. He shows
you how to guide it with a pole to the other side of
the river where you wait for passengers.
The job is not as ghoulish as you feared. Your
passengers remind you of Persephone. They look
like normal people, except that their faces are unnaturally pale and expressionless. They rarely
speak. You avoid looking in their eyes.
Soon you realize it will not be as easy to escape
as you had hoped. Charon never sleeps. He
never lets you out of his sight. And whenever the
raft approaches the shore, he holds on to your
shoulders with such force that there is no way you
can get away.
But as the weeks pass, Charon begins to hust
you. He grips your shoulders less firmly. Finally
he stops holding you altogether. Although you
know you could probably escape noq you are
toubled. Part of you wants to return immediately
to the Land of the Living, but another part of you
worries about Persephone. Do you dare return to
the palace of Hades to rescue her?
It'
88
89
The End
The End
90
"Your parents are right," Zeus explains.
"They've discovered Olympus, and they've
found my throne."
"But no one believes them! How can they
prove they're right?" you ask.
Zeus grins mischievously. "lf your parents really
want clues, they will have to ask me themselves."
"But they won't!" you cry with frustration. "My
grandmother already suggested they ask you for
help. /'m not going to be able to convince them,"
"But you won't have to," Zeus goes on, "because I'm going to pay them a visit myself. Here,
take my hand."
When Zeus raises his other hand to the sky,
thunder rumbles and one lightning bolt after another strikes the earth around you. You clutch
Zeus with fear as the lightning flashes again and
again. 'Athena's way of haveling was a little less
nerve-racking," you shout.
Zeus lowers his hand, and the lightning disappears. You find yourself on your own doorstep.
"Ring the doorbell," he tells you.
For the rest of your life, you will never forget
the look on your parents' faces when they open
the door and see Zeus.
The End
92
93
stammers.
;Iry,ng.to rescue Persephone seems too dangerous, so you decide to escape alone.
After dropping off a $oup of souls on Hades'
side of the river, you guide the raft back to the
94
95
The End
96
97
You don't want to get involved in Daedalus' flying plans, bgt _to get around on your o*n, you;ll
need to look like an islander. Vou find ciothing
drying on the rocks and exchange it for your own.
Even so, you soon discover that without Icarus
and Daedalus, it is difficult to find your way
around the island. You ask people yori meet for
directio-ns to Olympus, bul everyone says that
mortal beings cannot approach the homq of the
gods without an invitation from Zeus. And no one
knows how to find Zeus. After several days of
searching, you become very discouraged.
W.hile walking along a rocky mountain path,
you hear someone calling for help. You follow the
crieg to a gully, where a boy is kapped.
. "l'll be right back as soon as I find something to
help you yith," you assure him before runnin{off
to get a fallen hee limb. You dangle it into the
golge and hold on tight as the boy climbs up the
limb.
98
99
/ -/
-=-s
=:-=
a--------s:r
.-=:
==...:=:
rl
101
You decide to risk finding out who the runner
is. As you limp toward him, you notice small
wings on each of his sandals. He waves to you as
he approaches.
"Who are you? Where are you going?" you call
warily.
The End
-l
L02
103
"But wait!" you cry. It is too late. You are already passing through the twilight shadows of
time.
The End
The End
104
105
After leaving Hercules, you find a job in Mycenae so that you'll be able to finance your quest
for Zeus. A goldsmith named Vasily hires you to
sweep the shop and run errands. You don't make
much money, so you pester Vasily into teaching
you his craft. As he shows you how to fashion
startlingly beautiful jewelry, your memories of
your family fade and your interest in finding Zeus
diminishes. By the time you're as fine a craftsman
as Vasily himself, you have put aside allthoughts
of Zeus.
Years later, a tall, regal man enters the shop
and admires your work. He commissions a crown
so luxurious that you say, "With a crown like this,
you'll rival Zeus!"
The man laughs. "But I am Zeus!"
"Years ago, I was determined to find you so I
could help my parents prove they'd discovered
the ruins of Olympus," you replyl amazed.
"Yes, I know," replies Zeus. "Your grandmother
keeps me informed when we get together on the
summer solstice. Your parents are still working on
the excavation. They've unearthed a few itemsenough to continue the project-but not enough
really to prove their discovery."
'Are they still worried about me?"
"Certainly. Your grandmother knows where
you are," Zeus explains, "but your parents don't
believe her. Would you like to return to the twentieth century?"
t07
106
After delivering the Bull of Minos and the red
cattle to the king of Mycenae, you and Hercules
begin your search for the Daughters of the Evening Land. They prove to be every bit as elusive
as Zeus. You spend more than a year exploring
countless islands as well as the mainland of
Greece.
One night, when you are ready to collapse with
apples.
says,
I
108
109
The End
"lf you value your li[e, you will not drive the
chariot of the sun," Helios warns. "Please!
Choose anything else!"
But you and Phaton insist, and at last Helios
woefully relents. It's dawn, so you have to hurry.
You climb into the gleaming gold chariot that carries the sun and grab *re reins. Even before you
can say goodbye to Hehos, the horses are racing
through the clouds.
You gaze down upon the earth and the wind
rushes against your face. As the chariot climbs
higher, you find it hard to breathe. You are higher
than you've ever flotrrn in a plane!
Suddenly the chariot lurches to the right, then
swings wildly to the lefL The horses gallop faster
than ever. "Tighten the reins!" Phadton shouts.
111
110
"l aml I am!" you shriek, but you can't contol
the horses. They rush up and down like a nightmarish roller coaster. The chariot plunges so close
to the earth that some mountains catch fire! Soon
thick smoke is billowing all around you. Flames
lick the wheels of the chariot, and you realize that
you've set a path of fire blazing across the earth!
A bolt of lightning flashes through the smoke.
Tlre End
113
You tell no one abof yur flan to escape; you
just move on to def iaes to go about your
work as usual. liilud Ge errd of the day, you
sweep the hull of a dixrecked boat onto a
beach. Instead of sErBrg guickly back with the
waves, as you are e'npmed b. lrou scurry inside
the hull and hide.
From the beaclr- lxrr can see an enormous
table about twenty fa hrg and very high. There
are gigantic thrones aldrg qre side c{ the table.
You can't belierrc your qes! On of the thrones
iooks exactly like the one your parents discovered. Could yrou rdy ]rare been so lucky as
to have found Ob/neus?
Just as you climb qtr ftorn under the hull to
investigate, a pourerful Ly warc grabs your ankles and knocks you to the ground. fu you slide
past the foam into ilre dpths of the ocean, you
rccognize the force as tlre hand of Poseidon himself.
surprised
breathe underwater
The End
longer
LL4
115
Land weep sorrowfully. After he picks the last apple, the enchanted garden sinks into the earth,
leaving only the three women and a hace of the
mysterious fragrance.
"Come on," says Hercules. "Let's take these
apples back to Mycenae." You turn and follow,
but each step makes you sadder.
Suddenly you seize the bag of apples from
Hercules and begin running back to where the
Evening Land disappeared.
"What are you doing?" Hercules calls as he
chases
The End
Lt7
116
Perhaps youore crazy, but you feel you have to
return the stolen apples. Hercules catches up with
The End
Goob
Deborah Lenne
has a BFA in weaving and a graduate degte h museum education.
She began writing for dtderr as an education
coordinator at the SmittrsqErn lrr*itution, where
The End
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